History VideoGame / HyperdimensionNeptunia

5th Feb '16 9:16:45 AM valar55
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Apparently, the faults of the game were seen by the developers, as, three years later, a remake by the name of ''VideoGame/HyperdimensionNeptuniaReBirth1'' was released for the PSVita, and later for the PC.
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Apparently, the faults of the game were seen by the developers, as, as three years later, a remake by the name of ''VideoGame/HyperdimensionNeptuniaReBirth1'' was released for the PSVita, and later for the PC.
26th Aug '15 4:40:33 AM Ominae
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The original was localized by NISAmerica.
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The original was localized by NISAmerica. [[Creator/NipponIchi NISAmerica]].
21st Jun '15 6:27:25 PM Prfnoff
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Namespace
* LimitBreak: Neptune's "Neptune Break" as well as Nisa's "[[ZettaiHeroProject ZHP Legend!!]]"
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* LimitBreak: Neptune's "Neptune Break" as well as Nisa's "[[ZettaiHeroProject "[[VideoGame/ZettaiHeroProject ZHP Legend!!]]"
13th Mar '15 7:04:58 PM nombretomado
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The first game in the Videogame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the 7th generation consoles in a humorous take on the ConsoleWars.
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The first game in the Videogame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the 7th generation consoles in a humorous take on the ConsoleWars. UsefulNotes/ConsoleWars.
3rd Feb '15 12:15:44 PM burnpsy
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Fixing this. But let's keep the remake's tropes to the remake's page, please.
* HopelessBossFight: The first boss fight with White Heart, Black Heart, and Green Heart cannot be beaten for two reasons. Not only are you fighting 3 very high level opponents who blast you each once with their best specials, but Purple Heart is controlled by the AI in this fight, guaranteeing you lose. In the PC version the developers elected to skip this in favor of a [[CutsceneBoss cutscene]] showing Neptune holding her own for a while before getting overwhelmed.
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* HopelessBossFight: The first boss fight with White Heart, Black Heart, and Green Heart cannot be beaten for two reasons. Not only are you fighting 3 very high level opponents who blast you each once with their best specials, but Purple Heart is controlled by the AI in this fight, guaranteeing you lose. In the PC version remake the developers elected to skip this in favor of a [[CutsceneBoss cutscene]] showing Neptune holding her own for a while before getting overwhelmed.
3rd Feb '15 11:17:00 AM immortalfrieza
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Added DiffLines:
* HopelessBossFight: The first boss fight with White Heart, Black Heart, and Green Heart cannot be beaten for two reasons. Not only are you fighting 3 very high level opponents who blast you each once with their best specials, but Purple Heart is controlled by the AI in this fight, guaranteeing you lose. In the PC version the developers elected to skip this in favor of a [[CutsceneBoss cutscene]] showing Neptune holding her own for a while before getting overwhelmed.
22nd Jan '15 1:35:29 AM Akriloth2160
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Updated in past tense to avoid Examples Are Not Recent, since the PC version is VERY close to its release.
Apparently, the faults of the game were seen by the developers, as, three years later, a remake by the name of ''VideoGame/HyperdimensionNeptuniaReBirth1'' was released for the PSVita.
to:
Apparently, the faults of the game were seen by the developers, as, three years later, a remake by the name of ''VideoGame/HyperdimensionNeptuniaReBirth1'' was released for the PSVita. PSVita, and later for the PC.
30th Oct '14 6:56:45 AM burnpsy
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* ShoutOut [[ShoutOut/{{Neptunia}} This series has its own page.]]
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* ShoutOut ShoutOut: [[ShoutOut/{{Neptunia}} This series has its own page.]]
30th Oct '14 6:56:35 AM burnpsy
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Added DiffLines:
* ShoutOut [[ShoutOut/{{Neptunia}} This series has its own page.]]
4th Oct '14 10:36:51 AM aria8
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Added DiffLines:
* MarathonLevel: The "99 Knights" quest, which tasks you to take down 99 Turquoise Cadets. Assuming you get ''very'' lucky and get 3 Cadets every encounter, that's still 33 battles. And given that the battles only start after a fixed amount of walking around the map, walking around can easily take up a signifigant amount of time alone.
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