History VideoGame / DonkeyKongCountry

15th Feb '18 5:20:59 AM Vilui
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** Many levels have a single weak enemy on the home stretch after the difficult platforming, just to check whether you're still paying attention.
15th Feb '18 5:14:56 AM Vilui
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* BonusStage: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [[=DKC2=] and 3, ''winning them'') is often necessary for achieving HundredPercentCompletion. [[spoiler:In order to do this for ''[=DKC=]'' or ''[=DKC2=]'', you'll have to find a bonus stage hidden ''[[GuideDangIt inside another bonus stage]]''. Not funny, Rare!]]

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* BonusStage: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [[=DKC2=] [=DKC2=] and 3, ''winning them'') is often necessary for achieving HundredPercentCompletion. [[spoiler:In order to do this for ''[=DKC=]'' or ''[=DKC2=]'', you'll have to find a bonus stage hidden ''[[GuideDangIt inside another bonus stage]]''. Not funny, Rare!]]



** One memorable example: In ''[=DKC=]'', the entrance to one of the bonus rooms is hidden ''[[UpToEleven within ANOTHER bonus room!]]'' AND you are required to [[ViolationOfCommonSense go against your own common sense]] to get to it, with [[MoonLogicPuzzle virtually no hints to do so!]] [[note]]To elaborate, the first level of Kremkroc Industries Inc. (Oil Drum Alley) has a bonus room with a slot-machine style mini-game with prize choices of a 1up, an animal token and a banana. Choosing the banana in a normal bonus room of this type gives you exactly that; a single banana worth exactly 1/100th of a 1up, normally intended as a booby prize. Choosing it ''here'', however, gives you a barrel instead. Why? So you can use that barrel to break the wall opposite the way you came in, of course! It doesn't help that the only hints to do this are that the aforementioned wall normally has a completely cosmetic exit that is easily ignored, and two arrow signs pointing to the right, towards the wall, which are ALSO easily overlooked, as they are part of the normal stage background. But there's one final screw-you from all this. Even if you figure all that out, if you simply ''throw'' the barrel at the wall, the barrel will break and the mini-game you are ''currently'' in will end without going into the second one since you just "spent" your "prize". Rather, you have to ''lunge yourself'' at the wall, while holding the barrel, so that when the wall breaks, your momentum will carry you into bonus room #2 before bonus room #1 ends. Whew![[/note]]

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** One memorable example: In ''[=DKC=]'', the entrance to one of the bonus rooms is hidden ''[[UpToEleven within ANOTHER bonus room!]]'' AND you are required to [[ViolationOfCommonSense go against your own common sense]] to get to it, with [[MoonLogicPuzzle virtually no hints to do so!]] [[note]]To elaborate, the first level of Kremkroc Industries Inc. (Oil Drum Alley) has a bonus room with a slot-machine style mini-game with prize choices of a 1up, an animal token and a banana. Choosing the banana in a normal bonus room of this type gives you exactly that; a single banana worth exactly 1/100th of a 1up, normally intended as a booby prize. Choosing it ''here'', however, gives you a barrel instead. Why? So you can use that barrel to break the wall opposite the way you came in, of course! It doesn't help that the only hints to do this are that the aforementioned wall normally has a completely cosmetic exit that is easily ignored, and two arrow signs pointing to the right, towards the wall, which are ALSO easily overlooked, as they are part of the normal stage background. But there's one final screw-you from all this. Even if you figure all that out, if you simply ''throw'' the barrel at the wall, the barrel will break and the mini-game you are ''currently'' in will end without going into the second one since you just "spent" your "prize". Rather, you have to ''lunge yourself'' at the wall, while holding the barrel, barrel (which means you have to be Diddy, and you have to jump rather than run), so that when the wall breaks, your momentum will carry you into bonus room #2 before bonus room #1 ends. Whew![[/note]]
17th Jan '18 11:20:24 AM costanton11
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In 2010, Creator/{{Nintendo}} and RetroStudios of ''Videogame/MetroidPrime'' fame released ''VideoGame/DonkeyKongCountryReturns'', a revival of the series with 2.5D graphics for the UsefulNotes/{{Wii}}. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was released in early 2014 on the UsefulNotes/WiiU.

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In 2010, Creator/{{Nintendo}} and RetroStudios Creator/RetroStudios of ''Videogame/MetroidPrime'' fame released ''VideoGame/DonkeyKongCountryReturns'', a revival of the series with 2.5D graphics for the UsefulNotes/{{Wii}}. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was released in early 2014 on the UsefulNotes/WiiU.
17th Dec '17 8:22:31 AM Silverblade2
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Introduced in 1994 for the UsefulNotes/SuperNintendoEntertainmentSystem, and ported to the UsefulNotes/GameBoyColor four years later and to the UsefulNotes/GameBoyAdvance six years after that, ''Donkey Kong Country'' introduced the groundbreaking technique of using pre-rendered 3D graphics in a 2D console game and marked the final decisive milestone in the early-to-mid '90s UsefulNotes/{{console war|s}} between the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendo, with the latter emerging in the lead in the west. It also brought the star of ''Franchise/DonkeyKong'' back into the limelight (though the game makes it clear that [[LegacyCharacter the Donkey Kong you play as is different from the original]], and that the original Donkey Kong is the older and aptly named SelfDemonstrating/CrankyKong).

