Follow TV Tropes

Following

Context VideoGame / FinalFight

Go To

1%% Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1570200780030909900
2%% Please do not replace or remove without starting a new thread.
3%%
4[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/final_fight_art.png]]
5[[caption-width-right:300:[[ExcusePlot The original game in a nutshell]].]]
6
7->"''Mayor Mike Haggar vowed to snatch the streets of Metro City back from the crooks with his bare knuckles! But the Mad Gear Gang snatched his daughter Jessica. Now there's gonna be some bone-crushing dues to pay! Jessica's boyfriend Cody and his friend Guy hit the streets hard with Haggar, denting heads downtown and slugging it out in the slums. Now you're Haggar, Cody or Guy, each with his own fighting style. Demolish gangland henchmen, samurai swordsmen and musclebound crime bosses in a fist-to-nose frenzy!''"
8
9''Final Fight'' is a belt-scrolling BeatEmUp by Creator/{{Capcom}}, originally released for the arcades during the very end of 1989. As one of the earliest games for Capcom's CPS hardware, ''Final Fight'' helped popularize the beat 'em up genre during the early-to-mid 1990s that was previously established with the likes of Irem's ''Kung Fu Master'' and Technos Japan's ''Renegade'' and ''VideoGame/DoubleDragon''. It was ported to a variety of gaming platforms such as the Platform/SuperNintendoEntertainmentSystem (in two different versions), the Platform/SegaCD, and the Platform/GameBoyAdvance, among others.
10
11In the original game, the Mad Gear gang kidnaps Jessica, the daughter of Mike Haggar, former pro wrestler and current mayor of Metro City, because Haggar would not turn a blind eye to their dominance of the city's underworld as the previous mayor had. Haggar teams up with Jessica's martial artist boyfriend Cody and his sparring partner Guy, a ninjutsu master seeking to test his skills and also himself a friend of Jessica, so that they can save the city and Jessica. The game has {{life meter}}s not only for the heroes, but also for the villains.
12
13The game's development contains some interesting tidbits: The people in charge of Capcom at the time requested a sequel to ''VideoGame/{{Street Fighter|I}}''.[[note]]This was more than a year before ''VideoGame/StreetFighterII''.[[/note]] As such, the game was originally known as ''[[WorkingTitle Street Fighter '89]]'', but had its title changed before release when the game ended up becoming a side-scrolling beat 'em up and not a competitive FightingGame. The ''Final Fight'' universe was later [[CanonWelding folded over]] into the ''Street Fighter'' canon when characters from ''Final Fight'' started to appear in the ''Street Fighter'' series.[[note]]Up to 2019, the list is as follows: Guy (''[[VideoGame/StreetFighterAlpha SFA1, SFA2, SFA3]], [[VideoGame/StreetFighterIV SSF4, SSF4AE, USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]'' plus ''VideoGame/CapcomFightingEvolution''), Sodom (''[[VideoGame/StreetFighterAlpha Alpha]]'' series only), Rolento (''[[VideoGame/StreetFighterAlpha SFA2, SFA3]], [[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]], [[VideoGame/StreetFighterIV USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Cody (''[[VideoGame/StreetFighterAlpha SFA3]], [[VideoGame/StreetFighterIV USF4]], [[VideoGame/StreetFighterXTekken SFXT]]'' and ''[[VideoGame/StreetFighterV SFV]]''), Hugo Andore (''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]], [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]], [[VideoGame/StreetFighterIV USF4]] and [[VideoGame/StreetFighterXTekken SFXT]]''), Maki (''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium CvS2]] and the [[UpdatedRerelease Upper and Max]] versions of [[VideoGame/StreetFighterAlpha SFA3]]''), Poison (cameo in ''[[VideoGame/StreetFighterIII SF3:2I, SF3:3S]] and [[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', and playable in ''[[VideoGame/StreetFighterIV USF4]], [[VideoGame/StreetFighterXTekken SFXT]], and [[VideoGame/StreetFighterV SFV:AE]]''), Haggar (''[[VideoGame/MarvelVsCapcom3 MVC3, UMVC3]] and [[VideoGame/MarvelVsCapcomInfinite MVCI]]''), Abigail (''[[VideoGame/StreetFighterV SFV]]''), and Lucia (''[[VideoGame/StreetFighterV SFV:AE]]'')[[/note]] It has culimated with Metro City, the setting of ''Final Fight'', becoming the central story location of ''VideoGame/StreetFighter6''. Udon published ''Street Fighter vs. Final Fight'' that covers from the first ''Final Fight'' to ''Street Fighter 6'' in 2024.
