History VideoGame / IronBrigade

31st May '16 8:29:07 AM Doug86
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The year is 1926, and the world is being invaded by monsters made completely out of primitive television sets known as ''Monovisions'' or ''Tubes'', which no conventional military has been able to defeat. The only force capable of facing them is the Mobile Trench Brigade, an elite squad of soldiers trained to use [[HumongousMecha Mobile Trenches]], which are quite literally WorldWarOne trenches slapped on a pair of robot legs, with a human soldier operating the whole thing from inside the trench.

It all began during WorldWarOne, when American soldier Frank Woodruff survives getting his legs crushed by a tank and is reassigned to a radio listening post in the Pacific to listen in on enemy radio transmissions. While there, he befriends Vladimir Farnsworth, another crippled soldier. While working, they listen in on an unknown signal, later dubbed the "Broadcast", that killed all who heard it except for Woodruff and Vlad. Instead, they gained supernatural genius.

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The year is 1926, and the world is being invaded by monsters made completely out of primitive television sets known as ''Monovisions'' or ''Tubes'', which no conventional military has been able to defeat. The only force capable of facing them is the Mobile Trench Brigade, an elite squad of soldiers trained to use [[HumongousMecha Mobile Trenches]], which are quite literally WorldWarOne UsefulNotes/WorldWarI trenches slapped on a pair of robot legs, with a human soldier operating the whole thing from inside the trench.

It all began during WorldWarOne, UsefulNotes/WorldWarI, when American soldier Frank Woodruff survives getting his legs crushed by a tank and is reassigned to a radio listening post in the Pacific to listen in on enemy radio transmissions. While there, he befriends Vladimir Farnsworth, another crippled soldier. While working, they listen in on an unknown signal, later dubbed the "Broadcast", that killed all who heard it except for Woodruff and Vlad. Instead, they gained supernatural genius.
21st May '16 10:25:03 PM nombretomado
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* TauntButton: While on the ship, the fire buttons (LT/RT for Xbox, L2/R2 for PS3) instead let your marine "salute". Depending on what kind of hat you're wearing, it can range from an actual military salute to various silly gestures, up to and including the hand gesture for [[{{VideoGame/Psychonauts}} Bobby Zilch's dance should you be wearing a specific helmet]].

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* TauntButton: While on the ship, the fire buttons (LT/RT for Xbox, L2/R2 for PS3) [=PS3=]) instead let your marine "salute". Depending on what kind of hat you're wearing, it can range from an actual military salute to various silly gestures, up to and including the hand gesture for [[{{VideoGame/Psychonauts}} Bobby Zilch's dance should you be wearing a specific helmet]].
2nd May '16 8:05:11 AM ironcommando
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* ShootTheMedicFirst: Jacobs Tubes will provide energy shields to all nearby tubes, making attacks deal ScratchDamage to them. As such, destroying them is first priority. Thankfully, [[NoSelfBuffs they can't shield themselves or other Jacobs]].
2nd May '16 7:27:05 AM ironcommando
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* SplashDamageAbuse: ActionBomb Tubes blow up everything in an area around them when killed. Including ''other'' Tubes and especially their own kind, allowing you to make them chain-reaction blow up a huge wave if timed correctly.

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* SplashDamageAbuse: ActionBomb Blitzer Tubes blow up everything in an area around them when killed. Including ''other'' Tubes and especially their own kind, other Blitzers, allowing you to make them chain-reaction blow up a huge wave if timed correctly.
2nd May '16 6:17:42 AM ironcommando
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* ActionBomb: Blitzers, Knobs, and Cathys all try to get in front of your Trench and blow up in its face. They also blow up when killed, and other Tubes are ''not'' exempt from the damage when this happens.


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* SplashDamageAbuse: ActionBomb Tubes blow up everything in an area around them when killed. Including ''other'' Tubes and especially their own kind, allowing you to make them chain-reaction blow up a huge wave if timed correctly.
15th Apr '16 1:39:53 PM clockworkred
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* AirborneMook: Aerial Tubes. The DLC has 'Noids, which aim for you instead.



** In the DLC even the [[spoiler:Bear]] has one.

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** In the DLC even the [[spoiler:Bear]] [[spoiler:[[BearsAreBadNews Bear]]]] has one.



