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** Episode 3 ramps things up, with at least one Iron Lich per level on the higher difficulty settings.

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** Episode 3 ramps things up, with at least one Iron Lich per level on the higher difficulty settings. [=E3M1=] is widely considered the most difficult level of the base game, simply because the only new weapons you'll get in that level are the Gauntlets of the Necromancer and the Dragon Claw (there's also a Hellstaff, but it's in a secret at the very end of the level), and ammo pickups are very limited. This is on top of there being ''at least'' one Iron Lich in the stage, and two on any difficulty other than easy.

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* FirstPersonShooter: All games in the series take place in this genre except ''Heretic II'', which is a ThirdPersonShooter with action-adventure elements.


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* GenreShift: All of the games in the series (the ''Hexen'' games included) are [[FirstPersonShooter First-Person Shooters]] until ''Heretic II'' comes along, which switches the perspective to [[ThirdPersonShooter third-person]] and throws in action-adventure elements.
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** D'Sparil himself even more so. He's a two phase fight with a grand total of 5,500 health. To make matters worse, once he's dismounted he makes liberal use of TeleportSpam.
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** D'Sparil, in particular, responds to being hit by the most powerful attacks, such as the powered up Hell Staff and Phoenix Rod and the Firemace, by teleporting immediately, preventing you from reliably spamming those attacks.
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** Dragon's Claw = HitScan Submachine Gun / Large-Area {{BFG}}-style weapon
** Hell Staff = Energy-projectile Submachine Gun / Area-effect-red-rain

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** Dragon's Claw = HitScan Submachine Gun Standard automatic weapon / Large-Area {{BFG}}-style weapon
** Hell Staff = Energy-projectile Submachine Gun Plasma Rifle / Area-effect-red-rain



** Fire Mace = Short-range gimmick submachine gun / Gimmick {{BFG}}

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** Fire Mace = Short-range gimmick submachine gun Nailgun (predating ''VideoGame/QuakeI'') / Gimmick Gimmicky {{BFG}}
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* WasOnceAMan: The Disciples were originally D'Sparil's human followers (hence their name), but have lost their humanity as a result of practising his dark magic.
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The gameplay differs from ''Doom'' seemingly only in setting (medieval fantasy vs. futuristic military/hell). The levels follow the same formula of "get yellow key to open door to green key which opens door to blue key which leads to exit." The original order-by-mail full game consists of three episodes of eight normal and one secret level, with two more added in a licensed retail version (''Heretic: Shadow of the Serpent Riders'') vis-a-vis The Ultimate Doom.

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The gameplay differs from ''Doom'' seemingly only in setting (medieval fantasy vs. futuristic military/hell). The levels follow the same formula of "get yellow key to open door to green key which opens door to blue key which leads to exit." The original order-by-mail full game consists of three episodes of eight normal and one secret level, with two more added in a licensed retail version (''Heretic: Shadow of the Serpent Riders'') vis-a-vis à la The Ultimate Doom.
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* YeOldeButcheredeEnglishe: The difficulty levels, with the third one, "Bringest them oneth", being the most egregious example and may actually count as an ExaggeratedTrope, as it's basically "randomly stick -est and -eth endings on a modern English phrase".

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* YeOldeButcheredeEnglishe: The difficulty levels, with the third one, "Bringest them oneth", being the most egregious example and example, which may actually count as an ExaggeratedTrope, as it's basically "randomly stick -est and -eth endings on a modern English phrase".
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* YeOldeButcheredeEnglishe: The difficulty levels, with the third one, "Bringest them oneth", being the most egregious example and may actually count as an ExaggeratedTrope, as it's basically "randomly stick -est and -eth endings on a modern English phrase".
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* {{Mondegreen}}: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.

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* {{Mondegreen}}: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[SuperMarioBros [[Franchise/SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.
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* DamageSpongeBoss: Maulotaurs are fairly easy to avoid if you have enough space to move around in. However, they have an absolutely obscene amount of health, and you can deplete much of your ammo reserves just taking down ''one'' of them if you don't use a Tome of Power.

