History VideoGame / KantaiCollection

21st Jul '17 7:38:49 AM Ramidel
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* MilitaryMoe: The ships of the IJN are now cute demon-fighting girls.
5th Jul '17 9:11:21 PM HashiriyaR32
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*** It remains to be seen how, in the event they are added, [=USN=] cruisers will be depicted, since of all classes of cruisers deployed by the [=USN=] during the war, only two of them (the ''Omaha'' and ''Atlanta''-class light cruisers) had torpedo armaments as built and during their service in the war.[[note]]The ''Pensacola'' and ''Northampton''-class heavy cruisers did have torpedoes as built, but they had launchers removed during a refit in the mid-1930s[[/note]].
16th Jun '17 8:42:20 AM TPPR10
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* SpellMyNameWithAnS: There appears to be a discrepancy in regards to what the enemy fleet, the 深海棲艦 (Shinkai Seikan) are called in English text. Kadokawa's translation for that term is "Deep Sea Fleet" (see the credits to ''[=KanColle=] Kai''), while the English fandom's translation is "Abyssal Fleet" or simply "Abyssals".

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* SpellMyNameWithAnS: There appears to be a discrepancy in regards to what the enemy fleet, the 深海棲艦 (Shinkai Seikan) are called in English text. Kadokawa's translation for that term is "Deep Sea Fleet" (see the credits to ''[=KanColle=] Kai''), while the English fandom's translation is "Abyssal Fleet" or simply "Abyssals". The English dub for the anime uses "Abyssals".
5th Jun '17 8:54:51 AM AhBengI
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** Event maps can be like this. Have a certain ship? You usually get favourable routing. Don't have her? Too bad, you'll have to travel through a much tougher route. Summer 2015 had rare aversions of this; it was possible to get equally favourable routing on E5 without needing Akitsushima, and on E6 having certain ships actually made things harder. Then it came back ''hard'' the next event; E3 was nigh impossible on hard if you lacked Akitsu Maru.

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** Much of Autumn 2013 E4's difficulty stemmed from the fact that many, many players at the time still thought that ships could "sink in orange" i.e. with more than 25% HP left but not more than 50%. That's not to say that it would have been easy otherwise, due to the other factors that contributed to its difficulty, but the clear rate would still have been a lot higher than 5%.
** Event maps in general can be like this. Have a certain ship? You usually get favourable routing. Don't have her? Too bad, you'll have to travel through a much tougher route. Summer 2015 had rare aversions of this; it was possible to get equally favourable routing on E5 without needing Akitsushima, and on E6 having certain ships actually made things harder. Then it came back ''hard'' the next event; E3 was nigh impossible on hard if you lacked Akitsu Maru.
5th Jun '17 8:19:59 AM AhBengI
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* TheVeryDefinitelyFinalDungeon: The Abyssal Fleet Final Fleet, the final map of ''[=KanColle=] Kai'''s [[HarderThanHard Historical difficulty]], definitely counts. The map consists of a completely linear set of nodes filled with the toughest versions of normal enemies, capped off by a boss node consisting of Battleship Water Demon with Aircraft Carrier Water Demon and two Battleship Princesses as escorts.
* VeteranUnit: In Summer 2015 update, your fighter squadron will gain ranks from repeated sorties which grants a significant amount of stat bonuses, though said rankings will reset if the whole squadron got shot down. The presence of max-ranked planes changes the aircraft carrier loadout significantly by reducing the amount of fighters needed to secure air superiority so the larger slots can be allocated to bombers instead, granting the double benefit of increased airstrike power and greater buffer from enemy AntiAir fire.

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* TheVeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon:
** The final map of just about every single event in the browser game. To make it clearer, some events even include '''Final Stage''' or '''Final Operation''' in the last map's name.
**
The Abyssal Fleet Final Fleet, the final map of ''[=KanColle=] Kai'''s [[HarderThanHard Historical difficulty]], definitely counts. The map consists of a completely linear set of nodes filled with the toughest versions of normal enemies, capped off by a boss node consisting of Battleship Water Demon with Aircraft Carrier Water Demon and two Battleship Princesses as escorts.
* VeteranUnit: In A mechanic introduced as part of the Summer 2015 update, your Event update. Your fighter squadron will gain ranks from repeated sorties which grants a significant amount of stat bonuses, though said rankings will reset if the whole squadron got shot down. The presence of max-ranked planes changes the aircraft carrier loadout significantly by reducing the amount of fighters needed to secure air superiority so the larger slots can be allocated to bombers instead, granting the double benefit of increased airstrike power and greater buffer from enemy AntiAir fire.
5th Jun '17 8:14:15 AM AhBengI
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* AscendedGlitch: At the start of Spring 2017, the devs had mistakenly make Yamashiro ''Kai 2'' a drop at E1's boss node. But then in ''Kancolle Arcade'', you can actually acquire [[https://youtu.be/4TTIqarbvLw?t=859 a limited edition of Ise Kai card, complete with brand new artwork.]]

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* AscendedGlitch: At the start of Spring 2017, the devs had mistakenly make Yamashiro ''Kai 2'' a drop at E1's boss node. But then in ''Kancolle ''[=KanColle=] Arcade'', you can actually acquire [[https://youtu.be/4TTIqarbvLw?t=859 a limited edition of Ise Kai card, complete with brand new artwork.]]
3rd Jun '17 2:20:29 PM Getta
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* UnluckilyLucky: For all of their high luck, Shigure and Yukikaze engaged in a lot of battles where they survived while their comrades sank, and they get to witness it every single time. At least for Shigure it's implied that the experience broke her.



