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* AndIMustScream: "The Curse of the Five Wyrms" is a curse that freezes those afflicted with it. When the Warriors of Light stare into a mirror right in front of Xande's room, they are frozen in place. Luckily, Doga rounds up the various friends the Warriors have made to break the curse.



* HealingHands: The White Mage and Devout classes.

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* HealingHands: The White Mage and Devout classes.classes specialize in this. Some other classes such as the Knight (Remake) or the Ranger (Famicom) also have healing abilities to a lesser extent.



* [[InfinityPlusOneSword Infinity Plus One Equipment]]: Onion equipment.

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* [[InfinityPlusOneSword Infinity Plus One Equipment]]: InfinityPlusOneSword:
**
Onion equipment.equipment in the original, which are rare drops from dragons.
** In the remake, completing the Legendary Smith sidequest and running into her with a maxed level job[[note]]Or a letter from someone with such[[/note]] will reward you with a unique item or piece of armor for that job.



** Due to the nature of how job level points are distributed, the [[NoobCave Altar Cave]] ends up being one of the best locations to grind job levels. Considering that job levels effect the potentcy of skills or attacks of numerous jobs (and, in the remake, maxing them out is part of the requirements to get the [[InfinityPlusOneSword job mastery items]]...

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** Due to the nature of how job level points are distributed, the [[NoobCave Altar Cave]] ends up being one of the best locations to grind job levels. Considering that job levels effect the potentcy potency of skills or attacks of numerous jobs (and, in the remake, maxing them out is part of the requirements to get the [[InfinityPlusOneSword job mastery items]]...items])...
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* {{Bookends}}: In the NES version the first job you get is the [[MasterOfNone Onion Knight,]] and it is recommended to get rid of it and swap to Fighter/Black Mage/White Mage/ Red Mage as fast as possible, once your level reaches the 90's however, [[MagikarpPower it is recommended to swap them back in.]]
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* VideogameCrueltyPotential: Although most players wouldn't waste the chance to [[spoiler:explore Eureka in order to collect its powerful equipment, not attempting to explore it can come across as this. It's a late game plot point where Doga and Unei [[HeroicSacrifice sacrifice their lives]] in order to give you the key to unlock the path to Eureka in the first place. However, [[BonusDungeon exploring it is completely optional]]. You can complete the remainder of the game without stepping foot in there, sadly making it so that [[AllForNothing the duo gave their lives for nothing]].]]

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* AdaptationalEarlyAppearance: In the 3D remake, Unei makes an appearance while the party are unconscious to give them advice on where to go next.



* CosmicHorrorReveal: Most of the game simply has the party fighting off monsters sent by a vaguely alluded to evil mage to corrupt the crystals. Then Xande's doings bring the Cloud of Darkness around and the stakes get much higher.

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* CosmicHorrorReveal: Most of the game simply has the party fighting off monsters sent by a vaguely alluded to vaguely-alluded-to evil mage to corrupt the crystals. Then Xande's doings bring the Cloud of Darkness around and the stakes get much higher.



* DarkerAndEdgier: The manga adaptation in comparison to the game itself, which moreso embodies the [[LighterAndSofter opposite trope]] to the series as a whole: There's a lot more violence, [[NightmareFuel nightmarish imagery]] and [[ArsonMurderAndJaywalking nudity]] and the surface world is seemingly actually destroyed in comparison to the game where it is fine after the Water Crystal is restored.



* DifficultButAwesome: Some of the jobs qualify. Special mention goes to the Scholar which can use [[ItemCaddy Item Lore/Alchemy]] to double the effectiveness of attack items, but as a trade off ''requires'' attack items and has possibly the worst vitality stat in the game.

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* DifficultButAwesome: Some of the jobs qualify. Special mention goes to the Scholar which can use [[ItemCaddy Item Lore/Alchemy]] to double the effectiveness of attack items, but as a trade off ''requires'' those attack items to begin with and has possibly the worst vitality stat in the game.game[[note]]Vitality determines how much character HP increases on level ups; Thus, using a Scholar for too long will practically guarantee that that character becomes a SquishyWizard[[/note]].



* OneTimeDungeon: The floating Hein Castle, which after finishing, gets planted into a forest you're not allowed to get back to.

