History VideoGame / Gemcraft

15th Jun '17 4:34:10 PM PinkCelebi
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* InterfaceSpoiler: Chapter Zero's level frames show a 9th indentation, which you can notice well before actually unlocking the corresponding battle mode [[spoiler:(by beating the last level)]].



* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having HP measured in decillions. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.

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* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having being able to have HP measured well in decillions.decillions or somewhere around that mark. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.
15th Jun '17 4:26:17 PM PinkCelebi
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Added DiffLines:

* MarathonLevel: All levels become this in ''Chapter 0'''s Endurance, which contrary to what it claims, is limited. It's actually 510 waves of monsters, not that you're likely to reach the end of it, considering that monsters will grow in power exponentially, with last waves having HP measured in decillions. The last level is also similar, though it's "only" 228 waves, which, while not the proper way to beat level, is more feasible.
12th May '17 10:32:49 PM Gadjiltron
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* BossBattle: ''Chapter One'' has epic bosses strewn across the main story. ''Chapter Zero'' has Arcane Guardians. ''Labyrinth'' has one guaranteed Shadow battle without needing modifiers.



* EarlyGameHell: Your lack of skill points to distribute, along with limited access to skills you can put points in, makes advancement through the game difficult if you aim to breeze through each level as you go. Once you unlock the stronger skills and begin revisiting old levels for additional experience and multipliers, expect to gain levels a lot faster.



* ExpansionPack: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. There are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors, and those that require completing a Premium-only level are thus unaccessible.

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* ExpansionPack: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. There are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors, and those that require completing a Premium-only level are thus unaccessible.inaccessible.



* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for each flawless wave.

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* FlawlessVictory: Defeating a map in Labyrinth ''Labyrinth'' without letting any enemy touch your orb gives an xp boosting medal for that round. In ''Chasing Shadows'', the orb gives extra experience for each flawless wave.



* LuckManipulationMechanic: Transmuting gems in the first two games allows you to take unwanted gems and transform them into those of a color you already have. If the level doesn't let you create gems of that color, it's one of the only ways to replicate the color that you otherwise won't get access to.



* PathOfMostResistance: much of the game's strategy is based around deciding how much you want to follow this in the name of more experience.
* RewardingVandalism: Using Gem Bombs on the buildings strewn about may let you uncover hidden relics.

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* PathOfMostResistance: much Much of the game's strategy is based around deciding how much difficult you want to follow this make the level in the name of more experience.
* RewardingVandalism: Using Gem Bombs on the buildings strewn about may let you uncover hidden relics.relics or even gems to use for yourself.



** Poolbound, in Chasing Shadows, increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.

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** Poolbound, in Chasing Shadows, ''Chasing Shadows'', increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.



* AbsurdlyHighLevelCap: High enough to make even Disgaea hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking difficulty, talisman bonuses, and battle traits you can gain billions of XP per level, and with almost 200 fields in the Steam version of the game, your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 50,000.

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* AbsurdlyHighLevelCap: High enough to make even Disgaea VideoGame/{{Disgaea}} hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking difficulty, talisman bonuses, and battle traits you can gain billions of XP per level, and with almost 200 fields in the Steam version of the game, your wizard level can get absurdly high. The soft level cap is generally considered to be somewhere around Level 50,000.



* BribingYourWayToVictory: Purchasing the full Flash version not only unlocks higher difficulties which, with some practice, can boost your level in the thousands in the earlier stages, but you also unlock missions which in turn give you otherwise unattainable achievements and skills. Also, without it even the final level at the highest difficulty still won't get you the highest tier talisman pieces. The Steam version comes with the entire package and then some, but also ups the ante with Iron Wizard mode (which precludes grinding altogether) and adjusting the basic difficulty.
* CoolGate: The Scythe Gate not only looks cool, it's actually essential to the plot by ripping the Forgotten out of the protagonist's body.
* CurbStompBattle: The third Vision level pits you againts 223 waves of monsters...but gives you a maze which forces them to take the longest route possible, a perfect spot to set up a gem with 8 amplifiers, and starts you out with 100.000 Mana and all 9 colors unlocked. Unless the waves are heavily enraged, anything you can whip up with that much resources will one-shot everything.

