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* SwordBeam: [[GGundam God Gundam]] in ''Gundam vs Gundam'' and [[GundamWing Deathscythe Hell EW]] in ''Extreme Vs'' have this as their primary ranged attack.

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* SwordBeam: [[GGundam [[Anime/MobileFighterGGundam God Gundam]] in ''Gundam vs Gundam'' and [[GundamWing Deathscythe Hell EW]] in ''Extreme Vs'' have this as their primary ranged attack.
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SC 2 and SC 3 used System 246, not Naomi


The series was originally developed by Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but Creator/NamcoBandai stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on {{Sega}}'s NAOMI board (the arcade equivalent of the {{Dreamcast}}, used in ''[[SoulSeries Soul Calibur 2 and 3]]''), the next few games used Namco's System 246/256 ({{Playstation 2}}-equivalent, used in ''{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ({{Playstation 3}}-equivalent, used in ''{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 478, equivalent to the {{Playstation 4}}.

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The series was originally developed by Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but Creator/NamcoBandai stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on {{Sega}}'s NAOMI board (the arcade equivalent of the {{Dreamcast}}, used in ''[[SoulSeries Soul Calibur 2 and 3]]''), {{Dreamcast}}), the next few games used Namco's System 246/256 ({{Playstation 2}}-equivalent, used in ''{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ({{Playstation 3}}-equivalent, used in ''{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 478, equivalent to the {{Playstation 4}}.
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The series was originally developed by {{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but BandaiNamco stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on {{Sega}}'s NAOMI board (the arcade equivalent of the {{Dreamcast}}, used in ''[[SoulSeries Soul Calibur 2 and 3]]''), the next few games used Namco's System 246/256 ({{Playstation 2}}-equivalent, used in ''{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ({{Playstation 3}}-equivalent, used in ''{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 478, equivalent to the {{Playstation 4}}.

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The series was originally developed by {{Capcom}} Creator/{{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but BandaiNamco Creator/NamcoBandai stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on {{Sega}}'s NAOMI board (the arcade equivalent of the {{Dreamcast}}, used in ''[[SoulSeries Soul Calibur 2 and 3]]''), the next few games used Namco's System 246/256 ({{Playstation 2}}-equivalent, used in ''{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ({{Playstation 3}}-equivalent, used in ''{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 478, equivalent to the {{Playstation 4}}.
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** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset, and in ''Full Boost'' the Penelope purges its armor and turns into the Odysseus Gundam.

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** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset, and in ''Full Boost'' the Penelope purges its armor and turns into the Odysseus Gundam.moveset.
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** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.

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** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.moveset, and in ''Full Boost'' the Penelope purges its armor and turns into the Odysseus Gundam.
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* '''''Mobile Suit Gundam: Gundam vs Gundam''''' (2008): A CrisisCrossover game, featuring characters from every series from ''Anime/MobileSuitGundam'' up through ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (with [[Anime/MobileSuitGundam00 Setsuna F. Seiei and Gundam Exia]] appearing later as a bonus). The game's plot is...[[ExcusePlot simple]]: the [[Anime/MobileFighterGGundam Devil Gundam]] arises in 2032 and takes over arcade machines from the ''Gundam vs'' Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the ''SEED'' and Universal Century games, with a streamlining of the resource system, removal of the [[SuperMode Awakening]] system (replaced by [[WeaponOfMassDestruction G-Crossover attacks]]), and Mobile Assists ([[KingOfFighters Striker]]-like assists performed by allied Mobile Suits). The PlaystationPortable version added in four new machines, the [[Anime/MobileSuitGundam Guncannon]], [[Anime/MobileSuitGundam0080WarInThePocket Kampfer]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP01]], and [[Anime/MobileSuitGundamSEEDDestiny Destiny Gundam]].

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* '''''Mobile Suit Gundam: Gundam vs Gundam''''' (2008): A CrisisCrossover game, featuring characters from every series from ''Anime/MobileSuitGundam'' up through ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (with [[Anime/MobileSuitGundam00 Setsuna F. Seiei and Gundam Exia]] appearing later as a bonus). The game's plot is...[[ExcusePlot simple]]: the [[Anime/MobileFighterGGundam Devil Gundam]] arises in 2032 and takes over arcade machines from the ''Gundam vs'' Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the ''SEED'' and Universal Century games, with a streamlining of the resource system, removal of the [[SuperMode Awakening]] system (replaced by [[WeaponOfMassDestruction G-Crossover attacks]]), and Mobile Assists ([[KingOfFighters ([[VideoGame/TheKingOfFighters Striker]]-like assists performed by allied Mobile Suits). The PlaystationPortable version added in four new machines, the [[Anime/MobileSuitGundam Guncannon]], [[Anime/MobileSuitGundam0080WarInThePocket Kampfer]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP01]], and [[Anime/MobileSuitGundamSEEDDestiny Destiny Gundam]].
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**In ''Maxi Boost'', you can fight an apparently resurrected Ex- in any of his forms after defeating the final boss(es).
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** One of Treize's Tallgeese II's assists in ''Maxi Boost'' is Wing Gundam entering the battlefield and self-destructing when it reaches a certain area, creating a SphereOfDestruction.
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* SuicideAttack: In ''Next Plus'', [[GundamSEED Aegis Gundam]] can grapple an enemy and self-destruct. In ''Extreme Vs.'', the [[GundamIGLOO Zudah]] can ram an opponent while in [[ExplosiveOverclocking Overboost Mode]][[note]]making matters worse, it self-destructs whether or not you connect with the attack[[/note]]. In the same game's Trial Mission Mode, the [[MobileSuitGundam GM]] (''GundamIGLOO'' version) and [[{{Gundam00}} Gaga]] also do this; there's even a mission where you fight nothing but suicide-happy Zudahs, [=GMs=], and Gagas, with the ultimate goal of just surviving.

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* SuicideAttack: In ''Next Plus'', [[GundamSEED Aegis Gundam]] can grapple an enemy and self-destruct. In ''Extreme Vs.'', the [[GundamIGLOO [[Anime/MobileSuitGundamMSIGLOO Zudah]] can ram an opponent while in [[ExplosiveOverclocking Overboost Mode]][[note]]making matters worse, it self-destructs whether or not you connect with the attack[[/note]]. In the same game's Trial Mission Mode, the [[MobileSuitGundam GM]] (''GundamIGLOO'' (''Gundam IGLOO'' version) and [[{{Gundam00}} Gaga]] also do this; there's even a mission where you fight nothing but suicide-happy Zudahs, [=GMs=], and Gagas, with the ultimate goal of just surviving.
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* WhatHappenedToTheMouse: Early advertisements for ''Maxi Boost'' showed Reiji alongside the playable pilots, suggesting that ''Anime/GundamBuildFighters'' would be joining the cast; over a year later, there hasn't been any further mention of it. The same held true for the 00 Gundam Seven [=Swords/G=], which appeared in the game's opening FMV, but it finally joined the cast in May 2015.
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*** ''Full Boost'' did eventually get full-fledged DLC in the Summer of 2014, when four units from ''Maxi Boost'' (the Re-GZ, Banshee Norn, Altron Gundam, and Strike Rouge Ootori) were ported over, along with two move-swaps (the Gundam X and Astray Gold Frame Amatsu Mina). Then in late May 2015 it followed the tradition of its predecessor and got a new batch of DLC to tie in with the release of the best-seller version; this included Char's Zaku II, the Full Armor Unicorn Gundam, Gundam Sandrock Kai (TV Version) and Avalanche Exia. Then fans data-mined the version update that came with these new units and found placeholder data for the Penelope, Nobel Gundam, Blitz Gundam, and Harute Gundam, suggesting that they'll be coming somewhere down the line.

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** An odd one-man version can be seen with ''Manga/MobileSuitGundamSEEDAstray''[='s=] Lowe Guele. Red Frame!Lowe uses his appearance from video games like ''VideoGame/SDGundamGGeneration'', Red Frame Kai!Lowe comes from the [[https://www.youtube.com/watch?v=ie7Z07BWBG0 five-minute promo anime]], and Red Dragon!Lowe resembles Yasunori Toda's highly stylized artwork from the ''Astray R'' manga (which has drawn endless comparisons to ''Manga/JojosBizarreAdventure'').



** From being 00 Qan[T]'s AssistCharacter at ''Extreme Vs.'' to ''Full Boost'', the Gundam Harute becomes a fully playable machine at ''Maxi Boost''.
** Also from being Spiegel's Assist in ''Next Plus'' and ''Full Boost'', Rising Gundam becomes a fully playable machine at ''Maxi Boost'' with Domon's God Gundam as her assist.


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* FunWithAcronyms: Extreme Gundam Type II Vs. -- officially it stands for '''V'''aliant '''S'''urface, but it's obviously a nod to the title "Gundam ''Vs.'' Series".


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** ''Full Boost'' introduced a twist on this with ''Pilot'' Swaps, where existing units were given new pilots and slightly tweaked movesets (as well as usually being lower cost). A few cases also play this trope straight, such as Gato's Gelgoog, which is just Char's Gelgoog with the moveset reworked to remove the Elmeth.
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** Also from being Spiegel's Assist in ''Next Plus'' and ''Full Boost'', Rising Gundam becomes a fully playable machine at ''Maxi Boost'' with Domon's God Gundam as her assist.
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** From being 00 Qan[T]'s AssistCharacter at ''Extreme Vs.'' to ''Full Boost'', the Gundam Harute becomes a fully playable machine at ''Maxi Boost''.


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*** When Gundam Harute runs out of GN Missiles in its transformed mode, the next attack for that command means Harute will purge its GN Missile container to detonate it with a huge explosion, swapping the missiles with GN Cannons from its wings that fire diagonally.
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ooops, minor corrections


** ''Extreme Vs.'' series' Crossbone X-1 Kai, X-2, and X-1 Full Cloth utilize a form of second shield, the ''ABC (Anti-Beam Cloak) Mantle'', which absorbs any incoming beam damage and is depleted when it absorbs damage equal to its health. The first [=EXVS=] and ''Full Boost" versions of X-1 Kai's ABC mantle is a once-per-life use. It has been changed in ''Maxi Boost'', finally being able to be replenished, given a long cooldown. X-2's can be taken off or worn, and is replaceable when it's depleted. X-1 Full Cloth's however, doesn't regenerate after being depleted.

