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%%* PsychoElectro: Larxene. One of the most out and out CRUEL people in the series. Even Maleficent comes across as more sympathetic [[VideoGame/KingdomHeartsII in the next game]], and she's the freaking "Mistress of all evil!"

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%%* * PsychoElectro: Larxene. One Larxene, whose element is electricity and who is one of the most out and out CRUEL people in the series. Even Maleficent comes across as more sympathetic [[VideoGame/KingdomHeartsII in the next game]], and she's the freaking "Mistress of all evil!"

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* DevelopersForesight: [[spoiler: Marluxia's]] second phase in both versions is a FlunkyBoss who likes to summon laser flower petals with low health. If a clever players thinks to use the UselessUsefulSpell Synchro, which sets all enemies' remaining health to the targeted enemy's, on one of the flowers...the boss will just NoSell it anyways.



* DummiedOut: The Jungle King card is in the game but cannot be obtained outside of hacking.
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** Due to bothHaley Joel Osment's voice (and for that matter, Miyu Irino's voice, too) changing before the remake, Sora sounds close to as he does in ''VideoGame/KingdomHeartsII'' but slightly higher to give the illusion that Sora is still 14. This effect was later applied to all future games that would use 14 year-old Sora, including ''Re:coded'' and ''Dream Drop Distance'' (by which time Osment and Irino were both ''24'').

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** Due to bothHaley both Miyu Irino and Haley Joel Osment's voice (and for that matter, Miyu Irino's voice, too) voices changing before the remake, Sora sounds close to as he does in ''VideoGame/KingdomHeartsII'' but slightly higher to give the illusion that Sora is still 14. This effect was later applied to all future games that would use 14 year-old Sora, including ''Re:coded'' and ''Dream Drop Distance'' (by which the time of the latter game, Irino and Osment and Irino were both ''24'').
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** Due to Haley Joel Osment's voice changing before the remake, Sora sounds close to as he does in ''VideoGame/KingdomHeartsII'' but slightly higher to give the illusion that Sora is still 14. This effect was later applied to all future games that would use 14 year-old Sora, including ''Re:coded'' and ''Dream Drop Distance''.

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** Due to Haley bothHaley Joel Osment's voice (and for that matter, Miyu Irino's voice, too) changing before the remake, Sora sounds close to as he does in ''VideoGame/KingdomHeartsII'' but slightly higher to give the illusion that Sora is still 14. This effect was later applied to all future games that would use 14 year-old Sora, including ''Re:coded'' and ''Dream Drop Distance''.Distance'' (by which time Osment and Irino were both ''24'').
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** It should be noted that it's not just in English. Compared to his other roles, Creator/ShuuichiIkeda isn't emoting as much as he does in his other roles like Char Aznable. It's just that his voice has that natural bombast to it compared to Creator/KeithFerguson's. It's all meant to highlight Marluxia's inability to put more emotion in his speech much when not in combat.

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** It should be noted that it's not just in English. Compared to his other roles, Creator/ShuuichiIkeda Creator/ShuichiIkeda isn't emoting as much as he does in his other roles like Char Aznable. It's just that his voice has that natural bombast to it compared to Creator/KeithFerguson's. It's all meant to highlight Marluxia's inability to put more emotion in his speech much when not in combat.



* FightLikeACardPlayer: Provides the page image. Marluxia says that the castle is governed by a rule where everyone has to use cards to fight, which carries over into the gameplay. Whenever the characters are shown fighting in the cutscenes, however, no card is visible.

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* FightLikeACardPlayer: Provides While the game provides the page image. Marluxia says that image, the castle is governed by a rule where everyone has to use game itself actually zigzags this. The existence of cards to fight, which carries over into the gameplay. Whenever the characters are shown fighting is partially justified in the cutscenes, however, setting, since Sora is explicitly told that cards must be used to progress in Castle Oblivion, but in every other cutscene no card is visible.cards are seen besides the ones that Sora needs to create new floors.
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* TheArtifact: The picture on the Moment's Reprieve card. In the original GBA version, save points were depicted as crystals, as depicted on the card. This was changed in the remake, where save points instead share their appearance with their KH2 counterparts.
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Spelling.


