History VideoGame / EmpireAtWar

18th Aug '16 2:11:11 PM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all the majority of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 1:30:08 PM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and is capable of taking on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and is capable of taking can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 1:29:45 PM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and is able of taking on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and is able capable of taking on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 1:29:26 PM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and is able to take of taking on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 1:28:42 PM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of withering barrages of fire, and able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of withering terrifying barrages of fire, and able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 10:22:52 AM LordOfTheSword
Is there an issue? Send a Message


** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.

to:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of withering barrages of fire, and able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
18th Aug '16 10:21:56 AM LordOfTheSword
Is there an issue? Send a Message

Added DiffLines:

** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, able to take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to all of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
29th May '16 3:01:38 PM BNSF1995
Is there an issue? Send a Message


*** ''Vader's New Order'' diverges after the Destruction of Alderaan, and sees Darth Vader and his apprentice, Darth Acris (named Darth Caezar, after the author, in the released version), successfully overthrow Palpatine, and Vader takes a much more active role in the day-to-day operations of the Empire. As a result of these changes to the timeline, Obi-Wan is still alive, since Vader wasn't on the Death Star when Leia was rescued. The Death Star is still destroyed, though. Meanwhile, the Zann Consortium, as in ''Return of the Clones'', takes possession of Separatist assets. Future versions will introduce additional Imperal factions who defied Vader, including the Grand Imperium (led by Dark Jedi Jerec, and joined by Zsinj and Ardus Kaine), the Black Sun (led by Prince Xizor and joined by Darth Maul), the Hutt Cartel, and the Mandelorians will be added in future versions. The current version also includes several NPC factions (namely Naboo and Corellia) meant to represent belligerent isolationist governments.

to:

*** ''Vader's New Order'' diverges after the Destruction of Alderaan, and sees Darth Vader and his apprentice, Darth Acris (named Darth Caezar, after the author, in the released version), successfully overthrow Palpatine, and Vader takes a much more active role in the day-to-day operations of the Empire. As a result of these changes to the timeline, Obi-Wan is still alive, since Vader wasn't on the Death Star when Leia was rescued. The Death Star is still destroyed, though. Meanwhile, the Zann Consortium, as in ''Return of the Clones'', takes possession of Separatist assets. Future versions will introduce additional Imperal factions who defied Vader, including the Grand Imperium (led by Dark Jedi Jerec, and joined by Zsinj and Ardus Kaine), the Black Sun (led by Prince Xizor and joined by Darth Maul), the Hutt Cartel, and the Mandelorians will be added in future versions.Mandalorians. The current version also includes several NPC factions (namely Naboo and Corellia) meant to represent belligerent isolationist governments.
29th May '16 3:00:30 PM BNSF1995
Is there an issue? Send a Message

Added DiffLines:

** There also exist several [[Main/AlternateUniverse AU]] mods:
*** ''Return of the Clones'' sees parts of the Republic survive the transition to the New Order. Using Kamino as their capitol, Obi-Wan Kenobi and Mon Mothma create a government-in-exile and use a clone army to fight the Empire. Meanwhile, the Rebel Alliance still forms on its own, and the Zann Consortium is made up of CIS droids.
*** ''Vader's New Order'' diverges after the Destruction of Alderaan, and sees Darth Vader and his apprentice, Darth Acris (named Darth Caezar, after the author, in the released version), successfully overthrow Palpatine, and Vader takes a much more active role in the day-to-day operations of the Empire. As a result of these changes to the timeline, Obi-Wan is still alive, since Vader wasn't on the Death Star when Leia was rescued. The Death Star is still destroyed, though. Meanwhile, the Zann Consortium, as in ''Return of the Clones'', takes possession of Separatist assets. Future versions will introduce additional Imperal factions who defied Vader, including the Grand Imperium (led by Dark Jedi Jerec, and joined by Zsinj and Ardus Kaine), the Black Sun (led by Prince Xizor and joined by Darth Maul), the Hutt Cartel, and the Mandelorians will be added in future versions. The current version also includes several NPC factions (namely Naboo and Corellia) meant to represent belligerent isolationist governments.
*** ''Rise of the Mandalorians'' takes place after ''Return of the Jedi'', and explores the rise of a new Mandalorian Empire.
24th May '16 4:56:43 PM BNSF1995
Is there an issue? Send a Message


