History VideoGame / GrandiaII

2nd Sep '16 10:30:03 AM Generality
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* GratuitousForeignLanguage: All the singing in the game is Portuguese, although you'd never know it, as the words have been converted into Japanese-friendly syllables and sung by people with no knowledge of Portuguese.
26th Aug '16 6:51:57 PM Lightblade
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* SinInvitesPossession: Subverted: At first, it seems the people possessed by the [[SealedEvilInASixPack pieces of Valmar]] are guilty of some vice, such as the wealthy trade magnate who becomes a gluttonous blob while his employees starve. Gradually, it comes to light that Valmar can possess anyone who possesses strong desire, such as a young girl's desire to make the people of her village happy, and can as easily infect the innocent and good as the false and wicked.
25th Aug '16 5:14:56 PM Generality
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* InfinitePlusOneSword: The Granasaber is all set up to be one of these. [[spoiler: But it turns out to be a spaceship no one could possibly wield.]] Ryudo gets a more usable version in the climax, but it's only a change to his character model and doesn't affect gameplay.
25th Aug '16 5:11:53 PM Generality
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* VillainousBreakdown: [[spoiler: Zera]] becomes increasingly unhinged as the heroes lay waste to his various forms, to the extent that his final form screams inanely about his own perfection while [[AnticlimaxBoss getting utterly thrashed]].
16th Aug '16 3:57:34 PM Generality
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* {{Foreshadowing}}: A subtle form in the St. Heim Papal State. There are three official versions of the story of the Battle of Good and Evil. The first is a watered-down tale for children. The second, located in the library, is written in modern language and tells the story in slightly greater detail but skips over a lot of specifics. The third is written in highly obtuse and archaic poetic style, which makes it almost impossible to interpret, but a careful reading suggests [[spoiler: That Granas did not win the battle]].



* GameBreakingBug: Millenia's Zap! ability may cause game to freeze.

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* GameBreakingBug: Millenia's Zap! ability may cause the game to freeze.
9th May '16 5:34:53 PM CybranGeneralSturm
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* HeroicSacrifice: During the heroes' flight from [[spoiler:the surface of Valmar's moon]], they get attacked by waves of extremely weak mooks and a couple of tanky [[SubBoss Sub Bosses]] until [[spoiler:Mareg]] is inexplicably struck in the back by a flying insect's tusk.

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* HeroicSacrifice: During the heroes' flight from [[spoiler:the surface of Valmar's moon]], they get attacked by waves of extremely weak mooks and a couple of tanky [[SubBoss [[MiniBoss Sub Bosses]] until [[spoiler:Mareg]] is inexplicably struck in the back by a flying insect's tusk.
9th May '16 5:30:02 PM CybranGeneralSturm
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** Of course those mooks are very weak. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at once and still walk out of every fight at full strength. Thus the whole scene can easily feel like a StupidSacrifice due to StoryGameplaySeperation.

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** Of course those mooks are very weak. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at once and still walk out of every fight at full strength. Thus the whole scene can easily feel like a StupidSacrifice due to StoryGameplaySeperation.GameplayAndStorySegregation.
9th May '16 5:27:37 PM CybranGeneralSturm
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* HeroicSacrifice: During the heroes' flight from [[spoiler:the surface of Valmar's moon]], they get attacked by waves of extremely weak mooks until [[spoiler:Mareg]] is inexplicably struck in the back by a flying insect's tusk.
** Of course these mooks are very week. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at once and still walk out of every fight at full strength. Thus the whole scene can easily feel like a StupidSacrifice due to StoryGameplaySeperation.

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* HeroicSacrifice: During the heroes' flight from [[spoiler:the surface of Valmar's moon]], they get attacked by waves of extremely weak mooks and a couple of tanky [[SubBoss Sub Bosses]] until [[spoiler:Mareg]] is inexplicably struck in the back by a flying insect's tusk.
** Of course these those mooks are very week.weak. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at once and still walk out of every fight at full strength. Thus the whole scene can easily feel like a StupidSacrifice due to StoryGameplaySeperation.
9th May '16 4:51:08 PM dsollen
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** Of course these mooks are very week. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at a time without issue. Thus the sacrifice can feel like a StupidSacrifice

to:

** Of course these mooks are very week. With the right setup of skills it's possible to cut damage done down to single digits while using Millena's healing abilities to heal far more then that. It's hard to feel threatened by mooks when the party could take on 3 times as many at a time without issue. once and still walk out of every fight at full strength. Thus the sacrifice whole scene can easily feel like a StupidSacrificeStupidSacrifice due to StoryGameplaySeperation.
9th May '16 4:44:09 PM dsollen
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* EliteTweak: A book teaching a taunt ability becomes available realtively early, when fully upgraded this ability causes all opponents to attack one ally. Equip this on a character and half them defend (which blocks far more then then 1/2 damage of most games) every turn and you have cut the total damage the team takes down to a fraction. Give the same character one or two two defensive abilities as well and watch even bosses do little more then ScratchDamage. If you forgo offensive skills temporarily to upgrade the taunt and toughness skill early it's easily possible to create a team that takes almost no damage within the first third of the game without any need for level grinding. After that the only problem is not getting bored with how easy the fights are.
** It's possible to take on any boss in the second half of the game game, including the FinalBoss without casting a single heal, or using Elena's special ability, by equipping a tank and passing around health regeneration rings to heal what little damage is taken. A no magic no ability run is actually trivially easy without grinding once taunt and regen rings are available.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GrandiaII