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* NintendoHard: It isn't as hard as the [[VideoGame/FinalFantasyI the first]] or [[VideoGame/FinalFantasyII second]] game, but it's still pretty challenging:

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* NintendoHard: It isn't as hard as While there's many debates over which game in the [[VideoGame/FinalFantasyI NES trilogy is the first]] or [[VideoGame/FinalFantasyII second]] game, but it's still pretty challenging:''absolute'' hardest of them all, [=FFIII=], like its predecessors, pulls absolutely no punches with its difficulty:



** The game's magic system also kicks things up a notch: Rather than the Mana system found in later games, characters are capped at casting a certain number of Level 1 spells, a certain number of Level 2 spells, etc. based on level. Mana isn't restored when you switch jobs and there's no such thing as Ether, so you have to use either the extremely valuable Elixir or a Tent to restore magic. The DS version actually ''reduces'' Mana, especially for low-level spells. This is much worse than it sounds, since Cure and Cura are extremely valuable in the late game because they're not competing with Raise or other high-level White Magic for MP, and high-end black magic is overkill against most random encounters.
** Phoenix Downs cannot be bought in stores in either version. You can only find them in treasure chests, by stealing them from rust birds, or in hidden locations. [[ThisIsGonnaSuck There are about 30 of them to find throughout the entire game -- unless you use a thief to steal an infinite number from the rust birds on the dragon mountain.]]

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** The game's magic system is also kicks things up a notch: huge factor in its difficulty: Rather than the Mana "Magic Points" system found used in later games, II and in most games from the SNES-era onward, III reuses the VancianMagic system from the original game where characters are capped at casting given a certain limited number of Level 1 spells, a certain number casts of Level 2 spells, etc. based on level. Mana isn't any spell within that tier, with higher tiers having less "charges" compared to the weaker, lower level spells. The spell charges aren't restored when you switch jobs and there's there are no such thing as Ether, Ether-like items to restore the spent charges in a pinch, so you have had to rest in an inn/tent or use either the extremely valuable rare Elixir or a Tent to restore magic. recover. The DS version actually ''reduces'' Mana, the charges you get, especially for low-level spells. This is much worse than it sounds, since Cure and Cura are extremely valuable in the late game because they're not competing with Raise or other high-level White Magic for MP, MP and can be used to patch up your party after fights, and high-end black magic is often overkill against most random encounters.
** Phoenix Downs cannot be bought in stores in either version.the NES or DS versions of this game (the Pixel Remaster averts this by having shops start selling them as you progress thru the story). You can only find them in treasure chests, by stealing them from rust birds, or in hidden locations. [[ThisIsGonnaSuck There are about 30 of them to find throughout the entire game -- unless you use a thief to steal an infinite number from the rust birds on the dragon mountain.]]]] Moreover, they only revive a fallen character with just a single hitpoint left, making it very risky to use in the middle of a fight.

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Dewicked trope


* KnifeNut: The Thief and Ninja classes.
* KungFuFighting: The Monk and Black Belt classes.

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* KnifeNut: The Thief and Ninja classes.
*
%%* KungFuFighting: The Monk and Black Belt classes.

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Vendor Trash is being disambiguated


* JokeItem: The Gold Sword has an attack power of ''one,'' making it the weakest weapon in the game, but [[VendorTrash it can be sold for 10,000 gil,]] logically enough for a valuable yet soft metal.

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* JokeItem: The Gold Sword has an attack power of ''one,'' making it the weakest weapon in the game, but [[VendorTrash it can be sold for 10,000 gil,]] gil, logically enough for a valuable yet soft metal.



* VendorTrash: The golden swords you find in Goldor's mansion are utterly useless for fighting with, but merchants will happily buy them from you for an extortionate sum.
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* MacroZone: The game has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat.
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Direct link.


