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* AllInTheManual: Outside of characters who actually appear in animated adaptations, many characters only have details told about them in their encyclopedia bios. For example, Thomas Kurtz and Reed Wolf have almost never appeared in manga, despite both being ace pilots with highly identifiable AceCustom machines.



* EasyLogisitics: Averted. In battle, not maintaining a steady supply chain can easily lead to an advance grinding to a halt due to lack of fuel and ammunition.
** This is why the Zeon colony drop operations ''must'' succeed in taking at least two strongholds as soon as possible: the HLVs used to enter Earth's atmosphere just aren't designed to resupply your MS.



* EveryoneHasStandards: If the "M'Quve launches nukes during the defense of Odessa" event occurs, the Zeon player has the option of imprisoning him for breaking the Antarctic Treaty (which forbids use of weapons of mass destruction like poison gas and nuclear weapons). Should the player decline to do so, then there is generally a huge drop in law and order, as this is a blatant disregarding of the agreed upon rules of war.



* InstantWinCondition: If an invader successfully takes all the strongpoints on a battlefield, then they instantly win and all defending units are destroyed (presumably as they try to retreat). This can even happen if, say, an invading force only has a single badly-damaged unit left while the defender's swarms of reinforcements have just arrived.



** Averted in Shin Gihren's Greed, when the player character can reach high enough rank that the only one who is higher up is the actual supreme commander. So, for example, Amuro can end the war ranked Lieutenant General, just after General Revil himself.



* OvershadowedByAwesome: Due to the LoadsAndLoadsOfCharacters aspect, it's inevitable that some characters are just markedly superior to others. As an example, [[Anime/MobileSuitGundam0080WarInThePocket Bernie]] at maximum level will likely only be as good as Char at his '''lowest''' level.



** To illustrate, Doms will be given the name "Skirts" when first encountered. Once espionage discovers the proper name, then MS-09 Dom will be used instead. However, on the battlefield it is only possible to id a machine as ''a'' Dom and actual contact is needed to confirm whether it's a regular Dom, Dom Tropen, Dom II and so on.

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** To illustrate, Doms will be given the name "Skirts" when first encountered. Once espionage discovers the proper name, then MS-09 Dom will be used instead. However, on the battlefield it is only possible to id a machine as ''a'' Dom and actual contact is needed to confirm whether it's a regular Dom, Dom Tropen, Tropical Dom II and so on.


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** Zeon's Hidolfur (from MS Igloo) can transform into a tank mode, giving it better mobility on the ground.


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* WeHaveReserves: A Federation player playing a One Year War scenario (especially before the completion of the V Project) will likely find themselves resorting to this tactic using swarms of fairly cheap and quick-to-construct Type-61 tanks and Fly Mantha fighter-bombers.
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Removing over-generalization and Cold War-era terminology.


The series is [[NoExportForYou not available]] for purchase in the West.

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The series is [[NoExportForYou not available]] for purchase in the West.western countries.
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The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

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The latest in the series is ''Shin Gihren no Yabou'' (aka New ''New Gihren's Greed).Greed''. Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
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The first game, ''Gihren's Ambition'', was released in 1998 for the Sega Saturn, the game follows the path of either [[TheFederation The Earth Federation]] or Principality of Zeon throughout the [[Anime/MobileSuitGundam One Year War]]. The player has 150 turns to defeat the opposing side with either a scenario victory or a complete victory. If you meet certain requirements, you can unlock factions such as the [[Anime/MobileSuitZetaGundam Titans]] and [[Anime/MobileSuitGundamCharsCounterattack Char's Neo Zeon]] (though they do not have access to post-OYW units for obvious reasons) as well as Kycilia's "Legitimate Zeon".

