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Properly alligned the image.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ccf6f6d0c8a8c0a54440aa8393c28487-Kid_Chameleon.png]]

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[[quoteright:300:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/ccf6f6d0c8a8c0a54440aa8393c28487-Kid_Chameleon.png]]
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* ComicBookAdaptation: A short-lived series based on the game was included in several issues of SonicTheComic.

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* ComicBookAdaptation: A short-lived series based on the game was included in several issues of SonicTheComic.''ComicBook/SonicTheComic''.

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''KidChameleon'' was a product of the UsefulNotes/ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''KidChameleon'' ''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.



* NintendoHard
* PlatformHell: If not in terms of the actual gameplay ([[NintendoHard and that's arguable]]), the game is definitely this in terms of navigation toward the end of the game. Why does this Elsewhere look like the one you saw 45 minutes ago? Because it's the same one.

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* %%* NintendoHard
* PlatformHell: PlatformHell:
**
If not in terms of the actual gameplay ([[NintendoHard and that's arguable]]), the game is definitely this in terms of navigation toward the end of the game. Why does this Elsewhere look like the one you saw 45 minutes ago? Because it's the same one.



* ShoutOut: Micromax = TheFly (the Vincent Price version).

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* ShoutOut: Micromax = TheFly [[Film/TheFly1958 The Fly]] (the Vincent Price fifties version).



* SpeedRun

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* %%* SpeedRun
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So... Not An Example, then.


* MightyGlacier: Subverted with the Iron Knight. It has the highest HP, his special increases Max HP and if he jumps on a block, it may break the block. But it doesn't slow down the Kid, nor did it [[LightningBruiser increase his speed]].
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http://static.tvtropes.org/pmwiki/pub/images/ccf6f6d0c8a8c0a54440aa8393c28487-Kid_Chameleon.png

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ccf6f6d0c8a8c0a54440aa8393c28487-Kid_Chameleon.png
png]]
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*** NOTE: The "codes" themselves are actually very easy, just press A + START; what is complex is keeping track of which form has which powers, and how much they cost.

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* ExtraEyes: Heady Metal.

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* ExtraEyes: Heady Metal.Metal's final form has twelve.
* EyeScream: The various forms of Heady Metal lose their eyes when you defeat them.
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''KidChameleon'' was a product of the ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''KidChameleon'' was a product of the ConsoleWars, UsefulNotes/ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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* SlidingScaleOfLinearityVsOpenness: What makes this game so difficult is that there are many branching pathways, yet the player is never allowed to backtrack; if they're stuck on a [[ThatOneLevel tough level]], they either have to complete it or [[GameOver lose all their continues]] trying.
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* StoneWall:
** The Iron Knight has the most health of all the masks, lacks the offensive abilities of the others, and has strictly defensive diamond powers.
** Some enemies are defensively-oriented as well. The crab can only be attacked from the front and is immune to diamond powers, while the ninja blocks and dodges almost all attacks.
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* EasyLevelTrick: The Whispering Woods II separates the starting position and the flag with steel blocks. Getting the Berserker helmet from the last Elsewhere will allow the player to push the blocks aside and reach the flag in less than two seconds.

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* DifficultButAwesome: Look down at GuideDangIt. Each of the "codes" is very complex (so you can't find them with random button presses), but each one is devastating: one summons a rain of damaging gems upon all enemies, another calls an enemy seeking gem snake that hunts down enemies, etc. etc.

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* DifficultButAwesome: DifficultButAwesome
**
Look down at GuideDangIt. Each of the "codes" is very complex (so you can't find them with random button presses), but each one is devastating: one summons a rain of damaging gems upon all enemies, another calls an enemy seeking gem snake that hunts down enemies, etc. etc.
** The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].


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* HardLevelsEasyBosses: The only "true" bosses in the game - the various incarnations of Heady Metal - can be challenging in their own right, but don't hold a candle in difficulty to other levels (like the ones mentioned in ThatOneLevel).
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* WakeUpCallBoss: Hills of the Warrior I. After eight relatively easy levels, the player gets a dose of NightmareFuel as they are chased by the [[AdvancingWallOfDoom Murder Wall]]. Lots of difficult-to-avoid traps are scattered about, and it's easy for the player to get stuck behind a wall and caught. For as difficult as it is on its own merits, it's only a sign of things to come.

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* WakeUpCallBoss: Hills of the Warrior I. After eight relatively easy levels, the player gets a dose of NightmareFuel as they are chased by the [[AdvancingWallOfDoom Murder Wall]].Wall]] for the first time. Lots of difficult-to-avoid traps are scattered about, and it's easy for the player to get stuck behind a wall and caught. For as difficult as it is on its own merits, it's only a sign of things to come.
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* WakeUpCallBoss: Hills of the Warrior I. After eight relatively easy levels, the player gets a dose of NightmareFuel as they are chased by the [[AdvancingWallOfDoom Murder Wall]]. Lots of difficult-to-avoid traps are scattered about, and it's easy for the player to get stuck behind a wall and caught. For as difficult as it is on its own merits, it's only a sign of things to come.
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* NeverSayDie: Averted. Every single death nets you with a nice "DIE!" voice clip before (or during, if you don't have a power up) the [[DeathThrow Death Throw]]. All the bosses shout this when they attack.

