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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the [=FMVs=] are significantly more compressed and pixelated, and the enemy sprites are also much simpler (comparable in quality to ''Doom'' or ''Duke Nukem 3D'') in contrast to the high-resolution live-action sprites of the 3DO version.

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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} UsefulNotes/{{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the [=FMVs=] are significantly more compressed and pixelated, and the enemy sprites are also much simpler (comparable in quality to ''Doom'' or ''Duke Nukem 3D'') in contrast to the high-resolution live-action sprites of the 3DO version.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: Back in the 90's, one magazine review positively described the game as "the bastard child of ''Doom'' and ''The 7th Guest''".
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[[caption-width-right:350: Way to [[{{Pun}} show some backbone]] there, fella.]]
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* MonsterClown: A number of them appear as enemies inside the mansion. Apparently Tess hired them as entertainment for the big Summer Solstice party.

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* MonsterClown: A number of them appear as enemies inside the mansion. Apparently Tess hired them as entertainment for the big Summer Solstice party. The [=3DO=] version's look more like ordinary clowns, but have a very unnerving habit of sticking their hands [[PersonalSpaceInvader right in your face]] to attack you.
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* DemBones: Skeletons are a common enemy you'll find in underground areas. They fling fireballs and are generally annoying.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/killingtime3do.jpg]]
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* BossBanter: [[spoiler:Duncan, the Avatar of Set]], will leer at your [[NighInvulnerability futile attempts at putting him down]].
--> [[spoiler:Duncan]]: "You cannot kill ME, mortal!"


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* ThisCannotBe: [[spoiler:Tess Conway, as the avatar of Isis if you defeat her in her boss fight]].
--> [[spoiler:Tess]]: "I am immortal! I AM IMMORTAL!"
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* BadassBookworm: The PlayerCharacter, a former Egyptology student who also knows a thing or two about blasting monsters with a shotgun.
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* GunsAkimbo: It is possible to wield two revolvers simultaneously in the PC and Macintosh versions of the game. You can accomplish this by finding the secret room in the dock building at the start of the game or entering in either [[spoiler: Chow Yun Fat]] or [spoiler: John Woo]] as your name when starting a new game.

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* GunsAkimbo: It is possible to wield two revolvers simultaneously in the PC and Macintosh versions of the game. You can accomplish this by finding the secret room in the dock building at the start of the game or entering in either [[spoiler: Chow Yun Fat]] or [spoiler: [[spoiler: John Woo]] as your name when starting a new game.

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* GatlingGood: The Tommy gun tends to get good results if you can keep it trained on the enemy.


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* MoreDakka: The Tommy gun tends to get good results if you can keep it trained on the enemy.

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* TheBadGuyWins: In a GameOverMan kind of way, if you get the DownerEnding; might count as HaveANiceDeath, or as AFateWorseThanDeath depending on how you interpret it.

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* TheBadGuyWins: In You get this a GameOverMan kind of way, if you get the DownerEnding; might count as HaveANiceDeath, or as AFateWorseThanDeath depending on how you interpret it.it.
** It's also worth noting that this ending is unavoidable in the 3DO version no matter what you do. The later PC and Macintosh versions of the game allows you to avoid it though.



* {{Curse}}: A classic textbook Egyptian iteration of this trope is the byproduct of Tess attempting to harness the power of the Water-Clock of Thoth for her own gain.
** She also uses it to punish [[spoiler: Duncan. He ends up having a curse directly put on him by Tess forcing him to become an avatar of Set to drive him into insanity for fatally wounding her.]]



* EasyLogistics: For all the ResourcesManagementGameplay you'll be doing, there sure is an awful lot of ammunition lying around. The story justifies this somewhat, however, as Duncan is shown to have been using the mansion and the island as a storage space for all the weapons caches his arms-smuggling associates were shipping to him.

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* EasyLogistics: For all the ResourcesManagementGameplay you'll be doing, there sure is an awful lot of ammunition lying around. The story justifies this somewhat, however, somewhat as Duncan is shown to have been using the mansion and the island as a storage space for all the weapons caches his arms-smuggling associates were shipping to him.him. He likewise ordered



* GatlingGood: The tommy gun tends to get good results if you can keep it trained on the enemy.

