Follow TV Tropes

Following

History VideoGame / Eastward

Go To

OR

Added: 1267

Changed: 1

Is there an issue? Send a MessageReason:
None


* BaitAndSwitchCredits: The opening animation does well to establish the game's world and characters, but there are some differences:
** The beginning makes it look as if John found Sam while in the abandoned mall after going there as part of his job; it's shown in the game that the mall is part of the "Forbidden Land", and that John actually found Sam in a more rural-looking area after he accidentally fell there.
** There's a scene of Sam using her powers to shoot at the robot in the mall while wearing her red shoes. In the actual game, Sam doesn't discover her powers until ''after'' the robot has been defeated by John, and doesn't get her shoes until partway into Chapter 3.
** The part of the intro where Isabel helps Sam onto a train while John and Jasper are running from the MIASMA is nowhere in the game. The closest is probably [[spoiler:during the attack on Greenberg, where Isabel leaves by herself while telling Jasper to get a passed-out John and Sam onto the train]].
** There's also a scene where while John and Sam are travelling with William and Daniel on the Iron Carbine, they stop to make a camp outside to rest. No such scene happens in the game, with Sam and Daniel simply resting inside instead while John and William presumably stay awake.



* TheDragon: Parodied and then played straight with Solomon. In New Dam City, Solomon seems like a random person, name dropping Charon and making ominous warnings but not actually being threatening, [[spoiler: but his attempt to make good on them results in Alva being mortally wounded. The adult and elder Solomon in the next two areas are played more straight, but still somewhat comedically, having childish goals of supreme dominion of the world. Mother, for her part, doesn't discuss any role he'd have in her vision of the future.]]

to:

* TheDragon: Parodied and then played straight with Solomon. In New Dam City, Solomon seems like a random person, name dropping Charon and making ominous warnings but not actually being threatening, [[spoiler: but [[spoiler:but his attempt to make good on them results in Alva being mortally wounded. The adult and elder Solomon in the next two areas are played more straight, but still somewhat comedically, having childish goals of supreme dominion of the world. Mother, for her part, doesn't discuss any role he'd have in her vision of the future.]]

Added: 1858

Changed: 418

Is there an issue? Send a MessageReason:
None


* ChekhovsBoomerang: The Lucky Coin. Sam and John end up going after Daniel in the caves beneath the school after some bullies threw the coin in there; he later tries to give it to Sam when she and John are imprisoned, and it gets thrown through a poster on the wall of their cell, revealing that there is a hole behind it that they can use to escape. After that, while in New Dam City, Sam uses the coin on a machine at the casino that everyone else has lost at, resulting in her constantly winning and getting the attention of Lee the owner, which sets the rest of Chapter 3's plot into motion. Then the coin is used again when Sam and John join William and Daniel (the robot) on the Iron Carbine and they need to make it move fast enough to outrun [[spoiler:their future selves]], and also later when [[spoiler:John chases Charon after Mother possesses Sam and goes on board]].



* RuleOfThree:
** Most of Chapter 3 involves Sam and John trying to make a meal to impress Lee, with him giving them 3 chances. Sam thinks it will be easy because of John's cooking skills, but it ends up taking them all 3 tries. Firstly, after acquiring a Glazy Berry, Sam Falls for Daniel's claim that William is dying and needs it to live. After that, Sam and John end up overcooking the crab pot after getting preoccupied with helping the circus troupe. Finally, they make a meal out of a Golden Valley Snapper fish that Lee is impressed enough by to accept his defeat.
** Also in Chapter 3, there is a sidequest where you have to bring an NPC a meal that will help him get the ideal body he wants to impress a woman. The burger set will make him too fat, and the vegetable stir fry will make him as thin as he was before; the diet set will finally make him muscular enough.
** Solomon is fought 3 times at different points in his life. Each fight ends with you recieving a key.



* StopDrowningAndStandUp: When Sam and John find Mung in Lowtown, he's splashing around in the shallow water and calling for help, and Sam tells him he can just stand up.

to:

* StopDrowningAndStandUp: When In Chapter 5, when Sam and John find Mung in Lowtown, he's splashing around in the shallow water and calling for help, and Sam tells him he can just put his feet on the floor to stand up.up. The funny part is that Mung is a robot and might not even be able to drown.



