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* HuskyRusskie: Red Ivan, burly bazooka-wielding henchman.
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\"Action bomb\" example does constitute a spoiler.


** If you die, your genius is rolled into a morgue...where you see that they're actually a robot clone, whose face lifts to reveal a timer that quickly reaches 0. Boom!

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** If you die, your genius is rolled into a morgue... [[spoiler: where you see that they're actually a robot clone, whose face lifts to reveal a timer that quickly reaches 0. Boom!Boom!]]



* VillainCred

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* VillainCredVillainCred: "Notoriety", which represents how widely your misdeeds are known to the world. Increasing it is neccesary to progress in the main storyline, and is the main reason to perform side missions.
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* HeroAntagonist: The Super Agents.
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* {{Leitmotif}}: Each of the Super Agents has their own theme music that will play when they arrive on the island.



* TuxedoAndMartini: John Steele, the British super-agent.

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* TuxedoAndMartini: John Steele, the British super-agent.super agent.
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* TuxedoAndMartini: John Steele, the British super-agent.
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* AmazonChaser: Mariana Mamba's special power to woo your minions away from your service.

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* AmazonChaser: Mariana Mamba's special power is to woo your minions away from your service.
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*** Minions are similar due to the engine limitation. Your henchmen (unique characters) fit this trope perfectly.

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DungeonKeeper [[XMeetsY meets]] JamesBond. You are the titular evil genius, and it is your job to construct [[SupervillainLair a villainous lair in an active Volcano]], recruit [[{{Mook}} henchmen]], steal priceless treasures, hold the world for ransom, and fight off pesky super agents. Also, you need to keep your minions well-trained and happy, because the looting and ransoming won't take care of itself.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/EvilGenius_9827.jpg]]

DungeonKeeper [[XMeetsY meets]] JamesBond. You are the titular eponymous evil genius, and it is your job to construct [[SupervillainLair a villainous lair in an active Volcano]], recruit [[{{Mook}} henchmen]], steal priceless treasures, hold the world for ransom, and fight off pesky super agents. Also, you need to keep your minions well-trained and happy, because the looting and ransoming won't take care of itself.



Rebellion have recently announced a sequel. [[NotSoFastBucko For Facebook]].

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Developed by Elixir Studios in 2004. Rebellion have recently announced a sequel. [[NotSoFastBucko For Facebook]].



* ActionBomb: [[spoiler: If you die, your genius is rolled into a morgue...where you see that they're actually a robot clone, whose face lifts to reveal a timer that quickly reaches 0. Boom!]]

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* ActionBomb: [[spoiler: ActionBomb:
**
If you die, your genius is rolled into a morgue...where you see that they're actually a robot clone, whose face lifts to reveal a timer that quickly reaches 0. Boom!]]Boom!



* DeathTrap: Part of the fun in the game is designing a convoluted, Goldbergesque series of them.
** Ironically, the most valuable traps are non-lethal. Lethal traps generate too much heat, and non-lethal traps can be made to sweep up enemies in endless loops of money-making combos.

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* DeathTrap: Part of the fun in the game is designing a convoluted, Goldbergesque series of them.
**
them. Ironically, the most valuable traps are non-lethal. Lethal traps generate too much heat, and non-lethal traps can be made to sweep up enemies in endless loops of money-making combos.



* TheDragon: Whichever Henchman the player favours most.
** Each Evil Genius starts with their own. Industrialist Maximillian has the young Samurai Jubei. Narcissistic Socialite Alexis has New York gangster Eli Barracuda. Finally Chinese Mastermind Shan Yu has the sinister Lord Kane, the man (accidentally) responsible for sinking the Titanic, amongst other things.

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* TheDragon: Whichever Henchman the player favours most.
**
most. Each Evil Genius starts with their own. own.
**
Industrialist Maximillian has the young Samurai Jubei. Jubei
**
Narcissistic Socialite Alexis has New York gangster Eli Barracuda. Finally Barracuda.
**
Chinese Mastermind Shan Yu has the sinister Lord Kane, the man (accidentally) responsible for sinking the Titanic, amongst other things.



* GameMod: The possibilities are limited, but it can be done to a certain extent. Ever wanted your own ninja henchman, for example? It can be done.
** Other mods include replacing every view screen with porn and changing the values of said viewscreens so they ''increase minions' loyalty stat.''