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* DamageSpongeBoss: Maulotaurs are fairly easy to avoid if you have enough space to move around in. However, they have an absolutely obscene amount of health, and you can deplete much of your ammo reserves just taking down ''one'' of them if you don't use a Tome of Power. Worse yet, attacking them while they're charging/goring at you is pointless, as they shrug off all damage during this action, making fighting them on the highest difficulty a bit of a coin flip to whether you'll actually deal them ''any'' damage or not.

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* NotCompletelyUseless: The firemace. It's normally like a weaker version of the hellstaff (as it has a much shorter range, doesn't work on ghost creatures, and sinks if the floor of area has a water texture. If you use a [[QuadDamage Tome Of Power]], the metal orbs it shoots become ''much'' more effective, being a OneHitKO for mooks and other players. Even against bosses it does a respectable amount of damage (about the same as the phoenix rod).

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* NotCompletelyUseless: NotCompletelyUseless:
**
The firemace. It's normally like a weaker version of the hellstaff (as it has a much shorter range, doesn't work on ghost creatures, and sinks if the floor of area has a water texture. If you use a [[QuadDamage Tome Of Power]], the metal orbs it shoots become ''much'' more effective, being a OneHitKO for mooks and other players. Even against bosses it does a respectable amount of damage (about the same as the phoenix rod).rod).
** The shadowsphere is normally overlooked, as it makes dodging projectiles harder. It has a few overlooked advantages, however. Undead warrior's axe projectiles are considered 'physical' (Even the red ones) and will thus go through you harmlessly, rendering large groups of them harmless as long as they don't get close. (Their melee attack will still hit you.) The Iron Lich's ice ball attack won't strike you (Though the shards will), and their tornado attack, easily the most frustrating attack to deal with, will not track you.



* PowerupLetdown: Like the Blur sphere in ''VideoGame/{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups. One advantage it does have is that certain physical attacks (Like the undead warrior's axes) will pass right through you.

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* PowerupLetdown: Like the Blur sphere in ''VideoGame/{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups. One advantage it It's especially bad, as no monsters in Heretic use hitscan attacks, and thus all enemy attacks will go wild. It does have is that provide a few lesser known advantages, though, in having certain physical attacks (Like the undead warrior's axes) will pass projectiles go right through you.you. See NotCompletelyUseless.

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* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, "The Ice Grotto" level has [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.

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* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, "The there's the Ice Grotto" level has Grotto in episode 2: Hell's Maw, which features [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.Hell follows its own rules of physics, it seems.



** The two episodes added in ''Shadow of the Serpent Riders'' ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around. Later levels have ''at least'' two Maulotaurs and five Iron Liches, sometimes all nearby each other.



** Episode three has this to a lesser extent, with at least one Iron Lich per level on the higher difficulty settings, but that's still a lot more manageable than the new episodes.

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** Episode three has this to a lesser extent, 3 ramps things up, with at least one Iron Lich per level on the higher difficulty settings, but that's still settings.
** The two episodes added in ''Shadow of the Serpent Riders'' really crank up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not
a lot more manageable than the new episodes.of weapons or ammo to go around. Later levels have ''at least'' two Maulotaurs and five Iron Liches, sometimes all nearby each other.



* ExplodingBarrels: Takes the form of strange plant pods (or, as they're called officialy, gasbags). For even more fun, some clusters grow back.

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* ExplodingBarrels: Takes the form of strange plant pods (or, as they're called officialy, gasbags). They can also be pushed around easily. For even more fun, some clusters grow back.



* FlunkyBoss: One of the main things that distinguishes D'Sparil from Korax and Eidolon is that he constantly teleports away while summoning mooks to help him, instead of just straight up trying to tank you like the later Serpent Riders do. Korax does this to a lesser degree, where he only teleports away once and opens doors to {{Monster Closet}}s, but D'Sparil is much more annoying in this regard.