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** ''Extreme Vs.'' series' Crossbone X-1 Kai, X-2, and X-1 Full Cloth utilize a form of second shield, the ''ABC (Anti-Beam Cloak) Mantle'', which absorbs any incoming beam damage and is depleted when it absorbs damage equal to its health. The first [=EXVS=] ''[=EXVS=]'' and ''Full Boost" Boost'' versions of X-1 Kai's ABC mantle is a once-per-life use. It has been changed in ''Maxi Boost'', finally being able to be replenished, given a long cooldown. X-2's can be taken off or worn, and is replaceable when it's depleted. X-1 Full Cloth's however, doesn't regenerate after being depleted.

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* BlockingStopsAllDamage: In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
** The ''Extreme Vs.'' version of 00 Raiser takes this [[UpToEleven to greater heights]] by having a 360 degree guard GN Field. Meaning '''it blocks any attacks from any direction''' as long as it's guarding.



* LuckilyMyShieldWillProtectMe: In the Universal Century games and the first ''Gundam vs Gundam'', some MS carry shields which absorb hits if they just so happen to be in the path of the attack, but will "break" if it takes too much damage (and you lose any weapons it carries. In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
** The ''Extreme Vs.'' version of 00 Raiser takes this [[UpToEleven to greater heights]] by having a 360 degree guard. Meaning '''it blocks any attacks from any direction''' as long as it's guarding.

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* LuckilyMyShieldWillProtectMe: In the Universal Century games and the first ''Gundam vs Gundam'', some MS carry shields which absorb hits if they just so happen to be in the path of the attack, but will "break" if it takes too much damage (and you lose any weapons it carries. In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
carries). However, later versions of Gundam VS games will utilize unbreakable shields. See BlockingStopsAllDamage trope above.
** The ''Extreme Vs.'' version series' Crossbone X-1 Kai, X-2, and X-1 Full Cloth utilize a form of 00 Raiser takes this [[UpToEleven to greater heights]] by having a 360 degree guard. Meaning '''it blocks second shield, the ''ABC (Anti-Beam Cloak) Mantle'', which absorbs any attacks from any direction''' as incoming beam damage and is depleted when it absorbs damage equal to its health. The first [=EXVS=] and ''Full Boost" versions of X-1 Kai's ABC mantle is a once-per-life use. It has been changed in ''Maxi Boost'', finally being able to be replenished, given a long as cooldown. X-2's can be taken off or worn, and is replaceable when it's guarding.depleted. X-1 Full Cloth's however, doesn't regenerate after being depleted.
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** And Xi Gundam comes in to join the three, well maybe ''UpToEleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[SerialEscalation And even '''more''' at its EX Burst Attack]].

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** And Xi Gundam comes in to join the three, well maybe ''UpToEleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[SerialEscalation And even '''more''' MORE at its EX Burst Attack]].



* SphereOfDestruction: ''Alliance vs ZAFT II'' included the Windam Missile Type, whose entire draw was being able to fire nuclear missiles. Several weapons in ''Gundam vs Gundam'' have similar effects, including the Zaku Kai's hand grenade traps, Gundam Physalis's atomic bazooka, Zanneck's mega beam cannon, Gundam Spiegel's explosive kunai, Wing Zero's twin buster rifle, and Gundam Double X's twin satellite cannon, and Turn A's hand-thrown nuke. ''Extreme Vs'' brings most of these back while adding in a couple more, like Crossbone X-1 Kai's atomic shell.

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* SphereOfDestruction: ''Alliance vs ZAFT II'' included the Windam Missile Type, whose entire draw was being able to fire nuclear missiles. Several weapons in ''Gundam vs Gundam'' have similar effects, including the Zaku Kai's hand grenade traps, Gundam Physalis's atomic bazooka, Zanneck's mega beam cannon, Gundam Spiegel's explosive kunai, Wing Zero's twin buster rifle, and Gundam Double X's twin satellite cannon, and Turn A's hand-thrown nuke. ''Extreme Vs'' brings most of these back while adding in a couple more, like Crossbone X-1 Kai's and X-3's atomic shell.shells, ZZ's Hyper Mega Bazooka Launcher, and AGE-3's Blustia Cannon.
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** And Xi Gundam comes in to join the three, well maybe '''at an even better level'''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[UpToEleven And even MORE at its EX Burst Attack]].

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** And Xi Gundam comes in to join the three, well maybe '''at an even better level'''.''UpToEleven''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[UpToEleven [[SerialEscalation And even MORE '''more''' at its EX Burst Attack]].
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*** Tachyon Phase is to be seemingly challenged by the fourth phase, the Mystic Phase, where it's as aggressive as Tachyon... and then there's its [[TurnAGundam MOONLIGHT BUTTERFLY]] weapon at its wings.

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*** Tachyon Phase is to be seemingly challenged by the fourth phase, the Mystic Phase, where it's as aggressive as Tachyon... and then there's its [[TurnAGundam [[Anime/TurnAGundam MOONLIGHT BUTTERFLY]] weapon at its wings.
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** Then ''Full Boost'' continues such events. The first event was [[MobileSuitZetaGundam Hambrabi versus Gundam Mk-II]] (Winner: Hambrabi). The Gundam Mk-II that lost the poll in the process is then contested in the second event, where it's to battle [[AfterWarGundamX Gundam X-Divider]] (Winner: Gundam X-Divider). The third was [[Manga/MobileSuitCrossboneGundam Crossbone X-3]] versus [[Anime/MobileSuitGundam0083StardustMemory Gerbera Tetra]] (Winner: Crossbone X-3). As [=EXVS=] did, the winners are unlocked weeks to a month earlier than the losing ones.

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** Then ''Full Boost'' continues such events. The first event was [[MobileSuitZetaGundam Hambrabi versus Gundam Mk-II]] (Winner: Hambrabi). The Gundam Mk-II that lost the poll in the process is then contested in the second event, where it's to battle [[AfterWarGundamX [[Anime/AfterWarGundamX Gundam X-Divider]] (Winner: Gundam X-Divider). The third was [[Manga/MobileSuitCrossboneGundam Crossbone X-3]] versus [[Anime/MobileSuitGundam0083StardustMemory Gerbera Tetra]] (Winner: Crossbone X-3). As [=EXVS=] did, the winners are unlocked weeks to a month earlier than the losing ones.
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** Then there's Leos Alloy of ''Full Boost'' and ''Maxi Boost'', who calls out the titles of several individuals or a class of people (i.e. Coordinators, Innovators).
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* OffhandBackhand: The Hyaku-Shiki performs a gun-based version of this if you fire its beam rifle at an enemy behind you.

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* OffhandBackhand: The original Gundam and the Hyaku-Shiki performs perform a gun-based version of this if you fire its their beam rifle rifles at an enemy behind you.
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** ''Extreme Vs'' and its sequel ''Full Boost'' adds in more, like Zaku III-Kai's self destruct grapple.

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** ''Extreme Vs'' and its sequel ''Full Boost'' adds in more, like Zaku III-Kai's self destruct grapple. PlayedForLaughs with the GN-X III's self-destruct maneuver: it's piloted by "The Immortal" Patrick Colasour, so it survives with a single hit point.
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** Yes, an Epyon player would have to go LeeroyJenkins on 2v2 PVP matches, eating much damage before dealing that much to the enemy, due to this.
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** ''Extreme Vs. Maxi Boost'''s addition of [[spoiler: Extreme Ignis Rephaser pilot [[MsFanservice Sthesia Awar Nono is also one]]]].


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** Then ''Extreme Vs. Maxi Boost'' gives us [[spoiler: [[EvilIsSexy Sthesia Awar Nono]], [[EvilCounterpart another form of the original]] Sthesia (the operator we all came to know since ''Full Boost''), who pilots the [[AttackDrone Extreme Ignis]] [[AnIcePerson Rephaser]]; and also spouts rather naughty lines. Also, her [[SuperMovePortraitAttack EX Awakening portrait]] rather shows that she ''enjoys'' the battle a little too much.]]
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** ''Extreme Vs Maxi Boost'' adds in the [[Anime/MobileSuitGundamUnicorn Full Armor Unicorn Gundam]]; and in a slight degree, the Banshee Norn.
*** Subverted when the FA Unicorn is at it's "Awakened" form[[note]]This is achieved when the FA Unicorn detaches its boosters, then after purging its armaments in its second form--ultimately the third form of FA Unicorn[[/note]] where it loses it's missiles and grenades.

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* JokeCharacter: Meer Campbell's ZAKU Warrior in ''Alliance vs ZAFT II'', which prances around, dances, and flings grenades. Can be a LethalJokeCharacter in the right hands.

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* JokeCharacter: JokeCharacter:
**
Meer Campbell's ZAKU Warrior in ''Alliance vs ZAFT II'', which prances around, dances, and flings grenades. Can be a LethalJokeCharacter in the right hands.hands.
** The ''Extreme Vs: Full Boost'' DLC packs included a number of these, such as Haman Karn's Acguy, Doan's Zaku II, and the infamous Zeta Zaku (the Zeta Gundam with a Zaku II head).
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* '''''Mobile Suit Gundam Extreme Vs. Full Boost''''' (2012): Announced shortly before the home release of the original ''Extreme Vs.'', it was released in arcades of Japan in early 2012 and it will be also released for {{Playstation 3}} on 2014. The game adds a ComboBreaker feature, gives two choices of SuperMode, and gives everybody a [[FinishingMove Super Move]]. [=PS3=] version will include Online Cooperative play mode, for anyone who wants to tackle the Arcade mode with another player across the globe. Several new characters have been introduced, with stories like ''Gundam SEED C.E.73 Stargazer'' and ''Hathaway's Flash'' joining the series. A {{Playstation 3}} port is slated for a January 2014 release, with [[Manga/GundamSentinel EX-S Gundam]] added in as a code-activated [=PS3=]-exclusive unit.

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* '''''Mobile Suit Gundam Extreme Vs. Full Boost''''' (2012): Announced shortly before the home release of the original ''Extreme Vs.'', it was released in arcades of Japan in early 2012 and it will be also released for {{Playstation 3}} on 2014.in January 2014 with [[Manga/GundamSentinel EX-S Gundam]] added in as a code-activated [=PS3=]-exclusive unit.. The game adds a ComboBreaker feature, gives two choices of SuperMode, and gives everybody a [[FinishingMove Super Move]]. [=PS3=] version will include Online Cooperative play mode, for anyone who wants to tackle the Arcade mode with another player across the globe. Several new characters have been introduced, with stories like ''Gundam SEED C.E.73 Stargazer'' and ''Hathaway's Flash'' joining the series. A {{Playstation 3}} port is slated for a January 2014 release, with [[Manga/GundamSentinel EX-S Gundam]] added in as a code-activated [=PS3=]-exclusive unit.
series.

