History VideoGame / Inside

8th Jan '17 12:28:51 PM thatother1dude
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* ChekhovsBoomerang: The puzzle in the city where you control a body that controls a body. [[spoiler: It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]

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* ChekhovsBoomerang: The puzzle in the city where you [[NestedOwnership control a body that controls a body.body]]. [[spoiler: It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]



* NothingIsScarier: As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]
** There's also the enormous room containing something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist. You never find out what's causing this.

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* NothingIsScarier: NestedOwnership: Mind-controlled bodies can be used to control other bodies by putting them in another helmet.
* NothingIsScarier:
**
As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]
** There's also the an enormous room containing something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist. You never find out what's causing this.
30th Dec '16 10:27:03 AM epoxy
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* CreepyCornfield: There's one on the farm.
30th Dec '16 9:02:32 AM ZuTheSkunk
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** SuperDrowningSkills: But before that happens, your character can't go 10 seconds without oxygen without drowning.
21st Dec '16 4:48:05 PM Leliel
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* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

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* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility.facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
20th Dec '16 6:53:39 AM Masem
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* AllThereInTheManual: [[http://schedule.gdconf.com/session/huddle-up-making-the-spoiler-of-inside Playdead calls]] the [[spoiler:mass of bodies at the end as the "Huddle"]].
10th Oct '16 2:32:06 AM Sinister_Sandwich
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** There's also the enormous room containing [[spoiler:something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist.]] You never find out what's causing this.

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** There's also the enormous room containing [[spoiler:something something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist.]] mist. You never find out what's causing this.
10th Oct '16 2:27:31 AM Sinister_Sandwich
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** There's also the enormous room containing [[spoiler:something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist.]] You never find out what's causing this.
22nd Aug '16 2:27:51 AM ThePocket
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* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you.

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* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all- all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you. you.
* SoftWater: Any time you have to fall a long distance, there will turn out to be a convenient body of water below. It's at least realistic enough to show you ending up quite deep in it before regaining control.
22nd Aug '16 2:00:09 AM ThePocket
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* ChekhovsGun: In the early farm sequence, baby chicks automatically flock to the boy, even if he launches them into a grain mill. [[spoiler: He later gets an upgrade so it works on ''humans,'' who will obey him without the helmet.]]

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* ChekhovsGun: In the early farm sequence, baby chicks automatically flock If some interactive object is simple enough to the boy, even if he launches them into a grain mill. [[spoiler: He later gets feel like pointless busywork (for example, flipping an upgrade so it works on ''humans,'' who will obey him without the helmet.]]obvious switch before you can proceed), it's either because you haven't figured out why it's really there yet or it's teaching you something you need to remember later.



* DeliberatelyMonochrome: Like its predecessor, the game utilizes a very limited color pallette.

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* DeliberatelyMonochrome: Like its predecessor, the game utilizes a very limited color pallette.palette.
16th Aug '16 9:36:03 AM kataangluvr
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* WouldHurtAChild: The Adults have no problem with sending attack dogs or firing guns at a young boy.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Inside