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* {{Epigraph}}: The splash screen has a strangely-selected quote from TheBible admonishing one to not sin in [[NintendoHard anger]]. Also, most chapters begin with a quotation from TheBible, sans verse reference.

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* {{Epigraph}}: The splash screen has a strangely-selected quote from TheBible Literature/TheBible admonishing one to not sin in [[NintendoHard anger]]. Also, most chapters begin with a quotation from TheBible, Literature/TheBible, sans verse reference.
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* LudicrousGibs: Any level with a lot of beasts will quickly see little bits and pieces of giant floating bug splattered everywhere. Certain weapons can end up ''liquefying'' worms into a green slush with a couple chunks in it with a well-aimed swing, and pretty much anything will make a spatter out of a bee or a small sophit.
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* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute]].

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All The Myriad Ways is being renamed to Expendable Alternate Universe. Bad examples and Zero Context Examples are being removed.


* AllTheMyriadWays: [[spoiler:Seraph]] and the civilization that [[spoiler: created him]] hold views like this.
-->'''Gaiar:''' Three hundred years ago the Abyss collapsed, devouring my people!
-->'''[[spoiler:Seraph]]:''' The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation--their fate was not a consideration.


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* ExpendableAlternateUniverse: [[spoiler:Seraph]] and the civilization that [[spoiler: created him]] hold views like this.
-->'''Gaiar:''' Three hundred years ago the Abyss collapsed, devouring my people!
-->'''[[spoiler:Seraph]]:''' The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation--their fate was not a consideration.

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I don\'t think this fits at all. The machines are bult from broken machines found in the Abyss.


* BambooTechnology: The aforementioned flying machines.


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* ScavengerWorld: As mentioned in the OpeningNarration, the flying machines are repaired or modified from broken machines found in the Abyss. It's unclear if anyone [[spoiler: outside of Seraph's minions]] has the capability to build them from scratch.

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* ArtisticLicensePhysics: There's people who bemoan that the flying machines and their method of combat would be physically impossible--but it's {{Justified|Trope}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that this isn't reality as you know it.

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* AluminumChristmasTrees: "Flying machines swinging maces as weapons? That defies the laws of physics!" [[http://www.youtube.com/watch?v=XCgr0VzJrzU Noooot]] [[http://www.youtube.com/watch?v=afI58PRmTJ0 exactly.]] Albeit it's not as intense as it is in Hammerfight.
* ArtisticLicensePhysics: There's people who bemoan that the flying machines and their method of combat would be physically impossible--but it's {{Justified|Trope}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that this the world of Hammerfight isn't reality as you ''you'' know it.it, rather than complaining how unrealistic it all is.



* WillingSuspensionOfDisbelief: Be prepared to do a lot of it -- this game quite happily defies the laws of physics and possibly biology.
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** It also becomes easier to understand the plot when the chapter prologues are read as pieces of the game's prologue.

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* {{Epigraph}}: The splash screen has a strangely-selected quote from TheBible admonishing one to not sin in their [[NintendoHard anger]]. Also, most chapters begin with a quotation from TheBible, sans verse reference.

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* {{Epigraph}}: The splash screen has a strangely-selected quote from TheBible admonishing one to not sin in their [[NintendoHard anger]]. Also, most chapters begin with a quotation from TheBible, sans verse reference.



* HelloInsertNameHere: Your profile name is used off and on, but your character is just as likely to be addressed as Gaiar.



* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.
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* {{Epigraph}}: The splash screen has a strangely-selected quote from TheBible admonishing one to not sin in their [[NintendoHard anger]]. Also, most chapters begin with a quotation from TheBible, sans verse reference.

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* BlastingItOutOfTheirHands: It's very possible to whack an enemy rider so hard their weapon falls right off their machine. It's ''also'' possible to loot these weapons.



* GuideDangIt: Some missions, but the storyline branches in particular can be somewhat confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. (Granted, paying more attention to the cutscene ''might'' help, but still.) And while they occasionally hand you freebies after certain levels, they never quite tell you how to obtain additional weapons for keeps apart from spending tons of money buying them from the store (these being at random). (Hint: [[spoiler:[[BlastingItOutOfTheirHands You gotta disarm people]]]]. Good luck getting that nifty sword!)

