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* ElementalRockPaperScissors: Affinity attacks ''avert'' it, amusingly; there's no real innate strength bonus given to any Affinity element over another.

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* ElementalRockPaperScissors: Affinity attacks ''avert'' it, amusingly; there's no real innate strength bonus given to any Affinity element over another. The only rule is that a person's defensive affinity will nullify affinity attacks of that respective type, which may not always match that of their weapon.



* FaceHeelTurn: [[spoiler:Ludo.]]
* FanservicePack: The main characters have alternative outfits whenever you unlock a new region to visit, and they are required to wear the themes of that place. In the Southern Expanse, they have to wear less clothing and armor due to the heat.

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* FaceHeelTurn: [[spoiler:Ludo.[[spoiler:Ludo leaves Munio's party three quarters of the way in the Windward Steppes arc, and has already left Valens' side when running Orrin's school by the time you meet him.]]
* FanservicePack: The main characters have alternative outfits whenever you unlock a new region to visit, and they are required to wear the themes of that place. In the Windward Steppes and Southern Expanse, they have to wear less clothing and armor due to the heat.



* FakeBalance: At around the level 18 mark, heavy enemies will start to wield the one hit kill Executioner's sword, although past that level they stop appearing and equip more reasonable equipment. To a lesser extent, the Dervish, who are inexplicably immune to Air Affinity attacks.

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* FakeBalance: At around the level 18 mark, heavy enemies will start to wield the one hit kill Executioner's sword, although past that level they stop appearing and equip more reasonable equipment. To a lesser extent, the Dervish, who are inexplicably immune to Air Affinity attacks.air affinity weapons (not just air affinity attacks).



* HeelFaceTurn: [[spoiler:Eiji, who helped with the theft at Roanor.]]

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* HeelFaceTurn: [[spoiler:Eiji, who helped with the theft at Roanor. She was meant to be TheMole just like Gwazi, but had a genuine turn of heart after spending so much time with the heroes.]]



* HopelessBossFight: One arena in Nordagh has a three-stage battle. The first two stages are fairly tame. The third stage pits you against a high-level giant bear which will kill you in one hit at early levels. The organizer explains that he keeps the bear around to avoid giving the full payout. That said, you can actually beat the bear if you're strong enough, but the first time you definitely won't be.

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* HopelessBossFight: One arena in Nordagh has a three-stage battle. The first two stages are fairly tame. The third stage pits you against a high-level giant bear which will kill you in one hit at early levels. The organizer explains that he keeps the bear around to avoid giving the full payout. That said, you can actually beat the bear if you're strong enough, but the first time you definitely won't be. Beating this bear is key to accessing an endgame sidequest.



** If you do all the leagues, you should reach the cap and lose interest for money by the end of the Steppes chapter.

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** If you do all the leagues, you should reach the cap and lose interest for money by the end of During the Steppes chapter.chapter and onward, leagues start rewarding a lot more gold and extra equipment, making it incredibly easy to max out on equipment upgrades before getting halfway through the league. The previous chapters were far more reserved in their prizes.



* NonIndicativeDifficulty: Ursula's story starts harder than Valen's (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first, because Imperia has stricter requirements than Nordagh.

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* NonIndicativeDifficulty: Ursula's story starts harder than Valen's (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first, because Imperia has stricter requirements than Nordagh.Nordagh, and that the enemies in Nordagh become ''much'' more aggressive and lethal in the silver-rank levels.



* OutOfFocus: Galverg. He's seen as a bad guy when your team enters Imperia. He is not fought there (unless provoked in Ursula's story). After you leave Nordagh he is never mentioned again until right after the Caltha Tournament, where he shows up as... [[spoiler: TheDragon? A mind controlled puppet?]] It's not really clear.

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* OutOfFocus: Galverg. He's seen introduced at Roanor as a bad guy when your team enters Imperia. He hulking, immoral brute, and is not fought there (unless provoked in Ursula's story).responsible for killing Ludo's father. You can't fight him outside of an outside-league fight where he spawns randomly. After you leave Nordagh he is never mentioned again until right after the Caltha Tournament, where he shows up as... [[spoiler: TheDragon? A mind controlled puppet?]] It's not really clear.



* PointOfNoReturn: The Caltha Tournament.

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* PointOfNoReturn: The Completing the Caltha Tournament.Tournament sets you on the endgame path of each respective hero, rendering the leagues and sidequests unavailable.



* VoluntaryShapeshifting: A trademark of the Nordagh barbarians and gungnir.

