History VideoGame / GalacticCivilizations

27th Oct '16 3:31:10 PM morenohijazo
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* BiotechIsBetter: In ''II'' the [[AbusivePrecursors Dread Lords]] have ships that look and act like they were alive. Not even the most technologically advanced ships that can be built by the playable races can match them, the only way to beat them is through [[WeHaveReserves attrition]].
27th Jun '16 3:27:10 PM StarSword
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* ProxyWar: It's possible to manipulate other civilizations into making war on your behalf. In canon the Drath Legion (experts at this in game) paid the Korx to attack the Altarians in revenge for supposedly driving them off their homeworld millennia ago.
7th Jun '16 5:46:44 PM Doug86
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** The Drath, with their ability to persuade other races to go to war, and the Altarians, who can get others to fight in their defense, tend to be the biggest causes of this sort of thing -- not least because they're bitter rivals. Other than that, there's the good old Bismarck special, where A attacks B because B attacked A's ally C, who attacked B's ally D because one of D's citizens killed C's leader. Its like [[UsefulNotes/WorldWarOne Sarajevo]] [[RecycledINSPACE in space]].

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** The Drath, with their ability to persuade other races to go to war, and the Altarians, who can get others to fight in their defense, tend to be the biggest causes of this sort of thing -- not least because they're bitter rivals. Other than that, there's the good old Bismarck special, where A attacks B because B attacked A's ally C, who attacked B's ally D because one of D's citizens killed C's leader. Its like [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI Sarajevo]] [[RecycledINSPACE in space]].
26th Apr '16 6:36:32 PM DarkHunter
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** The Yor Collective is Evil (25), with a hatred for all organic life driving them to exterminate other races when they can, or avoid them otherwise. They are however less inherently evil than the other evil races.

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** The Yor Collective is Evil (25), with a hatred for all organic life driving them to exterminate other races when they can, or avoid them otherwise. life. They are however less inherently evil than the other evil races.races in that they mostly seem content to keep to themselves rather than oppress and conquer everyone else.
3rd Apr '16 2:33:08 AM LordInsane
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* KilledOffForReal: Due to events in the second game's storyline, the the Drath are extinct and the Korx are ''nearly'' extinct (a few remnants joined up with the Krynn or hang on as independent black market operators) as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. The first proper expansion for ''III'', ''Mercenaries'' brings the two back (the Torians even with a campaign of their own).

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* KilledOffForReal: Due to events in the second game's storyline, the the Drath are extinct and the Korx are ''nearly'' extinct (a few remnants joined up with the Krynn or hang on as independent black market operators) as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. The first proper expansion for ''III'', ''Mercenaries'' brings the two back (the Torians even with a campaign of their own).
18th Mar '16 5:20:16 PM Morbuss
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For a good series of [[AfterActionReport after action reports]], and to get a feel for the game, check out [[http://www.computerandvideogames.com/article.php?id=161570&site=pcg these]] [[http://www.computerandvideogames.com/article.php?id=195920&site=pcg two]] articles by Tom Francis from PC Gamer.

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For a good series of [[AfterActionReport after action reports]], and to get a feel for the game, check out [[http://www.computerandvideogames.com/article.php?id=161570&site=pcg [[FanWorks/GalacticCivilizationsTFrancisVolOne these]] [[http://www.computerandvideogames.com/article.php?id=195920&site=pcg [[FanWorks/GalacticCivilizationsTFrancisVolTwo two]] articles by Tom Francis from PC Gamer.
22nd Feb '16 2:14:02 AM LordInsane
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* KilledOffForReal: Due to events in the second game's storyline, the Korx and the Drath are extinct as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. The first proper expansion for ''III'', ''Mercenaries'' will bring the two back (the Torians even with a campaign of their own).

to:

* KilledOffForReal: Due to events in the second game's storyline, the Korx and the Drath are extinct and the Korx are ''nearly'' extinct (a few remnants joined up with the Krynn or hang on as independent black market operators) as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. The first proper expansion for ''III'', ''Mercenaries'' will bring brings the two back (the Torians even with a campaign of their own).
11th Feb '16 11:54:27 PM DarkHunter
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* CharacterAlignment[[invoked]]: An actual game mechanic. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits.

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* CharacterAlignment[[invoked]]: An actual game mechanic. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits. Note, however, that each of the below is merely a default alignment. If the player is in control, there's nothing stopping them from making the Drengin into the nicest guys in the universe or the Altarians into bloodthirsty psychopaths.



*** The above, however, are all default alignments - if a human is controlling a civ, it can take any morality, no matter what it goes for by default.
11th Feb '16 11:51:21 PM DarkHunter
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* CharacterAlignment: An actual game mechanic. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits.

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* CharacterAlignment: CharacterAlignment[[invoked]]: An actual game mechanic. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits.
28th Jan '16 5:05:41 AM LordInsane
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* KilledOffForReal: Due to events in the second game's storyline, the Korx and the Drath are extinct as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. Stardock is considering bringing them back in future expansions.

to:

* KilledOffForReal: Due to events in the second game's storyline, the Korx and the Drath are extinct as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. Stardock is considering bringing them The first proper expansion for ''III'', ''Mercenaries'' will bring the two back in future expansions.(the Torians even with a campaign of their own).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GalacticCivilizations