A RealTimeStrategy game set in the ''Franchise/StarWars'' universe. Developed by Creator/LucasArts with the aim of eliminating the bad name ''Star Wars'' RTS games had acquired.

''Empire at War'' (2006) is set between Episode III and Episode IV covering how the Alliance acquired their resources and the Empire's response, ending with either the destruction of the Death Star I or the Emperor congratulating Vader on the capture of five possible Alliance bases, respectively.
* ''Forces of Corruption'' (2006) is an expansion to Empire at War set between the events of the destruction of the first and second Death Star following the story of the intergalactic crime lord, Tyber Zann, and his organization, the Zann Consortium.

!! Empire At War contains examples of the following tropes:

* AmazonBrigade:
** The Dathomiri Witches, an all-female Force-using organisation.
** The Twileks (which are represented as all-female) in both games, but particularly in [=FoC=] which, as the Consortium, you had the option of enslaving and sending into battle.
* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit and building. To avoid the player wasting time running around the map hunting down that one elusive last enemy, the game will lift the FogOfWar shortly after all the buildings are gone.
* ArmorPiercingAttack : Proton Torpedos, Mass drivers, and some missiles can punch through shields, damaging the hardpoints.
* AsteroidThicket:
** There are fairly small ones -- but big enough to make it dangerous for anything larger than a squad of fighters to pass through -- in most space maps.
** The Vergesso Asteroids are a conquerable location, and in the [=FoC=] expansion the same applied to the remains of Alderaan.
* AwesomeButImpractical: Setting up Star Destroyers against Rebel Frigates in one on one battles looks awesome, but due to the Rebels' superior speed it is much easier as them. Their special ability to give all power to the shields is much more useful in one one duels than the Imperial special abilities making the Empire more dependant on bomber support to defeat the Rebel frigates.
** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to the majority of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle.
* AwesomePersonnelCarrier:
** [=HTT-26=] Heavy Troop Transports, [=HAV/r=] [=B5=] Juggernauts, [=F9-TZ=] Cloaking Transports can all carry soldiers around. The Juggernauts are even awesomer because they have a pair of guns that act like anti-infantry turrets.
** The AT-AT, though {{Gameplay|AndStorySegregation}}-wise doesn't actually carry troops; rather, it can generate two squads of Stormtroopers.
* BadassBaritone: The Rebels' Nebulon-B Escort Frigates' comms officer:
-->"Nebulon-B Frigate here. Coordinates received."
* BarrierWarrior: Rebel [=EF76=] Nebulon-B Escort Frigates, Assault Frigate Mk [=IIs=], [=MC80=] Star Cruisers, and ''Home One'' can divert extra power to shields at the cost of speed and firepower.
%%* BashBrothers: Tyber Zann and Urai Fen.
* TheBattlestar: Most of the larger Imperial ships carry a complement of TIE/ln fighters and TIE/sa bombers.
* BeastOfBattle: The Dathomiri Witches employ rancors as mounts and [[AttackAnimal Attack Animals]].
* BeamSpam: Imperial ''Tartan''-class Patrol Cruisers, ''Acclamator II''-class Cruisers, and ''Victory''-class Star Destroyers have a special ability that lets them do this, though at the cost of speed and shield regeneration. Other units with similar abilities are [=AT-STs=], Colonel Veers' custom [=AT-AT=] ''Blizzard 1''; in the expansion, the ''Admonitor'' and TIE Defenders can also do it.
* {{BFG}}: Tyber Zann wields a shotgun that is capable of flattening entire squads with one shot.
** The Aggressor-class Destroyer of the Consortium is a ship version, carrying ''two'' BFG hardpoints. Lampshaded by it's quote:
-->'''''Aggressor''-class Destroyer:''' Need a really big gun?
* BilingualBonus: There's text by the developers on one of the menu screens in Aurebesh.
* BlackAndGrayMorality: Playing as the Rebel Alliance you will need to "liberate" planets whose citizens wish to remain with the Empire.
* BladeBelowTheShoulder: Urai Fen's blades are held with a Katar-like grip perpendicular to the blade.
* BoringButPractical: The Y-wing and MPTL-2A Artillery, which are both early-game, cheap units, but the Y-Wing is the Rebels' only way to take large capital ships down and the MPTL-2A, while squishy, has its uses both in offence and defence. Plex Missle Soldiers count too, while unable to defend themselves against enemy infantry, they're effective against enemy armor (even AT-AT's with enough units and patience.)