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* FlunkyBoss: One of the main things that distinguishes D'Sparil from Korax and Eidolon is that he constantly teleports away while summoning mooks to help him, instead of just straight up trying to tank you like the later Serpent Riders do. Korax does this to a lesser degree, where he only teleports away once does teleport around his arena and opens doors to {{Monster Closet}}s, but D'Sparil is much more annoying in this regard.



* HeroicMime: Corvus never says a word, at least until ''Heretic II''.

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* HeroicMime: Corvus never says a word, at least until ''Heretic II''. He does grunt a bit, and laughs menacingly when he picks up a weapon.



* HyperspaceArsenal: What's beneath that cloak? A crossbow, several staves, enchanted orbs and disks, torches, numerous tomes of power, up to sixteen hourglass-shaped bombs, and [[ArsonMurderAndJaywalking eggs]].

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* HyperspaceArsenal: What's beneath that cloak? A crossbow, several staves, enchanted orbs and disks, torches, numerous tomes of power, up to sixteen hourglass-shaped bombs, and [[ArsonMurderAndJaywalking eggs]]. While there is a BagOfHolding, it only increases your ammo capacity. You can still carry around all this stuff without it.
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* ArtifactTitle: An in-universe example in the three Serpent Riders. When you fight D'Sparil he is indeed riding around on a giant fire-breathing Chaos Serpent. The other two, much later, do not ride serpents and would not even physically be ''able'' to do so.

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* ArtifactTitle: An in-universe example in the three Serpent Riders. When you fight D'Sparil he is indeed riding around on a giant fire-breathing Chaos Serpent. The other two, much later, do not ride serpents and would not even be physically be ''able'' to do so.
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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.

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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.laugh or send some power spheres out to for help tracking D'Sparil after he teleports.
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** "No Blood" turns enemy gibs into debris, excises blood particles and decals, and removes the ability to dismember enemies. Should Corvus be gibbed, the game will immediately bring up the Load Game menu with no input from the player to cover up the gibs.

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** "No Blood" turns enemy gibs into debris, excises blood particles and decals, decals (with the former being turned into sparks of light and dust), and removes the ability to dismember enemies. Should Corvus be gibbed, the game will immediately bring up the Load Game menu with no input from the player to cover up the gibs.

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* ShockAndAwe: The Gauntlets of the Necromancer shoot Green lightning. Powered up, the lightning is red and steals life.

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* ShockAndAwe: ShockAndAwe:
**
The Gauntlets of the Necromancer from the first ''Heretic'' shoot Green green lightning. Powered up, the lightning is red and steals life.life.
** The Lightning Shield, a Defensive Spell in ''Heretic II'', surrounds Corvus in small, electrically-charged orbs that swirl in a sphere around him, zapping any enemies that come into contact with him. It's good for holding off melee-focused foes.
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* NotCompletelyUseless: The firemace. It's normally like a weaker version of the hellstaff (as it has a much shorter range, doesn't work on ghost creatures, and sinks if the floor of area has a water texture. If you use a [[QuadDamage Tome Of Power]], the metal orbs it shoots become ''much'' more effective, being a OneHitKO for mooks and other players. Even against bosses it does a respectable amount of damage (about the same as the phoenix rod).
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* PainfullySlowProjectile: The powered up giant metal orbs from the firemace move slow enough to out''walk''. This is undoubtedly for game balance reasons as getting hit by one means instant death to any {{Mook}} or other player.
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* DeliberatelyMonochrome: Similar to Doom, the ring of invulnerablity makes everything sepia toned (presumably because they thought that seemed more old fashioned than black and white.