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* GatlingGood: The tommy Tommy gun tends to get good results if you can keep it trained on the enemy.



* GunsAkimbo: It is possible to wield two revolvers simultaneously in the PC and Macintosh versions of the game. You can accomplish this by finding the secret room in the dock building at the start of the game or entering in either [[spoiler: Chow Yun Fat]] or [spoiler: John Woo]] as your name when starting a new game.



* MacGuffin: The Water-Clock of Thoth is both a huge motivating force behind the events that led to the island being locked in a time limbo as well as an invaluable item you have locate in order to escape the island.



* MultipleEndings: Only in the PC and Macintosh versions. The 3DO version only has a DownerEnding.
* NotHyperbole: In one of the ghost flashbacks Tess jokes about locking up the Women's Temperance League (anti-alcohol activists) in the wine cellar if they try to crash her party. When you go into the wine cellar, you'll find it full of angry old Temperance League spinsters trying to kill you. Also doubles as an IronicHell for them.
* ShotgunsAreJustBetter: The shotgun is arguably your best friend throughout this game. Ammo for it is plentiful and it kills most things with just a solid hit or two.
* ShownTheirWork: This game shows accurate knowledge of Egyptian lore.

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* MultipleEndings: Only in the PC and Macintosh versions. The As mentioned before, the 3DO version only has a DownerEnding.
* NotHyperbole: In one of the ghost flashbacks Tess jokes about locking up the Women's Temperance League (anti-alcohol activists) in the wine cellar if they try to crash her party. When you go into the wine cellar, you'll find it full of angry old Temperance League spinsters trying to kill you. Also Their fate also doubles as an IronicHell for them.
* ShotgunsAreJustBetter: The shotgun is arguably your best friend throughout this game. Ammo for it is plentiful and it kills most things enemies with just a solid hit or two.
two provided you can get close enough.
* ShownTheirWork: This game shows very accurate knowledge of Egyptian lore.



* UniversalAmmunition: The Colt Peacemaker revolver and the Tommy Gun both share the same ammo; the devs were apparently unaware that the .45 Colt used by the Peacemaker and the .45 [=ACP=] used by the Tommy Gun are not at all the same type of bullet (to be fair, this was ''way'' before Wikipedia was a thing).

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* UniversalAmmunition: The Colt Peacemaker revolver and the Tommy Gun both share the same ammo; the devs were apparently unaware that the .45 Colt used by the Peacemaker and the .45 [=ACP=] used by the Tommy Gun are not at all the same type of bullet (to bullet.
** Though to
be fair, this game was made ''way'' before Wikipedia was became a thing).thing.

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* DamageSpongeBoss: In the PC version, the final boss, [[spoiler: Tess as the goddess Isis]], is this, capable of soaking ''way'' more damage than any other enemy in the game and essentially being a typical FPS final boss fight.



* ImplacableMan: At the very end of the game, you end up releasing [[spoiler: Duncan, now transformed into the Avatar of Set]]. A few shotgun blasts will put him down, but nothing you can do will ''keep'' him down for very long. The climax of the game involves him chasing you throughout the mansion as you try to find an alternative method of getting rid of him.

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* GiantMook: The PC version has giant bruisers that appear alongside the regular tommygun-wielding undead gangsters. They're larger than normal and can take about 2-3 times as much damage as most standard enemies, but are armed only with their fists.
* ImplacableMan: At the very end of the game, you end up releasing [[spoiler: Duncan, now transformed into the Avatar of Set]]. A few handful of shotgun blasts will put him down, but nothing you can do will ''keep'' him down for very long. The climax of the game involves him chasing you throughout the mansion as you try to find an alternative method of getting rid of him.



* MonsterClown: A number of the {{Mooks}} are these.

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* MonsterClown: A number of them appear as enemies inside the {{Mooks}} are these.mansion. Apparently Tess hired them as entertainment for the big Summer Solstice party.
* MooksButNoBosses: The [=3DO=] version has no real boss fights, other than the final chase with [[spoiler: Set]] at the end, and even he can be (temporarily) taken down with just a handful of shotgun blasts. The PC version adds a FinalBoss battle with [[spoiler: Tess transformed into the goddess Isis]].