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* GameMod: The possibilities are limited, but it can be done to a certain extent. Ever wanted your own ninja henchman, for example? It can be done.
**
done. Other mods include replacing every view screen with porn and changing the values of said viewscreens so they ''increase minions' loyalty stat.''



* ShoutOut: Naturally, given the source material. Many of the Acts of Infamy are a ShoutOut to Bond movies and other spy films.

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* ShoutOut: ShoutOut:
**
Naturally, given the source material. Many of the Acts of Infamy are a ShoutOut to Bond movies and other spy films.


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* TheSixties
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* StealthPun: The Micheal Jackson dance routine minions do while preforming an interrogation? It's from the video for Smooth Criminal.

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* StealthPun: The Micheal Michael Jackson dance routine minions do while preforming an interrogation? It's from the video for Smooth Criminal.
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** On the other hand, agents that break into your freezer have done half your work for you, in the job of "kill agents and move their bodies to the freezer". Then it's simply a matter of fulfilling that first half...
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* AbusiveParents: The reason Maximilian is so screwed up.
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** Colonel Blackheart's pet monkey, Pendragon, carries TNT for this purpose.


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** Mariana Mamba is [[spoiler:made fat via reverse liposuction, losing her looks and thus rendering her main weapon null.]]
** Jet Chan is [[spoiler:challenged to a one-on-one karate battle, given drugged food beforehand, and in the ensuing match is utterly humiliated. He leaves in shame and never returns.]]
** Katerina Frostonova is [[spoiler:forced to watch you beat up and chop up the only object she ever showed any affection for, her teddy bear. The resulting BSOD leaves her unable to operate any more.]]
** Dirk Masters is [[spoiler:dipped in your bio-tanks. The chemicals react with the numerous illegal steroids in his body, morphing him into a dumb freak under your command.]]
** John Steele cannot be defeated during the game, but [[spoiler:if you have him locked in your jail cell when you press the button to launch the rocket and thus win the game, the ending cinematic will show him strapped to the rocket and launched into space with it.]]
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* InvoluntaryDance: Eli Barracuda's boombox causes this.
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Fixed namespace stuff


** YouTube?

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** YouTube?Website/YouTube?



** There is also blink-and-miss one: in first island choppers, there is a Novistrana symbol on the tail. Novistrana was in their earlier game, [[RepublicTheRevolution Republic: The Revolution]]

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** There is also blink-and-miss one: in first island choppers, there is a Novistrana symbol on the tail. Novistrana was in their earlier game, [[RepublicTheRevolution Republic: The Revolution]]RepublicTheRevolution

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


[[AndTheFandomRejoiced Rebellion have recently announced a sequel]]. [[NotSoFastBucko For Facebook]].

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[[AndTheFandomRejoiced Rebellion have recently announced a sequel]].sequel. [[NotSoFastBucko For Facebook]].
ccoa MOD

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Hot Amazon transplanted to Amazon Chaser.


* AmazonChaser: Mariana Mamba's special power to woo your minions away from your service.



* HotAmazon: Mariana Mamba, whose status as such is lampshaded in her special power to woo your minions away from your service.
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* TheGump: According to his backstory, Lord Kane has had a role in every major crime of the twentieth century, from the fire that destroyed the Hindenburg to assassinating Archduke Franz Ferdinand. He inists that sinking the Titanic was purely an accident, though.

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* TheGump: According to his backstory, Lord Kane has had a role in every major crime of the twentieth century, from the fire that destroyed the Hindenburg to assassinating Archduke Franz Ferdinand. He inists insists that sinking the Titanic was purely an accident, though.
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namespace


DungeonKeeper [[XMeetsY meets]] JamesBond. You are the titular evil genius, and it is your job to construct [[SupervillainLair a villainous lair in an active Volcano]], recruit [[{{Mook}} henchmen]], steal priceless treasures, hold the world for ransom, and fight off pesky super agents. Also, you need to keep your minions well-trained and happy, because the looting and ransoming won't take care of itself.

to:

DungeonKeeper [[XMeetsY meets]] JamesBond. You are the titular evil genius, and it is your job to construct [[SupervillainLair a villainous lair in an active Volcano]], recruit [[{{Mook}} henchmen]], steal priceless treasures, hold the world for ransom, and fight off pesky super agents. Also, you need to keep your minions well-trained and happy, because the looting and ransoming won't take care of itself.
itself.