** AscendedMeme: Originally, it was unsure ''how'' the ship girls even moved while on water. On Website/NicoNicoDouga, where Miku Miku Dance models became prevalent after the popularity of the game, videos popped up which showed the girls skating on water [[MindScrew as a possible way of emulating the propeller]] on an actual ship. So it is unsurprising that the 4-koma decided to go along with the idea as well.

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** AscendedMeme: Originally, it was unsure ''how'' the ship girls even moved while on water. On Website/NicoNicoDouga, where Miku Miku Dance models became prevalent after the popularity of the game, videos popped up which showed the girls skating on water [[MindScrew as a possible way of emulating the propeller]] on an actual ship. So it is unsurprising that the 4-koma and then the anime (the latter of which spawned a meme) decided to go along with the idea as well.
3rd Jun '17 5:00:59 AM Getta
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* GenderBlenderName: Comes with the territory of ships being referred by name and [[Manga/ArpeggioOfBlueSteel traditionally referred to as girls/women/etc.]], really -- you won't see many ''Takao'', ''Atago'', ''Kongou'', and ''Musashi'' as girls' first names. Played completely straight for the Kriegsmarine ships, however, who actually ''are'' named after men.

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* GenderBlenderName: Comes with the territory of ships being referred by name and [[Manga/ArpeggioOfBlueSteel traditionally referred to as girls/women/etc.]], really -- you won't see many ''Takao'', ''Atago'', ''Kongou'', and ''Musashi'' as girls' first names. Played completely straight for the Kriegsmarine ships, however, who actually ''are'' named after men.men - because, unlike most countries, the Germans think of their ships as male rather than female, thus making their portrayals in this game an outright GenderFlip.
29th May '17 6:25:39 AM valar55
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** In the earlier versions of the game (2013 to 2014), this applies to your carriers, torpedo cruisers and submarines [[note:]]Torpedo cruisers can attack before the shelling phase if equipped with Midget Submarines; so can submarines, or they can simply reach level 10[[/note]], capable of crippling or 1-hitting enemy ships, with battleships following that. Later on, thanks to better equipment, carriers can attack earlier during the shelling phase.

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** In the earlier versions of the game (2013 to 2014), this applies to your carriers, torpedo cruisers and submarines [[note:]]Torpedo [[note]]Torpedo cruisers can attack before the shelling phase if equipped with Midget Submarines; so can submarines, or they can simply reach level 10[[/note]], capable of crippling or 1-hitting enemy ships, with battleships following that. Later on, thanks to better equipment, carriers can attack earlier during the shelling phase.
29th May '17 6:24:17 AM valar55
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** Some event bosses have weaknesses that can be exploited regardless of whether the debuff conditions were met or not. The Spring 2016 event had Central Princess at E6 taking extra damage from dive bombers and seaplane bombers [[labelnote:*]]which can only damage installation bosses during initial airstrikes, and only when the carriers have no torpedo bombers[[/labelnote]], and the entire boss fleet at E7 taking extra damage from torpedo bombers and land attackers. During the Autumn 2016 event, the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen, Saratoga) could deal upwards of 4 digit damage to enemies at the E5 boss node, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.

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** Some event bosses have weaknesses that can be exploited regardless of whether the debuff conditions were met or not. The Spring 2016 event had Central Princess at E6 taking extra damage from dive bombers and seaplane bombers [[labelnote:*]]which [[note]]which can only damage installation bosses during initial airstrikes, and only when the carriers have no torpedo bombers[[/labelnote]], bombers[[/note]], and the entire boss fleet at E7 taking extra damage from torpedo bombers and land attackers. During the Autumn 2016 event, the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen, Saratoga) could deal upwards of 4 digit damage to enemies at the E5 boss node, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.



** Resources and consumables aren't the only thing offered there either, as certain account enhancements such as extra ship slots, repair docks and fleet presets can only be purchased there. Seasoned admirals will find themselves hard-pressed for more ship slots sooner or later as more shipgirls are stationed into their base with their limited ship slots[[labelnote:*]]All admirals can have up to 100 shipgirls by default, with 5 reserved for new shipgirls in event maps[[/labelnote]].
** That being said, all the items mentioned above are entirely optional and players have the option to not resort to purchasing them throughout their gameplay. BribingYourWayToVictory is averted in most cases as none of the items and perks offered there grant any guarantees of the battle outcome[[labelnote:*]]though repair goddesses may potentially save a heavily damaged girl from sinking[[/labelnote]], not to mention that players have to collect their shipgirls and equipments on their own merit or luck regardless of those purchases.

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** Resources and consumables aren't the only thing offered there either, as certain account enhancements such as extra ship slots, repair docks and fleet presets can only be purchased there. Seasoned admirals will find themselves hard-pressed for more ship slots sooner or later as more shipgirls are stationed into their base with their limited ship slots[[labelnote:*]]All slots[[note]]All admirals can have up to 100 shipgirls by default, with 5 reserved for new shipgirls in event maps[[/labelnote]].
maps[[/note]].
** That being said, all the items mentioned above are entirely optional and players have the option to not resort to purchasing them throughout their gameplay. BribingYourWayToVictory is averted in most cases as none of the items and perks offered there grant any guarantees of the battle outcome[[labelnote:*]]though outcome[[note]]though repair goddesses may potentially save a heavily damaged girl from sinking[[/labelnote]], sinking[[/note]], not to mention that players have to collect their shipgirls and equipments on their own merit or luck regardless of those purchases.