* BarrierWarrior: Jacobs, which project a shield on any nearby Tubes. Although, not on themselves or each other...

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* BarrierWarrior: Jacobs, which project a shield [[ShieldBearingMook shield]] on any nearby Tubes. Although, not on themselves or each other...other. This allows you to take them out quickly, [[ShootTheMedicFirst and you should]]



** The Tubes have their own in the form of the [[GiantMook Arty]], who will blast your objectives from a distance until you put it down.
** Some missions have you escorting an artillery gun the size of your Trench.



* BottomlessMagazines: Of the "unlimited ammo pool but still have to reload" variety. Woodruff [[LampshadeHanging makes note of it]] in the tutorial.
-->'''Woodruff''': "Don't worry about ammo. We've got more than enough for those Tube bastards."
* BrainUploading: The Martian Bear DLC has [[spoiler:Vlad upload his mind into his [[BearsAreBadNews pet bear, Boris.]]]]



* ComesGreatResponsibility

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* ComesGreatResponsibilityComesGreatResponsibility: Woodruff used his Broadcast-granted intellect to make DieselPunk prosthetics for wounded veterans. Farnsworth made the [[MechanicalMonster Monovision]], and look where that went.
* CompetitiveBalance:
** [[SquishyWizard Engineering Trenches]] have the [[FragileSpeedster best speed]] and the best [[TheTurretMaster turret options]], along with being able to call down turrets for cheaper. They can't take a hit as well as the other types and are limited in their weapon loadouts.
** [[JackOfAllStats Standard Trenches]] have an even mix of firepower, armor, speed, and turrets, but aren't as specialized in any of them.
** [[MightyGlacier Assault Trenches]] have the [[StoneWall best defense]] and the [[MoreDakka heaviest weapon loadouts]], but are the slowest and have [[MagicallyIneptFighter less Turret options,]] as well as needing more Scrap to call down turrets.



** CoolStarship: Becomes one in ''Rise of the Martian Bear''.

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** CoolStarship: [[IfItSwimsItFlies Becomes one one]] in ''Rise of the Martian Bear''.



* DrawAggro: One level of the Martian Bear DLC gives you two towers designed to draw fire away from your objectives. It's up to you whether you want to use them or not.
* DualModeUnit: Fitting a set of Tripod Legs to your Trench allows you to Lock Down your Trench to [[StoneWall raise Defense]] or [[MoreDakka speed up your reload]] at the cost of mobility.



* FightingYourFriend

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* FightingYourFriendEscortMission: The penultimate level of the Martian level pack has you defending a giant mobile artillery gun as it blasts its way through Vlad's martian fortress. Downplayed in that for most of the level it plays [[HoldTheLine exactly the same]] as all the other levels, except for having to defend it while it moves forward to another firing spot.
* EvilIsHammy: Vlad likes to showboat in his announcements, and his [[BuffySpeak flying television thing]] often shows him MilkingTheGiantCow.
* FightingYourFriend: [[BigGood Woodruff]] vs. [[BigBad Farnsworth]]



* GenreBusting

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* GenreBustingGenreBusting: Tower Defense meets Mech Shooter, and you can play it either way.



* TheGoomba: Resistors.
* GrenadeLauncher: The players have Mortars and Mortar Turrets. The Tubes get the Burst Transmitter, who will target the player's Turrets.



* HeavilyArmoredMook: Breakers. [[DidntNeedThoseAnyway Changes]] once they're hit with an explosive weapon, though they can be killed without using them.

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* HealThyself: Players can call down Repair Towers to help patch up their Trenches. This is the only way for players to repair themselves in the middle of a fight.
* HeavilyArmoredMook: Breakers. [[DidntNeedThoseAnyway Changes]] once [[TurnsRed they're hit hit]] [[ShedArmorGainSpeed with an explosive weapon, weapon]], though they can be killed without using them.



* MookMaker: Big Bertha.

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* MookMaker: Big Bertha.Bertha can spawn more [[ActionBomb Knobs]] while she moves towards your objectives.
* MoneySpider: Justified in that dead tubes drop Scrap, which is used to build and send out your turrets.


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* PowerUpMagnet: Prong Towers automatically collect Scrap from dead tubes.
* RandomDrops: Sometimes dead Tubes drop Loot Crates, containing goodies like new weapons, Trench parts, or a [[AndYourRewardIsClothes spiffy helmet]].


