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* AttackItsWeakPoint: The Flagship on Mission 5.

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* AttackItsWeakPoint: The Flagship on Mission 5.5 is destroyed as soon as you hit the red spot. There's also a pre-existing hole on the ship that allows a skilled shot to make a OneHitKill.



* DeflectorShields: Astro Battles provides a deflector shield which absorbs attacks when you aren't firing. The Flagship is protected by a similar one except that it doesn't shut down on its own weapons.



* GameplayRoulette: Each stage plays out somewhat differently, though "shoot everything" is still the general idea on most stages:

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* GameplayRoulette: HaveANiceDeath: When you (inevitably) lost, the game would taunt you, calling you a "Spaaaaace Cadet" (or whatever rank you achieved before losing).
* HitboxDissonance: The player's hitbox is larger than it appears to be.
* LagCancel: Firing the ship's "Quark Laser" while a shot is still on the screen will erase that shot and fire a new one.
* {{Mascot}}: The cute (?) little Gorfian Robot, which appears on almost every stage.
* MinigameGame: While all stages involve shooting enemies,
Each stage plays it out somewhat differently, though "shoot everything" is still the general idea on most stages:in a different theme:



* HaveANiceDeath: When you (inevitably) lost, the game would taunt you, calling you a "Spaaaaace Cadet" (or whatever rank you achieved before losing).
* HitboxDissonance: The player's hitbox is larger than it appears to be.
* LagCancel: Firing the ship's "Quark Laser" while a shot is still on the screen will erase that shot and fire a new one.
* {{Mascot}}: The cute (?) little Gorfian Robot, which appears on almost every stage.
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*** The home versions lacked the Galaxians stage, as mentioned, and the Atari 2600 version was scaled down further in most respects: no dome or Gorfian robots in Astro Battles; only one group in Laser Attack (but the laser regenerates if you don't kill the dive-bombers quickly enough); you have to destroy all the ships in Space Warp, because letting them go off the screen just resets them; and there's no dome or Gorfian Robots protecting the flagship, and pieces can't be knocked off of it, but its weak point is a little larger to compensate.

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*** ** The home versions lacked the Galaxians stage, as mentioned, and the Atari 2600 version was scaled down further in most respects: no dome or Gorfian robots in Astro Battles; only one group in Laser Attack (but the laser regenerates if you don't kill the dive-bombers quickly enough); you have to destroy all the ships in Space Warp, because letting them go off the screen just resets them; and there's no dome or Gorfian Robots protecting the flagship, and pieces can't be knocked off of it, but its weak point is a little larger to compensate.
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Gorf was not the first or even the second arcade game to have a boss fight.


* FinalBoss: Widely credited with [[TropeMakers creating]] the concept (though {{VideoGame/Phoenix}}, which had a similar five-round progression ending in a boss fight, pre-dated it in the arcades)

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* FinalBoss: Widely credited with [[TropeMakers creating]] One of the concept (though {{VideoGame/Phoenix}}, which had a similar five-round progression ending in first arcade games to have a boss fight, pre-dated at all, though 1979's ''Astro Fighter'' and 1980's ''{{VideoGame/Phoenix}}'' beat it in to the arcades)punch.
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* SyntheticVoiceActor: The arcade game contains a voice synthesis chip where the Gorfian commander taunts you and even congratulates you for completing a level.
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* OneBulletAtATime: Played with. Like in many other shmups of its kind, you can only have one shot on the screen at any given time, ''but'' you can [[LagCancel cancel that shot to fire a new one]]. The drawback is that [[DamnYouMuscleMemory you can't button mash]], or else your shots won't travel far enough to hit anything.

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* OneBulletAtATime: Played with. Like in many other shmups of its kind, you can only have one shot on the screen at any given time, ''but'' you can [[LagCancel cancel that shot to fire a new one]]. The drawback is that [[DamnYouMuscleMemory you can't button mash]], or else your shots won't travel far enough to hit anything.anything (though it is still a strategy for mowing down enemies that get in close).

Added: 1885

Changed: 97

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* AttackItsWeakPoint: The flagship on Mission 5.

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* AttackItsWeakPoint: The flagship Flagship on Mission 5.