** In the earlier versions of the game (2013 to 2014), this applies to your carriers, torpedo cruisers and submarines [[labelnote:*]]Torpedo cruisers can attack before the shelling phase if equipped with Midget Submarines; so can submarines, or they can simply reach level 10[[/labelnote]], capable of crippling or 1-hitting enemy ships, with battleships following that. Later on, thanks to better equipment, carriers can attack earlier during the shelling phase.

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** In the earlier versions of the game (2013 to 2014), this applies to your carriers, torpedo cruisers and submarines [[labelnote:*]]Torpedo [[note:]]Torpedo cruisers can attack before the shelling phase if equipped with Midget Submarines; so can submarines, or they can simply reach level 10[[/labelnote]], 10[[/note]], capable of crippling or 1-hitting enemy ships, with battleships following that. Later on, thanks to better equipment, carriers can attack earlier during the shelling phase.



** All Extra Operations are this to a certain extent, but the Extra Operation 5-5 takes the cake. With its difficulty indicated as [[UpToEleven 11 stars]] with a big star to represent 10 smaller stars, it is the hardest map in the game apart from seasonal event maps[[labelnote:*]]And even then, only the last one event map or two have a big-star in its difficulty scale.[[/labelnote]] For a good reason: it is heavily guarded by [[BossInMookClothing Re-class battleships]] (which can attack with planes ''and'' torpedoes, can attack submarines with said planes even at night, has absurdly high HP and armor comparable to demon princesses, and only its normal form lacks ''pre-emptive'' torpedoes) and flagship Wo ''Kai'' carriers (which are simply a much stronger version of standard flagship ''Wo''-class aircraft carriers), makes '''every other level''' in this game look extremely easy. To top it off, the standard route for the map boss itself has a disturbingly significant chance of running off-course into a dead end, making the map itself much more frustrating to clear than it already is. Of course, [[http://www.nicovideo.jp/watch/sm23141876 S-ranking the boss node]] isn't impossible, but...

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** All Extra Operations are this to a certain extent, but the Extra Operation 5-5 takes the cake. With its difficulty indicated as [[UpToEleven 11 stars]] with a big star to represent 10 smaller stars, it is the hardest map in the game apart from seasonal event maps[[labelnote:*]]And maps[[note]]And even then, only the last one event map or two have a big-star in its difficulty scale.[[/labelnote]] [[/note]] For a good reason: it is heavily guarded by [[BossInMookClothing Re-class battleships]] (which can attack with planes ''and'' torpedoes, can attack submarines with said planes even at night, has absurdly high HP and armor comparable to demon princesses, and only its normal form lacks ''pre-emptive'' torpedoes) and flagship Wo ''Kai'' carriers (which are simply a much stronger version of standard flagship ''Wo''-class aircraft carriers), makes '''every other level''' in this game look extremely easy. To top it off, the standard route for the map boss itself has a disturbingly significant chance of running off-course into a dead end, making the map itself much more frustrating to clear than it already is. Of course, [[http://www.nicovideo.jp/watch/sm23141876 S-ranking the boss node]] isn't impossible, but...



** 2016 Winter E-3 has 14 stars again. As with the previous event's final map (and possibly subsequent event's final maps thereafter), it is a MarathonLevel where you need to clear both the Transport Bar and the HP Bar. During the HP Bar phase, it's possible to get Battleship Princess (or two!) leading the mook nodes, and this is the '''easier''' route as the Carrier Task Force's route have [[BeefGate Aircraft Carrier Princess]] and [[DemonicSpiders Wo-class flagships]] as the deterrent. You can assemble a much stronger fleet here thanks to [[VeteranUnit Aircraft Proficiency]] and the map allowing you to bring up to four preemptive-strike capable shipgirls[[labelnote:*]]Ooi, Kitakami, Kiso and Abukuma, the latter two at second remodels[[/labelnote]], but the final boss is not any easier as the Heavy Cruiser Princess is extremely durable, and is escorted by one Battleship Princess on Normal difficulty, plus one more for the last dance even on Easy. At Hard difficulty it tops out even the Winter 2015 Event's final boss composition, as you not only have two Battleship Princesses as full-time escorts, but also one Aircraft Carrier Princess ''before even the last dance''. Odds are good that at least two, maybe even all four, will survive into the night battle.

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** 2016 Winter E-3 has 14 stars again. As with the previous event's final map (and possibly subsequent event's final maps thereafter), it is a MarathonLevel where you need to clear both the Transport Bar and the HP Bar. During the HP Bar phase, it's possible to get Battleship Princess (or two!) leading the mook nodes, and this is the '''easier''' route as the Carrier Task Force's route have [[BeefGate Aircraft Carrier Princess]] and [[DemonicSpiders Wo-class flagships]] as the deterrent. You can assemble a much stronger fleet here thanks to [[VeteranUnit Aircraft Proficiency]] and the map allowing you to bring up to four preemptive-strike capable shipgirls[[labelnote:*]]Ooi, shipgirls[[note]]Ooi, Kitakami, Kiso and Abukuma, the latter two at second remodels[[/labelnote]], remodels[[/note]], but the final boss is not any easier as the Heavy Cruiser Princess is extremely durable, and is escorted by one Battleship Princess on Normal difficulty, plus one more for the last dance even on Easy. At Hard difficulty it tops out even the Winter 2015 Event's final boss composition, as you not only have two Battleship Princesses as full-time escorts, but also one Aircraft Carrier Princess ''before even the last dance''. Odds are good that at least two, maybe even all four, will survive into the night battle.