** [=HTT-26=] Heavy Troop Transports, [=HAV/r=] [=B5=] Juggernauts, [=F9-TZ=] Cloaking Transports can all carry soldiers around.

to:

** [=HTT-26=] Heavy Troop Transports, [=HAV/r=] [=B5=] Juggernauts, [=F9-TZ=] Cloaking Transports can all carry soldiers around. The Juggernauts are even awesomer because they have a pair of guns that act like anti-infantry turrets.



* BeamSpam: Imperial ''Tartan''-class Patrol Cruisers, ''Acclamator II''-class Cruisers, and ''Victory''-class Star Destroyers have a special ability that lets them do this. Other units with similar abilities are [=AT-STs=], Colonel Veers' custom [=AT-AT=] ''Blizzard 1''; in the expansion, the ''Admonitor'' and TIE Defenders can also do it.

to:

* BeamSpam: Imperial ''Tartan''-class Patrol Cruisers, ''Acclamator II''-class Cruisers, and ''Victory''-class Star Destroyers have a special ability that lets them do this.this, though at the cost of speed and shield regeneration. Other units with similar abilities are [=AT-STs=], Colonel Veers' custom [=AT-AT=] ''Blizzard 1''; in the expansion, the ''Admonitor'' and TIE Defenders can also do it.



* BountyHunter: Boba Fett, Bossk, and [=IG-88=] all show up, and have the ability to temporarily remove enemy heroes from play.

to:

* BountyHunter: Boba Fett, Bossk, and [=IG-88=] all show up, and have the ability to temporarily remove enemy heroes from play. Mods tend to add the other bounty hunters from ''The Empire Strikes Back'' such as Zuckuss, 4-LOM, and Dengar.



%%* CognizantLimbs: the Hardpoint mechanic, used with Capital ships in the Space battles.

to:

%%* CognizantLimbs: the Hardpoint mechanic, used with Capital ships any ship bigger than a corvette and space stations in the Space battles.



** Some maps have an Abandoned Sensor Array that removes the fog of war once captured.
** As noted above, after the last enemy building has been destroyed, the fog will be lifted. If the enemy has no buildings on the planet, the fog will be lifted upon initial contact with the enemy.



* FogOfWar: Can be removed briefly with a [[DefogOfWar sensor ping]] by some units or permanently via capturing a radar station on certain maps.

to:

* FogOfWar: Can be removed briefly with a [[DefogOfWar sensor ping]] by some units or Yoda's Force Vision ability, or permanently via capturing a radar station on certain maps.



** Of special note is the ''[[VideoGame/ThrawnsRevenge Thrawn's Revenge]]'' mod, which simulates five different eras of the StarWarsExpandedUniverse (which are progressed by killing the Empire's leader (which is usually [[NintendoHard mind-damagingly hard]]) or just set in one era, depending on whether you're in the grand campaign or one representing a particular period), re-scaled fighters to their proper size (and into being full squadrons, and making almost all non-corvettes into TheBattlestar), and added all kinds of land and space units and heroes, ranging from pocket carriers to multiple types of [[MileLongShip Super Star Destroyers]]. While it gets rid of the GameBreaker Zann Consortium, it more than makes up for it with the fully featured Empire of the Hand HiddenElfVillage, as well as the Pentastar Alignment let by a warlord trying to StartMyOwn [[TheEmpire Imperium]]. Minor factions include [[ComicBook/XWingSeries Warlord Zsinj's]] Imperial splinter faction, the [[AbsoluteXenophobe Yevetha]] [[Literature/BlackFleetCrisis Black Fleet]], and the [[LadyLand Hapes Consortium]].

to:

** Of special note is the ''[[VideoGame/ThrawnsRevenge Thrawn's Revenge]]'' mod, which simulates five different eras of the StarWarsExpandedUniverse (which are progressed by killing the Empire's leader (which is usually [[NintendoHard mind-damagingly hard]]) or just set in one era, depending on whether you're in the grand campaign or one representing a particular period), re-scaled fighters to their proper size (and into being full squadrons, and making almost all non-corvettes into TheBattlestar), and added all kinds of land and space units and heroes, ranging from pocket carriers to multiple types of [[MileLongShip Super Star Destroyers]].Destroyers]], all with lore-friendly armament (for example, the T2-B is actually an effective anti-infantry tank now). While it gets rid of the GameBreaker Zann Consortium, it more than makes up for it with the fully featured Empire of the Hand HiddenElfVillage, as well as the Pentastar Alignment let by a warlord trying to StartMyOwn [[TheEmpire Imperium]]. Minor factions include [[ComicBook/XWingSeries Warlord Zsinj's]] Imperial splinter faction, the [[AbsoluteXenophobe Yevetha]] [[Literature/BlackFleetCrisis Black Fleet]], and the [[LadyLand Hapes Consortium]].



%%* InterspeciesFriendship: Han Solo (human) and Chewbacca (wookie) and Tyber Zann (human) and Urai Fen (talortai).

to:

%%* InterspeciesFriendship: Han Solo (human) and Chewbacca (wookie) (Wookiee) and Tyber Zann (human) and Urai Fen (talortai).(Talortai).



* IShallTauntYou / WeNeedADiversion: A-Wings have the 'Lure Enemy Fighters' ability, which increases their evasion and forces nearby fighter squads to engage them.

to:

* IShallTauntYou / WeNeedADiversion: A-Wings have the 'Lure Enemy Fighters' ability, which increases their evasion and forces nearby fighter squads to engage them. This is useful for luring TIE Fighters and Interceptors away while Y-Wings unload on enemy capitol ships and X-Wings protect the fleet from TIE Bombers.



** The Rebel Alliance. Also, depending on the planet, the local civilians will take up arms and side with either the Rebels or the Empire. This is really useful for the Rebels when combined with their special raid ability. Generally, alien races will fight alongside the Rebels (Notable exceptions being [[ProudWarriorRaceGuy the Noghri]], who fight for the Empire; the Twi'leks, who fight alongside the Consortium; [[AlwaysChaoticEvil the Tusken Raiders]]; and [[NotInThisForYourRevolution the Hutts, Mandalorians, Pyn'gani and Mustafarians]], who oppose all three major factions).

to:

** The Rebel Alliance. Also, depending on the planet, the local civilians will take up arms and side with either the Rebels or the Empire. This is really useful for the Rebels when combined with their special raid ability.ability; the Wookiees seem to be the best, as their bowcasters are very powerful, easily wiping out Stormtrooper squads, and even being a match for AT-STs. Generally, alien races will fight alongside the Rebels (Notable exceptions being [[ProudWarriorRaceGuy the Noghri]], who fight for the Empire; the Twi'leks, who fight alongside the Consortium; [[AlwaysChaoticEvil the Tusken Raiders]]; and [[NotInThisForYourRevolution the Hutts, Mandalorians, Pyn'gani and Mustafarians]], who oppose all three major factions).



* MechaMooks: In ''Forces of Corruption'', Imperials can create [[VideoGame/DarkForcesSaga Dark Troopers]] on any system that has Rom Mohc's ''Arc Hammer'' over the planet. The Consortium can build Droidekas too.

to:

* MechaMooks: In ''Forces of Corruption'', Imperials can create [[VideoGame/DarkForcesSaga Dark Troopers]] on any system that has Rom Mohc's ''Arc Hammer'' over the planet. The Consortium can build uprated versions of the Droidekas too. too.
** Mods for ''Forces of Corruption'' tend to give the Consortium control over the Separatist droid forces of the Clone Wars.



