History VideoGame / HostileWatersAntaeusRising

28th May '17 4:28:51 PM nombretomado
Is there an issue? Send a Message


Okay, so that pretty much clarifies the premise of this particular RealTimeStrategy game written by WarrenEllis. There are, however, a few things that must be made clear:

to:

Okay, so that pretty much clarifies the premise of this particular RealTimeStrategy game written by WarrenEllis.Creator/WarrenEllis. There are, however, a few things that must be made clear:



* AuthorAppeal: Evil corporations plotting the downfall of an ultimately idealistic world? Nanotechnology used for the good of mankind? Nightmarish organic technology? You can tell this is a WarrenEllis script before you even know he wrote it.

to:

* AuthorAppeal: Evil corporations plotting the downfall of an ultimately idealistic world? Nanotechnology used for the good of mankind? Nightmarish organic technology? You can tell this is a WarrenEllis Creator/WarrenEllis script before you even know he wrote it.
22nd May '17 11:12:12 AM TheRoguePenguin
Is there an issue? Send a Message


* VideoGameFlamethrowersSuck: Averted. While it is the weapon with the shortest range in the entire game, the flamethrower is very useful. It deals high continuous damage, and it is possible to set both enemy structure and units on fire, which will slowly damage them until destroyed. The flamethrower is particularly effective when coupled with a cloaking device and used for quick surprise attacks on enemy facilities.

to:

* VideoGameFlamethrowersSuck: Averted. While it is the weapon with the shortest range in the entire game, the flamethrower is very useful. It deals high continuous damage, and it is possible to set both enemy structure and units on fire, which will slowly damage them until destroyed. The flamethrower is particularly effective when coupled with a cloaking device and used for quick surprise attacks on enemy facilities. It's also the only weapon capable of killing hives in a reasonable timeframe.
16th May '17 6:59:50 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* VideoGameFlamethrowersSuck: Averted. While it is the weapon with the shortest range in the entire game, the flamethrower is very useful. It deals high continuous damage, and it is possible to set both enemy structure and units on fire, which will slowly damage them until destroyed. The flamethrower is particularly effective when coupled with a cloaking device and used for quick surprise attacks on enemy facilities.
20th Feb '17 4:16:03 PM Zaptech
Is there an issue? Send a Message


** Unfortunately, the sequel is likely never coming...
20th Feb '17 4:09:54 PM Zaptech
Is there an issue? Send a Message


* CloningBlues: The excuse given for why you can't simply create five copies of the same guy, thus limiting your autonomous forces to whatever chips you have on hand. It's said that they attempted running multiple copies before, which just made them go berserk since the participants couldn't accept that they were no longer unique. You'd think a little psychological conditioning could take care of such a thing. Then again, given some of their psychological profiles, perhaps these are the only people they could get to willingly sign up for such a program.

to:

* CloningBlues: The excuse given for why you can't simply create five copies of the same guy, thus limiting your autonomous forces to whatever chips you have on hand. It's said that they attempted running multiple copies before, which just made them go berserk since the participants couldn't accept that they were no longer unique. You'd think a little psychological conditioning could take care of such a thing. Then again, given some of their psychological profiles, perhaps these are the only people they could get to willingly sign up for such a program.
18th Jan '17 6:43:13 PM TheRoguePenguin
Is there an issue? Send a Message


* MutuallyExclusivePowerups: You can equip a unit with both a cloaking device and a shield, but the former drains the latter as long as its active, rendering the combination somewhat pointless.

to:

* MutuallyExclusivePowerups: You can equip a unit with both a cloaking device and a shield, but the former drains the latter as long as its active, rendering the combination somewhat pointless. The mission which introduces the Behemoth exploits this, equipping the unit with both a cloak and a shield so you have to sacrifice one for the other.
17th Jan '17 5:34:09 PM TheRoguePenguin
Is there an issue? Send a Message

Added DiffLines:

* MutuallyExclusivePowerups: You can equip a unit with both a cloaking device and a shield, but the former drains the latter as long as its active, rendering the combination somewhat pointless.
5th Dec '16 10:20:47 AM timotaka
Is there an issue? Send a Message


