History VideoGame / Gemcraft

30th Mar '16 5:21:33 AM Protonus
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* KillSat: A Focused tower, a gem tower accompanied with a complete 8 supporting amplifiers in a 3x3 box, qualify in this trope. As amassing powerful gems in each amplifier (taking a fraction of its damage, range and firing speed), the tower gets a significant boost so wide it can fire across the map, disintegrating anything that simply spawns into battle. While Amplifiers alone are expensive, skill investment can be only thing that stops you from making one.
30th Mar '16 4:22:37 AM Protonus
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* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, on the other hand, will significantly reduce Mana gain from any source.

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* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, orblets by letting the monsters carry them away from the map, on the other hand, will significantly reduce Mana gain from any source.
30th Mar '16 4:21:19 AM Protonus
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* FunSize: The Orblets Battle trait. Orblets appear around your Orb with each an adorable chime sounding at the start. While Mana increase provided by these orblets is minuscule, they help prevent up to 9 enemies from being banished by your main Orb, securing more experience in return. Lose any of the orblets, on the other hand, will significantly reduce Mana gain from any source.



* PaddedSumoGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.


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* RocketTagGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.
29th Mar '16 10:31:11 PM Protonus
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* OvershadowedByAwesome: Armor Tearing and Suppressing gems hold very conditional statistics that are barely manipulated by the game reach over tens of thousands while Health is increased in exponential values at longer games. Such statistics such as Armor and Health regeneration can be easily ignored by Poison gems whose DamageOverTime effects are literally greater than the damage the gem itself deals at later levels.
29th Mar '16 6:33:51 PM Protonus
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* TheFourthWallWillNotProtectYou: With the exception of the MenuTimeLockout, merely pausing the game in the time dial can have a strategic advantage. However Shadows share fraction of the time travelling throughout the map when paused; either shooting your orb or spawning more creeps as you struggle to find a way to kill it without protection of your paused towers.
29th Mar '16 6:05:19 PM Protonus
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* '''White''': Poolbound. Increases the gem's damage and specials when the mana pool levels up.

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* '''White''': Poolbound.[[StrongerWithAge Poolbound]]. Increases the gem's damage and specials when the mana pool levels up.



* ExactlyWhatItSaysOnTheTin: The Forgotten gets her name from the fact that she keeps escaping for so long, she is now forgotten that nobody knows why is she exists.



* MeaningfulName: The Forgotten gets her name from the fact that she keeps escaping because she is forgotten.


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* StrongerWithAge: Blood- and Pool-bound gems are two variants that revolve around this trope.
** Bloodbound increases the efficiency of the gem the longer it stays in the middle of the battle. Constantly killing (or hitting in Chasing Shadows) enemies will make the corresponding gem stronger.
** Poolbound, in Chasing Shadows, increases its power (or the whole gem as a component) the longer '''you''' stay in battle, provided that you continuously build more powerful gems as a result of the constantly growing manapool.


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* PaddedSumoGameplay: Endurance Mode culminates this kind of sort, provided with enough skill and level. So long as you build powerful gems, the monsters keep growing until either you overwhelm it with damage or they overwhelm your tower with their exponential health increase. Both sides win, as long your experience out-gains your previous attempt.
9th Feb '16 9:09:39 PM wrm5
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* DeathOfAThousandCuts: Swarmlings do this. A single swarmling costs very little to banish, but if enough of them manage to slip past your defenses the combined cost can make giants look easy by comparison.



* NamesToRunAwayFromReallyFast / NamesToRunAwayFrom/TheAdjectiveOne: The Forgotten. Also, epic bosses in the first game.

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* NamesToRunAwayFromReallyFast / NamesToRunAwayFrom/TheAdjectiveOne: NamesToRunAwayFromReallyFast: The Forgotten. Also, epic bosses in the first game.




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* ZergRush: Swarmlings are the most notable example, but really "rush the enemy with enormous numbers" is the primary tactic of the enemy forces in general.
9th Feb '16 8:01:46 PM wrm5
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* FourIsDeath: Field T1 has four broken orbs with the corpses of their four corresponding wizards nearby. It's also the field where the most spirits appear.

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* FourIsDeath: Field T1 T7 has four broken orbs with the corpses of their four corresponding wizards nearby. It's also the field where the most spirits appear.
8th Feb '16 4:25:08 PM wrm5
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* AbsurdlyHighLevelCap: By stacking Difficulty, Talisman bonus, and Battle Traits, you can easily get billions of XP per level. By the time you reach level 1500-odds, it will still be enough to gain 50 levels a shot.
* AndManGrewProud: How the Forgotten got summoned in the first place.

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* AbsurdlyHighLevelCap: By High enough to make even Disgaea hang its head in shame. Technically there is no hard level cap, however there is a limit to how much experience points you can get. Beating the same field twice doesn't give you full XP, it gives you whatever the difference is between your new XP and your old record - fail to beat your record and you get nothing. That said, by stacking Difficulty, Talisman bonus, difficulty, talisman bonuses, and Battle Traits, battle traits you can easily get gain billions of XP per level. By level, and with almost 200 fields in the time you reach Steam version of the game, your wizard level 1500-odds, it will still can get absurdly high. The soft level cap is generally considered to be enough to gain 50 levels a shot.
somewhere around Level 50,000.
* AndManGrewProud: How According to one of the journal entries, the Forgotten got was summoned in the first place.because of this. The wizards of old, convinced that they invincible and greedy for more power, began summoning and enslaving ever more powerful demons, until they finally pulled up one they couldn't control.
8th Feb '16 3:09:17 AM wrm5
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* DiscOneNuke: The Beam attack deals low damage, but hits 10 times per second, making it ridiculously easy to stack specials on a monster. Paired with an Orange gem, it can harvest mana by the thousands as early as in Wave 3. Paired with the black gem, it can make it grow uber powerful in a hurry.
** It becomes a ''self-boosting'' nuke later in the game, in levels where you have access to White gems, which improve the gem's damage and special (i.e. they make it harvest even MORE mana) the more times you hit the Mana cap, giving you a gem that basically upgrades itself for free provided that you spend your Mana wisely.

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* DiscOneNuke: The Beam attack deals low damage, but hits 10 times per second, making it ridiculously easy to stack specials on a monster. Paired with an Orange gem, it can harvest mana by the thousands as early as in Wave 3. Paired with the black gem, it can make it grow uber powerful in a hurry.
**
hurry. It becomes a ''self-boosting'' nuke later in the game, in levels where you have access to White gems, which improve the gem's damage and special (i.e. they make it harvest even MORE mana) the more times you hit the Mana cap, giving you a gem that basically upgrades itself for free provided that you spend your Mana wisely.


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* GoodPowersBadPeople: The Forgotten has the ability to create life, and her minions make regular use of beacons which can heal wounds, cleanse illnesses, provide shields, and protect other structures. Unfortunately, since the Forgotten IS an evil demon, she mostly uses her life-giving power to create and sustain her living weapons.


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* PercentDamageAttack: The Wake of Eternity. In addition to shredding armor, suppressing regeneration, and having a chance to banish enemies, it also deals 20% of their current health to them as damage. Very useful against giants, which by the end of the game can have potentially ''millions'' of HP.
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