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* ChromaticArrangement: The posters for the game's relases use various colors:
** The original release: red with the Chthonians being the main and final threat.
** Ashes of Malmouth: green with the focus on the Aetherials.
** Forgotten Gods: yellow, set in the Korvan desert sands. The FinalBoss is the self-proclaimed Eldritch Sun.
** Fangs of Asterkarn: blue, set in the snowy lands of Asterkarn.
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A surprise third ExpansionPack, titled ''Fangs of Asterkarn'', will be released in 2024. It introduces the Berserker mastery who shapeshifts into beasts. The adventure continues to the snowy northern lands of Asterkarn.
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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], undead monstrosities, cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches.

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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], undead monstrosities, cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches. Real nice.
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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], [[{{Undead}} monstrosities]], cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches.

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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], [[{{Undead}} monstrosities]], undead monstrosities, cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches.
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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], [[{{Undead}} monstrosities]], cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and angry JerkassGods, there are very little places where you can be safe [[EverythingTryingToKillYou from harm]].

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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], [[{{Undead}} monstrosities]], cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry JerkassGods, uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]].harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches.
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* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], [[{{Undead}} monstrosities]], cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and angry JerkassGods, there are very little places where you can be safe [[EverythingTryingToKillYou from harm]].
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Peek A Bangs has been disambiguated


* PeekABangs: If you look at the constellation of Murmur, the goddess of rumors, part of her face is hidden by her hair.
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Action RPG already has the word "game" in it; deleted redundant separate instance of "game".


''Grim Dawn'' is an ActionRPG game developed by Crate Entertainment, a company that includes veterans of Iron Lore Entertainment, the makers of ''[[VideoGame/TitanQuest Titan Quest]]''.

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''Grim Dawn'' is an ActionRPG game developed by Crate Entertainment, a company that includes veterans of Iron Lore Entertainment, the makers of ''[[VideoGame/TitanQuest Titan Quest]]''.
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Per TRS, this is YMMV


* TheLostWoods: The Blood Grove, the largest maze-like forest you'll ever encounter in the game. It's also home to monsters, cultists, demons, giant spiders, necromancers, overzealous templars and [[CameraScrew lots of dense foliage]].

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* TheLostWoods: The Blood Grove, the largest maze-like forest you'll ever encounter in the game. It's also home to monsters, cultists, demons, giant spiders, necromancers, overzealous templars and [[CameraScrew lots of dense foliage]].foliage.
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** The Aetherials ruined humanity's world and the Cthonians are demonic void creatures who want to stack another apocalypse on top of what the Aetherials have already done. The two factions hate each other only slightly less than they hate you.

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** The Aetherials ruined humanity's world and the Cthonians are demonic void creatures who want to stack another apocalypse on top of what the Aetherials have already done. The two factions hate each other only slightly less than they hate you. have been arch-enemies for a long, long time.

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* EverythingBreaks: Some objects such as walls, furniture and barrels can be destroyed.

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* EverythingBreaks: To a limited extent. Some objects such as walls, furniture and barrels can be destroyed.destroyed.
* EvilVersusEvil:
** The Aetherials ruined humanity's world and the Cthonians are demonic void creatures who want to stack another apocalypse on top of what the Aetherials have already done. The two factions hate each other only slightly less than they hate you.
** As you progress through areas, you will sometimes encounter mooks from two AlwaysChaoticEvil factions fighting each other (Aetherials, Bloodsworn cultists, Cronley's gang, trolls, etc). Even if you wipe out only one side in the brawl, the other will [[UngratefulBastard proceed to attack you anyway]].

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On further reading, this is a better fit


* DestructibleProjectiles: The Occultist skill "Dreeg's Evil Eye" fires an exploding magical eye that is both able to shoot down other projectiles and [[MutualDisadvantage vulnerable to being shot down itself]].



* ShootTheBullet: The Occultist skill "Dreeg's Evil Eye" fires an exploding magical eye that is both able to shoot down other projectiles and [[MutualDisadvantage vulnerable to being shot down itself]].
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* ShootTheBullet: The Occultist skill "Dreeg's Evil Eye" fires an exploding magical eye that is both able to shoot down other projectiles and [[MutualDisadvantage vulnerable to being shot down itself]].
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** The titular Grim Dawn was the first, the extredemensail AlienInvasion brought on by the Aetherials. This one also has dabs of HostileTerraforming and ZombieApocalypse as side flavors.

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** The titular Grim Dawn was the first, the extredemensail extradimensional AlienInvasion brought on by the Aetherials. This one also has dabs of HostileTerraforming and ZombieApocalypse as side flavors.

