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* ArrangeMode: As with the remake of the first game, Story Mode gives you a fixed set of five canon characters who are pre-named except for the protagonist, there are a fair bit more cutscenes and dialogue, and areas and bosses have many distinct differences including content that is not available in Classic Mode. As compensation for having five fixed characters in your guild and not being allowed to add more, you are given the option to change their classes.
* BalanceBuff:

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* ArrangeMode: As AdaptationalSuperpowerChange: A few classes behave remarkably differently in ''The Fafnir Knight'' compared to the base game. Some of these examples overlap with the remake of the first game, Story Mode gives you BalanceBuff.
** The Force LimitBreak system has been reworked -- each class now has
a fixed set of five canon characters who are pre-named except for the protagonist, there are a fair bit more cutscenes unique Force Boost and dialogue, and areas and bosses have many distinct differences including content Force Break, accessible when their Force Gauge is full. A Force Boost is a 3-turn buff that can enhance their performance while active, while a Force Break is not a powerful skill that can be used during Force Boost, but using a Force Break prevents further use of Force Boost or Break until the party returns to town.
** Instead of casting spells corresponding to physical elements, Alchemists gain a line of Palm skills which offer cost-efficient elemental damage, but these spells are only
available in Classic Mode. As compensation for having five fixed characters in your guild and not being allowed to add more, you are given the option to change their classes.
* BalanceBuff:
front line.



** Gunners go from GlassCannon to FragileSpeedster, with a different stat spread that focuses on Agility and their attack skills now calculating off Agility. Survivalist damage skills also now calculate off their Agility stat to make them a competent damage dealer.



** Beasts were built around TakingTheBullet for the party, but there were a few pitfalls in the programming: First, their Loyalty made them tank hits automatically, and second, they would take the damage the defended member would have taken, without taking into account the Beast's own defense. This meant that instead of a party surviving a non-lethal HerdHittingAttack, the Beast could take all hits that are destined for its allies and die as a consequence. Also, when it moves to defend a GlassCannon or SquishyWizard, the Beast would take damage higher than it would if it were attacked directly. ''The Fafnir Knight'' reworked the Loyalty skill tree -- Loyalty Mastery now gives the Beast a chance to halve incoming damage, any damage it would take now correctly uses the Beasts's own defense stats, and any tanking actions from the Beast are player-controlled rather than automatic.

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** Beasts were built around TakingTheBullet for the party, but there were a few pitfalls in the programming: First, their Loyalty made them tank hits automatically, and second, they would take the damage the defended member would have taken, without taking into account the Beast's own defense. This meant that instead of a party surviving a non-lethal HerdHittingAttack, the Beast could take all hits that are destined for its allies and die as a consequence. Also, when it moves to defend a GlassCannon or SquishyWizard, the Beast would take damage higher than it would if it were attacked directly. ''The Fafnir Knight'' reworked the Loyalty skill tree -- Loyalty Mastery now passively gives a chance for the Beast a chance to halve incoming damage, any damage it would take so that they can tank effectively, damage calculation during tanking now correctly uses the Beasts's own defense stats, and any tanking actions from the Beast are player-controlled rather than automatic.automatic.
* ArrangeMode: As with the remake of the first game, Story Mode gives you a fixed set of five canon characters who are pre-named except for the protagonist, there are a fair bit more cutscenes and dialogue, and areas and bosses have many distinct differences including content that is not available in Classic Mode. As compensation for having five fixed characters in your guild and not being allowed to add more, you are given the option to change their classes.

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* MasterOfNone: Two of the classes suffer from this. Thankfully, the game's remake makes major improvements to both classes' abilities to make them viable choices for your party.

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* MasterOfNone: Two of the classes suffer from this. Thankfully, the game's remake ''The Fafnir Knight'' makes major improvements to both classes' abilities to make them viable choices for your party.


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* NonStandardGameOver: After defeating the first form of the Overlord, he tempts you with immortality in exchange for abandoning your pursuit of the Holy Grail. Agreeing ends your game. Refusing gives you a moment's reprieve to patch up your party (but you're forbidden from leaving the boss room) before you commence the next phase of the fight.
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* StrongEnemiesLowRewards: Unlike in the previous game, defeating [=FOEs=] gives ''zero EXP'', meaning that the only reward for killing them is their drops. This quirk was dropped from all subsequent games, aside from this game's ''HD'' remaster.
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crosswicking

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* DangerThinIce: The highest floor of Frozen Grounds features a space whose surface consists of an ephemeral layer of ice that is unsafe to stand on. The player's character party has to wait until night falls so the cold temperature hardens the layer and makes it safe to pass over.
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* BagOfSpilling: If you choose to start a new file [[OldSaveBonus based on]] a ''VideoGame/EtrianOdysseyI'' save (the completion of which generates a password in the DS version and makes your save file interactable for this game), then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake those characters with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.

