History VideoGame / GalacticCivilizations

5th Nov '17 5:46:03 AM Rhonin
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** If the rumor is correct, a group of humans with Dread Lord tech is going to be the BigBad of Galactic Civilizations III. The subversion still hits, as this is after humans were nearly rendered extinct due to rampaging Drengin, and these guys are [[WellIntentionedExtremist simply acting on survival instinct now]].
13th Oct '17 6:56:05 AM CosmicFerret
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** The Terran Alliance, in name, emblem and design philosophy, bears a notable resemblance to the [[BabylonFive Earth Alliance.]]
** Building on the previous point, this is spelled out completely by the Destroyer template for the Terran Alliance. It's an Omega Destroyer from [[BabylonFive Babylon 5]]

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** The Terran Alliance, in name, emblem and design philosophy, bears a notable resemblance to the [[BabylonFive [[Series/BabylonFive Earth Alliance.]]
** Building on the previous point, this is spelled out completely by the Destroyer template for the Terran Alliance. It's an Omega Destroyer from [[BabylonFive [[Series/BabylonFive Babylon 5]]
17th Sep '17 11:49:36 AM BreadBull
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** Also, the description of one of the hyperdrive technologies says "A trip of a million miles will feel like a light year" (Though, given the tone of the descriptions, this is certainly intentional).


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* YouKeepUsingThatWord: The description of one of the hyperdrive technologies says "A trip of a million miles will feel like a light year" (Though, given the tone of the descriptions, this is certainly intentional).
22nd Jul '17 9:26:33 PM TotemicHero
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For a good series of [[AfterActionReport after action reports]], and to get a feel for the game, check out [[FanWorks/GalacticCivilizationsTFrancisVolOne these]] [[FanWorks/GalacticCivilizationsTFrancisVolTwo two]] articles by Tom Francis from PC Gamer.
23rd Jun '17 10:54:14 AM Loyal2NES
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* TheAce: [=GalCiv3=] introduces Citizens, rare exemplars rising above from the common clay of your civilization. They can be molded as you see fit to improve different aspects of your empire (or be assigned to massively improve output of one particular planet), boosting things like Science or Production, expanding your administrative capacity, or being assigned to a fleet to improve the stats of every ship in it.



* BreakTheCutie: The Drengin do this to the Torians in the backstory.

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* BreakTheCutie: The Drengin do this to the Torians in the backstory. Twice, even. The Torians are less than pleased when they finally return as a galactic power.



* CharacterAlignment[[invoked]]: An actual game mechanic. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits. Note, however, that each of the below is merely a default alignment. If the player is in control, there's nothing stopping them from making the Drengin into the nicest guys in the universe or the Altarians into bloodthirsty psychopaths.

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* CharacterAlignment[[invoked]]: An actual game mechanic.mechanic in the first and second games. There is a Karma Meter for every civilization (1 is pure evil, 99 is pure good, 50 is neutral), and picking different sides gives different benefits. Note, however, that each of the below is merely a default alignment. If the player is in control, there's nothing stopping them from making the Drengin into the nicest guys in the universe or the Altarians into bloodthirsty psychopaths.



* EvilPaysBetter: Literally. The Evil option in random colonization events gives you the best bonuses while the good option will give you penalties or nothing most of the time (Neutral, of course, is somewhere in the middle). Though in a few cases the evil option will have a small cost, typically the lives of some of your people, but population is incredibly easy to replace in the game.
** However, when it comes time to choose a definitive alignment for your civilization via the Xeno Ethics technology, Neutral is the clear winner in terms of advantages bestowed. Also, some civilizations like the Altarians and Drath in the ''Twilight of the Arnor'' expansion gain better technologies through Good than they would with other alignments, and don't have to take the Good choice in random events since their KarmaMeter is already set to that alignment.

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* EvilPaysBetter: EvilPaysBetter:
**
Literally. The Evil option in random colonization events gives you the best bonuses while the good option will give you penalties or nothing most of the time (Neutral, of course, is somewhere in the middle). Though in a few cases the evil option will have a small cost, typically the lives of some of your people, but population is incredibly easy to replace in the game. \n** However, when it comes time to choose a definitive alignment for your civilization via the Xeno Ethics technology, Neutral is the clear winner in terms of advantages bestowed. Also, some civilizations like the Altarians and Drath in the ''Twilight of the Arnor'' expansion gain better technologies through Good than they would with other alignments, and don't have to take the Good choice in random events since their KarmaMeter is already set to that alignment.alignment.
** Largely averted in the third games with the introduction of Ideologies instead of Ethics. When presented with an ethical choice, each one gives points toward that ideology as well as some reward that fits it, depending on the event. For instance, a Benevolent choice may increase your empire's approval, a Pragmatic choice might improve your Science instead, while the Malevolent route may lean toward a militaristic boost.



** And in 3: "Are you sure you want to quit? [[JustOneMoreLevel You're so close...]]"



* ImportedAlienPhlebotinum: Found a Precursor artifact? Research bonus! Or a free ship! Precursor ruins on your newly-colonized planet? Extra productivity!