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* OneTimeDungeon: OneTimeDungeon:
**
The floating Hein Castle, which after finishing, gets planted into a forest you're not allowed to get back to.to.
** Doga's Grotto becomes inaccesible after [[spoiler: defeating Doga and Unei]]. Particularly rude in 2D versions as the rest of the manor is locked off until the dungeon is finished.



** Falgabard is likewise the home of Dark Knights. The nearby Cave of Shadows contains an optional boss who will grant a powerful katana if defeated.

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** Falgabard is likewise the home of Dark Knights. The nearby Cave of Shadows waterfall cavern contains an optional boss who will grant a powerful katana if defeated.


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* TimeStop: A key part of the remake's revamped backstory: [[spoiler: Xande's initial intention with releasing a flood of darkness was to freeze time in a desperate bid to prevent his death. In the process, he inadvertedly launched what would become the Floating Continent into the sky where it would remain unaffected by the freeze. Meanwhile, Cid's airship - although not stopped entirely - experienced a slow enough passage of time that it arrived at the continent in the "present.]]

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* BattleThemeMusic: In addition to the standard and Boss battle themes, The Cloud of Darkness has "Last Battle"/"This Is The Last Battle", the first final boss theme in the series[[note]]''technically'' speaking ''VideoGame/FinalFantasyII'''s "Battle 3" may have been intended to be one, but it ended up going unused[[/note]]. This how Xande using the standard boss theme [[AvertedTrope averts]] being a MusicalSpoiler.



* CosmicHorrorReveal: Xande's doings bring the Cloud of Darkness around.

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* CosmicHorrorReveal: Most of the game simply has the party fighting off monsters sent by a vaguely alluded to evil mage to corrupt the crystals. Then Xande's doings bring the Cloud of Darkness around.around and the stakes get much higher.



* GiantSpaceFleaFromNowhere: You didn't really think Xande was going to be the final boss, did you?

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* GiantSpaceFleaFromNowhere: You didn't really think As much as the darkness that Xande was going to be is unleashing is mentioned, the final boss, did you?darkness taking on the form of a harbinger of [[PowerOfTheVoid The Void]] after he dies still comes out of nowhere. The 3D remake alliviates it somewhat by having Doga and Unei suspect that somebody else is acting behind the scenes.



* {{Leitmotif}}: One four-man group has one, called simply "The Four Old Men."

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* {{Leitmotif}}: Several:
** Aria Bennett has "Priestess Aria" or "Aria, Maiden of Water", the first leitmotif in the series to be associated with a specific character.
** Doga and Unei share one that has several names: "Let Me Know The Truth", "Doga and Unei's Mansion" or simply "Doga and Unei".
**
One four-man group has one, called simply "The Four Old Men."



** In the remake, the main characters' [[ColorCordinatedCharacter color associates]] are in a reverse order from the Famicom version[[note]]Ingus: Red, Refia: Blue, Arc: Green, Luneth is the only one to break the pattern, although the second red Onion Knight had a purple-tint on the overworld.[[/note]].
** Arc and Ingus are [[CompositeCharacter a combination]] of their respective Onion Knights and NPCs in the places where they join the party: Arc inherits his fear of ghosts from the man outside of Kazus while Ingus is based on a soldier who escaped the Djinn's curse by being away at the time.

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** In the remake, the main characters' [[ColorCordinatedCharacter [[ColorCodedCharacters color associates]] associations]] are in a reverse order from the Famicom version[[note]]Ingus: Red, Refia: Blue, Arc: Green, Luneth is the only one to break the pattern, although the second red Onion Knight had a purple-tint on the overworld.[[/note]].
** Arc and Ingus are [[CompositeCharacter a combination]] of their respective Onion Knights and NPCs [=NPCs=] in the places where they join the party: Arc inherits his fear of ghosts from the man outside of Kazus while Ingus is based on a soldier who escaped the Djinn's curse by being away at the time.



* NeverMessWithGranny: Unei is this in spades.

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* NeverMessWithGranny: Unei looks like a sterotypical old lady. Unei also has Holy as her ability as a GuestStarPartyMember [[spoiler: and is this in spades.intimidating to face as a boss.]]



* OptionalBoss: This game was the first in the series to have optional-bosses, and they make up a third of the boss bestiary. You can fight Odin, Leviathan, and Bahamut for their respective summons; the six foes in Eureka that guard the best weapons and the final jobs; and four clones of Xande that guard chests in the World of Darkness.