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* GuideDangIt: Some missions, but the storyline branches in particular can be somewhat confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. (Granted, paying more attention to the cutscene ''might'' help, but still.) And while they occasionally hand you freebies While weapons are sometimes awarded after certain levels, they never quite tell you how to obtain additional weapons for keeps apart from spending tons of money buying them common varieties from the store (these being at random). (Hint: [[spoiler:[[BlastingItOutOfTheirHands You gotta disarm people]]]]. Good randomly-stocked store, it's never clearly stated that [[BlastingItOutOfTheirHands disarming foes]] is the only way to get certain weapons. (Good luck getting that nifty sword!)



* NintendoHard: Some of the bosses are ''insanely'' hard to defeat. The game offers you a level skip token if you lose the same level a certain number of times, at the cost of all your money.
** Bosses can be ''expected'' to be difficult. It's when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground--not exactly easy--as soon as the fight begins, and waves of two enemies at a time that you'll wanna throw your mouse. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]

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* NintendoHard: Some of Owing to the fact that [[MyRulesAreNotYourRules the enemy isn't playing by the same rules]], death comes very easily, especially against bosses are ''insanely'' hard to defeat. or crowded fights. The game offers you a level skip token if you lose the same level a certain number of times, at the cost of all your money.
** Bosses can be ''expected'' to be difficult. It's when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground--not exactly easy--as soon as the fight begins, and waves of two enemies at a time that you'll wanna throw your mouse. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]
money.



** Certain enemies, when incapacitated, will beg for their lives. You can opt to spare them... or strike them down for their cowardice.
** However--and it might simply be because this troper ended up with his enemies defeated in the same place each time--it appears that, even if you do not end a match in a later tournament with a death, your character will fly down and finish them off as soon as you lose control of him.

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** Certain enemies, when incapacitated, will beg for their lives. You can opt to spare them... them ... or strike them down for their cowardice.
** However--and it might simply be because this troper ended up with his enemies defeated in the same place each time--it appears that, even if you do not end a match in a later tournament with a death, your character will fly down and finish them off as soon as you lose control of him.
cowardice.
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* ArtisticLicensePhysics: There's people who bemoan that the flying machines and their method of combat would be physically impossible--but it's {{Justified}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that this isn't reality as you know it.

to:

* ArtisticLicensePhysics: There's people who bemoan that the flying machines and their method of combat would be physically impossible--but it's {{Justified}} {{Justified|Trope}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that this isn't reality as you know it.
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** Bosses can be expected to be difficult. It's when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground as soon as the fight begins, and waves of two enemies at a time. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]

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** Bosses can be expected ''expected'' to be difficult. It's when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground as ground--not exactly easy--as soon as the fight begins, and waves of two enemies at a time.time that you'll wanna throw your mouse. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]
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Guide Dang It is my biggest concern. Is it okay/applicable?

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* GuideDangIt: Some missions, but the storyline branches in particular can be somewhat confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. (Granted, paying more attention to the cutscene ''might'' help, but still.) And while they occasionally hand you freebies after certain levels, they never quite tell you how to obtain additional weapons for keeps apart from spending tons of money buying them from the store (these being at random). (Hint: [[spoiler:[[BlastingItOutOfTheirHands You gotta disarm people]]]]. Good luck getting that nifty sword!)


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** Bosses can be expected to be difficult. It's when the game pits you in a room with half health, myriad explosions, having you retrieve your weapon (a hammer, no less) from the ground as soon as the fight begins, and waves of two enemies at a time. The part that makes this hard? [[InterfaceScrew Lots and lots of smoke to make it hard to see what's going on.]]
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Added to VG Caring Potential. PLEASE tell me if this is just because of logistics for me, and that the game isn\'t programmed to make you kill each time...

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** However--and it might simply be because this troper ended up with his enemies defeated in the same place each time--it appears that, even if you do not end a match in a later tournament with a death, your character will fly down and finish them off as soon as you lose control of him.
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* ForMassiveDamage: Weapons with fire gems slotted into them will make for instant barbecue. Weapons with lightning gems slotted are almost as useful against machines.

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* ForMassiveDamage: Weapons with fire gems slotted into them them, when used against beasts, will make for instant barbecue.''instant barbecue''. Weapons with lightning gems slotted are almost as useful against machines.



