[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/inside2016.png]]
''Inside'' (stylized ''INSIDE'') is a PuzzlePlatformer by Playdead, developers of VideoGame/{{Limbo}}. Although its name wasn't revealed until E3 2014, the game has been in development since 2010. It runs on the UsefulNotes/{{Unity}} engine. The game was released on June 29, 2016.

You play as a young boy in a dangerous and hostile world, but rather than the supernatural horror of ''Limbo'', this one is one of mechanical and [[HumansAreBastards technological advancement gained through human experimentation and cruelty]]. The boy finds himself traversing this almost ruined world, drawn to the center of a dark project. Much of the story is left open to interpretation this time as well.

Trailers and gameplay can be seen [[https://www.youtube.com/watch?v=op4G1--kb-g here]] and [[https://www.youtube.com/watch?v=5k17aVeY2rI here.]]

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!!This game provides examples of:

* AbsurdlySpaciousSewer: Given the depths you are required to dive, you could be forgiven for assuming the facility you're swimming around was built into the Mariana Trench.
* AlienGeometries: At times this game feels like it was designed by an algorithm programmed with the works of MCEscher.
* AmbiguousEnding: After a long, terrifying and painful journey attempting to escape to safety, you ultimately end up [[spoiler:as a fleshy husk motionless on a beach just outside the facility. It's unclear whether you survived, or whether it was the correct way to deal with the MindControl.]]
* AmbiguousSituation: A whole lot worse to figure out this time too- unlike ''Limbo'', which was almost entirely symbolic, it appears that ''INSIDE'' does hold some answers to its most confusing questions. [[spoiler: It's widely accepted that the bonus ending basically tells the player that the boy is a remote body, but this creates a lot more questions- if he is a remote body, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? [[MetaFiction Is it you]]?]]
** There's also a lot of ambiguity on whether or not you were ever "outside" to begin with. Certain things like spotlights that seem a tad too convenient, the insistence of a lot of your human stalkers to at least try and take you alive, the omnipresence of certain things [[spoiler: like the Orbs required for the secret ending]], and the sheer EldritchLocation level use of geometry and space would all seem to point to the entire game taking place in some sort of massive facility. [[spoiler: One thing that further cements this is during your rampage as the Blob, you fall into a small diorama that is an exact scale replica of the place you find yourself in after "escaping" the facility, making the whole rampage sequence seem like a huge experiment.]]
* AngryGuardDog: If you see or hear a dog, prepare to ''run like hell''. They are fast, fierce, persistent, and they want you dead.
* ArtisticLicenseBiology: The player character is required at times to swim surprisingly deep underwater, at depths that would normally cause some amount of discomfort such as ear-popping or tightness in the chest, but the only indication that anything is amiss is when he starts to drown. [[spoiler: This gets even worse when he gains his SuperNotDrowningSkills, as he dives down to depths that could easily crush an adult, let alone a child.]]
* BewareOfViciousDog: Angry dogs are among the obstacles you must run away from. If you see or hear one, ''run the hell away'', because they are fast, persistent, and want you dead. And since the player character is a defenseless little boy, you have no choice but to run away and avoid them.
* BittersweetEnding: A common interpretation of the secret ending is that [[spoiler:the boy finally disabled the thing causing potential MindControl, but in the process, disabled himself.]]
* BodyOfBodies: [[spoiler:You merge with one at the end and essentially transform into a rampaging {{kaiju}}.]]
* BodyHorror: The remote bodies you see later in the game are not in good shape, some are missing a few or all their limbs, and a few more can be seen without heads. [[spoiler: That's not even getting into the total abomination you see later.]]
* ChekhovsBoomerang: The puzzle in the city where you control a body that controls a body. [[spoiler: It gets used again later, making you think that that was it. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.]]
* ChekhovsGun: If some interactive object is simple enough to feel like pointless busywork (for example, flipping an obvious switch before you can proceed), it's either because you haven't figured out why it's really there yet or it's teaching you something you need to remember later.
