History VideoGame / Ikaruga

15th Aug '17 7:02:04 PM Steam
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** Inverted with the [[spoiler: [[PostFinalBoss Stone-Like]], which is destroyed by the last volleys from your ships after your own self-destruct.]]
15th Aug '17 6:58:58 PM Steam
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* BittersweetEnding: Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[spoiler:[[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].



* PyrrhicVictory: Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[spoiler:[[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].
6th Aug '17 7:06:36 AM 4444jdm
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* DarkerAndEdgier: Treasure somehow took the incredible bleakness of ''VideoGame/RadiantSilvergun'' and make it darker, in particular with the nearly monochrome watercolor artwork and dysfunctional heroes.

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* DarkerAndEdgier: Treasure somehow took the incredible bleakness of ''VideoGame/RadiantSilvergun'' and make it darker, in particular with the nearly monochrome watercolor artwork and dysfunctional heroes. However, this game comes up as a {{Reconstruction}} of the LighterAndSofter trope (see below).



* LighterAndSofter: Reconstructed, compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].

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* LighterAndSofter: Reconstructed, {{Reconstruct|ion}}ed, compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].
11th Jun '17 3:47:02 PM nombretomado
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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014.

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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via XboxLiveArcade.UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014.
14th Apr '17 5:49:49 AM LucaEarlgrey
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* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform: Unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.
6th Apr '17 9:11:22 AM Malady
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* OneWordTitle
12th Mar '17 9:37:25 PM 4444jdm
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* LighterAndSofter: Compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].

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* LighterAndSofter: Compared Reconstructed, compared to ''Radiant Silvergun''. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]].]] The game is also [[SequelDifficultyDrop easier]].
22nd Feb '17 2:55:44 PM Xtifr
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'''''Ikaruga''''' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

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'''''Ikaruga''''' ''Ikaruga'' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.
9th Feb '17 12:27:18 AM LucaEarlgrey
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9th Feb '17 12:27:07 AM LucaEarlgrey
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* ScoringPoints: The game uses ''RSG''[='=]s chaining system, but with a few twists to make it more beginner friendly: After every three enemies you are allowed to change enemy color, and the chain bonus maxes out sooner at 25,600 points for your 9th chain and above, meaning screwing up once won't completely wreck your score. Additionally, since scoring is not tied to your ship's firepower, it is possible to complete the game in a reasonable timeframe without any regard to scoring.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ikaruga