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* VoluntaryShapeshifting: A trademark of the Nordagh barbarians and gungnir. The latter especially put it to use if an enemy gets too close to use their ranged attacks.

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* FriendlySkeleton: It's possible to recruit some skeletons into the school, after meeting certain criteria in Mordare.
** To get an Undead Summoner, simply beat The Dead of Night league, which involves going up against three rounds of Undead Summoners and Legionnaires - this will let you recruit one for free.
** To get an Undead Legionnaire, in addition to having participated in the above series of battles, you will need to first rescue Sigi from Mongrel Shaman (after talking to her shopkeeper boyfriend first), then, after the prior Dead of Night battle, see the shopkeeper again, after which, you have to deal with skeletons at a graveyard. Doing so grants you the Talisman of Unlife, letting you to recruit Undead Legionnaires for free.

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* FriendlySkeleton: FriendlySkeleton:
**
It's possible to recruit some skeletons into the school, after meeting certain criteria in Mordare.
** *** To get an Undead Summoner, simply beat The Dead of Night league, which involves going up against three rounds of Undead Summoners and Legionnaires - this will let you recruit one for free.
** *** To get an Undead Legionnaire, in addition to having participated in the above series of battles, you will need to first rescue Sigi from Mongrel Shaman (after talking to her shopkeeper boyfriend first), then, after the prior Dead of Night battle, see the shopkeeper again, after which, you have to deal with skeletons at a graveyard. Doing so grants you the Talisman of Unlife, letting you to recruit Undead Legionnaires for free.free.
** The Undead Summoners and Undead Legionnaires encountered in the Official Games tend to follow the Rules of the Games -- for instance, should a living gladiator fall unconscious during the fight, they will let the healers take the unconscious gladiator out of the arena.


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* GoKartingWithBowser: Skeletons, Bandits, Dark Legionnaires, Dark Beasts, and other similar beings might be out for your life's blood in the Wilds of the world. But, while in the arena, they play by the rules. Some will even join your ranks.

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* ALoadOfBull: The minotaurs. Heavy classes with ridiculous move-to-attack range, defense and damage. The only down side is that they can only be recruited by a quest, you can only recruit two, and whether or not they even join you is random.


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* OurMinotaursAreDifferent: The minotaurs are heavy classes with ridiculous move-to-attack range, defense and damage. The only downside is that they can only be recruited by a quest, you can only recruit two, and whether or not they even join you is random.

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* TheUndead: There are Undead Summoners and Undead Legionnaires, who function similar to their living counterparts, but have a few unique abilities, like the fact that they are free to get, and Legionnaires can always be found at a tombstone at night. They are immune to bleeding and are very useful to have. That being said, they tend to show up as enemies a lot.


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* TrialByFriendlyFire: Some abilities gladiators have, can possibly harm their own allies, alongside the other team, such as the Exploding Javelin ability by spear throwers, and a few others. This is because they affect a wide area. Can even be exploited in Points Battles, as the Gladiators have Infinite Health.
* TheUndead: There are Undead Summoners and Undead Legionnaires, who function similar to their living counterparts, but have a few unique abilities, like the fact that they are free to get, and Legionnaires can always be found at a tombstone at night. They are immune to bleeding and are very useful to have. That being said, they tend to show up as enemies a lot.


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* VideoGameCrueltyPotential: Downplayed, and justified, version. Got a tough Wilderness battle to deal with - bring in the Summoner and his Undead counterpart, have them spend a turn getting affinity, and then summon some minions, who can do the dirty work, while support characters shoot arrows and throw javelins at them. Should the minions get killed, either by the enemy, or by an area affecting ability from an ally, simply summon more. After all, it's not like they'll be around after the battle anyways. Also, the Summoned Skeletons drop their gear, which can be useful.
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* ArbitraryHeadcountLimit: Depending on your school's level, you can only have so many gladiators in your school, with 4 being Permanent members by game's end. This starts with 8 in the beginning, and goes up to 20 come Chapter 3. Battles also make things interesting.
** In a League battle, there tends to be a limit as to how many gladiators can fight in the Arenas. Some, like the Pit in Roanor, are very small - most battles there have 4 gladiators fighting at once, usually less. Others are larger, potentially allowing two teams of six gladiators each to duke it out. This could be simply justified by Battle Rules.
** Wilderness Encounters can be rather strange. A Gladiator school with 20 fighters could be held up by a measly pair of Bandits, and as for the number of fighters who can combat the would-be robbers - maybe only five can fight them off on screen, instead of the whole school. Makes one wonder what the rest are doing. Dealing with off-screen enemies perhaps?
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* DemBones: Undead Legionnaires and Undead Summoners are rather common foes, especially at night. That being said, it's possible, after meeting certain requierments, to recruit them yourself.