* SurvivorsGuilt: Jasper went outside for a walk when [[spoiler: MIASMA fell on Greenberg]], there was nothing for him to do but run for his life but he still feels like it's his fault and that he could've done something to help them. He's understandably still in shock when they reach New Dam City. [[spoiler:John's dream at the start of Chapter 4 reveals that he feels the same way.]]

to:

* SurvivorsGuilt: Jasper went outside for a walk when [[spoiler: MIASMA [[spoiler:MIASMA fell on Greenberg]], there was nothing for him to do but run for his life but he still feels like it's his fault and that he could've done something to help them. He's understandably still in shock when they reach New Dam City. [[spoiler:John's dream at the start of Chapter 4 reveals that he feels the same way.]]



* TheUnreveal: It's teased from her reactions to Solomon [[spoiler: that Isabel is somehow related to the Breeding Facility for the New Dam City area, mentioning at one point that she was "created to protect Alva", and this being related to Mother as well, but whatever said role is goes largely unexplained, as she "joins" Mother only to try to save Alva.]]
* UnwittingInstigatorOfDoom: [[spoiler: John's switching the train tracks in Hoffman's hidden cavern to send it to the east allowed Charon to be loosed back into the world, and taking Sam out there reactivated both the factory and the MIASMA, effectively setting the end of the world back into motion.]]

to:

* TheUnreveal: It's teased from her reactions to Solomon [[spoiler: that [[spoiler:that Isabel is somehow related to the Breeding Facility for the New Dam City area, mentioning at one point that she was "created to protect Alva", and this being related to Mother as well, but whatever said role is goes largely unexplained, as she "joins" Mother only to try to save Alva.]]
* UnwittingInstigatorOfDoom: [[spoiler: John's [[spoiler:John's switching the train tracks in Hoffman's hidden cavern to send it to the east allowed Charon to be loosed back into the world, and taking Sam out there reactivated both the factory and the MIASMA, effectively setting the end of the world back into motion.]]



* WackyWaysideTribe: The whole Monkollywood episode.

to:

* WackyWaysideTribe: The whole Downplayed with the Monkollywood episode.chapter. While it's eventually revealed that [[spoiler:the train is being run by Solomon and has one of the human factories on board]], it doesn't contribute much to the main plot, especially the beginning of the chapter where John has to take part in filming some scenes for a movie.

Added: 1870

Removed: 1527

Is there an issue? Send a MessageReason:
None


* DevelopersForesight: Some of the dialogue changes depending on if you've spoken to certain [=NPCs=] beforehand or not. For example, if you spoke to Jackson, Eric, and Kentaro at the start of Chapter 3, then the former two will already know who Sam is and that she is interested in Earth Born during the cutscene outside Rocket Mansion.
* DoorToBefore: The item you need is right by the entrance to the Old New Dam City area. Shame the door is locked and you have to walk the long way around to find it. Even worse, when you finally find it the door unlocks by itself with no further explanation. Inside the Dam, elevators will take you right back to the entrance of each area; gee it would have been convenient if those elevators had been available before.
* TheDragon: Parodied and then played straight with Solomon. In New Dam City, Solomon seems like a random person, name dropping Charon and making ominous warnings but not actually being threatening, [[spoiler: but his attempt to make good on them results in Alva being mortally wounded. The adult and elder Solomon in the next two areas are played more straight, but still somewhat comedically, having childish goals of supreme dominion of the world. Mother, for her part, doesn't discuss any role he'd have in her vision of the future.]]
* DreamSequence: John will have a dream about the mines in Potcrock and relive the accident during which he found Sam. During an earlier sequence he'll be back in [[spoiler:Greenberg the morning after the MIASMA attack]] and all the villagers will greet him as if nothing happened. [[spoiler:Uva will be the only one to acknowledge it's all a dream; she asks him not to feel bad for what happened and expresses regret over how things ended]] before he's woken up by Sam.
* DuelBoss: [[spoiler:The boss fight against Isabel is completely one-on-one on a sidescrolling plane.]]