* GameplayRoulette: Each stage plays out somewhat differently.

to:

* GameplayRoulette: Each stage plays out somewhat differently.differently, though "shoot everything" is still the general idea on most stages:
** ''Astro Battles'' is a clone of Space Invaders, but with fewer invaders (only 24 compared to the 55 in Space Invaders) and a dome protecting your ship instead of individual shields. Also, the Gorfian Robot drops the invaders in one by one at the start of the stage (shooting it gives you bonus points, but it doesn't explode until it's done), and sometimes adds reinforcements mid-match.
** ''Laser Attack'' pits you against two formations of ships consisting of one laser-shooting cannon and four dive-bombers, including miniature Gorfian robots.
** ''Galaxians'' is a clone of the Midway game of (almost) the same name, but with fewer attackers (24 vs. 48 in Galaxian).
** ''Space Warp'': In the center of the screen, a black hole spits out alien ships, Gorfian robots, and meteors, which spiral around the screen before disappearing off the edge. You have to destroy a certain number, but letting them leave also counts.
** ''Flagship'' is the boss. Protected by a dome similar to the one protecting you in Astro Battles, it drops bombs constantly and is protected by two Gorfian Robots at every difficulty level but Space Cadet. You have to hit it at a precise point to destroy it, but you can shoot pieces off of it to make its weak spot bigger.
*** The home versions lacked the Galaxians stage, as mentioned, and the Atari 2600 version was scaled down further in most respects: no dome or Gorfian robots in Astro Battles; only one group in Laser Attack (but the laser regenerates if you don't kill the dive-bombers quickly enough); you have to destroy all the ships in Space Warp, because letting them go off the screen just resets them; and there's no dome or Gorfian Robots protecting the flagship, and pieces can't be knocked off of it, but its weak point is a little larger to compensate.



* LagCancel: Firing while a shot is still on the screen will erase that shot and fire a new one.

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* LagCancel: Firing the ship's "Quark Laser" while a shot is still on the screen will erase that shot and fire a new one.one.
* {{Mascot}}: The cute (?) little Gorfian Robot, which appears on almost every stage.
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Gameplay is broken up into five distinct "missions", each one essentially a mini-game in its own right[[note]]The first is a direct clone of Creator/{{Taito}}'s ''VideoGame/SpaceInvaders'', which was released by Midway in the U.S.. The third doesn't even try to hide the fact that it's a clone of [[Creator/NamcoBandai Namco]]'s ''VideoGame/{{Galaxian}}'', which Midway also released in the U.S.[[/note]]. Successfully completing all five missions will increase the player's rank and loop back to the first mission. The game continues until the player loses all of their lives. The player can advance through the ranks of Space Cadet, Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, with a higher difficulty level at each rank. Along the way, a robotic, synthesized voice heckles and threatens the player, often calling the player by their current rank (for example, "Some galactic defender you are, Space Cadet!"). Some versions of Gorf also display the player's current rank via a series of lit panels in the cabinet.

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Gameplay is broken up into five distinct "missions", each one essentially a mini-game in its own right[[note]]The first is a direct clone of Creator/{{Taito}}'s ''VideoGame/SpaceInvaders'', which was released by Midway in the U.S.. The third doesn't even try to hide the fact that it's a clone of [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco]]'s ''VideoGame/{{Galaxian}}'', which Midway also released in the U.S.[[/note]]. Successfully completing all five missions will increase the player's rank and loop back to the first mission. The game continues until the player loses all of their lives. The player can advance through the ranks of Space Cadet, Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, with a higher difficulty level at each rank. Along the way, a robotic, synthesized voice heckles and threatens the player, often calling the player by their current rank (for example, "Some galactic defender you are, Space Cadet!"). Some versions of Gorf also display the player's current rank via a series of lit panels in the cabinet.
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[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/gorfa5200.jpg]]
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* RankUp: You start with the Space Cadet rank, and every six missions, you are promoted to the following, with each rank becoming more difficult: Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger,

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* RankUp: You start with the Space Cadet rank, and every six missions, you are promoted to the following, with each rank becoming more difficult: Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, Avenger.
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* FinalBoss: Widely credited with [[TropeMakers creating]] the concept (though {{VideoGame/Phoenix}}, which had a similar five-round progression ending in a boss fight, predated it in the arcades)

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* FinalBoss: Widely credited with [[TropeMakers creating]] the concept (though {{VideoGame/Phoenix}}, which had a similar five-round progression ending in a boss fight, predated pre-dated it in the arcades)
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* OneBulletAtATime: Played with. Like in many other shmups of its kind, you can only have one shot on the screen at any given time, ''but'' you can [[LagCancel cancel that shot to fire a new one]]. The drawback is that you can't button mash, or else your shots won't travel far enough to hit anything.

to:

* OneBulletAtATime: Played with. Like in many other shmups of its kind, you can only have one shot on the screen at any given time, ''but'' you can [[LagCancel cancel that shot to fire a new one]]. The drawback is that [[DamnYouMuscleMemory you can't button mash, mash]], or else your shots won't travel far enough to hit anything.

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