History VideoGame / DonkeyKongCountry

16th Feb '17 10:07:31 PM Ominae
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A RacingGame SpinOff appeared as ''VideoGame/DiddyKongRacing''. There was to be a sequel to ''Diddy Kong Racing'' called ''Donkey Kong Racing'' (go figure), but Rare's contract with Nintendo for usage of the Donkey Kong franchise ran out. Then Rare got bought out by Microsoft, demolishing any remaining hope that the contract might be renewed. However, Nintendo did toy with the franchise for a while, producing the ''VideoGame/DonkeyKonga'' trilogy of rhythm games with {{Namco}} as well as ''Videogame/DonkeyKongJungleBeat'', an action-platformer that is not set in the DKC continuity, but is nevertheless very reminiscent of its style. Following this, they handed the character over to Paon, a company that produced DK: King Of Swing for the Game Boy advance, Donkey Kong Barrel Blast for the Wii and DK: Jungle Climber for the DS.

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A RacingGame SpinOff appeared as ''VideoGame/DiddyKongRacing''. There was to be a sequel to ''Diddy Kong Racing'' called ''Donkey Kong Racing'' (go figure), but Rare's contract with Nintendo for usage of the Donkey Kong franchise ran out. Then Rare got bought out by Microsoft, demolishing any remaining hope that the contract might be renewed. However, Nintendo did toy with the franchise for a while, producing the ''VideoGame/DonkeyKonga'' trilogy of rhythm games with {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] as well as ''Videogame/DonkeyKongJungleBeat'', an action-platformer that is not set in the DKC continuity, but is nevertheless very reminiscent of its style. Following this, they handed the character over to Paon, a company that produced DK: King Of Swing for the Game Boy advance, Donkey Kong Barrel Blast for the Wii and DK: Jungle Climber for the DS.
5th Nov '16 4:38:13 AM rafi
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* FollowTheLeader: It was obviously based on ''VideoGame/SuperMarioWorld'', but it does have its own original elements, like a frontal rolling attack, minecart rides, and secrets hidden in the walls. Though some still slam it for being a ''Mario'' clone.
5th Nov '16 3:55:40 AM Tron80
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** ''VideoGame/DonkeyKongCountryTropicalFreeze''

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** * ''VideoGame/DonkeyKongCountryTropicalFreeze''
24th Oct '16 9:36:15 PM hamza678
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** Bazuka fires barrels across chasms; some as stepping stones, others as lethal obstacles, using a [[BFG giant cannon]].

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** Bazuka fires barrels across chasms; some as stepping stones, others as lethal obstacles, using a [[BFG [{{[BFG}} giant cannon]].
1st Oct '16 12:17:05 PM Sleeping_Beauty
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** Ellie the Elephant in [=DKC3=]. Able to make truly impressive leaps and bounds, but real life elephants, famously, ''are not able to jump''.

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** Ellie the Elephant in [=DKC3=].''[=DKC3=]''. Able to make truly impressive leaps and bounds, but real life elephants, famously, ''are not able to jump''.



* AwesomeButImpractical: Funky's Barrel Plane in ''[=DKC1=]'', the lack of DK Coins or Kremlins in order to beat the game makes revisiting past areas absolutely useless. Unless, of course, you want to achieve 100%, but even that doesn't give you a special ending.

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* AwesomeButImpractical: Funky's Barrel Plane in ''[=DKC1=]'', the lack of DK Coins or Kremlins other collectibles in order to beat the game makes revisiting past areas absolutely useless. Unless, of course, you want to achieve 100%, but even that doesn't give you a special ending.



* BeeAfraid: The Zinger enemies in the first two Country games. In [=DKC3=] they are replaced with the Buzzes, who are also part MechaMook.

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* BeeAfraid: The Zinger enemies in the first two Country games. In [=DKC3=] ''[=DKC3=]'' they are replaced with the Buzzes, who are also part MechaMook.



* BonusStage: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [[=DKC2=] and 3, ''winning them'') is often necessary for achieving HundredPercentCompletion. [[spoiler:In order to do this for DKC or [=DKC2=], you'll have to find a bonus stage hidden ''[[GuideDangIt inside another bonus stage]]''. Not funny, Rare!]]

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* BonusStage: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [[=DKC2=] and 3, ''winning them'') is often necessary for achieving HundredPercentCompletion. [[spoiler:In order to do this for DKC ''[=DKC=]'' or [=DKC2=], ''[=DKC2=]'', you'll have to find a bonus stage hidden ''[[GuideDangIt inside another bonus stage]]''. Not funny, Rare!]]