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* BagOfSpilling: If you choose to start a new file [[OldSaveBonus based on]] a ''VideoGame/EtrianOdysseyI'' save (the completion of which generates a password in the DS version and makes your save file interactable for this game), game in the ''HD'' ports), then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake those characters with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.
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* BagOfSpilling: If you choose to start a new file [[OldSaveBonus based on]] a ''VideoGame/EtrianOdysseyI'' save, then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake those characters with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.

to:

* BagOfSpilling: If you choose to start a new file [[OldSaveBonus based on]] a ''VideoGame/EtrianOdysseyI'' save, save (the completion of which generates a password in the DS version and makes your save file interactable for this game), then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake those characters with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.
Is there an issue? Send a MessageReason:
None


* BagOfSpilling: If you choose to start a new file based on a ''VideoGame/EtrianOdysseyI'' save, then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake them with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.

to:

* BagOfSpilling: If you choose to start a new file [[OldSaveBonus based on on]] a ''VideoGame/EtrianOdysseyI'' save, then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake them those characters with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BagOfSpilling: If you choose to start a new file based on a ''VideoGame/EtrianOdysseyI'' save, then while your guild are recognized as experienced adventurers, you can't recreate your endgame party. You can manually remake them with the same names, looks, and classes, but these supposed veterans have to start all over at level 1 with only Daggers and Tweeds equipped and three skill points just like any proper fresh faces you make.
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Moved from main page

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* BlatantLies: If you use the password system, it's stated multiple times that [[spoiler:your guild saved Etria. This is completely false, as your guild ''killed'' their Yggdrasil by killing the only thing keeping it alive, and potentially turned it into a GhostTown. Though this was fixed with ''The Millennium Girl'', as Etria's Yggdrasil (as well as Gungnir) would have wiped a large portion of civilization off the map if your party hadn't intervened.]]
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Crosswicking

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* TempleOfDoom: Ginnungagap is an ancient temple located not too far from High Lagaard, and is visited by the player's character party in order to help Arianna perform a centennial ritual. Due to a grave incident that occured 100 years ago during the then-last ritual, now remembered as the Anomaly, it has been abandoned by humans, and turned into a perfect habitat for dangerous monsters, including powerful bosses like Basilisk and Demi-Fafnir.
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* PandaingToTheAudience: There's a blue-eyed panda as one of the four options for the Beast class. The other choices being a brown bear, a wolf, and a sabertoothed white tiger... which are all functionally the same.
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* GardenOfEden: The Forbidden Wood takes cues from the biblical Garden of Eden, with it being the lush, pristine forest where the Overlord raises his most powerful creations, including the Ur-Child who is the most powerful entity created by him. This also makes it the most dangerous location in the game, which is why it's a BonusDungeon only accessible during the postgame.
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* GameBreakingBug: On [=B10F=] while playing on a file with the OldSaveBonus applied, a guard appears on a tile and, if talked to, offers the party an overpriced Ariadne Thread as a form of expensive insurance if they fall for the nearby squirrel. The event is so obscure that the English version of game (and no others) has some bits of improper color formatting present in the narration. This is just a funny oversight in the DS original... but it wasn't fixed in the ''Origins Collection'' remaster, and talking to the guard in that version causes the game to hang and forces a restart.

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* GameBreakingBug: On [=B10F=] while playing on a file with the OldSaveBonus applied, a guard appears on a tile and, if talked to, offers the party an overpriced Ariadne Thread as a form of expensive insurance if they fall for the nearby squirrel. The event is so obscure that the English version of game (and no others) has some bits of improper color formatting present in the narration. This is just a funny oversight in the DS original... but it wasn't fixed in the ''Origins Collection'' remaster, and talking to the guard in that version causes the game to hang and forces a restart. Thankfully, the game was later patched to fix this.
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* OldSaveBonus: There are some minor bonuses if you entered a password obtained by beating the original game. While no characters transfer over, people recognize the name of your Guild and that you are "experienced adventurers", and several password-exclusive secrets are unlocked. However, this also has some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumes your "experienced" Level 1 heroes are strong enough to make it back without any help.

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* OldSaveBonus: There are some minor bonuses if you entered a password obtained by beating the original game.game, with the ''HD'' remaster allowing you to straight up use the previous game's save file as a base. While no characters transfer over, people recognize the name of your Guild and that you are "experienced adventurers", and several password-exclusive secrets are unlocked. However, this also has some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumes your "experienced" Level 1 heroes are strong enough to make it back without any help.

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