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* SoundCodedForYourConvenience: Each Tube type has a distinctive cry, helping you identify what Tubes are coming in if you have your back turned.


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* SprintShoes: Equipping the right set of Biped legs allows your Trench to sprint. Handy for when you need to get to the other side of the field, but you can't turn.


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** The DLC features Cathodes/Cathys, which act like Blitzers but are smaller and come in [[ZergRush large numbers]] to swarm your Trench.


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* TheTurretMaster: Half of the gameplay is laying down turrets to help you defend your objectives


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* WalkingTank: The [[HumongousMecha Trenches]] carry this aesthetic.
** Some missions feature a literal Walking [[{{BFG}} Artillery Gun]] you have to protect.


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* WeCanRuleTogether: Vlad asks [[BigGood Woodruff]] to join him and spread "the word of the Broadcast." Woodruff tells Vlad [[ShutUpHannibal where to stick it]]
12th Apr '16 9:13:18 PM Dallenson
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** Trench weapons also have this treatment, from White (regular), to Green (uncommon, is stronger and/or has a basic ability), to Blue (rare, is even stronger and/or has even better abilities), to Purple (very rare, but is also very powerful and/or has top-grade abilities). Red weapons are also available in the ''Rise of the Martian Bear'' campaign, which are even stronger.

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** * ColorCodedItemTiers: Trench weapons also have this treatment, from White (regular), to Green (uncommon, is stronger and/or has a basic ability), to Blue (rare, is even stronger and/or has even better abilities), to Purple (very rare, but is also very powerful and/or has top-grade abilities). Red weapons are also available in the ''Rise of the Martian Bear'' campaign, which are even stronger.
28th Jan '16 9:14:45 PM Dallenson
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* TauntButton: While on the ship, the fire buttons (LT/RT for Xbox, L2/R2 for PS3) instead let your marine "salute". Depending on what kind of hat you're wearing, it can range from an actual military salute to various silly gestures.

to:

* TauntButton: While on the ship, the fire buttons (LT/RT for Xbox, L2/R2 for PS3) instead let your marine "salute". Depending on what kind of hat you're wearing, it can range from an actual military salute to various silly gestures.gestures, up to and including the hand gesture for [[{{VideoGame/Psychonauts}} Bobby Zilch's dance should you be wearing a specific helmet]].
31st May '15 10:31:51 AM mlsmithca
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The game was originally published by Microsoft and released in 2011 for UsefulNotes/{{Xbox 360}}, then in 2012 for UsefulNotes/MicrosoftWindows, bundled with Games for Windows Live in the latter case. On May 28, 2015, Double Fine got the IP rights the PC version of the game was switched from Games for Windows Live to Steamworks for matchmaking, squashing several {{Game Breaking Bug}}s in the process. [[AndTheFandomRejoiced The fandom, predictably, rejoiced.]]

to:

The game was originally published by Microsoft and released in 2011 for UsefulNotes/{{Xbox 360}}, then in 2012 for UsefulNotes/MicrosoftWindows, bundled with Games for Windows Live in the latter case. On May 28, 2015, Double Fine got the IP rights the PC version of the game was switched from Games for Windows Live to Steamworks for matchmaking, squashing several {{Game Breaking Bug}}s in the process. [[AndTheFandomRejoiced The fandom, predictably, rejoiced.]]
31st May '15 9:42:09 AM Kollega
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Added DiffLines:


The game was originally published by Microsoft and released in 2011 for UsefulNotes/{{Xbox 360}}, then in 2012 for UsefulNotes/MicrosoftWindows, bundled with Games for Windows Live in the latter case. On May 28, 2015, Double Fine got the IP rights the PC version of the game was switched from Games for Windows Live to Steamworks for matchmaking, squashing several {{Game Breaking Bug}}s in the process. [[AndTheFandomRejoiced The fandom, predictably, rejoiced.]]


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* FunnyForeigner: Josef Kowalski, a [[UsefulNotes/PolesWithPoleaxes Polish trench marine]], is sometimes played like that, complaining about his equipment and taunting Monovisions in a cheesy accent. Ditto for Claude Stanley, except his accent is that of a [[IAmVeryBritish stereotypical Brit]].
--> '''Kowalski''': "[[MadeInCountryX Polish gun]] would be ready by now!"
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