** [=DKC1=]'s bonus theme was remixed and made into [=DKC3=]'s main theme.
* BreakoutCharacter: When Diddy proved more popular than Donkey Kong in [=DKC1=], he was promoted to main character status in [=DKC2=], only to see ''his'' sidekick Dixie overshadow him and get promoted to main character in [=DKC3=].
* BrutalBonusLevel: The Lost World levels in [=DKC2=] and [=DKC3=], along with the boss fights at the end.

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** [=DKC1=]'s bonus theme was remixed and made into [=DKC3=]'s ''[=DKC3=]'''s main theme.
* BreakoutCharacter: When Diddy proved more popular than Donkey Kong in [=DKC1=], ''[=DKC=]'', he was promoted to main character status in [=DKC2=], ''[=DKC2=]'', only to see ''his'' sidekick Dixie overshadow him and get promoted to main character in [=DKC3=].
''[=DKC3=]''.
* BrutalBonusLevel: The Lost World levels in [=DKC2=] ''[=DKC2=]'' and [=DKC3=], ''[=DKC3=]'', along with the boss fights at the end.



** Chunky and Kiddy Kong haven't been showing up in any subsequent games, not even a [[SuperMarioBros Mario]] game. This is despite Kiddy Kong being announced to return in Donkey Kong Racing (which never came to be in the end).

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** Chunky and Kiddy Kong haven't been showing up in any subsequent games, not even a [[SuperMarioBros Mario]] game. This is despite Kiddy Kong being announced to return in Donkey ''Donkey Kong Racing Racing'' (which never came to be in the end).



* CutsceneIncompetence: [[AvertedTrope Averted]], narrowly. The GBA remake of ''[=DKC1=]'' adds an opening cutscene where Diddy's captured by a [[EliteMook Krusha]] and stuffed into a barrel. Diddy can't hurt Krushas on his own.

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* CutsceneIncompetence: [[AvertedTrope Averted]], narrowly. The GBA remake of ''[=DKC1=]'' ''[=DKC=]'' adds an opening cutscene where Diddy's captured by a [[EliteMook Krusha]] and stuffed into a barrel. Diddy can't hurt Krushas on his own.



* EverythingTryingToKillYou: Subverted in a rather interesting fashion. There are enemies trying to kill you for no obvious reason (Zingers, Armys), but there are also numerous small animals that can be seen crawling, hopping, flying, or swimming around the levels. The latter have no effect on you; they're just scenery.
* ExplodingBarrels

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* EverythingTryingToKillYou: Subverted in a rather interesting fashion. There are enemies trying to kill you for no obvious reason (Zingers, Armys), Armys and Neckies), but there are also numerous small animals that can be seen crawling, hopping, flying, or swimming around the levels. The latter have no effect on you; they're just scenery.
* ExplodingBarrelsExplodingBarrels: TNT Barrels. Kabooms, Klasps and Krackas hide in these barrels, and they will blow up upon being touched.



* FatBastard: K. Rool. Among {{Mooks}}, Klump.

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* FatBastard: K. Rool. Among {{Mooks}}, Klump.Klump and Kannon.



** RiseToTheChallenge: [[GrimyWater Toxic Tower]] and [[InvincibleMinorMinion Slime Climb]] in #2; [[GreenAesop Ripsaw Rage]] and [[KillItWithFire Kong-Fused Cliffs]] in #3

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** RiseToTheChallenge: [[GrimyWater Toxic Tower]] and [[InvincibleMinorMinion Slime Climb]] in #2; [[GreenAesop Ripsaw Rage]] and [[KillItWithFire Kong-Fused Cliffs]] in #3#3.



* GottaCatchEmAll: In ''[=DKC1=]'', you don't have to collect a darn thing if you don't want, and the only difference in the ending is that a single line of dialogue from Cranky will be changed very slightly if you found everything. In ''[=DKC2=]'', you have to collect all the Kremcoins in order to access all the levels, but the DK Coins are merely an extra challenge for the player, not necessary in any way. Things started getting out of hand with ''[=DKC3=]'', where you really did have to collect all of the Bonus Coins and DK coins to get the best ending, including finding all of the Banana Birds in the overworld. And then [=DK64=] took things UpToEleven, with 500 bananas, five golden bananas, five blueprints, one battle crown and 2 banana fairies in each level, including the overworld[[note]]The overworld doesn't have any non-golden bananas to collect, but makes up for it by having an unaccounted-for sixth banana for Tiny Kong to find as well as two extra banana fairies and one extra battle crown.[[/note]].

to:

* GottaCatchEmAll: In ''[=DKC1=]'', ''[=DKC=]'', you don't have to collect a darn thing if you don't want, and the only difference in the ending is that a single line of dialogue from Cranky will be changed very slightly if you found everything. In ''[=DKC2=]'', you have to collect all the Kremcoins in order to access all the levels, but the DK Coins are merely an extra challenge for the player, not necessary in any way. Things started getting out of hand with ''[=DKC3=]'', where you really did have to collect all of the Bonus Coins and DK coins to get the best ending, including finding all of the Banana Birds in the overworld. And then [=DK64=] ''[=DK64=]'' took things UpToEleven, with 500 bananas, five golden bananas, five blueprints, one battle crown and 2 banana fairies in each level, including the overworld[[note]]The overworld doesn't have any non-golden bananas to collect, but makes up for it by having an unaccounted-for sixth banana for Tiny Kong to find as well as two extra banana fairies and one extra battle crown.[[/note]].