* DoorToBefore: The item you need is right by the entrance to the Old New Dam City area. Shame the door is locked and you have to walk the long way around to find it. Even worse, when you finally find it the door unlocks by itself with no further explanation. Inside the Dam, elevators will take you right back to the entrance of each area, gee it would have been convenient if those elevators had been available before.
* TheDragon: Parodied and then played straight with Solomon. In New Dam City, Solomon seems like a random person, name dropping Charon and making ominous warnings but not actually being threatening, [[spoiler: but his attempt to make good on them results in Alva being mortally wounded. The adult and elder Solomon in the next two areas are played more straight, but still somewhat comedically, having childish goals of supreme dominion of the world. Mother, for her part, doesn't discuss any role he'd have in her vision of the future.]]
* DreamSequence: John will have a dream about the mines in Potcrock and relive the accident during which he found Sam. During another sequence he'll be back in [[spoiler:Greenberg the morning after the MIASMA attack]] and all the villagers will greet him as if nothing happened. [[spoiler: Uva will be the only one to acknowledge it's all a dream; asks him not to feel bad for what happened and expresses regret over how things ended]] before he's woken up by Sam.
* DuelBoss: [[spoiler:The boss fight against Isabel is completely one-on-one on a sidescrolling plane.]]

Added: 1309

Changed: 96

Is there an issue? Send a MessageReason:
None


** When meeting Uva for the first time, she calls out John's name, but it's quickly shown that she was actually referring to a dog who is also called John.

to:

** When meeting Uva for the first time, she calls out John's name, but it's quickly shown that she was actually referring to a dog who is also called John. There's also the robots that run shops where you can upgrade your equipment, all called Johnny.


Added DiffLines:

* PineappleRuinsPizza: The flavor text after cooking a pizza says "John once tried to make pizza. John once put pineapple on pizza. John failed at making pizza."


Added DiffLines:

* TimeyWimeyBall: The latter half of the game has a lot of things going on with time that are hard to make sense of. When John and Sam are travelling with William and Daniel on the ''Iron Carbine'', they end up in a time loop due to being unable to move faster than what turns out to be their future selves, who are using Isabel's rocket to move faster in order to escape the loop. To get Isabel's rocket themselves, they end up on the Monkollywood train, which was visited by her a long time in the past from the monkey's perspective. Then, when the group finally reaches Ester City, they find themselves in another time loop (which only Sam and possibly John seem to be aware of), [[spoiler:and breaking the time field that's causing it reveals that the city has long since been abandoned and overgrown), and somehow Isabel was able to visit it in its current state]]. On top of all that, we see three versions of Solomon who are implied to be the same person at different points in his life, and it's unclear if [[spoiler:his funeral was a result of him faking his death, or happened after being killed by Mother and somehow sent back in time]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoGearLevel:
** Part of Chapter 6 involves John having his weapons taken away, forcing him and Sam to have to sneak their way to the storage room to get them back.
** In Chapter 8, John has all his weapons except his pan taken away, which makes things more difficult for him when he has to [[spoiler:outrun the MIASMA]], and then [[spoiler:fight Isabel]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnimationBump: Some of the very last scenes in the game involve more fluid animation than usual, most notably when [[spoiler:Sam merges with Mother]], and when [[spoiler:the newly-merged Sam falls into John's arms]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicSacrifice:
** [[spoiler:When Solomon surprises everyone at the train station with an attack, Daniel jumps in the way and takes the hit, getting his body destroyed by it. He gets better by the end, though]].
** [[spoiler:Sam merges with Mother in order to stop her from carrying out her plan, effectively giving up her life with John. A flash-forward shows her as an older girl who doesn't remember John, meaning she also gave up her memories of that life]].


Added DiffLines:

* ImportantHaircut: [[spoiler:At the very end of the game, William has cut his long, messy hair into a neater style, but with enough hair left for a bit of flow. It's implied that he's now bringing his human son Daniel, who has also had a haircut, on his adventures with him]].


Added DiffLines:

* LocomotiveLevel: Chapter 6 takes place on a large train full of sapient monkeys who film movies. [[spoiler:Charon also sort of counts, but the interior is much bigger and hardly looks like a train at all]].


Added DiffLines:

* TheStinger: [[spoiler:The post-credits scene shows that William not only managed to survive after John took the ''Iron Carbine'' to Charon, but he also reunited with his son Daniel, and has managed to partially rebuild the android Daniel as well]].


Added DiffLines:

* TakingTheBullet: [[spoiler:Just when Sam, John, William, and Daniel are wondering where Charon is, Solomon suddenly shows up and launches an attack, only for Daniel to take the hit, destroying his body in the process and leaving only his head intact. The post-credits scene shows that William was able to repair the head enough for Daniel to get better]].

