History VideoGame / Inside

19th Jul '17 5:10:44 AM Scabbard
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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]]

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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills]]SuperNotDrowningSkills]].
11th Jun '17 12:17:00 AM chizz
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** SuperDrowningSkills: But before that happens, your character can't hold their breath for 10 seconds without drowning.
14th May '17 7:22:06 PM TargetmasterJoe
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* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going, [[DestinationDefenestration sending him through his window and to his doom]]. But you if you stop charging when he's got his back against the window and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint]] and get out of your way, allowing you to spare him.]]

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* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going, [[DestinationDefenestration sending him through his window and to his doom]]. But you if you stop charging when he's got his back against the window and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint]] and get out of your way, allowing you to spare him.]]
9th May '17 2:16:55 AM porus_shield
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* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills, as he dives down to depths that could easily crush an adult, let alone a child.]]

to:

* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills, as he dives down to depths that could easily crush an adult, let alone a child.]]SuperNotDrowningSkills]]
30th Apr '17 7:14:26 AM KillerClowns
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* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going and crush him. But you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him.]]

to:

* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, he's standing in your way, and the obvious route is to just keep going going, [[DestinationDefenestration sending him through his window and crush him. to his doom]]. But you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually [[WhyIsntItAttacking take the hint hint]] and get out of your way, allowing you to spare him.]]
30th Apr '17 7:04:24 AM KillerClowns
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* TurnTheOtherCheek: [[spoiler:When, as the blob, you reach the man who might be the CorruptCorporateExecutive responsible for ''everything'' you've suffered, you can [[{{Revenge}} crush him]]... but you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him.]]

to:

* TurnTheOtherCheek: Near the very end of the game, you're given an opportunity for {{revenge}}... but if you're careful, you don't ''have'' to take it. [[spoiler:When, as the blob, you reach the man who [[AmbiguousSituation might be be]] the CorruptCorporateExecutive responsible for ''everything'' you've suffered, you can [[{{Revenge}} he's standing in your way, and the obvious route is to just keep going and crush him]]... but him. But you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him.]]
30th Apr '17 6:52:14 AM KillerClowns
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Added DiffLines:

* TurnTheOtherCheek: [[spoiler:When, as the blob, you reach the man who might be the CorruptCorporateExecutive responsible for ''everything'' you've suffered, you can [[{{Revenge}} crush him]]... but you if you stop charging when he's got his back against the window you need to go through and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him.]]
24th Apr '17 12:15:37 PM Golondrina
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* AlienGeometries: At times this game feels like it was designed by an algorithm programmed with the works of MCEscher.

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* AlienGeometries: At times this game feels like it was designed by an algorithm programmed with the works of MCEscher.Creator/MCEscher.
7th Apr '17 2:04:23 AM spydre
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Added DiffLines:

* DoesThisRemindYouOfAnything: The StringyHairedGhostGirl's attacks are... very physical, and she is apparently naked.
6th Apr '17 10:31:16 PM babedrienne
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* DoesThisRemindYouOfAnything: The StringyHairedGhostGirl's attacks are... very physical, and she is apparently naked.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Inside