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* NeverSayDie: Averted. Every single death nets you with a nice "DIE!" voice clip before (or during, if you don't have a power up) the [[DeathThrow [[DeathThrows Death Throw]]. All the bosses shout this when they attack.
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* NeverSayDie: Averted. Every single death nets you with a nice "DIE!" voice clip before (or during, if you don't have a power up) the DeathThrow. All the bosses shout this when they attack.

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* NeverSayDie: Averted. Every single death nets you with a nice "DIE!" voice clip before (or during, if you don't have a power up) the DeathThrow.[[DeathThrow Death Throw]]. All the bosses shout this when they attack.
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* NeverSayDie: Averted. What? Just about everything tells you to DIE! (In Zelda Cd-i style no less).

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* NeverSayDie: Averted. What? Just about everything tells Every single death nets you to DIE! (In Zelda Cd-i style no less).with a nice "DIE!" voice clip before (or during, if you don't have a power up) the DeathThrow. All the bosses shout this when they attack.
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* BossInMookClothing: The lions; they have hard-to-avoid projectiles, erratic movements, and the most hit points of all non-boss enemies (6 for orange and grey lions, 8 for black). The fact that they're the only enemies in their respective levels further give them a boss-like image.

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* BossInMookClothing: The lions; [[KingOfBeasts lions]]; they have hard-to-avoid projectiles, erratic movements, and the most hit points of all non-boss enemies (6 for orange and grey lions, 8 for black). The fact that they're the only enemies in their respective levels further give them a boss-like image.
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* WarpZone: There's a [[http://cheats.ign.com/ob2/068/006/006508.html cheat-code-like]] one near the start that takes you to the final boss of the game, and another that skips to the half-way point.

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* WarpZone: There's The teleporters play with this. Many of them lead to short "Elsewhere" levels which then have teleporters leading to actual levels. Some Elsewhere levels lead to hidden levels. Others are "dead ends" and lead only to the stage the player came from. There are also two hidden teleporters that let the player skip a large number of stages.
** Getting 100,000 points before the end of the fifth (non-Elsewhere) level sends the player straight to the game's half-way point. The biggest warp is the
[[http://cheats.ign.com/ob2/068/006/006508.html cheat-code-like]] one near the start that takes you to the final boss of the game, and another that skips to the half-way point.game.
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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as {{Cyclops}} and [[Franchise/FridayThe13th Jason Voorhees]].

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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as {{Cyclops}} ComicBook/{{Cyclops}} and [[Franchise/FridayThe13th Jason Voorhees]].
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* AWinnerIsYou: It's a really long game with a really short ending.




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* AWinnerIsYou: It's a really long game with a really short ending.
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* AllThereInTheManual: The final boss's name is Heady Metal, a fact that is never explained in the game, and you'd only know it if you read the manual.
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* HockeyMaskAndChainsaw: Maniaxe.


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* ShoutOut: Micromax = TheFly (the Vincent Price version).


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* TeleportersAndTransporters
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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as [[XMen Cyclops]] and [[Franchise/FridayThe13th Jason Voorhees]].

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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as [[XMen Cyclops]] {{Cyclops}} and [[Franchise/FridayThe13th Jason Voorhees]].
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None

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* BossInMookClothing: The lions; they have hard-to-avoid projectiles, erratic movements, and the most hit points of all non-boss enemies (6 for orange and grey lions, 8 for black). The fact that they're the only enemies in their respective levels further give them a boss-like image.
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The plot revolved around a breakthrough Virtual Reality video game system, which [[HolodeckMalfunction goes haywire and starts kidnapping kids who play the game]]. Turns out the [[AIIsACrapshoot Video Game's boss]] has gained sentience and it's up to Casey, the titular Kid Chameleon, to defeat the evil computer and save the day, by proceeding from one teleporter in a given play area to another, moving from room to room in a nonlinear progression. His strongest weapon is his Chameleon ability. Scattered throughout the game are blocks containing diamonds, which can be used to purchase powerups, and [[HatOfPower hats/masks]] for several of various powerups, each with a different power theme, attacks, and even max hitpoints.

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The plot revolved around a breakthrough Virtual Reality video game system, which [[HolodeckMalfunction goes haywire and starts kidnapping kids who play the game]]. Turns out the [[AIIsACrapshoot Video Game's boss]] has gained sentience and it's up to Casey, the titular eponymous Kid Chameleon, to defeat the evil computer and save the day, by proceeding from one teleporter in a given play area to another, moving from room to room in a nonlinear progression. His strongest weapon is his Chameleon ability. Scattered throughout the game are blocks containing diamonds, which can be used to purchase powerups, and [[HatOfPower hats/masks]] for several of various powerups, each with a different power theme, attacks, and even max hitpoints.
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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as [[XMen Cyclops]] and [[Film/FridayThe13th Jason Voorhees]].