Added: 504

Changed: 9

Is there an issue? Send a MessageReason:
None


* DreamSequence: John will have a dream about the mines in Potcrock and relive the accident during which he found Sam. During another sequence he'll be back in [[spoiler: Greenberg the morning after the MIASMA attack]] and all the villagers will greet him as if nothing happened. [[spoiler: Uva will be the only one to acknowledge it's all a dream; asks him not to feel bad for what happened and expresses regret over how things ended]] before he's waken up by Sam.

to:

* DreamSequence: John will have a dream about the mines in Potcrock and relive the accident during which he found Sam. During another sequence he'll be back in [[spoiler: Greenberg [[spoiler:Greenberg the morning after the MIASMA attack]] and all the villagers will greet him as if nothing happened. [[spoiler: Uva will be the only one to acknowledge it's all a dream; asks him not to feel bad for what happened and expresses regret over how things ended]] before he's waken woken up by Sam.



* EasingIntoTheAdventure: The first few quests are related to getting John to work on time, dealing with some snails that are causing trouble in the mine and getting Sam through her first day of school. Things start getting stranger from that point onwards.

to:

* EasingIntoTheAdventure: The first few quests are related to getting John to work on time, dealing with some snails slugs that are causing trouble in the mine and getting Sam through her first day of school. Things start getting stranger from that point onwards.



* {{Foreshadowing}}: When Charon stops to let off its passengers, when exiting, Charon can be seen ''driving away'' on its own. It leads one to wonder where the train's going when it's not there. [[spoiler: The answer is revealed in time, and it's nothing good.]]

to:

* {{Foreshadowing}}: When Charon stops to let off its passengers, when exiting, Charon can be seen ''driving away'' on its own. It leads one to wonder where the train's going when it's not there. [[spoiler: The [[spoiler:The answer is revealed in time, and it's nothing good.]]


Added DiffLines:

* OneSteveLimit: Averted in two cases:
** When meeting Uva for the first time, she calls out John's name, but it's quickly shown that she was actually referring to a dog who is also called John.
** William's son back in Potrock Isle is called Daniel, and he decided to name his android Daniel as well.


Added DiffLines:

** Speaking of Chapter 3, there are also 2 secret areas where you can get 2 new abilities for Sam, which can easily be missed. Chapter 7 also has a secret area where you can upgrade all of Sam's abilities.

Added: 2426

Changed: 243

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures:
** You can buy an item that will help to detect any chests that are nearby, including hidden ones. This is available as early as the first area.
** If you missed anything in your first run of the game (and chances are, you will), finishing the game for the first time unlocks the option to revisit earlier chapters so you can go back and pick up anything you missed - which will still count towards achievements as it carries between save files - without having to replay the whole game.
** The game autosaves just about every time you enter a room, so if you choose to continue on the game over screen then you'll just reload at the room you died in rather than your last manual save.



* GuideDangIt: Despite having several chests, items, upgrades, and abilities that are permanently missable, it's not until the end of Chapter 2 that it becomes obvious that you won't be able to return to any previous areas to get them. The game doesn't always warn you when you're about to pass a point you won't be able to return from, nor does it warn you about when certain items will stop being available to buy in shops. If you're not using a guide, chances are you're going to miss at least one of these in your first playthrough. Thankfully, any collectibles that go towards achievements are carried over across save files, and a chapter select option was added in a patch, so you don't have to replay the entire game to complete everything.



* SuspiciousVideoGameGenerosity: There are several points throughout the game where a vending machine is available to buy bomb and ammo refills from, as well as energy drinks, a fairly decent healing item. These are usually right before you have to fight a load of enemies or a miniboss. Areas before boss battles will usually also have a cooker and a fridge for you to make some meals and save your game beforehand.



* TimedMission: [[GameWithinAGame EarthBorn]] gives the player seven in-game days to gain enough levels before having to fight the Demon King. The second run requires having to gain enough experience ''and'' defeat the king's four generals before time is up.

to:

* TimedMission: TimedMission:
** In the Eternal Tower, there are rooms where you only have a certain amount of time to solve a puzzle and navigate the room in order to break the barrier that surrounds the device causing the time loop before it rewinds and you have to try again. There are hourglasses that can give you extra time, though.
**
[[GameWithinAGame EarthBorn]] gives the player seven in-game days to gain enough levels before having to fight the Demon King. The second run requires having to gain enough experience ''and'' defeat the king's four generals before time is up.

Added: 1640

Changed: 388

Is there an issue? Send a MessageReason:
None


* IChooseToStay: [[spoiler:When Sam and John decide to leave New Dam City in order to visit Ester City, Jasper decides to stay behind, partly because he doesn't want to run away and abandon everyone again like he did in Greenberg, and also because he's found his place with the people from the circus there]].



