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* FireballEyeballs: In the intro to ''Final Fight 2'', Haggar briefly gets these, which then form the "2" on the title screen logo.
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** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] named Leon and Roberts in the export versions. Unlike Poison and Roxy, Mary and Eliza were not transsexuals.

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** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] named Leon and Roberts Robert in the export overseas versions. Unlike Poison and Roxy, Mary and Eliza were not transsexuals.
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** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] in the export versions. Unlike Poison and Roxy, Mary and Eliza were not transsexuals.

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** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] named Leon and Roberts in the export versions. Unlike Poison and Roxy, Mary and Eliza were not transsexuals.

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** The Sega CD port was censored overseas, much like the SNES port, although Poison and Roxy were kept this time (albeit with more modest clothing).

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** The Sega CD port was censored overseas, much like the SNES port, although Poison and Roxy were kept this time (albeit with more modest clothing). clothing).
** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] in the export versions. Unlike Poison and Roxy, Mary and Eliza were not transsexuals.


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* WouldHitAGirl: Subverted in the original game due to the ambiguous nature of Poison's and Roxy's birth sex. Played straight in the Japanese version of ''Final Fight 2'' and all versions of ''Final Fight 3''.

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* {{Bowdlerise}}: The transvestite enemies Poison and Roxy were replaced by Billy and Sid in the overseas versions of the SNES and GBA ports, all the alcohol power-ups were replaced, and Damnd and Sodom were renamed into Thrasher and Katana (although they kept their names in the GBA version).
** The Sega CD version was also censored, although Poison and Roxy were kept this time (albeit with more modest clothing).
** Not even the original arcade version was left unscathed. The Japanese version had a scene in the attract sequence which showed Jessica tied up in her underwear, which was edited out from the U.S. and World versions. The scene redrawn in the console ports to feature her in her more traditional red cocktail dress.

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* {{Bowdlerise}}: The transvestite enemies Poison and Roxy were replaced by Billy and Sid in the overseas versions of the SNES and GBA ports, all the alcohol power-ups were replaced, and Damnd and Sodom were renamed into Thrasher and Katana (although they kept their names in the GBA version).
** The Sega CD version was also censored, although Poison and Roxy were kept this time (albeit with more modest clothing).
** Not even the original arcade version was left unscathed.
{{Bowdlerise}}
**
The Japanese version of the arcade game had a scene in the attract sequence which showed Jessica tied up in her underwear, which was edited out from the U.S. and World versions. The scene was redrawn in for the console ports to feature SNES and GBA ports, now depicting her in her more traditional red cocktail dress.dress. The Sega CD port uses the underwear version for the Japanese version and the red dress version for the overseas versions.
** The transvestite enemies, Poison and Roxy, were replaced by Billy and Sid in the overseas versions of the SNES and GBA ports, all the alcohol power-ups were replaced, and Damnd and Sodom were renamed into Thrasher and Katana (although they kept their names in the GBA version).
** The Sega CD port was censored overseas, much like the SNES port, although Poison and Roxy were kept this time (albeit with more modest clothing).
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''Final Fight'' is a sidescrolling beat 'em up by {{Capcom}} originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.

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''Final Fight'' is a sidescrolling belt-scrolling beat 'em up by {{Capcom}} originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.
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''Final Fight'' is a sidescrolling beat 'em up by Capcom originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.

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''Final Fight'' is a sidescrolling beat 'em up by Capcom {{Capcom}} originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.
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While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight: Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game (including a zombie version of Belger) for the Sega Titan hardware (which saw a [[NoExportForYou Japan only]] home port for the SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', a DarkerAndEdgier attempt to cater to the [[GrandTheftAuto ''Grand Theft Auto'' crowd]] that is probably better known for its [[ClusterFBomb gratuitous use of the "F word"]] than any genuine quality it might had.

to:

While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight: Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game (including a zombie version of Belger) for the Sega Titan hardware (which saw a [[NoExportForYou Japan only]] home port for the SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', a DarkerAndEdgier attempt to cater to the [[GrandTheftAuto ''Grand ''[[{{GrandTheftAuto}} Grand Theft Auto'' crowd]] Auto]]'' crowd that is probably better known for its [[ClusterFBomb gratuitous use of the "F word"]] than any genuine quality it might had.
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* CanonDiscontinuity: The ''Street Fighter Alpha'' series pretty much invalidated most of ''Final Fight 2'' by giving Guy a completely different Bushin-Ryu master (Zeku instead of Genryusai), having Sodom lead the new Mad Gear instead of Retu, and having Rolento leave the gang when he was still part of it. With all these inconsistencies taken into consideration, Maki might be considered a CanonImmigrant, but only if you count her appearance in the GBA and PSP versions of ''Alpha 3'' as canon.

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* CanonDiscontinuity: The ''Street Fighter Alpha'' series pretty much invalidated most of ''Final Fight 2'' by giving Guy a completely different Bushin-Ryu master (Zeku instead of Genryusai), having Sodom lead the new Mad Gear instead of Retu, and having Rolento leave the gang when he was instead of still being a part of it. With all these inconsistencies taken into consideration, Maki might be considered a CanonImmigrant, but only if you count her appearance in the GBA and PSP versions of ''Alpha 3'' as canon.
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''Final Fight'' is a side-scrolling beat 'em up by Capcom originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''VideoGame/{{Renegade}}'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.

to:

''Final Fight'' is a side-scrolling sidescrolling beat 'em up by Capcom originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''VideoGame/{{Renegade}}'' ''Renegade'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.
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In April 2010, an UpdatedRerelease of the first game was brought to XboxLiveArcade and the PlayStationNetwork featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the old Capcom game ''Magic Sword''.

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In April 2010, an UpdatedRerelease of the first game was brought to XboxLiveArcade and the PlayStationNetwork [[{{PlayStationNetwork}} PlayStation Network]] featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the old Capcom game ''Magic Sword''.
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* HyperactiveMetabolism: smash background object, recieve perfectly healthy foodstuff, get health back.

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* HyperactiveMetabolism: smash background object, recieve receive perfectly healthy foodstuff, get health back.



* MissionPackSequel: ''Final Fight 2'' was mainly made to make up for the lack of a 2-player mode in the original SNES port, as it doesn't really add anything new to the game compared to ''Final Fight 3''. In fact, the only returning boss character from the original ''Final Fight'' in ''Final Fight 2'', Rolento, also happens to be the only boss who was left out from the SNES port of the first game.
* OddlyNamedSequel[=/=]MarketBasedTitle: ''Final Fight 3'' was known as ''Final Fight Tough'' in Japan.

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* MissionPackSequel: ''Final Fight 2'' was mainly made to make up for the lack of a 2-player mode in the original SNES port, as it doesn't really add anything new to the game compared to ''Final Fight 3''. In fact, the only returning boss character from the original ''Final Fight'' in ''Final Fight 2'', Rolento, also happens to be the only boss who was left out from is basically the SNES port of the first game.
game with nation-themed stages and different enemies, along with a full 3-character roster and 2-Player co-op mode brought back. It even brought back Rolento, a boss from the original arcade game who was missing in the SNES port.
* OddlyNamedSequel[=/=]MarketBasedTitle: ''Final Fight 3'' was known released as ''Final Fight Tough'' in Japan.