* TheVirus: The Family, mentioned by [[spoiler: Seraph]]--a "heterogeneous polymorphous race" that had all but beaten the civilization that created [[spoiler: Seraph]] and other "assault complexes" like it, designed to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]

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* TheVirus: The Family, mentioned by [[spoiler: Seraph]]--a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created [[spoiler: Seraph]] and other "assault complexes" like it, designed whose purpose is to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]
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* GiantFlyer: All the beasts encountered--giant bees, giant airborne worms, the Sophits themselves. Even the smallest ones are larger than a man. The worms are often used as [[LivingShip organic airships]].

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* GiantFlyer: All of the beasts "beasts of firmament" encountered--giant bees, giant airborne worms, the Sophits themselves. Even the smallest ones are larger than a man. The worms are often used as [[LivingShip organic airships]].
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** Blue - Sapphire: Last but not least, ice gems. The rarest of the lot (on par with Emeralds) but quite effective. If they strike an enemy weapon when charged, they'll coat it in ice crystals, freezing it. Frozen weapons and armour are made more brittle, and therefore, are [[BreakableWeapons much easier to break]].

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** Blue - Sapphire: Last but not least, ice gems. The rarest of the lot (on par with Emeralds) but quite effective. If they strike an enemy weapon when charged, they'll coat it in ice crystals, freezing it. Frozen weapons and armour are made more brittle, and therefore, are [[BreakableWeapons much easier to break]].
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* GiantFlyer: All the beasts encountered--giant bees, giant airborne worms, the Sophits themselves. Even the smallest ones are larger than a man. The worms are often used as [[LivingShip organic blimps]].

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* GiantFlyer: All the beasts encountered--giant bees, giant airborne worms, the Sophits themselves. Even the smallest ones are larger than a man. The worms are often used as [[LivingShip organic blimps]].airships]].

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A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him--starting with the genocide of his people by soldiers of the Empire ...

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A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him--starting with TheEmpire declaring a war of extermination on the genocide of his people Gaiar's people, to fulfill an ancient oath by soldiers of the Empire ...
Cyrus Arguseed ...



* ForMassiveDamage: Weapons with fire gems slotted into them will make for instant barbecue. Weapons with lightning gems slotted are almost as useful against machines.



* GiantFlyer: All the beasts encountered--giant bees, giant airborne worms, the Sophits themselves. Even the smallest ones are larger than a man. The worms are often used as [[LivingShip organic blimps]].



** Purple - Amethyst: Terrifyingly effective against metallic enemies, these unleash vicious electrical shocks. If fully charged, any enemies that get too close to the gem will be shocked ''without'' releasing the main charge. Additionally, striking an enemy with a fully charged Amethyst will unleash an additional shock that amplifies the force of an attack, making it easier to smash through armour and send your foe flying.



** Purple - Amethyst: Terrifyingly effective against metallic enemies, these unleash vicious electrical shocks. If fully charged, any enemies that get too close to the gem will be shocked ''without'' releasing the main charge. Additionally, striking an enemy with a fully charged Amethyst will unleash an additional shock that amplifies the force of an attack, making it easier to smash through armour and send your foe flying.



** Also, fire gemmed weapons vs beasts.



* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of HinduMythology and [[UsefulNotes/TheMiddleEast The Middle East]].
* KarmaMeter: Glory, though it's only really a one-way meter, since you get so much positive Glory for performing feats such as disarming an enemy, landing an exceptionally powerful or skilful blow, or making a very accurate shot. Striking a disarmed foe loses you glory, as does using poison/acid on your weapon.
* [[spoiler:LastOfHisKind]]: [[spoiler:After the attack on the Gaiar Fortress, the player is taken prisoner and is essentially the last of the Gaiar left alive.]]

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* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of HinduMythology {{Hinduism}} and [[UsefulNotes/TheMiddleEast The Middle East]].
Eastern culture]].
* KarmaMeter: Glory, though it's only really a one-way meter, since you get so much positive Glory for performing feats such as disarming an enemy, landing an exceptionally powerful or skilful skillful blow, or making a very accurate shot. Striking a disarmed foe loses you glory, as does using poison/acid on your weapon.
* [[spoiler:LastOfHisKind]]: [[spoiler:After LastOfHisKind: After the attack on the Gaiar Fortress, House of Gaiar's realm, [[spoiler: the player is taken prisoner and is essentially the last of the Gaiar left alive.]]alive]]. Depending on choices made, however, [[spoiler: [[{{Subverted}} you'll find out otherwise]]]].



