History VideoGame / FinalFight

9th Aug '17 9:01:29 AM Unityd3v
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** The location of the Statue of Liberty in relation to it, the Bay Area, seems to place Metro City specifically in Staten Island.
7th Aug '17 12:04:15 PM AM_NK
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The game's development contains some interesting tidbits: The people in charge of Capcom at the time requested a sequel to ''VideoGame/{{Street Fighter|I}}''.[[note]]This was more than a year before ''VideoGame/StreetFighterII''.[[/note]] As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its title changed before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive FightingGame. The ''Final Fight'' universe was later folded over into the ''Street Fighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series.[[note]]Up to 2017, the list is as follows: Guy (''[[VideoGame/StreetFighterAlpha SFA1, SFA2, SFA3]], [[VideoGame/StreetFighter4 SSF4, SSF4AE, USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]'' plus ''VideoGame/CapcomFightingEvolution''), Sodom (''[[VideoGame/StreetFighterAlpha Alpha]]'' series only), Rolento (''[[VideoGame/StreetFighterAlpha SFA2, SFA3]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Cody (''[[VideoGame/StreetFighterAlpha SFA3]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Hugo Andore (''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]], [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Maki (''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]] and the [[UpdatedRerelease Upper and Max]] versions of [[VideoGame/StreetFighterAlpha SFA3]]''), Poison (cameo in ''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]] and [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', and playable in ''[[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Haggar (''[[VideoGame/MarvelVsCapcom3 MVC3, UMVC3]] and [[VideoGame/MarvelVsCapcomInfinite MVCI]]'') and Abigail (''[[VideoGame/StreetFighterV SFV]]'')[[/note]]

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The game's development contains some interesting tidbits: The people in charge of Capcom at the time requested a sequel to ''VideoGame/{{Street Fighter|I}}''.[[note]]This was more than a year before ''VideoGame/StreetFighterII''.[[/note]] As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its title changed before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive FightingGame. The ''Final Fight'' universe was later folded over into the ''Street Fighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series.[[note]]Up to 2017, the list is as follows: Guy (''[[VideoGame/StreetFighterAlpha SFA1, SFA2, SFA3]], [[VideoGame/StreetFighter4 SSF4, SSF4AE, USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]'' plus ''VideoGame/CapcomFightingEvolution''), Sodom (''[[VideoGame/StreetFighterAlpha Alpha]]'' series only), Rolento (''[[VideoGame/StreetFighterAlpha SFA2, SFA3]], [[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Cody (''[[VideoGame/StreetFighterAlpha SFA3]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Hugo Andore (''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]], [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]], [[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Maki (''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]] and the [[UpdatedRerelease Upper and Max]] versions of [[VideoGame/StreetFighterAlpha SFA3]]''), Poison (cameo in ''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]] and [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', and playable in ''[[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Haggar (''[[VideoGame/MarvelVsCapcom3 MVC3, UMVC3]] and [[VideoGame/MarvelVsCapcomInfinite MVCI]]'') and Abigail (''[[VideoGame/StreetFighterV SFV]]'')[[/note]]
7th Aug '17 12:03:15 PM AM_NK
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The game's development contains some interesting tidbits: The people in charge of Capcom at the time requested a sequel to ''VideoGame/{{Street Fighter|I}}''.[[note]]This was more than a year before ''VideoGame/StreetFighterII''.[[/note]] As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its title changed before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive FightingGame. The ''Final Fight'' universe was later folded over into the ''Street Fighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series beginning with Guy and Sodom's appearance in the original ''VideoGame/StreetFighterAlpha'' and up to Cody and Guy's return in ''Super VideoGame/StreetFighterIV'' and Poison's debut in the ''Street Fighter'' universe as a playable character in ''VideoGame/StreetFighterXTekken''.[[note]]She had a cameo beforehand as Hugo's manager in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''.[[/note]]

While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game, including a zombie version of Belger, for the Sega Titan hardware (which saw a [[NoExportForYou Japan-only]] home port for the UsefulNotes/SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', a DarkerAndEdgier attempt to cater to the ''VideoGame/GrandTheftAuto'' crowd.