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* ColorCodedForYourConvenience: The original ''Final Fight'' (as well as ''Final Fight 2'') had the following three-character hierarchy.
** [[color:red:Guy (and Maki)]] - FragileSpeedster
** [[color:blue:Cody (and Carlos)]] - JackOfAllStats
** [[color:green:Haggar]] - MightyGlacier
** ''Final Fight 3'' deviated a bit from the hierarchy by having four characters instead of three: Guy and Haggar returned, with new characters Lucia and Dean in the middle. Neither, Lucia nor Dean, achieve the completely middle balance that Cody had in the original game, since Lucia tends towards speedy attacks (but not as fast as Guy), while Dean favors powerful attacks (but not as strong as Haggar). Lucia does wear blue though, just like Cody and Carlos.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience / CompetitiveBalance
**
The original ''Final Fight'' (as well as ''Final Fight 2'') game had the following three-character hierarchy.
** [[color:red:Guy (and Maki)]] *** [[color:red:Guy]] - FragileSpeedster
** [[color:blue:Cody (and Carlos)]] *** [[color:blue:Cody]] - JackOfAllStats
** *** [[color:green:Haggar]] - MightyGlacier
** ''Final Fight 2'' has the same hierarchy, only replace Guy and Cody with [[SuspiciouslySimilarSubstitute Maki and Carlos]].
** ''Final Fight
3'' deviated a bit from the hierarchy by having has four characters instead of three: Guy and Haggar returned, with new characters Lucia and Dean in the middle. Neither, Lucia nor Dean, achieve the completely middle balance that Cody had in the original game, since Lucia tends towards speedy attacks (but just three.
*** [[color:red:Guy]] - FragileSpeedster
*** [[color:blue:Lucia]] - FragileSpeedster (stronger than Guy, but
not as fast as Guy), while Dean favors powerful attacks (but fast)
*** '''Dean''' - MightyGlacier (faster than Haggar, but
not as strong as Haggar). Lucia does wear blue though, just like Cody and Carlos.strong)
*** [[color:green:Haggar]] - MightyGlacier
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* CastFromHitPoints: Pressing the Attack and Jump buttons simultaneously causes the player character to do a Megacrush move, a spinning attack that takes out all surrounding enemies, but drains the player's health. [[TropeCodifier This became a standard feature in many subsequent beat-'em-ups.]]

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* CastFromHitPoints: Pressing the Attack and Jump buttons simultaneously causes the player character to do performs a Megacrush "Megacrush" move, a spinning attack that takes out all surrounding enemies, enemies but drains at the cost of the player's health. [[TropeCodifier This became a standard feature in many subsequent beat-'em-ups.]]



* HurricaneKick: Cody's Double Kick and Guy's ''Senpūkyaku'', their respective "Megacrush" attacks. Maki's ''Reppūkyaku'' is a variant done while in a handstand. Lucia has the Hurricane Spinner.

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* HurricaneKick: Some of the Megacrush attacks. Specifically Cody's Double Kick and Guy's ''Senpūkyaku'', their respective "Megacrush" attacks.as well as Lucia's Hurricane Spinner. Maki's ''Reppūkyaku'' is a variant done while in a handstand. Lucia has the Hurricane Spinner.
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* CastFromHitPoints: Pressing the Attack and Jump buttons simultaneously causes the player character to do a Megacrush move, a spinning attack that takes out all surrounding enemies, but drains the player's health. This became a standard feature in many subsequent beat-'em-ups.

to:

* CastFromHitPoints: Pressing the Attack and Jump buttons simultaneously causes the player character to do a Megacrush move, a spinning attack that takes out all surrounding enemies, but drains the player's health. [[TropeCodifier This became a standard feature in many subsequent beat-'em-ups.]]
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* CastFromHitPoints: Pretty much the norm for side scrolling beat 'em ups. Pressing attack and jump together lets your character do a spinning attack that drains their health when they successfully connect.

to:

* CastFromHitPoints: Pretty much the norm for side scrolling beat 'em ups. Pressing attack the Attack and jump together lets your Jump buttons simultaneously causes the player character to do a Megacrush move, a spinning attack that takes out all surrounding enemies, but drains their health when they successfully connect.the player's health. This became a standard feature in many subsequent beat-'em-ups.
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* HurricaneKick: Cody's and Guy's "Megacrush" attacks. Maki does hers while in a handstand.

to:

* HurricaneKick: Cody's Double Kick and Guy's ''Senpūkyaku'', their respective "Megacrush" attacks. Maki does hers Maki's ''Reppūkyaku'' is a variant done while in a handstand.handstand. Lucia has the Hurricane Spinner.
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* OneGameForThePriceOfTwo: The SNES port was released in two editions. The original edition only had Cody and Haggar in it, while ''Final Fight Guy'' (the second edition) [[ExactlyWhatItSaysOnTheTin replaces the former with Guy]]. There are other minor changes in the ''Guy'' version such as a revised difficulty selection system that not only changes the enemy placement, but also the ending the player gets, as well as two new power-ups (plus other health restoring items that were left out from the original edition such as sushi and pineapples).

