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''Escape from Butcher Bay'' is the first of two games set in ''Franchise/TheChroniclesOfRiddick'' universe. It is a prequel to the events of ''Film/PitchBlack''. Riddick must escape from the infamous Butchers Bay prison, a feat no-one has ever accomplished.

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''Escape from Butcher Bay'' is the first of two games set in ''Franchise/TheChroniclesOfRiddick'' universe. It is a prequel to the events of ''Film/PitchBlack''. Riddick must escape from the infamous Butchers Butcher Bay prison, a feat no-one has ever accomplished.
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* RapidDNATest: The guards' assault rifles zap you if your genes aren't in the system.
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* DualBoss: At the end of the section where you pilot a Riot Guard PoweredArmor, you fight a pair of "Flamingo" combat droids. Also, the FinalBoss of the game are a pair of custom guard robots known as Hoxie's Personal Guard.
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* BullyingADragon: [[spoiler: After Riddick kills Bam, Abbott takes him to an interrogation room thinking he's going to beat him to death while his men watch. He's very wrong, [[LampshadeHanging but you can't say Riddick didn't warn him.]] ]]

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* BullyingADragon: [[spoiler: After Riddick kills Bam, Abbott takes him to an interrogation room thinking he's with the notion that he and his men are going to beat him to death while his men watch.death. He's very wrong, [[LampshadeHanging but you can't say Riddick didn't warn him.]] ]]
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* BullyingADragon: [[spoiler: After Riddick kills Bam, Abbott takes him to an interrogation room thinking he's going to beat him to death while his men watch. He's very wrong, [[LampshadeHanging but you can't say Riddick didn't warn him.]] ]]
--> '''Riddick:''' You don't know what you're fucking with.
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* AdaptationalPersonalityChange: Riddick is alot more stoic and cold compared to his movie counterpart.
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* DVDCommentary: In the Developer's Cut, at points in the game you'd come across a bubble, and when activating it would get to hear one of the designers talk about the level you're in/enemies you're fighting/scene you're about to see etc etc.
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* NonActionBigBad: Hoxie, the Warden of Butcher Bay, never actually fights Riddick and spends the entire game residing in the corporate offices of the prison. Even when Riddick faces off with him at the end, Hoxie attempts to flee and let his robotic guards deal with Riddick.

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* NonActionBigBad: Hoxie, the Warden of Butcher Bay, never actually fights Riddick personally and spends the entire game residing in the corporate offices of the prison. Even when Riddick faces off with him at the end, Hoxie attempts to flee and let his robotic guards deal with Riddick.
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* BigBad: Hoxie, the Warden of Butcher Bay. He's the final threat Riddick has to overcome before escaping the prison.


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* TheDragon: Abbot, the captain of the guard, runs the day to day operations in Butcher Bay to keep the prisoners in line. In true Dragon form, Riddick disposes of him long before facing off with the BigBad.


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* NonActionBigBad: Hoxie, the Warden of Butcher Bay, never actually fights Riddick and spends the entire game residing in the corporate offices of the prison. Even when Riddick faces off with him at the end, Hoxie attempts to flee and let his robotic guards deal with Riddick.
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* TheOldConvict: Riddick encounters an old prisoner in the Single Max section, who among other things asks Riddick what his first kill was like ("that's between me and him" being Riddick's answer), and offers Riddick a reward if he gets rid of a troublesome inmate. In a ShoutOut to ''TheShawshankRedemption'', he's named "Red".

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* TheOldConvict: Riddick encounters an old prisoner in the Single Max section, who among other things asks Riddick what his first kill was like ("that's between me and him" being Riddick's answer), and offers Riddick a reward if he gets rid of a troublesome inmate. In a ShoutOut to ''TheShawshankRedemption'', ''Film/TheShawshankRedemption'', he's named "Red".
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* CryoPrison: The most dangerous prisoners are kept in cryogenic suspension, but they get out one hour a day for exercise. Which is all Riddick needs to get out of that sector.

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* CryoPrison: The In Butcher Bay prison, the most dangerous prisoners and escape-prone convicts are kept in cryogenic suspension, but they get suspension for the duration of their sentences and let out one hour only a few minutes each day for exercise. exercise in a sealed room. Which is all that Riddick needs needed in order to get out of that sector.escape.
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* EnemyChatter: The guards in Butcher Bay can sometimes be overheard talking about how bad they think their job is, demonstrating that they're not all just sadistic bullies.
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-->--'''Riddick''', talking to a guard

'''''Escape from Butcher Bay''''' is the first of two games set in ''Franchise/TheChroniclesOfRiddick'' universe. It is a prequel to the events of ''Film/PitchBlack''. Riddick must escape from the infamous Butchers Bay prison, a feat no-one has ever accomplished.

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-->--'''Riddick''', talking -->-- '''Riddick''' (talking to a guard

'''''Escape
guard)

''Escape
from Butcher Bay''''' Bay'' is the first of two games set in ''Franchise/TheChroniclesOfRiddick'' universe. It is a prequel to the events of ''Film/PitchBlack''. Riddick must escape from the infamous Butchers Bay prison, a feat no-one has ever accomplished.



* ScenicTourLevel: The opening of the game after the tutorial with you are being led into the prison, but can look around on your own. The developers said it was their tribute to ''VideoGame/{{Half-Life|1}}''.