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* ImportedAlienPhlebotinum: ImportedAlienPhlebotinum:
**
Found a Precursor artifact? Research bonus! Or a free ship! Precursor ruins on your newly-colonized planet? Extra productivity!



*** In rare scenarios if the Dread Lords are present, and you are not at war with them and are able to contact them, trading stuff for their massively advanced phlebotinum can give you a terrific boost in tech levels.

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*** ** In rare scenarios if the Dread Lords are present, and you are not at war with them and are able to contact them, trading stuff for their massively advanced phlebotinum can give you a terrific boost in tech levels.levels.
** The third game introduces exotic alien resources such as Durantium or Ilyrium, used for things like Weapon or Starbase construction, or special planetary improvements. You can find and harvest them from space or colonized planets yourself, but depending on where you started and how quickly you expand, you may have to ''literally'' import it from other races to keep up your supply.



* ReinventingTheWheel: The tech tree gets reset every time you complete a mission in the campaign; it's possible (if you don't get bored first) to research everything up to and including Doom Rays in the first mission, but you'll still only have Lasers I in the second. Thankfully, though, each mission starts out with a more-advanced set of technologies already researched.

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* ReinventingTheWheel: ReinventingTheWheel:
**
The tech tree gets reset every time you complete a mission in the campaign; it's possible (if you don't get bored first) to research everything up to and including Doom Rays in the first mission, but you'll still only have Lasers I in the second. Thankfully, though, each mission starts out with a more-advanced set of technologies already researched.researched.
** In-story, this actually happens with the Thalans; they're a race brought in from the future, and they have no shortage of incredibly advanced tech knowledge at their disposal. However, the infrastructure to ''support'' that tech doesn't exist in this time period, so they have to start with basic Hyperdrive tech like everybody else until they can reinvent the stuff needed to bring themselves back up to speed.
** Likewise in the third game, the Terran Resistance have come in from god knows where with a capital ship that puts the Dread Lords to shame, which they then use to tear through the Drengins on their way to Earth. However, aside from that, most of the tech they acquired "simply doesn't work" here, in their own words, and they need to go back to basics.


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* SiliconBasedLife: The Slyne are a race of sentient [[BlobMonster goo people]] who use technology to keep a ''roughly'' humanoid shape. The [[HonestCorporateExecutive Iridium]] are a slightly more typical example of rock-based life.


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* ThrowTheDogABone: Part of the backstory of the Humans involves the near-extinction of the Xendar, as part of a war that the Drengin manipulated them into. The Drengin destroyed their homeworld to keep any word of their involvement getting out and they've been wandering the galaxy in the years since. However, in the third game, a United Planets resolution gives you the option of discovering a new homeworld for the Xendar to resettle; if you're Humans and you proposed this resolution ''yourself,'' well...
15th Jun '17 10:37:54 AM HighCrate
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* ISurrenderSuckers: Can be done by negotiating peace with an opponent, then attacking again a short time later. Said opponent will [[GenreSavvy never again consider peace talks with you]].

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* ISurrenderSuckers: Can be done by negotiating peace with an opponent, then attacking again a short time later. Said opponent will [[GenreSavvy never again consider peace talks with you]].you.
27th Oct '16 3:31:10 PM morenohijazo
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* BiotechIsBetter: In ''II'' the [[AbusivePrecursors Dread Lords]] have ships that look and act like they were alive. Not even the most technologically advanced ships that can be built by the playable races can match them, the only way to beat them is through [[WeHaveReserves attrition]].
27th Jun '16 3:27:10 PM StarSword
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* ProxyWar: It's possible to manipulate other civilizations into making war on your behalf. In canon the Drath Legion (experts at this in game) paid the Korx to attack the Altarians in revenge for supposedly driving them off their homeworld millennia ago.
7th Jun '16 5:46:44 PM Doug86
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** The Drath, with their ability to persuade other races to go to war, and the Altarians, who can get others to fight in their defense, tend to be the biggest causes of this sort of thing -- not least because they're bitter rivals. Other than that, there's the good old Bismarck special, where A attacks B because B attacked A's ally C, who attacked B's ally D because one of D's citizens killed C's leader. Its like [[UsefulNotes/WorldWarOne Sarajevo]] [[RecycledINSPACE in space]].

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** The Drath, with their ability to persuade other races to go to war, and the Altarians, who can get others to fight in their defense, tend to be the biggest causes of this sort of thing -- not least because they're bitter rivals. Other than that, there's the good old Bismarck special, where A attacks B because B attacked A's ally C, who attacked B's ally D because one of D's citizens killed C's leader. Its like [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI Sarajevo]] [[RecycledINSPACE in space]].
26th Apr '16 6:36:32 PM DarkHunter
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** The Yor Collective is Evil (25), with a hatred for all organic life driving them to exterminate other races when they can, or avoid them otherwise. They are however less inherently evil than the other evil races.

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** The Yor Collective is Evil (25), with a hatred for all organic life driving them to exterminate other races when they can, or avoid them otherwise. life. They are however less inherently evil than the other evil races.races in that they mostly seem content to keep to themselves rather than oppress and conquer everyone else.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GalacticCivilizations