History VideoGame / EmpireAtWar

23rd Jan '16 1:22:43 PM littlebeeper
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** the Aggressor-class Destroyed of the Consortium is a ship version, carrying ''two'' BFG hardpoints. Lampshaded by it's quote:
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** the The Aggressor-class Destroyed Destroyer of the Consortium is a ship version, carrying ''two'' BFG hardpoints. Lampshaded by it's quote:
19th Jan '16 11:09:55 PM emerald005
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19th Jan '16 11:03:13 PM emerald005
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** The Vergesso Asteroids are a conquerable location, and in the FoC expansion the same applied to the remains of Alderaan.
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** The Vergesso Asteroids are a conquerable location, and in the FoC [=FoC=] expansion the same applied to the remains of Alderaan.

** the Aggressor-class Destroyed of the Consortium is a ship version. Lampshaded by it's quote:
to:
** the Aggressor-class Destroyed of the Consortium is a ship version.version, carrying ''two'' BFG hardpoints. Lampshaded by it's quote:
3rd Jan '16 9:19:02 AM timotaka
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* RememberTheNewGuy: Turns out Tyber Zann is an old acquaintance of Jabba, Thrawn and Xizor. Who knew?
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* RememberTheNewGuy: Turns out Tyber Zann is an old acquaintance of well known by Jabba, Thrawn and Xizor. Who knew?
3rd Jan '16 5:31:31 AM timotaka
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* RememberTheNewGuy: Turns out Tyber Zann is an old acquaintance of Jabba, Thrawn and Xizor. Who knew?
25th Dec '15 10:04:36 AM timotaka
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* CharmPerson: Silri, as a Dathomiri witch, can do this. Urai comments about it, noting that her Force influence is slowly affecting Tyber, leading to the latter to authorize him to kill her when their goals are completed.
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* CharmPerson: CharmPerson: ** Silri, as a Dathomiri witch, can do this. Urai comments about it, noting that her Force influence is slowly affecting Tyber, leading to the latter to authorize him to kill her when their goals are completed.completed. ** In the base game on the Empire side the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but it takes a long time to recharge and the controlled units gradually have their health fade away.
25th Dec '15 10:00:36 AM timotaka
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* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit. To avoid the player wasting time running around the map hunting down that on elusive last enemy, if there have been no enemy sightings for a while, the game will momentarily lift the FogOfWar so you can see where you should go.
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* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit. unit and building. To avoid the player wasting time running around the map hunting down that on one elusive last enemy, if there have been no enemy sightings for a while, the game will momentarily lift the FogOfWar so you can see where you should go.shortly after all the buildings are gone.
23rd Dec '15 12:01:18 PM dvorak
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* CriticalExistanceFailure: Squadrons lose men, tanks, or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom". Large vehicles like the AT-AT play it straight, however.
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* CriticalExistanceFailure: CriticalExistenceFailure: Squadrons lose men, tanks, or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom". Large vehicles like the AT-AT play it straight, however.
23rd Dec '15 12:00:38 PM dvorak
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* CriticalExistanceFailure: Played straight for vehicles. Squadrons lose men or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom".
to:
* CriticalExistanceFailure: Played straight for vehicles. Squadrons lose men men, tanks, or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom". Large vehicles like the AT-AT play it straight, however.
23rd Dec '15 11:58:31 AM dvorak
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Added DiffLines:
* CriticalExistanceFailure: Played straight for vehicles. Squadrons lose men or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom".
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