* BountyHunter: Boba Fett, Bossk, and [=IG-88=] all show up, and have the ability to temporarily remove enemy heroes from play. Mods tend to add the other bounty hunters from ''The Empire Strikes Back'' such as Zuckuss, 4-LOM, and Dengar.
* BreakingTheFourthWall: In a possible goof on the part of the developers, the ''Aggressor''-class destroyer will sometimes respond to being clicked by saying "Responds to being called?"
* BreakOutTheMuseumPiece: Various Clone Wars-era vehicles, such as [=ISPs=] (called 'Swamp Speeders' in-game), [=AT-APs=] ('Pod Walkers'), ''Alpha-3'' ''Nimbus''-class "V-Wing" Starfighters, and ''Venator'' and ''Acclamator''-class Star Destroyers are still used, whether by the Rebels, the Empire, or bands of pirates, decades after their development and initial deployment. Downplayed in tech level one where these are very dangerous weapons.
* BusCrash: [[spoiler: Captain Antillies]] had left to tend to some business involving the Death Star plans in the Rebel Campaign. [[DoomedByCanon He had a run in with Vader.]]
%%* CannonFodder: Rebel Infantry, Imperial Stormtroopers, and Consortium Grenadiers
%%* CanonDiscontinuity: Despite the seemingly-major events taking place in ''Forces of Corruption'', none of the characters or occurrences from the game are referenced anywhere else in canon, as of this writing. This is unfortunate, as the game ended on a CliffHanger...
%%** Subverted. The Zann Consortium ''does'' exist in the Star Wars canon ExpandedUniverse, as it is mentioned in James Luceno's ''Millenium Falcon'', and the ''Eclipse'' events are mentioned as well in other works. But the main CliffHanger still open.
%%%*** De-subverted in Millenium Falcon. The mention of the Zann Consortium is mentioned with no actual relevance to the story, and it feels like it was just made to bait the players who wondered about the cliffhanger.
* CaptainObvious: Several minutes into a pitched space battle, the computer will announce "Our space station is under attack!"
* CarFu: It is generally more efficient to run infantry over with tracked vehicles or walkers rather than let them shoot at each other.
* CatchPhrase:
-->'''Tyber Zann''': Time is money.
%%* ChargedAttack: The ''Merciless'' has one.
* CharmPerson:
** Silri, as a Dathomiri witch, can do this. Urai comments about it, noting that her Force influence is slowly affecting Tyber, leading to the latter to authorize him to kill her when their goals are completed.
** In the base game on the Empire side the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but it takes a long time to recharge and the controlled units gradually have their health fade away.
%%* TheChessmaster: Tyber Zann and the Emperor.
* TheChick: Mon Mothma for the Rebel Alliance. Compared to all the other rebels with speaking roles, she is the most logical and quiet one.
* ChunkySalsaRule: Its possible to instantly kill troops by running them over with vehicles. In fact, there are two "levels" of these crushers, with the largest vehicles able to instantly kill other, smaller vehicles, which themselves may be able to crush troops.
%%* CognizantLimbs: the Hardpoint mechanic, used with any ship bigger than a corvette and space stations in the Space battles.
%%* ColonelBadass: [[HumongousMecha Maximillian]] [[ThereIsNoKillLikeOverkill Veers]]. Promoted to FourStarBadass in the Expansion Pack.
%%* CombatPragmatist: Grand Admiral Thrawn, as usual.
* ComicBookFantasyCasting: Tyber Zann's design was stated to have been based on JasonIsaacs, more specifically his portrayal of [[Film/HarryPotter Lucius Malfoy]].
* ContinuityNod: Several ships and units featured in the game were created in established works, such as ''[[VideoGame/DarkForcesSaga Dark Forces]]'', ComicBook/DarkEmpire and ShadowsOfTheEmpire.
%%* [[CoolPlane Cool Airspeeder]]: Rebel T-47 Airspeeders and Imperial ''Lancet'' Aerial Artillery.
%%* CoolSword: Lightsabers.
* CowardlyBoss: [[spoiler: Moff Kalast]], which runs away from you multiple times in the Imperial campaign despite having an Imperial Star Destroyer.
* CriticalExistenceFailure: Squadrons lose men, tanks, or fighters, and starships have "hardpoints" which represent weapons, shield generators, engines, and fighter bays. Hardpoints can be individually targeted, reducing the effectiveness of the vehicle they're mounted on (and blowing a great ruddy hole where they used to be) when destroyed. When all hardpoints are destroyed, the ship goes "boom". Large vehicles like the AT-AT play it straight, however.
* DefenselessTransports: Ground units are moved from system to system by unarmed shuttles. In the Empire's case ships that were quite clearly shown launching from Star Destroyers in the films.
