Follow TV Tropes

Following

History VideoGame / Fallout1

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyHorror: The Master, who's only barely recognizable as human (or even humanoid) and talks in three different voices. The floor he's on isn't much better, covered from floor to ceiling in biomass.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Gorn}}: Some of the deaths can get pretty messy, usually when enemies are killed via critical hit (or if you have the Bloody Mess trait, which causes everyone around you to die the most violent deaths possible.)
Is there an issue? Send a MessageReason:
None


* KillEmAll: Including being able to do a pacifist run, it's possible to do a sort genocide run where you kill every living thing in the game, including the usually-unkillable Overseet.

to:

* KillEmAll: Including being able to do a pacifist run, it's possible to do a sort genocide run where you kill every living thing in the game, including the usually-unkillable Overseet.Overseer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillEmAll: Including being able to do a pacifist run, it's possible to do a sort genocide run where you kill every living thing in the game, including the usually-unkillable Overseet.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* AssholeVictim: Decker may be an evil crime boss, but the people he wants you to remove aren't angels themselves. They include Darren Hightower, the leader of the Water Merchants whom singularly control the economy, and Jaina, a member of the [[ReligionOfEvil Unity]].

to:

* AssholeVictim: Decker may be an evil crime boss, but the people he wants you to remove aren't angels themselves. They include Darren Hightower, the leader of the Water Merchants whom singularly control the economy, who use their water supply as an economic weapon, and Jaina, a member of the [[ReligionOfEvil Unity]].
Is there an issue? Send a MessageReason:
None


* [[AndThenJohnWasAZombie And Then the Vault Dweller Was a Mutant]]: Occurs as part of a NonStandardGameOver if you reveal the location of the Vault to the Super Mutant leaders.

to:

* [[AndThenJohnWasAZombie And Then the Vault Dweller Was a Super Mutant]]: Occurs as part of a NonStandardGameOver if you reveal the location of the Vault 13 to the Super Mutant leaders.Lieutenant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[AndThenJohnWasAZombie And Then the Vault Dweller Was a Mutant]]: Occurs as part of a NonStandardGameOver if you reveal the location of the Vault to the Super Mutant leaders.
Is there an issue? Send a MessageReason:
None


* LifeWillKillYou: If Gizmo takes over Junktown, he dies by chocking on an Iguana Stick in the ending.

to:

* LifeWillKillYou: If Gizmo takes over Junktown, he dies by chocking choking on an Iguana Stick in the ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FighterMageThief: Generally speaking there are three ways to accomplish anything. You can just use plain violence, you can use diplomacy, or you could steal something. This includes the final boss: you could convince him he's wrong and that he needs to self-destruct, you could just shoot him, or you could sneak into the basement and set off his self-destruct nuke.
Is there an issue? Send a MessageReason:
Alas, Poor Villain is no longer YMMV.

Added DiffLines:

* AlasPoorVillain: [[spoiler: The Master if you get him to kill himself, getting a MyGodWhatHaveIDone reaction from him when he finds that all his work for nothing.]]
Is there an issue? Send a MessageReason:
None


[[RunningGag Vault 13 is an okay place to live]]. There's plenty of food, water and friends, and the Overseer keeps everything nice and tidy. Not that you have much choice: the Overseer says that the world outside is a big pile of radioactive ash and bleached bones, with the only life being horrifying mutant creatures that could kill you in seconds. The wasteland is simply inhospitable. Good thing there's no reason to leave, right?

to:

[[RunningGag Vault 13 is an okay place to live]].live. There's plenty of food, water and friends, and the Overseer keeps everything nice and tidy. Not that you have much choice: the Overseer says that the world outside is a big pile of radioactive ash and bleached bones, with the only life being horrifying mutant creatures that could kill you in seconds. The wasteland is simply inhospitable. Good thing there's no reason to leave, right?
Is there an issue? Send a MessageReason:
Dronejam is now NPC Roadblock and refers to an NPC as a Broken Bridge.


