History VideoGame / Hammerfight

10th Sep '16 1:20:20 AM Morgenthaler
Is there an issue? Send a Message


* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of {{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].

to:

* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of {{Hinduism}} UsefulNotes/{{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].
16th Oct '15 11:24:27 AM SeanMirrsen
Is there an issue? Send a Message

Added DiffLines:

* RecoilBoost: The earlier-mentioned AwesomeButImpractical Mortar weapon can become surprisingly practical when its recoil is actually ''desirable''. Among other things, it remains usable when you are stunned, and can give you a last-second push out of the way of an incoming attack... or it can be used to [[PileBunker stab the business end of your linked weapon]] into immobile enemies, resulting in a [[SubvertedTrope subverted]] [[InvertedTrope inversion]] of WeaponizedExhaust.
23rd Sep '15 11:48:16 AM Berrenta
Is there an issue? Send a Message


** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, and it can have some undesirable recoil (particularly if you're next to a wall, the bounce can stun you for a bit), but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, smash through armour and inflict MassiveDamage, or simply [[BlownAcrossTheRoom send them hurtling offscreen into the nearest solid object]].

to:

** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, and it can have some undesirable recoil (particularly if you're next to a wall, the bounce can stun you for a bit), but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, smash through armour and inflict MassiveDamage, an ArmorPiercingAttack, or simply [[BlownAcrossTheRoom send them hurtling offscreen into the nearest solid object]].



* ForMassiveDamage: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''. Weapons with lightning gems slotted are almost as useful against machines, especially after you charge them up through a bit of spinning, which will turn your next strike into just about the biggest stun you can achieve.


Added DiffLines:

* KillItWithFire: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''.


Added DiffLines:

* ShockAndAwe: Weapons with lightning gems slotted are almost as useful against machines, especially after you charge them up through a bit of spinning, which will turn your next strike into just about the biggest stun you can achieve.
21st May '15 7:28:16 PM tlc2014
Is there an issue? Send a Message

Added DiffLines:

* GameplayAndStorySegregation: Titles and achievements in, say, the Arena go completely unmentioned in the Story mode, leading to such gems as a chieftain questioning how you can fight like a seneschal... when you ''are'' a seneschal, or even ''outrank'' them.
21st May '15 7:22:04 PM tlc2014
Is there an issue? Send a Message


* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeButPractical instead.

to:

* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to can become AwesomeButPractical DifficultButAwesome instead.
21st May '15 7:21:22 PM tlc2014
Is there an issue? Send a Message


* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeYetPractical instead.

to:

* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeYetPractical AwesomeButPractical instead.
21st May '15 7:20:04 PM tlc2014
Is there an issue? Send a Message


* AwesomeButImpractical: Many of the weapons, especially the guns.

to:

* AwesomeButImpractical: Many of the weapons, especially the guns.guns, though with practice they tend to become AwesomeYetPractical instead.



* BlastingItOutOfTheirHands: It's very possible to whack an enemy rider so hard their weapon falls right off their machine. It's ''also'' possible to loot these weapons.

to:

* BlastingItOutOfTheirHands: It's very possible to whack or shoot an enemy rider rider's weapon so hard their weapon that it falls right off their machine. It's ''also'' possible to loot these weapons.weapons; if there is no available weapon for the rider to use, he automatically surrenders, meaning this can be a round-ender in duels.



* BreakableWeapons: Weapons ''can'' break, if abused. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Armour can also be smashed through; the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw.
* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
* BullfightBoss: Sophits (and some other enemies) will charge at you. The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.

to:

* BreakableWeapons: Weapons ''can'' break, if abused. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Armour can also be smashed through; the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw.
Claw... [[TakeAThirdOption or]] [[RammingAlwaysWorks your own machine,]] if you're [[ViolationOfCommonSense suicidal]] like that.
* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
damage. [[note]][[GoodBadBugs It is not unheard of for this system to cause everything to glitch out, potentially breaking the game and killing you... or killing everything on the screen. It is entirely possible to kill three riders with ''one hit, directed at only one of them'' by complete accident with that.[[/note]]
* BullfightBoss: Sophits (and some other enemies) will charge at you. The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.damage, though with the longer weapons, you can just stand there and point your weapon at them, too.



** PlayingTennisWithTheBoss: If it's not an explosive, it's usually easier to just swat it back at your foe.
* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend ... or jeer at you if you take too many hits.

to:

** PlayingTennisWithTheBoss: If it's not an explosive, it's usually easier to just swat or throw it back at your foe.
foe. This can be done, with difficulty, with ''[[ThrowingYourSwordAlwaysWorks their weapons,]]'' too.
* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend ...legend... or jeer at you if you take too many hits.



* {{Determinator}}: The young Gaiar has been through a lot--to what some might call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]

to:

* {{Determinator}}: The young Gaiar has been through a lot--to lot - to what some might legitimately call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]



* EpicFlail: The basic flails are giant balls of rock or iron on chains ... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.

to:

* EpicFlail: The basic flails are giant balls of rock or iron on chains ... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.''Colossus,'' which can completely wreck an entire screen's worth of enemies with a few well-placed blows or skilled BulletTime abuse.



* ExpendableAlternateUniverse: [[spoiler:Seraph]] and the civilization that [[spoiler: created him]] hold views like this.

to:

* ExpendableAlternateUniverse: [[spoiler:Seraph]] and the civilization that [[spoiler: created [[spoiler:created him]] hold views like this.



** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful - singing stones at your disposal.

to:

** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful useful[[note]]to GameBreaker levels[[/note]] - singing stones at your disposal.



** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health]].

to:

** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health]].healh, and dephasing with your weapon inside someone else will do pretty much the exact same to them.]]



* GuideDangIt: Some missions, but the storyline branches in particular can be confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. While weapons are sometimes awarded after certain levels, apart from buying common varieties from the randomly-stocked store, it's never clearly stated that [[BlastingItOutOfTheirHands disarming foes]] is the only way to get certain weapons. (Good luck getting that nifty sword!)

to:

* GuideDangIt: Some missions, but the storyline branches in particular can be confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. While weapons are sometimes awarded after certain levels, apart from buying common varieties from the randomly-stocked store, it's never clearly stated that [[BlastingItOutOfTheirHands disarming foes]] is the only way to get certain weapons. (Good luck getting that nifty sword!)badass hammer!)



* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run.

to:

* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run.run, and it's not hard to see why.



* LastOfHisKind: After the attack on the House of Gaiar's realm, [[spoiler: the player is taken prisoner and is essentially the last of the Gaiar left alive]]. Depending on choices made, however, [[spoiler: [[{{Subverted}} you'll find out otherwise]]]].

to:

* LastOfHisKind: After the attack on the House of Gaiar's realm, [[spoiler: the [[spoiler:the player is taken prisoner and is essentially the last of the Gaiar left alive]]. Depending on choices made, however, [[spoiler: [[{{Subverted}} [[spoiler:[[{{Subverted}} you'll find out otherwise]]]].



* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained.

to:

* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained. It is vaguely implied that they grant some sort of RealityWarper power to the wielder.



*** 2a: [[spoiler:Accept Seraph's offer and return to the sky leading an army of the machines against the beasts.]]

to:

*** 2a: [[spoiler:Accept Seraph's offer and return to the sky leading an army of the machines against the beasts.beasts, having seemingly replaced the Emperor.]]



* OlderIsBetter: The ''Colossus'' weapon's backstory mentions that none have been forged for ''centuries'', but it is by far one of the best flails in the game.

to:

* OlderIsBetter: The ''Colossus'' weapon's backstory mentions that none have been forged for ''centuries'', but it is by far one of the best flails flail in the game.game, and comes with an appropriately ludicrous challenge to unlock it, specifically, beating all 20 standard Arena levels.



* RegeneratingHealth: Used only during the Hammerball league, but in this case you and your opponents are also invulnerable, with your objective being to knock the ball into the goal. Taking damage means you're simply easier to stun rather then dying.
* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute unless you deliberately take longer]].
* ScavengerWorld: As mentioned in the OpeningNarration, the flying machines are repaired or modified from broken machines found in the Abyss. It's unclear if anyone [[spoiler: outside of Seraph's minions]] has the capability to build them from scratch.

to:

* RegeneratingHealth: Used only during the Hammerball league, but in this case you and get this, while your opponents are also invulnerable, with your objective being to knock the ball into the goal. Taking damage means you're simply easier to stun rather then dying.
dying... at least, so it seems, right up until you get tackled by one of them and explode mid-match.
* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute unless you deliberately take longer]].
longer.]] The same goes for a lot of the boss monsters, if only because most of them are capable of smashing you to pieces from a distance.
* ScavengerWorld: As mentioned in the OpeningNarration, the flying machines are repaired or modified from broken machines found in the Abyss. It's unclear if anyone [[spoiler: outside [[spoiler:outside of Seraph's minions]] has the capability to build them from scratch.scratch, but there seems to be quite a lot of them, anyway.



* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission.

to:

* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission. You do, however, get rewarded for your trouble, and the sophit isn't ludicrously difficult (and you're forced to fight it regardless of what happens beforehand, possibly with the exact same weapon).



* TheVirus: The Family, mentioned by [[spoiler: Seraph]]--a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created [[spoiler: Seraph]] and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]

to:

* TheVirus: The [[spoiler:The Family, mentioned by [[spoiler: Seraph]]--a Seraph - a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created [[spoiler: Seraph]] Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]
21st May '15 7:00:52 PM tlc2014
Is there an issue? Send a Message


* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Layer ones will [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else would surrender).

to:

* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Layer Later ones will tend to [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else else, usually, would just surrender).
1st Oct '14 6:02:13 PM Lopiny
Is there an issue? Send a Message


** In order to use guns, the player must link them to another weapon. Aiming is a matter of swinging the other weapon until the gun is pointed in the right direction, and firing the gun requires "using" it while it's selected in the cargo hold. In short, using guns becomes a game of roulette. Enemy riders, however, do not need to link their guns to another weapon ''and'' can manually aim their guns however they like.

to:

** In order to use guns, the player must link them to another weapon. Aiming is a matter of swinging the other weapon until the gun is pointed in the right direction, and firing the gun requires "using" it while it's selected in the cargo hold. In short, using guns becomes a game of roulette. Enemy riders, however, do not need to link their guns to another weapon ''and'' can manually aim their guns however they like. Thankfully, their guns are also somewhat fragile and can be smashed to pieces with a little effort (and enough luck to avoid getting shot in the face for your trouble).
1st Oct '14 5:59:31 PM Lopiny
Is there an issue? Send a Message

Added DiffLines:

* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
This list shows the last 10 events of 48. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Hammerfight