* DefogOfWar:
** The sensor ping ability of MPTL-2A Artillery Spotter Droids and TIE Scouts.
** In ''Forces of Corruption'', Yoda can do a map-wide version of this.
** Some maps have an Abandoned Sensor Array that removes the fog of war once captured.
** As noted above, after the last enemy building has been destroyed, the fog will be lifted. If the enemy has no buildings on the planet, the fog will be lifted upon initial contact with the enemy.
* DeathFromAbove: If you have bombers in orbit, they can be sent on a bombing run to support ground troops. In ''Forces of Corruption'', you can call in an orbital strike by capital ships. The trope is also reversed during space battles, as if you have the proper buildings you can fire an ion cannon or ground-to-orbit mass driver at enemy ships.
%%* TheDragon: Urai Fen to Tyber Zann.
* DummiedOut: The ''Alpha-3'' ''Nimbus''-class "V-Wing" Starfighter and ''Venator''-class Star Destroyer (though the ''Venator'' was included in ''[=FoC=]'', it's only available in Skirmish Mode as a bonus ship you can purchase from a Pirate Asteroid Base or Merchant Space Dock).
* EasilyConqueredWorld: The AI are prone to leaving many of their planets relatively undefended.
* EleventhHourSuperpower: In the last mission of the ''Forces of Corruption'' campaign, you gain access to [[spoiler:the ''Eclipse'']].
* {{EMP}}: Various units and buildings can use those to disable machines:
** The Magnapulse Cannon for the Empire and ''Aggressor''-class Star Destroyers for the Consortium.
** Han Solo has an "EM Burst" special ability.
** Y-Wings have Ion cannons as a special ability, and there are Ion cannon hardpoints on some capital ships and space stations.
* TheEmpire: [[CaptainObvious The Galactic Empire]].
* EnemyMine: Tyber Zann briefly allied himself with the Alliance to Restore the Republic ostensibly to take out [[spoiler:the ''Eclipse'']]. Unfortunately for the Alliance, Zann had other plans as soon as he got [[spoiler:the ''Eclipse'']].
* EscortMission:
** One early mission in the Rebel campaign had you escorting some pilots to [[spoiler:steal the prototype X-wing fighters under the Empire's nose]]. While they have to survive for you to win, thankfully you can control them and keep them sandwiched between your other units.
** In another Rebel mission, you have to guard a group of transports from an ever-increasing amount of Imperial ships as a group of troopers searches a space station for information.
%%* EveryManHasHisPrice: Tyber Zann's special ability, "Bribe".
* EvilBrit:
** The Emperor, Tarkin, Piett, Veers, Thrawn, everybody who has their own Star Destroyer...
** Subverted by the Rebel informant, [[spoiler:Moff Kalast]].
* {{Expy}}:
** The Rebel's T4-B tank (sporting twin twin laser cannons and a missile launcher) was designed as a homage to the Command and Conquer Mammoth Tank by ex-Westwood Studios staffers working at Petroglyph.
** Regarding Tyber Zann in Forces of Corruption, he is basically [[Film/HarryPotter Lucius Malfoy]] mixed with the personality of either a ''Film/JamesBond'' villain and/or a space pirate.
%%* FasterThanLightTravel: Or, 'hyperspace'.
* FastRoping: The AT-AT's deploy stormtroopers ability. Given how the AT-AT is designed to be an AwesomePersonnelCarrier, it only makes sense that it has a lot of meat for the grinder.
* FiveBadBand: Out of the Zann Consortium...
** BigBad: Tyber Zann
** TheDragon: Urai Fen
** EvilGenius: IG-88
** TheBrute: Bossk
** TheDarkChick: Silri
* [[ForGreatJustice For Great Corruption]]: It's apparently the Zann Consortium's favorite word.
* FriendlyFireproof: You can safely order artillery or air strikes on your own position without the fear of harming your own troops.
* FluffyTheTerrible: Silri has a pet rancor named ''Cuddles''.
* FogOfWar: Can be removed briefly with a [[DefogOfWar sensor ping]] by some units or Yoda's Force Vision ability, or permanently via capturing a radar station on certain maps.
* GameMod: The game also has a very active modding community.