** One memorable example: In [=DKC1=], the entrance to one of the bonus rooms is hidden ''[[UpToEleven within ANOTHER bonus room!]]'' AND you are required to [[ViolationOfCommonSense go against your own common sense]] to get to it, with [[MoonLogicPuzzle virtually no hints to do so!]] [[note]]To elaborate, the first level of Kremkroc Industries Inc. (Oil Drum Alley) has a bonus room with a slot-machine style mini-game with prize choices of a 1up, an animal token and a banana. Choosing the banana in a normal bonus room of this type gives you exactly that; a single banana worth exactly 1/100th of a 1up, normally intended as a booby prize. Choosing it ''here'', however, gives you a barrel instead. Why? So you can use that barrel to break the wall opposite the way you came in, of course! It doesn't help that the only hints to do this are that the aforementioned wall normally has a completely cosmetic exit that is easily ignored, and two arrow signs pointing to the right, towards the wall, which are ALSO easily overlooked, as they are part of the normal stage background. But there's one final screw-you from all this. Even if you figure all that out, if you simply ''throw'' the barrel at the wall, the barrel will break and the mini-game you are ''currently'' in will end without going into the second one since you just "spent" your "prize". Rather, you have to ''lunge yourself'' at the wall, while holding the barrel, so that when the wall breaks, your momentum will carry you into bonus room #2 before bonus room #1 ends. Whew![[/note]]

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** One memorable example: In [=DKC1=], ''[=DKC=]'', the entrance to one of the bonus rooms is hidden ''[[UpToEleven within ANOTHER bonus room!]]'' AND you are required to [[ViolationOfCommonSense go against your own common sense]] to get to it, with [[MoonLogicPuzzle virtually no hints to do so!]] [[note]]To elaborate, the first level of Kremkroc Industries Inc. (Oil Drum Alley) has a bonus room with a slot-machine style mini-game with prize choices of a 1up, an animal token and a banana. Choosing the banana in a normal bonus room of this type gives you exactly that; a single banana worth exactly 1/100th of a 1up, normally intended as a booby prize. Choosing it ''here'', however, gives you a barrel instead. Why? So you can use that barrel to break the wall opposite the way you came in, of course! It doesn't help that the only hints to do this are that the aforementioned wall normally has a completely cosmetic exit that is easily ignored, and two arrow signs pointing to the right, towards the wall, which are ALSO easily overlooked, as they are part of the normal stage background. But there's one final screw-you from all this. Even if you figure all that out, if you simply ''throw'' the barrel at the wall, the barrel will break and the mini-game you are ''currently'' in will end without going into the second one since you just "spent" your "prize". Rather, you have to ''lunge yourself'' at the wall, while holding the barrel, so that when the wall breaks, your momentum will carry you into bonus room #2 before bonus room #1 ends. Whew![[/note]]



* LawOfOneHundred: You get an extra life every 100 bananas you collect in the ''Donkey Kong Country'' games.

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* LawOfOneHundred: You get an extra life for every 100 bananas you collect in the ''Donkey Kong Country'' games.



* SealedGoodInACan



** [=DKC3=] has Wrinkly occasionally playing her {{Nintendo 64}} when you go to save... when that's the case, you can clearly hear a rearrangement of the ''VideoGame/SuperMario64'' castle theme.

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** [=DKC3=] ''[=DKC3=]'' has Wrinkly occasionally playing her {{Nintendo 64}} when you go to save... when that's the case, you can clearly hear a rearrangement of the ''VideoGame/SuperMario64'' castle theme.



* SuspiciouslySimilarSubstitute: Most enemies introduced in the original game don't appear in the two sequels, but have obvious analogues. In ''Donkey Kong 64'', most of the original enemies from the first game returned, leaving their substitutes high and dry (Klobber and Kablam from [=DKC2=] also appeared, but they had no analogue in the first game).

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* SuspiciouslySimilarSubstitute: Most enemies introduced in the original game don't appear in the two sequels, but have obvious analogues. In ''Donkey Kong 64'', most of the original enemies from the first game returned, leaving their substitutes high and dry (Klobber and Kablam Kaboom from [=DKC2=] ''[=DKC2=]'' also appeared, but they had no analogue in the first game).