* CrateExpectations: Just like ''Limbo'', if you see a crate, don't even bother skipping over it because it's part of a puzzle.
* DeliberatelyMonochrome: Like its predecessor, the game utilizes a very limited color palette.
* {{Determinator}}: Jesus, your character just ''won't give up.''
* DoesThisRemindYouOfAnything: The StringyHairedGhostGirl's attacks are... very physical, and she is apparently naked.
* DownTheDrain: Unlike your character in ''Limbo'', your character can swim, and many of the puzzle sections involve going surprisingly deep underwater, including in a submarine, through a maze of flooded rooms.
* {{Dystopia}}: The whole game takes place inside a massive city/series of factories and mines/townships/office buildings/whatever that appears to be building on layers of the older, decimated city. People are enslaved en masse, and used as either fodder for MindControl experiments for weird, otherworldly technology or slave labor using helmets that command them telepathically. Parts of the city have no clear purpose and are unnecessarily huge, and seem to go on forever. People in white masks appear to be in control of herding the captured slaves, and these notably include children. At the end of the game, you enter what appears to be the newest part of the city, and get in on the conspiracy mentioned above. [[spoiler: You highjack a massive fusion of several people together into something that looks straight out of Franchise/SilentHill before going on a rampage. Whatever the ball of flesh was made for is never completely explained, but considering the plugs you pull off of it look identical to mind control helmets, it's possible it was controlling all the "active" slaves you saw towards the beginning of the game.]]
* ElaborateUndergroundBase: Virtually the entire game is about traveling deeper and deeper [[MeaningfulName inside]] one. It's mind-bogglingly huge; most of it serves no clear purpose (like the "wave room" mentioned below, which appears to be ''[[UnnecessarilyLargeInterior several miles long]]''), and a lot of it has been abandoned and/or flooded.
* EldritchLocation: The lab, or office building, or whatever it is that you are running/jumping/swimming through ''makes no logical sense''. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory. [[spoiler: And then, after descending what feels like thousands of feet underground, when The Blob you become a part of breaks through the final wall, where do you end up? ''Outside. Tumbling '''down''' a mountain no less.'' There is some evidence that your final location may still be, well, inside the base- particularly a diorama glimpsed during your final rampage that matches your final position.]]
* EleventhHourSuperpower: The game fakes you out twice by suddenly introducing what seems to be an endgame power, but it's actually only [[RuleOfThree the third one]] that you end the game with:
** Firstly, you hang from another mind control helmet, except this one [[spoiler:snaps off, letting you lead around a crew of bodies to lift you higher and move heavy objects]]. However, you lose this suddenly when [[spoiler:the helmet is blown off]].
** In the underwater facilities, [[spoiler: the boy is dragged underwater and drowned by TheOphelia. As he goes down, he is latched to a cable that "upgrades" him so he can stay underwater indefinitely, and can control humans without the helmet.]] You keep this for the rest of the game.
** The game's final sequence [[spoiler:is as (the controller of) a lumbering mass of flesh that's strong enough to barge through walls and can't be killed by anything in-game.]]
* EscapedFromTheLab: Your character appears to be doing this. [[spoiler: Your character does it again in the final section.]]
* EternalEngine: One level appears to take place in a factory. At one point your character confronts some form of generator rhythmically emitting shock waves powerful enough to ''blow you off the screen''.
* EvenEvilHasLovedOnes: Assuming the people we see are evil, quite a few of them are seen with, presumably, their children.
* EverythingTryingToKillYou: To the point where you're nervous around a flock of chicks. Luckily they're harmless. [[spoiler: You still have to blow the poor buggers through a grain vac to solve a puzzle, however. They do, at least, mostly survive going through that.]]
* TheFaceless: Every human character in the game is portrayed without a face. This contributes to both the minimalistic art-style, and the deeper meaning of the loss of individuality amongst all people who are subject to the {{Dystopia}}'s experiments.
