History VideoGame / Gemcraft

14th Oct '17 3:32:58 AM jormis29
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''Gemcraft'' is a free-to-play TowerDefense series developed by Game in a Bottle and distributed by [[http://armorgames.com/ Armor Games]], a major source of WebGames. It has a distinct {{Fantasy}} setting with a rudimentary storyline that varies between installments.

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''Gemcraft'' is a free-to-play TowerDefense series developed by Game in a Bottle and distributed by [[http://armorgames.com/ Armor Games]], Website/ArmorGames, a major source of WebGames. It has a distinct {{Fantasy}} setting with a rudimentary storyline that varies between installments.



The latest chapter, ''Chasing Shadows'', was released to Armor Games in April 2014 and was released to Steam later in 2014. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly:

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The latest chapter, ''Chasing Shadows'', was released to Armor Games Website/ArmorGames in April 2014 and was released to Steam later in 2014. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly:
30th Jun '17 8:16:02 AM PinkCelebi
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Added DiffLines:

* YourPrincessIsInAnotherCastle: Downplayed. [[spoiler:The story doesn't end at X5 with Forgotten's assault. It ends at Y6, with the wizard finding the true Gem of Eternity.]]
30th Jun '17 7:16:22 AM PinkCelebi
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** Maxing out all skills in ''Gem of Eternity'' requires your level to somewhere around 200. This is much higher than the level required to beat the game, but also nowhere the level you can get by grinding as much as you can. This entry is unique in the fact that each of the level's battle modes are considered to be unique for the purpose of gaining levels.

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** Maxing As mentioned below, maxing out all skills in ''Gem of Eternity'' requires your level to somewhere around 200. This is much higher than the level required to beat the game, but also nowhere the level you can get by grinding as much as you can. This entry is unique in the fact that each of the level's battle modes are considered to be unique for the purpose of gaining levels.
30th Jun '17 7:16:04 AM PinkCelebi
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** As mentioned below, maxing out all skills in ''Gem of Eternity'' requires your level to somewhere around 200. This is much higher than the level required to beat the game, but also nowhere the level you can get by grinding as much as you can. This entry is unique in the fact that each of the level's battle modes are considered to be unique for the purpose of gaining levels.

to:

** As mentioned below, maxing Maxing out all skills in ''Gem of Eternity'' requires your level to somewhere around 200. This is much higher than the level required to beat the game, but also nowhere the level you can get by grinding as much as you can. This entry is unique in the fact that each of the level's battle modes are considered to be unique for the purpose of gaining levels.
30th Jun '17 7:13:49 AM PinkCelebi
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* AbsurdlyHighLevelCap: There is no level cap; rather, cap on how much experience you can get due to the fact beating the same field twice gives you only difference between your new and old record - fail to beat it and you get nothing.
** Downplayed in ''The Forgotten'' due to the fact it's much harder to grind than in the later games. You can reach the last level as early as late 50s, but if you go out of your way to grind on all levels, you will likely reach it with level somewhere in 80s, which will allow you to max out most of the skills.
** As mentioned below, maxing out all skills in ''Gem of Eternity'' requires your level to somewhere around 200. This is much higher than the level required to beat the game, but also nowhere the level you can get by grinding as much as you can. This entry is unique in the fact that each of the level's battle modes are considered to be unique for the purpose of gaining levels.
** In ''Labyrinth'' and ''Chasing Shadows'' it's high enough to make even VideoGame/{{Disgaea}} hang its head in shame. By stacking difficulty, talisman bonuses, and battle settings/traits, you can gain billions of XP per level. and with 169 fields in ''Labyrinth'' and up to 191 in ''Chasing Shadows'' (including Magician's Pouch-exclusive and Steam-exclusive fields), your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 10,000 in ''Labyrinth'' and 50,000 in ''Chasing Shadows''.



* CuttingKnot[=/=]DungeonBypass: [[DiscussedTrope Discussed]]. The wizard in ''Labyrinth'' mentions that he can't just "hop over [to the labyrinth's center]" due to some kind of energy forcing him to pass labyrinth the usual way, field by field.



* AbsurdlyHighLevelCap: High enough to make even VideoGame/{{Disgaea}} hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking difficulty, talisman bonuses, and battle traits you can gain billions of XP per level, and with almost 200 fields in the Steam version of the game, your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 50,000.


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* NostalgiaLevel: Some of the vision fields resemble levels from older games.
26th Jun '17 9:55:05 PM PinkCelebi
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* EarlyInstallmentWeirdness: The first game had a bunch: there was no slow gems - you had to use trenches instead, and even then that was hard. Due to that, there were no traps. The only thing gem bombs could do was damage enemies; no transmuting or wave angering. There was a soft {{Cap}} in the first game, unlike later games which just kept going until it was too high. There was no way to pause gameplay when building or thinking, which meant that everything was based on twitch-like gameplay, unlike later games which became closer to TakeYourTime.

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* EarlyInstallmentWeirdness: The first game had a bunch: there was were no slow gems traps - you had to use only trenches instead, and even then that was hard. Due to that, there were no traps.slowed monsters instead. The only thing gem bombs could do was damage enemies; no transmuting or wave angering. There was a soft {{Cap}} in the first game, unlike later games which just kept going until it was too high. There was no way to pause gameplay when building or thinking, which meant that everything was based on twitch-like gameplay, unlike later games which became closer to TakeYourTime.
24th Jun '17 5:51:19 PM PinkCelebi
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* EarlyInstallmentWeirdness: Slow gems were not even in the first game; you had to use trenches to slow down the enemies, and even then that was hard. Also, there was a soft {{Cap}} in the first game, unlike later games which just kept going until it was too high. Finally, there was no way to pause gameplay when building or thinking, which meant that everything was based on twitch-like gameplay, unlike later games which became closer to TakeYourTime.
* ExactlyWhatItSaysOnTheTin: The Forgotten gets her name from the fact that she keeps escaping for so long, she is now forgotten that nobody knows why is she exists.