* TenSecondFlashlight: Gleamin' Bream in the third game. Poking him with Enguarde will get him to light the area around him for a few seconds. Also applies to the barrels that temporarily lights up the screen in Glimmer's Galleon in ''Donkey Kong Land 2''.

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* TenSecondFlashlight: Gleamin' Bream in the third game. Poking him with Enguarde will get him to light the area around him for a few seconds. Also applies to the barrels that temporarily lights up the screen in Glimmer's Galleon in ''Donkey Kong Land 2''.2'', as Glimmer does not appear in that game.



** Klasp hangs from horizontal ropes and vines; Klinger climbs vertical ropes and chains.

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** Klasp hangs from horizontal ropes and or vines; Klinger climbs vertical ropes and chains.



** Bazuka fires barrels across chasms; some as stepping stones, others as lethal obstacles.

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** Bazuka fires barrels across chasms; some as stepping stones, others as lethal obstacles.obstacles, using a [[BFG giant cannon]].



** [[EliteMooks Krusha, Kruncha, and Krumple]] are far too muscular to be harmed by certain basic attacks. If you forget, Krusha and Krumple will remind you with a [[LampshadeHanging mocking chuckle]], while Kruncha will [[TurnsRed turn red]] with anger, roaring as he does.

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** [[EliteMooks Krusha, Kruncha, and Krumple]] are far too muscular to be harmed by certain basic attacks. If you forget, Krusha and Krumple will remind you with a [[LampshadeHanging mocking chuckle]], while Kruncha will [[TurnsRed turn red]] with anger, roaring as he does.does and starts to walk faster.



* TurnsRed: Some of the bosses. Also the Kruncha enemies in ''[=DKC2=]'', if you jump on them. They also get faster, but after a while they get back to their usual blue tone.

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* TurnsRed: Some of the bosses. Also the Kruncha enemies in ''[=DKC2=]'', if you jump on them. They also get faster, but after a while they get back to their usual blue (or pink) tone.



* VideoGameFlight: Squawks the Parrot lends wings to the Kongs in certain levels, which tend to be aerial mazes. Also, in ''Donkey Kong 64'', Diddy Kong can fly with Rocketbarrels--a jetpack made out of barrels fueled by magical coconut-shaped crystals.
* WakeUpCallBoss: Queen B from the first game, Kudgel from the second game, and Barbos from the third game. Kleever from the second game as the second boss in both Country and Land (where his name is misspelled as [[SpellMyNameWithAnS Kleaver]]) also fits.

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* VideoGameFlight: Squawks the Parrot and Quawks lends wings to the Kongs in certain levels, which tend to be aerial mazes. Also, in ''Donkey Kong 64'', Diddy Kong can fly with Rocketbarrels--a jetpack made out of barrels fueled by magical coconut-shaped crystals.
* WakeUpCallBoss: Queen B B. from the first game, Kudgel from the second game, and Barbos from the third game. Kleever from the second game as the second boss in both Country and Land (where his name is misspelled as [[SpellMyNameWithAnS Kleaver]]) also fits.



* AWinnerIsYou: Conquering Donkey Kong Land nets you a single word of congratulations as the plain-text credits roll.
* XtremeKoolLetterz: Everything related to the Kremlings replaces any hard C with a K, à la ''MortalKombat''. Also appears in the form of including "krem" in other words, such as in the name of [[spoiler: [=DKC3's=] [[BonusDungeon hidden final area]], the inactive volcano Krematoa. Completing its 5 levels forces the appearance of the BonusBoss in his docked submarine, the Knautilus!]].

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* AWinnerIsYou: Conquering Donkey ''Donkey Kong Land Land'' nets you a single word of congratulations as the plain-text credits roll.
* XtremeKoolLetterz: Everything related to the Kremlings replaces any hard C with a K, à la ''MortalKombat''. Also appears in the form of including "krem" in other words, such as in the name of [[spoiler: [=DKC3's=] ''[=DKC3's=]'' [[BonusDungeon hidden final area]], the inactive volcano Krematoa. Completing its 5 levels forces the appearance of the BonusBoss in his docked submarine, the Knautilus!]].
29th Sep '16 4:53:37 AM Sleeping_Beauty
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** Except for GBA DKC3, which has a separate theme for Arich, [[ObviousBeta but NOT for K. Rool!]] It seems they ran out of time when making the game's completely new soundtrack.
* BeeAfraid: The Zinger enemies in the first two Country games. In [=DKC3=] they are replaced with the Buzzes.

to:

** Except for GBA DKC3, ''[=DKC3=]'', which has a separate theme for Arich, [[ObviousBeta but NOT for K. Rool!]] It seems they ran out of time when making the game's completely new soundtrack.
* BeeAfraid: The Zinger enemies in the first two Country games. In [=DKC3=] they are replaced with the Buzzes.Buzzes, who are also part MechaMook.



