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* DualBoss: The twin Burnovs at the end of Mission 3 and the twin versions of all prior bosses in Mission 4 both qualify.

to:

* DemotedToDragon: Although Willy is the one who killed Marian, he is actually the penulatimate boss instead of the last one this time around. The final boss is [[MirrorBoss an evil clone of Billy]] (or two clones of Billy and Jimmy, if both players are alive).
* DualBoss: The twin Burnovs at the end of Mission 3 and the twin versions of all prior bosses in Mission 4 both qualify.
* EvilLaugh: When Burnov makes his entry at the end of the first stage, he utters one of these. He also does it if he manages to grab Billy or Jimmy, and if you're fighting 2 of them at once, the one that can revive itself after dying will utter the same evil laugh when he does so.
** [[FinalBoss The Lee brother clone(s)]] do this when they appear. They also do it when they [[UnblockableAttack possess Billy or Jimmy,]] and they do it ''again'' when they are defeated.
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* MirrorBoss: The Lee brothers must fight their own shadows at the end of Mission 4.

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* MirrorBoss: The Lee brothers must fight [[FinalBoss their own shadows shadows]] at the end of Mission 4.


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* MirrorBoss: The Shadow Clone is back, except it's the penultimate boss instead of the last one.
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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a ''VideoGame/KunioKun'' game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy UsefulNotes/GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a ''VideoGame/KunioKun'' game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

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* AdaptationalAlternateEnding: [[spoiler:Unlike the arcade version, [[SparedByTheAdaptation Marian lives]].]]



* RevisedEnding: [[spoiler:Unlike the arcade version, [[SparedByTheAdaptation Marian lives]].]]
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* BittersweetEnding: [[spoiler:The Black Warriors are done, but Marian is still dead.]]

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* BittersweetEnding: [[spoiler:The Black Warriors are done, but Marian is still dead.]] The ending battle with the shadow brothers implies that Billy and Jimmy have come to terms with her death and can move on]].
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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] ''VideoGame/KunioKun'' game with the graphics and music changed for the [[DolledUpInstallment Western release.]]
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* BackFromTheDead: [[spoiler:Marian miraculously returns to life after the final boss is defeated.]].
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.

to:

* BackFromTheDead: [[spoiler:Marian miraculously returns to life after the final boss is defeated.]].
]]
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine PC Engine version.
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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

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* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While the names are mostly taken from the earlier Famicom [[ReformulatedGame reworking]] (which shared most of the same characters, save for the omission of Machine Gun Willy and Jeff, and the addition of new enemy types), there a few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Franchise/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game (although the Famicom incarnation of Abore had the Terminator's chop attacks and shoulder tackle).


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* SuddenNameChange[=/=]SuspiciouslySimilarSubstitute: The long-haired version of Abobo is given the name Bolo in the Japanese manual. The manual for the Mega Drive version still calls him "Abobo" though.
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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]
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* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen next to the elevator at the start of Mission 2.

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* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo Jick from the first game can be seen next to the elevator at the start of Mission 2.



* BackFromTheDead: This happens to [[spoiler:Marian]] in this version.

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* BackFromTheDead: This happens [[spoiler:Marian miraculously returns to [[spoiler:Marian]] in this version.life after the final boss is defeated.]].

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* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} the first game]] appear as standard grunts instead of end bosses.

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* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} [[VideoGame/DoubleDragonI the first game]] appear as standard grunts instead of end bosses.



* AdaptedOut:
** Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes an unannounced appearance (in the sense that he is not listed in the manual) in the PC Engine version.]]

to:

* AdaptedOut:
**
AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes an unannounced appearance (in the sense that he is not listed in the manual) in the PC Engine version.]]



* TempleOfDoom: Missions 6 through 9 are set in a so-called "Mansion of Terror."

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* TempleOfDoom: Missions 6 through 9 are set in a so-called "Mansion of Terror."Terror".
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* CaptainErsatz: Mission 1 boss Burnov resembles ''Manga/{{Kinnikuman}}'' character Neptuneman, while Mission 2 boss Abore is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.

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* CaptainErsatz: Mission 1 boss Burnov resembles ''Manga/{{Kinnikuman}}'' character Neptuneman, while Mission 2 boss Abore is a cross between Film/TheTerminator The Franchise/{{Terminator}} and Wrestling/AndreTheGiant.



* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While the names are mostly taken from the earlier Famicom [[ReformulatedGame reworking]] (which shared most of the same characters, save for the omission of Machine Gun Willy and Jeff, and the addition of new enemy types), there a few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game (although the Famicom incarnation of Abore had the Terminator's chop attacks and shoulder tackle).

to:

* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While the names are mostly taken from the earlier Famicom [[ReformulatedGame reworking]] (which shared most of the same characters, save for the omission of Machine Gun Willy and Jeff, and the addition of new enemy types), there a few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} Franchise/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game (although the Famicom incarnation of Abore had the Terminator's chop attacks and shoulder tackle).



----

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----
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The NES version, released in the end of 1989 and published by {{Acclaim}} in the West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a direct port. The basic premise remained the same, but this time the story was told through comic book-esque interludes between stages. Technos had more experience with the NES hardware this time around--a result of working on several titles since the original ''Double Dragon'', including the cult classic ''VideoGame/RiverCityRansom''--so it was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] and toss in the option to disable "friendly fire" damage. The level designs were much more elaborate than the arcade version (with nine missions instead of the arcade's four), and a new final boss replaced Machine Gun Willy as the main antagonist.

to:

The NES version, released in the end of 1989 and published by {{Acclaim}} Creator/{{Acclaim}} in the West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a direct port. The basic premise remained the same, but this time the story was told through comic book-esque interludes between stages. Technos had more experience with the NES hardware this time around--a result of working on several titles since the original ''Double Dragon'', including the cult classic ''VideoGame/RiverCityRansom''--so it was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] and toss in the option to disable "friendly fire" damage. The level designs were much more elaborate than the arcade version (with nine missions instead of the arcade's four), and a new final boss replaced Machine Gun Willy as the main antagonist.
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None

Added DiffLines:

* TheWallsHaveEyes: A large, sinister pair opens in the wall of the Mansion of Terror and stares directly at the player, for no particular reason aside from RuleOfScary.
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph \"No bolding is used for work titles\" and FAQ: \"What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font.\"


After the success of the original ''[[VideoGame/DoubleDragon1 Double Dragon]]'' in arcades and on the NES, Technos Japan Corp. decided to follow it up with a sequel: '''''Double Dragon II: The Revenge''''', released for the arcades in 1988 (only a year after the first entry). The Black Warriors, humiliated by their defeat at the hands of the Lee brothers, retaliate by murdering [[DisposableWoman Marian]]. With their beloved now gone, Billy and Jimmy set off to defeat the Black Warriors, this time for good.

to:

After the success of the original ''[[VideoGame/DoubleDragon1 Double Dragon]]'' in arcades and on the NES, Technos Japan Corp. decided to follow it up with a sequel: '''''Double ''Double Dragon II: The Revenge''''', Revenge'', released for the arcades in 1988 (only a year after the first entry). The Black Warriors, humiliated by their defeat at the hands of the Lee brothers, retaliate by murdering [[DisposableWoman Marian]]. With their beloved now gone, Billy and Jimmy set off to defeat the Black Warriors, this time for good.
Is there an issue? Send a MessageReason:
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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the {{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a MegaDrive UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the {{Xbox UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

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* TempleOfDoom: Missions 6 through 9 are set in the same "Mansion of Terror."

to:

* StoryReset: The Famicom/NES version conveniently ignores the fact that Jimmy was the antagonist in the first game on the console. The manual for the Japanese version goes as far as to suggest that both Lee brothers fought the Black Warriors together, while the English version just ignores the first game altogether. This was not much of an issue in the PC Engine version, since the first game was never available on that platform.
* TempleOfDoom: Missions 6 through 9 are set in the same a so-called "Mansion of Terror."
Is there an issue? Send a MessageReason:
None


The NES version, released in the end of 1989 and published by {{Acclaim}} in the West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a direct port. The basic premise remained the same, but this time the story was told through comic book-esque interludes between stages. Technos had more experience with the NES hardware this time around--a result of working on several titles since the original ''Double Dragon'', including the cult classic ''RiverCityRansom''--so it was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] and toss in the option to disable "friendly fire" damage. The level designs were much more elaborate than the arcade version (with nine missions instead of the arcade's four), and a new final boss replaced Machine Gun Willy as the main antagonist.

to:

The NES version, released in the end of 1989 and published by {{Acclaim}} in the West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a direct port. The basic premise remained the same, but this time the story was told through comic book-esque interludes between stages. Technos had more experience with the NES hardware this time around--a result of working on several titles since the original ''Double Dragon'', including the cult classic ''RiverCityRansom''--so ''VideoGame/RiverCityRansom''--so it was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] and toss in the option to disable "friendly fire" damage. The level designs were much more elaborate than the arcade version (with nine missions instead of the arcade's four), and a new final boss replaced Machine Gun Willy as the main antagonist.