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* FriendlySkeleton: It's possible to recruit some skeletons into the school, after meeting certain criteria in Mordare.
** To get an Undead Summoner, simply beat The Dead of Night league, which involves going up against three rounds of Undead Summoners and Legionnaires - this will let you recruit one for free.
** To get an Undead Legionnaire, in addition to having participated in the above series of battles, you will need to first rescue Sigi from Mongrel Shaman (after talking to her shopkeeper boyfriend first), then, after the prior Dead of Night battle, see the shopkeeper again, after which, you have to deal with skeletons at a graveyard. Doing so grants you the Talisman of Unlife, letting you to recruit Undead Legionnaires for free.

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* DefeatMeansFriendship: In several ways -
** By participating in certain fights, and winning them, gladiators from the other schools may ask to join that of Ursula or Valens. Useful to get that Minotaur.
** By beating certain leagues, and by earning certain badges, you earn the right to recruit certain types of gladiators. Some will even ask to join for free.
** Beating the Defeat the Tombstones Quest will grant you a badge. Stand by a tombstone at night, and, should you not have one already, an Unalive Melee will appear, and ask to join your school.



* EnemySummoner: Summoners, both Living and Undead, will summon Mooks, and the only real way to kill off said Mooks is to kill the Summoner, because if just the Mook is killed, the Summoner will summon another.

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* EnemySummoner: Summoners, both Living and Undead, will summon Mooks, and the only real way to kill off said Mooks is to kill the Summoner, because if just the Mook is killed, the Summoner will summon another. Very useful to have as allies though, as they can do the same for your school.

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* AnnoyingArrows: Inverted with throwing weapons; javelin and spear throwers are incredibly strong, enough to reliably kill most classes in a single hit with good equipment. Played straight with actual archers. Even moreso with skeletons, who gain an increased defense against projectiles, which makes sense... a bit (no flesh to bleed).

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* AnnoyingArrows: Inverted with throwing weapons; javelin and spear throwers are incredibly strong, enough to reliably kill most Archer classes in a single hit with good equipment. Played straight with actual archers.have great range but do mediocre damage. Even moreso with skeletons, who gain an increased defense against projectiles, which makes sense... a bit (no flesh to bleed).


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* JavelinThrower: Javelin and spear throwers are incredibly strong offensively, enough to reliably kill most classes in a single hit with good equipment, though they are vulnerable if you can get close.

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Final Death has been disambiged


* DeadlyGame: Averted. No one dies in the gladiator matches, due to having the best healers at your service. Despite this, there are always exceptions, and there's [[FinalDeath no safety net]] outside the official matches.

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* DeadlyGame: Averted. No one dies in the gladiator matches, due to having the best healers at your service. Despite this, there are always exceptions, and there's [[FinalDeath no safety net]] net outside the official matches.



* FinalDeath: Dying outside the arena. Which is a shame, because after you beat all the leagues random encounters are the only battles which give full experience.



* {{Permadeath}}: Dying outside the arena. Which is a shame, because after you beat all the leagues random encounters are the only battles which give full experience.



* VideoGameCaringPotential: Each unit is individually named, no matter how many playthroughs you do. So don't be surprised if, after years of forgetting about the game, you still remember the names of the units which served you well in battle. The FinalDeath trope in random battles can also cause a TearJerker or two if you're not careful.
** Which can be turned around into heartwarming if you happen to stumble into an old recruit who was NotQuiteDead after all.

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* VideoGameCaringPotential: Each unit is individually named, no matter how many playthroughs you do. So don't be surprised if, after years of forgetting about the game, you still remember the names of the units which served you well in battle. The FinalDeath {{Permadeath}} trope in random battles can also cause a TearJerker or two some tears if you're not careful.
** Which can be turned around into heartwarming if you happen to stumble into an old recruit who was NotQuiteDead after all.
careful.
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* OhMyGods

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* OhMyGodsOhMyGods: In this case, the characters invoke the Affinity Gods -- once for each element, plus Light and Dark.
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It can't be reasonable AND unreasonable at the same time.