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* OneGameForThePriceOfTwo: The first SNES port was released in two editions. The original edition only had Cody and Haggar in it, while ''Final Fight Guy'' (the version did not feature Guy, so a second edition) [[ExactlyWhatItSaysOnTheTin replaces version (titled ''[[ExactlyWhatItSaysOnTheTin Final Fight Guy]]'') was made specifically to bring him back by removing Cody from the former with Guy]]. roster. There are other minor changes in differences between the ''Guy'' version such as two versions, namely a revised revamped selection of difficulty selection system that not only changes the settings with different enemy placement, placement and new power-up items, but also the ending two versions are otherwise identical save for the player gets, as well as two new power-ups (plus other health restoring items that were left out from the original edition such as sushi and pineapples).character roster.
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** The packaging illustration for the SNES version depicts a stare-off between Haggar and Abigail, with three different images between them of a character vaguely resembling Guy beating up other covers. The original release of the SNES version did not feature Guy.

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** The packaging illustration for the SNES version depicts a stare-off between Haggar and Abigail, with three different images between them of a character vaguely resembling Guy beating up other covers.punks. The original release of the SNES version did not feature Guy.
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* DirectToVideo: The SNES sequels, which were made-for-console productions without any prior coin-op releases. This is mainly because ''Final Fight 2'' was made to make up for the lack of a 2-player mode in the SNES version of ''Final Fight''. It might not seem like a big deal nowadays, but back then Capcom was still releasing most of their main beat 'em ups on the CPS arcade hardware and some of them (like ''Cadillacs & Dinosaurs'' and ''Alien vs. Predator'') never even got proper console versions.

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* DirectToVideo: The SNES sequels, which were made-for-console productions without any prior coin-op releases. This is mainly because [[DirectToVideo Direct-to-consoles]]: ''Final Fight 2'' was made to make up for the lack of a 2-player mode in the SNES version of and ''Final Fight''. It might not seem like Fight 3'' were made specifically for the SNES without any prior arcade versions at a big deal nowadays, but back then time Capcom was still releasing were making most of their main beat 'em ups on belt-scrollers for the CPS arcade hardware and some of them (like ''Cadillacs & Dinosaurs'' and ''Alien vs. Predator'') never even got proper console versions.arcades.

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* CoversAlwaysLie: The cover art for the SNES version shows a character resembling Guy twice in the images shown between Haggar and Abigail, even though he's not in the [[DummiedOut SNES port]] ([[UpdatedRerelease he got his own version later on]]).
** The American cover for ''Final Fight 2'' features Damnd (twice), Cody, Guy, and other characters from the first game that don't even appear in the sequel.
** The cabinet art for the American arcade version features enemies wielding lead pipes (only the player can wield pipes in-game) and the good guys fighting multiple opponents in a wrestling ring (when only Sodom appears in such stage in the game).
** [[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ The cover artwork]] for the home computer ports by U.S. Gold depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the game, the only people in the train besides the player are all enemies.

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* CoversAlwaysLie: CoversAlwaysLie
**
The cover art packaging illustration for the SNES version shows depicts a character resembling Guy twice in the images shown stare-off between Haggar and Abigail, even though he's not in with three different images between them of a character vaguely resembling Guy beating up other covers. The original release of the [[DummiedOut SNES port]] ([[UpdatedRerelease he got his own version later on]]).
did not feature Guy.
** The American cover for ''Final Fight 2'' features two different depictions of Damnd (twice), (traced over from different sources), Cody, Guy, Guy and other characters from the first game that don't even appear in the sequel.
** The cabinet art for the American cabinet for the arcade version features enemies wielding lead pipes (only the player can wield pipes in-game) and the good guys fighting multiple opponents in a wrestling ring (when only Sodom appears in such stage in the game).
** [[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ The cover artwork]] packaging illustration]] for the home computer ports by U.S. Gold depicts Cody (with dark hair instead of his usual blond) confronting a group of punks in a train with a few bystanders witnessing the action. In the game, the only people in the train besides the player are all enemies.
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* ElevatorActionSequence: Ur-example.