* DroneJam: It can happen in tight spaces if you have a large party. There's no way out of it, so your only hope is that someone moves away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManualLeaderAIParty: The recruitable party members allow you to customise how close or far they stay from you, how often to use drugs to heal themselves, and how to use their weapons.
Is there an issue? Send a MessageReason:
None


The first game in the ''VideoGame/{{Fallout}}'' series: the most straightforward and unarguably true to the original vision.

to:

The first game in the ''VideoGame/{{Fallout}}'' series: the most straightforward and unarguably true to the original vision.
vision. Released in 1997.
Is there an issue? Send a MessageReason:
None


* [[ChekhovsGunman Chekhov's Town]]: Shady Sands, the humble Starter Town with a few minor sidequests, goes on to become the New California Republic, a major faction in both ''2'' and ''New Vegas''.

to:

* [[ChekhovsGunman Chekhov's Town]]: Shady Sands, the humble Starter Town with a few minor sidequests, goes on to become the New California Republic, a major faction in both ''2'' and ''New Vegas''.''[[VideoGame/FalloutNewVegas New Vegas]]''.
Is there an issue? Send a MessageReason:
None


---> [[PlayerCharacter The Vault Dweller's memoirs]], from the ''{{Fallout 2}}'' manual.

The first game in the ''{{Fallout}}'' series: the most straightforward and unarguably true to the original vision.

to:

---> [[PlayerCharacter The Vault Dweller's memoirs]], from the ''{{Fallout ''VideoGame/{{Fallout 2}}'' manual.

The first game in the ''{{Fallout}}'' ''VideoGame/{{Fallout}}'' series: the most straightforward and unarguably true to the original vision.

Added: 300

Changed: 14

Is there an issue? Send a MessageReason:
None


Think again. The [[MacGuffin water chip]], the source of all the water in the Vault, has broken and there's no way to fix it. The only way to get another one is to seek out another Vault and take theirs. But wait, that means [[TheHero someone]] has to go into the wasteland! Who would do something that crazy?! The Overseer decided that the most fair way to find out, was to gather all the inhabitants of the Vault and have them draw straws. And guess who drew the shortest? Oh yes... [[OhCrap it was you]].

to:

Think again. The [[MacGuffin water chip]], chip, the source of all the water in the Vault, has broken and there's no way to fix it. The only way to get another one is to seek out another Vault and take theirs. But wait, that means [[TheHero someone]] has to go into the wasteland! Who would do something that crazy?! The Overseer decided that the most fair way to find out, was to gather all the inhabitants of the Vault and have them draw straws. And guess who drew the shortest? Oh yes... [[OhCrap it was you]].


Added DiffLines:

* PlotCoupon: The Water Chip. It is not a MacGuffin since the item itself has relevance[[hottip:*: if you don't find it within the time limit, Vault 13 will run out of clean water and your people will die of dehydration]], and you need to "cash it in" in order to move the plot into the second phase.

Changed: 231

Removed: 2848

Is there an issue? Send a MessageReason:
Cleanup, and removing stuff already covered at the character page


---> [[PlayerCharacter The Vault Dweller's memoirs]], ''{{Fallout 2}}''

to:

---> [[PlayerCharacter The Vault Dweller's memoirs]], from the ''{{Fallout 2}}''
2}}'' manual.



* AntiVillain: [[spoiler: [[BigBad The Master]] is an honestly well-meaning person... mutant... thing. He truly believes that mutation is best for humanity, and you can't blame him for thinking HumansAreBastards, since they created the Wasteland. And he'll even give up if you prove to him his plan will fail.]]



* BittersweetEnding: [[spoiler: The game has the Vault Dweller banished from Vault 13 because he's become "too different".]]
** [[spoiler:Also, Necropolis is canonically destroyed by the Master's armies, meaning a ton of innocent Ghouls died. On the plus side, [[AssholeVictim Set]] dies as well, and Lenny's existence in ''2'' suggests that at least ''some'' of the population managed to survive/get away in time.]]
** [[spoiler:According to the background information from the Fallout Bible, most of the surviving ghouls from Necropolis resettled in the area near the Glow, and form a thriving salvaging business. Eventually they joined the NCR as a key member state, and play a large role in creating equality between ghouls and humans in the republic.]]

to:

* BittersweetEnding: [[spoiler: The game has In the Vault Dweller end you are banished from Vault 13 the home you fought so hard to save because he's you have become "too different".]]
** [[spoiler:Also, Necropolis is canonically destroyed by the Master's armies, meaning a ton of innocent Ghouls died. On the plus side, [[AssholeVictim Set]] dies as well, and Lenny's existence in ''2'' suggests that at least ''some'' of the population managed to survive/get away in time.]]
** [[spoiler:According to the background information from the Fallout Bible, most of the surviving ghouls from Necropolis resettled in the area near the Glow, and form a thriving salvaging business. Eventually they joined the NCR as a key member state, and play a large role in creating equality between ghouls and humans in the republic.]]
]]



* CombatPragmatist: The Vault Dweller can become this. Always aim for the eyes in [[strike:[[{{Fallout3}} V.A.T.S.]]]] targeted attacks! [[spoiler: You can also kill both the final bosses by blowing them up and bypassing the boss fights entirely, but if you don't get the Special Key from the Lieutenant's locker/have high enough skills (repair and science), you can't activate the Nuke under the cathedral. Also, the only way to beat the game is to leave both of their places of residence smoking craters.]]



