Video Game: Killing Time

Killing Time is a horror-themed FPS video game with Full Motion Video components, developed by Studio 3DO. Though meant at first as an exclusive for their Three DO Interactive Multiplayer console, it was later ported (with substantial changes) to the Windows 95 PC platform in 1996 by Intrepid Software and to the Macintosh when the 3DO system failed to meet sales expectations.

The player controls an ex-Egyptology Student, trapped on a fictional 1930s version of Matinicus Isle, Maine, within the estate of wealthy heiress Tess Conway. In 1932, during the night of the Summer Solstice. Tess, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.

Killing Time, despite its general first-person shooter gameplay is unique, especially for its time. Throughout the game the plot is slowly revealed to the player through numerous ghostly Cutscenes, all of them performed by a cast of professional actors. Unlike other games that deal in the mythology of other cultures, the producers of Killing Time relayed accurate knowledge of Egyptian lore in the story. Also unique for its time, the game even includes several songs written exclusively for the game along with an impressive sound track.

Needs Wiki Magic Love.

This Video Game contains examples of:

  • Absurdly Spacious Sewer: Subverted; the mansion does have a rather extensive network of sewers, yes, but the ceilings in it are low, you can't avoid Mucking In The Mud, the network is a veritable labyrinth, and hordes of mutated beetles and toads await to fling dung and spit toxic grime at you at every turn. As in much of the rest of the island, having a lot of space around you doesn't mean you'll have much room to maneuver; woe to you if you happen to be claustrophobic.
  • Aristocrats Are Evil: Definitely comes into play with some of the UpperClassTwits here.
    • Duncan esteemed himself a "businessman" and yet was little better than a Nouveau Riche petty arms smuggler and bootlegger.
    • Tess, with all her money, was constantly having wild and sordid parties and casually using people and tossing them aside, including Duncan. She also stole the water clock, and was using it to achieve her megalomaniacal purpose of attaining godlike immortality at the end.
  • The Bad Guy Wins: In a Game Over Man kind of way, if you get the Downer Ending; might count as Have a Nice Death, or as A Fate Worse Than Death depending on how you interpret it.
  • Big Bad: Tess Conway.
  • Easy Logistics: For all the Resources Management Gameplay you'll be doing, there sure is an awful lot of ammunition lying around. The story justifies this somewhat, however, as Duncan is shown to have been using the mansion and the island as a storage space for all the weapons caches his arms-smuggling associates were shipping to him.
  • Gatling Good: The tommy gun tends to get good results if you can keep it trained on the enemy.
  • Kill It with Fire: A fairly good tactic if you can find the flamethrower and keep it fueled.
  • Monster Clown: A number of the Mooks are these.
  • Multiple Endings: Only in the PC and Macintosh versions. The 3DO version only has a Downer Ending.
  • Shotguns Are Just Better: The shotgun is arguably your best friend throughout this game. Ammo for it is plentiful and it kills most things with just a solid hit or two.
  • Shown Their Work: This game shows accurate knowledge of Egyptian lore.