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* ElevatorActionSequence: Ur-example.The second area of the Industrial Area round.
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* HeadSwap: Most of the enemy grunts except for Poison and Roxy, as well as all the Andores, who are actually {{palette swap}}s.

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* HeadSwap: Most of the enemy grunts except for Poison and Roxy, as well as all the Andores, who are actually {{palette swap}}s. Abigail, the Round 5 boss, is a head swap of Andore.

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Removed: 107

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* HeadSwap: Most of the enemy grunts except for Poison and Roxy, as well as all the Andores, who are actually {{palette swap}}s.



* PaletteSwap: Most of the enemies in the original game are actually [[HeadSwap head swaps]] of each other.

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** The cover artwork for the home computer ports by U.S. Gold ([[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ see here]]), depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the actual game, the only people in the train besides the player are all enemies.

to:

** The cover artwork for the home computer ports by U.S. Gold ([[http://www.[[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ see here]]), The cover artwork]] for the home computer ports by U.S. Gold depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the actual game, the only people in the train besides the player are all enemies.
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** The cover artwork for the home computer ports by U.S. Gold ([[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ see here]]), depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the actual game, the only people in the train are all enemies.

to:

** The cover artwork for the home computer ports by U.S. Gold ([[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ see here]]), depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the actual game, the only people in the train besides the player are all enemies.
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** If you think that's bad, wait to you see the cover for the [[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ Amiga, ZX Spectrum, and Commodore 64 version]].

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** If you think that's bad, wait to you see the The cover artwork for the [[http://www.home computer ports by U.S. Gold ([[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ Amiga, ZX Spectrum, and Commodore 64 version]].see here]]), depicts Cody confronting a group of punks in a train with a few bystanders witnessing the action. In the actual game, the only people in the train are all enemies.
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Moved to YMMV


* FirstInstalmentWins: Whenever Final Fight is referenced in other games all apperances and references will bebased off the original game. Two exceptions are Maki from 2 being playable in StreetFighterAlpha 3 and Haggar's Final Fight 3 costume as DLC in Ultamite Marvel vs Capcom 3.
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Added DiffLines:

* FirstInstalmentWins: Whenever Final Fight is referenced in other games all apperances and references will bebased off the original game. Two exceptions are Maki from 2 being playable in StreetFighterAlpha 3 and Haggar's Final Fight 3 costume as DLC in Ultamite Marvel vs Capcom 3.
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Final_Fight_Art_02_a_2295.jpg]]
[[caption-width-right:300:The original game in a nutshell.]]

->"''Mayor Mike Haggar vowed to snatch the streets of Metro City back from the crooks with his bare knuckles! But the Mad Gear Gang snatched his daughter Jessica. Now there's gonna be some bone-crushing dues to pay! Jessica's boyfriend Cody and his friend Guy hit the streets hard with Haggar, denting heads downtown and slugging it out in the slums. Now you're Haggar, Cody or Guy, each with his own fighting style. Demolish gangland henchmen, samurai swordsmen and musclebound crime bosses in a fist-to-nose frenzy!''"
-->Game description from the [=X68000=] version.

''Final Fight'' is a side-scrolling beat 'em up by Capcom originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularized the beat em' up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''VideoGame/{{Renegade}}'' and ''DoubleDragon''. It was ported to a variety of gaming platforms such as the {{SNES}} (in two different versions), the [[SegaGenesis Sega CD]], and the GameBoyAdvance among others.