** In space, his TIE cannot even be damaged until all his wingmen are dead, which means his special ability ([[MookMaker instantly replacing all lost wingmen]]) renders him an awesome turbolaser shield. On top of that, he does bomber levels of damage to subsystems. Oh, and in the expansion, he's not in a fighter anymore: he's in the ''Executor.''
** When in a fighter the best way to defeat him is to pause the game and tell a few units that are strong against Tie fighters to target Vader's specific Tie Fighter or even use Red Squadron to use hsi special ability on him.
*** On the ground, he takes absolutely ridiculous amounts of damage to be put down -- not to mention his [[AttackReflector lightsaber]] all but immunizing him of blaster shots from a large angle in front of him, ''seemingly healing him with every deflection''; units like swamp speeders run a very good chance at killing themselves attacking him. The only thing that can give him pause is [[ThereIsNoKillLikeOverkill massed artillery or several anti-infantry turrets clustered together]] -- but even that can't kill him without casualties. On top of all this, bacta heals him even faster than any other infantry unit.

to:

** In space, his TIE cannot even be damaged until all his wingmen are dead, which means his special ability ([[MookMaker instantly replacing all lost wingmen]]) renders him an awesome turbolaser shield. On top of that, he does bomber levels of damage to subsystems. Oh, and in the expansion, he's not in a fighter anymore: anymore (at least in Galactic Conquest): he's in the ''Executor.''
''Executor'.'
** When in a fighter the best way to defeat him is to pause the game and tell a few units that are strong against Tie fighters to target Vader's specific Tie Fighter or even use Red Squadron to use hsi Luke's special ability on him.
*** On the ground, he takes absolutely ridiculous amounts of damage to be put down -- not to mention his [[AttackReflector lightsaber]] all but immunizing him of blaster shots from a large angle in front of him, ''seemingly healing him with every deflection''; units like swamp speeders run a very good chance at killing themselves attacking him. The only thing that can give him pause is [[ThereIsNoKillLikeOverkill massed artillery or several anti-infantry turrets clustered together]] -- but even that can't kill him without casualties. On top of all this, bacta heals him even faster than any other infantry unit.unit, [[FridgeBrilliance probably because he doesn't have many organic parts left]].



** Aside from [=OHKing=] [[EarthShatteringKaboom planets]], the Death Star II's superlaser in the ''Forces'' expansion will take out any ship that's big enough to target. They just can't take firepower of that magnitude.
** In space combat, Rogue Squadron's special ability 'Lucky Shot' allows him to take out a capital ship's hard point or outright destroy smaller ships in a single shot.

to:

** Aside from [=OHKing=] [[EarthShatteringKaboom planets]], the Death Star II's superlaser in the ''Forces'' expansion will take out any ship that's big enough to target.target, and will undoubtedly obliterate space stations as well. They just can't take firepower of that magnitude.
** In space combat, Rogue Squadron's special ability 'Lucky Shot' allows him Red 5 (Luke Skywalker) to take out a capital ship's hard point or outright destroy smaller ships in a single shot.



** In the FOC expansion, Obi-Wan Kenobi has constantly recharging health, the ability to make himself invulnerable for a short period of time, he can make all units in the vicinity flee from him, and on top of all that, he can disable and destroy enemy turrets from a distance. Provided the Rebel player is sensible enough to know when to retreat and heal, he can easily take over an entire planet with an Obi-Wan raid. The only real threats to the lone Obi-Wan are enemy hero characters, AT-ATs, and multiple turrets which protect each other.

to:

** In the FOC expansion, Obi-Wan Kenobi has constantly recharging health, the ability to make himself invulnerable for a short period of time, he can make all units in the vicinity flee from him, and on top of all that, he can disable and destroy enemy turrets from a distance. Provided the Rebel player is sensible enough to know when to retreat and heal, he can easily take over an entire planet with an Obi-Wan raid. The only real threats to the lone Obi-Wan are enemy hero characters, AT-ATs, and multiple turrets which protect each other. In the vanilla game, he had Force Heal, which healed not only himself, but all friendly infantry around him.