* TheAhnold: Dirk Masters provides the over-the-top [[SylvesterStallone Stallone]] style gunplay, while Red Ivan provides the physical presence and exaggerated accent of [[ArnoldSchwarzenegger Schwarzenegger]] (despite being Russian instead of Austrian.)

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* TheAhnold: Dirk Masters provides the over-the-top [[SylvesterStallone Stallone]] style gunplay, while Red Ivan provides the physical presence and exaggerated accent of [[ArnoldSchwarzenegger [[Creator/ArnoldSchwarzenegger Schwarzenegger]] (despite being Russian instead of Austrian.)



* AwesomeButImpractical: Red Ivan, who can be as much a danger to your base and your minions as to the forces of justice due to his preferred weapon being a bazooka. If you absolutely must use Ivan in game, it's best to keep him confined to a Topside Shack until he's needed. He can be quite useful in the right situations, but he needs to be kept on a tight leash and carefully micromanaged, which might push him into DifficultButAwesome territory.

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* AwesomeButImpractical: Red Ivan, who can be as much a danger to your base and your minions as to the forces of justice due to his preferred weapon being a bazooka. If you absolutely must use Ivan in game, it's best to keep him confined to a Topside Shack until he's needed. He can be quite useful in the right situations, but he needs to be kept on a tight leash and carefully micromanaged, which might push him into DifficultButAwesome territory.



* BrownNote: Several henchmen can do this. For example, Lord Kane's presence can cause people to cower in fear or flee in panic, while Eli Barracuda plays a boombox with hypnotic suggestion that causes people around him to uncontrollably break out into dance.

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* BrownNote: Several henchmen can do this. For example, Lord Kane's presence can cause people to cower in fear or flee in panic, while Eli Barracuda plays a boombox with hypnotic suggestion that causes people around him to uncontrollably break out into dance.



* DenialOfDiagonalAttack: Sentry turrets have very narrow firing arcs, and can only be placed on a grid facing one of four directions. This provides diagonal blindspots from which agents can attack any tightly grouped cluster of them. Thus, some staggering in their positions are needed so that they can cover each other.

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* DenialOfDiagonalAttack: Sentry turrets have very narrow firing arcs, and can only be placed on a grid facing one of four directions. This provides diagonal blindspots from which agents can attack any tightly grouped cluster of them. Thus, some staggering in their positions are needed so that they can cover each other.



* DumbMuscle: Freaks do a lot of damage and can take a lot of punishment before going down, but have one of the lowest maximum smarts statistics in the game. The value is so low in fact, that they will constantly be triggering the player's own traps when they pass by the trigger mechanism, even if their smarts are at full value. Some players take full advantage of this by instaling a [[http://wiki.n1nj4.com/index.php?title=Freak_Trigger Freak-trigger]].

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* DumbMuscle: Freaks do a lot of damage and can take a lot of punishment before going down, but have one of the lowest maximum smarts statistics in the game. The value is so low in fact, that they will constantly be triggering the player's own traps when they pass by the trigger mechanism, even if their smarts are at full value. Some players take full advantage of this by instaling a [[http://wiki.n1nj4.com/index.php?title=Freak_Trigger Freak-trigger]].



** Gloating increases notoriety because your minions then tell others about it. As for super agents escaping when you gloat over them during interrogation... that's part of the genre!

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** Gloating increases notoriety because your minions then tell others about it. As for super agents escaping when you gloat over them during interrogation... that's part of the genre! genre!



* HeKnowsTooMuch: Any investigator agent who has gathered a heat rating will fall under this, and the player is expected to react accordingly...

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* HeKnowsTooMuch: Any investigator agent who has gathered a heat rating will fall under this, and the player is expected to react accordingly...



* NebulousEvilOrganisation: Pretty much a N.E.O. management SimulationGame.

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* NebulousEvilOrganisation: Pretty much a N.E.O. management SimulationGame.