In the original game, the Mad Gear gang kidnaps Jessica, the daughter of Mike Haggar, former pro wrestler and current mayor of Metro City, because Haggar would not turn a blind eye to their dominance of the city's underworld, as the previous mayor had. Haggar teams up with Jessica's martial artist boyfriend Cody, and his sparring partner Guy, a ninjutsu master seeking to test his skills, so that they can save the city and Jessica. The game has {{life meter}}s not only for the heroes, but also for the villains.

The game's development contains some interesting titbits: the people in charge of Capcom at the time requested a sequel to ''VideoGame/StreetFighter'' (this was more than a year before ''VideoGame/StreetFighterII''). As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its name change before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive [[FightingGame fighting game]]. The ''Final Fight'' universe was later folded over into the ''StreetFighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series beginning with Guy and Sodom's appearance in the first ''VideoGame/StreetFighterAlpha'' and up to Cody and Guy's return in ''[[StreetFighterIV Super Street Fighter IV]]''.

While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight: Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game (including a zombie version of Belger) for the Sega Titan hardware (which saw a [[NoExportForYou Japan only]] home port for the SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', a DarkerAndEdgier attempt to cater to the [[GrandTheftAuto ''Grand Theft Auto'' crowd]] that is probably better known for its [[ClusterFBomb gratuitous use of the "F word"]] than any genuine quality it might had.

In April 2010, an UpdatedRerelease of the first game was brought to XboxLiveArcade and the PlayStationNetwork featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the old Capcom game ''Magic Sword''.