* BookEnds: The game begins with Sora, Donald and Goofy walking down a crossroads, and ends with Riki and Mickey wlking down the same road. In the original GBA, a reprise of ''Hand In Hand'' is played in both occasions.

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* BookEnds: The game begins with Sora, Donald and Goofy walking down a crossroads, and ends with Riki Riku and Mickey wlking walking down the same road. In the original GBA, a reprise of ''Hand In Hand'' is played in both occasions.
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* BookEnds: The game begins with Sora, Donald and Goofy walking down a crossroads, and ends with Riki and Mickey wlking down the same road. In the original GBA, a reprise of ''Hand In Hand'' is played in both occasions.
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* NostalgiaFilter: Discussed in-universe. Dr. Finklestein is making a potion that will show someone their "True Memories." He comments how the heart, specifically, emotions, can distort memories. [[spoiler:Later on, Oogie Boogie tries the potion, and is driven insane by it. Jiminy Cricket muses that "True Memories" could be rather dangerous.]]

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* NostalgiaFilter: Discussed in-universe. Dr. Finklestein is making a potion that will show someone their "True Memories." He comments how the heart, specifically, emotions, can distort memories. [[spoiler:Later on, Oogie Boogie tries the potion, and is driven insane by it.it (the implication being that the potion gave him the memories of the real Oogie Boogie, thus he remembered being killed by Sora). Jiminy Cricket muses that "True Memories" could be rather dangerous.]]

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* EarlyInstallmentWeirdness: The English version of the original ''Chain of Memories'' is the only time where Axel said "Commit it to memory" instead of the more popular "Got it memorized?" which would be used in the remake and later games.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The English version of the original ''Chain of Memories'' is the only time where Axel said "Commit it to memory" instead of the more popular "Got it memorized?" which would be used in the remake and later games.games.
** This is the only ''Kingdom Hearts'' game where a ''VideoGame/FinalFantasy'' character appears as a Summon. From ''II'' onwards, all Summons have been Disney characters.
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* BackstoryInvader: Sora is subject to Castle Oblivion's memory-altering shenanigans, and as he slowly loses some memories, others that he had forgotten come back to him. Through this, he's reminded of his one-time friend Naminé, and as time goes on, he speaks of Naminé more and more, even though she did not appear in his hometown in the first ''VideoGame/{{Kingdom Hearts|I}}'' and was never mentioned previously. Eventually, he manages to ''completely forget'' about his actual childhood friend Kairi, whom Naminé seems to have supplanted in his memories... and there's actually good excuse for all this! He didn't really know Naminé when he was younger, and the Castle's supposed powers were a ruse; Naminé was being coerced by Organization XIII into using her unique ability to tamper with Sora's memories in order to serve their own interests. This was probably made easier by Naminé being Kairi's Nobody.

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* BackstoryInvader: Sora is subject to Castle Oblivion's memory-altering shenanigans, and as he slowly loses some memories, others that he had forgotten come back to him. Through this, he's reminded of his one-time friend Naminé, and as time goes on, he speaks of Naminé more and more, even though she did not appear in his hometown in the first ''VideoGame/{{Kingdom Hearts|I}}'' and was never mentioned previously. Eventually, he manages to ''completely forget'' about his actual childhood friend Kairi, whom Naminé seems to have supplanted in his memories... and there's actually good excuse for all this! He [[spoiler:He didn't really know Naminé when he was younger, and the Castle's supposed powers were a ruse; Naminé was being coerced by Organization XIII into using her unique ability to tamper with Sora's memories in order to serve their own interests. This was probably made easier by Naminé being Kairi's Nobody.]]
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just a small grammar fix


** At the second to last floor Riku [[spoiler: meets Naminé who tells him that she can place a lock on his heart that will prevent Ansem from possessing him but will prevent Riku from remembering his adventures since leaving Destiny Islands. Riku choices to not take Naminé up on her offer and instead choices to confront the darkness in his heart and defeat Ansem once and for all.]]