* SlidingScaleOfUndeadRegeneration: Freaks are Type II, as their attributes do not degrade over time, but once lost they cannot be restored.

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* SlidingScaleOfUndeadRegeneration: Freaks are Type II, as their attributes do not degrade over time, but once lost they cannot be restored.



* StuffedIntoTheFridge: Literally what one does with Agents one kills, putting them into a large meat locker. However, this is a subversion, since the point of doing so is so that forces of justice do '''not''' find the bodies. If they do manage to get into the freezer, expect their horror to be quite genuine, and your heat rating to go up appropriately if they escape.

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* StuffedIntoTheFridge: Literally what one does with Agents one kills, putting them into a large meat locker. However, this is a subversion, since the point of doing so is so that forces of justice do '''not''' find the bodies. If they do manage to get into the freezer, expect their horror to be quite genuine, and your heat rating to go up appropriately if they escape.



* YouCallThatAWound: Henchmen reduced to zero health by combat against regular agents will only [[NonLethalKO knock them out for a period]], after which they will get back up again and recover their stats. Henchmen taken out during missions will disappear for a while, then finally make their way back to your island from the wilderness. The only exception to their ContractualBossImmunity is if they are killed by one of the Super Agents, in which case they have three lives. After losing their last life to a Super Agent, they are KilledOffForReal.

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* YouCallThatAWound: Henchmen reduced to zero health by combat against regular agents will only [[NonLethalKO knock them out for a period]], after which they will get back up again and recover their stats. Henchmen taken out during missions will disappear for a while, then finally make their way back to your island from the wilderness. The only exception to their ContractualBossImmunity is if they are killed by one of the Super Agents, in which case they have three lives. After losing their last life to a Super Agent, they are KilledOffForReal.



** Additionally, this comes with the benefit of giving a ''large'' boost to the stats of any minion who is observing the execution.

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** Additionally, this comes with the benefit of giving a ''large'' boost to the stats of any minion who is observing the execution.
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* ActionBomb: [[spoiler: If you die, your genius is rolled into a morgue...where you see that they're actually a robot clone, whose face lifts to reveal a timer that quickly reaches 0. Boom!]]


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* TheBadGuyWins: Your goal, of course. [[spoiler: If you beat the game, you're treated to a scene of your evil genius taking leadership of the Forces of Justice, with its former head bowing down to him as banners of the evil empire are unfurled.]]
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* GreatWhiteHunter: Bonus henchmen Col. Blackheart.

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* GreatWhiteHunter: Bonus henchmen henchman Col. Blackheart.
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* BodyGuardBabes: You can get one (or a Bodyguard Hunk if you play as Alexis).
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* NonActionBigBag: The Evil Genius can't attack enemies.

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* NonActionBigBag: NonActionBigBad: The Evil Genius can't attack enemies.
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* TheNapoleon: Maximilian

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* TheNapoleon: NapoleonComplex: Maximilian



** Additionally, the presence of bodybags lying about your base gives your minion's second thoughts about being part of your NebulousEvilOrganisation, sapping their loyalty as long as they remain present. [[StuffedIntoTheFridge Stuffing Them In The Freezer]] keeps those bodies out of the minion's sight and mind.

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** Additionally, the presence of bodybags lying about your base gives your minion's second thoughts about being part of your NebulousEvilOrganisation, sapping their loyalty as long as they remain present. [[StuffedIntoTheFridge Stuffing Them In The Freezer]] keeps those bodies out of the minion's sight and mind. mind.
* NonActionBigBag: The Evil Genius can't attack enemies.
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** Only valets can use fire extinguishers. No one else can, including higher level social units (who apparently forget how). On top of that, valets have a distressing tendency to run right into the path of veteran kill teams, trying to pick up all the money and items dropped by your construction workers to fight off said kill teams. Which leads to them all being dead by the time the veterans start setting your base on fire blowing things up.
*** Speaking of fire extinguishers, valets informed that there's a fire (or seeing one) will home in on the closest extinguisher... as the crow flies and discounting any other detail, such as the fact that the nearest extinguisher is actually deep inside the lair and requires a long, long walk through traps and mazes to reach. They will ignore any ''other'' extinguishers they might happen upon on their way to the Prized One. Even worse, once a valet is homing in on a given extinguisher no other valet can use it, even if a fire breaks out right next to it, ''and'' no other valet can put out that fire. Leading to the best solution being to [[ViolationOfCommonSense only have one fire extinguisher]], so the one valet that picks it up can put out all the fires in a way that makes sense.

