History VideoGame / Ikaruga

11th Jun '17 3:47:02 PM nombretomado
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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014.

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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via XboxLiveArcade.UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014.
14th Apr '17 5:49:49 AM LucaEarlgrey
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* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform: Unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.
6th Apr '17 9:11:22 AM Malady
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* OneWordTitle
12th Mar '17 9:37:25 PM 4444jdm
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* LighterAndSofter: Compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].

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* LighterAndSofter: Compared Reconstructed, compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].
22nd Feb '17 2:55:44 PM Xtifr
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'''''Ikaruga''''' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

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'''''Ikaruga''''' ''Ikaruga'' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.
9th Feb '17 12:27:18 AM LucaEarlgrey
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9th Feb '17 12:27:07 AM LucaEarlgrey
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* ScoringPoints: The game uses ''RSG''[='=]s chaining system, but with a few twists to make it more beginner friendly: After every three enemies you are allowed to change enemy color, and the chain bonus maxes out sooner at 25,600 points for your 9th chain and above, meaning screwing up once won't completely wreck your score. Additionally, since scoring is not tied to your ship's firepower, it is possible to complete the game in a reasonable timeframe without any regard to scoring.
24th Jan '17 12:54:34 AM LucaEarlgrey
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->''"[[TheDeterminator I will not die until I achieve something.]]\\
[[BulletHell Even though the]] [[NintendoHard ideal is high,]] [[StiffUpperLip I never give in.]]\\
[[HaveANiceDeath Therefore, I never die with regrets.]]"''

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->''"[[TheDeterminator I ->''"I will not die until I achieve something.]]\\
[[BulletHell
\\
Even though the]] [[NintendoHard the ideal is high,]] [[StiffUpperLip high, I never give in.]]\\
[[HaveANiceDeath
\\
Therefore, I never die with regrets.]]"''"''
11th Dec '16 12:33:33 PM spaceace72
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** ''I will not die until I achieve something''
22nd Nov '16 6:34:42 PM 4444jdm
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** SpiritualAntithesis: Simultaneously. Silvergun featured a large assort of weapons and power-ups, Ikaruga has none. Silvergun ''requires'' learning how to score in order to keep weapons powered up, but Ikaruga can be reliably completed without learning how to score and in fact recognizes {{Pacifist Run}}s. Silvergun has a bright, colorful environment and anime-esque cutscenes, Ikaruga's confined mostly to red/blacks and white/blues and uses much more realistic character designs. Silvergun's story starts comical but swiftly becomes an impossible struggle against an omnipotent godlike entity [[spoiler: which ends with everyone's death and the cycle beginning anew]], Ikaruga's story starts with the sole survivor of a failed resistance movement charging off to face an unstoppable army's entire force ''alone'' [[spoiler: and ''winning'', even managing to destroy the entity from ''Silvergun'' in a DyingMomentOfAwesome.]]

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** SpiritualAntithesis: Simultaneously. Silvergun featured a large assort of weapons and power-ups, Ikaruga only has none.fewer simple weapons. Silvergun ''requires'' learning how to score in order to keep weapons powered up, but Ikaruga can be reliably completed without learning how to score and in fact recognizes {{Pacifist Run}}s. Silvergun has a bright, colorful environment and anime-esque cutscenes, Ikaruga's confined mostly to red/blacks and white/blues and uses much more realistic character designs. Silvergun's story starts comical but swiftly becomes an impossible struggle against an omnipotent godlike entity [[spoiler: which ends with everyone's death and the cycle beginning anew]], Ikaruga's story starts with the sole survivor of a failed resistance movement charging off to face an unstoppable army's entire force ''alone'' [[spoiler: and ''winning'', even managing to destroy the entity from ''Silvergun'' in a DyingMomentOfAwesome.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ikaruga