History VideoGame / DynastyWarriorsOnline

21st Sep '16 6:39:07 AM longWriter
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* ForcedTutorial: The first few quests you do are tutorials. It's not very well done, as it makes sure that you know how to attack with a basic attack. Then it makes sure you know how to use a charge attack. Then a 2nd charge. Then a 3rd charge. [[StopHelpingMe Then a 4th charge]]. The entire sequence takes two minutes, and if you do well enough, you skip the other tutorials, which teach controls and gameplay mechanics exclusive to the online version -including flasking, which is necessary to win any match against actual opponents.

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* ForcedTutorial: The first few quests you do are tutorials. It's not very well done, as it makes sure that you know how to attack with a basic attack. Then it makes sure you know how to use a charge attack. Then a 2nd charge. Then a 3rd charge. [[StopHelpingMe [[AnnoyingVideoGameHelper Then a 4th charge]]. The entire sequence takes two minutes, and if you do well enough, you skip the other tutorials, which teach controls and gameplay mechanics exclusive to the online version -including flasking, which is necessary to win any match against actual opponents.



* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a great aid. They would be less annoying if PVP was not the predominant game mode, as any base captured goes to the other team's side, so they only help with bases.



* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.

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* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.
16th Dec '15 5:15:54 PM nombretomado
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** The MOBA aspects are not readily visible because it doesn't follow the exact formula. Rather than champions you have weapons, but each weapon is basically its own unique character with their own moveset and boosts. Armor also boosts specific stats, much like the skill and rune system in LeagueOfLegends. Finally flasks pull double duty as gold and experience, being the way you upgrade your character, and you obtain it by beating up creeps, in this case mooks.

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** The MOBA aspects are not readily visible because it doesn't follow the exact formula. Rather than champions you have weapons, but each weapon is basically its own unique character with their own moveset and boosts. Armor also boosts specific stats, much like the skill and rune system in LeagueOfLegends.''VideoGame/LeagueOfLegends''. Finally flasks pull double duty as gold and experience, being the way you upgrade your character, and you obtain it by beating up creeps, in this case mooks.
28th Sep '15 12:16:17 AM Technature
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* WhyFandomCantHaveNiceThings: The Arena. Check the page for details.
** A bit of {{Irony}} because the Arena would seem to be perfect for PVP which is the most popular mode in the game.
17th Sep '15 10:56:33 AM HighCrate
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* CompetitiveBalance: Due to the stat system, you never peg down a weapon to just one class, and the way you build your weapons can easily change it, but there are a few examples of unmodified weapons for each class.
** JackOfAllStats: Iron sword. All stats, aside from Musou, have a chance to surpass each other, meaning you can use it for whatever you want.
** FragileSpeedster: Twin Sabers. They are fast, but their focus is on aggressive fighting rather than defence.
** GlassCannon: Iron Rod. Its focus is in attack and Musou, meaning it can deal a lot of damage if used well, but its defensive stats aren't too good.
** LightningBruiser: Twin Maces. They're fast, focus on HP and attack, and hit a lot. However, their range is pitiful so you generally have to close a small gap in melee to hit somebody.
** MightyGlacier: Hand Axe. This weapon has a strong natural attack even with low upgrades, but attack and move speed are slow.
** StoneWall: Buckler Blade. This has high defense and life, meaning that you can take quite a few hits, but don't expect to be dealing much damage with it.
** SquishyWizard: Cursed Deck. The highest stat boost, Attack, is lower than a medium boost for most, but despite that this weapon can use plenty of abilities in battle, from fire to range to healing allies at the cost of more of your own power, and is more of a utility rather than a weapon.

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* %%* CompetitiveBalance: Due to the stat system, you never peg down a weapon to just one class, and the way you build your weapons can easily change it, but there are a few examples of unmodified weapons for each class.
** JackOfAllStats: Iron sword. All stats, aside from Musou, have a chance to surpass each other, meaning you can use it for whatever you want.
** FragileSpeedster: Twin Sabers. They are fast, but their focus is on aggressive fighting rather than defence.
** GlassCannon: Iron Rod. Its focus is in attack and Musou, meaning it can deal a lot of damage if used well, but its defensive stats aren't too good.
** LightningBruiser: Twin Maces. They're fast, focus on HP and attack, and hit a lot. However, their range is pitiful so you generally have to close a small gap in melee to hit somebody.
** MightyGlacier: Hand Axe. This weapon has a strong natural attack even with low upgrades, but attack and move speed are slow.
** StoneWall: Buckler Blade. This has high defense and life, meaning that you can take quite a few hits, but don't expect to be dealing much damage with it.
** SquishyWizard: Cursed Deck. The highest stat boost, Attack, is lower than a medium boost for most, but despite that this weapon can use plenty of abilities in battle, from fire to range to healing allies at the cost of more of your own power, and is more of a utility rather than a weapon.
class.