14
15While Capcom produced several beat 'em ups for the arcade after ''Final Fight'', the game itself was only followed by two [[DirectToVideo straight-to-home console]] sequels for the SNES before fading out completely. Two attempts to revive the series in [=3D=] were made by Capcom USA: ''Final Fight Revenge'', a [[GenreShift 3D fighting game]] featuring characters from the original game, including a zombie version of Belger, for the Sega Titan hardware (which saw a [[NoExportForYou Japan-only]] home port for the UsefulNotes/SegaSaturn as Capcom's final game for the system); and ''Final Fight: Streetwise'', an Open World game and a DarkerAndEdgier attempt to cater to the ''VideoGame/GrandTheftAuto'' crowd.
16
17In April 2010, an UpdatedRerelease of the first game was brought to [[Platform/XboxLive Xbox Live Arcade]] and the Platform/{{PlayStation Network}} featuring remixed music from the staff behind ''[[VideoGame/BionicCommando Bionic Commando: Re-Armed]]'', and new HD filters. It also comes with the Capcom's 1991 hack'n slash side-scroller ''VideoGame/MagicSwordHeroicFantasy''.
18
19It's also one of seven games included in ''Capcom Beat 'Em Up Bundle'', a collection released in 2018 on Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch and Platform/{{Steam}}.
20
21----
22!!This series provides examples of:
23
24* OneUp: The Guy and Haggar dolls added in ''Final Fight Guy'' serve as instant extra lives. The GBA version also adds a Cody doll. The Guy doll also appears in ''Final Fight 2'' as a 1-Up for all three characters.
25* AbortedArc: Dean mentions in his proper introduction that he often fought in the street fighter circuit. It unintentionally makes it amusing that Maki was the one who made the transition into competitive fighters with ''Capcom vs. SNK 2'', followed by ''3'' alumnus Lucia being introduced into ''VideoGame/StreetFighterV'', and not him.
26* ActionGirl: Maki and Lucia.
27* AdaptedOut: Guy and Rolento in the SNES version. Guy eventually got his own version of the game and would later show up in ''Final Fight 3'', while Rolento appears as a boss in ''Final Fight 2''.
28* AmbiguouslyEvil: By the time of the ''VideoGame/StreetFighterAlpha'' series, almost anyone who once worked for Mad Gear (with the possible exception of Rolento) seem to have a questionable moral status.
29* AndYourRewardIsClothes: The GBA version allows player to unlock the ''Street Fighter Alpha'' versions of Guy and Cody as playable characters. Even though their sprites are different from the standard selves, their fighting style are the same as normal, but with at least improved stats (those being Alpha Cody being a LightningBruiser in that his damage per hit on on par with Haggar and being slightly more durable, and Alpha Guy who is the toughest character in the GBA version.
30* BalancePowerSkillGimmick: ''Final Fight 3'' puts Guy as a slightly faster JackOfAllStats, but Haggar, who is a MightyGlacier, is the main character. Lucia is the FragileSpeedster of the crew. Dean is slow and not as strong as Haggar, but he specializes in ranged grabs.
31* BalanceSpeedStrengthTrio: The series uses this trope in most of its games:
32** Starting with [[UrExample the first one]] that has Cody (balance), Guy (speed) and Haggar (strength). In an interesting example, Haggar is playing against type, since he's TheProtagonist and TheHero of the series, later reusing this formula with another Capcom character: the barbarian-turned-lion [[VideoGame/RedEarth Leo]].
33** The {{sequel}} ''Final Fight 2'' has Cody and Guy being replaced by Carlos (balance) and Maki (speed), with Haggar still on the lead.
34** In ''Final Fight 3'' and the Arcade Mode of ''Final Fight: Streetwise'', there's [[BalancePowerSkillGimmick a fourth character added to the mixture]] which have different abilities than the aforementioned trio (Guy becomes this in the former, with Lucia and Dean being the speed and balance respectively; and Cody in the latter, leaving the balance to his brother Kyle), but the pattern is still there.
35* BarBrawl: Stage 3. West Side. Also the first stage of ''Streetwise''.
