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''Killing Time'' is a horror-themed {{FPS}} video game with [[LiveActionCutscene Full Motion Video]] components, developed by Studio 3DO and released in 1995 for their UsefulNotes/ThreeDOInteractiveMultiplayer console.

It was initially meant to stay as an exclusive, but was later ported (with substantial changes) to [[UsefulNotes/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to UsefulNotes/{{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the [=FMVs=] are significantly more compressed and pixelated, and the enemy sprites are also much simpler (comparable in quality to ''Doom'' or ''Duke Nukem 3D'') in contrast to the high-resolution live-action sprites of the 3DO version.

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''Killing Time'' is a horror-themed {{FPS}} video game with [[LiveActionCutscene Full Motion Video]] components, developed by Studio 3DO and released in 1995 for their UsefulNotes/ThreeDOInteractiveMultiplayer Platform/ThreeDOInteractiveMultiplayer console.

It was initially meant to stay as an exclusive, but was later ported (with substantial changes) to [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer Windows 95 PC]] platform in 1996 by Intrepid Software and to UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} when the 3DO system failed to meet sales expectations. The PC version has significantly improved level design and controls as well as higher resolution weapons, but the [=FMVs=] are significantly more compressed and pixelated, and the enemy sprites are also much simpler (comparable in quality to ''Doom'' or ''Duke Nukem 3D'') in contrast to the high-resolution live-action sprites of the 3DO version.



The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well. A UsefulNotes/PlayStation port was planned for release by {{Creator/Acclaim}} in 1997, but was cancelled (the beta image was eventually leaked online).



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The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well. A UsefulNotes/PlayStation Platform/PlayStation port was planned for release by {{Creator/Acclaim}} in 1997, but was cancelled (the beta image was eventually leaked online).


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* ApocalypticLog: Most of the story is told through live action FMV flashbacks of past events that occur at specific points on the map, marked by a blue ghost of Tess saying "help me". In the second half of the game, after you've gotten most of the keys from the cellar[=/=]sewers[=/=]temple of Isis path, the FMVs will start to turn into the ghosts of the island actually communicating with you rather than simply recordings of the past.

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* ApocalypticLog: Most of the story is told through live action FMV flashbacks of past events that occur at specific points on the map, marked by a blue ghost of Tess saying "help me". In the second half of the game, after you've gotten most of the keys from the cellar[=/=]sewers[=/=]temple of Isis path, the FMVs [=FMVs=] will start to turn into the ghosts of the island actually communicating with you rather than simply recordings of the past.
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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo components, developed by Studio 3DO and released in 1995 for their UsefulNotes/ThreeDOInteractiveMultiplayer console.

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''Killing Time'' is a horror-themed {{FPS}} video game with FullMotionVideo [[LiveActionCutscene Full Motion Video]] components, developed by Studio 3DO and released in 1995 for their UsefulNotes/ThreeDOInteractiveMultiplayer console.
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* CaptainObviousReveal: The player doesn't have to be paying very close attention to figure out that Tess Conway's spirit is up to no good, between her being a rich, hedonistic heiress obsessed with obtaining immortality ([[ImmortalityImmorality a goal usually associated with villainous characters]]) and the game's artwork and title screen both depicting her with a sinister look on her face. Heck, [[http://www.thecoverproject.net/view.php?game_id=3703 the back cover art]] flat-out depicts her as an EvilOverlooker.
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* CaptainObviousReveal: The player doesn't have to be paying very close attention to figure out that Tess Conway's spirit is up to no good, between her being a rich, hedonistic heiress obsessed with obtaining immortality ([[ImmortalityImmorality a goal usually associated with villainous characters]]) and the game's artwork and title screen both depicting her with a sinister look on her face. Heck, [[http://www.thecoverproject.net/view.php?game_id=3703 the back cover art]] flat-out depicts her as an EvilOverlooker.
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** It's also worth noting that this ending is unavoidable in the 3DO version no matter what you do. The later PC and Macintosh versions of the game allows you to avoid it though.

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** It's also worth noting that this ending is unavoidable in the 3DO version no matter what you do. The later PC and Macintosh versions of the game allows you to avoid it though. It was possibly meant to be a [[ToBeContinued cliffhanger ending]] in the first iteration, with the good ending added to the ports when it became obvious that a sequel was unlikely.
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* DeadMansTriggerFinger: ''Un''dead man's, anyway. When killed, the [=3DO=] version's gangster zombies continue spraying fire from their Tommy guns as they spin and collapse.
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The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well. A UsefulNotes/PlayStation port was planned for release by {{Creator/Acclaim}} in 1997, but was cancelled.



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The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well. A UsefulNotes/PlayStation port was planned for release by {{Creator/Acclaim}} in 1997, but was cancelled.


cancelled (the beta image was eventually leaked online).