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* OptionalBoss: This game was the first in the series to have optional-bosses, and they make up a third of the boss bestiary. You can fight Odin, Leviathan, and Bahamut for their respective summons; the six foes in Eureka that guard the best weapons and the final jobs; and four clones of Xande that guard chests in the World of Darkness. The 3D remake adds [[{{Superboss}} The Iron Giant]].

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* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones.''

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* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones.'''' [[spoiler: And they're all orphans. As Luneth [[LampshadeHanging speculates]], this isn't as much of a coincidence as it seems.]] This is particularly notable in Refia and Ingus' cases as they just so happen to be away from their respective town/castle right when the curse that turns everyone into ghosts hits.



* ConvenientlyAnOrphan: {{Lampshade|Hanging}}d in the DS version.

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* ConvenientlyAnOrphan: The main characters in both versions are orphans. {{Lampshade|Hanging}}d in the DS version.version [[spoiler: as well as explained]].


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* DifficultButAwesome: Some of the jobs qualify. Special mention goes to the Scholar which can use [[ItemCaddy Item Lore/Alchemy]] to double the effectiveness of attack items, but as a trade off ''requires'' attack items and has possibly the worst vitality stat in the game.


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** The Evoker's summon magic is effectively this, as which effect they get is completely random.


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** In the remake, the main characters' [[ColorCordinatedCharacter color associates]] are in a reverse order from the Famicom version[[note]]Ingus: Red, Refia: Blue, Arc: Green, Luneth is the only one to break the pattern, although the second red Onion Knight had a purple-tint on the overworld.[[/note]].
** Arc and Ingus are [[CompositeCharacter a combination]] of their respective Onion Knights and NPCs in the places where they join the party: Arc inherits his fear of ghosts from the man outside of Kazus while Ingus is based on a soldier who escaped the Djinn's curse by being away at the time.
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* AdaptationExpansion: The 3D remake makes a number of these.
** The most obvious change are the main characters, who received unique designs, personalities and a [[TrueCompanions close bond]] with one of the [[GuestStarPartyMember companions]] each. Due to the cutscenes getting scaled back during development however, this is most visible during the opening hours of the game and the occasional skit, with the rest of the changes being due to assigning a character as the focus of a particular sequence.
** Changes to the backstory also result in significant changes, particularly to Xande and the main characters: Xande is given much more AdaptationalSympathy as his unleashing the Flood of Darkness is contextualized as him taking advantage of a quirk of the previous Flood of Light; That the Flood [[TimeStandsStill stopped time]] in some fashion and that Xande is relying on that to not die of his mortality. [[spoiler: This action, as a result, creates the floating continent and causes Cid's airship to crash on it, the only survivors being himself and four children: the main characters. This also summons the Cloud of Darkness who makes Xande into its pawn and is implied to be the one sending monsters to attack the Floating Continent, which was suggested to have been Xande himself in the original.]]
** Some of the [[GuestStarPartyMember guests']] personalities shine through more in the remake, whether it be due to the expanded interactions with the main characters or the letters they send through Mognet.
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** The 3D remake and the Pixel Remaster both remove the [[ExplosiveOverclocking "backfire"]] mechanic from the Geomancer, which is partially why they are so powerful. The PR also removed the Dark Knight's self-hurt mechanic for their ability.


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* MechanicallyUnusualClass: Certain jobs function differently, either from the other jobs in the game [[EarlyInstallmentWeirdness or from other portrayals in the series]]:
** The effects of the Geomancer job's command depend on the environment of the fight.
** The Evoker job gives each form of Summon magic a White and a Black Magic effect. Using the job effectively requires luck and knowing which summons [[UselessUsefulSpell are worth gambling on to begin with]].
** The 3D remake makes the bard into one, as each of the Bard's harps results in the Sing command having a different effect. Considering the Bard can heal or buff the entire party with a guarentee of it happening at the start of the turn via Sing, they'll spend be switching weapons mid-fight in a single fight than every other job probably will for the rest of the game.

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** The Cloud of Darkness will kill most parties in the first round the first time you fight her.

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** The Cloud of Darkness will kill most parties in the first round the first time you fight her. Attempting a refight without freeing all four of the Warriors of The Dark will lead to the same result.



