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Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used for the rest of the fight, meaning relying on them exclusively can end up limiting your options. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.

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Rather than Owing to the usual ActionRPG style limitations of combat, a console that was basically a portable [[Platform/SuperNintendoEntertainmentSystem SNES]], ''Chain of Memories'' uses features a radically different combat system rather than the traditional ActionRPG style, using a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used for the rest of the fight, meaning relying on them exclusively can end up limiting your options. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.
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Added to Foreshadowing

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** After the 5th floor, when discussing how Sora seems to be remembering buried memories, Goofy points out that neither he, Donald, or Jiminy are remembering anything buried within, only Sora. [[spoiler:That's a big early clue that the whole notion of seeking lost memories is a lie and that Sora is the focus, nobody else, because the Organization is interested in him and him alone]].
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* InnocuouslyImportantEpisode: [[spoiler:The Replica Program is introduced here, but it has no effect on the plot beyond justifying having an antagonistic Riku again in the form of Riku Replica. ''VideoGame/KingdomHearts358DaysOver2'' would have the Replica Program surface again by revealing that Xion is an imperfect replica created to serve as the Organization's failsafe for Roxas. It's not until ''VideoGame/KingdomHeartsIII'' that the Replica Program would play a crucial role once more, for both the heroes (by providing the solution they need to give Roxas, Xion, and Naminé physical bodies and finally allow them to safely exist independently of Sora and Kairi) and the villains (where it's revealed that that they're using replicas to anchor the Hearts of villains from the past).]]
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''Kingdom Hearts: Chain of Memories'' is the second game in the ''Franchise/KingdomHearts'' series. Released on the UsefulNotes/GameBoyAdvance in 2004, the game serves as an ImmediateSequel to ''VideoGame/KingdomHeartsI'', while setting up new plot threads for ''VideoGame/KingdomHeartsII''.

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''Kingdom Hearts: Chain of Memories'' is the second game in the ''Franchise/KingdomHearts'' series. Released on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2004, the game serves as an ImmediateSequel to ''VideoGame/KingdomHeartsI'', while setting up new plot threads for ''VideoGame/KingdomHeartsII''.



''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, before releasing as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 Platform/Playstation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, before releasing as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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** The remake introduces Roulette Rooms, which allow you to pick and choose what color and value of map card you want after a battle instead of being randomly given one. This avoids the issue in the original where the player was left completely at the mercy of grinding and RNG if they didn't have the right Map Card for a door.


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** Summons offer high damage, healing, or other interesting effects, but they're saddled with high CP costs, long cast times that make them easy to break, and often have some gimmick that causes them to be less effective than [[BoringButPractical your standard spells.]] The only ones really worth using are Cloud for dropping the gimmicks and simply dealing high, homing Neutral damage, Tinker Bell for costing slightly less CP than Cure cards and potentially healing more HP, and Simba for being a DiscOneNuke (though he too becomes this after the first ring of worlds).
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* ConvenientWeaknessPlacement:
** You can find the Blizzard Raid sleight in a Calm Bounty room in Olympus Coliseum, which will come in handy when you fight the ice-weak Hades in the same world.
** The Judgement sleight is found in Destiny Islands, and in the original version it will prove highly effective against the next three bosses. Against Darkside, it aims for and circles around its head from anywhere onscreen, dealing massive damage (but only if [[GuideDangIt you use it when Darkside isn't attacking]]), whereas it's fast and homing enough to keep up with [[spoiler: Riku Replica and Larxene]] and perfectly exploits their weakness to Neutral attacks. Subverted in the remake which nerfs the sleight, making it less effective against all three.
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''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released before releasing as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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renamed to Clone Angst


* CloningBlues:

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* CloningBlues: CloneAngst:



** Spoofed with Vexen in the manga.

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** %%** Spoofed with Vexen in the manga.
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''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade for the UsefulNotes/PlayStation2 as '''''Kingdom Hearts: Re:Chain of Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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None


''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game titled ''Re:Chain of Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade as a for the UsefulNotes/PlayStation2 game titled ''Re:Chain as '''''Kingdom Hearts: Re:Chain of Memories'', Memories''''', originally as part of the [[NoExportForYou Japan-only]] release of ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both ''I'' and ''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used for the rest of the fight, meaning relying on them exclusively can use up cards completely for a fight. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.

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Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used for the rest of the fight, meaning relying on them exclusively can use end up cards completely for a fight.limiting your options. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.
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Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used, meaning relying on them exclusively can use up cards completely for a fight. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.

to:

Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used, used for the rest of the fight, meaning relying on them exclusively can use up cards completely for a fight. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.
Is there an issue? Send a MessageReason:
None


Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights", with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used, meaning relying on them exclusively can use up cards completely for a fight. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.