36* BeardOfEvil: Belger, Edi E. and some of the mooks like El Gado and Jake.
37* BlackAndGrayMorality: ''Streetwise''. The rest of the series are more of [[BlackAndWhiteMorality black and white morality]].
38* BonusFeatureFailure: ''Final Fight: Double Impact'' features the ''WesternAnimation/StreetFighter'' episode "Final Fight" as an unlockable bonus when you complete the game. Only problem? It can only be watched in a window, it is in low resolution, and can't be rewound.
39* BonusStage: The original game has two, each awarding bonus points if you complete it within the time limit.
40** After stage 2: Smash a car with your bare hands and/or an available pipe.
41** After stage 4: Break panes of glass on rotating hangers, which can knock you back if hit off-center.
42* {{Bowdlerise}}:
43** The Japanese version of the arcade game had a scene in the attract sequence which showed Jessica tied up in her underwear, which was edited out from the U.S. and World versions. The scene was redrawn for the SNES and GBA ports, now depicting her in her more traditional red cocktail dress. The Sega CD port uses the underwear version for the Japanese version and the red dress version for the overseas versions.
44** The Japanese version of ''Final Fight'' has nude female statues in the top floor of the office tower in the final stage. The US version has statues of robed females in the nude statues' places.
45** In the SNES version of the opening, rather than "You [[CurseCutShort son of a...]]", Haggar simply calls Damnd a fiend.
46** Poison and Roxy were replaced by Billy and Sid in the overseas versions of the SNES and GBA ports, all the alcohol power-ups were replaced, and Damnd and Sodom were renamed into Thrasher and Katana (although they kept their names in the GBA version). Sodom's renaming was carried over to the SNES version of ''VideoGame/StreetFighterAlpha 2''.
47** In the SNES version, a couple of alcohol-themed recovery items were changed to avoid condoning drinking.
48** In the SNES version, after the first bonus level: A hoodlum exclaiming "Oh, My God!" was replaced with "Oh, my car!"
49** The Sega CD port was censored overseas, much like the SNES port, although Poison and Roxy were kept this time (albeit with more modest clothing).
50** Mary and Eliza, the knife-wielding female grunts in ''Final Fight 2'', [[GenderFlip were replaced by male counterparts]] named Leon and Robert in the overseas versions. Unlike Poison and Roxy, Mary and Eliza were never described as transgender.
51* TheCameo: Chun-Li is eating in the background of the first stage of ''Final Fight 2''. Guile is seen cheering you on in the France stage when you fight Freddie.
52* CanonDiscontinuity: The ''Street Fighter Alpha'' series pretty much invalidated most of ''Final Fight 2'' by giving Guy a completely different Bushin-Ryu master (Zeku instead of Genryusai), having Sodom lead the new Mad Gear instead of Retu, and having Rolento leave the gang instead of still being a part of it.[[note]]His appearance in ''Final Fight 2'' was to make up for his absence in the SNES version of the first game.[[/note]] With all these inconsistencies taken into consideration, Maki might be considered a CanonImmigrant, but only if you count her appearance in the handheld versions of ''Alpha 3'' as canon.
53** ''Street Fighter V's'' [[AllThereInTheManual background material]] seems to consider Kyle a CanonImmigrant while ignoring the rest of ''Streetwise''.
54* CapcomSequelStagnation: Despite the popularity of ''Final Fight'' at the time of its release, Capcom never really followed through with a conventional arcade sequel. Instead, ''Final Fight 2'' was made for the SNES, which is seen as less of a sequel to the CPS original and more of a third SNES edition of the original (following the original port and ''Final Fight Guy'') that just happens to be an attempt to correct the faults in the first game's port (such as only two playable characters, reduced number of stages and the lack of two-player co-op). ''Final Fight 3'' was also made specifically for the SNES and while it does expand on the formula by giving the player more abilities, including super moves, it still feels rather restricted by the hardware limitations of the SNES.
55* CarryABigStick: A hammer is available to Haggar as a weapon in ''Mighty Final Fight'', and seen during his animation in his ending.
56* CastFromHitPoints: Pressing the Attack and Jump buttons simultaneously performs a "Megacrush" move, a spinning attack that takes out all surrounding enemies but at the cost of the player's health. [[TropeCodifier This became a standard feature in many subsequent beat 'em ups.]]
