History VideoGame / Inside

2nd Jun '18 4:53:55 AM petrandreev13
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* TheOner: The whole game is played in one uninterrupted take from the player's view, just like Film/RussianArk.

to:

* TheOner: The whole game is played in one uninterrupted take from the player's view, just like Film/RussianArk.style of this, although it can be interrupted.
5th Jan '18 10:47:00 AM _____________
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** You're very likely to cause the death of [[spoiler:who may be the director of the lab during your rampage. After tackling him out a window, you then land on top of him]], where he explodes into red paste, and you spend the rest of the game with a large red smear on you.

to:

** You're very likely to cause the death of the person [[spoiler:who may be the director of the lab during your rampage. After tackling him out a window, you then land on top of him]], where he explodes causing him to explode into red paste, paste and you spend the rest of the game with getting a large red smear on you.you.
27th Dec '17 10:14:36 AM TheGreatConversation
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* EscapedFromTheLab: Your character appears to be doing this. [[spoiler: Your character does it again in the final section.]]

to:

* EscapedFromTheLab: Your character appears to be doing the inverse of this. [[spoiler: Your character does it again in [[spoiler:Played straight once you join with the final section.Blob.]]



* TheFaceless: Every human character in the game is portrayed without a face. This contributes to both the minimalistic art-style, and the deeper meaning of the loss of individuality amongst all people who are subject to the {{Dystopia}}'s experiments.

to:

* TheFaceless: Every human character in the game is portrayed without a face. This contributes to both the minimalistic art-style, minimalist art style and the deeper meaning of the loss of individuality amongst all people who are those subject to the {{Dystopia}}'s experiments.



** [[spoiler:The 'secret' ending: you enter the vault in the cornfield and discover a room with a mind control "hat" in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and [[TomatoInTheMirror you enter the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.]]
* HoistByHisOwnPetard: If the man sitting alone in the big office near the end IS indeed the [[spoiler: Director/CEO of the Lab conducting horrific human experiments and/or generating a race of humanoid slaves, then seeing him splattered by the Blob Monster (his possible own creation), gives one a strangely satisfying feeling.]]
* HumanoidAbomination: The...things you see in glass cubicles near the end of the game.

to:

** [[spoiler:The 'secret' ending: you enter the vault in the cornfield and discover a room with a mind control "hat" helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and [[TomatoInTheMirror you enter assume the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.]]
* HoistByHisOwnPetard: If the man sitting alone in the big office near the end IS is indeed the [[spoiler: Director/CEO director/CEO of the Lab lab conducting horrific human experiments and/or generating a race of humanoid slaves, then seeing him splattered by the Blob Monster (his possible own creation), gives one a strangely satisfying feeling.]]
* HopeSpot: [[spoiler:You climb up a chain out of a flooded area, heading for a catwalk bathed in the first rays of ''sunlight'' you've seen all game . . . and then the chain slips, and you fall back down into the water, where the StringyHairedGhostGirl seizes you to give you the "upgrade" that will eventually lead you to the Blob. You won't see the sun again until the very end, and then you have been subsumed by a mass of flesh.]]
* HumanoidAbomination: The...things ''things'' you see in glass cubicles near the end of the game.



* KillTheCutie: Your character isn't quite as cute as your character in ''Limbo'', but he's still gonna die.
* LightIsNotGood: At several points in the game the objective is to avoid light sources, whether it's the flashlights of your pursuers or the spotlights cast by some sort of automated security system.

to:

* KillTheCutie: Your character isn't quite as cute as your character the avatar in ''Limbo'', but he's still gonna die.
* LightIsNotGood: At several points in the game the objective is to avoid light sources, whether it's they're the flashlights of your pursuers or the spotlights cast by some sort of automated security system.



** You're very likely to cause the death of [[spoiler:what may be the Director of the Lab during your rampage. After tackling him out a window, you then land on top of him]], where he explodes into red paste and you spend the rest of the game with a large red smear on you.

to:

** You're very likely to cause the death of [[spoiler:what [[spoiler:who may be the Director director of the Lab lab during your rampage. After tackling him out a window, you then land on top of him]], where he explodes into red paste paste, and you spend the rest of the game with a large red smear on you.