* {{Cap}}: A soft cap (100 against submarines, 180 during daytime shelling phase[[labelnote:*]]increased from 150 with the 2017 March 17 update[[/labelnote]], otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap). There is also a regeneration cap for each of the 4 main resources depending on HQ level [[labelnote:*]]250*(HQ level + 3)[[/labelnote]], as well as a hard cap at 300000, implemented on 2014 March 28. Certain items like development materials (devmats) and instant repairs (buckets) also have a hard cap of 3000, also implemented on 2014 March 28.

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* {{Cap}}: A soft cap (100 against submarines, 180 during daytime shelling phase[[labelnote:*]]increased phase[[note]]increased from 150 with the 2017 March 17 update[[/labelnote]], update[[/note]], otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap). There is also a regeneration cap for each of the 4 main resources depending on HQ level [[labelnote:*]]250*(HQ [[note]]250*(HQ level + 3)[[/labelnote]], 3)[[/note]], as well as a hard cap at 300000, implemented on 2014 March 28. Certain items like development materials (devmats) and instant repairs (buckets) also have a hard cap of 3000, also implemented on 2014 March 28.



* CastHerd: With the huge cast as well as the various historical and in-game interactions, there's several ''dozens'' of groups available. This goes from ship types[[labelnote:*]]Destroyers, Aircraft Carriers...[[/labelnote]], ship classes[[labelnote:*]]''Fubuki''-class Type III(''Akatsuki''-class), ''Shoukaku''-class...[[/labelnote]] and divisions[[labelnote:*]][=DesDiv6=], [=CarDiv5=]...[[/labelnote]] to historical fleets[[labelnote:*]]The Mikuma fleet used at Savo Island[[/labelnote]] and ship-girls who look like each other[[labelnote:*]]Takao and Atago, already sister ships, have been collectively called the "Takao sisters" due to having identical outfits and visible "ship parts", while their "younger sisters" Maya and Choukai form another pair with identical clothes and turrets. The repair ship Akashi and light cruiser Ooyodo form another such cast herd despite there being no connection between their real-life namesakes: they wear identical outfits and also both started out as {{NPC}}s (running the item shop and assigning quests, respectively) before becoming playable.[[/labelnote]].

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* CastHerd: With the huge cast as well as the various historical and in-game interactions, there's several ''dozens'' of groups available. This goes from ship types[[labelnote:*]]Destroyers, types[[note]]Destroyers, Aircraft Carriers...[[/labelnote]], [[/note]], ship classes[[labelnote:*]]''Fubuki''-class classes[[note]]''Fubuki''-class Type III(''Akatsuki''-class), ''Shoukaku''-class...[[/labelnote]] and divisions[[labelnote:*]][=DesDiv6=], [=CarDiv5=]...[[/labelnote]] to historical fleets[[labelnote:*]]The Mikuma fleet used at Savo Island[[/labelnote]] Island[[/note]] and ship-girls who look like each other[[labelnote:*]]Takao other[[note]]Takao and Atago, already sister ships, have been collectively called the "Takao sisters" due to having identical outfits and visible "ship parts", while their "younger sisters" Maya and Choukai form another pair with identical clothes and turrets. The repair ship Akashi and light cruiser Ooyodo form another such cast herd despite there being no connection between their real-life namesakes: they wear identical outfits and also both started out as {{NPC}}s (running the item shop and assigning quests, respectively) before becoming playable.[[/labelnote]].[[/note]].



** Map 6-5 features the Combined Fleet ''on the Abyssal's side'', which are far less well-organized compared to the player's while enabling the player's fleet to fire as much rounds as they did in their own Combined Fleet[[labelnote:*]]1 shelling phases for the main fleet, plus one more if either sides have battleships, while escort fleet have 1 shelling phase followed by the torpedo salvo, which gives a total of 3 shelling phase and one torpedo salvo (two if either side can launch opening torpedoes)[[/labelnote]]. Their escort fleet are still a nuisance, however, as they could shield the main fleet from the torpedo phase, if not completely.

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** Map 6-5 features the Combined Fleet ''on the Abyssal's side'', which are far less well-organized compared to the player's while enabling the player's fleet to fire as much rounds as they did in their own Combined Fleet[[labelnote:*]]1 Fleet[[note]]1 shelling phases for the main fleet, plus one more if either sides have battleships, while escort fleet have 1 shelling phase followed by the torpedo salvo, which gives a total of 3 shelling phase and one torpedo salvo (two if either side can launch opening torpedoes)[[/labelnote]].torpedoes)[[/note]]. Their escort fleet are still a nuisance, however, as they could shield the main fleet from the torpedo phase, if not completely.



** Special mentions goes towards the jet fighter planes such as Jet Keiun and Kikka. While they were never fully completed in real life, the in-game version have outstanding stats on top of their ability to strike ''twice''. It takes a massive amount of effort [[DifficultButAwesome to build them]][[labelnote:*]]Building one requires aircraft blueprints and jet engine which are only available through a long line of quests, while refitting existing aircraft (such as Prototype Keiun) with jet engine required the upgrading aircraft to be maxed out, which costs a massive amount of improvement material[[/labelnote]], though.