57* ColorCodedMultiplayer: ''Final Fight 2'' features a cheat code that allows both players to use the same character. The second player character is distinguished with an alternate palette. This feature was carried over to the GBA version of the original game.
58* ComicBookTime:
59** The Japanese arcade version was set in 1989, but the international versions and the SNES port changed it to "sometime in the 1990s", which was then changed to 1992 for the Sega CD version (despite being released a year later in 1993). The GBA version (released in 2001) goes back to the original 1989 date.
60** Despite changing the year the game was set, Sega for some reason did not change the main characters' birthdates. Instead, their ages were updated by three years: Cody went from 22 to 25, Guy went from 24 to 27, and Haggar went from 46 to 49.
61** The Japanese version of ''Final Fight 2'' had Haggar's age as 50, but the English version changed back to his age in the first game (46).
62* {{Combos}}: In the original game, the player's attacks changes with each consecutive hit after the second one. ''Final Fight 3'' added more varied combos such as dash attacks and super moves.
63* ContinueCountdown: When one of the characters runs out of lives, the player has a limited amount of time to feed in another quarter and continue the game, with each game having a different, horrible death awaiting the player's chosen fighter if they didn't continue. The first game has them tied up in front of a lit bundle of dynamite. The second game has them stuck in a DrowningPit. The third game has them restrained under a DescendingCeiling covered in spikes. Continuing will spare them from their oncoming grisly fate by way of a knife dropping down and severing the fuse, the water ceasing to rise, or the ceiling coming to a halt, respectively.
64* CoversAlwaysLie: The series as a whole almost always had this problem:
65** The boxart for the SNES version depicts a stare-off between Haggar and Abigail, with three different images between them of a character dressed up like Guy beating up other punks. The first SNES version of the game did not feature Guy.
66** The American cover for ''Final Fight 2'' features two different depictions of Damnd (traced over from different sources), Cody, Guy and other characters from the first game that don't even appear in the sequel.
67** The American cabinet for the arcade version features enemies wielding lead pipes (only the player can wield pipes in-game) and the good guys fighting multiple opponents in a wrestling ring (when only Sodom appears in such stage in the game).
68** [[http://www.mobygames.com/game/final-fight/cover-art/gameCoverId,172554/ The packaging illustration]] for the home computer ports by U.S. Gold depicts Cody (with dark hair instead of his usual blond) confronting a group of punks in a train with a few bystanders witnessing the action. In the game, the only people in the train besides the player are all enemies.
69* CrissCrossAttack: Unarmed examples are the "street ninjas", Guy and Maki, in their fighting game versions (''VideoGame/StreetFighterIV'' and ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'', respectively). If well they have {{Meteor Move}}s in which they slash the opponent in air to then finish it with an IzunaDrop, none of them use sword or any cutting weapon in their attacks (or in general as characters).
70* CutscenePowerToTheMax: The opening [[https://www.youtube.com/watch?v=jyuNzKXAckA&feature=player_detailpage#t=57s cut-scene]] in the Sega CD version has Two.P wielding a knife, Axl wielding a choke wire, and Andore wielding (more like bending) a lead pipe. None of these characters can pick up or carry weapons during game play, except El Gado or Hollywood.
71* CutTheFuse: In the original game's Game Over screen, you're tied up with a bomb next to you. Continuing means a knife drops in to cut the fuse.
72* DarkerAndEdgier: ''Streetwise'' by a country mile. Not only do characters curse liberally, with harsher language than most other Capcom games in general, but the game's fights are a lot more down-to-earth compared to the simpler titles, which means a lot of pain going around. It's also BloodierAndGorier, like with one hapless mutilated victim's body parts being tossed around and only weakly being covered up by their killer on-screen.
73* DeathTrap: In the first game, when you lost the bad guys just tied you up to a chair with a bundle of dynamite placed in front of you. In the later games, they get a bit more elaborate.
74* DieChairDie: Barrels, trash cans, and such get smashed to bits.
75* DifficultyByRegion: The GBA version has the difficulties labelled differently by region. Whereas the Japanese version goes from Easy to Super Hard, the export releases goes from Very Easy to Very Hard.
76* DirtyCop: Edi.E, the third boss of the first game, is a police officer who is accepting bribes from the Mad Gear gang. However, in ''Final Fight Revenge'', he double-crosses the organization and starts arresting them. This is also the case concerning Dave, the first boss of ''Final Fight 3''.