** If the player manages to knock an enemy rider's melee weapon off of their machine, the rider can still attack the player if they have a gun as their other weapon. Some riders will opt to sit and shoot at the player without attempting to pick up their melee weapon first. Even though this logically means they're still armed and dangerous, the player will be punished for attacking the rider as a "dishonorable act."

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** If the player manages to knock an enemy rider's melee weapon off of their machine, the rider can still attack the player if they have a gun as their other weapon. Some riders will opt to sit and shoot at the player without attempting to pick up their melee weapon first. Even though this logically means they're still armed and dangerous, the player will be punished penalized for fighting back, as it's still considered dishonorably attacking the rider as a "dishonorable act."an unarmed foe.



* ThrowingYourSwordAlwaysWorks: Weapons can be thrown with considerable force by skilled 'riders', and the AI ''will'' pull this against you. Nothing says "ouch" quite like catching a giant morningstar or a hammer with your face.

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* TheVirus: The Family, mentioned by [[spoiler: Seraph]]--a "heterogeneous polymorphous race" that had all but beaten the civilization that created [[spoiler: Seraph]] and other "assault complexes" like it, designed to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]
* ThrowingYourSwordAlwaysWorks: Weapons can be thrown with considerable force by skilled 'riders', and the AI ''will'' pull this against you. Nothing says "ouch" quite like catching a giant morningstar morning-star or a hammer with your face.



* VideogameCaringPotential: You can try your damndest not to kill a single human foe in the entire game. You might even succeed. The monsters will not surrender or withdraw, though.

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* VideogameCaringPotential: You can try your damndest damnedest not to kill a single human foe in the entire game. You might even succeed. The monsters will not surrender or withdraw, though.
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A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him.

to:

A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him.
him--starting with the genocide of his people by soldiers of the Empire ...
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So, whether in times of war or of peace, those who could control the machines received the most honor.''\\

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So, whether in times of war or of peace, those who could control the machines received the most honor.''\\''

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So, whether in times of war or of peace, those who could control the machines received the most honor.''

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So, whether in times of war or of peace, those who could control the machines received the most honor.''
''\\
-->'''-- OpeningNarration'''
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-->'''[[Spoiler:Seraph]]:''' The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation--their fate was not a consideration.

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-->'''[[Spoiler:Seraph]]:''' -->'''[[spoiler:Seraph]]:''' The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation--their fate was not a consideration.

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* [[spoiler:AIIsACrapshoot]]: [[spoiler:Seraph, potential end-boss of the game.]]
* [[spoiler:AllTheMyriadWays]]: [[spoiler:Seraph and the civilization that created him hold views like this.]]

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* [[spoiler:AIIsACrapshoot]]: AIIsACrapshoot: [[spoiler:Seraph, potential end-boss of the game.]]
* [[spoiler:AllTheMyriadWays]]: [[spoiler:Seraph AllTheMyriadWays: [[spoiler:Seraph]] and the civilization that [[spoiler: created him him]] hold views like this.]]this.
-->'''Gaiar:''' Three hundred years ago the Abyss collapsed, devouring my people!
-->'''[[Spoiler:Seraph]]:''' The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation--their fate was not a consideration.
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A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war.

to:

A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war.
war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him.



* CombatCommentator: In the Arena mode, a commentator will compare your performance to the warriors of legend... or jeer at you if you take too many hits.

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* CombatCommentator: In the Arena mode, a commentator will compare your performance to the warriors of legend...legend ... or jeer at you if you take too many hits.



* {{Determinator}}: The young Gaiar has been through a lot - to what some might call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]

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* {{Determinator}}: The young Gaiar has been through a lot - to lot--to what some might call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]



* EpicFlail: The basic flails are giant balls of rock or iron on chains... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.
* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees - especially the [[DemonicSpiders glowing, EXPLODING bees]] - is an exemplary case.

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* EpicFlail: The basic flails are giant balls of rock or iron on chains...chains ... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.
* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees - especially bees--especially the [[DemonicSpiders glowing, EXPLODING bees]] - is bees]]--is an exemplary case.