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** Only valets can use fire extinguishers. No one else can, including higher level social units (who apparently forget how). On top of that, valets have a distressing tendency to run right into the path of veteran kill teams, trying to pick up all the money and items dropped by your construction workers to fight off said kill teams. Which leads to them all being dead by the time the veterans start setting your base on fire blowing things up.
*** Speaking of fire extinguishers,
up. And valets informed that there's aren't very smart in extinguishing fires themselves:
-->If
a fire (or seeing one) will home in on breaks out, the closest extinguisher... as the crow flies and discounting any other detail, such as the fact that valet will not simply grab the nearest extinguisher is actually deep inside the lair and requires a long, long walk through traps and mazes to reach. They put it out. Instead, seemingly random valets all over your base will ignore any ''other'' grab the extinguishers they might happen upon on their way nearest them, and run to the Prized One. Even worse, once fire, no matter how far it may be. Then, when they get there, they will put out one burning object (in a valet is homing in room after an explosion there can be over half a dozen objects on a given fire) and walk, with the extinguisher, past the other fires and put the extinguisher no other valet can use it, even if a fire breaks out right next to it, ''and'' no other valet can put out that fire. Leading to the best solution being to [[ViolationOfCommonSense only have one fire extinguisher]], so the one valet that picks it up can put out all the fires in a way that makes sense.back. [[http://wiki.n1nj4.com/index.php?title=Fire_Extinguisher]]
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*** Speaking of fire extinguishers, valets informed that there's a fire (or seeing one) will home in on the closest extinguisher... as the crow flies and discounting any other detail, such as the fact that the nearest extinguisher is actually deep inside the lair and requires a long, long walk through traps and mazes to reach. They will ignore any ''other'' extinguishers they might happen upon on their way to the Prized One. Even worse, once a valet is homing in on a given extinguisher no other valet can use it, even if a fire breaks out right next to it.

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*** Speaking of fire extinguishers, valets informed that there's a fire (or seeing one) will home in on the closest extinguisher... as the crow flies and discounting any other detail, such as the fact that the nearest extinguisher is actually deep inside the lair and requires a long, long walk through traps and mazes to reach. They will ignore any ''other'' extinguishers they might happen upon on their way to the Prized One. Even worse, once a valet is homing in on a given extinguisher no other valet can use it, even if a fire breaks out right next to it.it, ''and'' no other valet can put out that fire. Leading to the best solution being to [[ViolationOfCommonSense only have one fire extinguisher]], so the one valet that picks it up can put out all the fires in a way that makes sense.
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* StealthPun: The Micheal Jackson dance routine minions do while preforming an interrogation? It's from the video for Smooth Criminal.
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** [[FridgeBrilliance Would you want anyone to step on your extremely rare and expensive Persian rug?]]
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* YouCallThatAWound: Henchmen reduced to zero health by combat against regular agents will only [[NonLethalKO knock them out for a period]], after which they will get back up again and recover their stats. Henchmen taken out during missions will disappear for a while, then finally make their way back to your island from the wilderness. The only exception to their ContractualBossImmunity is if they are killed by one of the Super Agents, in which case they have three lives. After losing their last life to a Super Agent, they are KilledOffForReal.
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* NeverLiveItDown: Lord Kane ''insists'' that he didn't mean for the Titanic to sink and that it was the slip of the tongue to an erstwhile minion of his. No one believes him.

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* NeverLiveItDown: Lord Kane ''insists'' ''[[{{In-Universe}} insists]]'' that he didn't mean for the Titanic to sink and that it was the slip of the tongue to an erstwhile minion of his. No one believes him.
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* Perhaps an ''InUniverse'' example of RealTimeStrategy comes with the world map where you see models of your minions helicopter over the world to carry our your acts of infamy, as if on a real time game board: You can't pause, anything that interrupts an action will force you to start it over and, in a diabolical twist, if you ''look away'' from the board to do something useful, enemy agents are all but certain to show up and decimate your forces.

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