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* SuperMovePortraitAttack: A character portrait flashes up when you activate your Awakening in the older games; in ''Gundam vs Gundam NEXT'', one flashes up if you land the attack that ends the battle. In ''Extreme Vs'', you get one if you activate your Extreme Burst when the gauge is full. In its sequel ''Extreme Vs Full Boost'', it us upgraded: you get one even if you activate your EX Burst half-full, albeit cropped to the character's face and surrounding parts only.

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* SuperMovePortraitAttack: A character portrait flashes up when you activate your Awakening in the older games; in ''Gundam vs Gundam NEXT'', one flashes up if you land the attack that ends the battle. battle.
**
In ''Extreme Vs'', you get one if you activate your Extreme Burst when the gauge is full. full.
**
In its sequel ''Extreme Vs Full Boost'', it us it's upgraded: you get one even if you activate your EX Burst half-full, albeit cropped to the character's face and surrounding parts only.
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A series of hybrid [[ActionGame Action]]/[[FightingGame Fighting Games]] based upon the wildly popular ''Franchise/{{Gundam}}'' {{anime}} franchise. Each game in the series follows the same basic format: The player chooses a [[HumongousMecha Mobile Suit]] and a pilot, then engages in a series of third-person battles with the opposing forces. Both sides have a resource meter, representing their ability to wage war; to win, one must destroy enough enemy machines to deplete the enemy's resources, with the machines' value being determined by their overall power.

The series has gone through ten iterations so far:

* '''''Mobile Suit Gundam: Federation vs Zeon''''' (2000): The first game in the series, centering on ''Anime/MobileSuitGundam''. It laid down the groundwork for the entire series, as well as being an overall fun and enjoyable game. Several months later, Capcom updated the game into ''Federation vs Zeon DX'', adding in the Ground Combat Gundam and Ground Combat GM from ''{{The 08th MS Team}}'' to bolster the Federation's roster. The DX version was used to make the home version, which added a Campaign Mode wherein the player became a Federation or Zeon pilot and fought through the One Year War from the early skirmishes up until the final battle at A Baoa Qu.

* '''''Mobile Suit Zeta Gundam: AEUG vs Titans''''' (2003): This first sequel shifted the story to the popular ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' timeframe and introduced some new mechanics, such as TransformingMecha. Like its predecessor, it later had a DX version which added in several Mobile Suits left out of the original release, added in the [[SuperMode Awakenings]] system (Assault, Revive and Mobility) and was used to make the home version.

* '''''Mobile Suit Gundam: Gundam vs Zeta Gundam''''' (2004): A sequel to the sequel, ''Gundam vs Zeta Gundam'' could be considered the "complete" version of ''AEUG vs Titans''. It features every Mobile Suit from the previous games, as well as bonuses from ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'': Judau and the ZZ Gundam, the Purus and their Qubeley Mk-[=IIs=], and the ''ZZ'' version of Haman Karn. A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending.

* '''''Mobile Suit Gundam SEED: Alliance vs ZAFT''''' (2005): Jumping to the AlternateUniverse of Cosmic Era, this sequel focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and greatly overhauls the game engine. The action is sped up thanks to several changes, including addition of Boost Dashing, melee combos made more plentiful and easier to execute, and the ability to activate [[SuperMode Awakenings]] when your meter is only half-full. Later upgrades added in several Mobile Suits from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', including the five Second Stage Gundams and several custom [=ZAKUs=] from the first part of the show. The {{Playstation 2}} port earned some flack for lacking any extra modes, a problem which was rectified somewhat in the PlaystationPortable release.

* '''''Mobile Suit Gundam SEED Destiny: Alliance vs ZAFT II''''' (2006): Focusing on ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', this game's primary change from its predecessor is a greatly expanded cast list (with some re-balancing for the machines that appeared in that game) and the expansion of the [[SuperMode Awakenings]] system similar to AEUG vs Titans DX (Speed for Mobility, Power for Assault, and Rush Mode from Alliance vs ZAFT. All with character specific effects...). Later upgrades added in the Strike Noir and Stargazer Gundam from the [[{{OVA}} ONA]] ''Gundam SEED C.E. 73 Stargazer'', while the home version (dubbed ''Alliance vs ZAFT II Plus'') adds in several slight variations to existing machines, such as Yzak Joule's GOUF Ignited and Andy Waltfeld's Gaia Gundam. ''Plus'' also features P.L.U.S. Mode, where the player takes on the role of Shinn Asuka and performs missions for the rest of the cast, earning new machines and making friends as he does.

* '''''Mobile Suit Gundam: Gundam vs Gundam''''' (2008): A CrisisCrossover game, featuring characters from every series from ''Anime/MobileSuitGundam'' up through ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (with [[Anime/MobileSuitGundam00 Setsuna F. Seiei and Gundam Exia]] appearing later as a bonus). The game's plot is...[[ExcusePlot simple]]: the [[Anime/MobileFighterGGundam Devil Gundam]] arises in 2032 and takes over arcade machines from the ''Gundam vs'' Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the ''SEED'' and Universal Century games, with a streamlining of the resource system, removal of the [[SuperMode Awakening]] system (replaced by [[WeaponOfMassDestruction G-Crossover attacks]]), and Mobile Assists ([[KingOfFighters Striker]]-like assists performed by allied Mobile Suits). The PlaystationPortable version added in four new machines, the [[Anime/MobileSuitGundam Guncannon]], [[Anime/MobileSuitGundam0080WarInThePocket Kampfer]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP01]], and [[Anime/MobileSuitGundamSEEDDestiny Destiny Gundam]].

* '''''Mobile Suit Gundam: Gundam vs Gundam NEXT''''' (2009): An overall improved version of ''Gundam vs Gundam'', boasting more new Mobile Suits, new stages, new music, re-balanced characters, and the NEXT Dash ability, allowing every character to dash-cancel their attacks for even faster action. After spending most of 2009 in arcades, a PSP port (''NEXT Plus'') was released in September, gaining [[Anime/MobileSuitGundamWing Wing Zero Custom, Altron Custom]], [[Anime/MobileSuitGundam00 the 00-Raiser and Reborns Gundam]], [[Anime/MobileSuitGundam the Zeong]], [[Anime/MobileSuitZetaGundam The O]], [[Anime/MobileSuitGundamSEED Providence Gundam]], and [[Anime/MobileSuitGundamUnicorn the Kshatriya]], along with a Mission Mode.

* '''''Mobile Suit Gundam Extreme Vs.''''' (2010): Released in arcades in late 2010 and in December 2011 for {{Playstation 3}}. The game resembles ''Gundam vs Gundam'', but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific SuperMode dubbed an Extreme Burst, with several having {{Finishing Move}}s on top of that. It also uses a card system similar to ''StreetFighter IV'' that lets the player customize play options like the interface design and MissionControl. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including ''[[Manga/MObileSuitCrossboneGundam Crossbone Gundam]]'', ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'', and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]''. The home version was released December 2011 for PlayStation3 and gained several new units, including [[Mange/MobileSuitGundamSEEDAstray Blue Frame Second L]] and [[Anime/MobileSuitGundam00 Gundam Dynames]], not to mention {{DLC}}, which introduced [[MobileSuitGundamSideStoryTheBlueDestiny Blue Destiny 1]] among others.

* '''''Mobile Suit Gundam Extreme Vs. Full Boost''''' (2012): Announced shortly before the home release of the original ''Extreme Vs.'', it was released in arcades of Japan in early 2012 and it will be also released for {{Playstation 3}} on 2014. The game adds a ComboBreaker feature, gives two choices of SuperMode, and gives everybody a [[FinishingMove Super Move]]. [=PS3=] version will include Online Cooperative play mode, for anyone who wants to tackle the Arcade mode with another player across the globe. Several new characters have been introduced, with stories like ''Gundam SEED C.E.73 Stargazer'' and ''Hathaway's Flash'' joining the series. A {{Playstation 3}} port is slated for a January 2014 release, with [[Manga/GundamSentinel EX-S Gundam]] added in as a code-activated [=PS3=]-exclusive unit.

* '''''Mobile Suit Gundam Extreme Vs. Maxi Boost''''' (2014): Announced along with the home version of its precursor, ''Maxi Boost'' is the latest expansion to the game and a further refinement of ''Full Boost''. Though the game reverts to a single SuperMode, a new ability called EX-Overdrive has been added, which can enhance the player's machine either in melee or ranged combat and can be combined with EX Burst to turn the tables of a battle. Naturally more characters are being added to the roster, most notably the debuts of ''Anime/MobileSuitGundamAGE'' (with the Asuno family in the AGE-1, -2, and -3) and ''Anime/GundamBuildFighters'' (with Sei Iori's Build Strike, piloted by Reiji). It also sees the debut of an upgraded version of Leos' custom Extreme Gundam called Leos Type II Vs.

The series was originally developed by {{Capcom}} and produced by [[VideoGame/SuperRobotWars Banpresto]], but BandaiNamco stepped in as producer for ''Next Plus'' and finally took over completely as of ''Extreme Vs.'' ''Fed vs. Zeon'' ran on {{Sega}}'s NAOMI board (the arcade equivalent of the {{Dreamcast}}, used in ''[[SoulSeries Soul Calibur 2 and 3]]''), the next few games used Namco's System 246/256 ({{Playstation 2}}-equivalent, used in ''{{Tekken}} 5''), and ''Extreme Vs.'' jumped ahead to System 357 ({{Playstation 3}}-equivalent, used in ''{{Tekken}} 6''). ''Maxi Boost'' is rumored to operate on System 478, equivalent to the {{Playstation 4}}.

