History VideoGame / KantaiCollection

25th Mar '17 1:26:50 PM Gosicrystal
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* AnyoneCanDie: Prospective admirals beware, once a ship girl is sunk (when their HP is reduced to zero), [[LostForever they're not coming back]], unless you happen to have a special item equipped on her beforehand (damage controls, or damecons; they can only be bought using real-world money!) to make an emergency repair on-location. Even then, it's a one-time deal, and if the same kanmusu gets critical damage again (such as if you advance to a new node after that battle), that's it for her (unless you have ''another'' damecon on her, of course, but most people only equip one on a ship at most).

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* AnyoneCanDie: Prospective admirals beware, once a ship girl is sunk (when their HP is reduced to zero), [[LostForever [[PermanentlyMissableContent they're not coming back]], unless you happen to have a special item equipped on her beforehand (damage controls, or damecons; they can only be bought using real-world money!) to make an emergency repair on-location. Even then, it's a one-time deal, and if the same kanmusu gets critical damage again (such as if you advance to a new node after that battle), that's it for her (unless you have ''another'' damecon on her, of course, but most people only equip one on a ship at most).



** Perfect S ranks. See FlawlessVictory.
** LostForever: Each First Class Medal can only be obtained during its event. Miss even one and you'll never be able to get that particular medal again, at least without others being able to get it too.

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** Perfect S ranks. See FlawlessVictory.\n** LostForever: Each First Class Medal can only be obtained during its event. Miss even one and you'll never be able to get that particular medal again, at least without others being able to get it too.


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* TemporaryOnlineContent: Each First Class Medal can only be obtained during its event. Miss even one and you'll never be able to get that particular medal again, at least without others being able to get it too.
24th Mar '17 2:23:31 AM GentlemensDame883
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* DiscardAndDraw: The battleships that remodel into aviation battleships (''Fusou'' and ''Ise''-classes) suffer a loss in firepower in exchange for improvements in other stats, particularly the ability to carry more planes. (However, ''Fusou''-class do get even higher firepower on their second remodel.) The ''Chitose''-class seaplane carriers lose the ability to equip seaplanes as well as the ability they gain from their second remodel (equipping midget submarines for a pre-emptive torpedo strike) in their third remodel where they become light aircraft carriers, which gives them the ability to equip better planes. Taigei also undergoes a similar process when she becomes Ryuuhou, except that Taigei can't equip seaplane bombers or midget subs, and she becomes a one of the worst [=CVLs=] (only Houshou loses to her), instead of one of the best like the ''Chitose''-class do.

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* DiscardAndDraw: DiscardAndDraw:
**
The battleships that remodel into aviation battleships (''Fusou'' and ''Ise''-classes) suffer a loss in firepower in exchange for improvements in other stats, particularly the ability to carry more planes. (However, ''Fusou''-class do get even higher firepower on their second remodel.) The ''Chitose''-class seaplane carriers lose the ability to equip seaplanes as well as the ability they gain from their second remodel (equipping midget submarines for a pre-emptive torpedo strike) in their third remodel where they become light aircraft carriers, which gives them the ability to equip better planes. Taigei also undergoes a similar process when she becomes Ryuuhou, except that Taigei can't equip seaplane bombers or midget subs, and she becomes a one of the worst [=CVLs=] (only Houshou loses to her), instead of one of the best like the ''Chitose''-class do.
18th Mar '17 1:47:55 PM AhBengI
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** Mizuho was introduced during the Summer 2015 event with a listed speed of Fast, when her historical speed was 22 knots (in comparison, ''Yamato''-class, the fastest "Slow" ships, had a speed of 27 knots, and Kaga, the slowest "Fast" ship, had a speed of 28 knots). This was fixed when the event ended. The Chitose-class as AVs had a similar speed, but unlike Mizuho's, theirs weren't fixed.

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** Mizuho was introduced during the Summer 2015 event with a listed speed of Fast, when her historical speed was 22 knots (in comparison, ''Yamato''-class, the fastest "Slow" ships, had a speed of 27 knots, and Kaga, the slowest "Fast" ship, had a speed of 28 knots). This was fixed when the event ended. The Chitose-class as AVs [=AVs=] had a similar speed, but unlike Mizuho's, theirs weren't fixed.
18th Mar '17 1:47:13 PM AhBengI
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** During events, some rare ships drop more often from A ranks than from S ranks. In particular, during the Autumn 2016 event, Pola ''only'' dropped at A rank from the E5 boss node. While this doesn't happen often, if you're aiming to farm for such ships in particular it's important to take note.