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The game's development contains some interesting tidbits: The people in charge of Capcom at the time requested a sequel to ''VideoGame/{{Street Fighter|I}}''.[[note]]This was more than a year before ''VideoGame/StreetFighterII''.[[/note]] As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its title changed before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive FightingGame. The ''Final Fight'' universe was later folded over into the ''Street Fighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series.[[note]]Up to 2017, the list is as follows: Guy (''[[VideoGame/StreetFighterAlpha SFA1, SFA2, SFA3]], [[VideoGame/StreetFighter4 SSF4, SSF4AE, USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]'' plus ''VideoGame/CapcomFightingEvolution''), Sodom (''[[VideoGame/StreetFighterAlpha Alpha]]'' series beginning with Guy only), Rolento (''[[VideoGame/StreetFighterAlpha SFA2, SFA3]], [[VideoGame/StreetFighter4 USF4]] and Sodom's appearance in the original ''VideoGame/StreetFighterAlpha'' and up to [[VideoGame/StreetFighterXTekken SFXT]]''), Cody (''[[VideoGame/StreetFighterAlpha SFA3]], [[VideoGame/StreetFighter4 USF4]] and Guy's return in ''Super VideoGame/StreetFighterIV'' [[VideoGame/StreetFighterXTekken SFXT]]''), Hugo Andore (''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]], [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]], [[VideoGame/StreetFighter4 USF4]] and Poison's debut in [[VideoGame/StreetFighterXTekken SFXT]]''), Maki (''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]] and the ''Street Fighter'' universe as a playable character in ''VideoGame/StreetFighterXTekken''.[[note]]She had a cameo beforehand as Hugo's manager [[UpdatedRerelease Upper and Max]] versions of [[VideoGame/StreetFighterAlpha SFA3]]''), Poison (cameo in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''.[[/note]]

SF3:2I, SF3:3S]] and [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', and playable in ''[[VideoGame/StreetFighter4 USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Haggar (''[[VideoGame/MarvelVsCapcom3 MVC3, UMVC3]] and [[VideoGame/MarvelVsCapcomInfinite MVCI]]'') and Abigail (''[[VideoGame/StreetFighterV SFV]]'')[[/note]]

While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game, including a zombie version of Belger, for the Sega Titan hardware (which saw a [[NoExportForYou Japan-only]] home port for the UsefulNotes/SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', an Open World game and a DarkerAndEdgier attempt to cater to the ''VideoGame/GrandTheftAuto'' crowd.



29th Jul '17 12:59:00 PM nombretomado
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''Final Fight'' is a belt-scrolling beat 'em up by Creator/{{Capcom}}, originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularize the beat 'em up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''VideoGame/DoubleDragon''. It was ported to a variety of gaming platforms such as the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES (in two different versions), the [[UsefulNotes/SegaGenesis Sega CD]], and the UsefulNotes/GameBoyAdvance, among others.

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''Final Fight'' is a belt-scrolling beat 'em up by Creator/{{Capcom}}, originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularize the beat 'em up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''VideoGame/DoubleDragon''. It was ported to a variety of gaming platforms such as the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES UsefulNotes/{{SNES}} (in two different versions), the [[UsefulNotes/SegaGenesis Sega CD]], and the UsefulNotes/GameBoyAdvance, among others.



* SuperDeformed: ''Mighty Final Fight'' is essentially the original ''Final Fight'' converted to the 8-bit NintendoEntertainmentSystem with [[RPGElements an experience points system]] and chibi characters and a more humorous plot.