* MeaningfulName: A soldier named Patton whose preferred vehicle is a big tank with a big gun on it. [[UsefulNotes/GeorgeSPatton You don't say!]]

to:

* MeaningfulName: A soldier named Patton whose preferred vehicle is a big tank with a big gun on it. it? [[UsefulNotes/GeorgeSPatton You don't say!]]
5th Dec '16 10:19:42 AM timotaka
Is there an issue? Send a Message

Added DiffLines:

* MeaningfulName: A soldier named Patton whose preferred vehicle is a big tank with a big gun on it. [[UsefulNotes/GeorgeSPatton You don't say!]]
7th Nov '16 8:15:29 PM TheRoguePenguin
Is there an issue? Send a Message



'''1'''. This game is the apotheosis of ''awesome''. Seriously, try it.

'''2'''. It is a hybrid of real-time-turns strategy and vehicle simulator.

'''3'''. It is very, ''very'' British.

to:

\n'''1'''. # This game is the apotheosis of ''awesome''. Seriously, try it.

'''2'''.
it.
#
It is a hybrid of real-time-turns strategy and vehicle simulator.

'''3'''.
simulator.
#
It is very, ''very'' British.



This VideoGame provides examples of:

to:

This VideoGame !!''Hostile Waters'' provides examples of:



* AdaptiveAbility: [[spoiler: The Species.]] See GoneHorriblyRight below.

to:

* AdaptiveAbility: [[spoiler: The Species.]] See GoneHorriblyRight below.Most of their forms are adapted to deal with their conflicts with you.



* AntiAir: The AA towers. They come in a fairly weak four-barrel model, a stronger two-barrel hybrid, and a much stronger alien version. The normal type is quite weak, the hybrid type can shoot down most anything in a few shots, and the alien type is so powerful that its range exceeds any weapon you can mount to your aircraft.

to:

* AntiAir: The AA towers. They come in a fairly weak four-barrel model, a stronger two-barrel hybrid, and a much stronger alien version. The normal type is quite weak, the hybrid type can shoot down most anything in a few shots, and the alien type is so powerful that its even stronger with greater range exceeds than any weapon you can mount to your aircraft.



* ArcWords / TitleDrop: Several times during cutscenes. [[spoiler:"These are hostile waters" is the final line of the game, cementing the DownerEnding]].



* ArtificialAtmosphericActions: The various Soulcatcher pilots will talk to each other and you, such as mocking each other for perceived differences in skill. Thing is, these responses are very limited, so they repeat them quite often. The responses are just vague enough to make it sound coherent no matter what pattern they end up in, though, and usually pretty fun, since most are [[JerkAss jerkasses]].
** They'll also chew each other out for getting blown up -- with increasing annoyance if one of them gets blown up multiple times.
** While the pilots' conversations are usually legible, they can sometimes come across... oddly.

to:

* ArtificialAtmosphericActions: The various Soulcatcher pilots will talk to each other and you, such as mocking each other for perceived differences in skill. They'll also chew each other out for getting blown up -- with increasing annoyance if one of them gets blown up multiple times. Thing is, these responses are very limited, so they repeat them quite often. The responses are just vague enough to make it sound coherent no matter what pattern they end up in, though, and usually pretty fun, since most are [[JerkAss jerkasses]].
** They'll also chew each other out for getting blown up -- with increasing annoyance if one of them gets blown up multiple times.
**
jerkasses]]. While the pilots' conversations are usually legible, they can sometimes come across... oddly.



* BodyHorror: The Species' reproductive habits. [[http://www.youtube.com/watch?v=6K9uoZPldNI To wit]]: [[spoiler:[[TraumaticCSection caesarian by hooked tentacles]]]].

to:

* BodyHorror: The Species' reproductive habits. [[http://www.youtube.com/watch?v=6K9uoZPldNI To wit]]: [[spoiler:[[TraumaticCSection caesarian caesarean by hooked tentacles]]]].



* CrosshairAware: Inexplicably used by a boss (of sorts). There's no real purpose to it. The attack tracks perfectly and is next to impossible to dodge unless you use cover to block the shot.

to:

* CrosshairAware: Inexplicably used by a boss (of sorts). There's no real purpose to it. The You only have one unit, and the attack tracks perfectly and is next to impossible to dodge unless you use cover to block the shot.