** The end game gauntlet has this is spades. [[CheckPointStarvation Zero save-points]] ''anywhere'' once you enter the VeryDefinitelyFinalDungeon? Check. All the mooks are BossInMooksClothing? Check. Actual bosses having ''99,999 HP?'' Check. The FinalBoss having a TotalPartyKill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting ''three hard-hitting attacks per turn?'' Check... The list goes on and on. [[ThisIsGonnaSuck Have fun reclimbing the lengthy final dungeon every time you die.]]

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** The end game gauntlet has this is spades. [[CheckPointStarvation Zero save-points]] ''anywhere'' once you enter the VeryDefinitelyFinalDungeon? Check. All the mooks are BossInMooksClothing? BossInMookClothing? Check. Actual bosses having ''99,999 HP?'' Check. The FinalBoss having a TotalPartyKill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting ''three hard-hitting attacks per turn?'' Check... The list goes on and on. [[ThisIsGonnaSuck Have fun reclimbing the lengthy final dungeon every time you die.]]



* HardLevelsEasyBosses: The Famicom version has shades of this. If you can make your way through CheckpointStarvation, GoddamnBats, and [[WolfpackBoss Wolfpack]] [[BossInMooksClothing Bosses in Mooks Clothing]] without bleeding your mages dry, the bosses have HP you can shear off in five turns. Contrast the 3D versions, where bosses act twice a turn and have their HP multiplied by ten.

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* HardLevelsEasyBosses: The Famicom version has shades of this. If you can make your way through CheckpointStarvation, GoddamnBats, and [[WolfpackBoss Wolfpack]] [[BossInMooksClothing [[BossInMookClothing Bosses in Mooks Clothing]] without bleeding your mages dry, the bosses have HP you can shear off in five turns. Contrast the 3D versions, where bosses act twice a turn and have their HP multiplied by ten.
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* BackportedDevelopment: Although the Pixel Remaster is based on the original [=2D=] version, the Ranger, Scholar, Viking, and Dark Knight jobs use the ability modifications from the [=3D=] remake.
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* PlanetOfHats:
** Duster, an optional island village, is populated almost entirely by Bards and Geomancers. The shops sell gear specifically for those two classes. The bards around town will also sing bits of songs about the world's previous catastrophe, the Flood of Light, to provide some backstory.
** Falgabard is likewise the home of Dark Knights. The nearby Cave of Shadows contains an optional boss who will grant a powerful katana if defeated.

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* StandardStatusEffects: The Black Mage and Magus classes.


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* StatusEffects: The Black Mage and Magus classes specialize in these.
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* BonusBoss: [[spoiler:The guardians of the Dark Warriors, who will help in the final battle if freed.]] They are not completely optional in the DS remake, but the remake does add [[spoiler:[[GiantSpaceFleaFromNowhere the Iron Giant.]]]]
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Dewicked trope


* RealityEnsues: Gold swords are about as effective as they would be in real life, and they're also just as valuable if you want to sell them.
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* DeathIsASlapOnTheWrist: Getting a NonStandardGameOver from either the ancient statues or bottomless bog in the Pixel Remaster does not return the player to the title screen, rather the party is just sent back to the previous tile and the game resumes.
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** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler:the [[BossBonanza final gauntlet in the World of Darkness]]]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.

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** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler:the [[BossBonanza final gauntlet in the World of Darkness]]]].Darkness]]. While the Pixel Remaster does not do this directly, interacting with a crystal will restore your party to full health, including the Dark Crystals in the aforementioned gauntlet.]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.
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** Arrows in the Pixel Remaster function like equipment instead of consumables, and do not deplete when used.
** Unlike the previous two titles, magic can be freely equipped and exchanged among party-members. Where in the past removing a spell would permanently lose it unless bought again, here when a spell is removed it is turned back into a consumable and sent to your inventory. It is not possible to sell any Mini or Toad spells as they are needed to progress the story.
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I do not believe "Onion Knight" is used in the manga, and even if it does, Melfi grew up separately from the boys. The novel does use "Warriors of the Wind" though, so...