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* SuperDeformed: ''Mighty Final Fight'' is essentially the original ''Final Fight'' converted to the 8-bit NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem with [[RPGElements an experience points system]] and chibi characters and a more humorous plot.
28th May '17 1:48:52 AM Saurubiker
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* DynamicDifficulty: The arcade version adjust its difficulty based on the player's performance, becoming harder as play time is accumulated or easier every time you lose a life or use up a credit. This is why the game has two difficulty options to adjust: one that determines the overall difficulty and a second one that determines the rate in which the difficulty is increased or decreased. The SNES version uses a similar system, but it can't be exploited to the same degree due to the limited credits in that versions, which is why the later ''Guy'' version discarded it and featured standard settings instead (easy, normal, hard and expert).
19th May '17 11:32:43 AM Basara-kun
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* CrissCrossAttack: Unarmed examples are the "street ninjas", Guy and Maki, in their fighting game versions (''VideoGame/StreetFighterIV'' and ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'', respectively). If well they have {{Meteor Move}}s in which they slash the opponent in air to then finish it with an IzunaDrop, none of them use sword or any cutting weapon in their attacks (or in general as characters).
14th Mar '17 1:59:41 PM morenohijazo
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* UrbanHellscape: The game is built on this premise, with crime running so rampant that even the mayor himself has to step out of office and take to the street to beat the thugs with his own two hands. Naturally, the criminals are all punk-styled and have little in the way of characterization (granted, the heroes don't either, but still).
25th Nov '16 6:14:17 PM Saurubiker
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* AndYourRewardIsClothes:
** Subverted in the GBA version. You don't get new clothes for the characters, [[PaletteSwap but you can change the color of their clothing.]] Alpha Cody and Alpha Guy count somewhat in this regard. Even though their sprites are different, their fighting style are the same as normal (but with at least improved stats). Now if only they had added Haggar from ''Slam Masters'' as well.
** Those being Alpha Cody being a LightningBruiser in that his damage per hit on on par with Haggar and being slightly more durable, and Alpha Guy who is the toughest character in the GBA version.

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* AndYourRewardIsClothes:
** Subverted in
AndYourRewardIsClothes: The GBA version allows player to unlock the GBA version. You don't get new clothes for the characters, [[PaletteSwap but you can change the color ''Street Fighter Alpha'' versions of their clothing.]] Alpha Guy and Cody and Alpha Guy count somewhat in this regard. as playable characters. Even though their sprites are different, different from the standard selves, their fighting style are the same as normal (but normal, but with at least improved stats). Now if only they had added Haggar from ''Slam Masters'' as well.
** Those
stats (those being Alpha Cody being a LightningBruiser in that his damage per hit on on par with Haggar and being slightly more durable, and Alpha Guy who is the toughest character in the GBA version.



* BonusFeatureFailure: ''Final Fight: Double Impact'' features the ''WesternAnimation/StreetFighter'' episode "Final Fight" as an unlockable bonus when you complete the game. Only problem? It can only be watched in a window, it is in low quality, and can't be rewound.

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* BonusFeatureFailure: ''Final Fight: Double Impact'' features the ''WesternAnimation/StreetFighter'' episode "Final Fight" as an unlockable bonus when you complete the game. Only problem? It can only be watched in a window, it is in low quality, resolution, and can't be rewound.



** In the SNES version, a couple items which condoned drinking were changed.

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** In the SNES version, a couple of alcohol-themed recovery items which condoned drinking were changed.changed to avoid condoning drinking.
6th Oct '16 11:04:28 AM PF
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** In the SNES version, a couple items which condoned drinking were changed.
** In the SNES version, after the first bonus level: A hoodlum exclaiming "Oh, My God!" was replaced with "Oh, my car!"



** "Oh! My god!" to "Oh, my car."
8th Sep '16 1:45:58 PM Exxolon
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In April 2010, an UpdatedRerelease of the first game was brought to UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}} featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the Capcom's 1991 hack'n slash side-scroller ''Videogame/MagicSword''.

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In April 2010, an UpdatedRerelease of the first game was brought to UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}} featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the Capcom's 1991 hack'n slash side-scroller ''Videogame/MagicSword''.
''VideoGame/MagicSwordHeroicFantasy''.
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