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* VoidBetweenTheWorlds: Ironically not called the Void, which is instead the plane Cthonics come from. The place beyond worlds is instead called The Great Darkness or Yugol and it is the eternally hungering antithesis to literally all things. It primarily manifests in the Tomb of the Heritic and is color coded as PurpleIsPowerful and black. Yugol is the primordial enemy of exsisence itself and even the gods fear it.
--> "We may fight it, resist it, but in the end, we will all be consumed by it. The gods learned this truth long ago and even they must ultimately submit. Their stars will not defy their fate forever."

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* VoidBetweenTheWorlds: Ironically not called the Void, which is instead the plane Cthonics come from. The place beyond worlds is instead called The the Great Darkness or Yugol and it is the eternally hungering antithesis to literally all things. It primarily manifests in the Tomb of the Heritic and is color coded as PurpleIsPowerful and black. Yugol is the primordial enemy of exsisence itself and even the gods fear it.
--> "We -->"We may fight it, resist it, but in the end, we will all be consumed by it. The gods learned this truth long ago and even they must ultimately submit. Their stars will not defy their fate forever.""
* WalkingOssuary: The Skeletal Monstrosity and Skeletal Gargantuan are EliteMooks among the Arkovian undead, being towering monsters composed of the bones of dozens of skeletons. Three separate [[KingMook boss variants]] (Karnath Chillblood, Moosilauke the Chillwind, and Ilgorr the Eternal) can reconstruct themselves after being killed to enter a second phase.



* WakeUpCallBoss: Salazar, Blade of Ct'thon. One of the first instances of a boss set to five levels above the player's own level. In particular he's one of the first enemies to regularly throw around spells that leave a lingering damaging effect on the ground, which deals high damage and has a LifeDrain effect. Melee-focused players will quickly learn not to simply stand around and trade blows, unlike THE potential first boss with LevelScaling, which more reliant characters can best through simple attrition.

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* WakeUpCallBoss: WakeUpCallBoss:
**
Salazar, Blade of Ct'thon. One of the first instances of a boss set to five levels above the player's own level. In particular he's one of the first enemies to regularly throw around spells that leave a lingering damaging effect on the ground, which deals high damage and has a LifeDrain effect. Melee-focused players will quickly learn not to simply stand around and trade blows, unlike THE potential first boss with LevelScaling, which more reliant characters can best through simple attrition.



** Another shows up as a secret level[[spoiler:, the Maw of Enaht,]] which is a giant... thing you have to fight your way through.

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** %%** Another shows up as a secret level[[spoiler:, the Maw of Enaht,]] which is a giant... thing you have to fight your way through.%%ZCE. How is it an example?

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Added an example to Big Good while re-writing the existing example and re-wrote the example in Empty Room Until The Trap.


* BigGood: Inquisitor Creed, leader of the Black Legion and the man most invested in uniting the remnants of humanity to fight back against the Aetherials and Chthonians.

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* BigGood: BigGood:
** The game introduces Captain John Bourbon as this, as he was the one who rallied and led most of the survivors around Burrwitch to Devil's Crossing, where they converted the prison into a fortified refuge. It is he who gives overarching quests to the player for Acts 1 and 2.
** From Act 3 onwards, once the player reaches Homestead and their focus shifts from supplying Devil's Crossing with food to supporting the Black Legion's counteroffensive,
Inquisitor Creed, leader Creed replaces Bourbon as the Big Good. As the only surviving member of the Black Legion and Luminari Order—essentially the SecretPolice of the old Erulan Empire—Creed is the man most invested in uniting the remnants of humanity to fight back against the Aetherials and Chthonians.



* EmptyRoomUntilTheTrap: The game very fond of this. It is not uncommon to come across [[SchmuckBait a single chest in an empty room]] that will trigger the release of monsters. The worse of them are found in the rogue dungeons. Monsters will not only spawn when you step inside, [[OhCrap but the doors behind you will shut themselves]]. To top it all, monsters will spawn in multiple waves, ''[[FromBadToWorse along with more than one hero monster]]''.

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* EmptyRoomUntilTheTrap: The game is very fond of this. It is not uncommon to come across [[SchmuckBait a single chest in an empty room]] that will trigger the release of monsters. The worse of them are found in the rogue dungeons. Monsters will not only spawn when you step inside, [[OhCrap but the doors behind you will shut themselves]]. To top it all, monsters will once opened. The challenge dungeons take this trope further by having small empty rooms that lock you in once you enter and spawn in multiple waves, ''[[FromBadToWorse along with more than one waves of higher-level monsters, including the occasional ''group'' of [[EliteMook hero monster]]''.monsters]].
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* BrutalBonusLevel: The roguelike dungeons: the Steps of Torment, the Bastion of Chaos, Port Valbury, and the Ancient Grove. Pass a certain level of the dungeon and you can no longer escape with your personal rift. You must [[ZergRush kill waves of monsters rated above your level]] to reach the final exit. By the time you're strong enough to tackle these dungeons, they'll be crawling with more hero monsters. [[OhCrap Sometimes you'll even face more than one hero simultaneously]].

