History VideoGame / Gradius

15th Dec '16 6:56:28 PM jameygamer
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* EarlyInstallmentWeirdness - One staple of the Gradius series are of course the variety of big awesome bosses. Gradius 1 however features either environmental hazards or an army of smaller sub-bosses, always followed by a Big Core MK I and the same [[SoundtrackDissonance cheery boss music]] at the end of every level. The only exception are the Stage 6 Nucleus boss and the Brain.

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* EarlyInstallmentWeirdness - One staple of the Gradius ''Gradius'' series are of course the variety of big awesome bosses. Gradius 1 ''Gradius 1'' however features either environmental hazards or an army of smaller sub-bosses, always followed by a Big Core MK I and the same [[SoundtrackDissonance cheery boss music]] at the end of every level. The only exception are the Stage 6 Nucleus boss and the Brain.
15th Dec '16 6:55:02 PM jameygamer
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** The {{NES}} conversion of the first game introduced the KonamiCode, and the the {{SNES}} conversion of ''III'' was also first to subvert it.

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** The {{NES}} conversion of the first game introduced the KonamiCode, and the the {{SNES}} conversion of ''III'' was also first to subvert it.
15th Dec '16 6:52:50 PM jameygamer
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** Big Core MK.I is a recurring boss in the first Gradius games. By ''Gradius V'', it's a generic mook which appears multiple times throughout the stages with the other enemies. Yes, it's more powerful than an ordinary mook, but it's still an EliteMook.

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** Big Core MK.I is a recurring boss in the first Gradius ''Gradius'' games. By ''Gradius V'', it's a generic mook which appears multiple times throughout the stages with the other enemies. Yes, it's more powerful than an ordinary mook, but it's still an EliteMook.



* DoesThisRemindYouOfAnything: An early scene in part three of the Salamander OVA shows a ceremony taking place on Gradius. The building it takes places in looks suspiciously similar to the US Capitol, and the music that plays sounds strangely similar to the POTUS's Lietmotif, "Hail To The Chief." The flags for Gradius and Latis even look strangely similar to those of the US and Great Britain, respectively.

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* DoesThisRemindYouOfAnything: An early scene in part three of the Salamander ''Salamander'' OVA shows a ceremony taking place on Gradius.''Gradius''. The building it takes places in looks suspiciously similar to the US Capitol, and the music that plays sounds strangely similar to the POTUS's Lietmotif, "Hail To The Chief." The flags for Gradius ''Gradius'' and Latis even look strangely similar to those of the US and Great Britain, respectively.
20th Nov '16 5:32:40 PM contrafanxxx
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* {{Leitmotif}} - The first game's boss music evolved into the iconic "Boss Rush" music. Whenever and wherever it shows up, BossRush time.

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* {{Leitmotif}} - The first game's boss music evolved into the iconic "Boss Rush" music. Whenever and wherever it shows up, BossRush time. One of the series' most recurring bosses, Tetran, often uses "Poison of Snake" as its boss theme since its first appearance in ''Salamander''.
5th Nov '16 5:38:28 PM JustCallMeLarry
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''Destroy the Core!''

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''Destroy the Core!''
them all!''
27th Oct '16 12:56:52 PM morenohijazo
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* GravityIsPurple: The Falchion β from ''Gradius Gaiden'' has the "Gravity Bullet" as a possible weapon which is basically a purple bullet that explodes into a purple SphereOfDestruction.
26th Oct '16 10:53:37 PM Maetch
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|| '''[[OverDrive SPEED UP]]''' || '''[[MacrossMissileMassacre MISSILE]]''' || '''[[MoreDakka DOUBLE]]''' || '''[[FrickinLaserBeams LASER]]''' || '''[[AttackDrone OPTION]]''' || [==] '''[[LuckilyMyShieldWillProtectMe ?]]''' [==] ||-

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|| '''[[OverDrive SPEED UP]]''' || '''[[MacrossMissileMassacre MISSILE]]''' || '''[[MoreDakka DOUBLE]]''' || '''[[FrickinLaserBeams LASER]]''' || '''[[AttackDrone OPTION]]''' || [==] '''[[LuckilyMyShieldWillProtectMe ?]]''' [==] ||-?]]'''
4th Sep '16 9:00:01 AM 4444jdm
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* TimeLimitBoss - The first stage boss in ''V'', a modified Big Core, will suck back when you took too long fighting it.
2nd Sep '16 5:34:58 PM MitchellProductions
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* MythologyGag - In Gradius V, the Zelos Force reuses a damage sound effect from Salamander, and the "waaah!" yell is also a reference to that game for the same cause, being defeated, except that the voice is different.
23rd Aug '16 9:56:48 AM felineki
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** Gradius II's [[http://www.youtube.com/watch?v=C8lYoEuCsNs ending theme]] is quite somber, rather than triumphant as you might expect. Even more so when played on [[http://www.youtube.com/watch?v=ukF4lwm2Qx8 violin]] or [[http://youtu.be/cv0pw-df0WY?&t=106 harp]] in the official orchestral albums. The PC Engine port's ending sequence has expanded visuals when beaten on Professional Mode that add some imagery fitting to the song; [[https://youtu.be/0rfWyJUG2J4?t=173 Vic Viper passing by the scattered wreckage of the bosses that it previously defeated.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gradius