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''ESCHATOS'' is a {{vertical|ScrollingShooter}}ly-scrolling {{shoot|EmUp}}er developed by Qute Corporation and released on UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.

to:

''ESCHATOS'' is a {{vertical|ScrollingShooter}}ly-scrolling {{shoot|EmUp}}er developed by Qute Corporation and released on UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor {{spiritual successor}} to ''VideoGame/JudgementSilversword''.



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.

to:

Although the game is was [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. The game was also bundled with ''Judgement Silversword'' and its {{gaiden game}} ''Cardinal Sins'', giving players the ability to play its [[UsefulNotes/WonderSwan WonderSwan Color]] spiritual ancestors on a home console. In 2012, Qute released the arrange soundtrack for use with the game, game in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.



* SpiritualSuccessor: ''ESCHATOS'' is one to ''Judgement Silversword'' and ''Cardinal Sins'', while the former gained one with ''Ginga Force''. It's save file for the PC has the abbreviation of "jss3", likely referring to ''Eschatos'' as "''Judgement Silversword 3''".

to:

* SpiritualSuccessor: ''ESCHATOS'' is one to ''Judgement Silversword'' and ''Cardinal Sins'', while the former gained one with ''Ginga Force''. It's save file for the PC has the abbreviation of "jss3", likely referring to ''Eschatos'' ''ESCHATOS'' as "''Judgement Silversword 3''".


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* YearX: The story of ''ESCHATOS'' takes place in the year 21XX.

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Story takes place in the year 21XX, where a mysterious alien force known "Purple Erosion" has taken over Earth's Moon, using it as their lunar base of operations as they orchestrate their plans of taking over the Earth. Piloting one of the most advanced space fighters around, it's up to you to stop their invasion on Earth, take them on through outer space, and reclaim the Moon from Purple Erosion to stop them once and for all. How, you may ask? By shooting down everything that isn't you (or partner)!

to:

Story takes place in the year 21XX, where a mysterious alien force known as "Purple Erosion" has taken over Earth's Moon, using it as their lunar base of operations as they orchestrate their plans of taking over the Earth. Piloting one of the most advanced space fighters around, it's up to you (and a friend) to stop their invasion on Earth, take them on through outer space, and reclaim the Moon from Purple Erosion to stop them once and for all. How, you may ask? By shooting down everything that isn't you (or partner)!
Purple Erosion throws at you!



* '''Original''', in which the player has constant shot power and tries to kill waves of enemies as fast as possible without letting any escape to rack up points.
* '''Advanced''', which uses the power-up system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.
* '''Time Attack''', in which the player tries to complete the game as fast as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. At the end of the game, the player's remaining time is subtracted from the clear time.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was published by Degica and released through Steam on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.

to:

* '''Original''', Original, in which the player has constant shot power and tries to kill waves of enemies as fast as possible without letting any escape to rack up points.
* '''Advanced''', Advanced, which uses the power-up system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.
* '''Time Attack''', Time Attack, in which the player tries to complete the game as fast as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. At the end of the game, the player's remaining time is subtracted from the clear time.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' ''ESCHATOS'' and the games' soundtrack. A PC version of ''Eschatos'' ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.



!!Eschatos contains examples of:
* OneUp: Like in ''Judgement Silversword'', these tend to come at a mildly generous pace.

to:

!!Eschatos !!ESCHATOS contains examples of:
* OneUp: OneUp:
**
Like in ''Judgement Silversword'', these tend to come at a mildly generous pace.



* BulletHell: ''Eschatos'', as well as its spiritual predecessors and successor, will unleash a hailstorm of red bullets all over the screen.
* CompilationRerelease: The ''Ginga Force & Eschatos Wonder Pack'', bundling ''Eschatos'' and ''Ginga Force'' along a soundtrack with music from both games.

to:

* BulletHell: ''Eschatos'', ''ESCHATOS'', as well as its spiritual predecessors and successor, will unleash a hailstorm of red bullets all over the screen.
* CompilationRerelease: The ''Ginga Force & Eschatos ESCHATOS Wonder Pack'', bundling ''Eschatos'' ''ESCHATOS'' and ''Ginga Force'' along a soundtrack with music from both games.