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All these games provide examples of:

* AmazingTechnicolorBattlefield: The boss fight with the Strike Freedom in ''Next Plus'' takes place on a platform in multicolored space with the Devil Gundam's burnt-out husk in the background (presumably it's the Devil Gundam's stage after its defeat). The Turn A stage (the one with the White Doll statue) has a glowing Moonlight Butterfly-style sky. Extreme Universe is a variation since it's mostly metallic, but the floor is made of gigantic hexagonal pillars that Extreme Gundam can raise, drop, and destroy with its attacks.
* AndYourRewardIsClothes: In ''Alliance vs. ZAFT II Plus''[='=] P.L.U.S. Mode, maxing a character's friendship will give them an alternate character portrait that shows them in civilian clothes and smiling at you.
** ''Full Boost'' reintroduces the concept, letting the player choose between alternate costumes for their characters; for the most part this is simply choosing between their pilot suit and their uniform or civilian clothing.
* AnimeThemeSong: While the earlier games used background music from their respective series, ''Alliance vs ZAFT'' began the trend of throwing in theme songs, which continued into ''Gundam vs Gundam'', where every show is represented by its theme (except for ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', due to the same licensing issues that plagued the US release).
** Starting with ''Gundam vs. Gundam NEXT'', each game has had its own theme song. ''NEXT''[='=]s a remix of "[[Anime/MobileSuitGundam Ai Senshi]]" by {{Gackt}}, ''Extreme Vs.'' had LinkinPark's "The Catalyst" from their ''A Thousand Suns'' album, and ''Full Boost'' has " FIGHT IT OUT feat. K(Pay money To my Pain)" by both Akihiro Namba and Takeshi Ueda. ''Maxi Boost'' has "Rave Up Tonight" by Fear, and Loathing in Las Vegas.
* ArtShift: The ''Gundam vs. Gundam'' and ''Gundam Extreme Vs.'' games have character designs lifted from their respective shows and universes, which can make for a peculiar if not jarring mix in art styles.
* AscendedExtra[=/=]DemotedToExtra: Zig-zags between these two tropes, as machines go from playable in one game to assists in another. A prime example is the [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]], which was playable in ''Alliance vs. ZAFT 2'', vanished in ''Gundam vs. Gundam'', returned in ''Next Plus'' as Destiny's AssistCharacter, then an enemy-only character in ''Extreme Vs.'' and ''Full Boost'', and finally returning to fully playable in ''Maxi Boost''.
** In addition to this, several female characters like Elpe Puru and Cecily Fairchild suffered demotion between ''Next Plus'' and ''Extreme Vs.'', going from playable to being support characters.
* AssistCharacter: ''Gundam vs. Gundam'' introduces Mobile Assists for every playable machine, with some (such as the Acguy) having separate assist-like moves. In ''Extreme Vs'', assists are no longer universal, usually only possessed by the machines without enough weapons or moves to fill out the standard five-part moveset. Some machines (like the [[Anime/MobileSuitGundam0083StardustMemory GP02A]]) have more than one Assist Character, which are "chosen" by holding in one direction or another while pressing the command.
* BackFromTheDead: ''AEUG Vs. Titans'' introduced the Revive Awakening, which lets you avoid death but costs one of your mobile suit's limbs (and everything connected to it, like weapons, shields, or abilities); it can be used multiple times, as long as you refill the meter beforehand. ''Gundam vs Gundam NEXT'' brought this ability back, but only gave it to certain machines which did this kind of thing in their home series. The Hyaku-Shiki loses its left arm, limiting its melee options and taking away the [[{{BFG}} Mega Bazooka Launcher]]. The O can use this multiple times, first losing its head to no great effect, but losing its left arm and beam rifle the second. In the meantime, the Titan's Gundam Mk-II loses its left arm, which gets rid of its shield and its ability to reload, limiting it to what ammo it has left.
** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its BreathWeapon beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.
* BeenThereShapedHistory: ''Federation vs. Zeon Deluxe'''s method of handling events from the original anime is to basically throw the player right into the middle of it. From the Federation side alone, this results in situations such as the player rescuing Sayla when she takes the Gundam for a joyride, assisting Kai and Miharu in the battle over the Atlantic Ocean, assisting Amuro in destroying the Big Zam, and even [[spoiler:''killing Kycilia Zabi'' [[KillSteal before Char has the chance to]].]] You even end up catching the eye of your side's supreme commander very early on, but other than that nobody seems to really notice you until the point [[GameplayAndStorySegregation the game decides you're on their level]], unless you spent the level defending them.
* BonusBoss: Do well enough in ''Gundam vs Gundam NEXT'', and you'll be "treated" to a fight with the [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom Gundam]].
* BoringButPractical: Many low and mid-tier Mobile Suits are like this. Most of them don't really have flashy moves or potential one-hit kill attacks that the higher tier ones do, but they do usually have a well rounded moveset for both long and short range, meaning skilled players can make up for their shortcomings. Since they also have low costs, they can continue fighting again and again.
* BossFight: Sometimes a stage's goal will be to take out one specific character. ''Gundam vs Gundam NEXT'' adds in full-on boss battles usually with mobile armors, including the [[Anime/MobileSuitGundam Elmeth]], [[Anime/MobileSuitGundamThe08thMSTeam Apsaras III]], [[Anime/MobileSuitGundam0083StardustMemory Gundam GP03 Orchis]], [[Anime/MobileSuitZetaGundam Psyco Gundam]], [[Anime/MobileSuitGundamZZ Quin Mantha]], [[Anime/MobileSuitGundamCharsCounterattack Alpha Azieru]], [[Anime/MobileSuitGundamF91 Rafflesia]], [[Anime/MobileSuitVictoryGundam Zanneck]], [[Anime/MobileFighterGGundam Devil Gundam]], [[Anime/TurnAGundam WaDom]], and [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom with METEOR]].
** ''Extreme Vs'' brings in the [[Anime/MobileSuitGundam00 Regnant]] and [[OriginalGeneration Extreme Gundam]], which currently has [[{{BFG}} Carnage Phase]], [[{{BFS}} Tachion Phase]] & [[AttackDrone Ignis]] [[AnIcePerson Phase]] forms.
*** The home version adds the [[Anime/MobileSuitGundam Zakrello]], [[Anime/MobileSuitGundamMSIGLOO Big-Rang]], [[The08thMSTeam Apsaras II]], [[Manga/MobileSuitCrossboneGundam Divinidad]], [[Anime/MobileSuitVictoryGundam Adrastea]], [[Anime/MobileSuitGundamSEEDDestiny Destroy Gundam]], [[Anime/MobileSuitZetaGundam Psycho Gundam Mk-II]] and [[Anime/MobileSuitGundam00 GN Arms Type-D]]. ''Full Boost'' adds more, such as the [[Anime/MobileSuitGundamUnicorn Shamblo]], [[Anime/MobileSuitGundam Big Zam]], and the [[OriginalGeneration fourth Phase of Extreme Gundam]], [[BlowYouAway the Mystic Phase]]. ''Maxi Boost'' added even more bosses, such as the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice Gundam with METEOR]], [[Anime/MobileSuitGundamAGE Vagan Gear Sid]], the [[Anime/MobileSuitGundam0083 Dendrobium Orchis]], and one the first phases of the new [[EvilCounterpart Extreme Gundam R]], [[MultiMeleeMaster the Tachyon Rephaser]].
* BottomlessMagazines: Averted in the traditonal sense, but MS that reload their guns manually like the [[Anime/ZetaGundam Zeta]] and [[Anime/GundamUnicorn Unicorn]] Gundams never run out of magazines[=/=]e-pacs. Played straight by the [[Manga/MobileSuitGundamSEEDAstray Hyperion Gundam]] when it activates its N-Jammer Canceller, giving its beam SMG infinite shots until time runs out.
* BreakableWeapons: In the UC games and the original ''Gundam Vs Gundam'', shields only block damage if an attack happens to hit them, and can be destroyed if they take enough damage. If the shield has a weapon or special function linked to it, that disappears too. The Gundam X and Gyan suffer the worst from this, as their shields house important weapons (the former's beam rifle and the latter's missile and bomb launchers). Losing the shields reduces them to just melee (and, in the GX's case, vulcans).
** The Gundam and ZZ can benefit from this, as losing their shields gives them access to DualWielding saber attacks.
** Some weapons are "breakable" in the sense that, when they run out of ammunition, the MS [[ThrowAwayGuns discards them and swaps over to another]]. The Gouf Custom does this, ditching the Gatling shield in favor of the much weaker triple Gatling, while the Turn X (in ''Next Plus'') starts with its beam rifle, swaps out for its bazooka, and then fires beams from its right hand.
*** The Rick Dias further extends this system: in one armament configuration, it is armed with two beam pistols, of which one is always kept on a storage rack on the mobile suit's back. "Reloading" consists of swapping the pistol in hand with the one on the rack, as the pistols only recharge while on the rack (the ammo count of both pistols is tracked separately but displayed together).
* CapcomSequelStagnation: May be setting in, as ''Extreme Vs.'' was followed by ''Extreme Vs. Full Boost'' and then ''Extreme Vs. Maxi Boost''. [[{{Irony}} Ironically]], ''[=ExVs=]'' was developed '''after''' the franchise moved from Capcom to Bandai Namco.
* CastSpeciation: ''Maxi Boost'' began introducing alternate versions of existing characters, like an [[Anime/MobileSuitGundam RX-78 Gundam]] that [[CombiningMecha combines]] with the G-Armor, an armorless [[Anime/MobileSuitGundamZZ ZZ Gundam]], the [[Anime/MobileSuitGundamSEED Perfect Strike Gundam]], or the [[Anime/MobileSuitGundam00 Avalanche Exia]]. The originals are still there, but Namco tried to make both machines distinct; for example, the original Strike Gundam [[StanceSystem form-changes]] between the Aile, Sword, and Launcher packs at will[[note]]And it has the IWSP pack[[/note]] while the Perfect Strike uses weapons from all three at the same time.