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** At the second to last floor Riku [[spoiler: meets Naminé who tells him that she can place a lock on his heart that will prevent Ansem from possessing him but will prevent Riku from remembering his adventures since leaving Destiny Islands. Riku choices chooses to not take Naminé up on her offer and instead choices chooses to confront the darkness in his heart and defeat Ansem once and for all.]]
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* LevelGrinding: Both Sora and Riku max at Level 99. Thing is, both the main story and ''Reverse/Rebirth'' are beatable at about half there for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no [[BonusBoss bonus bosses]] to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) ''HD I.5 [=ReMIX=]'' ups the pain by linking Trophies to max levels for both Sora and Riku.

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* LevelGrinding: Both Sora and Riku max at Level 99. Thing is, both the main story and ''Reverse/Rebirth'' are beatable at about half there for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no [[BonusBoss bonus bosses]] to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) ''HD I.5 [=ReMIX=]'' ups brings the pain to video game achievement hunters by linking Trophies to max levels for both Sora and Riku.



* OldSaveBonus: In the Japanese version of ''Re:Chain of Memories'' the second Room of Rewards items, which feature characters and Keyblades from ''VideoGame/KingdomHeartsII'', can only be obtained if you have a completed ''II Final Mix'' save file. For [[NoExportForYou obvious reasons]] the English release drops this and simply requires clearing both stories. The ''I.5 [=ReMIX=]'' version changes the condition to having completed ''358/2 Days'', and the obtainable attack cards to Keyblades used by Roxas in that game.

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* OldSaveBonus: In the Japanese version of ''Re:Chain of Memories'' the second Room of Rewards items, which feature characters and Keyblades from ''VideoGame/KingdomHeartsII'', can only be obtained if you have a completed ''II Final Mix'' save file. For [[NoExportForYou obvious reasons]] the English release drops this and simply requires clearing both stories. The ''I.5 [=ReMIX=]'' version changes the condition to having completed watched the ''358/2 Days'', Days'' movie, and the obtainable attack cards to Keyblades used by Roxas in that game.
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* NewWorkRecycledGraphics: ''Re:Chain of Memories'' uses character models and environment assets from ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII''.

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* NewWorkRecycledGraphics: ''Re:Chain of Memories'' uses character models and environment assets from ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII''.
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* NewWorkRecycledGraphics: ''Re:Chain of Memories'' uses character models and environment assets from ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII''.
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** Vexen's Replica Program, first introduced in this game and later used in ''VideoGame/KingdomHearts358DaysOver2'', gains much more significance in ''VideoGame/KingdomHearts3'' as a key plot device used by several characters.

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** Vexen's Replica Program, first introduced in this game and later used in ''VideoGame/KingdomHearts358DaysOver2'', gains much more significance in ''VideoGame/KingdomHearts3'' ''VideoGame/KingdomHeartsIII'' as a key plot device used by several characters.
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** It should be noted that it's not just in English. Compared to his other roles, Creator/ShuuichiIkeda isn't emoting as much as he does in his other roles like Char Aznable. It's just that his voice has that natural bombast to it compared to Creator/KeithFerguson's. It's all meant to highlight Marluxia's inability to put more emotion in his speech much when not in combat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ars Arcanum and Ragnarok are some of the most damaging Sleights in the game, dealing massive [[InfinityPlusOneElement neutral-elemental]] damage. However, the latter requires a total sleight value of 9, and the former requires a total value of ''6 or less.'' Ragnarok has use against Heartless, as it can hit multiple easily, but Ars Arcanum is single target, and you'd better believe that bosses will break them at every opportunity thanks to their long durations. Thankfully, with certain Enemy Cards(namely [[BoringButPractical Jafar]]), you can use them with much more consistency - at a cost of the high CP those Enemy Cards use.