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\\



\\



\\



A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar in his fight to survive in a very strange land...

His weapon of choice? A wooden flying machine... ''chained to a giant rock''... and that's the ''starter weapon''.

More here later!

to:

A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar in as he begins his fight to survive in training as a very strange land...

His weapon
Rider, those who are capable of choice? A wooden piloting flying machine... ''chained to machines, especially for the purpose of war.

And just what does
a giant rock''... and rookie rider take into battle? A ''giant rock on a chain''--and that's just the ''starter weapon''.

More here later!
''starter'' weapon.



* [[spoiler:AllTheMyriadWays]]: [[spoiler:Seraph and the civilization that created him hold views like this.]]
* ArtisticLicensePhysics: There's people who bemoan that the flying machines and their method of combat would be physically impossible--but it's {{Justified}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that this isn't reality as you know it.



** ''Whisper'', a sort of rocket/grenade launcher. It can fire three slow-moving, explosive rockets between reloading. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and othertimes letting you catch them on your weapon and sling them back at the enemy who fired them.

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** ''Whisper'', a sort of rocket/grenade launcher. It can fire three slow-moving, explosive rockets between reloading. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and othertimes other times letting you catch them on your weapon and sling them back at the enemy who fired them.



* BadassBoast: As you defeat enemes in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles. The main titles are read out prior to each Arena fight.
* BambooTechnology: The aforementioned flying machines. They just should not work according to physics. But they do!

to:

* BadassBoast: As you defeat enemes enemies in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles. The main titles are read out prior to each Arena fight.
* BambooTechnology: The aforementioned flying machines. They just should not work according to physics. But they do!
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* MyRulesAreNotYourRules: Enemy riders don't have the same challenges in combat that players do. Some examples:
** In order to use guns, the player must link them to another weapon. Aiming is a matter of swinging the other weapon until the gun is pointed in the right direction, and firing the gun requires "using" it while it's selected in the cargo hold. In short, using guns becomes a game of roulette. Enemy riders, however, do not need to link their guns to another weapon ''and'' can manually aim their guns however they like.
** If the player manages to knock an enemy rider's melee weapon off of their machine, the rider can still attack the player if they have a gun as their other weapon. Some riders will opt to sit and shoot at the player without attempting to pick up their melee weapon first. Even though this logically means they're still armed and dangerous, the player will be punished for attacking the rider as a "dishonorable act."
** To damage enemies, the player must build up momentum in his weapons before striking. However, the player can take a lot of damage just by bumping into an enemy's weapon (or most parts of a monster). Even if the enemy is stunned and idle on the ground, grazing their weapon will cause considerable damage.
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* AudibleSharpness: Heard whenever a hit is scored with a slashing weapon.
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You left out the part about why they\'re such a pain.


* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees - especially the [[DemonicSpiders GLOWING bees]] - is an exemplary case.

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* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees - especially the [[DemonicSpiders GLOWING glowing, EXPLODING bees]] - is an exemplary case.
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[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/hammerfight-emerald_8868.png]]
[[caption-width-right:233:An Emerald Singing Stone in action. Sort of like a FlashStep, except you can still see where they're going.]]

->''From the earliest times, people had been finding broken machines beneath the vaults of the Abyss.\\
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Machines that, with skillful hands, could be made to fly.\\
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And they discovered that there was no task under the sky in which these machines could not be useful.\\
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So, whether in times of war or of peace, those who could control the machines received the most honor.''

A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar in his fight to survive in a very strange land...

His weapon of choice? A wooden flying machine... ''chained to a giant rock''... and that's the ''starter weapon''.

More here later!