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* BribingYourWayToVictory: Purchasing the full Flash version not only unlocks higher difficulties which, with some practice, can boost your level in the thousands in the earlier stages, but you also unlock missions levels and even entire map pieces which in turn give you otherwise unattainable achievements and skills. Also, without it even the final level at the highest difficulty still won't get you the highest tier talisman pieces. The Steam version comes with the entire package and then some, but also ups the ante with Iron Wizard mode (which precludes grinding altogether) and adjusting the basic difficulty.
* CoolGate: The Scythe Gate not only looks cool, it's actually essential to the plot by ripping the Forgotten out of the protagonist's body.
body and setting the stage for ''Chasing Shadows''. One level features this very structure, randomly banishing monsters that walk through it.
* CurbStompBattle: The third Vision level pits you againts 223 waves of monsters...but gives you a maze which forces them to take the longest route possible, a perfect spot to set up a gem with 8 amplifiers, and starts you out with 100.000 100,000 Mana and all 9 colors unlocked. Unless the waves are heavily enraged, anything you can whip up with that much resources will one-shot everything.
20th Apr '17 12:56:55 AM HTD
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* AirborneMook: Apparitions in ''Labyrinth'' just fly over the terrain, and have a lot of health. Thankfully, they don't hurt you, they're slow, they're uncommon, and they give [[MetalSlime 3 free skill points when beaten]].
** A much nastier version is the Shadow, encountered only once as a boss in the storyline, but the player can choose to fight one as a BossInMookClothing via the level settings. These can fly anywhere on the terrain, have tons of life and armor, can spawn homing shadow balls that aim for your orb, and create a large and fast swarm of Mooks. [[DesperationAttack When low on health]], the Shadow will perform TheSlowWalk right at your orb and instantly destroy it should you fail to kill the shadow.
* AllegedlyFreeGame: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. [[TropesAreNotBad While criticised heavily, they are praised by the hardcore crowd as one of the greatest examples of replayability]].
** Chasing Shadows ups it a lot, as there are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors...and those that require completing a Premium-only level are thus unaccessible.
*** The best two gems for level-grinding in Chasing Shadows, the red chain hit and the white poolbound, are premium only, thus unavailable on most maps to free users. Plus, the infinite mode, Endurance, is only available via the pay versions. To compare, on the early levels, you can get 1000-2000 points. With Endurance, you can easily get 10,000 points on initial maps even without the later game upgrades, and makes getting multiple levels per round easy. While the free version eventually becomes almost unwinnable after some time, the bonus levels make the pay versions almost too easy.

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* AirborneMook: Apparitions in ''Labyrinth'' just fly over the terrain, and have a lot of health. Thankfully, they don't hurt you, they're slow, they're uncommon, and they give [[MetalSlime 3 free skill points when beaten]].
**
beaten]]. A much nastier version is the Shadow, encountered only once as a boss in the storyline, but the player can choose to fight one as a BossInMookClothing via the level settings. These can fly anywhere on the terrain, have tons of life and armor, can spawn homing shadow balls that aim for your orb, and create a large and fast swarm of Mooks. [[DesperationAttack When low on health]], the Shadow will perform TheSlowWalk right at your orb and instantly destroy it should you fail to kill the shadow.
* AllegedlyFreeGame: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. [[TropesAreNotBad While criticised heavily, they are praised by the hardcore crowd as one of the greatest examples of replayability]].
** Chasing Shadows ups it a lot, as there are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors...and those that require completing a Premium-only level are thus unaccessible.
*** The best two gems for level-grinding in Chasing Shadows, the red chain hit and the white poolbound, are premium only, thus unavailable on most maps to free users. Plus, the infinite mode, Endurance, is only available via the pay versions. To compare, on the early levels, you can get 1000-2000 points. With Endurance, you can easily get 10,000 points on initial maps even without the later game upgrades, and makes getting multiple levels per round easy. While the free version eventually becomes almost unwinnable after some time, the bonus levels make the pay versions almost too easy.
shadow.



* BonusLevel: Getting a glowing frame (equating to a really high score) in the original on all levels in certain section would open one of the hidden levels, all of which were a one color level. In Chapter Zero, completing maps on Heroic will eventually unlock bonus levels. In ''Labyrinth'', the four maps in the corner can only be opened by doing special field challenges. In ''Chasing Shadows'', vision fields serve this purpose, being levels that only need to be cleared once for full reward and locked you into specific challenges. Other fields only unlocked after another field was beaten on at least Glaring.

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* BonusLevel: BonusDungeon: Getting a glowing frame (equating to a really high score) in the original on all levels in certain section would open one of the hidden levels, all of which were a one color level. In Chapter Zero, completing maps on Heroic will eventually unlock bonus levels. In ''Labyrinth'', the four maps in the corner can only be opened by doing special field challenges. In ''Chasing Shadows'', vision fields serve this purpose, being levels that only need to be cleared once for full reward and locked you into specific challenges. Other fields only unlocked after another field was beaten on at least Glaring.



** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves. The gem won't dominate the game by itself, but becomes much more powerful when combined with the lime or yellow gems (which multiply the offensive power.)
*** This power was nerfed slightly in ''Chasing Shadows''. The black gems now multiply both damage and specials and count hits rather than kills, but use hit levels rather than raw hits.

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** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves. The gem won't dominate the game by itself, but becomes much more powerful when combined with the lime or yellow gems (which multiply the offensive power.)
***
) This power was nerfed slightly in ''Chasing Shadows''. The black gems now multiply both damage and specials and count hits rather than kills, but use hit levels rather than raw hits.



* ExpansionPack: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. There are many achievements, levels, and skills that can only be found by completing certain maps in certain sectors, and those that require completing a Premium-only level are thus unaccessible.



* GemstoneAssault: Subverted with the Gem towers that fire energy, but played straight with the Gem Bombs that you can drop on a bunch of Mooks.