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The first game, ''Gihren's Ambition'', Greed'', was released in 1998 for the Sega Saturn, the game follows the path of either [[TheFederation The Earth Federation]] or Principality of Zeon throughout the [[Anime/MobileSuitGundam One Year War]]. The player has 150 turns to defeat the opposing side with either a scenario victory or a complete victory. If you meet certain requirements, you can unlock factions such as the [[Anime/MobileSuitZetaGundam Titans]] and [[Anime/MobileSuitGundamCharsCounterattack Char's Neo Zeon]] (though they do not have access to post-OYW units for obvious reasons) as well as Kycilia's "Legitimate Zeon".
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* AdaptationalJerkass: Captain Bask Om is much worse in ''The Menace of Axis V'' than he was in ''Anime/MobileSuitZetaGundam'', as he has more crimes to his name such as him being the one to blow up Jaburo if he gets the chance and overthrowing and executing Jamitov if he isn't deposed by the end of the campaign, which is followed up with a war on the Jupiter colonies and the Earth Sphere being thrown in chaos.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gihrens_greed.jpg]]

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* RealityEnsues: The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).

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* RealityEnsues: RealityEnsues:
**
The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).
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* EmergencyTraineeBattleDeployment: Can be invoked by the Federation in some games if the One Year War portion of the game goes on for too long. This results in characters like Kou Uraki to appear (Kou being a rookie in MobileSuitGundam0083StardustMemory).

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* EmergencyTraineeBattleDeployment: Can be invoked by the Federation in some games if the One Year War portion of the game goes on for too long. This results in characters like Kou Uraki to appear (Kou being a rookie in MobileSuitGundam0083StardustMemory).''Anime/MobileSuitGundam0083StardustMemory'').
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** This is also played straight when nothing in the current era suits the situation. During the Axis War portion of Menace of Axis, Axis forces include the amphibious MS Kapool. Federation MS of the era like GMIIIs are not amphibious and can only fight them by using flying sleds to fire at them from above. The closest thing the Feddies have to mass-produced amphibious MS are Aqua GMs, which would've been developed way back during the One Year War era.

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** This is also played straight when nothing in the current era suits the situation. During the Axis War portion of Menace of Axis, Axis forces include the amphibious MS Kapool. Federation MS of the era like GMIIIs [=GMIIIs=] are not amphibious and can only fight them by using flying sleds to fire at them from above. The closest thing the Feddies have to mass-produced amphibious MS are Aqua GMs, [=GMs=], which would've been developed way back during the One Year War era.



* ReportingNames: Played with. When a new or unidentified unit appears, it is given one of these. Once espionage is able to find out the machine's actual name and designation, the proper name is then used. In some games such as Menace of Axis, even once enemy machine's ids have been discovered they still need to be positively identified on the battlefield (especially if there are multiple variants such as the various versions of Zakus, GMs and so on).

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* ReportingNames: Played with. When a new or unidentified unit appears, it is given one of these. Once espionage is able to find out the machine's actual name and designation, the proper name is then used. In some games such as Menace of Axis, even once enemy machine's ids have been discovered they still need to be positively identified on the battlefield (especially if there are multiple variants such as the various versions of Zakus, GMs [=GMs=] and so on).

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* ScrewThisImOuttaHere: If you choose to continue researching Cyber Newtypes against Zero Murasame's will, he'll take Leila Raymond and disappear off the face of the war entirely.



* YouBastard: If playing as Gihren or Revil and surviving the One Year War, upon defeating the Titans the Cyber Newtype Proto Zero will arrive having escaped the Murasame Labs. He turns over the data he stole, hoping it'll never fall into the wrong hands. If the player opts to use the data to set up their own Cyber Newtype facilities, this is Proto Zero's response.

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* YouBastard: If playing as Gihren or Revil and surviving the One Year War, upon defeating the Titans the Cyber Newtype Proto Zero (aka Zero Murasame) will arrive having escaped the Murasame Labs. He turns over the data he stole, hoping it'll never fall into the wrong hands. If the player opts to use the data to set up their own Cyber Newtype facilities, this is Proto Zero's response.

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* InNameOnly: Some MS designated Gundams are clearly inferior to the original RX-78-2. The stats of the Ground Combat Gundam, for example, are only slightly better than the Ground Combat [=GMs=] (in-story, the Ground Combat Gundams are basically improved Ground Combat [=GMs=] with Gundam-style heads). Likewise, the Aqua Gundam is basically an improved Aqua [=GM=] with a Gundam-style head.
** Some variant Gundams do exist, however. The Gundam Pixie is much weaker than the RX-78-2 and only armed with machine guns and beam daggers (as opposed to the Gundam's beam rifle and beam sabers), but that's because the Pixie was designed as a simplified model for limited mass-production. The Pixie is still superior to most [=GM=] variants of the One Year War.



