History VideoGame / EscapeFromButcherBay

31st Oct '15 7:01:28 AM Morgenthaler
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* MeaningfulEcho: Riddick tells Johns about how "Statistically speaking, [space shuttle] landings are the most dangerous." as their shuttle begins to enter the atmosphere. [[spoiler: At the end cutscene of the the game, Riddick (who is now piloting the shuttle) he comes close to repeating the same line, but instead says "Statistically speaking, ''takeoffs'' are the most dangerous."]]
27th Oct '15 12:56:04 AM Morgenthaler
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* SentryGun: The Double Max stage of the Butcher Bay prison is guarded by red sentry guns wherever Riddick goes. Killing foes requires getting targets in specific secluded places.
26th Oct '15 9:36:09 AM Joylock
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* ContractualBossImmunity: In the HD remaster of the game, counter-attacks don't work on melee combat bosses (i.e. Rust, the fight club opponents, and Abbott), although you can still interrupt their attacks with regular attacks as long as your timing is good.
23rd Aug '15 11:19:12 AM Morgenthaler
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Sp.
* UnusuableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.
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* UnusuableEnemyEquipment: UnusableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.
23rd Aug '15 11:18:27 AM Morgenthaler
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* UnusuableEnemyEquipment: The Butcher Bay guards' guns are DNA-encoded, so trying to pick them up will only sent a jolt of electricity through Riddick's body. A prisoner in the first level learns this the hard way when it fries him.
31st Dec '14 8:14:57 PM nomuru2d
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* SecondHourSuperpower: Riddick's Eyeshine treatment.
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* SecondHourSuperpower: Riddick's Eyeshine treatment. [[spoiler:[[{{Foreshadowing}} More of an awakening, really.]]]]
24th Aug '14 1:07:09 AM GendoIkari
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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell. * UpdatedReRelease: The version of ''Butcher Bay'' that's included as part of ''Assault On Dark Athena'' has improved, HD graphics, as well as a number of subtle but meaningful changes to gameplay. The most obvious difference is significant tweaking to the melee combat to emphasize counter-attacks. OneBulletClips have also been added, as well as a new mech combat section in the middle of Double Max (this was in the original PC version (the "Director's Cut"), but not in the Xbox version). The final boss fight has also been somewhat improved. A comprehensive list of the changes is available [[http://www.gamefaqs.com/boards/939612-the-chronicles-of-riddick-assault-on-dark-athena/49738144 here]].
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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens mutants with a small amount of ammo, ammo and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell. * UpdatedReRelease: This game got two. ** The "Developer's Cut", released on PC six months after the Xbox version, adds a mech combat section in the middle of Double Max, a few more cigarette packs, and a developer's commentary mode unlocked upon completion. It also takes advantage of the machine's higher power, with higher resolutions and more advanced shaders. ** The version of ''Butcher Bay'' that's included as part of ''Assault On Dark Athena'' has improved, improved HD graphics, graphics and the extra content of the first PC version, as well as a number of subtle but meaningful changes to gameplay. The most obvious difference is significant tweaking to the melee combat to emphasize counter-attacks. OneBulletClips have also been added, as well as a new mech combat section in the middle of Double Max as (this was in the original PC version (the "Director's Cut"), "Developer's Cut", but not in the Xbox version). The final boss fight has also been somewhat improved. A comprehensive list of the changes is available [[http://www.gamefaqs.com/boards/939612-the-chronicles-of-riddick-assault-on-dark-athena/49738144 here]].
23rd Aug '14 3:48:53 PM GendoIkari
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* NoGearLevel: The majority of Double Max has you sneaking through heavily guarded areas without any firearms. You are able to purchase a stungun about 3/4ths of the way through, but it's not suited for straight combat, and useless against PoweredArmor (but it does stun them).
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* NoGearLevel: The majority of Double Max has you sneaking through heavily guarded areas without any firearms. You are able to purchase a stungun about 3/4ths of the way through, but it's not suited for straight combat, and useless against PoweredArmor (but it (it does stun them).them though - but not in the remake).
6th Aug '14 6:14:19 PM zarpaulus
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* CryoPrison: The most dangerous prisoners are kept in cryogenic suspension, but they get out one hour a day for exercise. Which is all Riddick needs to get out of that sector.
3rd Jul '14 2:12:24 PM TheomanZero
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* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.

* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge aliens with a small amount of ammo, and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.
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