** Of special note is the ''[[VideoGame/ThrawnsRevenge Thrawn's Revenge]]'' mod, which simulates five different eras of the StarWarsExpandedUniverse (which are progressed by killing the Empire's leader (which is usually [[NintendoHard mind-damagingly hard]]) or just set in one era, depending on whether you're in the grand campaign or one representing a particular period), re-scaled fighters to their proper size (and into being full squadrons, and making almost all non-corvettes into TheBattlestar), and added all kinds of land and space units and heroes, ranging from pocket carriers to multiple types of [[MileLongShip Super Star Destroyers]], all with lore-friendly armament (for example, the T2-B is actually an effective anti-infantry tank now). While it gets rid of the GameBreaker Zann Consortium, it more than makes up for it with the fully featured Empire of the Hand HiddenElfVillage, as well as the Pentastar Alignment let by a warlord trying to StartMyOwn [[TheEmpire Imperium]]. Minor factions include [[ComicBook/XWingSeries Warlord Zsinj's]] Imperial splinter faction, the [[AbsoluteXenophobe Yevetha]] [[Literature/BlackFleetCrisis Black Fleet]], and the [[LadyLand Hapes Consortium]].
** Another is ''Republic at War'', which incorporates the Clone Wars and Prequel-era factions in general into the game.
** There also exist several [[Main/AlternateUniverse AU]] mods:
*** ''Return of the Clones'' sees parts of the Republic survive the transition to the New Order. Using Kamino as their capitol, Obi-Wan Kenobi and Mon Mothma create a government-in-exile and use a clone army to fight the Empire. Meanwhile, the Rebel Alliance still forms on its own, and the Zann Consortium is made up of CIS droids.
*** ''Vader's New Order'' diverges after the Destruction of Alderaan, and sees Darth Vader and his apprentice, Darth Acris (named Darth Caezar, after the author, in the released version), successfully overthrow Palpatine, and Vader takes a much more active role in the day-to-day operations of the Empire. As a result of these changes to the timeline, Obi-Wan is still alive, since Vader wasn't on the Death Star when Leia was rescued. The Death Star is still destroyed, though. Meanwhile, the Zann Consortium, as in ''Return of the Clones'', takes possession of Separatist assets. Future versions will introduce the Grand Imperium (led by Dark Jedi Jerec, and joined by Zsinj and Ardus Kaine), the Black Sun (led by Prince Xizor and joined by Darth Maul), the Hutt Cartel, and the Mandalorians. The current version also includes several NPC factions (namely Naboo and Corellia) meant to represent belligerent isolationist governments.
*** ''Rise of the Mandalorians'' takes place after ''Return of the Jedi'', and explores the rise of a new Mandalorian Empire.
* GasMaskMooks: The Zann Consortium's Defilers.
* GlassCannon:
** The artillery units for both the Empire and the Alliance pack a lot of firepower and if used correctly, can turn the entire tide of the battle. However, they're barely mobile (the Imperial SPMA-T artillery piece in particular) and don't have much armour or protection.
** [[invoked]]The Aggressor, a tier 5 capital ship[[note]]the same technology tier as Mon Calamari Cruisers and Super Star Destroyers, so a late-game unit[[/note]] used by the Zann Consortium, deserves a special mention here. Shot for shot, Aggressors are the most powerful non-hero ship by at least an order of magnitude. They wield two 'special weapons' that fire plasma balls larger than most non-capital ships. Each shot has excellent range and can destroy unshielded ship hardpoints in a single hit. These guns can also fire once every few seconds. One Aggressor can take out a level 5 space station by itself. Only kept from being a complete GameBreaker because:
*** a) These guns can only fire directly forward, and the ship takes about a minute to turn around.
*** b) If the main guns are taken out, they have only two weak laser cannons for defense, putting them on par offensively with a Tartan Patrol Cruiser (a tier 1 unit).
*** c) The Aggressor has a pathetically low six hardpoints[[note]]For context, a Star Destroyer (which is one tier lower) has ten.[[/note]] and can't target small ships, making it ''very'' easy to take out with bombers.
** TIE bombers. They're pathetically slow and die very easily but just a few squads can annihilate most weapon hardpoints on capital ships and stations in a single strafing run. Y-wings are somewhat better as they have ion cannons to stun their target with prior to strafing it.
* HonourBeforeReason: Grand Moff Tarkin considers retreat a coward's option, and a fleet cannot use the 'retreat' command if he's with them.
** If he dies the rest of the fleet can retreat, which might make the player make the seemingly strange decision to sacrifice the grand admiral.
* HopelessBossFight: The Death Star is completely unbeatable unless you have a particular hero unit in your fleet, [[spoiler: Red Squadron]].
%%* InterspeciesFriendship: Han Solo (human) and Chewbacca (Wookiee) and Tyber Zann (human) and Urai Fen (Talortai).