** Most of the boss battles in ''VideoGame/DonkeyKong64'' have a random, convenient, COMPLETELY unnecessary exploding barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat.

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** Most of the boss battles in ''VideoGame/DonkeyKong64'' have a random, convenient, COMPLETELY unnecessary exploding TNT barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat.



* ChestMonster: In ''Donkey Kong Country 2'', "Klobbers" are Kremlings disguised as barrels until you come close. Ordinary Klobbers merely knock you around non-lethally, but yellow Klobbers knock bananas off of you, and black Klobbers (with their RedEyesTakeWarning) knock ''extra life balloons'' off of you (still non-lethally). And then there's the [[ActionBomb TNT Klobbers]].

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* ChestMonster: In ''Donkey Kong Country 2'', "Klobbers" are Kremlings disguised as barrels until you come close. Ordinary Klobbers merely knock you around non-lethally, but yellow Klobbers knock bananas off of you, and black Klobbers (with their RedEyesTakeWarning) knock ''extra life balloons'' off of you (still non-lethally). And then there's the [[ActionBomb TNT Klobbers]].Kabooms]]. ''[=DKC3=]'' have Knocka, who replaces Klobber. Kracka and Klasp replace Kaboom, while Kuchuka is the only unique one. Kuchuka is a MadBomber.



* CoolOldGuy: Cranky Kong. He makes potions that help you in [=DK64=].
* CoolOldLady: Wrinkly Kong. She saves your game in [=DKC2=] and [=DKC3=]. She later provides hints in [=DK64=] and later games.
* CrutchCharacter: When you get really good at [=DKC2=], Dixie turns into this. Diddy is just plain faster and navigates through tighter spaces.
* CutsceneIncompetence: [[AvertedTrope Averted]], narrowly. The GBA remake of [=DKC1=] adds an opening cutscene where Diddy's captured by a [[EliteMook Krusha]] and stuffed into a barrel. Diddy can't hurt Krushas on his own.

to:

* CoolOldGuy: Cranky Kong. He makes potions that help you in [=DK64=].
''[=DK64=]''.
* CoolOldLady: Wrinkly Kong. She saves your game in [=DKC2=] ''[=DKC2=]'' and [=DKC3=].''[=DKC3=]''. She later provides hints in [=DK64=] and later games.
* CrutchCharacter: When you get really good at [=DKC2=], ''[=DKC2=]'', Dixie turns into this. Diddy is just plain faster and navigates through tighter spaces.
* CutsceneIncompetence: [[AvertedTrope Averted]], narrowly. The GBA remake of [=DKC1=] ''[=DKC1=]'' adds an opening cutscene where Diddy's captured by a [[EliteMook Krusha]] and stuffed into a barrel. Diddy can't hurt Krushas on his own.



* EnemyRollCall: The ending has every enemy in the game run across the bottom of the screen before the credits roll.

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* EnemyRollCall: The ending to each of the original ''[=DKC=]'' games has every enemy in the game run across the bottom of the screen before the credits roll.



* FollowTheMoney: Aside from the usual hints of bonuses, the bananas remind players how or when to use advanced moves in the early levels, and can be a last-second warning on how to avoid a death. It's subverted in a couple of {{Bonus Stage}}s in [=DKC2=] -- they're mazes, and the bananas indicate dead ends.

to:

* FollowTheMoney: Aside from the usual hints of bonuses, the bananas remind players how or when to use advanced moves in the early levels, and can be a last-second warning on how to avoid a death. It's subverted in a couple of {{Bonus Stage}}s in [=DKC2=] ''[=DKC2=]'' -- they're mazes, and the bananas indicate dead ends.



* GettingCrapPastTheRadar: Literally. A few potential answers to Swanky's quizzes in [=DKC2=] are "Kaptain K. Rapp" and "K. Rapp's Keep".
** Even worse, in the GBA port of [=DKC=], Funky has been known to greet DK and Diddy with "Dude, tell Candy she can [[DoubleEntendre ride my wave]] anytime!"
** Watching the Klobbers bash into Dixie for too long in DKC2 is rumored to be bad for your sanity.

to:

* GettingCrapPastTheRadar: Literally. A few potential answers to Swanky's quizzes in [=DKC2=] ''[=DKC2=]'' are "Kaptain K. Rapp" and "K. Rapp's Keep".
** Even worse, in the GBA port of [=DKC=], ''[=DKC=]'', Funky has been known to greet DK and Diddy with "Dude, tell Candy she can [[DoubleEntendre ride my wave]] anytime!"
** Watching the Klobbers bash into Dixie for too long in DKC2 ''[=DKC2=]'' is rumored to be bad for your sanity.