** The DLC from ''Full Boost'' consists almost entirely of slightly tweaked versions of existing MS, with new pilots, reduced costs, and one or two new moves. For example, there's a version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice]] piloted by Lacus Clyne which relies heavily on the Strike Freedom as an AssistCharacter, or a version of the [[Anime/MobileSuitZetaGundam Gundam Mk-II]] piloted by [[Anime/MobileSuitGundamZZ Elle Vianno]] which loses the Super Gundam transformation in favor of assists from Beecha's Hyaku-Shiki and Iino's Zeta Zaku.
* CharacterSelectForcing: Some of the mission mode stages will force you to use a certain machine. This is especially apparent in ''Next Plus''[='=] Plus Mode, which features routes that loosely re-create the events of the different ''Gundam'' anime.
* ChargedAttack: ''Alliance vs ZAFT'' introduced the Hold variety of this; the ChargeMeter appears in the ammo indicator for the weapon to which it's linked.
** ''Extreme Vs'' and ''Extreme Vs Full Boost'' makes some modifications to charged shots in some units, such as X-1 Full Cloth, Banshee, Wing Zero TV Version, Crossbone X-3 and Gerbera Tetra. Filling up the ChargeMeter for the appropriate slot activates a timer-based function for them: [[BeamSpam Peacock Smasher]] for X-1 FC and [[{{BFS}} Muramasa Blaster]] safety release for X-1 FC and X-3, [[SuperMode Destroy Mode]] for Banshee, ZERO System for Wing Zero TV Version, and [[LightningBruiser Sturm Booster]] for Gerbera Tetra.
* CherryTapping: Pretty much any tertiary weapon (i.e., Gundam's Vulcan cannons) is like this, though there are some exceptions.
* ColonyDrop: The ''Anime/MobileSuitGundam'' cast's G-Crossover attack.
** In ''Extreme Vs. Full Boost'', Sazabi's Burst Attack involves dropping a miniature Axis on the map.
* CompositeCharacter: A couple of the machines in ''Extreme Vs.'' combine elements of past incarnations; for example, ''Next Plus'' had both versions of [[Anime/MobileSuitGundamWing Wing Zero]] as separate characters; ''[=ExVs=]'' combines their best aspects into a single character. When the TV Wing Zero was re-introduced in ''Full Boost'', it was given an entirely new moveset.
** Extreme Gundam and its Leos counterpart can be considered these as the units weapons packs are based on recurring Gundam archetypes.
*** Taken up a notch in ''Maxi Boost'' with the Valiant Surface which combines and refines all of the aspects and weaponry of Leos' Extreme into a single perfect unit.
* ContinuityNod: ''Fed vs Zeon'' has a rather hidden nod to the famous LostEpisode "Doan's Island" (besides the eponymous island being one of the stages). In the Federation Mission Mode, after Garma dies, a stage opens up in the Pacific that sends you to Doan's Island and pits you against a single Zaku II that only uses melee attacks. The stage is very easy to miss, since it's only available immediately after Garma's death; if you do any other mission first, it's LostForever.
** Nearly every one of the original Gundam's animations is a reference to ''something'' it did in the anime, no matter how obscure; even one of the animations for firing the beam rifle at an opponent that's behind you is based on a recurring shot from space battles where Amuro would fire it one-handed from underneath the other arm.
** ''Gundam Vs Gundam'' and ''Next Plus'' include both the Gundam [=GP01=] and the Full Burnern variant from ''Anime/MobileSuitGundam0083StardustMemory''. Much like how Kou acquired it in the OVA, you can't select the Fb variant from the start, but instead respawn with it if you're shot down while using the original.
** The ''Extreme Vs'' games take this to an interesting extent, as all the units in the game ''explode'' in series-accurate ways when shot down ([[Anime/MobileSuitGundamSEED Cos]][[Anime/MobileSuitGundamSEEDDestiny mic]] [[Manga/MobileSuitGundamSEEDAstray Era]] MS have pink explosions, [[Anime/MobileSuitGundam00 GN Drive]]-powered MS release their stored GN particles when defeated, etc).
* DefeatMeansFriendship: Averted in P.L.U.S. Mode, where beating up on a character will make them think less of you; if you want to befriend them, you have to do missions with them and avoid attacking them.
* DegradedBoss: In ''Extreme Vs.'', the Divinidad BossFight comes in two forms: one is a standard boss battle against a single powerful machine, while the other involves fighting several weaker Divinidads before the real Dogatie shows up, mimicking the FinalBattle of ''[[Manga/MObileSuitCrossboneGundam Crossbone Gundam]]''.
* DivergentCharacterEvolution: ''Next Plus'' introduced both the TV and movie versions of [[Anime/MobileSuitGundamWing Wing Zero]]; the ''Endless Waltz'' version is slightly more melee-focused. This was retained when the TV version was brought back in ''Extreme Vs. Full Boost'' and was made more range-focused.
** Even earlier than that, the ''Alliance vs. ZAFT'' games had the Aile Strike and Force Impulse Gundams, whose main distinction was their melee attacks (which fits with the mythos, since the Impulse was basically just a next-generation Strike). ''Gundam vs. Gundam'' started the divergence by letting the Strike change between its Aile, Sword, and Launcher Strikers on the fly, while the Impulse was stuck with the Force Silhouette but instead got all the tricks Shinn used to destroy the Freedom Gundam. ''Extreme Vs.'' added the Strike's IWSP pack from ''SEED-MSV'', and when the Impulse returned in ''Full Boost'' it gained the ability to swap between Force, Sword, and Blast forms, while Force is almost completely unchanged from ''Gundam vs. Gundam''.
* DownerEnding: ''Gundam vs Zeta Gundam'' has a route that results in the events of CharsCounterattack happening early, and boy is it depressing. It starts when both Lalah and Sayla are killed during the One Year War; jump ahead to the Zeta era, where Char and Haman lead the Axis Zeons against the Federation; Haman and Kamille are killed at Luna 2[[note]]An assumption, since both get special dialog if shot down on this stage and don't show up in later stages whether or not they lived[[/note]]. The game doesn't give an out-and-out ending for this, but FridgeLogic suggests that tihngs went FromBadToWorse, since without Nu Gundam and the psychoframes, there's no way Amuro can stop Axis...
* DownloadableContent: ''Extreme Vs.'' has [[Anime/MobileSuitGundam Zeong]], Blue Destiny 1, [[Anime/MobileSuitZetaGundam The-O]], [[Anime/MobileSuitVictoryGundam Gottrlatan]], [[Anime/MobileSuitGundamSEED Freedom Gundam]] and [[Anime/MobileSuitGundam00 Arche Gundam]]. To coincide with ''The Best'' re-release of the game, both the Xi Gundam from ''Hathaway's Flash'' and the [=GP03=] Dendrobium Stamen from ''Stardust Memory'' were released (both being Y500 apiece like the 1st 6), alongside a [=DLC=] pack which has the 1st 6 [=DLC=] in one bundle for Y2000. Later, the Arios + GN Archer, Strike Noir, Zaku III, and Astray Gold Frame were also added.
** The first press run of the game included a code to unlock the [[CharsCounterattack Hi-Nu Gundam]]; it was later made available as free DLC (everything else is Y500 a unit). The same thing is going to happen with [[Manga/GundamSentinel EX-S Gundam]] at ''Full Boost''.
** ''Full Boost'' is also getting its own selection of new characters; the first announced, as Day 1 DLC, are Johnny Ridden's High Mobility Zaku from ''MSV'', and Lacus Clyne in the Infinite Justice from ''SEED Destiny''. Unfortunately, many of the upcoming DLC units appear to be "clones" of already existing units with a different pilot (Quatre in the Wing Zero, Kamille in a Titans Gundam Mk-II, Lunamaria in the Impulse, etc), and very few actually new Mobile Suits, most being official palette swaps of existing units like Andrew Waltzfeld's Gaia Gundam and Gato's Gelgoog.
* {{Dualvertisement}}: Between ''Extreme Vs.'' and ''Gundam EXA'', the manga [[MilestoneCelebration celebrating]] ''Gundam Ace'' Magazine's 10th anniversary. The FinalBoss of both games is ''EXA''[='s=] villainous ex- and his Extreme Gundam, while ''Full Boost'' makes protagonist Leos Arroi playable with his own custom version of Extreme, and his partner Cecia Avea joins as a navigator.
* DuelToTheDeath: In ''Alliance vs ZAFT II Plus'', one of the Enemy missions with Andrew Waltfeld is this; you're dropped into the map back-to-back with a single hit point, meaning first blood wins.
* DummiedOut: In ''Gundam vs Gundam NEXT Plus'', hacking can be used to gain access to normally unplayable machines like the bosses or the MS added for Next Plus Mode. The Next Plus mecha are incomplete, with maybe one or two attacks...with a couple of exceptions. [[Anime/MobileSuitGundamSEED Buster, Blitz]], and [[Anime/MobileSuitGundamSEEDDestiny Lunamaria's ZAKU]] were mostly copied over from ''Alliance vs. ZAFT'', while [[Anime/MobileSuitGundamWing Sandrock Kai]] was included for a stage where you fight the entire Wing Team. Hacking these four as playables shows that they're already mostly complete, only really lacking voice clips[[note]]All the more unfortunate for Sandrock, since Quatre's seiyuu Creator/AiOrikasa is already in the game as [[Anime/MobileSuitVictoryGundam Fara Griffon]].[[/note]], assists and balanced stats.
** Extreme VS has renders of various mobile suits such as [[Anime/MobileSuitGundamAGE Gundam AGE-1]] and the G-Armor as well as the Striker Custom from Gundam Katana. However, the first two units would never see action until several years later with ''Maxi Boost''. Bits of data also refer to other units like the EX-S which later became DLC for ''Full Boost'' as well as an ELS unit.
* EarlyBirdCameo: Banahger Links with the Unicorn Gundam and Marida Cruz with the Kshatriya appear in ''Gundam vs Gundam NEXT'' before the actual ''Gundam Unicorn'' anime.
* EverythingsBetterWithSpinning: The Gundam has a jumping spin slash, the Guncannon has various roundhouse kicks, and the Gelgoog can spin its beam naginata to deflect attacks; Double Zeta has a spinning piledriver; God Gundam's God Slash Typhoon; Wing Zero has its famous Rolling Buster Rifle attack, while Epyon has a spinning sword slice; The O has its own spinning slash; As well as Leos' custom Extreme Gundam with a spinning slash at its basic phase.