77* DestinationDefenestration: Belger dies by being knocked through a window from his top floor office.
78* DisneyVillainDeath: Belger in ''Final Fight'' and Retu in ''Final Fight 2''.
79* DopeSlap: When Cody ignores Jessica at the end of the first game, Guy has to intervene by beating the crap out of Cody, auto combo and all. [[LeaveTheTwoLovebirdsAlone He then gracefully backflips out of frame.]]
80* DullSurprise: "Oh, my car."
81* DynamicDifficulty: The arcade version adjusts its difficulty based on the player's performance, becoming harder as play time is accumulated or easier every time you lose a life or use up a credit. This is why the game has two difficulty options to adjust: one that determines the overall difficulty and a second one that determines the rate in which the difficulty is increased or decreased. The SNES version uses a similar system, but it can't be exploited to the same degree due to the limited credits in that version, which is why the later ''Guy'' version discarded it and featured standard settings instead (easy, normal, hard and expert).
82* EasterEgg: When the player picks up Edi.E's discarded gum while at full health, they get 42910 points instead. When arranged into a date, it reads "Showa 42 (1967), September 10th." Said date is developer Akira Nishitani's birthday.
83* ElevatorActionSequence: The second area of the Industrial Area round, Italy in 2, and the Skyscraper in 3.
84* EpisodeOfTheDead: In ''Streetwise'', the GLOW drug makes people more violent and in high doses they can act like overpowered zombies. This doesn't affect the plot until the end [[spoiler:in which a ''Resident Evil''-like mutated monster and a [[FaceMonsterTurn zombified Cody Travers]] appear as part of the {{final boss}}es Kyle has to defeat.]]
85* EveryTenThousandPoints:
86** In the arcade version, the game can be set to allow up to five extra lives (one for the first 100,000 points and the rest for every subsequent 200,000 points), only one extra life for the first 100,000 or 200,000 points or none at all.
87** In the SNES version, the player can gain even more extra lives after the fifth one, resulting in a somewhat easier game, but the maximum stock is capped at nine.
88* EvilCripple: Averted with Belger, the big bad of ''Final Fight''. He appears to be a cripple, but when his wheelchair is destroyed, he is perfectly capable of walking.
89* ExcusePlot:
90** ''Final Fight'': The mayor's daughter is kidnapped by a gang. The mayor, who is a retired pro wrestler, enlists his daughter's boyfriend and his friend. They kick ass and take names.
91** ''Final Fight 2'': The mayor's friend's fiancée and master are kidnapped by the same gang he previously fought. He's joined by his friend's future sister-in-law and a Brazilian martial artist. They kick ass and take names.
92** ''Final Fight 3'': A gang war erupts in the city. The mayor's friend is back, and they're joined by a cop and a mysterious drifter out for revenge. They kick ass and take names.
93* ExecutiveSuiteFight: The final stage of the original ''Final Fight'' ends in a heavily-decorated office tower.
94* ExplodingBarrels: The ones that are on fire, anyhow.
95* FairCop: Lucia.
96* FantasticDrug: In ''Streetwise'', a drug called "GLOW" is spreading through the city. GLOW users eventually turn extremely violent, wandering the streets like zombies.
97* FightClubbing: The heroes fight Sodom in an underground fighting ring and the Andore family (Father, Grandpa, and Uncle) in a steel cage match.
98* FireballEyeballs: In the intro to ''Final Fight 2'', Haggar briefly gets these, which then form the "2" on the title screen logo.
99* FlunkyBoss: These tend to be common. In the first game alone, Damnd, Edi.E, Abigail, and the FinalBoss, Belger, all have mooks helping them. And a lot of bosses in subsequent games do too.
100* FragileSpeedster: Guy in the first and third games, Maki in the second game, and Lucia in third game. Each are very fast. However, they can't take much damage.
101* FreddieMercopy: While not strictly based on him, many fans believe that Mike Haggar was modeled after Freddie Mercury, because of his iconic moustache and haircut, which greatly resembles how Freddie looked in TheEighties.
102* GameplayAndStorySegregation: All of the enemies are named and have their own unique bios and personalities, but at the same time, this doesn't mean you won't see two or more of the same person onscreen at once.