* PowerUp: In Advanced Mode. Obviously, it makes your shots stronger; in addition to that it raises your multiplier. However, your shield capacity decreases as you gain more powerups.

to:

* PowerUp: In Advanced Mode. Obviously, it makes your shots stronger; in addition to that it raises your multiplier. However, your shield capacity decreases as you gain more powerups.power-ups.



* SpiritualSuccessor: ''Eschatos'' is one to ''Judgement Silversword'' and ''Cardinal Sins'', while the former gained one with ''Ginga Force''. It's save file for the PC has the abbreviation of "jss3", likely referring to ''Eschatos'' as "''Judgement Silversword 3''".

to:

* SpiritualSuccessor: ''Eschatos'' ''ESCHATOS'' is one to ''Judgement Silversword'' and ''Cardinal Sins'', while the former gained one with ''Ginga Force''. It's save file for the PC has the abbreviation of "jss3", likely referring to ''Eschatos'' as "''Judgement Silversword 3''".

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Adding the plot and cover art for the page.


%% Story stuff to come later.
'''''Eschatos''''' is a VerticalScrollingShooter developed by Qute Corporation and released on UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.

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%% Story stuff [[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/eschatos.png]]
->''It's time
to come later.
'''''Eschatos'''''
take back the Moon!''

''ESCHATOS''
is a VerticalScrollingShooter {{vertical|ScrollingShooter}}ly-scrolling {{shoot|EmUp}}er developed by Qute Corporation and released on UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.
''VideoGame/JudgementSilversword''.

Story takes place in the year 21XX, where a mysterious alien force known "Purple Erosion" has taken over Earth's Moon, using it as their lunar base of operations as they orchestrate their plans of taking over the Earth. Piloting one of the most advanced space fighters around, it's up to you to stop their invasion on Earth, take them on through outer space, and reclaim the Moon from Purple Erosion to stop them once and for all. How, you may ask? By shooting down everything that isn't you (or partner)!



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was released through Steam on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC was released on Steam as well on November 13, 2015.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was published by Degica and released through Steam on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC was released on Steam as well on November 13, 2015.



* ExcusePlot: Aliens from outer space took over the Moon and plans to invade Earth. Pilot your space fighter and kick some ass.



* WeirdMoon: The moon appears to have been corrupted by the alien forces. [[spoiler:You restore it when you defeat the FinalBoss.]]

to:

* WeirdMoon: The moon Moon appears to have been corrupted by the alien forces. [[spoiler:You restore it when you defeat the FinalBoss.]]
Is there an issue? Send a MessageReason:
Bullet Hell isn't exactly an "old-school" concept within the genre.


* BulletHell: ''Eschatos'', as well as its spiritual predecessors and successor, will unleash a hailstorm of bullets akin to arcade shooters of old.

to:

* BulletHell: ''Eschatos'', as well as its spiritual predecessors and successor, will unleash a hailstorm of red bullets akin to arcade shooters of old.all over the screen.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''Eschatos'' is one to ''Judgement Silversword'', while the former gained one with ''Ginga Force''.

to:

* SpiritualSuccessor: ''Eschatos'' is one to ''Judgement Silversword'', Silversword'' and ''Cardinal Sins'', while the former gained one with ''Ginga Force''.Force''. It's save file for the PC has the abbreviation of "jss3", likely referring to ''Eschatos'' as "''Judgement Silversword 3''".
Is there an issue? Send a MessageReason:
None


Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was released through Steam on September 18, 2015 along with a port of ''Judgement Silversword''.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was released through Steam on September 18, 2015 along with a port of ''Judgement Silversword''.
Silversword'', and the arranged soundtrack DLC was released on Steam as well on November 13, 2015.

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In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' planned to be released via Steam on September 18, 2015.

to:

In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' planned to be was released via through Steam on September 18, 2015.
2015 along with a port of ''Judgement Silversword''.
Is there an issue? Send a MessageReason:
None


'''''Eschatos''''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.

to:

'''''Eschatos''''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.
soundtrack. A PC version of ''Eschatos'' planned to be released via Steam on September 18, 2015.