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* DeliberatelyMonochrome: Similar to Doom, the ring of invulnerablity makes everything sepia toned (presumably because they thought that seemed more old fashioned than black and white.)
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* DeliberatelyMonochrome: Similar to Doom, the ring of invulnerablity makes everything sepia toned (presumably because they thought that seemed more old fashioned than black and white.
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* {{Expy}} Every (non powered up) weapon except the firemace has a direct Doom analog:
** The Staff is just like the punch
** The gauntlets of the necromancer are an alternate EmergencyWeapon similar to the chainsaw
** The elven wand shoots little {{Hitscan}} shots
** The ethereal crossbow is basically a non-hitscan shotgun
** The dragon claw is a rapid fire {{Hitscan}} weapon like the chaingun
** The hellstaff is exactly like the plasma rifle but shoots red instead of blue
** The phoenix rod shoots exploding orbs which work just like rockets.
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* AntiFrustrationFeatures: Unlike ''Doom'', none of the monsters in the original ''Heretic'' are capable of {{Hitscan}} attacks, meaning that none of them can snipe you from long distances for instant, unavoidable damage. That said, hitscan attacks still exist in the game; with two of the player weapons utilizing such, so they are still a hazard in deathmatches.

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* MeaningfulName: The scientific name for the common raven is ''corvus corax''. The protagonist of Heretic goes by the name of Corvus, while the BigBad of ''Hexen'' goes by Korax.

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* MeaningfulName: The scientific name for the common raven is ''corvus corax''. The protagonist of Heretic goes by the name of Corvus, while the BigBad of ''Hexen'' goes by Korax. Both are probably a reference to the company that made the games, Raven Software.
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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him).
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* SophisticatedAsHell: The manual.

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* %%* SophisticatedAsHell: The manual.
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* SigilSpam: The Serpent Riders' crossed trident emblem is everywhere in the first game - on buttons, on some of the doors, on stained glass windows, and on the robes of the Disciples of D'Sparil.
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The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding. That is, except Corvus, who won't take the near-extermination of his race lying down. He wants payback, so he sets out to find D'Sparil, the weakest Serpent Rider, and destroy him. His stronger big brothers, Korax and Eidolon, who left soon after all of them took over this world to conquer different worlds, will each eventually be faced by the heroes of those worlds in ''VideoGame/{{Hexen}}'' and ''Hexen II'', respectively.

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The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding. That is, except Corvus, who won't take the near-extermination of his race lying down. He wants payback, so he sets out to find D'Sparil, the weakest Serpent Rider, and destroy him. His D'Sparil's stronger big brothers, Korax and Eidolon, who left soon after all of them took over this world to conquer different worlds, will each eventually be faced by the heroes of those worlds in ''VideoGame/{{Hexen}}'' and ''Hexen II'', respectively.

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The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding.

Your task as Corvus is to seek out the weakest of the three Serpent Riders, D'Sparil, and destroy him. The other two Serpent Riders, Korax and Eidolon, are faced by different heroes on different worlds in the game's sequels, ''VideoGame/{{Hexen}}'' and ''Hexen II''.

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The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding.

Your task as Corvus is to seek
hiding. That is, except Corvus, who won't take the near-extermination of his race lying down. He wants payback, so he sets out the weakest of the three Serpent Riders, to find D'Sparil, the weakest Serpent Rider, and destroy him. The other two Serpent Riders, His stronger big brothers, Korax and Eidolon, are faced by who left soon after all of them took over this world to conquer different worlds, will each eventually be faced by the heroes on different of those worlds in the game's sequels, ''VideoGame/{{Hexen}}'' and ''Hexen II''.
II'', respectively.
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* DeathCourse: In the fittingly-named ''Heretic II'' level "The Gauntlet", Corvus must survive a number of dangerous obstacles. Bear traps, lava pits, crushing platforms, and the typical onslaught of enemies are all regular occurrences here, and even after he gets through all that, he's ''still'' not done; the following level, "The Trial Pit", has him do battle with the massive Trial Beast. This whole ordeal is so Corvus can gain access to the female T'Chekrik hive and meet with the High Priestess to ask for a cure to the plague.

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