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* MercyMode: The Easy difficult added after an update. The game is still NintendoHard but on Easy certain platforms will appear to help the player and even avoid death, certain enemies will be slower and bosses will have extra shields and something else to aid the player.
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** As of an update now it is possible to hear only the Punk and Cute music styles.
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* EasyModeMockery: Beating a level in Easy Mode will not unlock the next level in the Standard Mode.


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* HarderThanHard: Hardcore [[note]]No checkpoints in the level.[[/note]] and Uber-Hardcore modes [[note]]Die once and it's GameOver.[[/note]].
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* TacticalSuicideBoss: The second boss would be invulnerable if it didn't try to slap you with its one vulnerable tentacle from time to time.
** The final boss is even worse, since the key to winning the battle against him isn't one particular attack, but the combination of two particular attacks. It'd be perfectly fine to send flaming and homing meteorites after the player. It would also be perfectly fine to do a deadly 360 degrees breath attack. What does him in is summoning a flaming meteorite and allowing the player to disable it by guiding it into his breath attack so it can be kicked in his face.
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* BossArenaIdiocy: There would be no way to damage Hansel and Gretal if it weren't for that convenient spike device in the boss room that stabs upward whenever you transform.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline NightmareFuel -ish overworld. Giana also switches personalities based on these worlds (between Cute and Punky).

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* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline NightmareFuel -ish terrifying overworld. Giana also switches personalities based on these worlds (between Cute and Punky).
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An official 2012 sequel to the original ''GreatGianaSisters''.

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An official 2012 sequel to the original ''GreatGianaSisters''.
''VideoGame/TheGreatGianaSisters''.
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** The final boss level. Congratulations, you dodged the fireballs and the flaming rock. Now do it when the floor is lava!

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** The final boss level. Congratulations, you dodged the fireballs and the flaming rock. Now do it when the [[LethalLavaLand floor is lava!lava!]]
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**The final boss level. Congratulations, you dodged the fireballs and the flaming rock. Now do it when the floor is lava!
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* [[WakeUpCallBoss Wake Up Call Level]]: 1-6. The game had been just going easy on you until now. This level is filled to the brim with death spikes ''everywhere'', and it's far, far longer than any other level you've attempted up to this point. On top of that, the [[WakeUpCallBoss the first boss]] lives here. Enjoy!
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* WakeUpCallLevel: 1-6. The game had been just going easy on you until now. This level is filled to the brim with death spikes ''everywhere'', and it's far, far longer than any other level you've attempted up to this point. On top of that, the [[WakeUpCallBoss the first boss]] lives here. Enjoy!

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* WakeUpCallLevel: [[WakeUpCallBoss Wake Up Call Level]]: 1-6. The game had been just going easy on you until now. This level is filled to the brim with death spikes ''everywhere'', and it's far, far longer than any other level you've attempted up to this point. On top of that, the [[WakeUpCallBoss the first boss]] lives here. Enjoy!
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* PlatformHell: Doesn't seem obvious in the early stages, but the game takes a massive difficulty spike fairly quickly.


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* WakeUpCallLevel: 1-6. The game had been just going easy on you until now. This level is filled to the brim with death spikes ''everywhere'', and it's far, far longer than any other level you've attempted up to this point. On top of that, the [[WakeUpCallBoss the first boss]] lives here. Enjoy!
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* NightmareFetishist: Almost literally; Giana is much happier while she's immersed in the more nightmarish-looking world.
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* SoundtrackDissonance: The music is based on your ''form'', not the world, so you get hard electropunk music for cutesy, non-threatening terrain and cute, cheerful tunes for nightmare landscapes.

