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* DecapitatedArmy: Inverted. If you manage to defeat a commanding officer, your allied troops receive a boost in stats for the rest of the match.

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* DecapitatedArmy: Inverted.Subverted. If you manage to defeat a commanding officer, your allied troops receive a boost in stats for the rest of the match.
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* DecapitatedArmy: Inverted. If you manage to defeat a commanding officer, your allied troops receive a boost in stats for the rest of the match.

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* ArtificialStupidity: so very, very blatant. AI, and we use the term loosely, offers little in the way of fighting or training. They don't attack too much and generally wait for you to beat the living daylights out of them. I'm not talking about mooks, but the A.I. for players and generals, who are the cannon characters from the games, is very poor. Lu Bu chasing you? If you find a corner you can lead him to getting stuck while chasing you. It's difficult to tell weather the general A.I. is better or they just attack more because they don't flinch as much, but the officer A.I. , replacing a player character, is generally just pathetic.

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* ArtificialStupidity: so So very, very blatant. AI, and we use the term loosely, offers little in the way of fighting or training. They don't attack too much and generally wait for you to beat the living daylights out of them. I'm not talking about mooks, but the A.I. for players and generals, who are the cannon characters from the games, is very poor. Lu Bu chasing you? If you find a corner you can lead him to getting stuck while chasing you. It's difficult to tell weather the general A.I. is better or they just attack more because they don't flinch as much, but the officer A.I. , replacing a player character, is generally just pathetic.pathetic.
** General A.I. do at least attack more often, and there are few attacks where you can hit them from far away. If you do have one though, all you need is a fence, and [[DeathOfAThousandCuts a lot of time]]. [[ManOnFire Or fire]].


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* InsurmountableWaistHeightFence: Well, you can jump over them. [[ArtificialStupidity The computer, on the other hand...]]
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* FinalBattle: Every scenario ends with a final campaign among all of the other factions (this in itself is handled like a tournament. For example, Sun Quan vs. Liu Bei, winner fighting Cao Cao). Whoever wins this ultimately unites all of China. [[FridgeLogic Even if they only have one city at the time.]]
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* ArtificialStupidity: so very, very blatant. AI, and we use the term loosely, offers little in the way of fighting or training. They don't attack too much and generally wait for you to beat the living daylights out of them. I'm not talking about mooks, but the A.I. for players and generals, who are the cannon characters from the games, is very poor. Lu Bu chasing you? If you find a corner you can lead him to getting stuck while chasing you. It's difficult to tell weather the general A.I. is better or they just attack more because they don't flinch as much, but the officer A.I. , replacing a player character, is generally just pathetic.
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* TacticalSuicideBoss: While it wouldn't make them invincible, if the mages in troublesome mages weren't so happy to tell you their rank, their bosses wouldn't be able to resurrect them, making the player spend more time guessing and possibly outlasting the time limit.
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* TooDumbToLive: Captain Yuan of the Smuggling ring. [[spoiler:He's supposed to hide the fact that there's another group that's doing the smuggling, not him.]] No bonus points for guessing what he does.
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* AltItis: Common practice.
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* EnemyMine: If two major factions have few players, they'll be allied against another faction.

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* EnemyMine: If two major factions have few players, they'll they may be allied against another faction.
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* EnemyMine: If two major factions have few players, they'll be allied against another faction.


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* HeelFaceTurn: Happens in certain quests.
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* RepeatableQuests: Almost all of them. Which isn't a bad thing, since it's otherwise impossible to max domestic stats.

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* RepeatableQuests: RepeatableQuest: Almost all of them. Which isn't a bad thing, since it's otherwise impossible to max domestic stats.
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* BlatantLies: Wang Tong, when he creates 3 copies of himself, all of which claim to be the real one, while he sheepishly says he isn't.


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* RepeatableQuests: Almost all of them. Which isn't a bad thing, since it's otherwise impossible to max domestic stats.
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* PlayboyBunny: One of the armor sets for females. No, [[http://image.17173.com/bbs/v1/2011/07/01/1309535793547.jpg seriously]]. (Okay, to be fair, it isn't nearly as revealing)
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* GrievousHarmWithABody: Any attack that throws enemies will make them knock into other enemies. There isn't much damage in this but it does knock them down.

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* GrievousHarmWithABody: Any attack that throws enemies will make them knock into other enemies. There isn't much damage in this but it does knock them down. This is the only way to knock down very powerful officers, such as Dian Wei, Huang Gai, Guan Yu, and [[ThatOneBoss LU BU!!!]]
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* ScarfOfAsskicking: There a couple of capes that do indeed look like a scarf. These can generally only be gained at high ranks.
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* RummageSaleReject: There is some...interesting...armor in this game.
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* BattleAmongstTheFlames: It is possible to set entire areas on specific maps on fire. During showdowns, you can also set fire to the enemies supply base to reduce their score.
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* TheComputerIsACheatingBastard: The computer has no problem teleporting over mountains and rivers. Except during treasure. Doesn't stop em from trying.