Not related to [[MCHammer Hammertime]], although it could hurt you just as bad.
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!!Tropes:
* [[spoiler:AIIsACrapshoot]]: [[spoiler:Seraph, potential end-boss of the game.]]
* AsskickingEqualsAuthority: Your many-titled enemies are suggested to have fought and won many battles to get where they are. You get all sorts of fancy titles too, for various feats, achievements and suchlike.
* AwesomeButImpractical: Many of the weapons, especially the guns.
** ''Whisper'', a sort of rocket/grenade launcher. It can fire three slow-moving, explosive rockets between reloading. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and othertimes letting you catch them on your weapon and sling them back at the enemy who fired them.
** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, or smash through armour and inflict MassiveDamage.
** The Iblis' Claw. The heaviest weapon in the game, capable of destroying an armoured machine in two or three normal hits. However, due to its weight, once you've swung it, you have very little control over where it goes. And it's on a long chain, so you can't defend with it and a slight miss will leave your intended target unharmed while throwing you forcefully against their weapon.
* {{Badass}}: Several of the characters.
* BadassBoast: As you defeat enemes in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles. The main titles are read out prior to each Arena fight.
* BambooTechnology: The aforementioned flying machines. They just should not work according to physics. But they do!
* {{BFS}}: Flying machines are slightly taller than humans in the background. Said machines swing weapons as large as they are, so pretty much every weapon qualifies.
* BottomlessMagazines: The guns automatically reload after about five seconds. Where does the ammo come from? Nobody knows.
* BreakableWeapons: Weapons ''can'' break, if abused. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Armour can also be smashed through; the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw.
* BullfightBoss: Sophits (and some other enemies) will charge at you. The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.
* CatchAndReturn: Throwing weapons like the throwing stars or darts can be caught mid flight and thrown back at their previous owner by a skilled pilot. Very rarely, Whisper rockets can sometimes be caught and then thrown back at your opponent with certain flails.
* CombatCommentator: In the Arena mode, a commentator will compare your performance to the warriors of legend... or jeer at you if you take too many hits.
* CriticalExistenceFailure: Averted. As your HP nears 0, your machine starts emitting smoke, and you become easier to stun and disarm.
* {{Determinator}}: The young Gaiar has been through a lot - to what some might call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]
* DownerEnding: [[spoiler:If you accept the Emperor's offer to destroy Seraph, or fight it of your own free will after rejecting the Emperor's offer, there is no escape from the Abyss.]]
* EpicFlail: The basic flails are giant balls of rock or iron on chains... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.
* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees - especially the [[DemonicSpiders GLOWING bees]] - is an exemplary case.
* GiantEnemyCrab: Sophits. They're more like flying lobsters, but they can grow to be bigger than all of the flying machines of man. They are only beaten in terms of size by [[spoiler:Seraph and his mechanical minions]].
* GreenRocks + ElementalRockPaperScissors: There are "Singing Stones" that are retrieved from slain monsters; these stones come in three elemental flavours (fire, ice and electricity) plus two more unusual types.
** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful - singing stones at your disposal.
** Orange - Topaz: When fully charged, they burst into flame for a few seconds. Wooden objects and enemies will be set on fire if struck, dealing damage over time. Also quite useful in the dark, since they make a lot of light.
** Purple - Amethyst: Terrifyingly effective against metallic enemies, these unleash vicious electrical shocks. If fully charged, any enemies that get too close to the gem will be shocked ''without'' releasing the main charge. Additionally, striking an enemy with a fully charged Amethyst will unleash an additional shock that amplifies the force of an attack, making it easier to smash through armour and send your foe flying.
** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health]].
** Blue - Sapphire: Last but not least, ice gems. The rarest of the lot (on par with Emeralds) but quite effective. If they strike an enemy weapon when charged, they'll coat it in ice crystals, freezing it. Frozen weapons and armour are made more brittle, and therefore, are [[BreakableWeapons much easier to break]].
* ImprobableWeaponUser: You and just about everyone else. Weapons vary from fairly normal swords, axes and hammers to a circular sawblades on a chain, repurposed pickaxes, pickaxe heads ''on a chain'', steampunk guns, a crude ball of iron '''''[[RunningGag on a chain]]'''''... and ''more''.
* InterfaceScrew: Bombs will give you a loud ringing in your ears, make everything go blurry, and slightly slow down time.