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** Special mentions goes towards the jet fighter planes such as Jet Keiun and Kikka. While they were never fully completed in real life, the in-game version have outstanding stats on top of their ability to strike ''twice''. It takes a massive amount of effort [[DifficultButAwesome to build them]][[labelnote:*]]Building them]][[note]]Building one requires aircraft blueprints and jet engine which are only available through a long line of quests, while refitting existing aircraft (such as Prototype Keiun) with jet engine required the upgrading aircraft to be maxed out, which costs a massive amount of improvement material[[/labelnote]], material[[/note]], though.



** The last main operation of the Fall 2015 Event E-3 counts as well, as the transport escort fleet which are mainly comprised of drum-carrying destroyers with no more than three heavy cruisers[[labelnote:*]]It's possible to bring aviation battleships along, but said map pits you in a night battle against PT Imp Packs as a deterrent.[[/labelnote]] were expected to drive off the [[DamageSpongeBoss Seaplane Tender Princess]], which can easily wreck your squishy fleet to the point where it's impossible to outdamage the enemy fleet or kill the boss at higher difficulties due to the [[EliteMook battleship escorts]], so they have to kill two-thirds of the enemy fleet to reduce the transport gauge.

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** The last main operation of the Fall 2015 Event E-3 counts as well, as the transport escort fleet which are mainly comprised of drum-carrying destroyers with no more than three heavy cruisers[[labelnote:*]]It's cruisers[[note]]It's possible to bring aviation battleships along, but said map pits you in a night battle against PT Imp Packs as a deterrent.[[/labelnote]] [[/note]] were expected to drive off the [[DamageSpongeBoss Seaplane Tender Princess]], which can easily wreck your squishy fleet to the point where it's impossible to outdamage the enemy fleet or kill the boss at higher difficulties due to the [[EliteMook battleship escorts]], so they have to kill two-thirds of the enemy fleet to reduce the transport gauge.



** Aircraft carriers can use their planes to torpedo and divebomb the enemy ships and possibly inflict major damage prior to the shelling phase under favorable aerial conditions. Enhanced by the Aircraft Proficiency System introduced in Summer 2015 that makes them capable of gaining post-cap damage bonus with veteran planes, further increasing their firepower to overwhelming proportions. However, they cannot attack at all once they are moderately damaged[[labelnote:*]]except for armored aircraft carriers like Taihou, which can launch planes up until it sustains heavy damage[[/labelnote]] as their flight decks get ruined. Every other class can still attack at moderate or heavy damage. Not very well, granted, but even some ScratchDamage might well bump the enemy into a worse stage of damage or outright make the difference between survival and a successful sinking.

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** Aircraft carriers can use their planes to torpedo and divebomb the enemy ships and possibly inflict major damage prior to the shelling phase under favorable aerial conditions. Enhanced by the Aircraft Proficiency System introduced in Summer 2015 that makes them capable of gaining post-cap damage bonus with veteran planes, further increasing their firepower to overwhelming proportions. However, they cannot attack at all once they are moderately damaged[[labelnote:*]]except damaged[[note]]except for armored aircraft carriers like Taihou, which can launch planes up until it sustains heavy damage[[/labelnote]] damage[[/note]] as their flight decks get ruined. Every other class can still attack at moderate or heavy damage. Not very well, granted, but even some ScratchDamage might well bump the enemy into a worse stage of damage or outright make the difference between survival and a successful sinking.



* ItemCrafting: There are two usual ways to gain additional ship girls in the game. One is via random drops during sorties or expedition. The ''other'' way is constructing one, a much more time-consuming process[[labelnote:*]]unless if you use instant construction flamethrower, which is consumed after use[[/labelnote]] that uses up resources (fuel, ammunition, steel, and bauxite). Specific resource ratios during construction yield higher chances of getting "rare" ships (like Shimakaze or Yukikaze), or even ship types (in case of carriers). Even so, to get exactly what you want is a hit-or-miss thing.
** The equipments are obtained this way as well, Apart from acquiring them as stock equipments from shipgirls[[labelnote:*]]Some of these pre-equipped armaments are only available after remodelling certain shipgirls once or twice, which entails levelling them to considerably high level.[[/labelnote]] or as quest rewards. Some equipments can be (randomly) crafted from the factory by expending some resources. What you get depends on the amount of individual resources you've put, though there is a chance for the equipment development to fail entirely[[labelnote:*]]The development material is refunded in this case, fortunately.[[/labelnote]], or worse yet, resulting in a substandard equipment (AA guns are prime offenders of this).

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* ItemCrafting: There are two usual ways to gain additional ship girls in the game. One is via random drops during sorties or expedition. The ''other'' way is constructing one, a much more time-consuming process[[labelnote:*]]unless process[[note]]unless if you use instant construction flamethrower, which is consumed after use[[/labelnote]] use[[/note]] that uses up resources (fuel, ammunition, steel, and bauxite). Specific resource ratios during construction yield higher chances of getting "rare" ships (like Shimakaze or Yukikaze), or even ship types (in case of carriers). Even so, to get exactly what you want is a hit-or-miss thing.
** The equipments are obtained this way as well, Apart from acquiring them as stock equipments from shipgirls[[labelnote:*]]Some shipgirls[[note]]Some of these pre-equipped armaments are only available after remodelling certain shipgirls once or twice, which entails levelling them to considerably high level.[[/labelnote]] [[/note]] or as quest rewards. Some equipments can be (randomly) crafted from the factory by expending some resources. What you get depends on the amount of individual resources you've put, though there is a chance for the equipment development to fail entirely[[labelnote:*]]The entirely[[note]]The development material is refunded in this case, fortunately.[[/labelnote]], [[/note]], or worse yet, resulting in a substandard equipment (AA guns are prime offenders of this).



