History VideoGame / HydroThunder

3rd Oct '17 10:32:18 PM Wuz
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A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the UsefulNotes/XboxLiveArcade. ''Hurricane'' was developed by Creator/VectorUnit, a new dev team formed by two people who worked on the "''VideoGame/TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.

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A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the UsefulNotes/XboxLiveArcade. ''Hurricane'' was developed by Creator/VectorUnit, a new dev team formed by two people who worked on the "''VideoGame/TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''.''VideoGame/BloodWake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.
3rd Oct '17 10:30:10 PM Wuz
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A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the UsefulNotes/XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, a new dev team formed by two people who worked on the "''VideoGame/TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.

to:

A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the UsefulNotes/XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, Creator/VectorUnit, a new dev team formed by two people who worked on the "''VideoGame/TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.
11th Jun '17 3:46:29 PM nombretomado
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** About a year or so after ''[=H2Overdrive=]'' hit arcades, Microsoft announced that they leased the ''Hydro Thunder'' IP from Warner Bros. Interactive Entertainment (who purchased the Midway back catalog following Midway's 2009 bankruptcy) and made a true sequel for XboxLiveArcade. Everybody, [[http://kotaku.com/5502892/hydro-thunder-returns-with-all+new-xbox-live-arcade-sequel say]] [[http://kotaku.com/5503102/hydro-thunder-hurricane-impressions-bouncy hello]] to ''VideoGame/HydroThunderHurricane''!

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** About a year or so after ''[=H2Overdrive=]'' hit arcades, Microsoft announced that they leased the ''Hydro Thunder'' IP from Warner Bros. Interactive Entertainment (who purchased the Midway back catalog following Midway's 2009 bankruptcy) and made a true sequel for XboxLiveArcade.UsefulNotes/XboxLiveArcade. Everybody, [[http://kotaku.com/5502892/hydro-thunder-returns-with-all+new-xbox-live-arcade-sequel say]] [[http://kotaku.com/5503102/hydro-thunder-hurricane-impressions-bouncy hello]] to ''VideoGame/HydroThunderHurricane''!
16th May '17 5:55:10 PM nombretomado
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A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, a new dev team formed by two people who worked on the "''TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.

to:

A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the XboxLiveArcade. UsefulNotes/XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, a new dev team formed by two people who worked on the "''TwistedMetal'' "''VideoGame/TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.
14th Jan '17 2:14:56 PM Xtifr
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* SpiritualSuccessor: [[http://arcadeheroes.com/2009/06/13/a-long-detailed-look-at-h2overdrive-on-1up-com/ H20verdrive]], from [[EugeneJarvis Raw Thrills]] and developed by [[http://www.specular.com Specular Interactive]], a new dev studio composed of the members of the orignal ''Hydro Thunder'' devteam.

to:

* SpiritualSuccessor: [[http://arcadeheroes.com/2009/06/13/a-long-detailed-look-at-h2overdrive-on-1up-com/ H20verdrive]], from [[EugeneJarvis [[Creator/EugeneJarvis Raw Thrills]] and developed by [[http://www.specular.com Specular Interactive]], a new dev studio composed of the members of the orignal ''Hydro Thunder'' devteam.
14th Jan '17 2:13:56 PM Xtifr
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A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, a new dev team formed by two people who worked on the "''TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.

to:

A direct sequel called ''VideoGame/HydroThunderHurricane'' was released in July 2010 for the XboxLiveArcade. ''Hurricane'' was developed by Vector Unit, a new dev team formed by two people who worked on the "''TwistedMetal'' [[RecycledInSpace in the water]]" game ''Blood Wake''. Meanwhile, the arcades got a SpiritualSuccessor called ''[[VideoGame/H2Overdrive H2Overdrive]]'' courtesy of [[EugeneJarvis [[Creator/EugeneJarvis Raw Thrills]] and Specular Interactive, which just happens to largely be the original ''Hydro Thunder'' development team.
16th Dec '16 3:15:34 PM Morgenthaler
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** Don't forget the boost modes on all the boats. A hydro that boosts by firing up a ''jet engine'' is totally BadAss!

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** Don't forget the boost modes on all the boats. A hydro that boosts by firing up a ''jet engine'' is totally BadAss!badass!
4th Feb '16 3:11:28 AM GrammarNavi
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''Hydro Thunder'' is an ArcadeGame from Creator/MidwayGames that was created in 1999. It's a simple arcade racing game in which you pilot a selection of high-speed racing boats in some 9 (plus 4 bonus) locations, often in a place that isn't suitable for such boats to be racing at, and in some cases, the government of where ever you'd be racing at would chase you down for a bit, and you'll be bound to crash into many a passerby, [[RuleOfCool as well as to perform some insane stunts over buildings, rock formations, and who knows what else]]. The game was controlled by a steering wheel and a cool boat throttle with a boost button to increase the speed.

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''Hydro Thunder'' is an ArcadeGame UsefulNotes/ArcadeGame from Creator/MidwayGames that was created in 1999. It's a simple arcade racing game in which you pilot a selection of high-speed racing boats in some 9 (plus 4 bonus) locations, often in a place that isn't suitable for such boats to be racing at, and in some cases, the government of where ever you'd be racing at would chase you down for a bit, and you'll be bound to crash into many a passerby, [[RuleOfCool as well as to perform some insane stunts over buildings, rock formations, and who knows what else]]. The game was controlled by a steering wheel and a cool boat throttle with a boost button to increase the speed.
28th Nov '15 10:34:43 PM nombretomado
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It has both the standard arcade port and set of console ports for the {{Nintendo 64}}, PlayStation, SegaDreamcast, and in the ''Midway Arcade Treasures 3'' CompilationRerelease, in which the consoles were probably far better a chance to get to race on the bonus tracks, since [[TheComputerIsACheatingBastard most races are challenging to complete]]. One of the few games to actually not suffer from PortingDisaster in console format, although the boat throttle obviously didn't make the translation.

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It has both the standard arcade port and set of console ports for the {{Nintendo UsefulNotes/{{Nintendo 64}}, PlayStation, SegaDreamcast, UsefulNotes/PlayStation, UsefulNotes/SegaDreamcast, and in the ''Midway Arcade Treasures 3'' CompilationRerelease, in which the consoles were probably far better a chance to get to race on the bonus tracks, since [[TheComputerIsACheatingBastard most races are challenging to complete]]. One of the few games to actually not suffer from PortingDisaster in console format, although the boat throttle obviously didn't make the translation.
7th Jul '15 2:15:26 AM Sammettik
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* OhCrap[=/=]ThisIsGoingToSuck: If you manage to hit the helicopter in Lake Powell, you'll sometimes hear "This is gonna hurt..." right before a speeding hulk of metal slams into the chopper.



* ThisIsGoingToSuck: If you manage to hit the helicopter in Lake Powell, you'll sometimes hear "This is gonna hurt..." right before a speeding hulk of metal slams into the chopper. A similar line is sometimes played during a particularly long drop.



--> "WHOA WHOA WHOA, SLOW IT DOWN THERE, YOU FREAKIN' NUTSHELL! HEY, WE'RE TRYING TO SAVE PEOPLE HERE, FOR CRYING OUT LOUD!"

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--> "WHOA WHOA WHOA, SLOW IT DOWN THERE, YOU FREAKIN' NUTSHELL! NUTJOB! HEY, WE'RE TRYING TO SAVE PEOPLE HERE, FOR CRYING OUT LOUD!"
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HydroThunder