* DownerEnding: If you side with [[spoiler: [[BigBad The Master]]]], you get treated to one of these. It is pure horror. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]]
** You get the same ending if you [[spoiler:tell the mutant Lieutenant where the Vault is when he tortures you, should you be brought to him]].

to:

* DownerEnding: If you side with [[spoiler: [[BigBad The Master]]]], the BigBad or give in to TheDragon, you get treated to one of these. It is pure horror. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]]
** You get the same ending if you [[spoiler:tell the mutant Lieutenant where the Vault is when he tortures you, should you be brought to him]].
]]



* EnemySummoner: The Master.
* ExpositionOfImmortality: Harold, a ghoul-esque mutant you can meet in The Hub, was five years old when the Great War began, and emerged from Vault 29 in 2090. The Vault Dweller encounters him in Oldtown in 2162. He'll tell you a little about his life in Vault 29 and what he remembers of the beginning of the war if you ask.
* EvilBrit: The [[http://www.youtube.com/watch?v=8U9T8Z_Ayhw Lieutenant]], voiced by the delightful TonyJay.



* TalkingTheMonsterToDeath: An intelligent enough character that has found the right piece of evidence can do this to the master.
* TimedMission: You have 150 in-game days to find the water chip. This can be postponed 100 days if you tell a group of water merchants were Vault 13 is. Next [[spoiler:you got 500 in-game days to stop the Master's Army from invading Vault 13. If you asked for help from the water merchants you only got 400 days]]. This leaves the player with relatively little time explore a pretty interesting world, something Black Isle probably realized, because the first patch removed the second limit, allowing you to TakeYourTime.
** Also, Necropolis gets destroyed by the Mutant Army if you don't defeat the Master fast enough. It seems that developers were originally planning that ''every'' city gets destroyed by Mutants if you aren't fast enough. Sadly keeps the game from being the WideOpenSandbox that the rest of the series does so well.
** Sometimes, Shady Sands does get wiped out by the Mutant Army.

to:

* TalkingTheMonsterToDeath: An intelligent enough character that has found the right piece of evidence can do this to the master.
BigBad.
* TimedMission: You have 150 in-game days to find the water chip. This can be postponed 100 days if you tell a group of water merchants were Vault 13 is. Next [[spoiler:you got 500 in-game days to stop the Master's Army from invading Vault 13. If you asked for help from the water merchants you only got 400 days]]. This leaves the player with relatively little time explore a pretty interesting world, something Black Isle probably realized, because the first patch removed the second limit, allowing you to TakeYourTime.
** Also, Necropolis gets
TakeYourTime. Some of the cities still end up being destroyed by the Mutant Army if you don't defeat the Master fast enough. It seems that developers were originally planning that ''every'' city gets destroyed by Mutants if you aren't fast enough. Sadly keeps the game from being the WideOpenSandbox that the rest of the series does so well.
** Sometimes, Shady Sands does get wiped out by the Mutant Army.
take too much time though.



* UtopiaJustifiesTheMeans: [[spoiler:The Master wants to turn every human into Super Mutants as he believe that it is the only way to unify the wasteland]].
* VoiceOfTheLegion: The Master speaks with four different voices at random intervals: a [[CreepyMonotone passive-aggressive tone]], [[LargeHam a more violent, shouting voice]], a heavily filtered monotone voice, and [[LarynxDissonance a similarly filtered female voice]]. Also, nearly all of them are JimCummings.
** Aka Aerie and Minsc have been turned to a horrifying freak of nature! [[BaldursGate2 IRENICUS!!!!]]

to:

* UtopiaJustifiesTheMeans: [[spoiler:The Master wants to turn every human into Super Mutants as he believe believes that it is the only way to unify the wasteland]].
* VoiceOfTheLegion: The Master speaks with four different voices at random intervals: a [[CreepyMonotone passive-aggressive tone]], [[LargeHam a more violent, shouting voice]], a heavily filtered monotone voice, and [[LarynxDissonance a similarly filtered female voice]]. Also, nearly all of them are JimCummings.
** Aka Aerie and Minsc have been turned to a horrifying freak of nature! [[BaldursGate2 IRENICUS!!!!]]
wasteland]].
Is there an issue? Send a MessageReason:
None