* JokeCharacter: Maruyu, a supply submarine introduced during the December 2013 update. Even when maxed out her stats are all ''still'' below 10 in value, and she can't mount ''any'' equipment until reaching level 20 and being remodeled. As such, her only viable use in combat is usually just to soak up hits and force enemies to ignore the rest of your fleet. Outside combat she can also make expeditions slightly more efficient due to having even lower resources consumption than the other submarines, but her real purpose (according to the Developers) is in modernization to increase other ships' luck stats.

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* JokeCharacter: Maruyu, a supply submarine introduced during the December 2013 update. Even when maxed out out, her stats are all ''still'' below 10 in value, and she can't mount ''any'' equipment until reaching level 20 and being remodeled. As such, her only viable use in combat is usually just to soak up hits and force enemies to ignore the rest of your fleet. Outside combat she can also make expeditions slightly more efficient due to having even lower resources consumption than the other submarines, but her real purpose (according to the Developers) is in modernization to increase other ships' luck stats.



* [[LetsSplitUpGang Lets Split Up The Navy]]: Starting with Summer 2014 Event, seasonal events may feature fleet locking that prevents them from being sortied out to other event maps. While this is not applicable for [[MercyMode Easy difficulty]][[labelnote:*]]which still locks the ships to the map, but still permits shipgirls that has already been locked at other event maps[[/labelnote]], players who wants better rewards and challenge would have to choose their fleets carefully as the fleet locking are applied throughout the event and cannot be freed up for other event maps.
** It's much worse in Operation AL/MI in Summer 2014, as this event was held before the DifficultyLevels were introduced, and it required as much as four to six '''full fleets'''[[labelnote:*]]as the ship locking mechanism also prevents them from being sortied in support expeditions[[/labelnote]].

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* [[LetsSplitUpGang Lets Split Up The Navy]]: Starting with Summer 2014 Event, seasonal events may feature fleet locking that prevents them from being sortied out to other event maps. While this is not applicable for [[MercyMode Easy difficulty]][[labelnote:*]]which difficulty]][[note]]which still locks the ships to the map, but still permits shipgirls that has already been locked at other event maps[[/labelnote]], maps[[/note]], players who wants better rewards and challenge would have to choose their fleets carefully as the fleet locking are applied throughout the event and cannot be freed up for other event maps.
** It's much worse in Operation AL/MI in Summer 2014, as this event was held before the DifficultyLevels were introduced, and it required as much as four to six '''full fleets'''[[labelnote:*]]as fleets'''[[note]]as the ship locking mechanism also prevents them from being sortied in support expeditions[[/labelnote]].expeditions[[/note]].



** Seasonal events on 2016 revised the mechanic by removing the daily resets that plagued the last year's debilitation effort, as well as introducing two potential conditions related to air defenses[[labelnote:*]]One is getting an S-rank from long-distance air raid nodes by having all ships in your fleet undamaged from their attack, and the other is scoring air supremacy and have all your land-bases undamaged from the enemy air raid[[/labelnote]]. Events from Summer 2016 onward rings the quest completion sound when all the conditions has been met, while Fall 2016 Event introduces a secondary starting point that has to be unlocked before the player's fleet can reach the boss node. It's not until Winter 2017 Event that the conditions are explicitly stated in a quest, and even then, there might be additional conditions that gives separate debuffs that is not divulged by the quest.

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** Seasonal events on 2016 revised the mechanic by removing the daily resets that plagued the last year's debilitation effort, as well as introducing two potential conditions related to air defenses[[labelnote:*]]One defenses[[note]]One is getting an S-rank from long-distance air raid nodes by having all ships in your fleet undamaged from their attack, and the other is scoring air supremacy and have all your land-bases undamaged from the enemy air raid[[/labelnote]].raid[[/note]]. Events from Summer 2016 onward rings the quest completion sound when all the conditions has been met, while Fall 2016 Event introduces a secondary starting point that has to be unlocked before the player's fleet can reach the boss node. It's not until Winter 2017 Event that the conditions are explicitly stated in a quest, and even then, there might be additional conditions that gives separate debuffs that is not divulged by the quest.



** For all the incredible perks of the jet-powered aircraft that puts them squarely into the [[InfinityPlusOneSword Infinity+1 Aircraft]], they have a fairly limited range and consumes a significant amount of steel per sortie[[labelnote:*]]A single aircraft consumes ~2.6 steel per jet aircraft, multiplied by number of nodes reached in a sortie, A 34-slot jet aircraft on a 5 node sortie would consume (2.6 * 34 * 5 = 442[[/labelnote]] for its maintenance[[labelnote:*]]Both German and Japanese jet engine development during World War 2 was hampered by the scarcity of rare metals required to make superalloys that can reliably withstand the high temperature combustion and exhaust of the engine, causing them to have fleeting service life at about two-digit hours[[/labelnote]]. Furthermore, apart from land-based airfields, they can only be equipped by the armored Shoukaku-class[[labelnote:*]]Taihou and Graf Zeppelin also have the plans to be equipped with catapults, though their second remodels were currently unimplemented[[/labelnote]], making the jet fighter equipped further down the slot order more prone of running out. And while they are difficult to shot down in air-to-air combat, the jet bomber's ability to attack twice makes them twice as vulnerable to enemy's anti-air, making them impractical to use on maps with enemy fleets that has powerful air defenses.