* LensmanArmsRace: There will almost certainly come a point where a player's best pilot in the best available MS will be hard-pressed by the enemy's grunt suits. This is especially true of when a new enemy appears (for example, if Amuro is still piloting the RX-78-2 during the Delaz Fleet crisis of 0083, the Gelgoog Marine grunts of the Delaz Fleet are at least as powerful as the original Gundam and come in groups of three). This encourages players to always keep researching new tech so that they don't get outmatched by newer machines.



** Played straight with custom units which can only be built by placing an ace pilot into an MS and customising it. Anavel Gato and Char's custom Rick Dom IIs come with powerful beam cannons, but if the Zeon player has reached a point where both of them are no longer available and the unit is destroyed, there's no way to make a new one.



* OldSoldier:

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* OldSoldier: Several. Paolo Cassius from the Federation and Gadem from Zeon are examples.


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** While the Federation has far more resources than Zeon, trying to mass-produce a fleet of extremely expensive state-of-the-art Pegasus carriers and RX-78 Gundams will quickly eat through those reserves. Building modified Salamis and Magellan warships and the much cheaper [=GMs=]? Far more cost effective.
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* BreakOutTheMuseumPiece: This is sometimes a necessity when a player suddenly finds that a story event dumps an enemy force smack dab behind his lines, leading to desperate attempts to scrape together whatever forces are available until reinforcements arrive. A particularly galling example is if a Federation player is successful enough to drive Zeon completely off Earth and has moved most forces into space, only for the story event Invasion of Jaburo (from the original Gundam series) to occur. If the defenses at Jaburo fail to repel this invasion, it's game over.
** This is also played straight when nothing in the current era suits the situation. During the Axis War portion of Menace of Axis, Axis forces include the amphibious MS Kapool. Federation MS of the era like GMIIIs are not amphibious and can only fight them by using flying sleds to fire at them from above. The closest thing the Feddies have to mass-produced amphibious MS are Aqua GMs, which would've been developed way back during the One Year War era.


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* ReportingNames: Played with. When a new or unidentified unit appears, it is given one of these. Once espionage is able to find out the machine's actual name and designation, the proper name is then used. In some games such as Menace of Axis, even once enemy machine's ids have been discovered they still need to be positively identified on the battlefield (especially if there are multiple variants such as the various versions of Zakus, GMs and so on).
** To illustrate, Doms will be given the name "Skirts" when first encountered. Once espionage discovers the proper name, then MS-09 Dom will be used instead. However, on the battlefield it is only possible to id a machine as ''a'' Dom and actual contact is needed to confirm whether it's a regular Dom, Dom Tropen, Dom II and so on.

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* EmergencyTraineeBattleDeployment: Can be invoked by the Federation in some games if the One Year War portion of the game goes on for too long. This results in characters like Kou Uraki to appear (Kou being a rookie in MobileSuitGundam0083StardustMemory).



* FrontlineGeneral: Any highly ranked officer can serve on the front lines, no matter how much they whine or complain when forced into battle. Of course, some officers like Dozle and Revil take to it much better than others.

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* FourStarBadass: Played with. Generally pilot characters like Amuro, Char and so on only go up so high the military totem pole (at max level, for example, Amuro is still outranked by people like Kojima or Synapse).
* FrontlineGeneral: Any highly ranked officer can serve on the front lines, no matter how much they whine or complain when forced into battle. Of course, Played straight with some officers characters like Dozle and Revil take Garma Zabi (who both have customised Zakus), but most high-ranking officers will likely be assigned to it much better than others.warships that often have a support role and so generally don't get involved with close quarters combat.
* GeneralFailure:



* GuyInBack: Because of limitations of the assignment system, this is completely averted. Only one named character can be assigned to a unit, whether that unit be a single-seated fighter plane or a massive warship. While this makes sense in the case of, say, Eledor from 08th MS Team being alone in a hovertruck, it much weirder to have Bright, Mirai, Frau and Job John all in charge of individual warships when the three latter characters were BridgeBunnies under Bright's command.
* HeroOfAnotherStory: Invoked when special operations are offered. Since these operations are basically the storyline of various Universal Century works, the involved characters are removed from player control and the player may get reports on what they get up to (e.g. if a Federation player allows the story events of the 08th MS Team proceed, eventually there will be a report that the prototype MA Apsaras has been destroyed but team leader Shiro Amada is missing in action).