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* TheComputerIsACheatingBastard: The computer has no problem teleporting over mountains and rivers. Except during treasure. Doesn't stop em from trying.trying.
* WarriorPoet: The name for a title. It has little to do with actual warriors who write poems.
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** It should be noted that arrows coming from an arbalests in supply bases do a lot more damage. However, these can't technically kill you...

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** It should be noted that arrows coming from an arbalests arbalest in supply bases do a lot more damage. However, these still can't technically kill you...
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** It should be noted that arrows coming from supply bases do a lot more damage. However, these can't technically kill you...

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** It should be noted that arrows coming from an arbalests in supply bases do a lot more damage. However, these can't technically kill you...
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* AndYourRewardIsClothes: Most armor you get is from battle.



* {{BFS}}: The Iron Blade and possibly the Scimitar.



* ManOnFire: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.

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* ManOnFire: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.air.
* PimpedOutCape: You get capes as you promote, and they get more and more flashy as you get them.
* StylishProtectionGear: You can change the color of your gear to specific styles.
* TheComputerIsACheatingBastard: The computer has no problem teleporting over mountains and rivers. Except during treasure. Doesn't stop em from trying.
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** It should be noted that arrows coming from supply bases do a lot more damage. However, these can't can't technically kill you...

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** It should be noted that arrows coming from supply bases do a lot more damage. However, these can't can't technically kill you...

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* AnnoyingArrows: Brought to the logical conclusion. Nobody dies of arrows. Nobody. They deal only a smidgin of damage and at worst make you flinch, but the flinch resistance comes in five levels and the first one means you no longer flinch at arrows, effective making them almost useless.

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* AnnoyingArrows: Brought to the logical conclusion. Nobody dies of arrows. Nobody. It's very difficult to die from arrows without trying. They deal only a smidgin of damage and at worst make you flinch, but the flinch resistance comes in five levels and the first one means you no longer flinch at arrows, effective effectively making them almost useless.useless. Even the arrows shot by Xiahou Yuan and Huang Zhong barely do anything.
** It should be noted that arrows coming from supply bases do a lot more damage. However, these can't can't technically kill you...



** It should be noted that arrows coming from supply bases do a lot more damage. However, they still can't technically kill you...
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* GreviousHarmWithABody: Any attack that throws enemies will make them knock into other enemies. There isn't much damage in this but it does knock them down.

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* GreviousHarmWithABody: GrievousHarmWithABody: Any attack that throws enemies will make them knock into other enemies. There isn't much damage in this but it does knock them down.
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* ArmourIsUseless: In general, you get a small boost from it. It's not noticable unless all your armor is made to increase a specific stat.
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Replaced with a more fitting trope.


* IncendiaryExponent: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.
* LargeHam: a lot of shouts can come off as very hammy. Some of them even more so the voices, which are undubbed, seem to be a lot longer than the translated text.

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* IncendiaryExponent: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.
* LargeHam: a lot of shouts can come off as very hammy. Some of them even more so the voices, which are undubbed, seem to be a lot longer than the translated text.text.
* ManOnFire: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.
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** It should be noted that arrows coming from supply bases do a lot more damage. However, they still can't technically kill you...
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* FieldPowerEffect: The current weather can affect elemental orbs. For example, when it's raining or snowing, fire is next to useless, but electricity and wind (and ice when it's snowing) is more powerful.
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Dynasty Warriors Online is an MMO based off of the DynastyWarriors games. It has the controls of number 5 as well as the movesets with a few extra added. The Japanese version and the English version have a gap in available weapons and armor, but they keep scenarios close together, a few months apart between the Japanese updating and the English updating the servers for a new scenario.

Dynasty Warriors Online tells the eternal tale of the three kingdoms of Wu, Shu, and Wei. This time it takes the perspective of a commander, one who has abilities beyond the normal Mooks. Each player makes their own commander using character customization much like the ones from the "Empires" games. Unlike those games, they can use any moveset by picking up the appropriate weapon.

Each battle works like the main games. you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that can mean a whole lot of waiting. Once you start you need to upgrade your weapon in battle. You pick up flasks, gourds filled with an unknown liquid, and upgrade mid battle, meaning you have to start over each battle.

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!!This game embodies such tropes as!
* AnnoyingArrows: Brought to the logical conclusion. Nobody dies of arrows. Nobody. They deal only a smidgin of damage and at worst make you flinch, but the flinch resistance comes in five levels and the first one means you no longer flinch at arrows, effective making them almost useless.
* GreviousHarmWithABody: Any attack that throws enemies will make them knock into other enemies. There isn't much damage in this but it does knock them down.
* IncendiaryExponent: The fire orb lets you set things on fire. So does true Musou. As long as an enemy is juggled they will take damage while on fire until they land or recover in the air.
* LargeHam: a lot of shouts can come off as very hammy. Some of them even more so the voices, which are undubbed, seem to be a lot longer than the translated text.

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