* FragileSpeedster: Twin Sabers. They are fast, but their focus is on aggressive fighting rather than defence.



* GlassCannon: Iron Rod. Its focus is in attack and Musou, meaning it can deal a lot of damage if used well, but its defensive stats aren't too good.



* JackOfAllStats: Iron sword. All stats, aside from Musou, have a chance to surpass each other, meaning you can use it for whatever you want.



** LethalJokeCharacter: Of course, this being Dynasty Warriors, any weapon can easily be overpowered in the right hands. For example, The stats on tonfas aren't too useful, but it's one of the few weapons that can set enemies on fire at will, making it VERY useful for taking out tank based builds. The fact that they're essentially joke weapons according to the community also work in their favor, as it makes them VERY easy to underestimate.

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** * LethalJokeCharacter: Of course, this being Dynasty Warriors, any weapon can easily be overpowered in the right hands. For example, The stats on tonfas aren't too useful, but it's one of the few weapons that can set enemies on fire at will, making it VERY useful for taking out tank based builds. The fact that they're essentially joke weapons according to the community also work in their favor, as it makes them VERY easy to underestimate.


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* MightyGlacier: Hand Axe. This weapon has a strong natural attack even with low upgrades, but attack and move speed are slow.


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* SquishyWizard: Cursed Deck. The highest stat boost, Attack, is lower than a medium boost for most, but despite that this weapon can use plenty of abilities in battle, from fire to range to healing allies at the cost of more of your own power, and is more of a utility rather than a weapon.


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* StoneWall: Buckler Blade. This has high defense and life, meaning that you can take quite a few hits, but don't expect to be dealing much damage with it.
1st Apr '15 8:50:39 PM nombretomado
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Dynasty Warriors Online is an MMO in the ''DynastyWarriors'' series, and once again tells the [[RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It has the controls and movesets (with a few extras) of ''DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.

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Dynasty Warriors Online is an MMO in the ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' series, and once again tells the [[RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It has the controls and movesets (with a few extras) of ''DynastyWarriors ''VideoGame/DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.



* CutscenePowerToTheMax: As expected of ''DynastyWarriors''. About the only accurate thing from the opening cutscene is that you fight people. [[AndZoidberg And sometimes Lu Bu.]]

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* CutscenePowerToTheMax: As expected of ''DynastyWarriors''.''VideoGame/DynastyWarriors''. About the only accurate thing from the opening cutscene is that you fight people. [[AndZoidberg And sometimes Lu Bu.]]



* [[NoobCave Noob Quest]]: The first couple of quests when you first log into the game - no matter what, you have to do the first one, but the rest can easily be skipped by anyone who's played a ''DynastyWarriors'' game before. Any quest with an E ranking in difficulty also qualifies.

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* [[NoobCave Noob Quest]]: The first couple of quests when you first log into the game - no matter what, you have to do the first one, but the rest can easily be skipped by anyone who's played a ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' game before. Any quest with an E ranking in difficulty also qualifies.



* NoobBridge: Because of the unique level and stat system, some people can easily be overtaken in a real match because they don't know how to get better stats, which is particularly problematic for players familiar with ''DynastyWarriors'', {{MMORPG}}s, or both. What's the difference? [[spoiler: All the power is in the weapon, not the character. You have to both upgrade the weapon with gems and then you have to use flasks in battle to activate the upgrades in battle.]] Anybody who can beat the opening mission can miss out on this fact easily if they don't talk to other players, and most likely will if they don't [[ReadTheFreakingManual read the instructions in games because they expect to learn this in-game]].