* MajorlyAwesome: Several characters can reach this rank, while some others start as majors and can get promoted higher up.
* ModernMajorGeneral: Players can invoke this. For example, Ginias Sahalin is a master engineer, but he can be put in command of a Dobdai land battleship.



* NoCampaignForTheWicked: Averted in that you can play as either Federation or Zeon, or as any of the AEUG, Titans or Axis Zeon in the ''[[Anime/MobileSuitZetaGundam Zeta]]'' era. However, Char Aznable's Neo-Zeon, Scirocco's Titans, and most other factions are unlockable and do not have full campaigns.

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* TheNeidermeyer: Several characters, naturally. However, players have the option of simply not using them, thus ensuring they never get a chance to be promoted.
* NoCampaignForTheWicked: Averted in that Depending on the game. Normally you can play as either Federation or Zeon, or as any of the AEUG, Titans or Axis Zeon in the ''[[Anime/MobileSuitZetaGundam Zeta]]'' era. However, in some games Char Aznable's Neo-Zeon, Scirocco's Titans, and most other factions are unlockable and do not have full campaigns.campaigns.


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* OldSoldier:
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* BoringButPractical: Most mass-production, or even limited mass-production MS fall under this. It might be tempting to manufacture as many SuperPrototypes as possible, but that isn't always cost-effective. A Gundam takes several turns to produce compared to a single turn for a GM, and Amuro in a GM is still [[AcePilot Amuro Ray]].

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* BoringButPractical: Most mass-production, or even limited mass-production MS fall under this. It might be tempting to manufacture as many SuperPrototypes {{Super Prototype}}s as possible, but that isn't always cost-effective. A Gundam takes several turns to produce compared to a single turn for a GM, and Amuro in a GM is still [[AcePilot Amuro Ray]].
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* OriginalGeneration: The series features quite a few original mobile suits; for example, if you choose to mass produce the Gyan instead of the Gelgoog, it can be developed into new model that parallel the Gelgoog's development from canon, including the Gyan Marine and Krieger (analogous to the [[Anime/MobileSuitGundam0083 Gelgoog Marine]] and [[Anime/MobileSuitGundam0080 Jaeger]] respectively). This also includes AceCustom versions for pilots like Char and Gato.

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* OriginalGeneration: The series features quite a few original mobile suits; for example, if you choose to mass produce the Gyan instead of the Gelgoog, it can be developed into new model that parallel the Gelgoog's development from canon, including the Gyan Marine and Krieger (analogous to the [[Anime/MobileSuitGundam0083 [[Anime/MobileSuitGundam0083StardustMemory Gelgoog Marine]] and [[Anime/MobileSuitGundam0080 [[Anime/MobileSuitGundam0080WarInThePocket Jaeger]] respectively). This also includes AceCustom versions for pilots like Char and Gato.
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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
Is there an issue? Send a MessageReason:
None


The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 =[GMs]= each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

to:

The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 =[GMs]= [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
Is there an issue? Send a MessageReason:
None


The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

to:

The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s =[GMs]= each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
Is there an issue? Send a MessageReason:
None


The fourth and game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth and game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
Is there an issue? Send a MessageReason:
None


The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

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The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
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** The second half of the Earth Federation scenario has the formation of both the Titans and the AEUG, with General Revil and the Earth Federation Forces as a whole caught in the middle. Eventually, Revil has to take a side and deal with the fallout.