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* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as [[XMen Cyclops]] and [[Film/FridayThe13th [[Franchise/FridayThe13th Jason Voorhees]].
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* ThatOneLevel: Bloody Swamp is infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
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http://static.tvtropes.org/pmwiki/pub/images/ccf6f6d0c8a8c0a54440aa8393c28487-Kid_Chameleon.png

''KidChameleon'' was a product of the ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

The plot revolved around a breakthrough Virtual Reality video game system, which [[HolodeckMalfunction goes haywire and starts kidnapping kids who play the game]]. Turns out the [[AIIsACrapshoot Video Game's boss]] has gained sentience and it's up to Casey, the titular Kid Chameleon, to defeat the evil computer and save the day, by proceeding from one teleporter in a given play area to another, moving from room to room in a nonlinear progression. His strongest weapon is his Chameleon ability. Scattered throughout the game are blocks containing diamonds, which can be used to purchase powerups, and [[HatOfPower hats/masks]] for several of various powerups, each with a different power theme, attacks, and even max hitpoints.

The game, while punishingly difficult, is generally well remembered. It does have a small but devoted SpeedRun community, and the multiple exits from any room and multiple paths in level progression provide for plenty of replay value.

'''Not to be confused with''' ''Kid Chameleon'', a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage.
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!!This game provides examples of:

* AdvancingWallOfDoom: 3 stages feature the aptly named 'Murder Wall'. All but one of these stages (the first encounter) can be avoided through teleporters.
* AnAxeToGrind: The "Maniaxe" form uses these as a weapon.
* AntiPoopSocking: The Virtual Console release helped mitigate the original problem that plagued the Genesis version: that of having to play 100 levels with no ability to stop and resume the game.
* AWinnerIsYou: It's a really long game with a really short ending.
* CaptainErsatz: Several of the powerup modes are Expies of pop culture icons, such as [[XMen Cyclops]] and [[Film/FridayThe13th Jason Voorhees]].
* ComicBookAdaptation: A short-lived series based on the game was included in several issues of SonicTheComic.
* ConvectionSchmonvection: A few of the levels take place inside volcanoes, but you don't get hurt unless you touch the lava.
** Justified considering that it's not real lava.
* DifficultButAwesome: Look down at GuideDangIt. Each of the "codes" is very complex (so you can't find them with random button presses), but each one is devastating: one summons a rain of damaging gems upon all enemies, another calls an enemy seeking gem snake that hunts down enemies, etc. etc.
* ExtraEyes: Heady Metal.
* GoombaStomp: The attack mode of Kid Chameleon's default form, and usable by most of the others.
* GuideDangIt: Surprisingly averted for a game of this type. Knowing where to go isn't all that difficult (save for a few stages), it's getting there that's the challenge.
** Comes into full effect after you're playing a non-genesis copy: you know those gems you pick up? You can use them to power special attacks. [[GuideDangIt But only if you have the original game manual.]] And the code to activate each power [[http://www.gamefaqs.com/genesis/586273-kid-chameleon/faqs/2789 differs from one form to another]]. Which is a shame, since a lot of those special attacks are very useful.
* HatOfPower: The hat/mask powerups.
* HighlyVisibleNinja[=/=]Samurai: "Red Stealth" form.
* HolodeckMalfunction: Complete with the orange grid in the background.
* HoverBoard: "Sky Cutter" form.
* KnightInShiningArmor: "Iron Knight" form.
* MagicalMysteryDoors: Millions of them, most leading to one of the dozens of levels named simply "Elsewhere".
* MightyGlacier: Subverted with the Iron Knight. It has the highest HP, his special increases Max HP and if he jumps on a block, it may break the block. But it doesn't slow down the Kid, nor did it [[LightningBruiser increase his speed]].
* NeverSayDie: Averted. What? Just about everything tells you to DIE! (In Zelda Cd-i style no less).
* NintendoHard
* PlatformHell: If not in terms of the actual gameplay ([[NintendoHard and that's arguable]]), the game is definitely this in terms of navigation toward the end of the game. Why does this Elsewhere look like the one you saw 45 minutes ago? Because it's the same one.
** Also, Bloody Swamp is a complete nightmare, to the point where many people who beat the game have only done so because they avoided that particular level altogether.
* RammingAlwaysWorks: The Berserker's ability.
* SpeedRun
* SuspiciousVideoGameGenerosity: Lots of easy extra lives in Frosty Doom... You know... That level RIGHT BEFORE BLOODY SWAMP!
* TankGoodness: The Juggernaut. It shoots ''skulls.''
* ThatOneLevel: Bloody Swamp is infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
* WallCrawl: Iron Knight's ability.
* WarpZone: There's a [[http://cheats.ign.com/ob2/068/006/006508.html cheat-code-like]] one near the start that takes you to the final boss of the game, and another that skips to the half-way point.

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