* InvisibilityCloak: Tyber Zann, Urai Fen, Luke Skywalker, Noghri Death Commandos and [=F9-TZ=] Transports have this ability.
* IShallTauntYou / WeNeedADiversion: A-Wings have the 'Lure Enemy Fighters' ability, which increases their evasion and forces nearby fighter squads to engage them. This is useful for luring TIE Fighters and Interceptors away while Y-Wings unload on enemy capitol ships and X-Wings protect the fleet from TIE Bombers.
* JediMindTrick: Tyber Zann is strong-minded enough to resist a mind trick from Silri to free her, although he knows his potential vulnerability against it exhorts Urai to kill her if she attempts it again.
%%* KineticWeaponsAreJustBetter: Consortium ''Canderous''-class Assault Tanks, ''Vengeance''-class Frigates, and ''Keldabe''-class Battleships use these.
%%** The Empire gets a planetary [[MagneticWeapons Hypervelocity Cannon]] which can tear most enemy ships to shreds.
%%*** [[DodgeTheBullet Unless you swerve out of the way]].
* LaResistance:
** The Rebel Alliance. Also, depending on the planet, the local civilians will take up arms and side with either the Rebels or the Empire. This is really useful for the Rebels when combined with their special raid ability; the Wookiees seem to be the best, as their bowcasters are very powerful, easily wiping out Stormtrooper squads, and even being a match for AT-STs. Generally, alien races will fight alongside the Rebels (Notable exceptions being [[ProudWarriorRaceGuy the Noghri]], who fight for the Empire; the Twi'leks, who fight alongside the Consortium; [[AlwaysChaoticEvil the Tusken Raiders]]; and [[NotInThisForYourRevolution the Hutts, Mandalorians, Pyn'gani and Mustafarians]], who oppose all three major factions).
* LargeHam:
** Tyber Zann is relatively cool and collected... unless he's on the battlefield. When he's on the ground, he takes part in ChewingTheScenery. When he's in space, he acts like a calm ''Film/JamesBond'' villain.
** Silri, on the other hand, acts like this all the time.
* LongLived: As member of an extremely long-lived race, Urai Fen is old enough to have lived through one of the Sith Wars.
%%* MacrossMissileMassacre: Rebel ''Marauder''-class Corvettes and MPTL-2A Artillery, Imperial ''Broadside''-class Cruisers, and Consortium [=MAL=]s.
* MechaMooks: In ''Forces of Corruption'', Imperials can create [[VideoGame/DarkForcesSaga Dark Troopers]] on any system that has Rom Mohc's ''Arc Hammer'' over the planet. The Consortium can build uprated versions of the Droidekas too.
** Mods for ''Forces of Corruption'' tend to give the Consortium control over the Separatist droid forces of the Clone Wars.
%%* MookLieutenant: Field Commanders and Fleet Commanders.
* MookMaker:
** The [=AT-ATs=], for some strange reason, never run out of Stormtroopers to deploy. There's a cap of two squads maximum for any single [=AT-AT=], but the moment a squad gets wiped out, it's possible to send out a fresh batch to [[WeHaveReserves replace them]]. Justified for the ''[[CoolStarShip Executor]]'', which is canonically so big that it can literally house thousands of TIE Fighters. Its cap is ten squadrons at a time, and it's entirely possible to win a battle with ''Executor'' alone by tucking her in a distant corner of a map and sending [[WeHaveReserves wave after wave of fighters]] to wear down the enemy.
** An early patch made it so that you could only send two waves of fighter total. [[CannonFodder But they still get replaced after battle for free, and AT-AT's still have unlimited Stormtroopers]].
* NighInvulnerability: Darth Vader.
** In space, his TIE cannot even be damaged until all his wingmen are dead, which means his special ability ([[MookMaker instantly replacing all lost wingmen]]) renders him an awesome turbolaser shield. On top of that, he does bomber levels of damage to subsystems. Oh, and in the expansion, he's not in a fighter anymore (at least in Galactic Conquest): he's in the ''Executor'.'
** When in a fighter the best way to defeat him is to pause the game and tell a few units that are strong against Tie fighters to target Vader's specific Tie Fighter or even use Red Squadron to use Luke's special ability on him.
*** On the ground, he takes absolutely ridiculous amounts of damage to be put down -- not to mention his [[AttackReflector lightsaber]] all but immunizing him of blaster shots from a large angle in front of him, ''seemingly healing him with every deflection''; units like swamp speeders run a very good chance at killing themselves attacking him. The only thing that can give him pause is [[ThereIsNoKillLikeOverkill massed artillery or several anti-infantry turrets clustered together]] -- but even that can't kill him without casualties. On top of all this, bacta heals him even faster than any other infantry unit, [[FridgeBrilliance probably because he doesn't have many organic parts left]].