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* ReasonableAuthorityFigure: Johann Revil gets special mention here. If he survives the One Year War, he is capable of bringing the AEUG back into the Federation with a high Alignment, triggering a rebellion by the Titans.
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Trivia


* NoExportForYou: Through, to be fair given the fact that Gundam is not popular enough in the West, along with the fact that it would take a LONG time to translate all the menus and units and find voice actors to voice the battle conversations, this is kinda of justified. Not to mention that chances are, Western critics would probably slam this game for having a lot of similarities to certain [[VideoGame/{{Civilization}} turn based]] [[VideoGame/TotalWar strategy games]] [[VideoGame/EuropaUniversalis that are]] [[VideoGame/HeartsOfIron well-received]] in the West.
** And to those who are hoping for a fan translation...well, you're out of luck, since the game has lots of menus and stuff to translate, it would take a REALLY LONG TIME and a lot of commitment, far more than most indie or fan projects to be successful.
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* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. In fact, every historical event path is this, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]]. That's because [[spoiler: all of the faction leaders are canonically murdered]].

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* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. In fact, every historical event path is this, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]]. That's because [[spoiler: all of the faction leaders are canonically murdered]].die]].

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The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ranba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

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The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ranba Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).



* AceCustom: As this is a Gundam game, this appears quite often. One of the big draws of the series is that the player can develop ace customs that certain pilots never had in the canon, such as Ranba Ral receiving a customised Dom and Gelgoog (he died in battle before the Gelgoog was even developed) and Char piloting his own custom Gundam.

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* AceCustom: As this is a Gundam game, this appears quite often. One of the big draws of the series is that the player can develop ace customs that certain pilots never had in the canon, such as Ranba Ramba Ral receiving a customised Dom and Gelgoog (he died in battle before the Gelgoog was even developed) and Char piloting his own custom Gundam.



* ForWantOfANail: This series makes it clear that Ranba Ral would've defeated and captured the White Base if the Doms he'd been promised had been delivered on schedule. There are similar occurrences throughout the series, such as giving Ginias Sahalin full support means he doesn't go insane from the stress, and deciding to let the White Base remain part of the main Federal Forces (as opposed to functioning as an independently operating self-contained unit) prevents the deaths of several characters such as Matilda, Woody and Ryu Jose.

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* ForWantOfANail: This series makes it clear that Ranba Ramba Ral would've defeated and captured the White Base if the Doms he'd been promised had been delivered on schedule. schedule by M'Quve without trickery (as the player can make M'Quve do.) There are similar occurrences throughout the series, such as giving Ginias Sahalin full support means he doesn't go insane from the stress, and deciding to let the White Base remain part of the main Federal Forces (as opposed to functioning as an independently operating self-contained unit) prevents the deaths of several characters such as Matilda, Woody and Ryu Jose.



** Others come in the form of dialogue, such as Captain Paolo Cassius getting a variation of his "It's Char, the Red Comet! Run!" line for several other Zeon aces (e.g. "It's Shin Matsunaga, the White Wolf! Run!", "It's Ranba Ral, the Blue Nova! Run!" and so on). Likewise, Ramba Ral gets variations of his "This is not a Zaku! Not a Zaku!" when piloting a Dom ("This is not a Gouf! Not a Gouf!") or a Gelgoog/Gyan ("This is not a Dom! Not a Dom!").

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** Others come in the form of dialogue, such as Captain Paolo Cassius getting a variation of his "It's Char, the Red Comet! Run!" line for several other Zeon aces (e.g. "It's Shin Matsunaga, the White Wolf! Run!", "It's Ranba Ramba Ral, the Blue Nova! Run!" and so on). Likewise, Ramba Ral gets variations of his "This is not a Zaku! Not a no Zaku, boy! No Zaku!" when piloting a Dom ("This is not a Gouf! Not a Gouf!") or a Gelgoog/Gyan ("This is not a Dom! Not a Dom!").



* RealityEnsues: The encyclopedia entries of several characters end with them dying in battle at Abaoaqu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).
* RedBaron: Several pilots have their own nicknames and customised suits. The most famous is of course The Red Comet Char Aznable, but you also have the Blue Nova Ranba Ral, the Crimson Lightning Johnny Ridden, the White Wolf Shin Matsunaga and the Nightmare of Solomon Anavel Gato. The Federals get a few too, such as White Devil Amuro Ray and Reed Wolf, the Dancing Black Death.