* ArtificialStupidity: The AI is odd. For one it equips their ranged units with "[[VoluntaryShapeshifting bear form]]" that it uses when they are engaged in melee (A fairly reasonable idea, given that bear form gives melee abilities and ranged units can't attack at melee range, though not reasonable as ranged units do far more damage than bears), but it will ''always'' drop the shift if you move away, taking another turn and even do this in a points battle (all fighters are immortal and have to do as much damage as possible, ranged units are the most damaging units). The AI has some oddities it won't even justify, like passing up a chance to attack your back at a height advantage to attack your side at a disadvantage.

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* ArtificialStupidity: The AI is odd. For one it equips their ranged units with "[[VoluntaryShapeshifting bear form]]" that it uses when they are engaged in melee (A fairly reasonable idea, given that bear form gives melee abilities and ranged units can't attack at melee range, though not reasonable as ranged units do far more damage than bears), range), but it will ''always'' drop the shift if you move away, taking another turn and even do this in a points battle (all fighters are immortal and have to do as much damage as possible, ranged units are the most damaging units). The AI has some oddities it won't even justify, like passing up a chance to attack your back at a height advantage to attack your side at a disadvantage.
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* RaceLift: You can do this to anyone!

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* RaceLift: You can do this to anyone!anyone by customizing skin colors.



* SchrodingersPlayerCharacter: Averted. You meet up with the other main character later on. The one you start with only happens to have Usus with you, which probably explains why their school is successful.
* SequenceBreaking: The last large tournament warns the player that they are not allowed to leave once things get started. If you do attempt this it skips to the ending cutscene for the tournament and the game continues as if you had won the whole thing.

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* SchrodingersPlayerCharacter: Averted.{{Subverted}}. You meet up with the other main character later on. The But the one you start with only happens to have Usus with you, which probably explains why their your school is successful.
more successful than the other protagonist's.
* SequenceBreaking: The last large tournament warns the player that they are not allowed to leave once things get started. If you do attempt this this, it skips to the ending cutscene for the tournament and the game continues as if you had won the whole thing.



* VideoGameCaringPotential: Each unit is individually named, so don't be surprised if, after years of forgetting about the game, you still remember the names of the units which served you well in battle. The FinalDeath trope in random battles can also cause a TearJerker or two if you're not careful.

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* VideoGameCaringPotential: Each unit is individually named, so no matter how many playthroughs you do. So don't be surprised if, after years of forgetting about the game, you still remember the names of the units which served you well in battle. The FinalDeath trope in random battles can also cause a TearJerker or two if you're not careful.



* YouFightLikeACow: Lots of characters banter during the battle, which range from encouragements to teammates and taunts.

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* YouFightLikeACow: Lots of characters banter during the battle, which range from encouragements to teammates and taunts.taunts to opponents.

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* HelloInsertNameHere: a rare example where the player can't actually name any characters. The characters talk to each other and address each other by name. A funny instance is when they address a summoned skeleton, which they address as "Undead_Melee", underscore included.

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* HelloInsertNameHere: a A rare example where the player can't actually name any characters.characters, but in-game dialogues still use the a template. The characters talk to each other and address each other by name. A funny instance is when they address a summoned skeleton, which they address as "Undead_Melee", underscore included.



* LeakedExperience

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* LeakedExperienceLeakedExperience: Characters on stand-by still gain some EXP even when they did not participate in a fight, although it's on a small percentage from the EXP obtained by the actual participants.



%%* MightyGlacier: All the Heavy classes except maybe the Cyclops.

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%%* * MightyGlacier: All the Heavy classes except maybe the Cyclops.Cyclops, have way more health than the Medium and Light classes.



* MoneyForNothing: If you do all the leagues, you should reach the cap and lose interest for money by the end of the Steppes chapter.

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* MoneyForNothing: MoneyForNothing:
**
If you do all the leagues, you should reach the cap and lose interest for money by the end of the Steppes chapter.



* NonIndicativeDifficulty: Ursula's story starts harder than Valen's (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first. Imperia has stricter requirements than Nordagh.

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* NonIndicativeDifficulty: Ursula's story starts harder than Valen's (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first. first, because Imperia has stricter requirements than Nordagh.

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* AncestralWeapon: All of Munio's equipment.

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* AncestralWeapon: All of Munio's equipment.equipment, which can be used by Valens.



** Another good example is the channeler AI. Although stealing a friend's elemental charge is the best way to prepare your spells, it gets a little ridiculous when multiple channelers are fighting each other over their charges and not bothering to, say, attack you in any way.