* ExpositionOfImmortality: Harold, a ghoul-esque mutant you can meet in The Hub, was five years old when the Great War began, and emerged from Vault 29 in 2090. The Vault Dweller encounters him in Oldtown in 2162.He'll tell you a little about his life in Vault 29 and what he remembers of the beginning of the war if you ask.

to:

* ExpositionOfImmortality: Harold, a ghoul-esque mutant you can meet in The Hub, was five years old when the Great War began, and emerged from Vault 29 in 2090. The Vault Dweller encounters him in Oldtown in 2162. He'll tell you a little about his life in Vault 29 and what he remembers of the beginning of the war if you ask.



** The Junktown was visited by [[MadMax ''stranger with a shotgun, a dog and one-sleeved leather jacket'']].

to:

** The Junktown was visited by [[MadMax ''stranger with a shotgun, a dog dog, and one-sleeved leather jacket'']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThisCannotBe: [[spoiler: The Master will at first claim you forged the evidence that the virus turns everything sterile.]]
Is there an issue? Send a MessageReason:
The fact that it switches back to combat view for a few seconds should be indication enough. Besides, it\'s more of an easter egg if anything, and if you have low karma you do it automatically.


* GuideDangIt: the ending has [[spoiler:the Overseer casting you out because you've become "too different", and you're supposed to just take it and walk away]]. What you're not told is that, if you hit the inventory or character keys right at the end of the dialog, you [[spoiler:pull out a gun and return the favor]].
Is there an issue? Send a MessageReason:
Updated to meet new Nightmare Fuel criteria.


* DownerEnding: If you side with [[spoiler: [[BigBad The Master]]]], you get treated to one of these. It is pure HighOctaneNightmareFuel. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]]

to:

* DownerEnding: If you side with [[spoiler: [[BigBad The Master]]]], you get treated to one of these. It is pure HighOctaneNightmareFuel.horror. [[http://www.youtube.com/watch?v=PfyqlMBeQFU See for yourself.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sometimes, Shady Sands does get wiped out by the Mutant Army.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MegatonPunch: Combining the power fist (or, indeed a high enough unarmed skill) with the Bloody Mess trait results in the player being able to literally punch massive holes in enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/fallout1cover_3561.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: the ending has [[spoiler:the Overseer casting you out because you've become "too different", and you're supposed to just take it and walk away]]. What you're not told is that, if you hit the inventory or character keys right at the end of the dialog, you [[spoiler:pull out a gun and return the favor]].
Is there an issue? Send a MessageReason:
None


** Aka Aerie and Minsc have been turned to a horrifying freak of nature! [[BaldursGate2 IRENICUS!!!!]]

to:

** Aka Aerie and Minsc have been turned to a horrifying freak of nature! [[BaldursGate2 IRENICUS!!!!]]IRENICUS!!!!]]
* WelcomeToCorneria: Pretty standard for its time and genre. But subtly lampshaded close to the end when you get to the [[{{SupervillainLair}} Cathedral]]. When you speak to one of the Children inside, a possible conversation starter is "You know, every time I talk to someone, people keep repeating everything they say over and over again."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExpositionOfImmortality: Harold, a ghoul-esque mutant you can meet in The Hub, was five years old when the Great War began, and emerged from Vault 29 in 2090. The Vault Dweller encounters him in Oldtown in 2162.He'll tell you a little about his life in Vault 29 and what he remembers of the beginning of the war if you ask.
Is there an issue? Send a MessageReason:
None


Vault 13 is an okay place to live. There's plenty of food, water and friends, and the Overseer keeps everything nice and tidy. Not that you have much choice: the Overseer says that the world outside is a big pile of radioactive ash and bleached bones, with the only life being horrifying mutant creatures that could kill you in seconds. The wasteland is simply inhospitable. Good thing there's no reason to leave, right?

to:

[[RunningGag Vault 13 is an okay place to live.live]]. There's plenty of food, water and friends, and the Overseer keeps everything nice and tidy. Not that you have much choice: the Overseer says that the world outside is a big pile of radioactive ash and bleached bones, with the only life being horrifying mutant creatures that could kill you in seconds. The wasteland is simply inhospitable. Good thing there's no reason to leave, right?

Top