* FriendlyEnemy: The StringyHairedGhostGirl tries to kill you most of the time, but in your last encounter she [[spoiler:gives you SuperNotDrowningSkills.]]
* FullBoarAction: One early confrontation is with a very, ''very'' irritable pig. It's big, it's ugly, and it ''shrieks''.
* FullFrontalAssault: Many of the remote bodies you find later in the game are stripped naked, and this serves to highlight just how inhuman they are. The StringyHairedGhostGirl found in the underwater sections is also apparently naked, and she is still quite the threat. [[spoiler:Upon reaching the Normal Playthrough endgame the player character is stripped naked and then gawked at by onlookers, [[{{Revenge}} then he gets to enact a little vengeance.]]]]
* GainaxEnding: Following in ''Limbo'' tradition, ''both'' endings are very confusing:
** [[spoiler:The 'normal' ending: the massive blob of flesh you've become breaks out of the facility and tumbles all the way down a mountain slope, coming to rest in a shaft of light on a beach. Cue credits.]]
** [[spoiler:The 'secret' ending: you enter the vault in the cornfield and discover a room with a mind control "hat" in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and [[TomatoInTheMirror you enter the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.]]
* HoistByHisOwnPetard: If the man sitting alone in the big office near the end IS indeed the [[spoiler: Director/CEO of the Lab conducting horrific human experiments and/or generating a race of humanoid slaves, then seeing him splattered by the Blob Monster (his possible own creation), gives one a strangely satisfying feeling.]]
* ImprobableAimingSkills: There are segments where the bad guys are in the background and you have to avoid their line of sight. Those guys will shoot you in one or two shots from a pretty good distance and sometimes from a moving truck.
* KillTheCutie: Your character isn't quite as cute as your character in ''Limbo'', but he's still gonna die.
* LightIsNotGood: At several points in the game the objective is to avoid light sources, whether it's the flashlights of your pursuers or the spotlights cast by some sort of automated security system.
* LostInTheMaize: While on the run, the player walks through an ominous cornfield where their view is almost entirely obscured. There are small things running around your feet, [[CatScare but they just turn out to be chicks]]. [[spoiler:The secret ending requires finding a bunker hidden under the cornfield.]]
* LudicrousGibs:
** Gruesome deaths may be borderline non-existent in the first half (the worst being attack dogs ripping your throat out), but the {{Cruel And Unusual Death}}s in the latter half often have the player character blown into chunks of flesh, blood, and entrails.
** You're very likely to cause the death of [[spoiler:what may be the Director of the Lab during your rampage. After tackling him out a window, you then land on top of him]], where he explodes into red paste and you spend the rest of the game with a large red smear on you.
* MalevolentMaskedMen: The people in the beginning are all wearing masks.
* MickeyMousing: Music pulses to match the march of Brainwashed humans. It becomes a gameplay element, in which the boy must pretend to be one of them, marching and jumping with them on cue.
* MindControl: The game seems to take place in some sort of world where MindControl technology is being tested on humans. The humans are seemingly dead bodies that you can use as [[RemoteBody remote bodies]]. [[spoiler:Both endings reveal that the MindControl might be more extensive than the helmets you find controlling the worker bodies.]]
* MultipleEndings: There is a second ending for those who locate and destroy all the disco-ball-like "collectibles" in the game, [[GuideDangIt find a very well-hidden secret location, and enter the right combination on a door]].
* MusclesAreMeaningless: For a scrawny looking kid, the protagonist manages to go through a course of obstacles non-stop even the most athletic of people would be hard-pressed to finish even half of.
* MysteriousPast: We never find out where the boy came from, or why he's out in the woods. [[spoiler:Both endings hint that he's trying to prevent whatever thing is keeping people mind controlled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mind control shutting off.]]
* NothingIsScarier: As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, [[BehindTheBlack you don't see what they're looking at]]. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and is willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something ''awful''. [[spoiler: You don't find out what's in the tank until you go inside it yourself.]]