* WeatherOfWar: Every planet has its own weather conditions which can affect the range or accuracy of your ground units. The negative effects can be ignored if you have purchased the survival training upgrade from the barracks.
* WeHaveReserves: A legitimate tactic for the attacking team (see ZergRush), especially for the Empire.[[note]][=AT-ATs=] have unlimited supplies of stormtroopers, and capital ships replenish their stock of fighters and bombers after each battle; both of these abilities cost nothing.[[/note]] The way battles work: You send your army to a planet, then choose a subset of that army to attack with using a point buy system.[[note]]Land battles start with a small pool of points, and capturing control points on the map increases this total. Space battles always have maximum points.[[/note]] At any time your unit total is less than your point total, whether from unit losses or capturing more control points, you can call in reinforcements from your main army to any point on the map you control. It is important to note is that this trope is not in effect for the defending side. They are limited to whatever forces they had garrisoned on the planet before you attacked,[[note]]Land battles use a 10-slot system instead of point buy, so [[FridgeLogic an [=AT-AT=] takes up the same amount of space as the soldiers it can summon]][[/note]] with bonus troops granted periodically from the unit production buildings on the map (land) or from the hanger hardpoint of the space station (space). However, in land battles this remains a valid tactic up until the point the opposing side unlocks [[GlassCannon artillery]]. A small group of artillery deployed just out of retaliation range of a landing zone will destroy any arriving force not comprised of heavy vehicles [[CurbStompBattle before they get a single shot off]]. Your only hope to get out of this kind of situation is [[DeathFromAbove orbital bombardment]].

to:

* WeatherOfWar: Every planet has its own weather conditions which can affect the range or accuracy of your ground units. The negative effects can be ignored if you have purchased the survival training upgrade from the barracks.
barracks in skirmish, or, in the expansion, controlling Felucia in Galactic Conquest.
* WeHaveReserves: A legitimate tactic for the attacking team (see ZergRush), especially for the Empire.[[note]][=AT-ATs=] have unlimited supplies of stormtroopers, and capital ships replenish their stock of fighters and bombers after each battle; both of these abilities cost nothing.[[/note]] The way battles work: You send your army to a planet, then choose a subset of that army to attack with using a point buy system.[[note]]Land battles start with a small pool of points, and capturing control points on the map increases this total. Space battles always have maximum points.[[/note]] At any time your unit total is less than your point total, whether from unit losses or capturing more control points, you can call in reinforcements from your main army to any point on the map you control. It is important to note is that this trope is not in effect for the defending side. They are limited to whatever forces they had garrisoned on the planet before you attacked,[[note]]Land battles use a 10-slot system instead of point buy, so [[FridgeLogic an [=AT-AT=] takes up the same amount of space as the soldiers it can summon]][[/note]] with bonus troops granted periodically from the unit production buildings on the map (land) or from the hanger hardpoint of the space station (space). However, in land battles this remains a valid tactic up until the point the opposing side unlocks [[GlassCannon artillery]]. A small group of artillery deployed just out of retaliation range of a landing zone will destroy any arriving force not comprised of heavy vehicles [[CurbStompBattle before they get a single shot off]]. Your only hope to get out of this kind of situation is [[DeathFromAbove orbital bombardment]]. This tactic can be made even easier if you control Kamino, where all infantry (except field and fleet commanders) can be trained for ''one credit'', though it takes 15% longer for balancing reasons.



** On top of this, if a faction controls Kamino, they can train any infantry on the planet, including the enslaved groups mentioned above, for just one credit. Not such a big deal for the Rebels or Imperials, with their relatively cheap units, but the Consortium will save tens of thousands on training. With the power of Consortium troops, there is little reason to train anything else and there also isn't any reason to bother with commanding a land battle, unless it's a story mission.

to:

** On top of this, if a faction controls Kamino, they can train any infantry on the planet, including the enslaved groups mentioned above, for just one credit.credit (though it'll take 15% longer to train them, for balance reasons). Not such a big deal for the Rebels or Imperials, with their relatively cheap units, but the Consortium will save tens of thousands on training. With the power of Consortium troops, there is little reason to train anything else and there also isn't any reason to bother with commanding a land battle, unless it's a story mission.
This list shows the last 10 events of 155. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EmpireAtWar