Added: 525

Changed: 396

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None


* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes an unannounced appearance (in the sense that he is not listed in the manual) in the PC Engine version.]]

to:

* AdaptedOut: AdaptedOut:
**
Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes an unannounced appearance (in the sense that he is not listed in the manual) in the PC Engine version.]]
** Likewise, the Ninjas and Right-Hand Men never appear in the PC Engine version, even though they have full sprite sets [[DummiedOut that are never used.
]]



* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's arms--before going back to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.

to:

* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's arms--before going back to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.''Gen Satsu Ken'' clan.
Is there an issue? Send a MessageReason:
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* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes a surprised appearance in the PC Engine version.]]

to:

* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes a surprised an unannounced appearance (in the sense that he is not listed in the manual) in the PC Engine version.]]
Is there an issue? Send a MessageReason:
None


* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version. [[spoiler:However, he makes a surprised appearance in the PC Engine version.]]

to:

* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version.version, despite being the one who guns down Marian in the arcade game (the new opening implies she got stabbed by a ninja, [[GoryDiscretionShot as the actual deed is never shown]]). [[spoiler:However, he makes a surprised appearance in the PC Engine version.]]
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None

Added DiffLines:

* AdaptedOut: Machine Gun Willy is nowhere to be seen in the NES version. [[spoiler:However, he makes a surprised appearance in the PC Engine version.]]
Is there an issue? Send a MessageReason:
None


* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While the names are mostly taken from the earlier Famicom [[ReformulatedGame reworking]], there a few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.

to:

* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While the names are mostly taken from the earlier Famicom [[ReformulatedGame reworking]], reworking]] (which shared most of the same characters, save for the omission of Machine Gun Willy and Jeff, and the addition of new enemy types), there a few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.game (although the Famicom incarnation of Abore had the Terminator's chop attacks and shoulder tackle).

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Changed: 37

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* CanonImmigrant: If the manuals for the console versions are to be believed, the double stick fighter who serves as the Mission 3 boss is none other than Chin Taimei, the shirtless Chinese fighter from the first NES game.



* CoversAlwaysLie: The flyer art shows one of the Lee brothers grabbing Marian around his arm, protecting her from danger, even though she dies as soon as soon as the player starts the game. [[spoiler:Unlike the NES version, there's no sudden happy ending where she is miraculously brought back to life.]]

to:

* CoversAlwaysLie: The flyer art shows one of the Lee brothers grabbing Marian around his arm, protecting her from danger, even though she dies as soon as soon as the player inserts the first credit and starts the game. [[spoiler:Unlike the NES version, there's no sudden happy ending where she is miraculously brought back to life.]]
Is there an issue? Send a MessageReason:
None


Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a MegaDrive version (closer to the arcade games, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the {{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

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Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a MegaDrive version (closer to the arcade games, game, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the {{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment Western release.]]
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* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While there is some overlap with the enemy roster in the earlier Famicom/NES version, there are a couple of discrepancies as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.

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* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While there is some overlap with the enemy roster in names are mostly taken from the earlier Famicom/NES version, Famicom [[ReformulatedGame reworking]], there are a couple of few discrepancies between the two versions as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.
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* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While there is some overlap in the enemy roster with the earlier Famicom/NES version, there are a few discrepancies as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same character), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.

to:

* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While there is some overlap in with the enemy roster with in the earlier Famicom/NES version, there are a few couple of discrepancies as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same character), guy), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.
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Added DiffLines:

* NamedByTheAdaptation: The Mega Drive version is the only port of the arcade game that has the enemy characters named in its manual. While there is some overlap in the enemy roster with the earlier Famicom/NES version, there are a few discrepancies as well. Namely, the long-haired version of Abobo was actually named Bolo in the Famicom version (changing the character from a {{suspiciously similar substitute}} to a different incarnation of the same character), while Abore is the name of the giant suspender-wearing Film/{{Terminator}} clone in the Mega Drive version and not the Abobo/Bolo head-swap (whose name is O'Hara in the Mega Drive version) who actually resembles the Abore from the Famicom game.
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* NostalgiaLevel: The entirety of the game qualifies, especially the Mission 2, which is the least changed stage compared to the rest (it has no new traps or structural change beyond the different background).

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* NostalgiaLevel: The While the entirety of the game qualifies, especially world is essentially set in a redesigned version of the first game's map, Mission 2, which 2 is almost identical to its counterpart in the least changed stage compared to first game, with the rest (it has no new traps or structural change beyond same pitfalls, climbable fence, stacked construction materials and even a conveyor belt at the different background).end.

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