Beating the main story unlocks an additional campaign titled ''Reverse/Rebirth'', which takes place simultaneously with Sora’s story, and features Riku as the main character. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only another set of members of the Organization, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. ''Reverse/Rebirth'' plays similarly to the main story but with several key differences; you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. But Riku has several advantages to compensate; he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to some powerful sleights.

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Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "[[FightLikeACardPlayer card battling]]". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break” opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights", "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used, meaning relying on them exclusively can use up cards completely for a fight. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.

Beating the main story unlocks an additional campaign titled ''Reverse/Rebirth'', which takes place simultaneously with Sora’s story, and features Riku as the main character. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only another set of members of the Organization, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. ''Reverse/Rebirth'' plays similarly to the main story but with several key differences; you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. But Riku has several advantages to compensate; he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to some powerful variations of his sleights.
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* GreaterScopeVillain: The leader of the Organization, who serves as the BigBad in the next game. If you played ''KH: Final Mix''/''I.5 HD Remix'', you can encounter him as [[BonusBoss the Unknown]].

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* GreaterScopeVillain: The leader of the Organization, who serves as the BigBad in the next game. If you played ''KH: Final Mix''/''I.5 HD Remix'', you can encounter him as [[BonusBoss [[{{Superboss}} the Unknown]].



* LevelGrinding: Both Sora and Riku max at Level 99. Thing is, both the main story and ''Reverse/Rebirth'' are beatable at about half there for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no [[BonusBoss bonus bosses]] to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) ''HD I.5 [=ReMIX=]'' brings the pain to video game achievement hunters by linking Trophies to max levels for both Sora and Riku.

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* LevelGrinding: Both Sora and Riku max at Level 99. Thing is, both the main story and ''Reverse/Rebirth'' are beatable at about half there that for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no [[BonusBoss bonus bosses]] {{Superboss}}es to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) ''HD I.5 [=ReMIX=]'' brings the pain to video game achievement hunters by linking Trophies to max levels for both Sora and Riku.
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Picking up right where the first game left off, Sora, WesternAnimation/{{Donald|Duck}}, and WesternAnimation/{{Goofy}} are wandering the worlds in search of [[WesternAnimation/MickeyMouse King Mickey]] and Riku. Eventually they are led by a cloaked figure to a strange place called Castle Oblivion, where memories come to life within its walls as illusions. As they climb the floors, based on almost every location from their previous adventure [[note]] With the exception of [[WesternAnimation/{{Tarzan}} Deep Jungle]], as [[ScrewedByTheLawyers Disney had lost the rights to Tarzan by then.]] [[/note]], they learn about a strange girl known as Naminé, a previously unknown figure from Sora's past, and are antagonized by a strange group of people called the Organization (Organization XIII in later games). Though not everything is as it appears in the castle, as memories can be tricky things...

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Picking up right where the first game left off, Sora, WesternAnimation/{{Donald|Duck}}, and WesternAnimation/{{Goofy}} are wandering the worlds in search of [[WesternAnimation/MickeyMouse King Mickey]] and Riku. Eventually they are led by a cloaked figure to a strange place called Castle Oblivion, where memories come to life within its walls as illusions. As they climb the floors, based on almost every location from their previous adventure [[note]] With the exception of [[WesternAnimation/{{Tarzan}} Deep Jungle]], as [[ScrewedByTheLawyers Disney had lost the rights to Tarzan by then.during development.]] [[/note]], they learn about a strange girl known as Naminé, a previously unknown figure from Sora's past, and are antagonized by a strange group of people called the Organization (Organization XIII in later games). Though not everything is as it appears in the castle, as memories can be tricky things...
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Dark Chick has been disambiguated


* TheDragon: Larxene to [[BigBad Marluxia]], and [[TheBrute Lexaeus]] to [[TheDarkChick Zexion]].

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* %%* TheDragon: Larxene to [[BigBad Marluxia]], and [[TheBrute Lexaeus]] to [[TheDarkChick Zexion]].Zexion.
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Beating the main story unlocks an additional campaign titled ''Reverse/Rebirth'', which takes place simultaneously with Sora’s story, and features Riku as the main character. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only other members of Organization XIII, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. ''Reverse/Rebirth'' plays similarly to the main story but with several key differences; you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. But Riku has several advantages to compensate; he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to some powerful sleights.

