History VideoGame / HostileWatersAntaeusRising

14th Aug '16 6:12:56 PM TheRoguePenguin
Is there an issue? Send a Message

Added DiffLines:

* CrapsaccharineWorld: The utopian world has all-reaching StateSec observing and even commanding all known dissenters through plants, all the mentioned place names are sterile and only infer geographic locations, not old nation states. It has been only 20 years since the last war to end all wars, yet the numbers of still-capable military personnel have been ensured by unknown means to be countable with two hands. On the plus side, there's no disease or poverty and people are functionally immortal.


Added DiffLines:

* HellIsThatNoise: The hellish chitter-whirr-animal noise the Species units and buildings constantly emit. On the other hand it makes them very easy to detect, even if they aren't appearing on your radar.
1st Jun '15 7:59:08 PM poi99
Is there an issue? Send a Message


->"''Twenty years ago this was the scene of the last war on Earth. This Pacific island is where the future was built. Where the old guard, the fossilized establishment was brought down. Twenty years have been spent building a new Earth. A world of plenty, and peace. But the old guard never went away. The remaining monsters of the 20th century, the [[PresidentEvil death-lovers]], the [[CorruptCorporateExecutive power brokers]], the old men who lived on theft and hate, have formed a [[OmniscientCouncilOfVagueness Cabal]], with the intent to break the world apart. With new machinery, unimagined by the outside world, they have incorporated the island into a newly grown chicane of similar islands, the Earth literally forced by machines to throw islands up into an artificial design. The Cabal control their operations from the shielded island in the center of the chicane. Operations for war against a world that's given war up. It's up to the new society of two thousand and thirty two to relearn war. To revive the last of the Adaptive Cruisers. Give it the ability to lend battle vehicles autonomous controls by bonding their systems with the chip-contained minds of dead soldiers; and to send them all into the chicane to fight their way through to Island Zero... and the nightmare, waiting there to be set loose upon the planet. These are [[TitleDrop Hostile Waters]]...''"
-->--'''Narrator ([[HeyItsThatVoice Tom Baker]])'''

to:

->"''Twenty years ago this was the scene of the last war on Earth. This Pacific island is where the future was built. Where the old guard, the fossilized establishment was brought down. Twenty years have been spent building a new Earth. A world of plenty, and peace. But the old guard never went away. The remaining monsters of the 20th century, the [[PresidentEvil death-lovers]], death-lovers, the [[CorruptCorporateExecutive power brokers]], brokers, the old men who lived on theft and hate, have formed a [[OmniscientCouncilOfVagueness Cabal]], Cabal, with the intent to break the world apart. With new machinery, unimagined by the outside world, they have incorporated the island into a newly grown chicane of similar islands, the Earth literally forced by machines to throw islands up into an artificial design. The Cabal control their operations from the shielded island in the center of the chicane. Operations for war against a world that's given war up. It's up to the new society of two thousand and thirty two to relearn war. To revive the last of the Adaptive Cruisers. Give it the ability to lend battle vehicles autonomous controls by bonding their systems with the chip-contained minds of dead soldiers; and to send them all into the chicane to fight their way through to Island Zero... and the nightmare, waiting there to be set loose upon the planet. These are [[TitleDrop Hostile Waters]]...Waters...''"
-->--'''Narrator ([[HeyItsThatVoice Tom Baker]])'''
(Tom Baker)'''
10th May '15 1:27:03 PM TheFifthHorseman
Is there an issue? Send a Message


* ArcWords / TitleDrop: Several times during cutscenes. [[spoiler:"These are hostile waters" is the final line of the game, cementing the DownerEnding]].



* TitleDrop: Several times during cutscenes. [[spoiler:"These are hostile waters" is the final line of the game, cementing the DownerEnding]].
28th Jan '15 7:47:08 PM TheRoguePenguin
Is there an issue? Send a Message


** The Behemoth Heavy Tank has double the equipment slots of any other unit and firepower to match, but is extremely expensive to outfit and you can only use it in the last three missions. In the first, by the time you've managed to secure and integrate it, you shouldn't need it. In the second, they serve as an effect scavenge/repair duo while you take out the primary targets with a Puma (which is an InstantWinCondition). Finally, the last mission is timed, has a river running between the various enemy outposts, and filled with AA, so you can't use the tanks anyway.

to:

** The Behemoth Heavy Tank has double the equipment slots of any other unit and firepower to match, but is extremely expensive to outfit and you can only use it in the last three missions. In the first, by the time you've managed to secure and integrate it, you shouldn't need it. In the second, they serve as an effect effective scavenge/repair duo while duo, but the enemy is so dug in that you can't use them for a siege, instead relying on a Puma to take out the primary targets with a Puma (which is an InstantWinCondition). Finally, the last mission is timed, has a river running between the various enemy outposts, and is filled with AA, so you can't use the tanks anyway.