103* GiantMook: The Andores are muscular enemies a head taller than regular mooks, and can expectedly tank several more hits before going down. Capcom would notably recycle the template for several later games, notably the Musashi enemies from ''VideoGame/CaptainCommando'', Tall Men knights from ''VideoGame/KnightsOfTheRound'' and the Fei-fei brutes in ''VideoGame/WarriorsOfFate''.
104* TheGrappler: Haggar, as would be expected of a wrestler turned mayor who decides to beat up street thugs.
105* HaveANiceDeath: The continue screens in all three games. The first one has the character tied to a chair with a stick of dynamite placed in front of him, the second has the character tied up in a flooding room and the third has a spike trap descending toward your tied up character.
106* HeadSwap: Most of the enemy grunts except for Poison and Roxy, as well as all the Andores, who are actually {{palette swap}}s. Abigail, the Round 5 boss, is a head swap of Andore.
107* HoistByHisOwnPetard: Killing Holly Wood or El Gado with the knives they drop can have this effect.
108* HurricaneKick: Some of the Megacrush attacks. Specifically Cody's Double Kick and Guy's ''Senpūkyaku'', as well as Lucia's Hurricane Spinner. Maki's ''Reppūkyaku'' is a variant done while in a handstand.
109* HyperactiveMetabolism: Finding and eating sushi, chocolate, chicken, beer, spinach, burgers, curry, and more will refill health.
110* IdiosyncraticDifficultyLevels: The GBA and Sega CD versions of ''Final Fight'' have one:
111** [[EasierThanEasy Very Easy]].[[note]]This mode is in the American GBA version only.[[/note]]
112** Easy.
113** Normal.
114** Hard.
115** Very Hard.
116** [[HarderThanHard Super Hard.]][[note]]Japanese version GBA only.[[/note]]/[[VideoGame/StreetsOfRage Man]][[ShoutOut ia]] (Sega CD)
117* IOwnThisTown: The Mad Gears did until Mike Haggar vowed that was going to change. Which started the plot.
118* InexplicablyPreservedDungeonMeat: Plates of meat can be found by smashing open steel drums, phone booths and even found in the wreckage of falling chandeliers.
119* JackOfAllStats: Cody in the first game, Carlos in the second game, and Dean in the third game. Each are the most balanced characters in their respective games.
120* KabukiTheatre:
121** Retu, introduced in''VideoGame/FinalFight 2'', is a Kabuki dancer and the new boss of Mad Gear Gang. He has a large body, long red hair, white horns and a painted face
122** Sodom, also from ''Final Fight'', is a [[OccidentalOtaku Japanese fan]] with some Kabuki details in personality and theatrical mannerisms in various of the games, mostly his ''Street Fighter'' appearances.
123* LargeAndInCharge: With the exception of Rolento, every boss in ''Final Fight 2'' is huge compared to the player characters. The character sheet included with ''Capcom Classics Collection'' states that some of the larger characters in the first game weigh as much as ''800 lbs''.
124* MercyInvincibility: Most of the Final Fight 1 bosses have generous invincibility frames when they recover from a knockdown, meaning hovering directly over them fishing for a grab or combo is a bad idea.
125* MightyGlacier: Haggar in the first and second games. He's slow and does lots of damage. Downplayed in the third game as each character is capable of dashing, though everyone still handily outrun Haggar.
126* MissionPackSequel: ''Final Fight 2'' is basically the SNES port of the first game with nation-themed stages and different enemies, along with a full 3 character roster and 2 Player co-op mode brought back. It even brought back Rolento, a boss from the original arcade game who was missing in the SNES port.
127* MultipleEndings: ''Final Fight Guy'', the second SNES port of the original ''Final Fight'', along with the two SNES sequels ''Final Fight 2'' and ''Final Fight 3'', each had a segmented ending in which a new scene is added to the ending for each difficulty setting so the full endings are only shown by completing the games on the hardest setting. ''Final Fight 3'' has two endings, both depending on the characters being used and whether the bus stop sign is destroyed or not in Round 3.[[labelnote:Note]]Destroying the sign will lead to the good ending where Dean's family is avenged. Not destroying the sign will lead to the bad ending where Dean says he has unfinished business and leaves to carry on his fight alone.[[/labelnote]]
128* MusicalThemeNaming: The first game seemed bent on being as much a Rock N Roll Fable as ''Film/StreetsOfFire''. Here we've got: {{Music/Sodom}}, {{Music/Poison}}, Music/{{Roxy|Music}}, [[Music/GunsNRoses Axl and Slash]], [[Music/{{KISS}} Simons]], and [[Music/KingDiamond Abigail]].