* BulletHell

to:

* BulletHellBulletHell: ''Eschatos'', as well as its spiritual predecessors and successor, will unleash a hailstorm of bullets akin to arcade shooters of old.
Is there an issue? Send a MessageReason:
None


* ScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features.

to:

* ScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features. Anyone can unlock all of the bonus features with enough time and dedication, but skilled players will unlock the bonuses faster.
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None


* ScoringPoints

to:

* ScoringPointsScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features.
Is there an issue? Send a MessageReason:
None

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* DeathIsASlapOnTheWrist: In Time Attack, you get unlimited lives, and dying subtracts 5 seconds plus whatever time is lost waiting to respawn.
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None

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* DroughtLevelOfDoom: The game is usually fairly generous with 1-ups, but Stage 3 (Areas 12-15) has no 1-ups at all.
Is there an issue? Send a MessageReason:
None


* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.

to:

* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.disappear, thereby destroying an entire stage of efforts.

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* '''Advanced''', which uses the powerup system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.

to:

* '''Advanced''', which uses the powerup power-up system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.


Added DiffLines:

* CompilationRerelease: The ''Ginga Force & Eschatos Wonder Pack'', bundling ''Eschatos'' and ''Ginga Force'' along a soundtrack with music from both games.


Added DiffLines:

* SpiritualSuccessor: ''Eschatos'' is one to ''Judgement Silversword'', while the former gained one with ''Ginga Force''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.
Is there an issue? Send a MessageReason:
None


* '''Time Attack''', in which the player tries to complete the game as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. At the end of the game, the player's remaining time is subtracted from the clear time.

to:

* '''Time Attack''', in which the player tries to complete the game as fast as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. At the end of the game, the player's remaining time is subtracted from the clear time.



* TimedMission: Time Attack mode. Clearing areas and getting a OneUp will extend the time limit, finishing a sub-area will freeze it, and getting killed takes off 5 seconds.

to:

* TimedMission: Time Attack mode. Clearing areas and getting a OneUp will extend the time limit, finishing a sub-area will freeze it, and getting killed takes off 5 seconds.seconds, and there are no continues.
Is there an issue? Send a MessageReason:
None


* '''Time Attack''', in which the player tries to complete the game as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. [[spoiler:At the end of the game, the player's remaining time is subtracted from the clear time.]]

to:

* '''Time Attack''', in which the player tries to complete the game as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. [[spoiler:At At the end of the game, the player's remaining time is subtracted from the clear time.]]
time.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music. The graphics also give off a very Sega NOAMI look and feel to it

to:

* {{Retraux}}: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music. The graphics also give off a very Sega NOAMI NAOMI look and feel to it
Is there an issue? Send a MessageReason:
None


* TimedMission: Time Attack mode. Clearing areas and getting a OneUp will extend the time limit, finishing a sub-area will freeze it, and getting killed takes off 15 seconds.

to:

* TimedMission: Time Attack mode. Clearing areas and getting a OneUp will extend the time limit, finishing a sub-area will freeze it, and getting killed takes off 15 5 seconds.
Is there an issue? Send a MessageReason:
None


Although the game is [[NoExportForYou Japan-only]], it is region-free, allowing players of all regions to play the game.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, allowing players of all regions to play so the game.
game can be played on any Xbox 360 regardless of its region code.



* SpreadShot: Nerfed. Except at lowest firepower in Advanced, the spread shot does not have any directly-forward coverage.

to:

* SpreadShot: Nerfed.{{Nerf}}ed since ''Judgement Silversword''. Except at lowest firepower in Advanced, the spread shot does not have any directly-forward coverage.
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None

Added DiffLines:

* EndlessGame: Original and Advanced have the "Endless" difficulty, which starts off at the equivalent of Easy and progresses up the difficulty tiers each time you finish one playthrough.

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** In Time Attack, 1-ups will restore your time limit by 15 seconds.



** In Time Attack, 1-ups will restore your time limit by 15 seconds.

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'''Eschatos''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''. %% Story stuff to come later.

to:

'''Eschatos''' %% Story stuff to come later.
'''''Eschatos'''''
is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''. %% Story stuff to come later.
''VideoGame/JudgementSilversword''.






!! Eschatos contains examples of:

to:

!! Eschatos !!Eschatos contains examples of:of:
* OneUp: Like in ''Judgement Silversword'', these tend to come at a mildly generous pace.



* EmbeddedPrecursor: The game includes enhanced color versions of ''Judgement Silversword'' and ''Cardinal Sins'' in the game.