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* BrutalBonusLevel: The roguelike dungeons: the challenge dungeons—the Steps of Torment, the Bastion of Chaos, Port Valbury, and the Ancient Grove. Pass Grove, and [[spoiler:the secret quests on Ultimate difficulty]]. These areas are typically blocked off by a certain level of DoorOfDoom that requires a skeletal key to open. Once you pass through the dungeon and door, you can no longer escape with your personal rift. You rift, and must [[ZergRush kill waves either fight your way through hordes of enemies higher than your character level and defeat a boss monster guarding the exit at the end of the dungeon or die in the process. The strength of the monsters rated above your level]] to reach the final exit. By the time you're strong enough to tackle in these dungeons, they'll be crawling areas will always scale with more your character level, and under the right conditions, the game may also spawn [[EliteMook hero monsters. [[OhCrap Sometimes you'll even face more than one hero simultaneously]].monsters]] en masse, so you can't just breeze through the dungeons through sheer level grinding alone.
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* MascotMook: The Aetherial Gazer and the Ch'thonian Devourer are the game's mascots. ''Crate Entertainment'' sold plushies of those two little critters.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: They come in one-handed and two-handed flavors. They pack more punch than other weapons, but are slower.
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** Another shows up as a secret level[[spoiler:, the Maw of Enaht,]] which is a gaint... thing you have to fight your way through.

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** Another shows up as a secret level[[spoiler:, the Maw of Enaht,]] which is a gaint...giant... thing you have to fight your way through.
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* DoesThisRemindYouOfAnything: Aether takes a lot of its cues from [[ArtisticLicensePhysics the Hollywood version of]] nuclear power: characterized by a SicklyGreenGlow and can be found in pools of green sludge, it's a potential source of incredible amounts of energy that's only vaguely understood. It's proven to be [[ILoveNuclearPower a source of superpowers]] for one particularly lucky individual, but mostly it just [[NuclearMutant mutates]] and/or kills the hell out of people, and TheEndOfTheWorldAsWeKnowIt was caused by people messing around with it in ways they really shouldn't have.

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* DoesThisRemindYouOfAnything: Aether takes a lot of its cues from [[ArtisticLicensePhysics the Hollywood version of]] nuclear power: characterized by a SicklyGreenGlow and can be found in pools of green sludge, it's a potential source of incredible amounts of energy that's only vaguely understood. It's proven to be [[ILoveNuclearPower [[RadiationInducedSuperpowers a source of superpowers]] for one particularly lucky individual, but mostly it just [[NuclearMutant mutates]] and/or kills the hell out of people, and TheEndOfTheWorldAsWeKnowIt was caused by people messing around with it in ways they really shouldn't have.
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* DoesThisRemindYouOfAnything: Aether takes a lot of its cues from [[ArtisticLicensePhysics the Hollywood version of]] nuclear power: characterized by a SicklyGreenGlow and can be found in pools of green sludge, it's a potential source of incredible amounts of energy that's only vaguely understood. It's proven to be [[ILoveNuclearPower a source of superpowers]] for one particularly lucky individual, but mostly it just [[NuclearNasty mutates]] and/or kills the hell out of people, and TheEndOfTheWorldAsWeKnowIt was caused by people messing around with it in ways they really shouldn't have.

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* DoesThisRemindYouOfAnything: Aether takes a lot of its cues from [[ArtisticLicensePhysics the Hollywood version of]] nuclear power: characterized by a SicklyGreenGlow and can be found in pools of green sludge, it's a potential source of incredible amounts of energy that's only vaguely understood. It's proven to be [[ILoveNuclearPower a source of superpowers]] for one particularly lucky individual, but mostly it just [[NuclearNasty [[NuclearMutant mutates]] and/or kills the hell out of people, and TheEndOfTheWorldAsWeKnowIt was caused by people messing around with it in ways they really shouldn't have.
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Turtle Power is no longer a trope


* TurtlePower: The Turtle Shell celestial power which allow you to absorb physical damage when fully upgraded. This one is a lifesaver.

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* TheAtoner: A note that can be found in the Tomb of the Watchers is written by a member of the Bloodsworn who [[HeelRealization recognized the horrors he has inflicted]] and set out to do as much damage as he could to the cult. You find his thoroughly-burnt corpse next to a destroyed blood altar, implying he shattered it to delay the [[spoiler: summoning of the Loghorrean.]]



* AscendedExtra: The well-known 'boobie lady' from the Ashes of Malmouth loading screen makes an appearance in Forgotten Gods as Byscilla, the leader of the Cult of Bysmiel.
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Updating Link


** The Flesh Hulks are green, large and powerful Aetherial Corruptions. Can you say ''[[Comicbook/IncredibleHulk the Incredible Hulk]]''?