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** For all the incredible perks of the jet-powered aircraft that puts them squarely into the [[InfinityPlusOneSword Infinity+1 Aircraft]], they have a fairly limited range and consumes a significant amount of steel per sortie[[labelnote:*]]A sortie[[note]]A single aircraft consumes ~2.6 steel per jet aircraft, multiplied by number of nodes reached in a sortie, A 34-slot jet aircraft on a 5 node sortie would consume (2.6 * 34 * 5 = 442[[/labelnote]] 442[[/note]] for its maintenance[[labelnote:*]]Both maintenance[[note]]Both German and Japanese jet engine development during World War 2 was hampered by the scarcity of rare metals required to make superalloys that can reliably withstand the high temperature combustion and exhaust of the engine, causing them to have fleeting service life at about two-digit hours[[/labelnote]]. hours[[/note]]. Furthermore, apart from land-based airfields, they can only be equipped by the armored Shoukaku-class[[labelnote:*]]Taihou Shoukaku-class[[note]]Taihou and Graf Zeppelin also have the plans to be equipped with catapults, though their second remodels were currently unimplemented[[/labelnote]], unimplemented[[/note]], making the jet fighter equipped further down the slot order more prone of running out. And while they are difficult to shot down in air-to-air combat, the jet bomber's ability to attack twice makes them twice as vulnerable to enemy's anti-air, making them impractical to use on maps with enemy fleets that has powerful air defenses.



* NoPlotNoProblem: Either this, or the game has a very ''very'' flimsy ExcusePlot if one squints hard enough. Proponents of the latter point to how the missions range further and further afield, starting with clearing out the waters around the naval district, before culminating in a raid at the Abyssal Fleet anchorage, complete with supporting bombardment by another squad of allied ships from your fleet. Event missions also have underlying historical stories to them, albeit used loosely.

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* NoPlotNoProblem: Either this, or the game has a very ''very'' very,''very'' flimsy ExcusePlot if one squints hard enough. Proponents of the latter point to how the missions range further and further afield, starting with clearing out the waters around the naval district, before culminating in a raid at the Abyssal Fleet anchorage, complete with supporting bombardment by another squad of allied ships from your fleet. Event missions also have underlying historical stories to them, albeit used loosely.



** PlayedWith among carriers[[note]]It is unwise to compare different carrier classes as they have [[DiscardAndDraw redeeming qualities]], like lower consumption and higher survivability[[/note]]. Souryuu superclass plays it straight with more rare Hiryuu being more powerful than Souryuu. Averted with the ''Shoukaku''-class, where both Zuikaku and Shoukaku have the same stats, despite Zuikaku being more rare. Akagi and Kaga are weird about this. Akagi has higher rarity grade, but she is easily obtainable through early quest, often being the first carrier in the taskforce. Kaga has lower rarity grade, but she can be a pain to actually get. As for performance, Kaga is superior to Akagi in every way[[labelnote:*]]at least, until the latter gets a slight firepower boost[[/labelnote]].

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** PlayedWith among carriers[[note]]It is unwise to compare different carrier classes as they have [[DiscardAndDraw redeeming qualities]], like lower consumption and higher survivability[[/note]]. Souryuu superclass plays it straight with more rare Hiryuu being more powerful than Souryuu. Averted with the ''Shoukaku''-class, where both Zuikaku and Shoukaku have the same stats, despite Zuikaku being more rare. Akagi and Kaga are weird about this. Akagi has higher rarity grade, but she is easily obtainable through early quest, often being the first carrier in the taskforce. Kaga has lower rarity grade, but she can be a pain to actually get. As for performance, Kaga is superior to Akagi in every way[[labelnote:*]]at way[[note]]at least, until the latter gets a slight firepower boost[[/labelnote]].boost[[/note]].



* ProtectionMission: While averted in the browser game, [=KanColle=] Kai features this as the Abyssal Fleet can launch counterattacks to reclaim a sea area. Failure to intercept the counterattack fleet when they appears would return the sea area to enemy control, annihilating all the transport ships in the area and forces their escorts to retreat, effectively denying the resources from there. Failure to protect the headquarter would result in GameOver.

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* ProtectionMission: While averted in the browser game, [=KanColle=] Kai features this as the Abyssal Fleet can launch counterattacks to reclaim a sea area. Failure to intercept the counterattack fleet when they appears would return the sea area to enemy control, annihilating all the transport ships in the area and forces their escorts to retreat, effectively denying the resources from there. Failure to protect the headquarter headquarters would result in GameOver.