** In the official manga for the original game, there was a female Onion Knight named Melfi.

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** In the official manga for the original game, there was a female Onion Knight [[AdaptationNameChange Warrior of the Wind]] named Melfi.
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* BonusBoss: This game was the first in the series to have optional-bosses, and they make up a third of the boss bestiary. You can fight Odin, Leviathan, and Bahamut for their respective summons; the six foes in Eureka that guard the best weapons and the final jobs; and four clones of Xande that guard chests in the World of Darkness.
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* GenderedOutfit: Refia's Job outfits are sometimes at-odds with the three boys of the group, such as the [[http://images.wikia.com/finalfantasy/images/a/ab/FF3-Thief.png Thief,]] [[http://images.wikia.com/finalfantasy/images/a/a8/FF3-Summoner.png Summoner,]] and [[http://images.wikia.com/finalfantasy/images/b/b9/FF3-Ninja.png Ninja.]] It's not hard to pick her out of the line-up.

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* GenderedOutfit: Refia's Job outfits are sometimes at-odds with the three boys of the group, such as the [[http://images.wikia.com/finalfantasy/images/a/ab/FF3-Thief.png Thief,]] [[http://images.wikia.com/finalfantasy/images/a/a8/FF3-Summoner.png Summoner,]] and [[http://images.wikia.com/finalfantasy/images/b/b9/FF3-Ninja.png Ninja.]] It's not hard to pick her out of the line-up. Arc's outfit as [[http://images.wikia.com/finalfantasy/images/f/f2/FF3-Devout.png Devout]] subverts this somewhat.
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* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are [[{{Retcon}} now]] considered the same characters as the DS heroes. Spin-offs still use the Onion Knight as the game's representative hero[[note]]Though ''VideoGame/DissidiaFinalFantasy 012'' has Luneth and Ingus skins as DLC[[/note]], and he's mentioned to be one of the four orphans from Ur, even though in appearance and personality he's a distinct character from any of the DS heroes.

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* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are [[{{Retcon}} now]] considered the same characters as the DS heroes. Spin-offs still use the Onion Knight as the game's representative hero[[note]]Though ''VideoGame/DissidiaFinalFantasy 012'' has Luneth and Ingus skins as DLC[[/note]], DLC and ''VideoGame/WorldOfFinalFantasy'' features Refia as ''III's'' representative[[/note]], and he's mentioned to be one of the four orphans from Ur, even though in appearance and personality he's a distinct character from any of the DS heroes.
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"Onion Kid" hasn't been relevant since the initial fan-translation in 1999; there's been at least two fan-translations supplanting it since, not to mention the official 3D and Pixel Remaster versions.


Little do the orphans know, they're about to stumble on a power which will change their lives. With the crystals of light sensing that darkness is about to take over, they [[SealedGoodInACan bestow their powers onto the four]]. It's now up to these kids, so inexperienced that they're called Onion Kids/Knights (after the Japanese term ''negibozu,'' literally a green onion sprout but also meaning a callow youth), to save the world.

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Little do the orphans know, they're about to stumble on a power which will change their lives. With the crystals of light sensing that darkness is about to take over, they [[SealedGoodInACan bestow their powers onto the four]]. It's now up to these kids, so inexperienced that they're called Onion Kids/Knights Knights (after the Japanese term ''negibozu,'' literally a green onion sprout but also meaning a callow youth), to save the world.



Similar to ''[[VideoGame/FinalFantasyII II]]'', your party consists of 4 nondescript characters who can become whatever you want them to be. By far the biggest innovation in ''III'' lies in the JobSystem, which builds on what ''VideoGame/DragonQuestIII'' rolled out two years earlier. Although ''VideoGame/FinalFantasyI'' has [[CharacterClassSystem character]] and {{prestige|class}} classes, it does not feature an interchangeable system like this game does. You can move all of your Onion Kids into any job at any time, albeit for the right amount of [[PointBuildSystem Capacity Points]] (won by fighting battles and spent whenever you change jobs). ''III'''s Job system set the framework for ''[[VideoGame/FinalFantasyV V]]'', ''[[VideoGame/FinalFantasyX2 X-2]]'', and ''[[VideoGame/IvaliceAlliance Ivalice Alliance]]''.