* PermanentlyMissableContent: You have an option to change the book on the Mayor's desk that he will use for his speech when he [[spoiler: banishes you from Potcrock Isle]], you can replace it with a copy of the ''Earth Born'' manga or an adult magazine which he'll quote from during his speech. If you miss this and check the painting behind his desk first the scene will continue and you'll miss this extra content.

to:

* PermanentlyMissableContent: PermanentlyMissableContent:
** You can't return to any previous areas, and there are some isntances where you can't return to certain places within those areas during your time there either. This means you'll be locked out of any chests you missed. You may also miss out on being able to buy certain items from shops, not helped by the fact that they cycle which items they have in stock. New Dam City in particular has one or two sidequests that reward you with Heart Orbs, which you miss out on if you haven't completed them by the time Chapter 3 ends.
**
You have an option to change the book on the Mayor's desk that he will use for his speech when he [[spoiler: banishes you from Potcrock Isle]], you can replace it with a copy of the ''Earth Born'' manga or an adult magazine which he'll quote from during his speech. If you miss this and check the painting behind his desk first the scene will continue and you'll miss this extra content.


Added DiffLines:

* StealthBasedMission: Chapter 6 has a section where you have to make your way through the train cars while avoiding cameras, lights, and patrolling monkeys. Getting caught by them sends you back to the start of the room, and resets any puzzles.


Added DiffLines:

* StopDrowningAndStandUp: When Sam and John find Mung in Lowtown, he's splashing around in the shallow water and calling for help, and Sam tells him he can just stand up.

Added: 346

Changed: 4

Is there an issue? Send a MessageReason:
moving from Trivia


* ArtShift: The portraits of John and Sam in the HUD seem inspired by 1920s cartoons like Franchise/FelixTheCat or {{Franchise/Popeye}} unlike the rest of the game.

to:

* ArtShift: The portraits of John and Sam in the HUD seem inspired by 1920s cartoons like Franchise/FelixTheCat or {{Franchise/Popeye}} Franchise/{{Popeye}} unlike the rest of the game.game.
* AscendedMeme: A few years ago a [[https://amp.reddit.com/r/Showerthoughts/comments/ap76oq/maybe_were_all_playable_characters_in_a_cosmic/ reddit thread]] wondered if maybe the compelling urge to open and stare at the fridge, even though we know there's nothing in it that we want, is because the fridge works as a save point. Well, now it does.
Is there an issue? Send a MessageReason:
None


The game released to UsefulNotes/{{Steam}} on September 16, 2021 as well as UsefulNotes/NintendoSwitch as a timed console exclusive.

to:

The game released to UsefulNotes/{{Steam}} Platform/{{Steam}} on September 16, 2021 as well as UsefulNotes/NintendoSwitch Platform/NintendoSwitch as a timed console exclusive.

Changed: 39

Is there an issue? Send a MessageReason:
None


A DLC, ''Eastward Octopia'' was announced on 2023. Acting as a standalone experience from the main story, it focuses on cultivating a farm and helping a town regrow.

to:

A DLC, ''Eastward Octopia'' was announced on 2023. Acting as a standalone experience from the main story, it focuses on cultivating a farm and helping a town regrow.
regrow in an AlternateUniverse of the setting.
Is there an issue? Send a MessageReason:
None


* AndroidsArePeopleToo: Humans and robots live together in relative harmony throughout Eastwards' various cities and even get married and form families together. There're even several cases of robots adopting humans as children and vice versa, though it's not really explored much.

to:

* AndroidsArePeopleToo: Humans and robots live together in relative harmony throughout Eastwards' Eastward's various cities and even get married and form families together. There're even several cases of robots adopting humans as children and vice versa, though it's not really explored much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A DLC, ''Eastward Octopia'' was announced on 2023. Acting as a standalone experience from the main story, it focuses on cultivating a farm and helping a town regrow.

Removed: 1348

Is there an issue? Send a MessageReason:
Surprisingly Similar Stories is Just For Fun and shouldn't be linked to.