* SecretLevel: The Extra Operations counts as this, as they are unlocked alongside the next world map level[[labelnote:*]]though World 3 and 4 are a bit unusual as both world maps are unlocked by clearing Map 2, and both World 3 and World 4 have to be cleared to unlock the World 5[[/labelnote]] after the main operations in their corresponding world map are cleared. These maps features boss gauge which indicates the numbers of flagship kills in the boss node that is required to clear the map. Clearing the first phase of the Extra Operations[[labelnote:*]]Currently there is only one second stage extra operation map which is Map 1-6, which awards resources instead[[/labelnote]] awards medals which may be traded in for blueprints, which are necessary for theoretical remodels available for certain shipgirls. Since there are many shipgirls that requires blueprints for their remodels now whereas the medals are awarded only once per stage in a month[[labelnote:*]]up to five medals obtainable every month, though the Map 5-5 was often skipped out due to its extreme difficulty.[[/labelnote]], players would have to revisit the Extra Operations map on every passing month to get enough blueprints to remodel them.
** The seasonal event maps counts as BonusDungeon as well, as they often come with [[BonusBoss powerful bosses]] to be subdued during the limited duration of the event. Interestingly enough, some of the later stages are accessed from an arrow link similar to the one in Extra Operations, only larger, and listed as "Extra Special Operation Stage" in English[[labelnote:*]]The kanji on the arrow which reads as ''tsugisakusen totsunyuu'' which literally means "proceed to the next stage"[[/labelnote]], even though the devs tend to divulge most if not all the event maps. Most of the final stage maps qualify as BrutalBonusLevel, as explained in its entry above.

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* SecretLevel: The Extra Operations counts as this, as they are unlocked alongside the next world map level[[labelnote:*]]though level[[note]]though World 3 and 4 are a bit unusual as both world maps are unlocked by clearing Map 2, and both World 3 and World 4 have to be cleared to unlock the World 5[[/labelnote]] 5[[/note]] after the main operations in their corresponding world map are cleared. These maps features boss gauge which indicates the numbers of flagship kills in the boss node that is required to clear the map. Clearing the first phase of the Extra Operations[[labelnote:*]]Currently Operations[[note]]Currently there is only one second stage extra operation map which is Map 1-6, which awards resources instead[[/labelnote]] instead[[/note]] awards medals which may be traded in for blueprints, which are necessary for theoretical remodels available for certain shipgirls. Since there are many shipgirls that requires blueprints for their remodels now whereas the medals are awarded only once per stage in a month[[labelnote:*]]up month[[note]]up to five medals obtainable every month, though the Map 5-5 was often skipped out due to its extreme difficulty.[[/labelnote]], [[/note]], players would have to revisit the Extra Operations map on every passing month to get enough blueprints to remodel them.
** The seasonal event maps counts as BonusDungeon as well, as they often come with [[BonusBoss powerful bosses]] to be subdued during the limited duration of the event. Interestingly enough, some of the later stages are accessed from an arrow link similar to the one in Extra Operations, only larger, and listed as "Extra Special Operation Stage" in English[[labelnote:*]]The English[[note]]The kanji on the arrow which reads as ''tsugisakusen totsunyuu'' which literally means "proceed to the next stage"[[/labelnote]], stage"[[/note]], even though the devs tend to divulge most if not all the event maps. Most of the final stage maps qualify as BrutalBonusLevel, as explained in its entry above.



---> '''Yamashiro''': Such misfortune...[[labelnote:*]]in Japanese, Touma's line is "fukou da"; Yamashiro adds a "wa" at the end, making it "fukou dawa".[[/labelnote]]

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---> '''Yamashiro''': Such misfortune...[[labelnote:*]]in [[note]]in Japanese, Touma's line is "fukou da"; Yamashiro adds a "wa" at the end, making it "fukou dawa".[[/labelnote]][[/note]]



** If regular sorties, equipment crafting and/or ship constructions didn't do your resources in, then there is the [[MoneySink Large Ship Construction]], which is unlocked by collecting all the ''Sendai''-class light cruisers (which also unlocks the 3rd fleet for an additional fleet for expeditions). Basically a ship construction scaled up to consume resources in the scale of '''thousands'''[[labelnote:*]]In comparison, you only regenerate 1440 fuel, ammo, and steel each, plus 480 bauxites per 24 hours before the resource soft cap is reached[[/labelnote]], it takes at least '''2000 steel''' just for the default recipe. To top it off, some of the ships such as Bismarck and [[InfinityPlusOneSword ''Yamato''-class]] [[AwesomeButImpractical superbattleships]] can only obtained as rare construction results from LSC with a much larger investment of resources, which means getting the LSC exclusive ships entails wasting thousands of resources per attempt in a raffle with them as the [[RareRandomDrop reward]]. It's not uncommon for some admirals to spend 6 digits worth of resources in dozens of construction attempts and not get any of them.

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** If regular sorties, equipment crafting and/or ship constructions didn't do your resources in, then there is the [[MoneySink Large Ship Construction]], which is unlocked by collecting all the ''Sendai''-class light cruisers (which also unlocks the 3rd fleet for an additional fleet for expeditions). Basically a ship construction scaled up to consume resources in the scale of '''thousands'''[[labelnote:*]]In '''thousands'''[[note]]In comparison, you only regenerate 1440 fuel, ammo, and steel each, plus 480 bauxites per 24 hours before the resource soft cap is reached[[/labelnote]], reached[[/note]], it takes at least '''2000 steel''' just for the default recipe. To top it off, some of the ships such as Bismarck and [[InfinityPlusOneSword ''Yamato''-class]] [[AwesomeButImpractical superbattleships]] can only obtained as rare construction results from LSC with a much larger investment of resources, which means getting the LSC exclusive ships entails wasting thousands of resources per attempt in a raffle with them as the [[RareRandomDrop reward]]. It's not uncommon for some admirals to spend 6 digits worth of resources in dozens of construction attempts and not get any of them.
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