* NoExportForYou: Although the game is region-free. Sadly, the same can't be said of the arrange soundtrack DLC, which requires a Japanese Xbox Live account, and Microsoft Points are region-locked.
* OneUp: Like in JSS, these tend to come at a mildly generous pace.



%% * ScoringPoints
* {{Retraux}}: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music.

to:

%% * ScoringPoints
* {{Retraux}}: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music. The graphics also give off a very Sega NOAMI look and feel to it
* ScoringPoints



* WeirdMoon: The moon appears to have been corrupted by the alien forces. [[spoiler:You restore it when you defeat the FinalBoss.]]

to:

* WeirdMoon: The moon appears to have been corrupted by the alien forces. [[spoiler:You restore it when you defeat the FinalBoss.]]]]
----
Is there an issue? Send a MessageReason:
None


** However, collecting it in Advanced will decrease shot power and multiplier, so be careful picking it up.

to:

** However, collecting it in Advanced will decrease shot power and multiplier, so be careful picking it up. So if you're playing for score, these basically become extra bullets!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneUp: Like in JSS, these tend to come at a mildly generous pace.
** In Time Attack, 1-ups will restore your time limit by 15 seconds.


Added DiffLines:

* TimedMission: Time Attack mode. Clearing areas and getting a OneUp will extend the time limit, finishing a sub-area will freeze it, and getting killed takes off 15 seconds.

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** However, M-KAI has stated in an interview that the game is designed with Hard mode as the "main" difficulty in mind, arguably subverting this trope.



* PowerUp: In Advanced Mode.

to:

* PowerUp: In Advanced Mode. Obviously, it makes your shots stronger; in addition to that it raises your multiplier. However, your shield capacity decreases as you gain more powerups.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.


Added DiffLines:

* NoExportForYou: Although the game is region-free. Sadly, the same can't be said of the arrange soundtrack DLC, which requires a Japanese Xbox Live account, and Microsoft Points are region-locked.
Is there an issue? Send a MessageReason:
None


* HarderThanHard: Hardest difficulty, which is so hard that only one player in Original Mode and one player in Advanced have cleared it.

to:

* HarderThanHard: Hardest difficulty, which is so hard that on the Xbox Live leaderboards, only one player in Original Mode and one player in Advanced have cleared it.
Is there an issue? Send a MessageReason:
None


* SmartBomb: The "F" powerups, which wipe all bullets from the screen and do slight damage to all on-csreen enemies.

to:

* SmartBomb: The "F" powerups, which wipe all bullets from the screen and do slight damage to all on-csreen on-screen enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Eschatos''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''. %% Story stuff to come later.

Like in ''Judgement Silversword'', the game is split into a few dozen areas, with a BossBattle every several areas, and the player pilots a ship with a SpreadShot, a narrow shot, and a shield. New to this game are the presence of multiple gameplay modes:
* '''Original''', in which the player has constant shot power and tries to kill waves of enemies as fast as possible without letting any escape to rack up points.
* '''Advanced''', which uses the powerup system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.
* '''Time Attack''', in which the player tries to complete the game as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. [[spoiler:At the end of the game, the player's remaining time is subtracted from the clear time.]]

Although the game is [[NoExportForYou Japan-only]], it is region-free, allowing players of all regions to play the game.
----
!! Eschatos contains examples of:
* BulletHell
* HardModePerks: Your maximum score multiplier increases with higher difficulties. The max multiplier is x10 on Easy, x20 on Normal, x50 on Hard, and on Hardest there is no maximum multiplier.
* HarderThanHard: Hardest difficulty, which is so hard that only one player in Original Mode and one player in Advanced have cleared it.
* PowerUp: In Advanced Mode.
%% * ScoringPoints
* {{Retraux}}: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music.
* SmartBomb: The "F" powerups, which wipe all bullets from the screen and do slight damage to all on-csreen enemies.
** However, collecting it in Advanced will decrease shot power and multiplier, so be careful picking it up.
* SpreadShot: Nerfed. Except at lowest firepower in Advanced, the spread shot does not have any directly-forward coverage.
* WeirdMoon: The moon appears to have been corrupted by the alien forces. [[spoiler:You restore it when you defeat the FinalBoss.]]

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