** If you unlock the special Onion Knight class in the DS version, it starts with Luneth rescuing a group of four Onion Knights who ''also'' fell into the cavern you did. In other words, the four Onion Knights from the original game.



** Due to the nature of how job level points are distributed, the [[NoobCave Altar Cave]] ends up being one of the best locations to grind job levels. Considering that job levels effect the potentcy of skills or attacks of numerous jobs (and, in the remake, maxing them out is part of the requirements to get the [[InfinityPlusOneSword job mastery items]]...



* PowerOfTheVoid: The Cloud of Darkness.

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* PowerOfTheVoid: The Void is introduced for the first time in the franchise via the Cloud of Darkness.Darkness acting as a harbinger for it.



* SocializationBonus: In the DS version of the game, sending a sufficient number of mail messages to other owners of that game via the Platform/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.

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* SocializationBonus: In the DS version of the game, sending a sufficient number of mail messages to other owners of that game via the Platform/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon. Getting letters from players who have already gained the [[InfinityPlusOneSword the job mastery equipment]] and used the respective stamp can also make it much easier to get said equipment.



** Also Phoenix Downs and Elixirs, as they're rare finds and can't be purchased anywhere in the game.

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** Also Phoenix Downs and Elixirs, as they're rare finds and can't be purchased anywhere in the game. The 3D remake slightly alliviates it via item steals, but those subsequently require a thief.
* TurnsRed: Like in other ''Final Fantasy'' games, bosses in the 3D remake will subtly switch their tactics as they take damage, usually using attacks that they would've used more rarely, if at all, previously. The most standout example is probably the Cloud of Darkness, who goes from never using [[WaveMotionGun Particle Beam]] at the start of the final battle to ''exclusively'' using it by the end.


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** Averted in the Famicom version where spells such as Shade (paralysis) and Breakaga work wonders on most mooks. The 3D version nerfs most of these, although gradual petrification remains more effective than one would expect.
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* BackForTheFinale: [[spoiler:At the end of the Crystal Tower, all the temporary follower characters bar the dead Aria (and Gutsco if you count him), along with one of the 4 Fellows, are summoned by Doga to hold the five wyrms at bay while the party fights Xande.]]

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* TheVeryDefinitelyFinalDungeon: The World of Darkness, which infamously comes directly after the Crystal Tower.


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* TheVeryDefinitelyFinalDungeon: The World of Darkness, which infamously comes directly after the Crystal Tower.
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Moving to YMMV page.


* NintendoHard: While there's many debates over which game in the NES trilogy is the ''absolute'' hardest of them all, [=FFIII=], like its predecessors, pulls absolutely no punches with its difficulty:
** Even more so in the DS version, since engine limitations meant that they simply upped the stats of existing monsters rather than make you fight multiple groupings of them. Said monsters can often attack two or even three times per round, making bosses more dangerous. Oh, and one more little detail -- ''THERE ARE NO SAVE POINTS, EVER.'' The only place to save your game is on the world map. Enjoy traipsing through a three hour dungeon with no save points and dying at the end!
** Moreover, with one or two exceptions, there are no healing points in the dungeons either. This isn't such a big problem with HP, as you can restore that with potions, but MP restoring items are much rarer. Which means you have to do each dungeon ''twice'' -- one run to collect all the items and level up your characters, and a second run where you run from every random encounter to make sure you have enough HP and MP to face off against the boss.
** The game's magic system is also a huge factor in its difficulty: Rather than the "Magic Points" system used in II and in most games from the SNES-era onward, III reuses the VancianMagic system from the original game where characters are given a limited number of casts of any spell within that tier, with higher tiers having less "charges" compared to the weaker, lower level spells. The spell charges aren't restored when you switch jobs and there are no Ether-like items to restore the spent charges in a pinch, so you had to rest in an inn/tent or use the extremely rare Elixir to recover. The DS version actually ''reduces'' the charges you get, especially for low-level spells. This is much worse than it sounds, since Cure and Cura are extremely valuable in the late game because they're not competing with Raise or other high-level White Magic for MP and can be used to patch up your party after fights, and high-end black magic is often overkill against most random encounters.
** Phoenix Downs cannot be bought in stores in the NES or DS versions of this game (the Pixel Remaster averts this by having shops start selling them as you progress thru the story). You can only find them in treasure chests, by stealing them from rust birds, or in hidden locations. [[ThisIsGonnaSuck There are about 30 of them to find throughout the entire game -- unless you use a thief to steal an infinite number from the rust birds on the dragon mountain.]] Moreover, they only revive a fallen character with just a single hitpoint left, making it very risky to use in the middle of a fight.
** The final room in the World Of Darkness has ''random encounters'' with offensive power comparable to the most difficult of the four bosses you just fought -- except they're additionally capable of Back Attacking you, attacking three times to wipe out half your party and leave the other half in the red before you get the chance to input commands, then attacking three more times to finish you [[{{Unwinnable}} before any of those commands go off.]] And you thought [[BossInMookClothing War]][[VideoGame/FinalFantasyI mech]] was bad?!?
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* AlwaysCheckBehindTheChair: The [[UsefulNotes/NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle.]]