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Similar to ''[[VideoGame/FinalFantasyII II]]'', your party consists of 4 nondescript characters who can become whatever you want them to be. By far the biggest innovation in ''III'' lies in the JobSystem, which builds on what ''VideoGame/DragonQuestIII'' rolled out two years earlier. Although ''VideoGame/FinalFantasyI'' has [[CharacterClassSystem character]] and {{prestige|class}} classes, it does not feature an interchangeable system like this game does. You can move all of your Onion Kids Knights into any job at any time, albeit for the right amount of [[PointBuildSystem Capacity Points]] (won by fighting battles and spent whenever you change jobs). ''III'''s Job system set the framework for ''[[VideoGame/FinalFantasyV V]]'', ''[[VideoGame/FinalFantasyX2 X-2]]'', and ''[[VideoGame/IvaliceAlliance Ivalice Alliance]]''.



* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are now considered the same characters as the DS heroes, and the Onion Knights/Onion Kids are CanonDiscontinuity. However, spin-offs still use the Onion Knight as the game's representative hero[[note]]Though ''VideoGame/DissidiaFinalFantasy 012'' has Luneth and Ingus skins as DLC[[/note]], and he's mentioned to be one of the four orphans from Ur, even though in appearance and personality he's a distinct character from any of the DS heroes.

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* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are now [[{{Retcon}} now]] considered the same characters as the DS heroes, and the Onion Knights/Onion Kids are CanonDiscontinuity. However, spin-offs heroes. Spin-offs still use the Onion Knight as the game's representative hero[[note]]Though ''VideoGame/DissidiaFinalFantasy 012'' has Luneth and Ingus skins as DLC[[/note]], and he's mentioned to be one of the four orphans from Ur, even though in appearance and personality he's a distinct character from any of the DS heroes.



** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler: the [[BossBonanza final gauntlet in the World of Darkness]]]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.

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** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler: the [[spoiler:the [[BossBonanza final gauntlet in the World of Darkness]]]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.



** The World of Darkness' random encounters include enemies with double the hit points of ''bosses'' from the previous dungeon. The mini-bosses have triple. And the random encounters can ambush you and hit you with Meteor, which ''will'' kill at least one party member before you can do anything at all. [[spoiler: One of the random encounters is Xande's Soul, which is ''more powerful'' than Xande, who you fought just before entering the World of Darkness and who probably gave you a lot of trouble. The World of Darkness isn't messing around: it ''will'' kill you.]]

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** The World of Darkness' random encounters include enemies with double the hit points of ''bosses'' from the previous dungeon. The mini-bosses have triple. And the random encounters can ambush you and hit you with Meteor, which ''will'' kill at least one party member before you can do anything at all. [[spoiler: One [[spoiler:One of the random encounters is Xande's Soul, which is ''more powerful'' than Xande, who you fought just before entering the World of Darkness and who probably gave you a lot of trouble. The World of Darkness isn't messing around: it ''will'' kill you.]]



* SpellMyNameWithAnS: One of the final bosses, Zande (straight romanization) /Xande (DS translation).

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* SpellMyNameWithAnS: One of the final bosses, Zande (straight romanization) /Xande (DS translation)./ Xande (official localization).



* StealthPun: The Onion Knights / Kids. The Japanese word for onion can be read as a callow youth.

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* StealthPun: The Onion Knights / Kids.Knights. The Japanese word for onion can be read as a callow youth.



** In the original Famicom version, the "Onion Knight" ultimate class didn't exist as a separate class -- it was just that the weak, no abilities starting class "Onion Kid" got super-high stats at Level 90 and up, and was able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.