* GottaCatchEmAll: In [=DKC1=], you don't have to collect a darn thing if you don't want, and the only difference in the ending is that a single line of dialogue from Cranky will be changed very slightly if you found everything. In [=DKC2=], you have to collect all the Kremcoins in order to access all the levels, but the DK Coins are merely an extra challenge for the player, not necessary in any way. Things started getting out of hand with [=DKC3=], where you really did have to collect all of the Bonus Coins and DK coins to get the best ending, including finding all of the Banana Birds in the overworld. And then [=DK64=] took things UpToEleven, with 500 bananas, five golden bananas, five blueprints, one battle crown and 2 banana fairies in each level, including the overworld[[note]]The overworld doesn't have any non-golden bananas to collect, but makes up for it by having an unaccounted-for sixth banana for Tiny Kong to find as well as two extra banana fairies and one extra battle crown.[[/note]].

to:

* GottaCatchEmAll: In [=DKC1=], ''[=DKC1=]'', you don't have to collect a darn thing if you don't want, and the only difference in the ending is that a single line of dialogue from Cranky will be changed very slightly if you found everything. In [=DKC2=], ''[=DKC2=]'', you have to collect all the Kremcoins in order to access all the levels, but the DK Coins are merely an extra challenge for the player, not necessary in any way. Things started getting out of hand with [=DKC3=], ''[=DKC3=]'', where you really did have to collect all of the Bonus Coins and DK coins to get the best ending, including finding all of the Banana Birds in the overworld. And then [=DK64=] took things UpToEleven, with 500 bananas, five golden bananas, five blueprints, one battle crown and 2 banana fairies in each level, including the overworld[[note]]The overworld doesn't have any non-golden bananas to collect, but makes up for it by having an unaccounted-for sixth banana for Tiny Kong to find as well as two extra banana fairies and one extra battle crown.[[/note]].



* HailfirePeaks: Sunken Spruce from the GBA port of [=DKC3=] combines a tree level with UnderTheSea.
** Demolition Drain-Pipe, also from 3, combines DownTheDrain with MineCartMadness.
** Donkey Kong Land 2, due to cartridge space reasons, combined both [[LethalLavaLand Crocodile Cauldron]] and [[BubblegloopSwamp Krem Quay]] into Krem Cauldron.

to:

* HailfirePeaks: Sunken Spruce from the GBA port of [=DKC3=] ''[=DKC3=]'' combines a tree level with UnderTheSea.
** Demolition Drain-Pipe, also from 3, ''3'', combines DownTheDrain with MineCartMadness.
** Donkey ''Donkey Kong Land 2, 2'', due to cartridge space reasons, combined both [[LethalLavaLand Crocodile Cauldron]] and [[BubblegloopSwamp Krem Quay]] into Krem Cauldron.



* HumanoidFemaleAnimal: Of the Kongs from [=DKC=], Candy is the most human looking; the next Kong to get this treatment is Tiny [[SheIsAllGrownUp after her age up]].
* HundredPercentCompletion: Played with. [=DKC=] 1 actually goes up to 101%, [=DKC=] 2 goes up to 102%, and [=DKC3=] goes up to 103%. You can even take the last one up to 105% by using a special cheat code which makes the game harder.
** Strangely, ''Donkey Kong Land III'' also goes up to 103%, but the first two [=DKL=] games only went up to 100%.

to:

* HumanoidFemaleAnimal: Of the Kongs from [=DKC=], ''[=DKC=]'', Candy is the most human looking; the next Kong to get this treatment is Tiny [[SheIsAllGrownUp after her age up]].
up]] in ''Diddy Kong Racing DS''.
* HundredPercentCompletion: Played with. [=DKC=] 1 ''[=DKC=]'' actually goes up to 101%, [=DKC=] 2 ''[=DKC2=]'' goes up to 102%, and [=DKC3=] ''[=DKC3=]'' goes up to 103%. You can even take the last one up to 105% by using a special cheat code which makes the game harder.
** Strangely, ''Donkey Kong Land III'' also goes up to 103%, but the first two [=DKL=] ''[=DKL=]'' games only went up to 100%.



** One level of ''[=DKC3=]'' requires throwing barrels in the water as platforms as the water is infested with [[InvincibleMinorMinion a Nibbla]].

to:

** One level of ''[=DKC3=]'' requires throwing barrels in the water as platforms as the water is infested with guarded by [[InvincibleMinorMinion a Nibbla]].



