History VideoGame / Gradius

23rd Aug '16 9:56:48 AM felineki
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** Gradius II's [[http://www.youtube.com/watch?v=C8lYoEuCsNs ending theme]] is quite somber, rather than triumphant as you might expect. Even more so when played on [[http://www.youtube.com/watch?v=ukF4lwm2Qx8 violin]] or [[http://youtu.be/cv0pw-df0WY?&t=106 harp]] in the official orchestral albums. The PC Engine port's ending sequence has expanded visuals when beaten on Professional Mode that add some imagery fitting to the song; [[https://youtu.be/0rfWyJUG2J4?t=173 Vic Viper passing by the scattered wreckage of the bosses that it previously defeated.]]
14th Aug '16 4:17:14 AM 4444jdm
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* SequentialBoss - The first boss of stage 8 in ''Gradius Galaxies'' is this.

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* SequentialBoss - The first boss of stage 8 in ''Gradius Galaxies'' is this.as well as Keeper's Core, the second-to-last boss of Stage 7 in ''Gradius V''.
17th Jul '16 1:29:42 AM 4444jdm
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** ''[[https://www.youtube.com/watch?v=dEqkwU_C5Og Aircraft Carrier]]'' was first heard as the boss theme in ''Gradius 1'', and it has shown up as a remix in almost every game of the series since. It also has never lost any of its unsettling cheerfulness.

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** ''[[https://www.youtube.com/watch?v=dEqkwU_C5Og Aircraft Carrier]]'' was first heard as the boss theme in ''Gradius 1'', and it has shown up as a remix in almost every game of the series since. It also has never lost any of its unsettling cheerfulness. ''Gradius V'' subverts it by [[DancinInTheRuins making it having apocalyptic feel]], though.
5th Jul '16 12:51:16 AM jameygamer
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* SuspiciousVideoGameGenerosity: In addition to the power-up Zub Rush before both boss rushes in ''Gradius V'' (with 4 additional Zubs in between each boss), the second-to-last part of Stage 7 has the Vic Viper traversing a series of shafts with power-up lasers. While it comes after a room where one must roll balls to shield off lasers blocking the path (with Zubs, Duckers and turrets making this job harder), there are a ''lot'' of power-up lasers. You will want to be at full power; the next part of the stage is a cramped minefield with more Duckers, and then you have the gunwall, a major source of BulletHell and possibly the hardest boss in the game.
25th Jun '16 7:24:37 PM LEDbullet
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* DidNotGetTheGirl: The Prince of Latis (actually named Lord British, like his fighter)spends much of the Salamander OVA's third episode trying to propose to Stephanie, one of the Vic Viper pilots. In the end however, seeing how she and Dan (the other Viper pilot) work, talk and argue with each other convinces him to step back, believing they make a far better couple. He's not too broken up about it either, as he tells his attendants that he'll fall for some other girl in due time.
25th Jun '16 1:11:12 AM LEDbullet
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* DoesThisRemindYouOfAnything: An early scene in part three of the Salamander OVA shows a ceremony taking place on Gradius. The building it takes places in looks suspiciously similar to the US Capitol, and the music that plays sounds strangely similar to the POTUS's Lietmotif, "Hail To The Chief." The flags for Gradius and Latis even look strangely similar to those of the US and Great Britain, respectively.
13th Jun '16 5:34:50 PM jameygamer
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** Doom in Salamander 2.
** The Lars Empire in Gradius NEO/Imperial.
*** For those who don't know, the Lars Empire is an evil human empire that has obtained the ancient Gradian and Bacterian technology in a time which takes place many years after the Gradius/Nemesis series. The only Bacterians in Gradius NEO/Imperial live in the wild, with no Hive Mind to guide them, and the Gradian Empire doesn't even exist anymore.

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** Doom in Salamander 2.
''Salamander 2''.
** The Lars Empire in Gradius NEO/Imperial.
''Gradius NEO/Imperial''.
*** For those who don't know, the Lars Empire is an evil human empire that has obtained the ancient Gradian and Bacterian technology in a time which takes place many years after the Gradius/Nemesis ''Gradius/Nemesis'' series. The only Bacterians in Gradius NEO/Imperial ''Gradius NEO/Imperial'' live in the wild, with no Hive Mind to guide them, and the Gradian Empire doesn't even exist anymore.anymore; it has been replaced by the Gradian Union.
19th May '16 11:22:19 PM LucaEarlgrey
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* BaitAndSwitchBoss - Brain Golem appears in the first stage of ''Salamander 2'', appearing to be the endboss, only to be EatenAlive by a giant serpent-like creature. It's possible to kill it before the serpent shows up, but the method to do it is so difficult that in practice most players end up seeing this trope played straight.
9th May '16 10:36:36 PM jameygamer
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* ZeroEffortBoss - played straight for the most part, but averted in ''Gradius III'', ''Salamander 2'', ''Nemesis 2'' and ''Solar Assault''. This is probably because the final level is usually the final boss; all the enemies are controlled by the Big Bad's psychic powers.

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* ZeroEffortBoss - played Played straight for the most part, part with the last boss, but averted in ''Gradius III'', ''Salamander 2'', ''Nemesis 2'' and ''Solar Assault''.Assault'', where the FinalBoss actually attacks. This is probably because the final level is usually the final boss; all the enemies are controlled by the Big Bad's psychic powers.
9th May '16 10:33:16 PM jameygamer
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** It is the only mainline game to have not one, but two [[BossRush Boss Rushes]]; one in stage 2 and another in stage 6.


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** Some sort of Moai boss in every level in the series that features Moai enemies, from simply a super-sized Moai statue to a Moai Pharaoh statue (that one appears in ''Solar Assault''.
** Some of the games feature a giant Big Core gun wall in the last stage that acts as a mid-boss.
** The Shadow Dancer (or a variant of one that still fits the SpiderTank description), usually one of the last, if not THE last, obstacles before the player meets the BigBad of the game.
** Gofer; he is the main boss of two of the mainline ''Gradius'' games, ''II'' and ''IV''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gradius