** There's also the enormous room containing something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist. You never find out what's causing this.
* OlympicSwimmer: Your character may not have SuperNotDrowningSkills ([[spoiler:not at first, at least]]), but he's got superb swimming skills for a kid. This is in contrast to your character in ''Limbo'', who had SuperDrowningSkills.
* PeopleFarms: While most of the controlled humans appear to be regular people who've been converted en masse into PeoplePuppets, [[spoiler:you later see that the organization behind the project seems to be experimenting with bodies grown from scratch, apparently incubating in huge pools of water. These bodies -- unlike the ones you've been using previously -- are obviously deformed and misshapen, but obey you just the same.]] There are also [[spoiler: the capsule-like objects in the forest at the start. Since the masked men seem to "harvest" people and transport them via trucks to the city as well as the boy starting from there, it might be an actual People Farm.]]
* PressurePlate: A game mechanic carried over from ''Limbo''.
* PretendToBeBrainwashed: An entire puzzle section depends on you successfully blending in with the controlled humans as they proceed through an inspection line.
* RasputinianDeath: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with a clearly broken neck. [[spoiler: The BodyOfBodies BlobMonster you get consumed by and control in the last portion of the game can barrel through cement, wood and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.]]
* RoaringRampageOfRevenge: [[spoiler: The entire normal ending features you tearing up the facility you were just sneaking through.]]
* RunOrDie: Unlike ''Limbo'', where the boy you were controlling occasionally fought back using his wits, the boy of ''INSIDE'' cannot fight back at all -- in a bit of RealityEnsues, all it takes is one adult to catch him, and it's all over. Oh and you have ''no'' time to hesitate, if something is chasing you chances are you will make it to the obstacle to stop them just before they grab you.
* SoftWater: Any time you have to fall a long distance, there will turn out to be a convenient body of water below. It's at least realistic enough to show you ending up quite deep in it before regaining control.
* SpiritualSuccessor: To {{Videogame/Limbo}}. It's ''possibly'' more than that, though, given certain shared elements in both games.
** Both feature burrowing white worm parasites that control minds, in this game infesting pigs and forcing one to be hostile to you. Humans parasitized by the worms of ''Limbo'' have a lurching gait not unlike the limping march of remote bodies.
** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room.
** The bizarre "ceiling water" segments in ''Inside'' evoke the antigravity technology in ''Limbo.''
* StringyHairedGhostGirl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not be based on the myth of the Lorelei or Sirens. The violent "drown you to death"-kind.
* SuperNotDrowningSkills: Your character gains these after [[spoiler:getting something pumped into him by a StringyHairedGhostGirl]].
* TestedOnHumans: The above-mentioned MindControl technology. The whole game also appears to be this- [[spoiler: all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science]].
** Several points in the game, right from the beginning until the end, [[spoiler:hint that the MindControl might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them, to putting them into mind control, with the blob near the end supposedly being the one keeping them controlled. It's not.]]
* TooDumbToLive: [[spoiler: After becoming the Blob monster you swim over to the looking glass and begin to break it. For some reason one of the onlookers thinks he can prevent your escape by by pushing on the glass, it...it doesn't go well for him.]]
* TwistEnding: More like a wild veer off the road. You will NOT see it coming. [[spoiler: Suffice to say, it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but gets absorbed into it, and through it goes on a rampage, destroying the facility. The game also shifts from a tonally bleak cinematic platformer into a [[BlackHumor comedic]], almost Creator/BennyHill -esque rampage.]]
* VoodooZombie: The undead automatons appear to be technological versions of this.
* TheVoiceless: Everyone, though they do grunt.
* WhamShot: Upon entering the office building and maneuvering your way into the tank that all of the office workers and others are looking into, you find what they're all staring at: [[spoiler:a gigantic BodyOfBodies, floating in a tank of water]].
* WouldHurtAChild: The Adults have no problem with sending attack dogs or firing guns at a young boy.
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