* ExcusePlot: ''Gundam vs Gundam''. Devil Gundam taking over arcade machines? Who cares, let's get to the fighting.
* ExtremityExtremist: The Gouf, as well as the God and Master Gundams, have extremely few ranged moves, focusing almost entirely on melee combat; Gundam Epyon has absolutely none, fighting only with a heat whip and beam sword.
** This gets changed up a little in ''Extreme Vs'', where God and Master have more standard ranged attacks, but are still melee focused. This also applies to the Susanoo, which lacks a standard projectile, instead having a move which powers up its melee attacks (though it does still have the beam chakram and Tri-Punisher).
** In ''Extreme Vs. Full Boost'', the aforementioned Gundam Epyon makes a comeback since its last appearance from ''Next Plus''. Its moves are all still set to pure melee, and its AssistCharacter is removed, emphasizing more on heavy melee combos, [[http://www.youtube.com/watch?v=kDlx725O04E as shown here]].
* FaceHeelTurn and HeelFaceTurn: Can happen in Universal Century Mode and P.L.U.S. Mode, depending on several factors.
** Rather prominently, ''Gundam vs Zeta Gundam'' has routes where the three main characters each end up with the Titans for various reasons. For Amuro, he and Lalah defected from the war and both ending up working willingly for the Newtype Labs. For Kamille, his parents were killed by the AEUG's attack on Green Noah, leading him to join the Titans for revenge. For Quattro, his story is an extension of the Project Zeta storyline, and he defects to the Titans after causing Garma's death as per the original series.
* {{Fanservice}}: Non-sexual variety: Allowing the player to go to town with their favorite Mobile Suits is a pretty big draw for ''Franchise/{{Gundam}}'' fans.
** Played straight at ''Extreme Vs. Full Boost'', where you can unlock different sexy alternative costumes for [[OriginalGeneration Steshia Awar of Gundam EXA]]; ranging from a SexySantaDress to three types of swimsuits. Then come November 2013, and we see two new {{Sexy Santa Dress}}es for her: [[https://dl.dropboxusercontent.com/s/0t27yd3wcr6swn8/Steshia%20Bk.bmp black-themed]] and [[https://dl.dropboxusercontent.com/s/7rtmizejrmgubl5/Steshia%20W.bmp white-themed]]. Nice.
* FastBallSpecial: During [[TheBerserker EXAM Mode]], Blue Destiny 1's GM assist becomes this. Also qualifies as GrievousHarmWithABody, since the poor GM is obviously not a willing participant.
** Crossbone X-3 whirls Giri's Quavareze around by its tail and throws it to the target, with the damage increasing depending on how long you delay the move.
** Corin's Kapool can fling Miashei Kune's Kapool at enemies as well; if it connects, it glomps onto them, temporarily lowering their speed.
* FinishingMove: ''Extreme Vs'' adds these, usable only when the player is in Extreme Burst Mode. Examples include the 00 Gundam's [[{{BFS}} Raiser Sword]] and Strike Freedom's [[BeamSpam METEOR Full Burst]]. Only a part of the units then have EX Burst Attacks. By ''Full Boost'' however, ALL units are given each an EX Burst Attack.
* FireIceLightning: Extreme Gundam's armor phases are in this trope. [[http://www.youtube.com/watch?v=A9xQlowTla0 And it's order of sortie even arranged perfectly as the trope in Trial Mission Mode's Final Mission.]] ''Full Boost'' added the wind-elemental Mystic Phase.
* ForWantOfANail: The Project Zeta storyline in ''Gundam vs Zeta'', where Garma Zabi doesn't die, which leads to Ramba Ral and the Black Tri-Stars surviving as well and eventually to Zeon conquering the Federation at Jaburo.
** InSpiteOfANail: The outcome of this storyline is the Federation rebelling against Zeon during the Zeta era, which is literally just the original Gundam series' events played out with more powerful MS.
* FragileSpeedster: Waltfeld's Gaia Gundam moves faster than Stella's and has better melee combos, but has below average HP compared to other units in its tier. The Hambrabi also has thin armor.
* GameBreakingBug: In ''Extreme Vs'', a bug can give the [[Anime/MobileSuitGundam00 00 Gundam]] permanent Trans-Am (which includes defensive teleportation in the form of Quantumization, making it nigh-on impossible to hit).
** In ''Maxi Boost'', the [[Manga/MobileSuitGundamSEEDAstray Hyperion Gundam]] also has a mode that gives it invulnerability for a short amount of time, as well as there being a bug to make it permanent. Might or might not be fixed for the console release though
* GlassCannon: [[Anime/MobileSuitGundam00 Arios]] in ''Extreme Vs.'' is a combination of this and FragileSpeedster; it only has 300 HP (tied with the [=GunEZ=] and Hildolfr), but it's one of the fastest 1000-tiers in the game and can bring some nice firepower to bear thanks to its missiles, rolling fire attack, and permanent invincible GN Archer assist.
* [[EvilCounterpart Good Counterpart]]: Leos' Extreme Gundam is this for the boss version, with his three forms (Xenon, Eclipse, Aios) explicitly lining up with the Tachyon, Carnage, and Ignis respectively. Most of its moves are copied directly from their counterpart, meaning you can see what it's like to be on the giving end of those attacks rather than the receiving end.
* InvisibleWall: ''Alliance vs. Z.A.F.T.'' replaced the older games' mission boundaries with these. Unlike the normal version of this trope, this is actually a good thing, since the boundaries were frustrating[[note]]going outside would get you auto-piloted back, leaving you completely open to attack[[/note]], annoying [[note]]"You've left the mission area, please return!"[[/note]], and slowed down the game.
* ItOnlyWorksOnce: A number of MS possess abilities which can only be used once per spawn. For example, the Anime/TurnAGundam and [[Manga/MobileSuitCrossboneGundam Crossbone X-3]]'s [[NukeEm nuclear warheads]] or the [[Manga/MobileSuitGundamSEEDAstray Blue Frame 2nd L]]'s high-power beam rifle. ''Maxi Boost'' adds a few more, making [[Anime/MobileSuitGundamWing Wing Zero (TV)]]'s ZERO System more powerful in exchange for this defect, as well as letting Blue Destiny 1 use the EXAM System outside of [[SuperMode EX Burst]].
* JokeCharacter: Meer Campbell's ZAKU Warrior in ''Alliance vs ZAFT II'', which prances around, dances, and flings grenades. Can be a LethalJokeCharacter in the right hands.
* LampshadeHanging: Quite a bit of the inter-universe dialog in ''Gundam vs Gundam NEXT''. For example, Quattro comments on the [[{{Expy}} similarities]] between Camille and Shinn, Amuro grouses about [[FountainOfExpies Char imitators]], and most characters dismiss [[Anime/MobileSuitGundam00 Celestial Being's]] ''modus operandi'' as nonsense (though Kira, [[Anime/MobileSuitVictoryGundam Usso]], and [[Anime/TurnAGundam Loran]] agree with them).
** If Mu La Flaga (Akatsuki) is partnered with Quattro Bajeena (Hyaku-Shiki), he'll say "Yours is golden too, huh? Well then, let's show them our Golden Combination!"
** When you partner Char (piloting Sazabi) and Zechs (piloting Epyon), they give a lot of back-and-forth monologues in which they give off their anti-Earth rhetoric; one of Char's post-battle quotes further lampshades the fact that Zechs' attitude is an act by having him ask if Zechs is really serious about his ideals.
** Then you have inter-universe commentary in regards to mobile suits. Some examples include Shinn mistaking Char's Red Zaku for Luna, Domon wondering if Akatsuki and Hyaku Shiki are in Hyper Mode and Ribbons noting that the classic Gundam looks like 0 Gundam but without a Solar Furnace.
* LastChanceHitPoint: The Revive Awakening from the UC games lets you stave off death, but costs a limb (and any weapons or abilities tied to it) in return. The crossover games give a similar ability to units which [[{{Determinator}} kept fighting in spite of damage]] in their home series; examples include the Zeong's head detaching or Exia turning into the Repair version.
* LethalJokeCharacter: Fan-favorite Acguy in ''Gundam vs Gundam NEXT''.
** Patrick Colasour's GN-X III in ''Full Boost''. It it has exceptional mobility for a 1000-cost unit, a temporary SuperMode, and careful management of its two weapons (the GN Lance Machinegun and GN Beam Rifle) means you'll never run out of ammo. However, its Burst Attack involves grabbing the opponent and blowing them up, dealing massive damage while reducing the GN-X to 1 HP. Shades of [[VideoGame/StreetFighter Dan Hibiki]]...
* LightningBruiser: The Strike Noir in ''Alliance vs ZAFT II'' and Turn A and Unicorn Gundams in ''Gundam vs Gundam NEXT''; the Noir is actually banned from tournament play in Japan, while the Turn A and Unicorn have their own balancing factors.
* LuckilyMyShieldWillProtectMe: In the Universal Century games and the first ''Gundam vs Gundam'', some MS carry shields which absorb hits if they just so happen to be in the path of the attack, but will "break" if it takes too much damage (and you lose any weapons it carries. In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a {{BFG}} that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
** The ''Extreme Vs.'' version of 00 Raiser takes this [[UpToEleven to greater heights]] by having a 360 degree guard. Meaning '''it blocks any attacks from any direction''' as long as it's guarding.
* MacrossMissileMassacre: Well any unit who can fire several missiles in short intervals would count for this. The ones who top them though are [[Anime/MobileSuitGundamZZ ZZ Gundam]], [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium "Stamen"]] and [[Anime/MobileSuitGundamWing Heavyarms Custom]].
** And Xi Gundam comes in to join the three, well maybe '''at an even better level'''. Why? It fires additional two [[AttackDrone Funnel Missiles]] every time it fires its beam rifle; it deploys six funnel missiles for its sub weapon, which will be increased by four when Minovsky Craft is activated; it fires numerous funnel missiles as its second charge shot; it fires additional six funnel missiles every time it fires its double beam cannon. [[UpToEleven And even MORE at its EX Burst Attack]].
** In the MA Bosses' side, there's the [[OriginalGeneration Extreme Gundam]] [[BlowYouAway Mystic]] [[AttackDrone Phase]] that tops all the other MA Bosses. It has Xi Gundam's funnel missiles and it fires them to you ''in storms''.
* MetaMecha: Extreme Gundam has four power suit-like "Phases": [[BeamSpam Carnage Phase]], [[{{BFS}} Tachyon Phase]], [[AttackDrone Ignis]] [[AnIcePerson Phase]], and [[BlowYouAway Mystic Phase]].