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** In the original Famicom version, and Pixel Remaster versions, the "Onion Knight" ultimate class didn't exist as a separate class -- it Onion Knight was just that the weak, no abilities starting class "Onion Kid" got instead of a separate ultimate class that it is in the 3D version; however, it still grows super-high stats starting at Level 90 and up, and was is able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.



** Notably, Doga and Unei, who got ultimate magical power and power over dreams respectively, point out that their gift pales in comparison to Xande's gift of mortality. Given the fact that you have to [[spoiler: fight and kill both of them, but they both continue to live afterwards, for a specific definition of living]], implies that they may be on to something.

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** Notably, Doga and Unei, who got ultimate magical power and power over dreams respectively, point out that their gift pales in comparison to Xande's gift of mortality. Given the fact that you have to [[spoiler: fight [[spoiler:fight and kill both of them, but they both continue to live afterwards, for a specific definition of living]], implies that they may be on to something.
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** In the Pixel Remaster version, [[https://static.tvtropes.org/pmwiki/pub/images/4b882o56cie71_9.png a bedroom shows the paintings of the Warrior of Light and the opening scene]], also both from the original ''Final Fantasy''.
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** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler: the [[BossBonanza final gauntlet in the World of Darkness]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.

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** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler: the [[BossBonanza final gauntlet in the World of Darkness]].Darkness]]]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.

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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 2003 and 1999, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, with more plot and characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}.

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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 2003 and 1999, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, with more plot and characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}.
UsefulNotes/{{Steam}}. In 2021, a TruerToTheText remaster of the original Famicom game was released on IOS and Steam as part of the ''Final Fantasy Pixel Remaster'' line, making it the first time that version has been translated into English.



* AntiFrustrationFeatures: The [[UpdatedReRelease Pixel Remaster]] provides a few:
** Unlike the Famicom or DS versions, there is ''no'' penalty or requirement for switching jobs.
** From Amur onwards, Phoenix Downs can be purchased, meaning they are [[TooAwesomeToUse no longer finite]][[note]]While the remake, [[GoodBadBug item multiplication glitch]] notwithstanding, does have enemies holding Phoenix Downs, those require a thief to steal them and is generally more busywork than simply buying them.[[/note]]
** There is an autosave which kicks in prior to fighting a boss and loads back right before it, cutting down on the CheckpointStarvation.
** Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during [[spoiler: the [[BossBonanza final gauntlet in the World of Darkness]]. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels.



** The remake buffs just about every non-Sage/Ninja job, while nerfing those two jobs. As a result, jobs no longer follow a SortingAlgorithmOfWeaponEffectiveness they had in the NES version.

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** The remake buffs just about every non-Sage/Ninja job, while nerfing those two jobs. As a result, jobs no longer follow a SortingAlgorithmOfWeaponEffectiveness they had in the NES version. The Pixel Remaster inherits the mechanics that improved those jobs, although not the expanded armor/weapon pools.
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** Hein basically requires you to have either a scholar to remove his shield or a White/Red Mage casting libra (a 4th level white magic spell), as well as either a Ranger or Red/Black mage to take advantage of his weakness.
** Goldor is [[AntiMagic immune to elemental magic]], meaning you have to beat him with combat classes.


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* EarlyGameHell: In the DS version, the area right after the Altar Cave can feel like this if you don't know where to find the rest of your party. There are a few randomly-spawning enemies in the overworld that will easily overpower Luneth if fought on his own.
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* ClimaxBoss: Xande is the EvilOverlord behind all the conflict in the game, until [[spoiler:you kill him, at which point the Cloud of Darkness appears and you're transported to TheVeryDefinitelyFinalDungeon to fight it]].