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Beating the main story unlocks an additional campaign titled ''Reverse/Rebirth'', which takes place simultaneously with Sora’s story, and features Riku as the main character. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only other another set of members of Organization XIII, the Organization, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. ''Reverse/Rebirth'' plays similarly to the main story but with several key differences; you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. But Riku has several advantages to compensate; he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to some powerful sleights.
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''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game titled ''Re:Chain of Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''KingdomHeartsII: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, and VideoGame/KingdomHeartsII.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game titled ''Re:Chain of Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''KingdomHeartsII: ''Kingdom Hearts II: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, ''I'' and VideoGame/KingdomHeartsII.''II''.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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''Kingdom Hearts: Chain of Memories'' is the second game in the ''Franchise/KingdomHearts'' series. Released on the UsefulNotes/GameBoyAdvance in 2004, the game is an ImmediateSequel to ''VideoGame/KingdomHeartsI'', and sets up new plot threads for ''VideoGame/KingdomHeartsII''.

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''Kingdom Hearts: Chain of Memories'' is the second game in the ''Franchise/KingdomHearts'' series. Released on the UsefulNotes/GameBoyAdvance in 2004, the game is serves as an ImmediateSequel to ''VideoGame/KingdomHeartsI'', and sets while setting up new plot threads for ''VideoGame/KingdomHeartsII''.



''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game titled ''Re:Chain of Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, and VideoGame/KingdomHeartsII.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

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''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game titled ''Re:Chain of Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: ''KingdomHeartsII: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, and VideoGame/KingdomHeartsII.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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* GoneHorriblyRight: [[spoiler: In a good way for Naminé, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Naminé did exist and is one of his friends. Even when the truth was revealed, even if it was all lies, Sora did not care and was still willing to protect Naminé from Organization XIII]].

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* GoneHorriblyRight: [[spoiler: In a good way for Naminé, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Naminé did exist and is one of his friends. Even when the truth was revealed, even if it was everything were all lies, Sora did not care and was still willing to protect Naminé from Organization XIII]].
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* GoneHorriblyRight: [[spoiler: In a good way for Namin&eacute, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Namin&eacute did exist and is one of his friends. Even when the truth was revealed, even if it was all lies, Sora did not care and was still willing to protect Namin&eacute from Organization XIII]].

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* GoneHorriblyRight: [[spoiler: In a good way for Namin&eacute, Naminé, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Namin&eacute Naminé did exist and is one of his friends. Even when the truth was revealed, even if it was all lies, Sora did not care and was still willing to protect Namin&eacute Naminé from Organization XIII]].
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Added DiffLines:

* GoneHorriblyRight: [[spoiler: In a good way for Namin&eacute, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Namin&eacute did exist and is one of his friends. Even when the truth was revealed, even if it was all lies, Sora did not care and was still willing to protect Namin&eacute from Organization XIII]].
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* OldSaveBonus: In the Japanese version of ''Re:Chain of Memories'' the second Room of Rewards items, which feature characters and Keyblades from ''VideoGame/KingdomHeartsII'', can only be obtained if you have a completed ''II Final Mix'' save file. For [[NoExportForYou obvious reasons]] the English release drops this and simply requires clearing both stories. The ''I.5 [=ReMIX=]'' version changes the condition to having watched the ''358/2 Days'' movie, and the obtainable attack cards to Keyblades used by Roxas in that game.

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* OldSaveBonus: In the Japanese version of ''Re:Chain of Memories'' the second Room of Rewards items, which feature characters and Keyblades from ''VideoGame/KingdomHeartsII'', can only be obtained if you have a completed ''II Final Mix'' save file. For [[NoExportForYou obvious reasons]] the English release drops this and simply requires clearing both stories. The ''I.5 [=ReMIX=]'' version changes adds the condition to having watched additional step of watching the ''358/2 Days'' movie, movie and viewing the extras, and the obtainable attack cards are changed to Keyblades used by Roxas in that game.
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''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game (titled ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, and VideoGame/KingdomHeartsII.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.

to:

''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game (titled titled ''Re:Chain of Memories'') Memories'', originally as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+'' in 2007, which released as a standalone game in North America the following year. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD I.5 Re[=MIX=]'' in 2013, which contains ''Re:Chain of Memories'' remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivion[[note]]Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both VideoGame/KingdomHeartsI, and VideoGame/KingdomHeartsII.[[/note]], adds an additional boss battle and a new form for the FinalBoss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in ''Kingdom Hearts II'', makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to ''Reverse/Rebirth'', and completely removes the PlayerVersusPlayer mode. The ''HD I.5 Re[=MIX=]'' version is mostly identical to the the [=PS2=] remake, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the ''II'' Keyblades with some from ''VideoGame/KingdomHearts358DaysOver2''.
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->''In this place, to find is to lose, and to lose is to find. That is the way in Castle Oblivion.''

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->''In ->''"In this place, to find is to lose, and to lose is to find. That is the way in Castle Oblivion.''"''

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