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** During events, some rare ships drop more often from A ranks than from S ranks. In particular, during the Autumn 2016 event, Pola ''only'' dropped at from A rank from at the E5 boss node. While this doesn't happen often, if you're aiming to farm for such ships in particular it's important to take note.
18th Mar '17 1:39:00 PM AhBengI
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** Some event bosses may have weaknesses that can be exploited regardless of whether the debuff conditions were met or not. Spring 2016 Event have Central Princess taking major damage from dive bombers[[labelnote:*]]which can only damage bosses during initial airstrikes, and only when the carriers have no torpedo bombers[[/labelnote]]. and the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen and Saratoga) could deal upwards of 4 digit damage to enemies at the boss node at final map of Autumn 2016, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.

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** Some event bosses may have weaknesses that can be exploited regardless of whether the debuff conditions were met or not. The Spring 2016 Event have event had Central Princess at E6 taking major extra damage from dive bombers[[labelnote:*]]which bombers and seaplane bombers [[labelnote:*]]which can only damage installation bosses during initial airstrikes, and only when the carriers have no torpedo bombers[[/labelnote]]. bombers[[/labelnote]], and the entire boss fleet at E7 taking extra damage from torpedo bombers and land attackers. During the Autumn 2016 event, the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen and Eugen, Saratoga) could deal upwards of 4 digit damage to enemies at the E5 boss node at final map of Autumn 2016, node, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.



* {{Cap}}: A soft cap (100 against submarines, 180 during daytime shelling phase[[labelnote:*]]after 17th March 2017 update[[/labelnote]], otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap).

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* {{Cap}}: A soft cap (100 against submarines, 180 during daytime shelling phase[[labelnote:*]]after 17th phase[[labelnote:*]]increased from 150 with the 2017 March 2017 17 update[[/labelnote]], otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap).cap). There is also a regeneration cap for each of the 4 main resources depending on HQ level [[labelnote:*]]250*(HQ level + 3)[[/labelnote]], as well as a hard cap at 300000, implemented on 2014 March 28. Certain items like development materials (devmats) and instant repairs (buckets) also have a hard cap of 3000, also implemented on 2014 March 28.


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* DoWellButNotPerfect:
** Night to day battle mechanics during the Autumn 2013 event made it such that if you sank too many enemy ships at night, the battle would end there and then, instead of going into day battle where you had more chances to sink the enemy ships. One such node was the [[ThatOneLevel E4]] [[ThatOneBoss boss node.]] [[ScrappyMechanic Naturally, it has not made a reappearance since.]]
** During events, some rare ships drop more often from A ranks than from S ranks. In particular, during the Autumn 2016 event, Pola ''only'' dropped at A rank from the E5 boss node. While this doesn't happen often, if you're aiming to farm for such ships in particular it's important to take note.
17th Mar '17 8:43:44 AM himmelicht
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** Installation enemies take increased damage from certain equipment, such as sanshiki and WG42.
** Starting from Autumn 2016, under certain circumstances extra damage could be dealt to the enemies at the boss node. That event, the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen, Saratoga) could deal upwards of 4 digit damage to enemies at the boss node, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.

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** Installation enemies take increased damage from certain equipment, such as sanshiki Type 3 Shell and WG42.
[=WG42=].
** Starting from Autumn 2016, under certain circumstances extra Some event bosses may have weaknesses that can be exploited regardless of whether the debuff conditions were met or not. Spring 2016 Event have Central Princess taking major damage could be dealt to from dive bombers[[labelnote:*]]which can only damage bosses during initial airstrikes, and only when the enemies at the boss node. That event, carriers have no torpedo bombers[[/labelnote]]. and the ships involved in Operation Crossroads (Nagato, Sakawa, Prinz Eugen, Eugen and Saratoga) could deal upwards of 4 digit damage to enemies at the boss node, node at final map of Autumn 2016, far higher than the daytime and nighttime damage {{cap}}s of 150 and 300 respectively. In Winter 2017, the damage modifier for the E3 boss fleet was reduced to 1.15 for ships carrying a sonar or a depth charge, and 1.24 for ships carrying a Seiran.
17th Mar '17 8:29:33 AM himmelicht
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* {{Cap}}: A soft cap (100 against submarines, otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap).

to:

* {{Cap}}: A soft cap (100 against submarines, 180 during daytime shelling phase[[labelnote:*]]after 17th March 2017 update[[/labelnote]], otherwise 150 for day battles and 300 for night battles) applied after pre-cap modifiers, where damage done exceeding the cap will receive diminishing returns (the excess is square rooted and added to the cap, making the effective soft cap 1 higher than the mechanical cap).
16th Mar '17 7:08:40 PM Getta
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* DifficultButAwesome:
** Some top-tier equipment, such as the GFCS version of the 16in Mk.7 battleship gun, can fall under this; the GFCS gun for example requires a lot of improvement materials to be invested into a regular 16in gun, but it has firepower comparable to [[PowerfulButInaccurate 46cm guns]] and accuracy comparable to Type 32 surface radars, making it the best gun for most (if not all) battleships, be it for sortieing or support shelling. Even though the regular 16in is already one of the best guns in the game, it still pales in comparison to its GFCS version.
** Luck modding of ships that can carry two torpedoes to perform a torpedo cut-in, the strongest night battle attack, is this in general (at least for ships with a low base LuckStat), moreso if the ship in question can hit the night battle damage {{cap}} as a result, due to the increasingly high armor levels of event bosses. However, special mention goes to Maya Kai 2, who as of the 2016 December 22 update, can equip both the strongest AntiAir cut-in and (with the right equipment) a {{cap}} damage torpedo cut-in at the same time, due to AntiAir guns being made equippable in the expansion slot. While her base luck of 14 may seem daunting to increase, the returns are immense.
16th Mar '17 1:11:14 PM AhBengI
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* DifficultButAwesome:
** Some top-tier equipment, such as the GFCS version of the 16in Mk.7 battleship gun, can fall under this; the GFCS gun for example requires a lot of improvement materials to be invested into a regular 16in gun, but it has firepower comparable to [[PowerfulButInaccurate 46cm guns]] and accuracy comparable to Type 32 surface radars, making it the best gun for most (if not all) battleships, be it for sortieing or support shelling. Even though the regular 16in is already one of the best guns in the game, it still pales in comparison to its GFCS version.
** Luck modding of ships that can carry two torpedoes to perform a torpedo cut-in, the strongest night battle attack, is this in general (at least for ships with a low base LuckStat), moreso if the ship in question can hit the night battle damage {{cap}} as a result, due to the increasingly high armor levels of event bosses. However, special mention goes to Maya Kai 2, who as of the 2016 December 22 update, can equip both the strongest AntiAir cut-in and (with the right equipment) a {{cap}} damage torpedo cut-in at the same time, due to AntiAir guns being made equippable in the expansion slot. While her base luck of 14 may seem daunting to increase, the returns are immense.



** Some top-tier equipment, such as the GFCS version of the 16in Mk.7 battleship gun, can fall under this; the GFCS gun for example requires a lot of improvement materials to be invested into a regular 16in guns, but it has firepower comparable to [[PowerfulButInaccurate 46cm guns]] and accuracy comparable to Type 32 surface radars, making it the best gun for most (if not all) battleships, be it for sortieing or support shelling.
** Luck modding of ships that can carry two torpedoes to perform a torpedo cut-in, the strongest night battle attack, is this in general (at least for ships with a low base LuckStat), moreso if the ship in question can hit the night battle damage {{cap}} as a result, due to the increasingly high armor levels of event bosses. However, special mention goes to Maya Kai 2, who as of the 2016 December 22 update, can equip both the strongest AntiAir cut-in and (with the right equipment) a {{cap}} damage torpedo cut-in at the same time, due to AntiAir guns being made equippable in the expansion slot. While her base luck of 14 may seem daunting to increase, the returns are immense.
14th Mar '17 7:54:20 PM Getta
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* EquipmentUpgrade: The Improvement Arsenal. As its name suggests, it is a factory where you can modernize or even upgrade certain equipment, with Akashi as the flagship and certain ships as assistants. Modernized equipments are indicated with stars and gains hidden bonus, and certain equipments may be further upgraded into a better equipment [[DiscardAndDraw at the cost of the existing improvement level]].


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* EquipmentUpgrade: The Improvement Arsenal. As its name suggests, it is a factory where you can modernize or even upgrade certain equipment, with Akashi as the flagship and certain ships as assistants. Modernized equipments are indicated with stars and gains hidden bonus, and certain equipments may be further upgraded into a better equipment [[DiscardAndDraw at the cost of the existing improvement level]].


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** Some top-tier equipment, such as the GFCS version of the 16in Mk.7 battleship gun, can fall under this; the GFCS gun for example requires a lot of improvement materials to be invested into a regular 16in guns, but it has firepower comparable to [[PowerfulButInaccurate 46cm guns]] and accuracy comparable to Type 32 surface radars, making it the best gun for most (if not all) battleships, be it for sortieing or support shelling.
** Luck modding of ships that can carry two torpedoes to perform a torpedo cut-in, the strongest night battle attack, is this in general (at least for ships with a low base LuckStat), moreso if the ship in question can hit the night battle damage {{cap}} as a result, due to the increasingly high armor levels of event bosses. However, special mention goes to Maya Kai 2, who as of the 2016 December 22 update, can equip both the strongest AntiAir cut-in and (with the right equipment) a {{cap}} damage torpedo cut-in at the same time, due to AntiAir guns being made equippable in the expansion slot. While her base luck of 14 may seem daunting to increase, the returns are immense.
This list shows the last 10 events of 909. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KantaiCollection