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* GemstoneAssault: Subverted with the Gem towers that fire energy, but played straight with and the Gem Bombs that you can drop be dropped on a bunch of Mooks.



* OneHitKill: In ''Labyrinth'', the Shadow will perform TheSlowWalk towards your orb as a DesperationAttack. If it touches your orb before you destroy it, your lose instantly regardless of Mana left. In ''Chasing Shadows'', this ability is given to Spires.
** This can be turned on for ALL enemies in Chapter Zero by playing a "Sudden Death" game. If Swarm waves weren't annoying enough, now any one of them can kill you, no matter how tiny and pathetic they are.

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* OneHitKill: In ''Labyrinth'', the Shadow will perform TheSlowWalk towards your orb as a DesperationAttack. If it touches your orb before you destroy it, your lose instantly regardless of Mana left. In ''Chasing Shadows'', this ability is given to Spires.
**
Spires. This can be turned on for ALL enemies in Chapter Zero by playing a "Sudden Death" game. If Swarm waves weren't annoying enough, now any one of them can kill you, no matter how tiny and pathetic they are.



* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high levels in Endurance mode have their HP written in scientific notation, once they pass the 1-trillion (1e12) mark.

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* BossInMookClothing: The Giants. Overlaps with DamageSpongeBoss, as high High levels in Endurance mode have their HP written in scientific notation, once they pass the 1-trillion (1e12) mark.



** Also, if the monster waves run out before you manage to unlock a wizard tower or charge an ensnarement socket, the ritual fails and your orb gets destroyed.

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** Also, if If the monster waves run out before you manage to unlock a wizard tower or charge an ensnarement socket, the ritual fails and your orb gets destroyed.



* ShoutOut: The Wake of Eternity icon looks a lot like [[TheRing the iconic image of a certain horror movie]]... which is fitting, since the Forgotten is a [[IncrediblyLamePun dead ringer]] for said movie's antagonist.
* TakingYouWithMe: Demons and Spires will explode when you take them down, demolishing all walls in their vicinity. Not noticing that can let monsters slip through very quickly.
* TripodTerror: Spires, albeit with altogether too many legs for comfort.


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* ShoutOut: The Wake of Eternity icon looks a lot like [[Film/TheRing the iconic image of a certain horror movie]]... which is fitting, since the Forgotten is a [[IncrediblyLamePun dead ringer]] for said movie's antagonist.
* TakingYouWithMe: Demons and Spires will explode when you take them down, demolishing all walls in their vicinity. Not noticing that can let monsters slip through very quickly.
* TripodTerror: Spires, albeit with altogether too many legs for comfort.
17th Apr '17 12:50:44 PM Edrobot
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The latest chapter, ''Chasing Shadows'', was released to Armor Games in April 2014 and will be released to Steam later in 2014. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly:

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The latest chapter, ''Chasing Shadows'', was released to Armor Games in April 2014 and will be was released to Steam later in 2014. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly:
30th Mar '17 11:43:35 PM todbot1
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* {{Foreshadowing}}: When you create the new Gem of Eternity in ''Labyrinth'', [[spoiler: the shadow of the Forgotten appears behind it for a moment.]]
7th Dec '16 5:26:10 PM ironcommando
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* MightyGlacier: Giants do more mana damage to your orb if they reach it and have much more health than normal mooks, but they're much slower too.


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* ArmorPiercingAttack: The Bolt enhancement allows a tower to fire powerful bolts that completely ignore armor.


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* DamageReduction: Besides Armored enemies, there's also Spires. Any damage higher than a certain threshold is reduced to said threshold, meaning that the best way to beat one is via DeathOfAThousandCuts or [[GradualGrinder poison status]].


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* TheJuggernaut: Spires. They have extremely high HP, move towards your orb in a straight line, instakill your orb if they reach it, and to top it all off, their [[DamageReduction maximum damage taken per shot is capped]]. Fortunately, they're slow... ''very'' slow.
7th Dec '16 5:15:56 PM ironcommando
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* GiantMook: The appropriately-named Giants, they're basically boss versions of normal enemies with more health. They [[MightyGlacier deal more mana damage to your orb than normal mooks, but move very slowly]].
6th Dec '16 7:11:30 PM ironcommando
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* {{Curse}}: One of your skills is explicitly called this. It makes affected monsters [{DamageIncreasingDebuff take much more damage]] from all sources, causes your attacks to ignore their armour, and makes monster beacons have a 75% chance of failing to affect a monster.

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* {{Curse}}: One of your skills is explicitly called this. It makes affected monsters [{DamageIncreasingDebuff [[DamageIncreasingDebuff take much more damage]] from all sources, causes your attacks to ignore their armour, and makes monster beacons have a 75% chance of failing to affect a monster.
6th Dec '16 7:11:16 PM ironcommando
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Added DiffLines:

* {{Curse}}: One of your skills is explicitly called this. It makes affected monsters [{DamageIncreasingDebuff take much more damage]] from all sources, causes your attacks to ignore their armour, and makes monster beacons have a 75% chance of failing to affect a monster.
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