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* SoundtrackDissonance: The music is based on your ''form'', not the world, so you get hard electropunk music for cutesy, non-threatening terrain and cute, cheerful tunes ''Mario''-esque retro chiptunes for nightmare landscapes.
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* ColorCodedForYourConvenience: Lots. Yellow Gems can only be picked up by Cute Giana, and Red Gems by Punk Giana. Mechanical platforms that have a red or yellow light on them can be manipulated by world-switching. Swimmable water is blue (bright and clear for Punk Giana, pale and somewhat murky for Cute Giana), while deadly water is either sickly green (for Cute Giana) or bright, unnatural, grape-punch purple. (For Punk Giana)
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* SoundtrackDissonance: The music is based on your ''form'', not the world, so you get hard electropunk music for cutesy, non-threatening terrain and cute, cheerful tunes for nightmare landscapes.
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* ChristmasSpecial: In the form of a stand-alone freebie downloadable Christmas-themed level, complete with snow, Christmas trees, snowmen, and enemies with Santa hats.
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Twisting the dream world also changes the game's music. Cute Giana's dreamworld features music by the original game's composer, while Punk Giana's dreamworld features music by Music/MachinaeSupremacy.

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* FaceHeelTurn: Somewhat. WordOfGod states that Giana became sick and tired of anything that TastesLikeDiabetes (which used to be her fancy), and would now prefer to stomp anything cuddly into the ground. Mind you, she's still good.



* GrimyWater: If it's not blue, then it's not okay for you!



* LittleMissBadass: Giana in her punk form

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* LittleMissBadass: Giana in her punk formform, though a case can be argued for Cute Giana as well, who treats the nightmare world like a playground.


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* MarathonLevel: The levels become progessively longer with each stage. 1-5 is the first to truly feel like this.
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* SceneryPorn
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* WallJump: Punk Gianas dash attack when used near a wall.

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* WallJump: Punk Gianas Giana's dash attack when used near a wall.
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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Maria does.
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** Particularly [[JustForFun/Egregious egregious]] in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.

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** Particularly [[JustForFun/Egregious egregious]] egregious in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.
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** Particularly Egregious in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.

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** Particularly Egregious [[JustForFun/Egregious egregious]] in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.
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** Particularly Egregious in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.
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* PaletteSwap: Maria is still Giana with green hair, but now with a pink dress to boot. [[SarcasmMode Goody.]]
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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, come [[ThatOneLevel 1-6]], and the difficulty spikes up [i]drastically[/i], with its tight timing and insane love of spikes (even ones on moving platforms). And let's not even get started on [[ThatOneBoss Hansel and Gretel]]...

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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, come [[ThatOneLevel 1-6]], and the difficulty spikes up [i]drastically[/i], ''drastically'', with its tight critical timing and insane love of spikes (even ones on moving platforms). And let's not even get started on [[ThatOneBoss Hansel and Gretel]]...
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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, come [ThatOneLevel/1-6], and the difficulty spikes up [i]drastically[/i], with its tight timing and insane love of spikes (even ones on moving platforms). And let's not even get started on [ThatOneBoss/Hansel and Gretel]...

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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, come [ThatOneLevel/1-6], [[ThatOneLevel 1-6]], and the difficulty spikes up [i]drastically[/i], with its tight timing and insane love of spikes (even ones on moving platforms). And let's not even get started on [ThatOneBoss/Hansel [[ThatOneBoss Hansel and Gretel]...Gretel]]...



* SuperNotDrowningSkills: ...in others she can dive as long as she wants. Thankfully, they are ColorCodedForYourConvenience.

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* ** SuperNotDrowningSkills: ...in others she can dive as long as she wants. Thankfully, they are ColorCodedForYourConvenience.

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Gameplay-wise it stays true to its 2d platformer roots, but it uses a modern 3d graphic engine. A key gameplay element is Gianas ability to change between her normal cutesy form and her pyrokinetic punk form at will. When she does this, the dream world around her changes in the opposite way. While Cute Giana plays in a creepy nightmare, Punk Giana plays in a SugarBowl world. But the graphics aren't the only difference between the two worlds. A lot of game elements behave different depending on what world Giana is currently in: Platforms appear and disappear, gates open or close, elevators change directions and enemies change their behavior patterns.

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Gameplay-wise it stays true to its 2d platformer roots, but it uses a modern 3d graphic engine. A key gameplay element is Gianas Giana's ability to change between her normal cutesy form and her pyrokinetic punk form at will. When she does this, the dream world around her changes in the opposite way. While Cute Giana plays in a creepy nightmare, Punk Giana plays in a SugarBowl world. But the graphics aren't the only difference between the two worlds. A lot of game elements behave different depending on what world Giana is currently in: Platforms appear and disappear, gates open or close, elevators change directions and enemies change their behavior patterns.


