History VideoGame / Gemcraft

15th Jun '16 12:35:40 AM slain
Is there an issue? Send a Message


* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high levels in Endurance mode have their HP written in scientific notation, once they pass the 10-trillion mark.

to:

* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high levels in Endurance mode have their HP written in scientific notation, once they pass the 10-trillion 1-trillion (1e12) mark.
8th Jun '16 2:50:39 AM slain
Is there an issue? Send a Message


* BonusLevel: Getting a glowing frame (equating to a really high score) in the original on all levels in certain section would open one of the hidden levels, all of which were a one color level. In Chapter Zero, completing maps on Heroic will eventually unlock bonus levels. In ''Labyrinth'', the four maps in the corner can only be opened by doing special field challenges.

to:

* BonusLevel: Getting a glowing frame (equating to a really high score) in the original on all levels in certain section would open one of the hidden levels, all of which were a one color level. In Chapter Zero, completing maps on Heroic will eventually unlock bonus levels. In ''Labyrinth'', the four maps in the corner can only be opened by doing special field challenges. In ''Chasing Shadows'', vision fields serve this purpose, being levels that only need to be cleared once for full reward and locked you into specific challenges. Other fields only unlocked after another field was beaten on at least Glaring.



* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for eash flawless wave.

to:

* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for eash each flawless wave.



* NiceJobBreakingItHero: In Chapter 0, you spend the game searching for the Gem of Eternity. When you find it and capture it, [[spoiler:it turns out to have been containing a monster (for eternity, hence the name) which then possesses you, setting the stage for the first game.]]

to:

* NiceJobBreakingItHero: In Chapter 0, you spend the game searching for the Gem of Eternity. When you find it and capture it, [[spoiler:it turns out to have been containing a monster (for eternity, hence the name) which then possesses you, setting the stage for the first game.]]game]].



* AndManGrewProud: According to one of the journal entries, the Forgotten was summoned because of this. The wizards of old, convinced that they invincible and greedy for more power, began summoning and enslaving ever more powerful demons, until they finally pulled up one they couldn't control. In one of the Vision fields, you get to oversee the ritual that started the whole mess.

to:

* AndManGrewProud: According to one of the journal entries, the Forgotten was summoned because of this. The wizards of old, convinced that they invincible were invincible, and greedy for more power, began summoning and enslaving ever more powerful demons, until they finally pulled up one they couldn't control. In one of the Vision fields, you get to oversee the ritual that started the whole mess.



* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high levels in Endurance mode have their HP written in scientific notation, once they pass the 1-trillion mark.

to:

* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high levels in Endurance mode have their HP written in scientific notation, once they pass the 1-trillion 10-trillion mark.



* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game; Armor Tearing is only useful early on, when your weak gems cannot get through the armor easily. Even then, Poison gems not only ignore armor for their special, but they generally remain useful all the way up until Critical Hit gems become readily available. By the time Suppressing gems could become useful, the enemy's regeneration tends to be large enough that the displayed number is around the enemy's actual health pool, while the gem itself is probably nowhere near that.
* PercentDamageAttack: The Wake of Eternity. In addition to shredding armor, suppressing regeneration, and having a chance to banish enemies, it also deals 20% of their current health to them as damage. The Shrine of Blades (the Critical Hit shrine) also deals additional percent damage (based on the gem grade used) to enemies caught in its blast, up to 40%. Very useful against giants, which by the end of the game can have potentially ''millions'' of HP, even if you don't anger them.

to:

* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game; Armor Tearing is only useful early on, when your weak gems cannot get through the armor easily. Even then, Poison gems not only ignore armor for their special, but they generally remain useful all the way up until Critical Hit gems become readily available. After that, a combination of Bolt and trapped Critical Hit gems will do most of the rest of the work. By the time Suppressing gems could become useful, the enemy's regeneration tends to be large enough that the displayed number is around the enemy's actual health pool, while the gem itself is probably nowhere near that.
* PercentDamageAttack: The Wake of Eternity. In addition to shredding armor, suppressing regeneration, and having a chance to banish enemies, it also deals 20% of their current health to them as damage. The Shrine of Blades (the Critical Hit shrine) also deals additional percent damage (based on the gem grade used) to enemies caught in its blast, up to 40%. 40% of their current health. Very useful against giants, which by the end of the game can have potentially ''millions'' of HP, even if you don't anger them.them; and absurdly useful in Endurance, where all the monsters get constant health increases per wave, even beyond the trillions.
2nd Jun '16 2:39:05 AM slain
Is there an issue? Send a Message


* AndManGrewProud: According to one of the journal entries, the Forgotten was summoned because of this. The wizards of old, convinced that they invincible and greedy for more power, began summoning and enslaving ever more powerful demons, until they finally pulled up one they couldn't control.

to:

* AndManGrewProud: According to one of the journal entries, the Forgotten was summoned because of this. The wizards of old, convinced that they invincible and greedy for more power, began summoning and enslaving ever more powerful demons, until they finally pulled up one they couldn't control. In one of the Vision fields, you get to oversee the ritual that started the whole mess.



* TheFourthWallWillNotProtectYou: With the exception of the MenuTimeLockout, merely pausing the game in the time dial can have a strategic advantage. However Shadows share fraction of the time travelling throughout the map when paused; either shooting your orb or spawning more creeps as you struggle to find a way to kill it without protection of your paused towers.

to:

* TheFourthWallWillNotProtectYou: With the exception of the MenuTimeLockout, merely pausing the game in the time dial can have a strategic advantage. However However, Shadows share fraction retain a small bit of the movement even while time travelling throughout the map when is paused; either shooting your orb or spawning more creeps as you struggle to find a way to kill it without the protection of your paused towers.



* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game reach over tens of thousands while Health is increased in exponential values at longer games. Such statistics such as Armor and Health regeneration can be easily ignored by Poison gems whose DamageOverTime effects are literally greater than the damage the gem itself deals at later levels.
* PercentDamageAttack: The Wake of Eternity. In addition to shredding armor, suppressing regeneration, and having a chance to banish enemies, it also deals 20% of their current health to them as damage. Very useful against giants, which by the end of the game can have potentially ''millions'' of HP.

to:

* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game reach over tens of thousands while Health is increased in exponential values at longer games. Such statistics such as game; Armor and Health Tearing is only useful early on, when your weak gems cannot get through the armor easily. Even then, Poison gems not only ignore armor for their special, but they generally remain useful all the way up until Critical Hit gems become readily available. By the time Suppressing gems could become useful, the enemy's regeneration can tends to be easily ignored by Poison gems whose DamageOverTime effects are literally greater than large enough that the damage displayed number is around the enemy's actual health pool, while the gem itself deals at later levels.
is probably nowhere near that.
* PercentDamageAttack: The Wake of Eternity. In addition to shredding armor, suppressing regeneration, and having a chance to banish enemies, it also deals 20% of their current health to them as damage. The Shrine of Blades (the Critical Hit shrine) also deals additional percent damage (based on the gem grade used) to enemies caught in its blast, up to 40%. Very useful against giants, which by the end of the game can have potentially ''millions'' of HP.HP, even if you don't anger them.



** Spires cannot be damaged for more than a certain portion of their maximum HP, so continuous fire from several gems is the only way to take them down.

to:

** Spires cannot be damaged for more than a certain portion of their maximum HP, so continuous fire from several gems is one of the only way best ways to take them down.
defeat one.
30th Mar '16 5:21:33 AM Protonus
Is there an issue? Send a Message

Added DiffLines:

* KillSat: A Focused tower, a gem tower accompanied with a complete 8 supporting amplifiers in a 3x3 box, qualify in this trope. As amassing powerful gems in each amplifier (taking a fraction of its damage, range and firing speed), the tower gets a significant boost so wide it can fire across the map, disintegrating anything that simply spawns into battle. While Amplifiers alone are expensive, skill investment can be only thing that stops you from making one.
30th Mar '16 4:22:37 AM Protonus
Is there an issue? Send a Message


* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, on the other hand, will significantly reduce Mana gain from any source.

to:

* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, orblets by letting the monsters carry them away from the map, on the other hand, will significantly reduce Mana gain from any source.
30th Mar '16 4:21:19 AM Protonus
Is there an issue? Send a Message


* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, on the other hand, will significantly reduce Mana gain from any source.



* PaddedSumoGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.


Added DiffLines:

* RocketTagGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.
29th Mar '16 10:31:11 PM Protonus
Is there an issue? Send a Message

Added DiffLines:

* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game reach over tens of thousands while Health is increased in exponential values at longer games. Such statistics such as Armor and Health regeneration can be easily ignored by Poison gems whose DamageOverTime effects are literally greater than the damage the gem itself deals at later levels.
29th Mar '16 6:33:51 PM Protonus
Is there an issue? Send a Message

Added DiffLines:

* TheFourthWallWillNotProtectYou: With the exception of the MenuTimeLockout, merely pausing the game in the time dial can have a strategic advantage. However Shadows share fraction of the time travelling throughout the map when paused; either shooting your orb or spawning more creeps as you struggle to find a way to kill it without protection of your paused towers.
29th Mar '16 6:05:19 PM Protonus
Is there an issue? Send a Message


* '''White''': Poolbound. Increases the gem's damage and specials when the mana pool levels up.

to:

* '''White''': Poolbound.[[StrongerWithAge Poolbound]]. Increases the gem's damage and specials when the mana pool levels up.



* ExactlyWhatItSaysOnTheTin: The Forgotten gets her name from the fact that she keeps escaping for so long, she is now forgotten that nobody knows why is she exists.



* MeaningfulName: The Forgotten gets her name from the fact that she keeps escaping because she is forgotten.


Added DiffLines:

* StrongerWithAge: Blood- and Pool-bound gems are two variants that revolve around this trope.
** Bloodbound increases the efficiency of the gem the longer it stays in the middle of the battle. Constantly killing (or hitting in Chasing Shadows) enemies will make the corresponding gem stronger.
** Poolbound, in Chasing Shadows, increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.


Added DiffLines:

* PaddedSumoGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.
9th Feb '16 9:09:39 PM wrm5
Is there an issue? Send a Message


* DeathOfAThousandCuts: Swarmlings do this. A single swarmling costs very little to banish, but if enough of them manage to slip past your defenses the combined cost can make giants look easy by comparison.



* NamesToRunAwayFromReallyFast / NamesToRunAwayFrom/TheAdjectiveOne: The Forgotten. Also, epic bosses in the first game.

to:

* NamesToRunAwayFromReallyFast / NamesToRunAwayFrom/TheAdjectiveOne: NamesToRunAwayFromReallyFast: The Forgotten. Also, epic bosses in the first game.




to:

* ZergRush: Swarmlings are the most notable example, but really "rush the enemy with enormous numbers" is the primary tactic of the enemy forces in general.
This list shows the last 10 events of 91. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gemcraft