%%* NobleDemon: Urai Fen.
* NoCanonForTheWicked: Neither plot follows canon exactly, but the Rebels get a much more film-like storyline.
* NoWarpingZone: The Immobilizer 418's "Gravity Well" ability prevents hyperspace travel when activated.
* OnlyFriend: Urai Fen seems to be the only one Tyber Zann truly trusts, or at least his most loyal companion.
* OneHitKill:
** Aside from [=OHKing=] [[EarthShatteringKaboom planets]], the Death Star II's superlaser in the ''Forces'' expansion will take out any ship that's big enough to target, and will undoubtedly obliterate space stations as well. They just can't take firepower of that magnitude.
** In space combat, Rogue Squadron's special ability 'Lucky Shot' allows Red 5 (Luke Skywalker) to take out a capital ship's hard point or outright destroy smaller ships in a single shot.
** Captain Piett's Star Destroyer, the ''Accuser'', can fire a proton beam that does the same damage as Rogue Squadron's ability.
* OneManArmy:
** Darth Vader. Aside from having NighInvulnerability, his lightsaber destroys enemy vehicles faster than dedicated anti-vehicle weapons, he can insta-kill all enemy infantry near him and completely disables turrets while destroying them.
** In the FOC expansion, Obi-Wan Kenobi has constantly recharging health, the ability to make himself invulnerable for a short period of time, he can make all units in the vicinity flee from him, and on top of all that, he can disable and destroy enemy turrets from a distance. Provided the Rebel player is sensible enough to know when to retreat and heal, he can easily take over an entire planet with an Obi-Wan raid. The only real threats to the lone Obi-Wan are enemy hero characters, AT-ATs, and multiple turrets which protect each other. In the vanilla game, he had Force Heal, which healed not only himself, but all friendly infantry around him.
** Urai Fen is capable of much the same thing, except he trades in the ability to stun turrets while damaging them for a personal cloaking device and the ability to stun infantry. Pair him with Zann, who also has a personal cloaking device as well as the ability to bribe units to fight for him as long as you have the bankroll, and you can win almost any ground engagement.
%%* OnlyMostlyDead: Lampshaded by Palpatine and Han Solo.
* PenalColony: Kessel, a dangerous prison world and spice mine that uses enslaved prisoners. It will generate extra income for the faction that controls it due to the spice running operations.
* {{Planetville}}: Conquer the small map on the planet, conquer the planet.
* PlayingBothSides: Tyber Zann says this during the Story Mode:
-->'''Tyber''': "I'll play both sides. We'll spread our corruption to Rebel and Imperial worlds alike."
* PlotArmor: The ''Millennium Falcon'' actually has this as a special ability, to become invincible for a few seconds.
* PragmaticHero: A Rebel tactic which rarely fails is to deploy Yoda when invading a planet, hide him in a corner of the map, and use his ability to see the whole battlefield whenever your 'bombing run' recharges. This allows the Rebel player to slowly pick apart the Imperial forces with bombing run after bombing run. [[TooDumbToLive It helps that the Computer AI rarely ever attempts to hunt down invading forces, and is more than content to keep all its units back at base, its army gradually being whittled away]].
* PragmaticVillainy:
** Tyber Zann, shortly after [[spoiler:pulling what amounts to a cyber-theft of every single resource in the Emperor's treasury]], left [[spoiler:the ''Eclipse'']] behind despite initially wanting to take it. His reason? He realized that the ship would be big enough of a target for even the Rebel Alliance to locate, and he already enraged them with his [[spoiler:earlier betrayal in the middle of the battle]]. He also let the Rebel Alliance form their New Republic afterwards, since he saw it as an opportunity to "own a senator," in his words.
** Similar to the entry above in PragmaticHero, a Consortium player with enough money can land Zann and Urai on a planet, construct lots of missile turrets all over the map, use their cloaking devices to evade enemy fire, and bribe enemy units one by one until they can crush the enemy base while Urai destroys enemy turrets.
%%* ProudWarriorRaceGuy: Urai Fen.
%%* PunchClockHero / [[PunchClockVillain Villain]]: Smugglers and Bounty Hunters.
* ReflectingLaser: [=AT-STs=], [=AT-AAs=], and TIE Maulers if Endor is controlled by the Empire in Galactic Conquest modes. In Skirmish, the Empire can get upgrades that give a few of their units reflective armour.