* DownerEnding: A pretty hard-hitting one. [[spoiler:In the final mission, after much (and I mean ''much'') effort, your ship, converted into a makeshift nuke, destroys a structure designed to launch genetically engineered alien creatures into space. ItMakesSenseInContext. Anyway, in the credits, you and your crew go down with the ship. The ship's nanotech creation engine hits the ocean floor with the alien launch platform, which promptly beings to assimilate it. As if this weren't bad enough, TheStinger shows that two of the Species' Culture Stones managed to get into space anyway. Congrats, humanity's last weapon was sacrificed for little more than spare time (which the humans won't use because they think they've won), and if those monsters decide they want to come back home, the human race is '''fucked'''.]]
** YMMV, though. The ending can be viewed as rather hopeful... [[spoiler:Yeah, there's the "bright and awful spark of creation" in the ocean abyss, but the "aliens" were running scared. Yeah, 2 culture seeds got away, but why would they return? They can live practically anywhere. That last scene simply showed that genocide had been averted]].
*** Plus very little is mentioned on what exactly happened to Cruiser 04. For all we know, all it needed to get ready for the next war could have been just a new receiver with which it reads the re-awakening signal (although one can argue that getting the device to Cruiser 04 might be a different matter altogether).

to:

* DownerEnding: A pretty hard-hitting one. [[spoiler:In the final mission, after much (and I mean ''much'') effort, your ship, converted into a makeshift nuke, destroys a structure designed to launch genetically engineered alien creatures the Species into space. ItMakesSenseInContext. Anyway, in In the credits, you and your crew go down with the ship. The ship's nanotech creation engine hits the ocean floor with the alien launch platform, which promptly beings to assimilate it. As if this weren't bad enough, TheStinger shows that two of the Species' Culture Stones managed to get into space anyway. Congrats, humanity's last weapon was sacrificed for little more than spare time (which the humans won't use because they think they've won), and if those monsters decide they want to come back home, the human race is '''fucked'''.]]
** YMMV, though. The ending can be viewed as rather hopeful... [[spoiler:Yeah,
screwed. However, there's the "bright and awful spark of creation" in the ocean abyss, but the "aliens" were running scared. Yeah, 2 culture seeds got away, but why would they return? They can live practically anywhere. That last scene simply showed that genocide had been averted]].
*** Plus very little is mentioned on what exactly happened to
a chance someone could get Cruiser 04. For all we know, all it needed to get ready for the next war 04 working again if they could have been just a new manage to repair its receiver with which it reads the re-awakening signal array (although one can argue that getting the device to Cruiser 04 might be a different matter altogether).]]



* HostileTerraforming: The [[spoiler:Species]] embark on a great "un-terraforming" project of Earth itself, starting with Greenland. Given that they are, in part, living universal constructors, it becomes of vital importance to stop them.



* InvisibilityCloak: The cloaking device, usually used on Pumas. It renders your unit invisible to visual detection, but you can't fire (or do anything other than move for support units) while it's active. Since only the Puma is invisible to radar, this makes it much less effective on other units. If their radar outposts have all been taken out, though...

to:

* InvisibilityCloak: The cloaking device, usually used on Pumas. It renders your unit invisible to visual detection, but you can't fire (or do anything other than move for support units) while it's active. It also conflicts with energy shields, causing them to drain. Since only the Puma is invisible to radar, this makes it much less effective on other units. If their radar outposts have all been taken out, though...



* {{Terraform}} / HostileTerraforming: The [[spoiler:Species]] embark on a great "un-terraforming" project of Earth itself, starting with Greenland. Given that they are, in part, living universal constructors, it becomes of vital importance to stop them.

to:

* {{Terraform}} / HostileTerraforming: The [[spoiler:Species]] embark on a great "un-terraforming" project TitleDrop: Several times during cutscenes. [[spoiler:"These are hostile waters" is the final line of Earth itself, starting with Greenland. Given that they are, in part, living universal constructors, it becomes of vital importance to stop them.the game, cementing the DownerEnding]].
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HostileWatersAntaeusRising