History VideoGame / Inside

29th Sep '17 12:24:52 PM N8han11
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* MomentofHeartwarming: Despite being controlled drones, it's kind of sweet how the bodies huddle around the Boy, catch him when he falls or give him a helpful boost, at least in a game where every other living thing is trying to capture or kill you.
29th Sep '17 9:50:46 AM straydogsweets
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Added DiffLines:

* MomentofHeartwarming: Despite being controlled drones, it's kind of sweet how the bodies huddle around the Boy, catch him when he falls or give him a helpful boost, at least in a game where every other living thing is trying to capture or kill you.
23rd Sep '17 3:02:40 PM TargetmasterJoe
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''Inside'' (stylized ''INSIDE'') is a PuzzlePlatformer by Playdead, developers of ''VideoGame/{{Limbo}}''. Although its name wasn't revealed until E3 2014, the game has been in development since 2010. It runs on the UsefulNotes/{{Unity}} engine. The game was released on June 29, 2016.

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''Inside'' (stylized ''INSIDE'') is a PuzzlePlatformer by Playdead, developers of ''VideoGame/{{Limbo}}''. Although its name wasn't revealed until E3 2014, the game has been in development since 2010. It runs on the UsefulNotes/{{Unity}} engine. The game was released on June 29, 2016.
2016 for UsefulNotes/XboxOne, July 7, 2016 for Microsoft Windows, and August 23, 2016 for UsefulNotes/PlayStation4. It will also come to UsefulNotes/NintendoSwitch.



* AmbiguousSituation: A whole lot worse to figure out this time too- unlike ''Limbo'', which was almost entirely symbolic, it appears that ''INSIDE'' does hold some answers to its most confusing questions. [[spoiler: It's widely accepted that the bonus ending basically tells the player that the boy is a remote body, but this creates a lot more questions- if he is a remote body, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? [[MetaFiction Is it you]]?]]

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* AmbiguousSituation: A whole lot worse to figure out this time too- unlike ''Limbo'', which was almost entirely symbolic, it appears that ''INSIDE'' does hold some answers to its most confusing questions. [[spoiler: It's [[spoiler:It's widely accepted that the bonus ending basically tells the player that the boy is a remote body, but this creates a lot more questions- if he is a remote body, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? [[MetaFiction Is it you]]?]]



* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]].

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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This [[spoiler:This gets even worse when he gains his SuperNotDrowningSkills]].SuperNotDrowningSkills]].
* BarbieDollAnatomy: The underwater StringyHairedGhostGirl doesn't seem to have genitalia.[[spoiler:..and apparently neither does your character.]]



* BodyHorror: The remote bodies you see later in the game are not in good shape, some are missing a few or all their limbs, and a few more can be seen without heads. [[spoiler: That's not even getting into the total abomination you see later.]]
* ChekhovsBoomerang: The puzzle in the city where you [[NestedOwnership control a body that controls a body]]. [[spoiler: It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]

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* BodyHorror: The remote bodies you see later in the game are not in good shape, some are missing a few or all their limbs, and a few more can be seen without heads. [[spoiler: That's [[spoiler:That's not even getting into the total abomination you see later.]]
* ChekhovsBoomerang: The puzzle in the city where you [[NestedOwnership control a body that controls a body]]. [[spoiler: It [[spoiler:It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]



* CrateExpectations: Just like ''Limbo'', if you see a crate, don't even bother skipping over it because it's part of a puzzle.

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* CrateExpectations: Just like ''Limbo'', if you see a crate, don't even bother skipping over it it, because it's part of a puzzle.



* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]

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* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And [[spoiler:And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]



** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]

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** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You [[spoiler:You don't find out what's in the tank until you go inside it yourself.]]



* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler: The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler: The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you.

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* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler: The [[spoiler:The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler: The [[spoiler:The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh Oh, and you have ''no'' time to hesitate, if something is chasing you you, chances are you will make it to the obstacle to stop them just before they grab you.



** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room.

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** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room.room in this game.



* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler: all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].

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* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler: all [[spoiler:all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].



* TooDumbToLive: [[spoiler: After becoming the Blob monster you swim over to the looking glass and begin to break it. For some reason one of the onlookers thinks he can prevent your escape by pushing on the glass. It doesn't end well for him.]]

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* TooDumbToLive: [[spoiler: After [[spoiler:After becoming the Blob monster monster, you swim over to the looking glass and begin to break it. For some reason reason, one of the onlookers thinks he can prevent your escape by pushing on the glass. It doesn't end well for him.]]



* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

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* TwistEnding: More like a wild ''wild veer off the road. road'' ending. You will NOT '''NOT''' see it coming. [[spoiler: Suffice [[spoiler:Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but he gets absorbed into it, and through it it, goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
15th Sep '17 4:48:16 AM snosno
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* AlienGeometries: At times this game feels like it was designed by an algorithm programmed with the works of Creator/MCEscher.
9th Sep '17 10:26:20 PM Arima
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* {{Foreshadowing}}: Early in the game, you'll go to a barn where several chicks will instinctively flock to you like orphans desperately looking for a new mother. [[spoiler:Later, you gain the ability to lead groups of humans into following you and helping you traverse obstacles.]]
19th Jul '17 5:10:44 AM Scabbard
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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]]

to:

* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]]SuperNotDrowningSkills]].
11th Jun '17 12:17:00 AM chizz
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** SuperDrowningSkills: But before that happens, your character can't hold their breath for 10 seconds without drowning.
14th May '17 7:22:06 PM TargetmasterJoe
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* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going, [[DestinationDefenestration sending him through his window and to his doom]]. But you if you stop charging when he's got his back against the window and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint]] and get out of your way, allowing you to spare him.]]

to:

* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going, [[DestinationDefenestration sending him through his window and to his doom]]. But you if you stop charging when he's got his back against the window and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint]] and get out of your way, allowing you to spare him.]]
9th May '17 2:16:55 AM porus_shield
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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills, as he dives down to depths that could easily crush an adult, let alone a child.]]

to:

* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills, as he dives down to depths that could easily crush an adult, let alone a child.]]SuperNotDrowningSkills]]
30th Apr '17 7:14:26 AM KillerClowns
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* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going and crush him. But you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him.]]

to:

* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going going, [[DestinationDefenestration sending him through his window and crush him. to his doom]]. But you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint hint]] and get out of your way, allowing you to spare him.]]
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