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* RealityEnsues: The encyclopedia entries of several characters end with them dying in battle at Abaoaqu, A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).
* RedBaron: Several pilots have their own nicknames and customised suits. The most famous is of course The Red Comet Char Aznable, but you also have the Blue Nova Ranba Ramba Ral, the Crimson Lightning Johnny Ridden, the White Wolf Shin Matsunaga and the Nightmare of Solomon Anavel Gato. The Federals get a few too, such as White Devil Amuro Ray and Reed Wolf, the Dancing Black Death.Death.
* ShoutOut: The observant player can see that the series' title, ''Gihren no Yabou'', is a play on the strategy series ''[[VideoGame/NobunagasAmbition Nobunaga no Yabou]]''. The english translated titles play with this with ''Gihren no Yabou'' by using an alliterative synonym (substituting "ambition" for "greed.")



* UpThroughTheRanks: This happens in Shin Gihren's Greed if you choose to play as a low-ranking character like Amuro, Char, Ranba Ral or Bright. As you succeed in battle, you get promoted to higher and higher ranks, though there is a cap. Bright, for example, can reach his Char's Counterattack rank of Colonel, while Amuro can only reach Captain.

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* UpThroughTheRanks: This happens in Shin Gihren's Greed if you choose to play as a low-ranking character like Amuro, Char, Ranba Ramba Ral or Bright. As you succeed in battle, you get promoted to higher and higher ranks, though there is a cap. Bright, for example, can reach his Char's Counterattack rank of Colonel, while Amuro can only reach Captain.
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Has nothing to do with familiarity with in universe fiction.
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* GenreSavvy: The player can play whoever they control as this. However, certain characters act like this anyway, such as Revil being wary when Jamitov requests permission to set up a StateSec task force called the Titans.
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* AdaptationalHeroism: Arguably Gihren Zabi himself in Blood of Zeon and the earlier games despite [[ANaziByAnyOtherName what he is in Canon]](some fans bothered by the MisaimedFandom for Zeon in parts of the Gundam fanbase do suspect that ending to be [[UnreliableNarrator in-universe propaganda]] through). Inverted in Axis No Kyoui V when he can be just as bad as he was in the canon through the alignment system.
** In Axis no Kyoui, pretty much all the antagonist factions can be seen as this in a full law route.
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* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. Sometimes, this is even the historical event path, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]].

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* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. Sometimes, this is even the In fact, every historical event path, path is this, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]].patricide]]. That's because [[spoiler: all of the faction leaders are canonically murdered]].
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The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''Char's Counterattack'', ''MsIgloo'', ''Hathaway's Flash'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''Char's Counterattack'', ''MsIgloo'', ''Hathaway's Flash'' ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.



* LoadsAndLoadsOfCharacters: As of the fifth game, the game includes ''every'' single Gundam UC Character up until ''Hathaway's Flash''. Through there are quite a few useless ones that you can use as a result of that.

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* LoadsAndLoadsOfCharacters: As of the fifth game, the game includes ''every'' single Gundam UC Character up until ''Hathaway's Flash''.''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]''. Through there are quite a few useless ones that you can use as a result of that.



** One possible ending for Bright Noa is [[spoiler:him and Mirai setting up their own restaurant after he retires from service]]. This is pretty much what happens to him in the BittersweetEnding of ''Hathaway's Flash.''

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** One possible ending for Bright Noa is [[spoiler:him and Mirai setting up their own restaurant after he retires from service]]. This is pretty much what happens to him in the BittersweetEnding of ''Hathaway's Flash.''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]].''
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* TheStarscream: Ubiquitous; this is Gundam, after all, and every villain faction has someone scheming for the top villain's slot. [[spoiler: Paptimus Scirocco to the Titans, Kycilia Zabi and later Haman Khan to the Principality of Zeon, and Glemmy Toto to Axis Zeon.]]

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* TheStarscream: Ubiquitous; this is Gundam, after all, and every villain faction has someone scheming for the top villain's slot. [[spoiler: Paptimus Scirocco to the Titans, Kycilia Zabi and later Haman Khan to the Principality of Zeon, and Glemmy Toto to Axis Zeon.]]]] And Char's loyalties are as [[ChronicBackstabbingDisorder mercurial]] as ever.

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