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* NotHyperbole: In one of the ghost flashbacks Tess jokes about locking up the Women's Temperance League (anti-alcohol activists) in the wine cellar if they try to crash her party. When you go into the wine cellar, you'll find it full of angry old Temperance League spinsters trying to kill you. Also doubles as an IronicHell for them.


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* UniversalAmmunition: The Colt Peacemaker revolver and the Tommy Gun both share the same ammo; the devs were apparently unaware that the .45 Colt used by the Peacemaker and the .45 [=ACP=] used by the Tommy Gun are not at all the same type of bullet (to be fair, this was ''way'' before Wikipedia was a thing).
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None

Added DiffLines:

* XMeetsY: Back in the 90's, one magazine review positively described the game as "the bastard child of ''Doom'' and ''The 7th Guest''".
Is there an issue? Send a MessageReason:
None


''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the FMVs are significantly more compressed and pixelated, and the enemy sprites are also much simpler and more pixelated.

to:

''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the FMVs [=FMVs=] are significantly more compressed and pixelated, and the enemy sprites are also much simpler and more pixelated.
(comparable in quality to ''Doom'' or ''Duke Nukem 3D'') in contrast to the high-resolution live-action sprites of the 3DO version.



* FrenchMaid: Tess' manor has plenty of sexy French maids running around, though they've been turned into [[HornyDevils succubus-like demons]]. There are also a lot of portly zombie [[SculleryMaid Scullery Maids]] running around also.

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* FrenchMaid: In the PC version, Tess' manor has plenty of sexy French maids running around, though they've been turned into [[HornyDevils succubus-like demons]]. There are also a lot of portly zombie [[SculleryMaid Scullery Maids]] running around also.also (the 3DO version only seems to have the portly zombie Scullery Maids).
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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.

to:

''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.
expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the FMVs are significantly more compressed and pixelated, and the enemy sprites are also much simpler and more pixelated.
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None


The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com as well.

to:

The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well.
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* FrenchMaid: Tess' manor has plenty of sexy French maids running around, though they've been turned into [[HornyDevils succubus-like demons]]. There are also a lot of portly zombie [[SculleryMaid Scullery Maids]] running around also.
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The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com as well.


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* BottomlessMagazines: Like most games from the early era of FPS, weapons don't need to be reloaded and can be fired continuously until you run out of ammo. Particularly noticeable on the revolver you start the game with, especially since most enemies require several bullets to kill.
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''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly {{Cutscene}}s, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several [[NotableOriginalMusic songs written exclusively for the game]] along with an impressive sound track.

to:

''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly {{Cutscene}}s, {{Cutscene}}s which are integrated into the game level geometry, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several [[NotableOriginalMusic songs written exclusively for the game]] along with an impressive sound track.

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* ImplacableMan: At the very end of the game, you end up releasing [[spoiler: Duncan, now transformed into the Avatar of Set]]. A few shotgun blasts will put him down, but nothing you can do will ''keep'' him down for very long. The climax of the game involves him chasing you throughout the mansion as you try to find an alternative method of getting rid of him.




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* SummonBiggerFish: At the end of the game, the only way to [[spoiler: defeat Set is to summon Tess Conway, now the Avatar of Isis. She blows Set[=/=]Duncan away with a (presumably god-empowered) tommy gun, then decides to reward you for all your hard work... by having you join her army of the dead. In the PC and Macintosh version, you can politely decline her offer with a few dozen grenades to the face.]]
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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.

to:

''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.
Is there an issue? Send a MessageReason:
None


''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.

to:

''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their ThreeDOInteractiveMultiplayer UsefulNotes/ThreeDOInteractiveMultiplayer console, it was later ported (with substantial changes) to the [[IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to the {{Macintosh}} when the 3DO system failed to meet sales expectations.
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* AbsurdlySpaciousSewer: Subverted; the mansion does have a rather extensive network of sewers, yes, but the ceilings in it are low, you can't avoid MuckingInTheMud, the network is a veritable labyrinth, and hordes of mutated beetles and toads await to fling dung and spit toxic grime at you at every turn. As in much of the rest of the island, having a lot of space around you doesn't mean you'll have much room to maneuver; woe to you if you happen to be claustrophobic.
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* TheBadGuyWins: In a GameOverMan kind of way, if you get the DownerEnding; might count as HaveANiceDeath, or as AFateWorseThanDeath depending on how you interpret it.