* InvincibleMinorMinion: Croctopus and Clambos in [=DKC1=], Red Zingers in [=DKC2=], and Red Buzzes, Kopters and Kuchukas in [=DKC3=] to name a few.
* ItsAWonderfulFailure: In [=DKC1=], you are treated to a depressing screen of Donkey Kong and Diddy Kong in bandages when you get a game over. In [=DKC2=], Diddy and Dixie are locked away in a prison cell and then the screen turns red... suggesting that a terrible fate was brought about [[TakeThatAudience by your failure]]. In [=DKC3=], players are treated to a somewhat disturbing scene of Dixie and Kiddy locked away [[FateWorseThanDeath in a baby's crib inside a dark room]].

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* InvincibleMinorMinion: Croctopus and Clambos in [=DKC1=], ''[=DKC=]'', Red Zingers in [=DKC2=], ''[=DKC2=]'', and Red Buzzes, Kopters and Kuchukas in [=DKC3=] ''[=DKC3=]'' to name a few.
* ItsAWonderfulFailure: In [=DKC1=], ''[=DKC=]'', you are treated to a depressing screen of Donkey Kong and Diddy Kong in bandages when you get a game over. In [=DKC2=], ''[=DKC2=]'', Diddy and Dixie are locked away in a prison cell and then the screen turns red... suggesting that a terrible fate was brought about [[TakeThatAudience by your failure]]. In [=DKC3=], ''[=DKC3=]'', players are treated to a somewhat disturbing scene of Dixie and Kiddy locked away [[FateWorseThanDeath in a baby's crib inside a dark room]].



** Every boss in ''[=DKC1=]'' including K. Rool; Krow and King Zing in ''[=DKC2=]'', Barbos in ''[=DKC3=]''.
** Lampshaded in [=DK64=] in the [[AllThereInTheManual manual]] by Cranky Kong. As well, there's a giant beaver near the end of the first level, but it's not the boss.

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** Every boss in ''[=DKC1=]'' ''[=DKC=]'' including K. Rool; Krow and King Zing in ''[=DKC2=]'', Barbos in ''[=DKC3=]''.
** Lampshaded in [=DK64=] ''[=DK64=]'' in the [[AllThereInTheManual manual]] by Cranky Kong. As well, there's a giant beaver near the end of the first level, but it's not the boss.



* LawOfOneHundred: You get an extra life every 100 bananas you collect.

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* LawOfOneHundred: You get an extra life every 100 bananas you collect.collect in the ''Donkey Kong Country'' games.



* TheLostWoods: Vine Valley in [=DKC1=], Gloomy Gulch in [=DKC2=], and Kremwood Forest in [=DKC3=].
* MadScientist: K. Rool(enstein) in [=DKC3=]''. Cranky is depicted this way in Donkey Kong 64, providing powerups in the form of potions.
* MakeMyMonsterGrow: King K. Rool at the end of Jungle Climber.

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* TheLostWoods: Vine Valley in [=DKC1=], ''[=DKC=]'', Gloomy Gulch in [=DKC2=], ''[=DKC2=]'', and Kremwood Forest in [=DKC3=].
''[=DKC3=]''.
* MadScientist: K. Rool(enstein) in [=DKC3=]''. ''[=DKC3=]''. Cranky is depicted this way in Donkey ''Donkey Kong 64, 64'', providing powerups abilities in the form of potions.
* MakeMyMonsterGrow: King K. Rool at the end of ''DK: Jungle Climber.Climber''.



* MookMaker: Dumb Drums in [=DKC1=], and the little holes that spawn Bazzas and Lemguins in [=DKC3=].
* MoreTeethThanTheOsmondFamily: Many enemies qualify, but Klaptrap, Klampon, Krimp, Lockjaw, and Snapjaw in particular.

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* MookMaker: Dumb Oil Drums in [=DKC1=], ''[=DKC=]'', and the little holes that spawn Bazzas and Lemguins in [=DKC3=].
* MoreTeethThanTheOsmondFamily: Many enemies qualify, but Klaptrap, Klampon, Krimp, Lockjaw, and Snapjaw and Nibbla in particular.



%%* NintendoHard: The whole series is pretty challenging, but ''especially'' [=DKC2=].

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%%* NintendoHard: The whole series is pretty challenging, but ''especially'' [=DKC2=].''[=DKC2=]''.



* NonStandardGameOver: In the first DKC game, there are certain mine levels where you had to ride a moving platform. Destroying this platform (i.e. no fuel left) caused Donkey Kong/Diddy Kong to go through the animation when they lose a bonus round (balloon pop at the end), and you return to the Overworld map.