It has a [[Characters/FinalFight character sheet]].
----
!!This game has examples of:
* [[ExtraLife 1-Up]] - In the original game, extra lives are awarded by points depending on the game's "extend" settings (no extra life, one life only for 100,000 points; one life only for 200,000 points, or an extra life after every odd [=100,000th=] point). The original arcade game stops with the fifth extra life, but the SNES version allows the player to gain as many extra lives as their score allows.
** The Guy and Haggar dolls added in ''Final Fight Guy'' serve as instant extra lives. The GBA version also adds a Cody doll as well.
** The Guy doll also appears in ''Final Fight 2'' as a 1-Up for all three characters.
* AndYourRewardIsClothes - Subverted in the GBA version. You don't get new clothes for the characters, [[PaletteSwap but you can change the color of their clothing.]] Alpha Cody and Alpha Guy count somewhat in this regard. Even though their sprites are different, their fighting ability are identical to their regular counterpart. Now if only they had added Haggar from ''Slam Masters'' as well.
* BarBrawl: Stage 3. West Side.
* BlackAndGrayMorality: ''Final Fight: Streetwise''. The rest of the series are more of BlackAndWhiteMorality.
* {{Bowdlerise}}: The transvestite enemies Poison and Roxy were replaced by Billy and Sid in the overseas versions of the SNES and GBA ports, all the alcohol power-ups were replaced, and Damnd and Sodom were renamed into Thrasher and Katana (although they kept their names in the GBA version).
** The Sega CD version was also censored, although Poison and Roxy were kept this time (albeit with more modest clothing).
** Not even the original arcade version was left unscathed. The Japanese version had a scene in the attract sequence which showed Jessica tied up in her underwear, which was edited out from the U.S. and World versions. The scene redrawn in the console ports to feature her in her more traditional red cocktail dress.
* CanonDiscontinuity: The ''Street Fighter Alpha'' series pretty much invalidated most of ''Final Fight 2'' by giving Guy a completely different Bushin-Ryu master (Zeku instead of Genryusai), having Sodom lead the new Mad Gear instead of Retu, and having Rolento leave the gang when he was still part of it. With all these inconsistencies taken into consideration, Maki might be considered a CanonImmigrant, but only if you count her appearance in the GBA and PSP versions of ''Alpha 3'' as canon.
* CastFromHitPoints: Pretty much the norm for side scrolling beat 'em ups. Pressing attack and jump together lets your character do a spinning attack that drains their health when they successfully connect.
* ColorCodedForYourConvenience: The original ''Final Fight'' (as well as ''Final Fight 2'') had the following three-character hierarchy.
** [[color:red:Guy (and Maki)]] - FragileSpeedster
** [[color:blue:Cody (and Carlos)]] - JackOfAllStats
** [[color:green:Haggar]] - MightyGlacier
** ''Final Fight 3'' deviated a bit from the hierarchy by having four characters instead of three: Guy and Haggar returned, with new characters Lucia and Dean in the middle. Neither, Lucia nor Dean, achieve the completely middle balance that Cody had in the original game, since Lucia tends towards speedy attacks (but not as fast as Guy), while Dean favors powerful attacks (but not as strong as Haggar). Lucia does wear blue though, just like Cody and Carlos.
* ColorCodedMultiplayer: ''Final Fight 2'' featured a cheat code that allowed both players to use the same character. The second player character is distinguished with an alternate palette. This feature was carried over to the GBA version of the original game.
* ComicBookTime: The Japanese arcade version was set in 1989, but the international versions and the SNES port changed it to "sometime in the 1990s", which was then changed to 1992 for the Sega CD version (despite being released a year later in 1993). The GBA version (released in 2001) goes back to the original 1989 date.
** Despite changing the year the game was set, Sega for some reason did not change the main characters' birthdates. Instead, they updated their ages by three years (Cody went from 22 to 25, Guy went from 24 to 27, and Haggar went from 46 to 49).
** The Japanese version of ''Final Fight 2'' had Haggar's age given as 50, but the English version changed back to his age in the first game (46).
* {{Combos}}: In the original game, the player's attacks changes with each consecutive hit after the second one. ''Final Fight 3'' added more varied combos such as dash attacks and super moves.
* CoversAlwaysLie: The cover art for the SNES version shows a character resembling Guy twice in the images shown between Haggar and Abigail, even though he's not in the [[DummiedOut SNES port]] ([[UpdatedRerelease he got his own version later on]]).
** The American cover for ''Final Fight 2'' features Damnd (twice), Cody, Guy, and other characters from the first game that don't even appear in the sequel.
** The cabinet art for the American arcade version features enemies wielding lead pipes (only the player can wield pipes in-game) and the good guys fighting multiple opponents in a wrestling ring (when only Sodom appears in such stage in the game).
** If you think that's bad, wait to you see the cover for the [[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ Amiga, ZX Spectrum, and Commodore 64 version]].
* CutTheFuse: In the original game's Game Over screen, you're tied up with a bomb next to you. Continuing means a knife drops in to cut the fuse.