* MindControl: The game seems to take place in some sort of world where MindControl technology is being tested on humans. The humans are seemingly dead bodies that you can use as [[RemoteBody remote bodies]]. [[spoiler:Both endings reveal that the MindControl might be more extensive than the helmets you find controlling the worker bodies.]]
* MultipleEndings: There is a second ending for those who locate and destroy all the disco-ball-like "collectibles" in the game, [[GuideDangIt find a very well-hidden secret location, and enter the right combination on a door]].

to:

* MindControl: The game seems to take place in a world where some sort of world where MindControl Mind Control technology is being tested on humans. The humans are seemingly dead bodies that you can use as [[RemoteBody remote bodies]]. [[spoiler:Both endings reveal that the MindControl might be more extensive than the helmets you find controlling the worker bodies.]]
* MultipleEndings: There is a second ending for those who locate and destroy all the disco-ball-like disco ball-like "collectibles" in the game, [[GuideDangIt find a very well-hidden secret location, and enter the right combination on a door]].



* MysteriousPast: We never find out where the boy came from, or why he's out in the woods. [[spoiler:Both endings hint that he's trying to prevent whatever thing is keeping people mind controlled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mind control shutting off.]]

to:

* MysteriousPast: We never find out where the boy came from, from or why he's out in the woods. [[spoiler:Both endings hint imply that he's trying to prevent dismantle whatever thing is keeping people mind controlled, mind-controlled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mind control shutting off.]]



** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler:You don't find out what's in the tank until you go inside it yourself.]]

to:

** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler:You don't find out what's in the tank until you go inside it yourself.]]



* PeopleFarms: While most of the controlled humans appear to be regular people who've been converted en masse into PeoplePuppets, [[spoiler:you later see that the organization behind the project seems to be experimenting with bodies grown from scratch, apparently incubating in huge pools of water. These bodies -- unlike the ones you've been using previously -- are obviously deformed and misshapen, but obey you just the same.]] There are also [[spoiler: the capsule-like objects in the forest at the start. Since the masked men seem to "harvest" people and transport them via trucks to the city as well as the boy starting from there, it might be an actual People Farm.]]

to:

* PeopleFarms: While most of the controlled humans appear to be regular people who've been converted en masse into PeoplePuppets, [[spoiler:you later see that the organization behind the project seems to be experimenting with bodies grown from scratch, apparently incubating in huge pools of water. These bodies -- unlike bodies--unlike the ones you've been using previously -- are previously--are obviously deformed and misshapen, but obey you just the same.]] There are also [[spoiler: the [[spoiler:the capsule-like objects in the forest at the start. Since the masked men seem to "harvest" people and transport them via trucks to the city as well as the boy starting from there, it might be an actual People Farm.]]



* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler:The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler:The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh, and you have ''no'' time to hesitate, if something is chasing you, chances are you will make it to the obstacle to stop them just before they grab you.

to:

* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. necks. [[spoiler:The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood wood, and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler:The entire normal ending sequence features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in all--in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh, and you have ''no'' time to hesitate, hesitate; if something is chasing you, chances are you will make it to the obstacle to stop them just before they grab you.



* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not be based on the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.

to:

* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not be based on the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.death" kind.



* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler:all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].
** Several points in the game, right from the beginning until the end, [[spoiler:hint that the MindControl might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them, to putting them into mind control, with the blob near the end supposedly being the one keeping them controlled. It's not.]]

to:

* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler:all this--[[spoiler:all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].
** Several points in the game, right from the beginning until the end, [[spoiler:hint that the MindControl might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them, them to putting them into mind control, with the blob near the end supposedly being the one keeping them controlled. It's not.]]



* TwistEnding: More like a ''wild veer off the road'' ending. You will '''NOT''' see it coming. [[spoiler:Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but he gets absorbed into it, and through it, goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

to:

* TwistEnding: More like a ''wild veer off the road'' ending. You will '''NOT''' see it coming. [[spoiler:Suffice it to say, say it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but he gets absorbed into it, and through it, goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]



* WouldHurtAChild: The Adults have no problem with sending attack dogs or firing guns at a young boy.

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* WouldHurtAChild: The Adults have no problem with sending loosing attack dogs or firing guns at a young boy.
2nd Dec '17 7:12:16 AM petrandreev13
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Added DiffLines:

* TheOner: The whole game is played in one uninterrupted take from the player's view, just like Film/RussianArk.
20th Nov '17 6:09:02 PM HotelDon
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Added DiffLines:

** During your [[spoiler:rampage as the blob monster, it's also possible to crush random office workers who get in your way if you're moving fast enough]]. But if you go slow, they'll have enough time to get out of the way.
20th Nov '17 5:57:26 PM HotelDon
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29th Sep '17 12:24:52 PM N8han11
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* MomentofHeartwarming: Despite being controlled drones, it's kind of sweet how the bodies huddle around the Boy, catch him when he falls or give him a helpful boost, at least in a game where every other living thing is trying to capture or kill you.
29th Sep '17 9:50:46 AM straydogsweets
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Added DiffLines:

* MomentofHeartwarming: Despite being controlled drones, it's kind of sweet how the bodies huddle around the Boy, catch him when he falls or give him a helpful boost, at least in a game where every other living thing is trying to capture or kill you.
23rd Sep '17 3:02:40 PM TargetmasterJoe
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''Inside'' (stylized ''INSIDE'') is a PuzzlePlatformer by Playdead, developers of ''VideoGame/{{Limbo}}''. Although its name wasn't revealed until E3 2014, the game has been in development since 2010. It runs on the UsefulNotes/{{Unity}} engine. The game was released on June 29, 2016.

to:

''Inside'' (stylized ''INSIDE'') is a PuzzlePlatformer by Playdead, developers of ''VideoGame/{{Limbo}}''. Although its name wasn't revealed until E3 2014, the game has been in development since 2010. It runs on the UsefulNotes/{{Unity}} engine. The game was released on June 29, 2016.
2016 for UsefulNotes/XboxOne, July 7, 2016 for Microsoft Windows, and August 23, 2016 for UsefulNotes/PlayStation4. It will also come to UsefulNotes/NintendoSwitch.



* AmbiguousSituation: A whole lot worse to figure out this time too- unlike ''Limbo'', which was almost entirely symbolic, it appears that ''INSIDE'' does hold some answers to its most confusing questions. [[spoiler: It's widely accepted that the bonus ending basically tells the player that the boy is a remote body, but this creates a lot more questions- if he is a remote body, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? [[MetaFiction Is it you]]?]]

to:

* AmbiguousSituation: A whole lot worse to figure out this time too- unlike ''Limbo'', which was almost entirely symbolic, it appears that ''INSIDE'' does hold some answers to its most confusing questions. [[spoiler: It's [[spoiler:It's widely accepted that the bonus ending basically tells the player that the boy is a remote body, but this creates a lot more questions- if he is a remote body, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? [[MetaFiction Is it you]]?]]



* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]].

to:

* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This [[spoiler:This gets even worse when he gains his SuperNotDrowningSkills]].SuperNotDrowningSkills]].
* BarbieDollAnatomy: The underwater StringyHairedGhostGirl doesn't seem to have genitalia.[[spoiler:..and apparently neither does your character.]]



* BodyHorror: The remote bodies you see later in the game are not in good shape, some are missing a few or all their limbs, and a few more can be seen without heads. [[spoiler: That's not even getting into the total abomination you see later.]]
* ChekhovsBoomerang: The puzzle in the city where you [[NestedOwnership control a body that controls a body]]. [[spoiler: It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]

to:

* BodyHorror: The remote bodies you see later in the game are not in good shape, some are missing a few or all their limbs, and a few more can be seen without heads. [[spoiler: That's [[spoiler:That's not even getting into the total abomination you see later.]]
* ChekhovsBoomerang: The puzzle in the city where you [[NestedOwnership control a body that controls a body]]. [[spoiler: It [[spoiler:It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]



* CrateExpectations: Just like ''Limbo'', if you see a crate, don't even bother skipping over it because it's part of a puzzle.

to:

* CrateExpectations: Just like ''Limbo'', if you see a crate, don't even bother skipping over it it, because it's part of a puzzle.



* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]

to:

* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And [[spoiler:And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]



** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]

to:

** As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You [[spoiler:You don't find out what's in the tank until you go inside it yourself.]]



* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler: The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler: The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you.

to:

* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler: The [[spoiler:The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler: The [[spoiler:The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh Oh, and you have ''no'' time to hesitate, if something is chasing you you, chances are you will make it to the obstacle to stop them just before they grab you.



** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room.

to:

** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room.room in this game.



* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler: all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].

to:

* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler: all [[spoiler:all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].



* TooDumbToLive: [[spoiler: After becoming the Blob monster you swim over to the looking glass and begin to break it. For some reason one of the onlookers thinks he can prevent your escape by pushing on the glass. It doesn't end well for him.]]

to:

* TooDumbToLive: [[spoiler: After [[spoiler:After becoming the Blob monster monster, you swim over to the looking glass and begin to break it. For some reason reason, one of the onlookers thinks he can prevent your escape by pushing on the glass. It doesn't end well for him.]]



* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]

to:

* TwistEnding: More like a wild ''wild veer off the road. road'' ending. You will NOT '''NOT''' see it coming. [[spoiler: Suffice [[spoiler:Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but he gets absorbed into it, and through it it, goes on a rampage, destroying the facility-and a man who looks suspiciously like a CorruptCorporateExecutive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
15th Sep '17 4:48:16 AM snosno
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* AlienGeometries: At times this game feels like it was designed by an algorithm programmed with the works of Creator/MCEscher.
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