** In the sequel of Extreme Vs, ''Full Boost'', Leos' custom Extreme Gundam sports this trope also at its three power suit-like "Phases": [[WrestlerInAllOfUs Zenon]] [[SwordBeam Phase]], [[{{BFG}} Eclipse]] [[StuffBlowingUp Phase]], and [[AttackDrone Aios]] [[BeamSpam Phase]].
* MightyGlacier: The Power Awakening turns your character into this, beefing up the damage you deal and granting resistance to hitstun (unless you take a big enough hit to knock you down).
** At ''Extreme Vs'', this was applied to only some of the units in standard play. For example: ZZ Gundam has 20% resistance to damage, and a passive resistance to most hitstuns while it performs the startup animation of its attacks---albeit only when its Full Armor is not purged[[note]]ZZ purges its Full Armor when it attacks with the Hyper Mega Cannon[[/note]]; then, both Zeta and ZZ have resistances to all hitstuns when the Biosensor Rage mode is activated, with ZZ regardless of whether the Full Armor is purged or not.
** However, this was applied to most units when they are performing their own [[FinishingMove EX Burst Attacks]].
* MissionControl: ''Extreme Vs'' adds selectable navigators, whose main purpose is to tell you how awesome you are after you win. The current roster includes [[Anime/MobileSuitGundam Haro, Fraw Bow, Ghiren Zabi, Lalah Sune]], [[Anime/MobileSuitGundamThe08thMSTeam Aina Sahalin]], [[Anime/MobileSuitGundam0080WarInThePocket Alfred Izuhura]], [[Anime/MobileSuitGundam0083StardustMemory South Burning, Cima Garahau]], [[Anime/MobileSuitZetaGundam Fa Yuiry]], [[Anime/MobileSuitGundamZZ Elpeo Puru]], [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]], [[Anime/MobileSuitGundamUnicorn Micott Bartsch, Suberoa Zinnerman, Audrey Burne]], [[Anime/MobileSuitGundamF91 Cecily Fairchild]], [[Manga/MobileSuitCrossboneGundam Bernadette Briett]], [[Anime/MobileSuitVictoryGundam Katejina Loos]], [[Anime/MobileFighterGGundam Rain Mikamura]], [[Anime/MobileSuitGundamWing Relena Darlian]], [[Anime/AfterWarGundamX Tiffa Adill]], [[Anime/TurnAGundam Sochie Heim]], [[Anime/MobileSuitGundamSEED Mirialia Haww, Lacus Clyne]], [[Anime/MobileSuitGundamSEEDDestiny Meer Campbell, Meyrin Hawke, Lunamaria Hawke]], [[Anime/MobileSuitGundam00 Sumeragi Li Noriega, Feldt Grace, Nena Trinity, Mileina Vashti]] and [[OriginalGeneration Steshia Aware, who is voiced by]] Creator/AyanaTaketatsu.
** ''Extreme Vs Maxi Boost'' adds more features to the MissionControl characters by allowing them to interact with you while you are in the game. As of the first [=LocTest=] (Location Test) of ''Maxi Boost'', only [[Anime/MobileSuitGundamSEED Murrue Ramius]] was seen doing this, as she was the only MissionControl character placed for the test.
* MoodDissonance: Depending on who the enemy is or what particular scene a boss battle is based on, it can be a bit jarring at times to hear the triumphant victory chime.
* NotSoDifferent: In ''Gundam vs Zeta'', Kamille's Titans route gives him a final battle with Amuro; at several points during the fight, they both shout out various stock phrases (like "Why you!" and "I'll get you!") in perfect unison.
* OffhandBackhand: The Hyaku-Shiki performs a gun-based version of this if you fire its beam rifle at an enemy behind you.
** In ''Extreme Vs Full Boost'', several more are introduced that perform a similar function as this, such as Reborns[[note]]It fires its GN Large Fin Fang instead of its Buster Rifle when shooting targets behind it[[/note]] and Rozen Zulu[[note]]One of its INCOM arms will detach and fire to the enemy behind it[[/note]].
* OneSteveLimit: ''Gundam vs. Gundam'' mostly had this in effect, but then ''Next Plus'' introduced the Titans' Gundam Mk-II and all three of the Qubeleys. ''Maxi Boost'' goes a step beyond, introducing the Gundam + G-Mecha[[note]]Namely, the G-Armor fighter plane which Tomino gladly removed in the movie trilogy[[/note]], Avalanche Exia[[note]]A variation equipped with high mobility armor[[/note]], and Perfect Strike Gundam[[note]]From the HD remaster of ''Gundam SEED''[[/note]], as well as making the basic ZZ Gundam and the Full Armor version separate characters[[note]]In past games, the Full Armor ZZ would lose the armor if it used its hyper-mega launcher + missiles attack[[/note]].
* OrgasmicCombat: Tifa from ''[[Anime/AfterWarGundamX Gundam X]]'' spouts some rather naughty lines in the Gundam DX, complete with orgasm scream when DX dies during the final blow. Just use the DX in Arcade and you will know why. Luckily averted starting with Extreme VS, where Tifa only says "No!" when defeated (Alongside Garrod going "Tifa, TIFA!!!" and also a defeat groan from him).
* OriginalGeneration: As mentioned under {{Dualvertisement}}, ''Extreme VS'' draws from the manga ''Gundam EXA'' for new characters. The final boss is evolution-obsessed ex- and his Extreme Gundam. ''Extreme VS Full Boost'' adds protagonist Leos Arroi and his own custom Extreme Gundam, as well as his partner Cecia Avea as MissionControl.
* PaletteSwap: Subverted; the various custom-colored machines (such as Char's Zaku II and Heine's GOUF Ignited) all play differently from their baseline counterparts and each other.
* PatchworkMap: ''Gundam Vs. Gundam'', emphasizing its CrisisCrossover nature, gave each series a map that was thrown together from random locations and plot elements. ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' gets off relatively light, its map being the Sanc Kingdom with Libra visible in the sky; meanwhile, ''[[Anime/MobileFighterGGundam G Gundam]]'' gets a map that throws together landmarks from all over the world on a FloatingIsland colony surrounded by beam ringposts.
* PopularityPower: All over the place. The most popular shows get the most MS (''[[MobileSuitGundam First Gundam]]'' and ''[[GundamWing Wing]]'' each have seven in ''NEXT Plus''), while popular characters get all or most of their MS, like Char[[note]]gets his Zaku, Zeong, Hyaku-Shiki and Sazabi in ''NEXT Plus''[[/note]] and Kira[[note]]gets the Strike, Freedom, and S-Freedom[[/note]], and even things like the Acguy, which was a complete and total joke in the original series, gets a loving treatment because fans adore the UglyCute little bugger.
** There's also what might be called Shilling Power, as ''{{Gundam 00}}'' and ''GundamUnicorn'', the shows Sunrise is really trying to push at the moment, get a lot of attention. In ''Extreme Vs.'', ''00'' gets eight MS[[note]]00-Raiser, Cherudim, Susanoo, Exia, 00-Qan[T], and Raphael, with Dynames joining in the home version and Arche being DLC[[/note]], and all four Unicorn MS (Unicorn, Kshatriya, Sinanju, and Delta Plus) get Super Moves, making it the only series that can make that claim. Not to mention that both series get three operators apiece, including some questionable choices like Nena and Micott.
*** ''Maxi Boost'' takes things to the point of absurdity, with no less than ''five'' different mobile suits piloted by Setsuna F. Seiei -- the Exia and 00 Gundam[=/=]Raiser from the ''[[Anime/MobileSuitGundam00 Gundam 00]]'' TV series, 00-Qan[T] from [[Anime/Gundam00AWakeningOftheTrailblazer the movie]], and Avalanche Exia and 00 Gundam Seven Swords from the [[Manga/Gundam00Sidestories 00V]] line.
** A more literal expression from ''Extreme Vs.'', where Bandai-Namco held special events to determine what would be added to the game first. The first event was [[GundamWing Deathscythe Hell and Relena]] versus [[CrossboneGundam Crossbone X2 Kai]] and [[GundamF91 Cecily]] (Winner: The ''Wing'' cast), the second was [[MobileSuitGundam Ghiren Zabi]] versus [[GundamSEED Lacus Clyne]] (Winner: Gihren), and the third and final pitted [[CrossboneGundam Crossbone Full Cloth]] against [[Film/Gundam00AwakeningOfTheTrailblazer Raphael Gundam]] (Winner: Full Cloth). Of course, everything ended up being in the game after all, the winners just got in a week or two earlier than the losers.
** Then ''Full Boost'' continues such events. The first event was [[MobileSuitZetaGundam Hambrabi versus Gundam Mk-II]] (Winner: Hambrabi). The Gundam Mk-II that lost the poll in the process is then contested in the second event, where it's to battle [[AfterWarGundamX Gundam X-Divider]] (Winner: Gundam X-Divider). The third was [[Manga/MobileSuitCrossboneGundam Crossbone X-3]] versus [[Anime/MobileSuitGundam0083StardustMemory Gerbera Tetra]] (Winner: Crossbone X-3). As [=EXVS=] did, the winners are unlocked weeks to a month earlier than the losing ones.
* PowerCreepPowerSeep: Can you really say, with a straight face, that Amuro Ray's Gundam is as good a machine as things like the Gundam F91 and the Akatsuki?
* RammingAlwaysWorks: In ''NEXT'' the Zeta Gundam can perform its famous "Waverider Crash" on command; when in [[UnstoppableRage Biosensor Rage Mode]] the attack becomes even more powerful.
** The ground-type Gundam in ''Federation vs. Zeon DX'' has a flying shoulder slam as a melee move. Bonus points in that it doesn't require switching weapons to pull off.
* RealSongThemeTune: {{Linkin Park}}'s ''The Catalyst'' in ''Extreme Vs.''.
* RelationshipValues: In P.L.U.S. Mode of ''Alliance vs ZAFT II Plus'', each character's attitude towards Shinn determines how the AI handles them; if they like you, they'll defect to fight alongside you, but if you've pissed them off they'll jump ship and try to kill you. Get a character's friendship to max, and you can opt to play as them rather than Shinn.
* ScoringPoints: The Universal Century games were notoriously strict with their scoring system, due to ranking Accuracy and Evasion. The Cosmic Era games lightened things by restricting the score to number of enemies shot down, damage taken, and time remaining. Scoring high enough in any game in the series earns NintendoHard bonus stages.