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* NoobBridge: Because of the unique level and stat system, some people can easily be overtaken in a real match because they don't know how to get better stats, which is particularly problematic for players familiar with ''DynastyWarriors'', ''VideoGame/DynastyWarriors'', {{MMORPG}}s, or both. What's the difference? [[spoiler: All the power is in the weapon, not the character. You have to both upgrade the weapon with gems and then you have to use flasks in battle to activate the upgrades in battle.]] Anybody who can beat the opening mission can miss out on this fact easily if they don't talk to other players, and most likely will if they don't [[ReadTheFreakingManual read the instructions in games because they expect to learn this in-game]].



* PlayerVersusEnvironment / PlayerVersusPlayer: For a DynastyWarriors game, it has plenty of both. It's almost an EnforcedTrope for both. Almost. Aside from quests and Kunlun, there will be a commander type enemy somewhere. In order to upgrade your weapon you have to beat enough mooks senseless in order to get flasks (hollowed gourds)that allow upgrades, and then you can use those upgrades to beat the commanders (the player character type enemy but it may be computer controlled) senseless next. Commander don't have to be faced directly, but in challenges of skill, who can beat the most mooks fastest, as well.

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* PlayerVersusEnvironment / PlayerVersusPlayer: For a DynastyWarriors ''VideoGame/DynastyWarriors'' game, it has plenty of both. It's almost an EnforcedTrope for both. Almost. Aside from quests and Kunlun, there will be a commander type enemy somewhere. In order to upgrade your weapon you have to beat enough mooks senseless in order to get flasks (hollowed gourds)that allow upgrades, and then you can use those upgrades to beat the commanders (the player character type enemy but it may be computer controlled) senseless next. Commander don't have to be faced directly, but in challenges of skill, who can beat the most mooks fastest, as well.
18th Feb '15 4:52:02 PM Technature
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* TheComputerIsACheatingBastard: AI-controlled commanders have two automatic advantages: 1. They collect flasks from no source, just slowly gain them, but can still pick flasks on the ground. Even if they are in the middle of a base touching nothing they will gain flasks. 2. They automatically rack up K.O.s. If you keep killing an enemy at their spawn and keep them from doing anything, they will still get the 300 K.O. announcement. This is to compensate for the A.I.'s skewed priorities, as they will always try to take bases, even if it's not the intended game mode, meaning they won't grind any other way. Both collections are so slow that regular grinding by a human will leaving a blazing gap between them and the A.I.* TheEnd: What makes this game interesting among {{MMORPG}}s is that it's divided into scenarios, each of which last for a limited amount of time (roughly 9 months in real time).

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* TheComputerIsACheatingBastard: AI-controlled commanders have two automatic advantages: 1. They collect flasks from no source, just slowly gain them, but can still pick flasks on the ground. Even if they are in the middle of a base touching nothing they will gain flasks. 2. They automatically rack up K.O.s. If you keep killing an enemy at their spawn and keep them from doing anything, they will still get the 300 K.O. announcement. This is to compensate for the A.I.'s skewed priorities, as they will always try to take bases, even if it's not the intended game mode, meaning they won't grind any other way. Both collections are so slow that regular grinding by a human will leaving a blazing gap between them and the A.I.* TheEnd: What makes this game interesting among {{MMORPG}}s is that it's divided into scenarios, each of which last for a limited amount of time (roughly 9 months in real time).


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* TheEnd: What makes this game interesting among {{MMORPG}}s is that it's divided into scenarios, each of which last for a limited amount of time (roughly 9 months in real time).
25th Jun '14 10:02:37 PM Technature
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** That being said, the game makes no attempt to hide that if you join Dong Zhuo, you're one of the bad guys.
18th Apr '14 9:52:57 AM MagBas
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* AwesomeButPractical: The iron halberd. The weapon that Lu Bu uses. The stats are good for PVP, making you close to a LightningBruiser, but the speed makes you a MightyGlacier.
17th Feb '14 7:05:30 PM Nettacki
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The English servers will be closed on January 10th, 2014.

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The English servers will be were closed on January 10th, 2014.
10th Dec '13 3:42:17 PM Technature
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The Japanese and English versions have a gap in available weapons and armor, but they keep scenarios close together, with a delay of a few months between the Japanese and English server updates.

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The Japanese and English versions have a gap in available weapons and armor, but they keep scenarios close together, with a delay of a few months between the Japanese and English server updates.
servers will be closed on January 10th, 2014.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DynastyWarriorsOnline