History VideoGame / Gradius

8th Jan '18 3:34:45 PM VGtree
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* QuietlyPerformingSisterShow - ''Thunder Cross'', another series of horizontal shmups by Konami which reused musics and had similar aesthetics.


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* QuietlyPerformingSisterShow - ''Thunder Cross'', another series of horizontal shmups by Konami which reused musics and had similar aesthetics.
5th Jan '18 12:51:46 AM Cryoclaste
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Compare ''VideoGame/{{Parodius}}'', which is Konami taking [[SerialNumbersFiledOff this series]] and giving it a CuteEmUp redesign. [[ThisIsYourPremiseOnDrugs And pumped with enough LSD to drop an elephant]]. Also compare ''{{Otomedius}}'', an anime parody series which has a lot of breasts and FanService.

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Compare ''VideoGame/{{Parodius}}'', which is Konami taking [[SerialNumbersFiledOff this series]] and giving it a CuteEmUp redesign. [[ThisIsYourPremiseOnDrugs And pumped with enough LSD to drop an elephant]]. Also compare ''{{Otomedius}}'', ''VideoGame/{{Otomedius}}'', an anime parody series which has a lot of breasts and FanService.
25th Dec '17 12:18:55 PM barberbarberjoe
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* TrickBoss: In the Famicom version of ''II'', stage 2 doesn't end after Big Eye's defeat, as he is succeeded by [[DemBones Giga]].
12th Dec '17 1:26:27 AM Cryoclaste
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* GameMod: The Japanese Lifeforce arcade is this to Salamander itself, changing most of the graphics and altering some gameplay physics. It's very similar to what Nintendo did to create the overseas SuperMarioBros2

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* GameMod: The Japanese Lifeforce arcade is this to Salamander itself, changing most of the graphics and altering some gameplay physics. It's very similar to what Nintendo did to create the overseas SuperMarioBros2''VideoGame/SuperMarioBros2.''
30th Oct '17 3:49:43 PM Windows95Fan
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* PointOfNoContinues - ''Salamander 2'' locks out continues and [[DropInDropOutMultiplayer allowing a second player to join in]] once you reach the second loop.

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* PointOfNoContinues - ''Salamander 2'' locks out continues and once you reach the [[HarderThanHard "Experts-only" second loop]].[[note]]Which also changes the music of some stages to remixed versions of music from the original Salamander.[[/note]] Downplayed in that [[DropInDropOutMultiplayer allowing it still allows a second player to join in]] once in]]... up to until you reach the second loop.clear final stage again or lose all your lives, of course!
23rd Oct '17 2:52:54 PM DecisiveShark
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* ItWasHisSled - the "?" powerup. In the original game, it's function was likely intended to be a mystery that you had to get to the end of the powerup bar to solve. Nowadays, ''everyone'' knows what it does (shield/force field), but it's still referred to as "?" for posterity's sake.
23rd Sep '17 12:37:41 AM LucaEarlgrey
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* {{Prequel}}: ''[=ReBirth=]'' takes place three years before the events of ''Nemesis 2''.
23rd Sep '17 12:35:30 AM LucaEarlgrey
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* WeaponizedExhaust: Booster Core, the first midboss of ''Gaiden'' stage 9, averts this trope in the first loop as its exhaust can't actually hurt you. But in subsequent loops, its exhaust now becomes harmful (signified by the flames turning from a faded orange to bright blue) and ''will'' kill you unless you have a Limit shield on.
6th Sep '17 10:53:49 PM LucaEarlgrey
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* EasyModeMockery: ''[=ReBirth=]'' locks you to one loop if you play on Very Easy or Easy difficulties.
20th Aug '17 4:43:41 AM LucaEarlgrey
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* MusicalSpoiler: In stage 8 of ''Gaiden'', the second of two tracks used for the BossBonanza stops playing when the last boss in the lineup, Neo Big Core, is introduced, and is replaced with the standard boss theme to indicate that this is the last boss of the stage. In loop 2 and later, [[spoiler:the "Boss Bonanza part 2" music keeps going for Neo Big Core, which foreshadows that there's one more boss to go at the end of this stage. Sure enough, Heaven's Gate shows up after Neo Big Core is destroyed, and ''then'' the standard boss music finally plays.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gradius