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* ScenicTourLevel: The opening of the game after the tutorial with you are being led into the prison, but can look around on your own. The developers said it was their tribute to ''VideoGame/{{Half-Life|1}}''.''VideoGame/HalfLife1''.
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* MeaningfulEcho: Riddick tells Johns about how "Statistically speaking, [space shuttle] landings are the most dangerous." as their shuttle begins to enter the atmosphere. [[spoiler: At the end cutscene of the the game, Riddick (who is now piloting the shuttle) he comes close to repeating the same line, but instead says "Statistically speaking, ''takeoffs'' are the most dangerous."]]
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* SentryGun: The Double Max stage of the Butcher Bay prison is guarded by red sentry guns wherever Riddick goes. Killing foes requires getting targets in specific secluded places.
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* ContractualBossImmunity: In the HD remaster of the game, counter-attacks don't work on melee combat bosses (i.e. Rust, the fight club opponents, and Abbott), although you can still interrupt their attacks with regular attacks as long as your timing is good.
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Sp.


* UnusuableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.

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* UnusuableEnemyEquipment: UnusableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.
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* UnusuableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.
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* SecondHourSuperpower: Riddick's Eyeshine treatment.

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* SecondHourSuperpower: Riddick's Eyeshine treatment. [[spoiler:[[{{Foreshadowing}} More of an awakening, really.]]]]

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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.
* UpdatedReRelease: The version of ''Butcher Bay'' that's included as part of ''Assault On Dark Athena'' has improved, HD graphics, as well as a number of subtle but meaningful changes to gameplay. The most obvious difference is significant tweaking to the melee combat to emphasize counter-attacks. OneBulletClips have also been added, as well as a new mech combat section in the middle of Double Max (this was in the original PC version (the "Director's Cut"), but not in the Xbox version). The final boss fight has also been somewhat improved. A comprehensive list of the changes is available [[http://www.gamefaqs.com/boards/939612-the-chronicles-of-riddick-assault-on-dark-athena/49738144 here]].

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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens mutants with a small amount of ammo, ammo and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.
* UpdatedReRelease: This game got two.
** The "Developer's Cut", released on PC six months after the Xbox version, adds a mech combat section in the middle of Double Max, a few more cigarette packs, and a developer's commentary mode unlocked upon completion. It also takes advantage of the machine's higher power, with higher resolutions and more advanced shaders.
**
The version of ''Butcher Bay'' that's included as part of ''Assault On Dark Athena'' has improved, improved HD graphics, graphics and the extra content of the first PC version, as well as a number of subtle but meaningful changes to gameplay. The most obvious difference is significant tweaking to the melee combat to emphasize counter-attacks. OneBulletClips have also been added, as well as a new mech combat section in the middle of Double Max as (this was in the original PC version (the "Director's Cut"), "Developer's Cut", but not in the Xbox version). The final boss fight has also been somewhat improved. A comprehensive list of the changes is available [[http://www.gamefaqs.com/boards/939612-the-chronicles-of-riddick-assault-on-dark-athena/49738144 here]].
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* NoGearLevel: The majority of Double Max has you sneaking through heavily guarded areas without any firearms. You are able to purchase a stungun about 3/4ths of the way through, but it's not suited for straight combat, and useless against PoweredArmor (but it does stun them).

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* NoGearLevel: The majority of Double Max has you sneaking through heavily guarded areas without any firearms. You are able to purchase a stungun about 3/4ths of the way through, but it's not suited for straight combat, and useless against PoweredArmor (but it (it does stun them).them though - but not in the remake).
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* CryoPrison: The most dangerous prisoners are kept in cryogenic suspension, but they get out one hour a day for exercise. Which is all Riddick needs to get out of that sector.

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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.



* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.
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None


Created by Swedish developer Starbreeze Studios and co-developed by Creator/VinDiesel own game studio Tigon Studios, the game is a [[SugarWiki/NoProblemWithLicensedGames notable aversion]] of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.

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Created by Swedish developer Starbreeze Studios and co-developed by Creator/VinDiesel [[Creator/VinDiesel Vin Diesel's]] own game studio Tigon Studios, the game is a [[SugarWiki/NoProblemWithLicensedGames notable aversion]] of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.
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Created by Swedish developer Starbreeze Studios, the game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.

to:

Created by Swedish developer Starbreeze Studios and co-developed by Creator/VinDiesel own game studio Tigon Studios, the game is a [[SugarWiki/NoProblemWithLicensedGames notable aversion aversion]] of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.
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Created by Swedish developer Strabreeze Studios, the game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.

to:

Created by Swedish developer Strabreeze Starbreeze Studios, the game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.
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* GangInitiationFight: Riddick has to use the prison variant of fighting to gain respect.
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* HellholePrison: The game takes place in the Butcher Bay triple max security prison, housing the most notorious criminals in the galaxy. It's divided into three levels, each one more hellish than the previous: the first level is pretty much a "normal" prison (although madness-inducingly horrible and violent), the second is a series of tunnels infested by murderous alien bugs where the prisoners must mine for precious ores under terrible conditions, and in the last (saved only for the very worst of the worst) the prisoners are simply kept frozen in cryostasis for the rest of their lives (except for a two minutes long exercise period per day in an ''extremely'' well secured area).
* IDontLikeTheSoundOfThatPlace: They just had to name the prison "Butcher Bay" to make its nature abundantly clear.
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The game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.

to:

The Created by Swedish developer Strabreeze Studios, the game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.
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The game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals.

to:

The game is a notable aversion of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals.
visuals, and gathering overwhelmingly positive reviews.

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