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* AlwaysCheckBehindTheChair: The [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle.]]
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Not a trope.


* LostInTranslation: Western players are very unlikely to fall for the RedHerring of the Gold Crystal; after all, even though gold is an element, it isn't a [[NaturalElement ''classical'' element]]. In the Chinese system, however, Gold—or more broadly "[[ExtraOreDinary Metal]]"—''is'' one of their classical Natural, so a player might be excused if they believe one of the elemental crystals was just destroyed. They might also expect there to be a [[GreenThumb Wood Crystal]] in the game somewhere.

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* LostInTranslation: Western players are very unlikely to fall for the RedHerring of the Gold Crystal; after all, even though gold is an element, it isn't a [[NaturalElement ''classical'' element]].element. In the Chinese system, however, Gold—or more broadly "[[ExtraOreDinary Metal]]"—''is'' one of their classical Natural, so a player might be excused if they believe one of the elemental crystals was just destroyed. They might also expect there to be a [[GreenThumb Wood Crystal]] in the game somewhere.
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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 2003 and 1999, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, with 3D graphics, more plot, and extended characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}. In 2021, a TruerToTheText remaster of the original Famicom game was released on mobile devices and Steam as part of the ''Final Fantasy Pixel Remaster'' line, making it the first time that version has been translated into English. 2023 saw the ''Pixel Remaster'' version brought over to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

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For a long time this game was considered one of the 'lost' ''Final Fantasy'' games, as it was [[NoExportForYou not released outside of Japan]] for many years; after ''II'' and ''V'' were finally released in English (in 2003 and 1999, respectively), ''III'' stood as the last Japan-only mainline entry. In 2006, it was finally remade for the UsefulNotes/NintendoDS, Platform/NintendoDS, with 3D graphics, more plot, and extended characterization, thus exposing the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS]], [[UsefulNotes/AndroidGames Android]], and [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]], as well as PC via UsefulNotes/{{Steam}}.Platform/{{Steam}}. In 2021, a TruerToTheText remaster of the original Famicom game was released on mobile devices and Steam as part of the ''Final Fantasy Pixel Remaster'' line, making it the first time that version has been translated into English. 2023 saw the ''Pixel Remaster'' version brought over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4.
Platform/PlayStation4.

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* InconsistentSpelling: One of the final bosses, Zande (straight romanization) / Xande (official localization).



* SocializationBonus: In the DS version of the game, sending a sufficient number of mail messages to other owners of that game via the UsefulNotes/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.
* SpellMyNameWithAnS: One of the final bosses, Zande (straight romanization) / Xande (official localization).

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* SocializationBonus: In the DS version of the game, sending a sufficient number of mail messages to other owners of that game via the UsefulNotes/NintendoDS Platform/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.
* SpellMyNameWithAnS: One of the final bosses, Zande (straight romanization) / Xande (official localization).
dungeon.
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'''Not to be confused with ''VideoGame/FinalFantasyVI,'' which was originally released in North America on [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] as ''Final Fantasy III.'''''

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'''Not to be confused with ''VideoGame/FinalFantasyVI,'' which was originally released in North America on [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] as ''Final Fantasy III.'''''



The third entry in the [[RunningGag brain-freezingly]] popular ''Franchise/FinalFantasy'' series. It was originally released for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1990.

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The third entry in the [[RunningGag brain-freezingly]] popular ''Franchise/FinalFantasy'' series. It was originally released for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] in 1990.

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