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* AntiFrustrationFeatures: The Room card that reduces enemy card values will not reduce said values below 1 to avoid giving {{Mooks}} cards with the all-breaking 0 value.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
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The Room card that reduces enemy card values will not reduce said values below 1 to avoid giving {{Mooks}} cards with the all-breaking 0 value.value.
** In the event that you start running out of usable cards, there is a chance that the rare Pluto Friend Card will spawn on the field. Pluto's ability, Lucky Bounty, generates Item Cards for the player to recover lost cards with. Pluto has a higher chance to spawn in certain boss fights as well.

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%%* GratuitousItalian: The titles of a few pieces on the soundtrack.

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%%* * GratuitousItalian: The titles of a few Several pieces on the soundtrack.soundtrack have Italian titles, including "La Pace" (Peace) and "Scherzo di Notte" (Literally, "Joke at Night", although a scherzo is also a musical form).



* MegaManning: Defeating enemies can cause them to drop Enemy Cards, which provide a static bonus for a certain duration when used in battle. Riku follows this trope more normally, since he automatically equips every Enemy Card dropped by a boss, while Sora will typically only use one or two such cards due to their high costs.



* PowerCopying: The Darkside card copies the effects of whatever Enemy Card your opponent is using.

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* PowerCopying: PowerCopying:
** Defeating enemies can cause them to drop Enemy Cards, which provide a static bonus for a certain duration when used in battle. Riku follows this trope more normally, since he automatically equips every Enemy Card dropped by a boss, while Sora will typically only use one or two such cards due to their high costs.
**
The Darkside card copies the effects of whatever Enemy Card your opponent is using.
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* ArtifactMook: The Powerwilds and the Bouncywilds were Heartless originally meant for the Deep Jungle stage (based off of ''Disney/{{Tarzan}}''), but the world was axed due to legal issues and they were placed in Olympus Coliseum.

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* ArtifactMook: The Powerwilds and the Bouncywilds were Heartless originally meant for the Deep Jungle stage (based off of ''Disney/{{Tarzan}}''), ''WesternAnimation/{{Tarzan}}''), but the world was axed due to legal issues and they were placed in Olympus Coliseum.
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* SimultaneousArcs: This game takes place during the early portion of ''358/2 Days'', when Axel and several Organization members leave for a few weeks to carry out a "top-secret mission" at Castle Oblivion.

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* SimultaneousArcs: This game takes place during ''Reverse/Rebirth'' begins shortly after Sora's campaign starts, with the early portion of ''358/2 Days'', when Axel and several Organization members leave for a few weeks to carry out a "top-secret mission" at Castle Oblivion.BigBad in Sora's story being defeated while Riku is ascending from the basement.
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* ThePromise: Much of the conflict in Sora's story is based on identical promises both he and Riku supposedly made to Naminé independently of each other to protect her. [[spoiler: But the promise is fake and so is Riku: Naminé herself implanted the promise in Sora's memory, and "Riku" is a replica whose memories are ''all'' fake. Even after they both learn the truth, they vow to protect her anyway. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her.]]

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* ThePromise: Much of the conflict in Sora's story is based on identical promises both he and Riku supposedly independently made to Naminé independently of each other to protect her. [[spoiler: But her, which they only remembered after entering Castle Oblivion. [[spoiler:But the promise is fake fake, and so is Riku: Naminé herself implanted the promise in Sora's memory, and "Riku" is a replica whose memories are ''all'' fake. Even after they both learn the truth, they vow to protect her anyway. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her.]]
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* ThePromise: Most of Sora's story is based on the promise that he and Riku both supposedly made to Naminé on a shooting star to protect her. [[spoiler: But the promise is fake and so is Riku: Naminé herself implanted the promise both of their memories and the Riku is actually a replica of the real Riku. Even after they both know the truth, though, they still vow to protect her. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her.]]

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* ThePromise: Most Much of the conflict in Sora's story is based on the promise that identical promises both he and Riku both supposedly made to Naminé on a shooting star independently of each other to protect her. [[spoiler: But the promise is fake and so is Riku: Naminé herself implanted the promise both of their memories in Sora's memory, and the Riku "Riku" is actually a replica of the real Riku. whose memories are ''all'' fake. Even after they both know learn the truth, though, they still vow to protect her.her anyway. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her.]]