* DeathTrap: In the first game, when you lost the bad guys just tied you up to a chair with a bundle of dynamite placed in front of you. In the later games, they get a bit more elaborate.
* DemotedToExtra: Cody and Guy in ''Final Fight 2''. The latter does return to player character status in ''Final Fight 3''.
* DieChairDie
* DirectToVideo: The SNES sequels, which were made-for-console productions without any prior coin-op releases. This is mainly because ''Final Fight 2'' was made to make up for the lack of a 2-player mode in the SNES version of ''Final Fight''. It might not seem like a big deal nowadays, but back then Capcom was still releasing most of their main beat 'em ups on the CPS arcade hardware and some of them (like ''Cadillacs & Dinosaurs'' and ''Alien vs. Predator'') never even got proper console versions.
* DopeSlap: When Cody ignores Jessica at the end of the first game, Guy has to intervene by beating the crap out of Cody, auto combo and all. [[LeaveTheTwoLovebirdsAlone He then gracefully backflips out of frame.]]
* ElevatorActionSequence: Ur-example.
* ExplodingBarrels: The ones that are on fire, anyhow.
* FightClubbing: The heroes fight Sodom in the underground fighting ring and the Andore family (Father, Grandpa, and Uncle) in the steel cage match.
* HaveANiceDeath: The continue screens in all three games. The first one has the character tied to a chair with a stick of dynamite placed in front of them, the second has the character tied in a flooding room and the third has a spike trap descending towards your tied character.
* HotBlooded
* HurricaneKick: Cody's and Guy's "Megacrush" attacks. Maki does hers while in a handstand.
* HyperactiveMetabolism: smash background object, recieve perfectly healthy foodstuff, get health back.
* ImprovisedWeapon
* MissionPackSequel: ''Final Fight 2'' was mainly made to make up for the lack of a 2-player mode in the original SNES port, as it doesn't really add anything new to the game compared to ''Final Fight 3''. In fact, the only returning boss character from the original ''Final Fight'' in ''Final Fight 2'', Rolento, also happens to be the only boss who was left out from the SNES port of the first game.
* OddlyNamedSequel[=/=]MarketBasedTitle: ''Final Fight 3'' was known as ''Final Fight Tough'' in Japan.
* OneGameForThePriceOfTwo: The SNES port was released in two editions. The original edition only had Cody and Haggar in it, while ''Final Fight Guy'' (the second edition) [[ExactlyWhatItSaysOnTheTin replaces the former with Guy]]. There are other minor changes in the ''Guy'' version such as a revised difficulty selection system that not only changes the enemy placement, but also the ending the player gets, as well as two new power-ups (plus other health restoring items that were left out from the original edition such as sushi and pineapples).
* OneManArmy: All the heroic warriors are this (at least if you're playing alone).
* PaletteSwap: Most of the enemies in the original game are actually [[HeadSwap head swaps]] of each other.
* RapeAsDrama: Well, the implied threat of it.
-->'''Haggar:''' You son of a... What have you done to her?
-->'''Damnd:''' Nothing yet... but we'd enjoy the opportunity...
* RatedMForManly: ''Final Fight: Streetwise''
* RewardingVandalism - Hungry? Destroy some trash cans and get a whole roast chicken!
* [[MultipleEndings Segmented Ending]]: ''Final Fight Guy'' had one, as did the two SNES sequels.
* ShaggyDogStory: From the Game Boy Advance remake:
-->'''Alpha Guy:''' As I thought, Jessica is here.
-->'''Belger:''' Who are you? You are not listed...
-->'''Alpha Guy:''' Maybe... I'm not the same person I was back then. [[spoiler:I'm wearing new shoes!]]
-->'''Belger:''' .....
* SharedUniverse: With the ''Slam Masters'' and ''Street Fighter'' series.
* ShoutOut: The first game takes ''a lot'' of inspiration from ''[[StreetsOfFire Streets of Fire]]''.
* SinisterSubway: The second stage in the original game.
* SpiritualSuccessor: Pretty much every CPS beat 'em up Capcom produced afterward is ''Final Fight'' with a new theme or popular license (i.e: ''[[KnightsOfTheRound Knights of the Round]]'' is medieval ''Final Fight'', ''CaptainCommando'' is sci-fi ''Final Fight'', and so on).
* SuperDeformed: ''Mighty Final Fight'' is essentially the original ''Final Fight'' converted to the 8-bit NintendoEntertainmentSystem with [[{{RPG Elements}} an experience points system]] and chibi characters and a more humorous plot.
* UniqueEnemy: The "regular" and Junior versions of Andore are very common in the original arcade game, but the Father, Grandpa and Uncle variants are exclusive to the cage fight scene in Round 3 (and Uncle only appears if a second player is present).
** In the original SNES version, only Grandpa and Uncle appears (Father was DummiedOut). In the ''Guy'' version, the player fights Father and Uncle first, and then Grandpa and Uncle again on the harder difficulties.
** All three unique Andores appear in the Sega-CD version during Time Attack mode.
** Grandpa Andore becomes a recurring enemy in ''Final Fight 2''.
* UrbanSegregation
* ViceCity: Metro City.
* VillainsOutShopping: Some of the gang members are just hanging out in the subway train and Bay Area before encountered. Bred was shopping inside the gas station while his car got mauled by the heroes.
* WastedSong: [[http://www.youtube.com/watch?v=G8FF-mP6Em0 BGM2]] is only used in the second area of Round 1.
* YellowBrickRoad: Arguably the UrExample within the beat 'em up genre.
* YokoShimomura: Composed part of the music.
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