* HeKnowsAboutTimedHits: Subverted - the machines are controlled in-universe ''with a mouse'', thus the tutorial instructions are justified.
* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run.
** Also, fire gemmed weapons vs beasts.
* IShallTauntYou: Shaking the mouse back and forth makes your character [[BerserkButton swing jauntily back and forth, laughing.]] [[DisproportionateRetribution You had better be ready]] for the [[UnstoppableRage sheer onslaught]] of [[GangUpOnTheHuman sharp objects propelled your way.]]
* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of HinduMythology and [[UsefulNotes/TheMiddleEast The Middle East]].
* KarmaMeter: Glory, though it's only really a one-way meter, since you get so much positive Glory for performing feats such as disarming an enemy, landing an exceptionally powerful or skilful blow, or making a very accurate shot. Striking a disarmed foe loses you glory, as does using poison/acid on your weapon.
* [[spoiler:LastOfHisKind]]: [[spoiler:After the attack on the Gaiar Fortress, the player is taken prisoner and is essentially the last of the Gaiar left alive.]]
* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained.
* MoreDakka: The ''Tribune'', a massive rapid-fire gun that holds 40 rounds at a time, expelling them rapidly. The second highest, the Assault Arquebus, holds 20. Tied for third highest are the Arquebus [[ShortRangeShotgun Shotcannon]] and Whisper Grenade Launcher with 3 each.
* MultipleEndings: Three or four, basically;
** 1: [[spoiler:Accept the Emperor's offer, fight your way through the Abyss, and destroy Seraph. The Gaiar is lost in the Abyss. DownerEnding!]]
** 2: [[spoiler:Reject the Emperor's offer. Get thrown into the Abyss with no weapons, armour or anything. Battle your way to Seraph despite everything in your way.]]
*** 2a: [[spoiler:Accept Seraph's offer and return to the sky leading an army of the machines against the beasts.]]
*** 2b: [[spoiler:Reject Seraph's offer, destroy it, and get stuck in the Abyss. Again. DownerEnding!]]
** No matter what you do, though, you get a {{Cliffhanger}} that's part SequelHook.
* NintendoHard: Some of the bosses are ''insanely'' hard to defeat. The game offers you a level skip token if you lose the same level a certain number of times, at the cost of all your money.
* OlderIsBetter: The ''Colossus'' weapon's backstory mentions that none have been forged for ''centuries'', but it is by far one of the best flails in the game.
* PowerGlows: The Singing Stones. Also, the sharper your weapon is, the more light it reflects, giving it the effect of glowing.
* SchmuckBait: Some enemies will explode when destroyed. If they are severely damaged (where anyone else would surrender), they will instead [[TakingYouWithMe taunt you into killing them.]]
* ShoutOut: To {{Vangers}}, a Russian videogame from 1997. Not surprising considering the developer worked on it.
* SocketedEquipment: There are three sizes; small, medium, and large. Most weapons (bar the guns) have at least one small slot for GreenRocks, whilst the higher-tier swords tend to have several. The gems cannot be removed once inserted into a socket and may only be recovered by ''destroying'' the weapon, which is only really possible if an ice-gemmed weapon is used to make them brittle enough to smash easily.
* StopHelpingMe: Sometimes, your allies carry explosives (Grim missions, in particular). They do not care if you are in the blast radius before they attack. Even without explosives, they tend to leave it up to you to dodge their violently-swinging weapons.
* SwordSparks: Bright bursts of light that accompany each clash of the blade/hammer/whatever. During night they light up hills for miles around and provide glimpses of enemies in the darkness.
* ThrowingYourSwordAlwaysWorks: Weapons can be thrown with considerable force by skilled 'riders', and the AI ''will'' pull this against you. Nothing says "ouch" quite like catching a giant morningstar or a hammer with your face.
* TooAwesomeToUse: Siege Bombs are fairly expensive, but are utterly devastating. The AI tosses them around like candy sometimes. You'll probably want to hang on to yours if you bother with them at all.
* UnusualUserInterface: According to [[spoiler:Seraph]], some of the Singing Stones are supposedly part of a control system for... something. Something ''very'' important.
* VideogameCaringPotential: You can try your damndest not to kill a single human foe in the entire game. You might even succeed. The monsters will not surrender or withdraw, though.
** Certain enemies, when incapacitated, will beg for their lives. You can opt to spare them... or strike them down for their cowardice.
* VideogameCrueltyPotential: On the other hand, you can carve a bloody swathe through all who would dare oppose you, and kill as many of your foes as possible, even if they are incapacitated and helpless.
** You even get a title for it! You lose Glory for striking an unarmed or incapacitated foe, however.
* WillingSuspensionOfDisbelief: Be prepared to do a lot of it -- this game quite happily defies the laws of physics and possibly biology.
* WhoForgotTheLights: Night sequences, [[FridgeLogic despite a full moon.]]
* WreakingHavok: Physics-based gameplay, 'nuff said.

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