* CriticalExistenceFailure
* CrosshairAware: Inexplicably used by a boss (of sorts). For no good reason, since the attack cannot be dodged without putting the environment in between, either.

to:

* CriticalExistenceFailure
CriticalExistenceFailure: Units will smoke if badly damaged, but run fine until that last hit point.
* CrosshairAware: Inexplicably used by a boss (of sorts). For There's no good reason, since the real purpose to it. The attack cannot be dodged without putting tracks perfectly and is next to impossible to dodge unless you use cover to block the environment in between, either.shot.
28th Jan '15 11:42:19 AM TheRoguePenguin
Is there an issue? Send a Message


** The Behemoth Heavy Tank has double the equipment slots of any other unit and firepower to match, but is extremely expensive to outfit and you can only use it in the last three missions. In the first, by the time you've managed to secure and integrate it, you shouldn't need it. In the second, they serve as an effect scavenge/repair duo while you take out the primary targets with a Puma (which is an InstantWinCondition). Finally, the last mission is timed, has a river running between the various enemy outposts, and filled with AA, so you can't use the tanks anyway.



* BoringButPractical:
** The Longbow missile launcher isn't as flashy or powerful as some of your other weapons, but it targets ground and air at decent range with enough of a magazine to put the hurt on almost anything.
** Hovercraft have fewer equipment slots than tanks and aren't as free-range as helicopters, but they aren't stopped by water or AA, which are the respective detriment of the previous two. The Shark hovertank is invaluable for the final mission.



* DiminishingReturnsForBalance: Multiple copies of the same enhancement (reload speed, armor, shields) provide progressively less of a boost. This is a moot point early in the game, since you can only fit one or two of each, but the high-end vehicles can load a ton of enhancements.

to:

* DiminishingReturnsForBalance: Multiple copies of the same enhancement (reload speed, armor, shields) provide progressively less of a boost. This is a moot point early in the game, since you can only fit a few on any one or two of each, vehicle, but the high-end vehicles two tank chassis can load a ton nearly twice the enhancements of enhancements.other vehicles.



** The Vulture in the final mission is the fastest and most lightly armored plane in the game, and you can't even mount any armor or shields to it.

to:

** The Vulture in the final mission is the fastest and most lightly armored plane in the game, and you can't even mount any armor or shields to it.it. This is because it can move fast enough to outrun AA shots, though Species flyers can keep pace.
27th Jan '15 10:44:35 PM TheRoguePenguin
Is there an issue? Send a Message

Added DiffLines:

* FragileSpeedster:
** The Species flight units can't take more than a couple missile hits, but are so fast and maneuverable that you usually need an entire salvo to nail the things.
** The Vulture in the final mission is the fastest and most lightly armored plane in the game, and you can't even mount any armor or shields to it.
27th Jan '15 10:18:05 PM TheRoguePenguin
Is there an issue? Send a Message


* {{Invisibility}}: The cloaking device, usually used on Pumas. It's much less effective on other units if the enemy still has radar towers, since only the Puma is invisible to radar. If their radar outposts have all been taken out, though...

to:

* {{Invisibility}}: InvisibilityCloak: The cloaking device, usually used on Pumas. It's much less effective on It renders your unit invisible to visual detection, but you can't fire (or do anything other units if the enemy still has radar towers, since than move for support units) while it's active. Since only the Puma is invisible to radar.radar, this makes it much less effective on other units. If their radar outposts have all been taken out, though...
27th Jan '15 10:14:03 PM TheRoguePenguin
Is there an issue? Send a Message


** You can ''technically'' mount a Warhammer (normally a mortar weapon) on an air vehicle, and it will attempt to use it for bombing, which looks cool and fiery and destructive... but it's wildly inaccurate and can only target things almost immediately below the vehicle, and is useless against other air units. And if you're in position to use it, you could just use a scalpel or a flamer anyway...

to:

** You can ''technically'' mount a Warhammer (normally a mortar weapon) on an air vehicle, and it will attempt to use it for bombing, which looks cool and fiery and destructive... but it's wildly inaccurate and can only target things almost immediately below the vehicle, and is useless against other air units. And if you're in position to use it, you could just use a scalpel or a flamer anyway...anyway. The exception is the final mission, where Vulture + Warhammer = Death Jet.
25th Jan '15 4:19:06 PM TheRoguePenguin
Is there an issue? Send a Message


* AlwaysChaoticEvil: The aliens are bred to wipe out human life.



* AwesomeButImpractical: The quick order system, meant to let the player give orders quicker, without leaving the cockpit. The alternative is changing back to the Battle Room... [[RealTimeWithPause which pauses the game]].

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The quick order system, meant to let the player give orders quicker, without leaving the cockpit. The alternative is changing back to the Battle Room... [[RealTimeWithPause which pauses the game]].



* [[spoiler:TheEndOrIsIt]]

to:

* [[spoiler:TheEndOrIsIt]]TheEndOrIsIt: A SequelHook with no sequel.
25th Jan '15 1:45:47 PM TheRoguePenguin
Is there an issue? Send a Message


** The Warhammer artillery launcher. It fires ArrwCam shells with a massive area of effect. Patton loves it and complains if given anything else.

to:

** The Warhammer artillery launcher. It fires ArrwCam ArrowCam shells with a massive area of effect. Patton loves it and complains if given anything else.



* BodyHorror: The Species' reproductive habits. [[http://www.youtube.com/watch?v=6K9uoZPldNI To wit]]: [[spoiler:[[TraumaticCSection cesarian by hooked tentacles]]]].

to:

* BodyHorror: The Species' reproductive habits. [[http://www.youtube.com/watch?v=6K9uoZPldNI To wit]]: [[spoiler:[[TraumaticCSection cesarian caesarian by hooked tentacles]]]].
This list shows the last 10 events of 43. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HostileWatersAntaeusRising