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* UniversalAmmunition: The Colt Peacemaker revolver and the Tommy Gun both share the same ammo; the devs were apparently unaware that the .45 Colt used by the Peacemaker and the .45 [=ACP=] used by the Tommy Gun are not at all the same type of bullet.

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* UniversalAmmunition: The Colt Peacemaker revolver and the Tommy Gun both share the same ammo; the devs were apparently unaware that the .45 Colt used by the Peacemaker and the .45 [=ACP=] used by the Tommy Gun are not at all the same type of bullet.round (same diameter bullet, but totally different cartridge).
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The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well.



to:

The PC version of the game was only available via digital distribution on the obscure Zoom Platform website for a couple years, but as of November 2016 is now available on GOG.com and Steam as well.


well. A UsefulNotes/PlayStation port was planned for release by {{Creator/Acclaim}} in 1997, but was cancelled.


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* FrenchMaid: In the PC version, Tess' manor has plenty of sexy French maids running around, though they've been turned into [[HornyDevils succubus-like demons]]. There are also a lot of portly zombie [[SculleryMaid Scullery Maids]] running around also (the 3DO version only seems to have the portly zombie Scullery Maids).

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* FrenchMaid: In the PC version, Tess' manor has plenty of sexy French maids running around, though they've been turned into [[HornyDevils [[SuccubiAndIncubi succubus-like demons]]. There are also a lot of portly zombie [[SculleryMaid Scullery Maids]] running around also (the 3DO version only seems to have the portly zombie Scullery Maids).
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The player controls an ex-Egyptology Student, trapped on a fictional [[TheGreatDepression 1930s]] version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.

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The player controls an ex-Egyptology Student, trapped on a fictional [[TheGreatDepression 1930s]] version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Solstice, Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.
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* KillItWithFire: A fairly good tactic if you can find the flamethrower and keep it fueled.

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* KillItWithFire: A fairly good tactic if you can find the flamethrower and keep it fueled. There are also molotov cocktails you can throw. Both are also effective against the FinalBoss, who can otherwise tank your entire ammo reserve of shotgun and tommy gun bullets and keep going.

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* BadassInANiceSuit: Wielding the revolver shows your character apparently opted to visit the abandoned estate while wearing a nice pinstripe suit.



--> [[spoiler:Duncan]]: "You cannot kill ME, mortal!"

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--> [[spoiler:Duncan]]: [[spoiler:Set]]: "You cannot kill ME, mortal!" mortal!"
--> [[spoiler:Set]]: "It was I who slew the souls on this cursed island, and I will laugh as you die before me!"



** The key to the dining room found in the 1st floor East Wing is surrounded by pillars that block your access. One of the pillars is a pushwall you need to interact with; at almost no other point in the game are there hidden pushwalls, so the idea that one of the pillars would be one would not naturally occur to you.



** To progress to the endgame area from Tess' bedroom, you need to select the portrait of the character who is responsible for her murder. However, not only are you not provided enough information to know this for certain at this point, the game doesn't even indicate to you in any way that this is what you're supposed to be doing. You can at least brute force the solution by saving and loading.

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** To progress to the endgame area from Tess' bedroom, you need to select the portrait of the character who is responsible for her murder. However, not only are you not provided enough information to know this for certain at this point, point[[note]]Presumably, the game expects you to figure it out by process of elimination. Robert has no reason to harm Tess and in fact spent his entire life protecting her, Byron and Lydia are caught by surprise when the curse envelopes the island and thus likely had no idea something had happened to Tess, which just leaves Duncan.[[/note]], the game doesn't even indicate to you in any way that this is what you're supposed to be doing. You can at least brute force the solution by saving and loading.
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* DemBones: Skeletons are a common enemy you'll find in underground areas. They fling fireballs and are generally annoying.

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* DemBones: Skeletons are a common enemy you'll find in underground areas.areas and the Mausoleum[=/=]Cemetary. They fling fireballs and are generally annoying.
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* GuideDangIt:
** The riddles in the hedge maze can be hard to solve, as the pictures depicting the solutions are so low resolution it can be hard to tell exactly what they are supposed to represent. Fortunately, in the PC version, there's no punishment for just brute forcing the solutions other than some wasted time.
** The Winged Vessel in the Topiary is extremely well hidden, and is probably one of the hardest to find. The switch that opens the trapdoor to the area it's in is well hidden behind a bush, and the actual trapdoor is hidden inside a fountain.
** To progress to the endgame area from Tess' bedroom, you need to select the portrait of the character who is responsible for her murder. However, not only are you not provided enough information to know this for certain at this point, the game doesn't even indicate to you in any way that this is what you're supposed to be doing. You can at least brute force the solution by saving and loading.

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* ContractualBossImmunity: The final boss, [[spoiler: Tess as the goddess Isis]], is immune to the Ankh, thanks to being an Egyptian god themselves. In fact if you try to use it on them they'll just laugh at your grand and intoxicating naivety.