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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, come [ThatOneLevel/1-6], and the difficulty spikes up [i]drastically[/i], with its tight timing and insane love of spikes (even ones on moving platforms). And let's not even get started on [ThatOneBoss/Hansel and Gretel]...

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Gsis_9576.jpg]]
An official 2012 sequel to the original ''GreatGianaSisters''.

A mysterious crystal appears in Giana and Maria's bedroom, creating a portal which sucks up Maria and takes her to the dream world. Giana gives chase.

The game is the first game by Black Forest Games, a company consisting mostly of people who also took part in the development of the (quite unsuccessful) Giana Sisters DS. The development of the game was crowd-funded through a [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter campaign]] under the working title ''Project Giana''.

Gameplay-wise it stays true to its 2d platformer roots, but it uses a modern 3d graphic engine. A key gameplay element is Gianas ability to change between her normal cutesy form and her pyrokinetic punk form at will. When she does this, the dream world around her changes in the opposite way. While Cute Giana plays in a creepy nightmare, Punk Giana plays in a SugarBowl world. But the graphics aren't the only difference between the two worlds. A lot of game elements behave different depending on what world Giana is currently in: Platforms appear and disappear, gates open or close, elevators change directions and enemies change their behavior patterns.

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!!This game provides examples of:
* AllJustADream
** OrWasItADream
* BottomlessPits: They are usually conveniently marked with multiple death head signs.
* BubblyClouds: The 'Heaven' themed areas
* CowboyBebopAtHisComputer: There are an awful lot of reviewers out there who believe the 'Sisters' portion of the title means that Cute Giana and Punk Giana are sisters rather than being the same person.
* DamselInDistress: Maria becomes this and it's up to Giana to save her.
* DoomyDoomsOfDoom: Level 3-4 is called ''Temple of Doomdidoom''
* DoubleJump: Cute Giana's twirl jump.
* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline NightmareFuel -ish overworld. Giana also switches personalities based on these worlds (between Cute and Punky).
* EverythingsBetterWithSpinning: Cute Giana can twirl to glide over obstacles.
* FieryRedhead: Giana's punk form.
* FingerlessGloves: Giana's punk form.
* FreakyIsCool: Giana feels at home in what some would call the nightmarish landscape, thus she appears as her normal bubbly-looking self there. However, it appears the dreamy landscape is so sickeningly sweet that she turns into Punk Giana in a desire to stomp everything into the ground.
* GreenHillZone: Most levels, as long as you are in the punk form.
* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy which changes its graphic depending on the world you are currently in.
* GoombaStomp
* LittleMissBadass: Giana in her punk form
* MascotMook: The Owls grew into this pretty quickly when Project Giana was announced.
* MagicSkirt: Maria's skirt stays up while she is dangling upside down in the first level.
* MercyInvincibility: After losing the shield.
* ModestyShorts: Giana in cute form.
* MultiformBalance: The gameplay is pretty much built around this trope. Switching back and forth between Giana's cute and punk form at exactly the right moment is the key to solving many puzzles.
* PerkyGoth: Punk Giana. Cute Giana is this as well, as the [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter Web site]] describes her as liking things spooky (even gaining more powers as the dream she's in gets more morbid.)
* PlayingWithFire: Punk Giana can curl up and turn into a literal human fireball in her world, allowing her to bust through bricks and scale walls.
* RiseToTheChallenge: Recurring hazard in level 3-5 ''Owl Wing's Nest''
* SpikesOfDoom
* SuperDrowningSkills: Some bodies of water kill Giana instantly when she touches them, but...
* SuperNotDrowningSkills: ...in others she can dive as long as she wants. Thankfully, they are ColorCodedForYourConvenience.
* SwallowedWhole: Maria gets swallowed by a dragon in level 1.
* WallJump: Punk Gianas dash attack when used near a wall.
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