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** Another good example is the channeler AI. Although stealing a friend's elemental charge is the best way to prepare your spells, it gets a little ridiculous when multiple channelers are fighting each other over their each other's charges and not bothering to, say, attack you in any way.way. It could become annoying to watch this in a cycle.



* BarbarianHero: Ursula and Urlan. Most of the units you can recruit in Nordagh apply as well, with special mention going to the...well...Barbarians. Portrayed much more sympathetically than most examples of this trope.

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* BarbarianHero: Ursula and Urlan. Most of the units you can recruit in Nordagh apply as well, with special mention going to the...well... well... Barbarians. Portrayed much more sympathetically than most examples of this trope.



* TheBerserker: The berserkers. Just maybe...

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* TheBerserker: The berserkers. Just maybe... Obviously, it's in their name! They even have abilities that allow them to attack for an extra turn.



* DuelBoss: Quite a few. Justified given the setting.

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* DuelBoss: Quite a few. Justified given the gladiator setting.



* FanservicePack: The main characters have alternative outfits whenever they unlock a new region, and they are required to wear the themes of that place. In the Southern Expanse, they have to wear less clothing and armor due to the heat.

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* FanservicePack: The main characters have alternative outfits whenever they you unlock a new region, region to visit, and they are required to wear the themes of that place. In the Southern Expanse, they have to wear less clothing and armor due to the heat.



* GlassCannon: Channelers, although they, like most other Arcane classes, have no real weakness in the class triangle.

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* GlassCannon: GlassCannon:
**
Channelers, although they, like most other Arcane classes, have no real weakness in the class triangle.
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* FanservicePack: The main characters have alternative outfits whenever they unlock a new region, and they are required to wear the themes of that place. In the Southern Expanse, they have to wear less clothing and armor due to the heat.
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* ShaeshiftingHealsWOunds: Units who shapeshift recover a percentage of their HP each time, whether it be to or from their original form. This can be taken advantage of by having a very wounded shapeshifter repeatedly shapeshift until they're in fighting shape again.

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* ShaeshiftingHealsWOunds: ShapeshiftingHealsWounds: Units who shapeshift recover a percentage of their HP each time, whether it be to or from their original form. This can be taken advantage of by having a very wounded shapeshifter repeatedly shapeshift until they're in fighting shape again.
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* ShaeshiftingHealsWOunds: Units who shapeshift recover a percentage of their HP each time, whether it be to or from their original form. This can be taken advantage of by having a very wounded shapeshifter repeatedly shapeshift until they're in fighting shape again.
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* SlidingScaleOfUndeadRegeneration

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* SlidingScaleOfUndeadRegenerationSlidingScaleOfUndeadRegeneration: The Undead Summoners and Legionnaires do have the ability to heal from injury over time, but will remain Undead.



* TheUndead: There are Undead Summoners and Undead Legionnaires, who function similar to their living counterparts, but have a few unique abilities, like the fact that they are free to get, and Legionnaires can always be found at a tombstone at night. They are immune to bleeding and arte very useful to have. That being said, they tend to show up as enemies a lot.

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* TheUndead: There are Undead Summoners and Undead Legionnaires, who function similar to their living counterparts, but have a few unique abilities, like the fact that they are free to get, and Legionnaires can always be found at a tombstone at night. They are immune to bleeding and arte are very useful to have. That being said, they tend to show up as enemies a lot.

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* TheEmpire: What? Were you expecting Imperia to be a pacifist theocracy? The world is currently at peace, but they qualify in the backstory.



* TheEmpire: What? Were you expecting Imperia to be a pacifist theocracy? The world is currently at peace, but they qualify in the backstory.
* EnemySummoner: Summoners, both Living and Undead, will summon Mooks, and the only real way to kill off said Mooks is to kill the Summoner, because if just the Mook is killed, the Summoner will summon another.



* TheUndead

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* TheUndeadTheUndead: There are Undead Summoners and Undead Legionnaires, who function similar to their living counterparts, but have a few unique abilities, like the fact that they are free to get, and Legionnaires can always be found at a tombstone at night. They are immune to bleeding and arte very useful to have. That being said, they tend to show up as enemies a lot.
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* SummonMagic: Summoners, both the Living and Undead versions, are capable of summoning extra muscle. Granted, the Undead Summoners are limited to just Undead Melee, the Living ones can summon elemental avatars, large scarabs and scorpions, and of course, Undead Melee. In either case, said summoned minions are useful to distract powerful opponents, like that one Greater Bear you have to capture in the wild, while ranged combatants shoot arrows and throw javelins at them.
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The game sold poorly but received excellent critical reviews, often called [[SugarWiki/NeedsMoreLove "one of the best games you've never played."]]