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** The Flesh Hulks are green, large and powerful Aetherial Corruptions. Can you say ''[[Comicbook/IncredibleHulk the Incredible Hulk]]''?''Comicbook/TheIncredibleHulk''?
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Aversions shouldn't be listed unless is the trope being averted is very fundamental to the genre.


* GunsAreWorthless: The Demolitionist mastery averts this, using guns to murderous effect. Once fully upgraded, a Demolitionist can shoot exploding incendiary electrical fragmentation rounds boosted with the PowerOfTheVoid. The carnage is quite spectacular. Inquisitors can be just as deadly.

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Nice Hat is now a disambig and Up To Eleven is being dewicked.


* TheMinionMaster: With Epics, Celestial Powers, a Monster Infrequent, the Savagery relic and an item obtainable from the ''Loyalist Upgrade'', you can summon a Ch'thonian Harbinger, a Rift Scourge, a spectral warrior, sentient energy spheres, a mini army of skeletons, a Storm Hound, a Revenant and a Will O' Wisp, to name a few. Combine these with any of the sub-examples below for [[UpToEleven lots of fun]]:

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* TheMinionMaster: With Epics, Celestial Powers, a Monster Infrequent, the Savagery relic and an item obtainable from the ''Loyalist Upgrade'', you can summon a Ch'thonian Harbinger, a Rift Scourge, a spectral warrior, sentient energy spheres, a mini army of skeletons, a Storm Hound, a Revenant and a Will O' Wisp, to name a few. Combine these with any of the sub-examples below for [[UpToEleven lots of fun]]:fun:



* NiceHat: Various headgear you come across... with bony fingers and various macabre ornaments attached to them.
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* GunsAreWorthless: The Demolitionist mastery averts this, using guns to murderous effect. Once fully upgraded, a Demolitionist can shoot exploding incendiary electrical fragmentation rounds boosted with the PowerOfTheVoid. The carnage is quite spectacular.

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* GunsAreWorthless: The Demolitionist mastery averts this, using guns to murderous effect. Once fully upgraded, a Demolitionist can shoot exploding incendiary electrical fragmentation rounds boosted with the PowerOfTheVoid. The carnage is quite spectacular. Inquisitors can be just as deadly.
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None


[[ExpansionPack An expansion]], titled ''Ashes of Malmouth'', was released on October 12, 2017, and included two new Masteries: the Inquisitor, who specializes in combining GunsAkimbo with magic bullets and elemental traps, and the Necromancer, who focuses on [[DemBones raising skeletal minions]] as well as using arcane attacks and spells. The plot in ''Ashes of Malmouth'' centers around the Taken working alongside the Black Legion to assault the city of Malmouth, which has been converted into the Aetherials' main base where their leader, the Shaper of Flesh, is on the cusp of creating a new weapon that could shatter the human resistance and complete the Aetherial takeover of Cairn.

A second ExpansionPack, titled ''Forgotten Gods'', was released on March 27, 2019 and features the divinely-empowered Oathkeeper mastery as well as the Shattered Realm, a BonusDungeon themed as a distorted MirrorUniverse with unfathomable wealth and horrors. In ''Forgotten Gods'', the Taken is approached by the cults of the Witch Gods to confront a great evil in the Korvan Basin, an abandoned, sandy region to the far east of Cairn, whose resurgence would signal the destruction of not just Cairn, but possibly the Eldritch realm itself.

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[[ExpansionPack An expansion]], titled ''Ashes of Malmouth'', was released on October 12, 2017, and included two new Masteries: the Inquisitor, '''Inquisitor''', who specializes in combining GunsAkimbo with magic bullets and elemental traps, and the Necromancer, '''Necromancer''', who focuses on [[DemBones raising skeletal minions]] as well as using arcane attacks and spells. The plot in ''Ashes of Malmouth'' centers around the Taken working alongside the Black Legion to assault the city of Malmouth, which has been converted into the Aetherials' main base where their leader, the Shaper of Flesh, is on the cusp of creating a new weapon that could shatter the human resistance and complete the Aetherial takeover of Cairn.

A second ExpansionPack, titled ''Forgotten Gods'', was released on March 27, 2019 and features the divinely-empowered Oathkeeper '''Oathkeeper''' mastery as well as the Shattered Realm, a BonusDungeon themed as a distorted MirrorUniverse with unfathomable wealth and horrors. In ''Forgotten Gods'', the Taken is approached by the cults of the Witch Gods to confront a great evil in the Korvan Basin, an abandoned, sandy region to the far east of Cairn, whose resurgence would signal the destruction of not just Cairn, but possibly the Eldritch realm itself.
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Vendor Trash is being disambiguated


* VendorTrash: The normal non-magical items, although their resale value is so laughable, they're not even worth the trouble.

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