129* NoCelebritiesWereHarmed:
130** There's a pair of guys, wearing leather jackets, named [[Music/GunsNRoses "Axl" and "Slash"]] in the first game.
131** There's also the Andore family, who bear an uncanny resemblance to Wrestling/AndreTheGiant.
132* NoCommunitiesWereHarmed: Metro City is ''very'' obviously based on UsefulNotes/NewYorkCity. It even inexplicably features the Art/StatueOfLiberty in one stage in the first game.
133** The location of the Statue of Liberty in relation to it, the Bay Area, seems to place Metro City specifically in Staten Island.
134* OddlyNamedSequel2ElectricBoogaloo / MarketBasedTitle: ''Final Fight 3'' was released as ''Final Fight Tough'' in Japan.
135* OneGameForThePriceOfTwo: The first SNES version did not feature Guy, so a second version, titled ''[[ExactlyWhatItSaysOnTheTin Final Fight Guy]]'', was made specifically to bring him back by removing Cody from the roster. There are other minor differences between the two versions, namely a revamped selection of difficulty settings with different enemy placement and new power-up items, but the two versions are otherwise identical save for the character roster.
136* OneManArmy: All the heroic warriors are this (at least if you're playing alone).
137* OneSteveLimit: There are two enemy characters named Billy in the series, one in the first SNES game and the other in ''Final Fight 3'' (although the former was just Poison's replacement in the overseas versions of the game). Retu, the final boss in ''Final Fight 2'', technically shares his name with Retsu, the Shorinji Kenpo master from the original ''Street Fighter'', as "Retu" is just an alternate romanization of Retsu and both of their names are spelled with the same kanji.
138* PedestrianCrushesCar: There's a {{minigame}} where characters can beat up a car with their bare fists or a pipe ''and there's a time limit''. Later used for ''VideoGame/StreetFighterII'', where it's probably more well-known ''and'' doesn't have the hapless owner showing up and breaking down in despair.
139* PutOnABus: Cody and Guy in ''Final Fight 2''. [[TheBusCameBack Guy came back]] for ''Final Fight 3'' though.
140* RapeAsDrama: Well, the implied threat of it.
141-->'''Haggar:''' You son of a... What have you done to her?
142-->'''Damnd:''' Nothing yet... but we'd enjoy the opportunity...
143%%* RatedMForManly: ''Streetwise''.
144* RecycledInSpace: Pretty much every CPS beat 'em up Capcom produced afterward is ''Final Fight'' with a new theme or popular license (i.e: ''VideoGame/KnightsOfTheRound'' is medieval ''Final Fight'', ''VideoGame/CaptainCommando'' is sci-fi ''Final Fight'', and so on).
145* RespectThePipe: Pipes are common weapons, known for being slow but hard-hitting with decent range. It would later become a staple of Haggar's move set during his appearance in ''VideoGame/MarvelVsCapcom3''.
146* RewardingVandalism: Hungry? Destroy some trash cans and get a whole roast chicken.
147* [[MultipleEndings Segmented Ending]]: ''Final Fight Guy'' had one, as did the two SNES sequels.
148* ShaggyDogStory: From the Game Boy Advance remake:
149-->'''Alpha Guy:''' As I thought, Jessica is here.
150-->'''Belger:''' Who are you? You are not listed...
151-->'''Alpha Guy:''' Maybe... I'm not the same person I was back then. [[spoiler:I'm wearing new shoes!]]
152-->'''Belger:''' .....
153* SharedUniverse: With the ''Slam Masters'' and ''Street Fighter'' series, due to it being a DivorcedInstallment of the latter.
154* ShesAManInJapan: Poison is one of the more (in)famous examples. Capcom initially tried to pass the female Poison and Roxy off for transvestites when they were told that released a game where the hero punches women was considered to be in poor taste in America. In later games, Poison's gender tends to vary [[DependingOnTheWriter depending on the game]].[[note]] To the degree that in ''Street Fighter X Tekken'', one of Chun-Li's win quote against Poison is "You're not very lady-like at all! I felt like I was fighting against a guy!"[[/note]] Roxy is implied to be a woman according to her character bio in ''Capcom Classics Collection Vol. 1'', although previous character bios from Japanese guides (such as Tokuma's guide to the Super Famicom version) and one piece of concept art has contradicted this in the past.