* SelfDestructMechanism: In ''Alliance vs ZAFT II Plus''' P.L.U.S. Mode, an AI-controlled Athrun can attempt to perform the Aegis Gundam's self destruct grapple from the famous deathmatch between himself and Kira. In ''Gundam vs Gundam'', the player can perform the move on command. And of course, Wing Zero self destructs as part of its [[VictoryPose Defeat Pose]].
** ''Extreme Vs'' and its sequel ''Full Boost'' adds in more, like Zaku III-Kai's self destruct grapple.
* SetRightWhatOnceWentWrong: The sure-fire method of getting the happiest ending in ''Gundam vs Zeta Gundam'' Universal Century Mode is to avert as much tragedy and death as possible.
* ShoutOut: Several attacks from ''StreetFighter'' snuck their way into the game, including the Shoryuken, Spinning Piledriver, and Spinning Bird Kick. Since {{Capcom}} made this series, this should come as no surprise.
** Interestingly, God Gundam has a nod to {{SNK}}, as one of its melee combo strings ends with {{Dragon Punch}}es thrown with alternating arms, like [[VideoGame/ArtOfFighting Yuri Sakazaki's]] Yuri Chou Reppa.
*** ''In Extreme VS.'', the God Gundam has a melee string that uses the Shoryurappa.
* SoundtrackDissonance: The theme for ''[[Anime/MobileSuitGundam0080WarInThePocket Gundam 0080]]'' is the cheerful, upbeat "Reach Out to the Sky Someday", which doesn't quite fit the pitched battles going on around it. Then again, considering this is ''[[DownerEnding Gundam 0080]]'' we're talking about here, it may be an InvokedTrope.
** Through LyricalDissonance (or just plain not knowing Japanese), the usual theme that plays while fighting in Jaburo, "Soldiers of Sorrow", is this.
* SNKBoss: The Devil Gundam in ''Gundam vs Gundam''; Strike Freedom in ''NEXT Plus''.
** The Extreme Gundam. Sweet buttery Jesus, the Extreme Gundam. Especially in Tachyon Phase, where it seems to be even more aggressive.
*** Tachyon Phase is to be seemingly challenged by the fourth phase, the Mystic Phase, where it's as aggressive as Tachyon... and then there's its [[TurnAGundam MOONLIGHT BUTTERFLY]] weapon at its wings.
* SpiritualSuccessor: ''VideoGame/GotchaForce'', also by Capcom, has [[http://www.youtube.com/watch?v=vGyQGRxD8XE more than a couple gameplay similarities]]. Unfortunately, despite being a stellar game in its own right, it was promptly ignored [[AnimationAgeGhetto for]] [[EightPointEight several]] [[InvisibleAdvertising reasons]].
** ''Rise of Incarnates'', a PC game made by Bandai Namco for Western audiences, produced with the combined efforts of the teams behind ''Extreme Vs.'', ''VideoGame/{{Tekken}}'', and the VideoGame/SoulSeries. The official press information for the game even name-drops the Gundam Vs. Series.
* SphereOfDestruction: ''Alliance vs ZAFT II'' included the Windam Missile Type, whose entire draw was being able to fire nuclear missiles. Several weapons in ''Gundam vs Gundam'' have similar effects, including the Zaku Kai's hand grenade traps, Gundam Physalis's atomic bazooka, Zanneck's mega beam cannon, Gundam Spiegel's explosive kunai, Wing Zero's twin buster rifle, and Gundam Double X's twin satellite cannon, and Turn A's hand-thrown nuke. ''Extreme Vs'' brings most of these back while adding in a couple more, like Crossbone X-1 Kai's atomic shell.
* SuicideAttack: In ''Next Plus'', [[GundamSEED Aegis Gundam]] can grapple an enemy and self-destruct. In ''Extreme Vs.'', the [[GundamIGLOO Zudah]] can ram an opponent while in [[ExplosiveOverclocking Overboost Mode]][[note]]making matters worse, it self-destructs whether or not you connect with the attack[[/note]]. In the same game's Trial Mission Mode, the [[MobileSuitGundam GM]] (''GundamIGLOO'' version) and [[{{Gundam00}} Gaga]] also do this; there's even a mission where you fight nothing but suicide-happy Zudahs, [=GMs=], and Gagas, with the ultimate goal of just surviving.
** In ''Extreme Vs.'', both of [[Anime/MobileSuitGundam00 Graham Akre]]'s MS (the Susanoo and Brave Commander Test Type) have a {{Seppuku}} attack where they spin around and stab themselves through the "gut" with their blades. It does incredible damage if it hits, while Graham's machine suffers damage and crumple-stun either way (and yes, it can kill itself this way).
** Subverted with Patrick Colasaur in the GN-X III: when it performs a "Suicide" attack, it survives with 1 HP, a reference to Patrick miraculously surviving just about everything in the series.
* SuperMode: In the Universal Century and Cosmic Era, there are Awakenings: Assault (increased damage and super armor), Mobility (increased speed and boost), and Revival (BackFromTheDead). The ''SEED'' games rename the former two to Power and Speed, and replace Revival with Combo (infinite ammo and the ability to combo pretty much anything into anything else).
** In ''Gundam vs Gundam'', several machines have unique Super Modes, including the Zeta Gundam (Biosensor Rage Mode), Gundam F91 (M.E.P.E. Mode), Shining, God, and Master Gundams (Meikyo Shisui), Turn A Gundam (Moonlight Butterfly Mode), Freedom and Strike Freedom (S.E.E.D. Mode), and Gundam Exia, 00-Raiser, and Reborns Gundam (Trans Am Mode). The O has the ability to use all three of the old-style Awakenings.
** ''Extreme Vs'' restores Awakenings, now called "Extreme Bursts" and character-specific; for example, the ''00'' Gundams get Trans Am, Freedom and Justice get S.E.E.D. Mode, Nu Gundam gets Psychoframe Resonance, etc.
** ''Full Boost'' splits Extreme Bursts into two separate varieties: A(ssault)-Burst, which makes you faster and more powerful, and B(last)-Burst, which buffs your defense and increases the range of your attacks.
** ''Maxi Boost'' goes back to just the original Extreme Burst, but adds in a second Super Mode called EX-Overdrive. Overdrive is separate and distinct from EX Bursts and is triggered by meeting certain conditions in battle. It comes in two flavors, the melee-centric F(ight)-Drive and the range-centric S(hoot)-Drive.
* SuperMovePortraitAttack: A character portrait flashes up when you activate your Awakening in the older games; in ''Gundam vs Gundam NEXT'', one flashes up if you land the attack that ends the battle. In ''Extreme Vs'', you get one if you activate your Extreme Burst when the gauge is full. In its sequel ''Extreme Vs Full Boost'', it us upgraded: you get one even if you activate your EX Burst half-full, albeit cropped to the character's face and surrounding parts only.
* SwordBeam: [[GGundam God Gundam]] in ''Gundam vs Gundam'' and [[GundamWing Deathscythe Hell EW]] in ''Extreme Vs'' have this as their primary ranged attack.
* TerribleTrio: The Dom's assist in ''Gundam vs Gundam'' is the [[CombinationAttack Jet Stream Attack]].
** In ''Full Boost'' Hambrabi can call in the two other Hambrabis and assist him in attacks. Also, the now-2000-cost Kapool features the tag team of Corin Nander and Sochie, with Miashei as assist. There are several moves that feature the three Kapools doing a CombinationAttack.
* ThereIsNoKillLikeOverkill: In ''Extreme Vs'', Wing Zero's FinishingMove is a three full-power Twin Buster Rifle shots in rapid succession, while the Double X's is a G-Falcon empowered Twin Satellite Cannon along with two GX-Bits firing ''their'' Satellite Cannons. Then taken even further with the X-Divider, which has it firing a Satellite Cannon alongside ''four'' G-Bits also firing Satellite Cannons.
* ThrowingYourSwordAlwaysWorks: The [[MobileSuitGundam RX-78 Gundam]] (beam javelin), [[Anime/MobileSuitGundamWing Altron Custom]] (twin beam trident), [[Anime/AfterWarGundamX Double X]] (hyper beam sword) and [[{{Gundam00}} Exia]] (beam daggers) in ''Gundam vs Gundam'' and ''NEXT''; Altron's functions like a PrecisionGuidedBoomerang while the other three stun the opponent. In ''Extreme Vs'', Char's Gelgoog has two different naginata throw moves, one identical to Altron's and another working like the RX-78's. In ''Full Boost'', Marida's Banshee throws two beam sabers at conical range. Gai's Blue Frame has him tossing his massive sword like a boomerang
* VersusTitle
* VictoryPose: Used extensively, along with Defeat Poses. Later games have the winner have different poses depending on what attack they finished the opponent with.
* VocalDissonance: In North America, ''MobileSuitGundam'' and ''ZetaGundam'' were dubbed by two different groups because of a voice actors strike. The US version of ''Gundam vs Zeta Gundam'' uses both groups, creating an odd dissonance between the One Year War and Gryps Conflict versions of characters. This is especially noticeable in the Project Zeta WhatIf route, where the events of the original series take place in the Zeta era, meaning you'll have Amuro talking with Creator/MatthewErickson's voice when he suddenly shouts something about Char in Creator/BradSwaile's.
** This creates another odd moment in the Project Zeta story where Mirai refers to the Argama as White Base, because of recycled vocal samples (in the Japanese version, the dialog was redone by the original actors and thus this isn't an issue).
* WeaponOfMassDestruction: ''Gundam vs Gundam'' replaced [[SuperMode Awakenings]] with G-Crossovers, powerful attacks that covered a large portion of the arena in the fashion of MAP Attacks from ''VideoGame/SuperRobotWars''. The list ranges from [[GundamSEED GENESIS firing into the battlefield]] to [[GundamWing Peacemillion flying by]]. Because they caused slowdown and didn't suit the pace of the game, these were removed in the sequel.
* WhipSword: Crossbone Gundam X1 Kai has an interesting twist in ''Extreme Versus'': it throws its beam zanber into the enemy machine, grabs the hilt with its scissor anchor, and then spins rapidly, lashing his opponent repeatedly.
* WrestlerInAllOfUs: Several MS have throws among their melee strings (God gets a back drop, Spiegel gets the ninja staple Izuna drop, and Epyon gets a Bird Mode SpinningPiledriver), but the championship belt goes to Judau's ZZ Gundam, which uses grapples and throws almost exclusively.
** ''Full Boost'' adds one more unit to this trope: Leos' Extreme Gundam Xenon Phase. One of his moves copies God Gundam's grapple and Heat End.

...As well as several tropes from the ''Franchise/{{Gundam}}'' franchise.
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