* RememberTheNewGuy: Turns out Tyber Zann is well known by Jabba, Thrawn and Xizor. Who knew?
%%* ReverseMole: [[spoiler:Moff Kalast]].
* TheRevolutionWillNotBeCivilized: As per the LaResistance trope, the civilian population of some planets are strong supporters of the Empire, meaning that the Alliance will be forced to gun down crowds of civilians and burn down their buildings when 'liberating' those worlds.
* RidiculouslyFastConstruction:
** Massive Battleships can be built in just a day or two.
** Oddly, some ground units take longer to construct than Spaceships which are hundreds of times larger in size, and considerably more expensive. For instance, three Rebel TB-4 tanks (length: 10 meters) take the same length of time to construct as a Mon Calamari Star Cruiser (length: 1,200 meters).
* RunningGag: Han Solo can't keep his hand out of Rebel Alliance.
* SelfDestructMechanism: TIE Maulers, ''Vengeance''-class Frigates, and ''Aggressor''-class Destroyers have the "Core Overload" ability.
* SendInTheClones / PaletteSwap: Operates on two levels:
** Firstly, all units look identical to units of the same type.
** Secondly, the AI has a curious habit of building fleets almost exclusively formed of one unit. An Empire AI tends to spam attack the enemy with fleet after fleet of Interdictors. Conversely, the Rebel AI, usually unable to occupy the planets which allow them to build Mon Calamari Cruisers, enjoys creating dozens of MC-Gunships.
* ShootTheMessenger: After a pirate captain working for the Consortium attacks the [=MandalHypernautics=] shipyards, [[TooDumbToLive despite Zann]] ''[[TooDumbToLive specifically]]'' [[TooDumbToLive telling them not to]], he presents Zann with the new equipment they acquired, leading to this exchange:
-->'''Tyber Zann''': "Well, that ''is'' good news! Except for one thing."
-->'''Pirate Captain''': "What's that?"
-->'''Tyber Zann''': "[[JustifiedTrope I cannot allow my underlings to simply go around doing whatever they please, otherwise the Consortium degenerates into a pack of thugs]]. Let us hope your ''replacement'' will remember that."
* ShoutOut: An early mission in the Imperial campaign is named '[[Series/LostInSpace Crush. Kill. Destroy.]]'
%%* SingleBiomePlanet: It ''is'' StarWars, after all.
* SlaveMooks: The Consortium can use these, including ''[[RuleOfFunny exploding Ewoks]]''.
* SpaceClouds: Nebula fields disable special abilities when you send a ship into them. Ion storms (which look almost the same, but with Space Lightning) do exactly the same thing, in addition to disabling a ship's DeflectorShields.
%%* SpaceFighter: Z-95 Headhunters, T-65 X-Wing Starfighters, [=BTL-S3=] Y-Wing Starfighters, [=RZ-1=] A-Wing Interceptors, B-Wing Assault Starfighters, TIE/LN Fighters, TIE/sa bombers, TIE/sr scouts, TIE/IN Interceptors, TIE Phantoms, TIE/D defenders, ''Rihkxyrk''-class Attack Fighters, ''[=StarViper=]''-class Attack Platforms, and [=GAT-12h=] Skipray Blastboats all make an appearance.
%%* SpacePirates: Black Sun.
* SpellMyNameWithAnS: Urai Fen. The game manual misspells his name "Urai Fenn", but the official website and in-game description proves Urai Fen is the correct spelling.
%%* SplashDamage: Diamond-Boron Missiles.
* SpiritualSuccessor:
** To ''Videogame/StarWarsRebellion''. Both are grand strategy games that loosely follow the events of the movies.
** To both ''Force Commander'' and ''Galactic Battlegrounds''. The former game was a poorly-received 3D RTS, while the latter game was better-received, but used a rather dated 2D sprite graphics engine at a time when nearly every other RTS series had gone 3D.
%%* StandardSciFiFleet: Just like the rest of the ''StarWars'' universe.
* StealthInSpace: Imperial TIE Phantoms and Consortium ''Vengeance''-class Frigates have this ability, as does Tyber's flagship, the ''Merciless''.
* StuffBlowingUp: Defilers can set up remote explosives.
* SubsystemDamage: Any spaceship larger than a corvette; as you will have to take out all their Subsystems (shield, weapons, etc) before they will be destroyed.
* SuperSpeed:
** Rebel [=CR90=] Corvettes, [=DP20=] Frigates, and the ''Sundered Heart'' can divert power to their engines at the cost of firepower.
