History VideoGame / HaloReach

23rd Jul '16 8:37:00 AM UmbrellasWereAwesome
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Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DualWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to access specific abilities such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).

to:

Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DualWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to access specific abilities such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a heavily revamped Forge mode).
23rd Jul '16 8:31:32 AM UmbrellasWereAwesome
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Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DualWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).

to:

Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DualWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards access specific objectives abilities such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).
23rd Jul '16 8:30:51 AM UmbrellasWereAwesome
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Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DuelWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).

to:

Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no DuelWielding, DualWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).
23rd Jul '16 8:30:27 AM UmbrellasWereAwesome
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Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no duel-wielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).

to:

Like ''ODST'', the gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no duel-wielding, DuelWielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a revamped Forge mode).
23rd Jul '16 8:30:09 AM UmbrellasWereAwesome
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''Halo: Reach'' is the final {{Creator/Bungie}}-produced ''Franchise/{{Halo}}'' FirstPersonShooter, released September 14, 2010. It is a prequel, dealing with the events described in the Expanded Universe novel ''Literature/HaloTheFallOfReach''. It follows a group of SPARTAN-[=IIIs=] (and one [=SPARTAN-II=]) called NOBLE Team. You take on the role of the newest addition, Noble Six, as you fight through the fall of the human colony. It is a completely original game (unlike ODST) and is DarkerAndEdgier (700,000,000 people die on Reach, [[DoomedByCanon you can't change that]].) The game is also structured more as a war film instead of featuring the SpaceOpera elements of the main trilogy.

Weapons have been overhauled throughout the campaign so that there is no need for DualWielding. A major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign and the multiplayer matches allow control over almost every aspect.

to:

''Halo: Reach'' is a FirstPersonShooter which also happens to be the final {{Creator/Bungie}}-produced ''Franchise/{{Halo}}'' FirstPersonShooter, game, released September 14, 2010. It is a prequel, prequel to the original trilogy, dealing with the events described in the Expanded Universe ExpandedUniverse novel ''Literature/HaloTheFallOfReach''. It follows a group of SPARTAN-[=IIIs=] (and one [=SPARTAN-II=]) called NOBLE Team. You take on the role of the newest addition, Noble Six, as you fight through the fall of the eponymous human colony. It is has a completely original game new engine (unlike ODST) ''VideoGame/Halo3ODST'') and is DarkerAndEdgier (700,000,000 people die on Reach, [[DoomedByCanon and you can't change that]].) that]]). The game is also structured more as a war film instead of featuring film, as opposed to the SpaceOpera elements of the main SpaceOpera-esque original trilogy.

Weapons have been overhauled throughout Like ''ODST'', the campaign so that gameplay harkens back to the days of ''VideoGame/HaloCombatEvolved''; there is no need for DualWielding. A duel-wielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to customize towards specific objectives such as [[InvisibilityCloak Active Camouflage]], [[SprintShoes Sprint]], [[UnnecessaryCombatRoll Evade]], [[StoneWall Armor Lock]] and a {{Jetpack}}. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign campaign, and the multiplayer matches allow you have direct control over almost every aspect.
aspect of a potential multiplayer match (including a revamped Forge mode).
9th May '16 11:37:33 PM erforce
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** Reach wasn't the only planet with an apocalypse dated [[{{Terminator}} August 29]]...

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** Reach wasn't the only planet with an apocalypse dated [[{{Terminator}} [[Franchise/{{Terminator}} August 29]]...
10th Apr '16 6:07:19 AM TheOneWhoTropes
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* HeyItsThatVoice: [[TheWire Marlo Stanfield]] (Knox to you ''Series/{{Heroes}}'' fans) is Emile. Which [[{{Typecasting}} says so much]] about his [[ScaryBlackMan character]].
15th Mar '16 4:30:57 PM IndyRevolution
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Added DiffLines:

* AmbiguousSituation/AmbiguouslyEvil: It's not made clear exactly ''who'' the militia members than Jun and Noble Six team up with are (they could be part of a local government funded army, they could be part of a defense force for the farmers in the region, they could be random gun nuts, or they could even be straight up [[LaResistance Insurrectionists]]). What ''is'' clear is that they disobeyed an evacuation order to protect their turf from the Covenant and that they are somehow in possession of some '''EXTREMELY''' high powered (and illegal) military-grade weapons.
15th Dec '15 8:00:59 PM Prfnoff
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** The Office of Naval Intelligence, AKA ''{{ONI}}''. Considering Bungie's habit of referencing previous titles, the odds of this being a coincidence are rather slim.

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** The Office of Naval Intelligence, AKA ''{{ONI}}''.''VideoGame/{{ONI}}''. Considering Bungie's habit of referencing previous titles, the odds of this being a coincidence are rather slim.



** The achievement "I See You Favor a .45" is a reference to ''TheWire''. Also Jamie Hector who played the ruthless drug kingpin, Marlo Stanfield in ''TheWire'' voices Emile.

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** The achievement "I See You Favor a .45" is a reference to ''TheWire''. ''Series/TheWire''. Also Jamie Hector who played the ruthless drug kingpin, Marlo Stanfield in ''TheWire'' ''The Wire'' voices Emile.
15th Dec '15 2:18:49 AM Morgenthaler
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->''"[[ForegoneConclusion From the beginning, you know the end.]]"''

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->''"[[ForegoneConclusion From ->''"From the beginning, you know the end.]]"''
"''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HaloReach