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* ThePromise: Most of Sora's story is based on the promise that he and Riku both supposedly made to Naminé on a shooting star to protect her. [[spoiler: But the promise is fake and so is Riku: Naminé herself implanted the promise both of their memories and the Riku is actually a replica of the real Riku. Even after they both know the truth, though, they still vow to protect her.]]

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* ThePromise: Most of Sora's story is based on the promise that he and Riku both supposedly made to Naminé on a shooting star to protect her. [[spoiler: But the promise is fake and so is Riku: Naminé herself implanted the promise both of their memories and the Riku is actually a replica of the real Riku. Even after they both know the truth, though, they still vow to protect her. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her.]]


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* SadisticChoice: Sora and Riku both end up getting one near the end of their respective arcs:
** After defeating Marluxia [[spoiler: Naminé tells Sora that she can restore his fractured memories but to do that she has to undo the chain of memories she implanted about herself to him thereby erasing all off his memories about Castle Oblivion and her. She gives him the choice of either regaining his old memories while erasing the ones gained from her or to continue onward with his life but without ever retrieving his former memories. Sora reluctantly decides to regain his original memories but promises Naminé that they will make new memories together when they meet again.]]
** At the second to last floor Riku [[spoiler: meets Naminé who tells him that she can place a lock on his heart that will prevent Ansem from possessing him but will prevent Riku from remembering his adventures since leaving Destiny Islands. Riku choices to not take Naminé up on her offer and instead choices to confront the darkness in his heart and defeat Ansem once and for all.]]
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* AntiFrustrationFeatures: The Room card that reduces enemy card values will not reduce said values below 1 to avoid giving {{Mooks}} cards with the all-breaking 0 value.
Is there an issue? Send a MessageReason:
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** Somewhat amusingly, the plot of ''Wonderland'' of all places fully gives away the main theme of the game. In it the Queen of Hearts is after Alice because of a loss of memory which she blames on her. At the end Alice convinces her that she ordered her and Sora's crew to take down the Heartless that they just beat. Since the Queen's pride wouldn't let her admit she forgot, she "created" a memory of doing so. Basically, the Queen went through a comical version of what Sora does.

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** Somewhat amusingly, the plot of ''Wonderland'' of all places fully gives away the main theme of the game. In it the Queen of Hearts is after Alice because of a loss of memory which she blames on her. At the end Alice convinces her that she ordered her and Sora's crew to take down the Heartless that they just beat. Since the Queen's pride wouldn't let her admit she forgot, she "created" a memory of doing so. Basically, the Queen went through a comical version of what Sora does. While other worlds contain similar warnings, they tend to be a bit more obtuse than this one.
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** Somewhat amusingly, the plot of ''Wonderland'' of all places fully gives away the main theme of the game. In it the Queen of Hearts is after Alice because of a loss of memory which she blames on her. At the end Alice convinces her that she ordered her and Sora's crew to take down the Heartless that they just beat. Since the Queen's pride wouldn't let her admit she forgot, she "created" a memory of doing so. Basically, the Queen went through a comical version of what Sora does.
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* SimultaneousArcs: This game takes place during the early portion of ''358/2 Days'', when Axel and several Organization members leave for a few weeks to carry out a "top-secret mission" at Castle Oblivion.

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* ChekhovsGun: This game introduces a new location that gains much more importance in [[VideoGame/KingdomHeartsII the sequel]]: Twilight Town.

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* ChekhovsGun: ChekhovsGun:
**
This game introduces a new location that gains much more importance in [[VideoGame/KingdomHeartsII the sequel]]: Twilight Town.Town.
** Vexen's Replica Program, first introduced in this game and later used in ''VideoGame/KingdomHearts358DaysOver2'', gains much more significance in ''VideoGame/KingdomHearts3'' as a key plot device used by several characters.

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