** Han Solo, Chewbacca, Kyle Katarn, and Mara Jade have the "Sprint" ability.
%%* TheSyndicate: The Zann Consortium and Hutt Cartel.
%%* TankGoodness: [=T2-B=] Repulsor Tanks, [=T4-B=] Heavy Tanks, TIE Maulers, 2M ''Saber''-class Repulsor Tanks, ''Canderous''-class Assault Tanks.
* TeethClenchedTeamwork: Urai Fen and Silri hate each other, but they are obligated to team in order to get their goals.
* TimeBomb: Rebel Infiltrators, Imperial Scout Troopers, Kyle Katarn and Mara Jade have Thermal Detonators, which go off after a delay.
* VampiricDraining: The Dathomiri Witches can drain the life force out of their enemies and use it to heal themselves and their rancors.
* VillainousFriendship: Type 1 between Tyber Zann and Urai Fen.
* WalkingTank: [=AT-ATs=], [=AT-STs=], [=AT-AAs=], [=SPMA-Ts=], and Pod Walkers.
* WaveMotionGun:
** Aside from the Death Stars, Piett has one mounted on his Star Destroyer.
** [[spoiler:The ''Eclipse'']] has one as well.
** Also the FixedForwardFacingWeapon of the ''Aggressor''-class destroyer.
* WeatherOfWar: Every planet has its own weather conditions which can affect the range or accuracy of your ground units. The negative effects can be ignored if you have purchased the survival training upgrade from the barracks in skirmish, or, in the expansion, controlling Felucia in Galactic Conquest.
* WeHaveReserves: A legitimate tactic for the attacking team (see ZergRush), especially for the Empire.[[note]][=AT-ATs=] have unlimited supplies of stormtroopers, and capital ships replenish their stock of fighters and bombers after each battle; both of these abilities cost nothing.[[/note]] The way battles work: You send your army to a planet, then choose a subset of that army to attack with using a point buy system.[[note]]Land battles start with a small pool of points, and capturing control points on the map increases this total. Space battles always have maximum points.[[/note]] At any time your unit total is less than your point total, whether from unit losses or capturing more control points, you can call in reinforcements from your main army to any point on the map you control. It is important to note is that this trope is not in effect for the defending side. They are limited to whatever forces they had garrisoned on the planet before you attacked,[[note]]Land battles use a 10-slot system instead of point buy, so [[FridgeLogic an [=AT-AT=] takes up the same amount of space as the soldiers it can summon]][[/note]] with bonus troops granted periodically from the unit production buildings on the map (land) or from the hanger hardpoint of the space station (space). However, in land battles this remains a valid tactic up until the point the opposing side unlocks [[GlassCannon artillery]]. A small group of artillery deployed just out of retaliation range of a landing zone will destroy any arriving force not comprised of heavy vehicles [[CurbStompBattle before they get a single shot off]]. Your only hope to get out of this kind of situation is [[DeathFromAbove orbital bombardment]]. This tactic can be made even easier if you control Kamino, where all infantry (except field and fleet commanders) can be trained for ''one credit'', though it takes 15% longer for balancing reasons.
* YouHaveFailedMe:
** Darth Vader does this to an Imperial officer after the Imperial attack on Thyferra in the first mission of the Empire campaign.
** It's implied he does this to the player's 'character' if you fail to capture Leia.
** Also implied (with those exact words) that he does that to an Imperial officer in the Rebellion ending to the Galactic Conquest mode, although it doesn't achieve much as [[spoiler:the Star Destroyer he's on explodes a few seconds later]].
* YouHaveOutlivedYourUsefulness: After [[spoiler: taking control of the ''Eclipse'']]:
-->'''Tyber Zann''': [[spoiler: "The Rebels have served their purpose. Destroy them."]]
* ZergRush:
** If you have enough credits, you can win any battle by just throwing more ships/troops at it. Pirates are especially prone to this, since their ships have fewer weapons and weaker shields.
** The Consortium has the ability to "corrupt" certain planets and forcibly conscript their populations as troops (this namely applies to planets with unique and distinctive populations, like Kashyyk's Wookiees and Genosis' Genosians). Such troops are far less expensive than their regular infantry.
** On top of this, if a faction controls Kamino, they can train any infantry on the planet, including the enslaved groups mentioned above, for just one credit (though it'll take 15% longer to train them, for balance reasons). Not such a big deal for the Rebels or Imperials, with their relatively cheap units, but the Consortium will save tens of thousands on training. With the power of Consortium troops, there is little reason to train anything else and there also isn't any reason to bother with commanding a land battle, unless it's a story mission.