155* ShockAndAwe: Dean in ''Final Fight 3''.
156* ShoutOut: The first game takes ''a lot'' of inspiration from ''Film/StreetsOfFire''[[note]]According to Akira Yasuda, Capcom's president usually urged the developers to get inspiration from films whenever making games -- Final Fight's other big inspiration was supposedly the 1975 film ''Hard Times''[[/note]].
157** In ''Revenge'', Zombie Belger can do the ''Music/{{Thriller}}'' dance.
158** One of Cody's super moves in ''Revenge'' ends with him saying "YouAreAlreadyDead" as he [[Manga/FistOfTheNorthStar walks away from an opponent getting hit by invisible strikes]].
159** The Mad Gear gang's name directly taken from an older Capcom game with the same title.
160** One stage in ''Final Fight 3'' has a Power Loader in the background and sets of guns in glass cases, all taken from Capcom's ''VideoGame/AlienVsPredator'' arcade game.
161* SinisterSubway: The second stage in the original game.
162* SleevesAreForWimps: In the original three games, none of the playable characters have sleeves.
163* StockMoneyBag: Gives a continue in ''Mighty Final Fight''.
164* SuperDeformed: ''Mighty Final Fight'' is essentially the original ''Final Fight'' converted to the 8-bit UsefulNotes/NintendoEntertainmentSystem with [[RPGElements an experience points system]] and chibi characters and a more humorous plot.
165* UnbuiltTrope: Remember the car-smashing minigame in ''Street Fighter II''? Well, somebody actually ''owns'' that car in the first ''Final Fight'', and they come back just in time to see what you did to it.
166* UniqueEnemy:
167** The "regular" and Junior versions of Andore are very common in the original arcade game, but the Father, Grandpa and Uncle variants are exclusive to the cage fight scene in Round 3 (and Uncle only appears if a second player is present).
168** In the original SNES version, only Grandpa and Uncle appear (Father was cut). In the ''Guy'' version, the player fights Father and Uncle first, and then Grandpa and Uncle again on the harder difficulties.
169** All three unique Andores appear in the Sega CD version during Time Attack mode.
170* UrbanHellscape: The game is built on this premise, with crime running so rampant that even the mayor himself has to step out of office and take to the street to beat the thugs with his own two hands. Naturally, the criminals are all punk-styled and have little in the way of characterization (granted, the heroes don't either, but still).
171* UrbanSegregation: Metro City has different districts from the slums to uptown.
172* VagueHitPoints: Enemy bosses have a health bar, but extra health beyond the bar's normal range is instead represented by a colour.
173* ViceCity: The Mad Gear gang pretty much ruled Metro City because they had all mayors before Mike Haggar on the take. Haggar, however. couldn't be bribed, and had ''big'' plans to fix up the place. Thus initiating the original plot.
174* VillainsOutShopping: Some of the gang members are just hanging out in the subway train and Bay Area before encountered. Bred was shopping inside the gas station while his car got mauled by the heroes.
175* WakeUpCallBoss: Sodom from the first game. His [[DualWielding dual katanas]] make him hard to attack normally without getting sliced into pieces, and even if he loses one or both, he can deliver a running headbutt that's very hard to dodge.
176* WhatTheHellHero: Guy gives Cody a rather physical version of this at the end of the first game when the latter ignores Jessica calling out to him. Guy, annoyed at Cody not bothering to talk to Jessica after all they've been through, beats Cody up so Jessica can catch up to him before leaving them be. [[EpilepticTrees Out of context, this gets regularly misconstrued]] [[DidNotGetTheGirl as Guy being jealous of Cody for being passed over by Jessica.]]
177* WorldTour: The second game features levels in Hong Kong, France, Holland, England, Italy, and Japan.
178* WouldHitAGirl: Subverted in the original game due to the ambiguous nature of Poison's and Roxy's birth sex ([[NiceJobBreakingItHero although the player can still punch Jessica when she's being used as a shield by Belger]]). Played straight with Mary, Eliza and May (not to mention Maki and Lucia) in the SNES sequels.
179* YellowBrickRoad: The UrExample within the beat 'em up genre; the characters go through a single path from place to place.

Top