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* EasyLogistics: For all the ResourcesManagementGameplay you'll be doing, there sure is an awful lot of ammunition lying around. The story justifies this somewhat, however, as Duncan is shown to have been using the mansion and the island as a storage space for all the weapons caches his arms-smuggling associates were shipping to him.
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* AristocratsAreEvil: Definitely comes into play with some of the UpperClassTwits here.
** Duncan esteemed himself a "businessman" and yet was little better than a NoveauRiche petty arms smuggler and bootlegger.

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* AristocratsAreEvil: Definitely comes into play with some of the UpperClassTwits {{UpperClassTwit}}s here.
** Duncan esteemed himself a "businessman" and yet was little better than a NoveauRiche NouveauRiche petty arms smuggler and bootlegger.

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* AristocratsAreEvil: Definitely comes into play with some of the UpperClassTwits here.
** Duncan esteemed himself a "businessman" and yet was little better than a NoveauRiche petty arms smuggler and bootlegger.
** Tess, [[ScrewTheRulesIHaveMoney with all her money]], was constantly having wild and sordid parties and casually using people and tossing them aside, [[spoiler: including Duncan. She also stole the water clock, and was using it to achieve her megalomaniacal purpose of attaining godlike immortality at the end.]]



* MonsterClown

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* MonsterClownGatlingGood: The tommy gun tends to get good results if you can keep it trained on the enemy.
* KillItWithFire: A fairly good tactic if you can find the flamethrower and keep it fueled.
* MonsterClown: A number of the {{Mooks}} are these.


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* ShotgunsAreJustBetter: The shotgun is arguably your best friend throughout this game. Ammo for it is plentiful and it kills most things with just a solid hit or two.

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''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly CutScenes, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several [[NotableOriginalMusic songs written exclusively for the game]] along with an impressive sound track.

to:

''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly CutScenes, {{Cutscene}}s, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several [[NotableOriginalMusic songs written exclusively for the game]] along with an impressive sound track.


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* MonsterClown
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''Killing Time'' is a horror-themed FPS video game with Full-Motion Video components, developed by Studio 3DO. Though meant at first as an exclusive for their 3DO Interactive Multiplayer console, it was later ported (extremely different version) to the Windows 95 PC platform in 1996 by Intrepid Software and to the Macintosh when the 3DO system failed to meet sales expectations.

The player controls an Ex-Egyptology Student, trapped on a fictional 1930's version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.

to:

''Killing Time'' is a horror-themed FPS {{FPS}} video game with Full-Motion Video FullMotionVideo components, developed by Studio 3DO. Though meant at first as an exclusive for their 3DO Interactive Multiplayer ThreeDOInteractiveMultiplayer console, it was later ported (extremely different version) (with substantial changes) to the [[IBMPersonalComputer Windows 95 PC PC]] platform in 1996 by Intrepid Software and to the Macintosh {{Macintosh}} when the 3DO system failed to meet sales expectations.

The player controls an Ex-Egyptology ex-Egyptology Student, trapped on a fictional 1930's [[TheGreatDepression 1930s]] version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.



''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly cut scenes, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several songs written exclusively for the game along with an impressive sound track.

to:

''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly cut scenes, CutScenes, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several [[NotableOriginalMusic songs written exclusively for the game game]] along with an impressive sound track.


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* BigBad: [[spoiler: Tess Conway]].
* MultipleEndings: Only in the PC and Macintosh versions. The 3DO version only has a DownerEnding.
* ShownTheirWork: This game shows accurate knowledge of Egyptian lore.
----
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Added DiffLines:

''Killing Time'' is a horror-themed FPS video game with Full-Motion Video components, developed by Studio 3DO. Though meant at first as an exclusive for their 3DO Interactive Multiplayer console, it was later ported (extremely different version) to the Windows 95 PC platform in 1996 by Intrepid Software and to the Macintosh when the 3DO system failed to meet sales expectations.

The player controls an Ex-Egyptology Student, trapped on a fictional 1930's version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.

''Killing Time'', despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly cut scenes, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of ''Killing Time'' relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several songs written exclusively for the game along with an impressive sound track.

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