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The game sold poorly but received excellent critical reviews, often called [[SugarWiki/NeedsMoreLove "one of the best games you've never played."]]
"



** Which can be turned around into a SugarWiki/{{Heartwarming Moment|s}} if you happen to stumble into an old recruit who was NotQuiteDead after all.

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** Which can be turned around into a SugarWiki/{{Heartwarming Moment|s}} heartwarming if you happen to stumble into an old recruit who was NotQuiteDead after all.
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* ShieldBash: The Murmillos are an entire class is dedicated to this trope, and they are easily one of the game's deadliest classes at short to medium range. The Samnites can also do it.

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* ShieldBash: The Murmillos are an entire class that is dedicated to this trope, and they are easily one of the game's deadliest classes at short to medium range. The Samnites can also do it.
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Name of tropes are not spoiled.


* [[spoiler:ObiWanMoment: Implied in Valens's campaign, where he tried to buy the party time to gain the favor of the affinity Gods. Not very clear in Ursula's where he still buys the party time, but it is implied he is protected by his Imperial connections.]]

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* [[spoiler:ObiWanMoment: Implied ObiWanMoment: [[spoiler:Implied in Valens's campaign, where he tried to buy the party time to gain the favor of the affinity Gods. Not very clear in Ursula's where he still buys the party time, but it is implied he is protected by his Imperial connections.]]
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* TheBerserker: The berserkers. [[CaptainObvious Just maybe...]]

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* TheBerserker: The berserkers. [[CaptainObvious Just maybe...]]



** Berserkers are even weaker than Channelers, lacking the evasive defenses of the other Light classes while still retaining their low health and being unable to equip any armor. Made up for by their extremely useful shouts and the fact that they can...well... [[CaptainObvious go berserk]], becoming Heavy classes with a bonus to health and damage, and their high turn rates. They also receive a damage boost when in critical condition.

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** Berserkers are even weaker than Channelers, lacking the evasive defenses of the other Light classes while still retaining their low health and being unable to equip any armor. Made up for by their extremely useful shouts and the fact that they can...well... [[CaptainObvious go berserk]], berserk, becoming Heavy classes with a bonus to health and damage, and their high turn rates. They also receive a damage boost when in critical condition.
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Not to be confused with the [[JapaneseRanguage similarly-spelled]] ''VideoGame/{{Gradius}}''.

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[[SimilarlyNamedWorks Not to be confused confused]] with the [[JapaneseRanguage similarly-spelled]] ''VideoGame/{{Gradius}}''.
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A turn-based tactical RPG developed and published by Creator/LucasArts and Activision and released for the Gamecube, Playstation 2 and Xbox in 2003, ''Gladius'' focuses primarily on, appropriately enough, gladiatorial combat.

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A turn-based tactical RPG developed and published by Creator/LucasArts and Activision and released for the Gamecube, Playstation 2 UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2 and Xbox UsefulNotes/{{Xbox}} in 2003, ''Gladius'' focuses primarily on, appropriately enough, gladiatorial combat.
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** Which can be turned around into a HeartwarmingMoment if you happen to stumble into an old recruit who was NotQuiteDead after all.

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** Which can be turned around into a HeartwarmingMoment SugarWiki/{{Heartwarming Moment|s}} if you happen to stumble into an old recruit who was NotQuiteDead after all.
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* GameplayAndStorySegregation: When fighting in Orus, the active volcano, you are frequently told that there are other dangers than your opponents. A GenreSavvy player would assume that there would be steam or lava spouting from the cracks of the arena floor. Sadly this is not the case; the entire floor is safe. (Although they might be referring to the group of unaligned, annoying archers who will shoot you during some matches, which you cannot kill.)

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* GameplayAndStorySegregation: When fighting in Orus, the active volcano, you are frequently told that there are other dangers than your opponents. A GenreSavvy player would assume that there would be steam or lava spouting from the cracks of the arena floor. Sadly this is not the case; the entire floor is safe. (Although they might be referring to the group of unaligned, annoying archers who will shoot you during some matches, which you cannot kill.)
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** Averted with Eiji and the Amazons, who possess certain distracting skills that only work on male opponents.
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* EvenTheGirlsWantHer: Courtesy of GoodBadBugs not reading a flag in the code, Eiji's mind-controlling Charm skill, adapted from the Amazon's, does not discriminate based on gender.

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