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* BalanceBuff: Another plus is that they made mages truly dangerous, probably moreso than in any other ''FF'' game past or present: In ''I'', they were limited to only a few castings (there was no way to restore [[{{Mana}} MP]] apart from {{Trauma Inn}}s), and in ''II'' they were only useful for their [[OneHitKill Death]] spells, and were only there to haste and heal while other party members attacked bosses...who were immune to Death spells. In this game, mages can adapt to whatever situation the game throws at them. Useful status ailments like Shade (paralyzes), Blind, Sleep, and Break 2 (petrifies) are all included. They also have access to the now-familiar Meteo, Holy, Bio, Quake, Aero, and the almighty Summons: Franchise staples such as Bahamut, Leviathan, Titan, Ifrit, Ramuh, Shiva, and Odin all make their debut as summons here.

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* BalanceBuff: BalanceBuff:
**
Another plus is that they made mages truly dangerous, probably moreso than in any other ''FF'' game past or present: In ''I'', they were limited to only a few castings (there was no way to restore [[{{Mana}} MP]] apart from {{Trauma Inn}}s), and in ''II'' they were only useful for their [[OneHitKill Death]] spells, and were only there to haste and heal while other party members attacked bosses...who were immune to Death spells. In this game, mages can adapt to whatever situation the game throws at them. Useful status ailments like Shade (paralyzes), Blind, Sleep, and Break 2 (petrifies) are all included. They also have access to the now-familiar Meteo, Holy, Bio, Quake, Aero, and the almighty Summons: Franchise staples such as Bahamut, Leviathan, Titan, Ifrit, Ramuh, Shiva, and Odin all make their debut as summons here.here.
** The remake buffs just about every non-Sage/Ninja job, while nerfing those two jobs. As a result, jobs no longer follow a SortingAlgorithmOfWeaponEffectiveness they had in the NES version.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: The Dragoon class. Plus, you know, Bahamut.
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* PowerupLetdown: Although the Summoner class is mostly a straight upgrade over the unreliable Evoker, both Ifrit and Odin's Evoker abilities are more useful than their Summoner counterparts. Evoked Ifrit has a 50% chance to heal the party, which can help during long dungeon treks, while Summoned Ifrit is already outclassed by other summons by the time you get the class. Evoked Odin either casts Reflect on the entire party or deals damage to one target, both options more beneficial than his notoriously unreliable OneHitKill Zantetsuken from being Summoned. These still aren't good reasons to use the Evoker, but in the remake, the Sage was nerfed to use the Evoker abilities, and these two occupy spell tiers where the others are conditionally useful at best, [[ThisLooksLikeAJobForAquaman offering a way to conserve spell points in more important tiers.]]
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* ZettaiRyouiki: Refia as a Devout and Scholar. And for bonus points, Scholar gives her {{Meganekko}} glasses and GirlishPigtails.

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Reverting edit by a ban evader.


* TrialAndErrorGameplay: This game gives you absolutely no clue as to the pros and cons of the jobs you choose.
* TheVeryDefinitelyFinalDungeon: The World of Darkness.

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* TrialAndErrorGameplay: This game gives you absolutely no clue as to the pros and cons of the jobs you choose.
*
%%* TheVeryDefinitelyFinalDungeon: The World of Darkness.
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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 1999 and 2003, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, with more plot and characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}.

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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 1999 2003 and 2003, 1999, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, with more plot and characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}.
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Little do the orphans know, they're about to stumble on a power which will change their lives. With the crystals of light sensing that darkness is about to take over, they [[ItMayHelpYouOnYourQuest bestow their powers onto the four]]. It's now up to these kids, so inexperienced that they're called Onion Kids/Knights (after the Japanese term ''negibozu,'' literally a green onion sprout but also meaning a callow youth), to save the world.

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Little do the orphans know, they're about to stumble on a power which will change their lives. With the crystals of light sensing that darkness is about to take over, they [[ItMayHelpYouOnYourQuest [[SealedGoodInACan bestow their powers onto the four]]. It's now up to these kids, so inexperienced that they're called Onion Kids/Knights (after the Japanese term ''negibozu,'' literally a green onion sprout but also meaning a callow youth), to save the world.

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