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* EarlyInstallmentWeirdness: Slow gems were not even in the The first game; game had a bunch: there was no slow gems - you had to use trenches to slow down the enemies, instead, and even then that was hard. Also, Due to that, there were no traps. The only thing gem bombs could do was damage enemies; no transmuting or wave angering. There was a soft {{Cap}} in the first game, unlike later games which just kept going until it was too high. Finally, there There was no way to pause gameplay when building or thinking, which meant that everything was based on twitch-like gameplay, unlike later games which became closer to TakeYourTime.
TakeYourTime.
* ExactlyWhatItSaysOnTheTin: The Forgotten gets her name from the fact that she keeps escaping for so long, she is now so forgotten that nobody knows why is she exists.
15th Jun '17 4:34:10 PM PinkCelebi
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* InterfaceSpoiler: Chapter Zero's level frames show a 9th indentation, which you can notice well before actually unlocking the corresponding battle mode [[spoiler:(by beating the last level)]].



* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having HP measured in decillions. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.

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* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having being able to have HP measured well in decillions.decillions or somewhere around that mark. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.
15th Jun '17 4:26:17 PM PinkCelebi
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Added DiffLines:

* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having HP measured in decillions. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.
12th May '17 10:32:49 PM Gadjiltron
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* BossBattle: ''Chapter One'' has epic bosses strewn across the main story. ''Chapter Zero'' has Arcane Guardians. ''Labyrinth'' has one guaranteed Shadow battle without needing modifiers.



* EarlyGameHell: Your lack of skill points to distribute, along with limited access to skills you can put points in, makes advancement through the game difficult if you aim to breeze through each level as you go. Once you unlock the stronger skills and begin revisiting old levels for additional experience and multipliers, expect to gain levels a lot faster.



* ExpansionPack: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. There are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors, and those that require completing a Premium-only level are thus unaccessible.

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* ExpansionPack: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. There are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors, and those that require completing a Premium-only level are thus unaccessible.inaccessible.



* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for each flawless wave.

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* FlawlessVictory: Defeating a map in Labyrinth ''Labyrinth'' without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for each flawless wave.



* LuckManipulationMechanic: Transmuting gems in the first two games allows you to take unwanted gems and transform them into those of a color you already have. If the level doesn't let you create gems of that color, it's one of the only ways to replicate the color that you otherwise won't get access to.



* PathOfMostResistance: much of the game's strategy is based around deciding how much you want to follow this in the name of more experience.
* RewardingVandalism: Using Gem Bombs on the buildings strewn about may let you uncover hidden relics.

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* PathOfMostResistance: much Much of the game's strategy is based around deciding how much difficult you want to follow this make the level in the name of more experience.
* RewardingVandalism: Using Gem Bombs on the buildings strewn about may let you uncover hidden relics.relics or even gems to use for yourself.



** Poolbound, in Chasing Shadows, increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.

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** Poolbound, in Chasing Shadows, ''Chasing Shadows'', increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.



* AbsurdlyHighLevelCap: High enough to make even Disgaea hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking difficulty, talisman bonuses, and battle traits you can gain billions of XP per level, and with almost 200 fields in the Steam version of the game, your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 50,000.

to:

* AbsurdlyHighLevelCap: High enough to make even Disgaea VideoGame/{{Disgaea}} hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking difficulty, talisman bonuses, and battle traits you can gain billions of XP per level, and with almost 200 fields in the Steam version of the game, your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 50,000.



* BribingYourWayToVictory: Purchasing the full Flash version not only unlocks higher difficulties which, with some practice, can boost your level in the thousands in the earlier stages, but you also unlock missions which in turn give you otherwise unattainable achievements and skills. Also, without it even the final level at the highest difficulty still won't get you the highest tier talisman pieces. The Steam version comes with the entire package and then some, but also ups the ante with Iron Wizard mode (which precludes grinding altogether) and adjusting the basic difficulty.
* CoolGate: The Scythe Gate not only looks cool, it's actually essential to the plot by ripping the Forgotten out of the protagonist's body.
* CurbStompBattle: The third Vision level pits you againts 223 waves of monsters...but gives you a maze which forces them to take the longest route possible, a perfect spot to set up a gem with 8 amplifiers, and starts you out with 100.000 Mana and all 9 colors unlocked. Unless the waves are heavily enraged, anything you can whip up with that much resources will one-shot everything.

to:

* BribingYourWayToVictory: Purchasing the full Flash version not only unlocks higher difficulties which, with some practice, can boost your level in the thousands in the earlier stages, but you also unlock missions levels and even entire map pieces which in turn give you otherwise unattainable achievements and skills. Also, without it even the final level at the highest difficulty still won't get you the highest tier talisman pieces. The Steam version comes with the entire package and then some, but also ups the ante with Iron Wizard mode (which precludes grinding altogether) and adjusting the basic difficulty.
* CoolGate: The Scythe Gate not only looks cool, it's actually essential to the plot by ripping the Forgotten out of the protagonist's body.
body and setting the stage for ''Chasing Shadows''. One level features this very structure, randomly banishing monsters that walk through it.
* CurbStompBattle: The third Vision level pits you againts 223 waves of monsters...but gives you a maze which forces them to take the longest route possible, a perfect spot to set up a gem with 8 amplifiers, and starts you out with 100.000 100,000 Mana and all 9 colors unlocked. Unless the waves are heavily enraged, anything you can whip up with that much resources will one-shot everything.
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