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Introduced in 1994 for the UsefulNotes/SuperNintendoEntertainmentSystem, and ported to the UsefulNotes/GameBoyColor four years later and to the UsefulNotes/GameBoyAdvance six years after that, ''Donkey Kong Country'' introduced the groundbreaking technique of using pre-rendered 3D graphics in a 2D console game and marked the final decisive milestone in the early-to-mid '90s UsefulNotes/{{console war|s}} between the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendo, with the latter emerging in the lead in the west. It also brought the star of ''Franchise/DonkeyKong'' back into the limelight (though the game makes it clear that [[LegacyCharacter the Donkey Kong you play as is different from the original]], and that the original Donkey Kong is the older and aptly named SelfDemonstrating/CrankyKong).
Cranky Kong).



->'''SelfDemonstrating/CrankyKong:''' You kids have it easy with all these wikis and trope catalogs! Back in my day, if you wanted to find out information about your favorite video games, you'd have to wait every month for gaming magazines to come in the mail to read developer interviews and trivia collections. And by golly, we'd never develop any of these silly [[TVTropesWillRuinYourLife editing addictions]] back then!

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->'''SelfDemonstrating/CrankyKong:''' ->'''Cranky Kong:''' You kids have it easy with all these wikis and trope catalogs! Back in my day, if you wanted to find out information about your favorite video games, you'd have to wait every month for gaming magazines to come in the mail to read developer interviews and trivia collections. And by golly, we'd never develop any of these silly [[TVTropesWillRuinYourLife editing addictions]] back then!
17th Nov '17 1:08:58 AM Cryoclaste
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* ContinuityNod: The fourth world in the first Land game is in fact the city that the very first DonkeyKong took place in, the one where the original Kong held Pauline hostage on top of a skyscraper.

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* ContinuityNod: The fourth world in the first Land game is in fact the city that the very first DonkeyKong ''VideoGame/DonkeyKong'' took place in, the one where the original Kong held Pauline hostage on top of a skyscraper.
24th Oct '17 3:38:30 PM Vilui
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* TheArtifact: The supporting cast consisting of Cranky, Funky, Candy, Wrinkly and so on were initially created for purposes like saving the game and allowing the player to replay levels, common technical limitations at the time that nowadays are considered braindeadly basic features. This means that many of those characters end up being PutOnABus, unless the game is a multiplayer that requires a large cast like ''Barrel Blast''.

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* TheArtifact: The supporting cast consisting of Cranky, Funky, Candy, Wrinkly and so on were initially created for purposes like saving the game and allowing the player to replay levels, common technical limitations at the time that nowadays are considered braindeadly basic features. This means that many of those characters end up being PutOnABus, unless the game is a multiplayer that requires a large cast like ''Barrel Blast''.



*** You have to twice fight Necky, a boss that only can be hurt by jumping on its head. Unfortunately, its head is too high to Donkey or even Diddy reach. Good luck that someone unexplainably left a tire wheel lying around, right?

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*** You have to twice fight Necky, a boss that only can be hurt by jumping on its head. Unfortunately, its head is too high to for Donkey or even Diddy to reach. Good luck that someone unexplainably inexplicably left a tire wheel lying around, right?



* ConspiciouslyLightPatch: Particularly egregiously on the Donkey Kong Land games on the Gameboy Color, ANYTHING that wasn't the background was usually a completely different colour to the stage itself, making it blindingly obvious where everything was.

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* ConspiciouslyLightPatch: ConspicuouslyLightPatch: Particularly egregiously on the Donkey Kong Land games on the Gameboy Color, ANYTHING that wasn't the background was usually a completely different colour to the stage itself, making it blindingly obvious where everything was.
22nd Oct '17 10:43:02 PM Spinycemb
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* RunningGag: K. Rool can never quite stick to the theme of his evil lairs when it comes to costume. A king on a pirate ship, a pirate captain in a laboratory, and a scientist in a castle.
16th Sep '17 10:30:49 AM nombretomado
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* CompletionMeter: The game keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.

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* CompletionMeter: The game keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The GameBoyAdvance UsefulNotes/GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.



** The trilogy for the SNES was remade for the GameBoyAdvance with some additional content and some improved sound effects. The first one also was remade on the gameboy color with one new level.

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** The trilogy for the SNES was remade for the GameBoyAdvance UsefulNotes/GameBoyAdvance with some additional content and some improved sound effects. The first one also was remade on the gameboy color with one new level.
22nd Aug '17 3:14:11 PM Gouken20xx
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* ConspiciouslyLightPatch: Particularly egregiously on the Donkey Kong Land games on the Gameboy Color, ANYTHING that wasn't the background was usually a completely different colour to the stage itself, making it blindingly obvious where everything was.
* ContinuityNod: The fourth world in the first Land game is in fact the city that the very first DonkeyKong took place in, the one where the original Kong held Pauline hostage on top of a skyscraper.



* ContinuityNod: The fourth world in the first Land game is in fact the city that the very first DonkeyKong took place in, the one where the original Kong held Pauline hostage on top of a skyscraper.
3rd Jul '17 1:53:59 PM MyFinalEdits
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* Cranky Kong, who [[NostalgiaFilter reminisces about the old days of video games]] and gives advice in the first and second games. In DonkeyKong64, he provides power-ups to the Kongs to help them progress.

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* Cranky Kong, who [[NostalgiaFilter reminisces about the old days of video games]] and gives advice in the first and second games. In DonkeyKong64, ''VideoGame/DonkeyKong64'', he provides power-ups to the Kongs to help them progress.
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