History VideoGame / Inside

22nd Aug '16 2:27:51 AM ThePocket
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* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you.

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* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all- all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you. you.
* SoftWater: Any time you have to fall a long distance, there will turn out to be a convenient body of water below. It's at least realistic enough to show you ending up quite deep in it before regaining control.
22nd Aug '16 2:00:09 AM ThePocket
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* ChekhovsGun: In the early farm sequence, baby chicks automatically flock to the boy, even if he launches them into a grain mill. [[spoiler: He later gets an upgrade so it works on ''humans,'' who will obey him without the helmet.]]

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* ChekhovsGun: In the early farm sequence, baby chicks automatically flock If some interactive object is simple enough to the boy, even if he launches them into a grain mill. [[spoiler: He later gets feel like pointless busywork (for example, flipping an upgrade so it works on ''humans,'' who will obey him without the helmet.]]obvious switch before you can proceed), it's either because you haven't figured out why it's really there yet or it's teaching you something you need to remember later.



* DeliberatelyMonochrome: Like its predecessor, the game utilizes a very limited color pallette.

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* DeliberatelyMonochrome: Like its predecessor, the game utilizes a very limited color pallette.palette.
16th Aug '16 9:36:03 AM kataangluvr
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Added DiffLines:

* WouldHurtAChild: The Adults have no problem with sending attack dogs or firing guns at a young boy.
6th Aug '16 1:33:25 AM Amethyst
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Added DiffLines:

* HoistByHisOwnPetard: If the man sitting alone in the big office near the end IS indeed the [[spoiler: Director/CEO of the Lab conducting horrific human experiments and/or generating a race of humanoid slaves, then seeing him splattered by the Blob Monster (his possible own creation), gives one a strangely satisfying feeling.]]
27th Jul '16 2:09:35 PM DuskNoble
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** There's also a lot of ambiguity on whether or not you were ever "outside" to begin with. Certain things like spotlights that seem a tad too convenient, the insistence of a lot of your human stalkers to at least try and take you alive, the omnipresence if certain things [[spoiler: like the Orbs required for the secret ending]], and the sheer EldritchLocation level use of geometry and space would all seem to point to the entire game taking place in some sort of massive facility. [[spoiler: One thing that further cements this is during your rampage as the Blob, you fall into a small diorama that is an exact scale replica of the place you find yourself in after "escaping" the facility, making the whole rampage sequence seem like a huge experiment.]]

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** There's also a lot of ambiguity on whether or not you were ever "outside" to begin with. Certain things like spotlights that seem a tad too convenient, the insistence of a lot of your human stalkers to at least try and take you alive, the omnipresence if of certain things [[spoiler: like the Orbs required for the secret ending]], and the sheer EldritchLocation level use of geometry and space would all seem to point to the entire game taking place in some sort of massive facility. [[spoiler: One thing that further cements this is during your rampage as the Blob, you fall into a small diorama that is an exact scale replica of the place you find yourself in after "escaping" the facility, making the whole rampage sequence seem like a huge experiment.]]



* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in it's application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]

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* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in it's its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]



* NothingIsScarier: As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]

to:

* NothingIsScarier: As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]



* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not, be based on the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.

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* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not, not be based on the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.



** Several points in the game, right from the beginning until the end, [[spoiler:hints that the MindControl might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them, to putting them into mindcontrol, with the blob near the end, supposedly being the one keeping them controlled. It's not.]]

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** Several points in the game, right from the beginning until the end, [[spoiler:hints [[spoiler:hint that the MindControl might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them, to putting them into mindcontrol, mind control, with the blob near the end, end supposedly being the one keeping them controlled. It's not.]]



* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main characters goal was to disable the giant blob, by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

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* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main characters character's goal was to disable the giant blob, blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
27th Jul '16 12:30:45 PM appealus
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* MysteriousPast: We never find out where the boy came from, or why he's out in the woods. [[spoiler:Both endings hint that he's trying to prevent whatever thing is keeping people mindcontrolled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mindcontrol shutting off.]]

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* MysteriousPast: We never find out where the boy came from, or why he's out in the woods. [[spoiler:Both endings hint that he's trying to prevent whatever thing is keeping people mindcontrolled, mind controlled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mindcontrol mind control shutting off.]]



* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main characters goal was to disable the giant blob, by pulling off mind-control helments plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

to:

* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main characters goal was to disable the giant blob, by pulling off mind-control helments helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
24th Jul '16 5:30:42 PM portaljumper339
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Added DiffLines:

** There's also a lot of ambiguity on whether or not you were ever "outside" to begin with. Certain things like spotlights that seem a tad too convenient, the insistence of a lot of your human stalkers to at least try and take you alive, the omnipresence if certain things [[spoiler: like the Orbs required for the secret ending]], and the sheer EldritchLocation level use of geometry and space would all seem to point to the entire game taking place in some sort of massive facility. [[spoiler: One thing that further cements this is during your rampage as the Blob, you fall into a small diorama that is an exact scale replica of the place you find yourself in after "escaping" the facility, making the whole rampage sequence seem like a huge experiment.]]
24th Jul '16 12:48:34 PM BronsonRay
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* EverythingTryingToKillYou: To the point where you're nervous around a flock of chicks. Luckily they're harmless. [[spoiler: You still have to blow the poor buggers through a grain vac though.]]

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* EverythingTryingToKillYou: To the point where you're nervous around a flock of chicks. Luckily they're harmless. [[spoiler: You still have to blow the poor buggers through a grain vac though.]]to solve a puzzle, however. They do, at least, mostly survive going through that.]]
* TheFaceless: Every human character in the game is portrayed without a face. This contributes to both the minimalistic art-style, and the deeper meaning of the loss of individuality amongst all people who are subject to the {{Dystopia}}'s experiments.
22nd Jul '16 11:33:49 AM finlandsberet
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* MusclesAreMeaningless: For a scrawny looking kid, the protagonist manages to go through a course of obstacles non-stop even the most athletic of people would be hard press to finish even half of.

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* MusclesAreMeaningless: For a scrawny looking kid, the protagonist manages to go through a course of obstacles non-stop even the most athletic of people would be hard press hard-pressed to finish even half of.
20th Jul '16 10:03:59 PM BenOfHouston
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* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not, be based on mermaids. The violent "drown you to death"-kind.

to:

* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not, be based on mermaids.the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Inside