* DamageSpongeBoss: In the PC version, the final boss, [[spoiler: Tess as the goddess Isis]], is this, capable of soaking ''way'' more damage than any other enemy in the game and essentially being a typical FPS final boss fight. She takes almost your entire full stockpile of ammo for the shotgun, tommy gun, and flamethrower to take down.

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* DamageSpongeBoss: In the PC version, the final boss, [[spoiler: Tess as the goddess Isis]], is this, capable of soaking ''way'' more damage than any other enemy in the game and essentially being a typical FPS final boss fight. She takes almost can tank your entire full carried stockpile of ammo for the shotgun, tommy gun, gun and shotgun ammo and keep going, though about half your total reserve of flamethrower to take down.fuel can vaporize her.



** Winged Vessel powers can only be used once, and then they're gone. Winged Vessels can be recharged by picking up a White Vessel, but these are extremely rare.

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** Winged Vessel powers can only be used once, and then they're gone. Winged Vessels can be recharged by picking up a White white Rejuvenation Vessel, but these are extremely rare.rare (there are only about two or so in the entire game, one of which is in an extremely hard to find secret area).



* VideogameFlamethrowersSuck: Averted. The flamethrower acts more like the ''VideoGame/{{Doom}}'' plasma gun and a single burst is enough to kill most enemies in the game. Ammo for it is reasonably available as well. The only real problem with it is that it has trouble firing through level geometry such as over tables or through windows.

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* VideogameFlamethrowersSuck: Averted. The flamethrower acts more like the ''VideoGame/{{Doom}}'' plasma gun and a single burst is enough to kill most enemies in the game.game, and can even take out groups of enemies if they're clustered together. Ammo for it is reasonably available as well. The only real problem with it is that it has trouble firing through level geometry such as over tables or through windows.
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* PoisonMushroom: Enemies will sometimes drop red orbs instead of the blue orbs that restore your health. The red orbs instead damage you and can even kill you if your health is low enough.

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* PoisonMushroom: Enemies When killed, enemies will sometimes drop red orbs instead of the blue orbs that restore your health. The red orbs instead damage you and can even kill you if your health is low enough.
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* PoisonMushroom: Enemies will sometimes drop red orbs instead of the blue orbs that restore your health. The red orbs instead damage you and can even kill you if your health is low enough.
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* EmergencyWeapon: You have a crowbar for if you run out of ammo for everything you're carrying. You can manage to kill a few enemies with it, but you take too much damage trying to melee enemies in this game to use it as a primary weapon.
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* DoubleMeaningTitle: At first, the game being named "Killing Time" seems like just a general "trying to be badass" name that a lot of "Doom Clones" came up with at the time, such as "VideoGame/{{Gloom}}", "[[VideoGame/ChasmTheRift Chasm]]", or "VideoGame/{{Powerslave}}". However, the plot involves an island being trapped in time because of a curse that has broken the flow of time on the island, ''literally'' "killing time".

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* DoubleMeaningTitle: At first, the game being named "Killing Time" seems like just a general "trying to be badass" name that a lot of "Doom "VideoGame/{{Doom}} Clones" came up with at the time, such as "VideoGame/{{Gloom}}", "[[VideoGame/ChasmTheRift Chasm]]", or "VideoGame/{{Powerslave}}". However, the plot involves an island being trapped in time because of a curse that has broken the flow of time on the island, ''literally'' "killing time".
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* DoubleMeaningTitle: At first, the game being named "Killing Time" seems like just a general "trying to be badass" name that a lot of "Doom Clones" came up with at the time, such as "Gloom", "Chasm", or "Powerslave". However, the plot involves an island being trapped in time because of a curse that has broken the flow of time on the island, ''literally'' "killing time".

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* DoubleMeaningTitle: At first, the game being named "Killing Time" seems like just a general "trying to be badass" name that a lot of "Doom Clones" came up with at the time, such as "Gloom", "Chasm", "VideoGame/{{Gloom}}", "[[VideoGame/ChasmTheRift Chasm]]", or "Powerslave"."VideoGame/{{Powerslave}}". However, the plot involves an island being trapped in time because of a curse that has broken the flow of time on the island, ''literally'' "killing time".
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Added DiffLines:

* ApocalypticLog: Most of the story is told through live action FMV flashbacks of past events that occur at specific points on the map, marked by a blue ghost of Tess saying "help me". In the second half of the game, after you've gotten most of the keys from the cellar[=/=]sewers[=/=]temple of Isis path, the FMVs will start to turn into the ghosts of the island actually communicating with you rather than simply recordings of the past.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideogameFlamethrowersSuck: Averted. The flamethrower acts more like the ''VideoGame/{{Doom}}'' plasma gun and a single burst is enough to kill most enemies in the game. Ammo for it is reasonably available as well. The only real problem with it is that it has trouble firing through level geometry such as over tables or through windows.

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