* JustForFun/SurprisinglySimilarStories: An [[spoiler: AfterTheEnd]] civilization that has advanced to the general society and technological capabilities of 90s America with the addition of robots, where people make their living and survive by means of utilizing the remnants of a bygone era, [[spoiler: where hostile machinations of previous said era occupy the ruins thereof, and a young person discovered in stasis who is one of the final remnants of that era accidentally comes into contact with its dormant systems and sets the EndOfTheWorldAsWeKnowIt back in motion unwittingly, the danger of which involves the mass-extinction of all human life. Said human life is actually artificial people seeded upon the earth in a series of age-spanning experiments meant to one day prepare the planet for the true revival of humanity, but somewhere along the line went dormant unexpectedly, allowing the artificial humanity to progress to its current stage. To cap it off, the villain behind it all who is manipulating the heroes into setting her up for victory is the unfeeling Mother unit who commands the entire system.]] All that with a protagonist who is a form of miner at first, working just to sustain their home life and keep the lights on. We could be talking about ''Eastward'', ''or'' we could be talking about ''VideoGame/MegaManLegends''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The bullies Grandis, Sansey, and Hansey are named after the TerribleTrio of Anime/NadiaTheSecretOfBlueWater.
Tabs MOD

Changed: 14

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* {{Foreshadowing}}: When Charon stops to let off its passengers, when exiting, Charon can be seen ''driving away'' on its own. It leads one to wonder where the train's going when it's not there. [[spoiler: The answer is revealed in time, [[KillEmAll and it's nothing good.]]]]

to:

* {{Foreshadowing}}: When Charon stops to let off its passengers, when exiting, Charon can be seen ''driving away'' on its own. It leads one to wonder where the train's going when it's not there. [[spoiler: The answer is revealed in time, [[KillEmAll and it's nothing good.]]]]]]
Is there an issue? Send a MessageReason:
TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}:
** Some female characters such as Uva have this as part of their walking ''and'' [[HyperactiveSprite standing still animation]].
** The "Morning Glory" vending machine in Monkollywood features an interactive anime girl. When you complete your shopping and exit the menu she'll appear to have an ImmodestOrgasm and fall backwards, featuring quite a surprising amount of JigglePhysics for a 16-bit character.

Removed: 48

Is there an issue? Send a MessageReason:
TRS cleanup: ZCE


* BecomeARealBoy: The goal for Daniel the robot.
Is there an issue? Send a MessageReason:
None


* AccidentallyAccurate: Mayor Hoffman claims that the surface is a barren wasteland devoid of life, that the train Charon is a ferry to naught but death, and that all that awaits anyone banished is a deathly miasma. While he's clearly fearmongering to keep everyone in Potcrock Isle under his thumb, [[spoiler: he's also ultimately right about ''everything.'' Charon isn't just some train, it's a MechanicalAbomination that rides out into the world and ''kills everyone'' in a cycle of seeding the earth with life in an attempt to create the perfect humanity. When Charon does this? It releases MIASMA, which completely blankets the surface and kills off any and all life, leaving it very much the sort of wasteland Hoffman described. In a way, his keeping Charon's train tracks looping through Potcrock Isle was keeping Charon ''sealed away.'']]
Is there an issue? Send a MessageReason:
None


* MirrorBoss: [[spoiler:Isabel. When fought she perform melee attacks, ranged attacksm, in form of illusions, and even heavy strikes just like John. In a more literal sense you have to fight Isabel by reflecting her attacks.]]

to:

* MirrorBoss: [[spoiler:Isabel. When fought she perform melee attacks, ranged attacksm, attacks, in form of illusions, and even heavy strikes just like John. In a more literal sense you have to fight Isabel by reflecting her attacks.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalExamBoss: Solomon's last fight pretty much forces the player to use most of their arsenal ranging from John's frying pan to his guns and Sam's powers in order to defeat him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatAPieceOfJunk: At the end of Quake Valley John pilots a scrapped jeep... That's nonetheless functional enough to give him and Sam a wild ride which is incredibly amusing to Sam in particular.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: John's trusty frying pan is far from being the most impressive weapon in the game, but 99% of times will get the job of protecting him and Sam done. Likewise Sam's first power, a small orb of energy that paralyzes most enemies, isn't much to look at, but it's invaluable to fight off some pesky enemies that John would have a hard time dealing with on his own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbilityDepletionPenalty: Sam can use a charged attack that consumes much more energy than her normal energy sphere. However doing it without enough energy will lock her out of her powers temporarily. [[spoiler:This is extremely dangerous in the boss fight where Sam has to fight without John.]]


Added DiffLines:

* DarkReprise: [[spoiler:Charon's true inside theme is a slower, darker remix of Sam's theme]].

Top