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* NonStandardGameOver: In the first DKC game, ''[[=DKC=]]'', there are certain mine levels where you had to ride a moving platform. Destroying this platform (i.e. no fuel left) caused Donkey Kong/Diddy Kong to go through the animation when they lose a bonus round (balloon pop at the end), and you return to the Overworld map.



* OneHitPointWonder: In all three DKC games. In ''VideoGame/DonkeyKong64'', the characters start off with four hit points, with Candy Kong giving them an extra four on two occasions for a total of twelve. ''DKC Returns'' allows the characters to take two hits before going down.
* OrphanedSeries: After Rare went to {{Microsoft}}, the series had to live with its "absentee uncle" Creator/{{Nintendo}}[[note]]Who owns the rights to the characters and franchise since it was a Nintendo creation to begin with.[[/note]] for a while and was eventually adopted by Paon, then later Retro Studios. Rare lost custody, but still gets to visit the series on handhelds as Microsoft doesn't have its own.
* PaletteSwap: Klubba and Kudgel in [=DKC2=], as well as numerous minor enemies. [[LampshadeHanging Lampshaded]] by Cranky Kong in the GBA port of [=DKC1=].

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* OneHitPointWonder: In all three DKC ''[=DKC=]]'' games. In ''VideoGame/DonkeyKong64'', the characters start off with four hit points, with Candy Kong giving them an extra four on two occasions for a total of twelve. ''DKC Returns'' allows the characters to take two hits before going down.
* OrphanedSeries: After Rare went to {{Microsoft}}, Creator/{{Microsoft}}, the series had to live with its "absentee uncle" Creator/{{Nintendo}}[[note]]Who owns the rights to the characters and franchise since it was a Nintendo creation to begin with.[[/note]] for a while and was eventually adopted by Paon, then later Retro Studios. Rare lost custody, but still gets to visit the series on handhelds as Microsoft doesn't have its own.
* PaletteSwap: Klubba and Kudgel in [=DKC2=], ''[=DKC2=]'', as well as numerous minor enemies. [[LampshadeHanging Lampshaded]] by Cranky Kong in the GBA port of [=DKC1=].''[=DKC=]''.



* PiranhaProblem: Lockjaw and Snapjaw from [=DKC2=], Nibbla from [=DKC3=].

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* PiranhaProblem: Lockjaw and Snapjaw from [=DKC2=], ''[=DKC2=]'', Nibbla from [=DKC3=].''[=DKC3=]''.



* RatchetScrolling: A very weird example in ''Donkey Kong Land'': A World 4 level features conveyor ropes to carry the Kongs up or down and, in most areas, you have to ride the rope to scroll downward. If you try to jump, you will die.

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* RatchetScrolling: A very weird example in ''Donkey Kong Land'': A One level in World 4 level features conveyor ropes to carry the Kongs up or down and, in most areas, you have to ride the rope to scroll downward. If you try to jump, you will die.



* RecycledSoundtrack: The Game Boy Color port of [=DKC=] lifted songs from ''Donkey Kong Land'' and ''[=DKL=] III''.

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* RecycledSoundtrack: The Game Boy Color port of [=DKC=] ''[=DKC=]'' lifted songs from ''Donkey Kong Land'' and ''[=DKL=] III''.''[=DKL=]'' ''III''.



* RememberTheNewGuy: Cranky Kong's wife Wrinkly appeared out of nowhere in [=DKC2=].

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* RememberTheNewGuy: Cranky Kong's wife Wrinkly appeared out of nowhere in [=DKC2=].''[=DKC2=]''. So did Swanky Kong.



* RuleOfThree: In Donkey Kong Country 2, each "habitat" has three levels dedicated to it (not counting boss stages). For instance, Lockjaw's Locker, Lava Lagoon, Glimmer's Galleon are the three sunken ships levels, while Target Terror, Rickety Race, and (the admittedly background-swapped) Haunted Hall make up the roller coaster triad.
* SaveGameLimits: The first game suffers from a major dearth of save points, with a save point popping up every four or five levels on average. That doesn't sound too bad, but keep in mind, this game is NintendoHard. You didn't necessarily have to reach a save point before you could save; technically you could use Funky Kong to fly back to save points in previous levels, but it still made saving more of a hassle than it should have been.
* ScavengersAreScum: Neckys, the vultures, are villainous enemies.

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* RuleOfThree: In Donkey ''Donkey Kong Country 2, 2'', each "habitat" has three levels dedicated to it (not counting boss stages). For instance, Lockjaw's Locker, Lava Lagoon, Glimmer's Galleon are the three sunken ships levels, while Target Terror, Rickety Race, and (the admittedly background-swapped) Haunted Hall make up the roller coaster triad.
* SaveGameLimits: The first game suffers from a major dearth of save points, with a save point popping up every four or five levels on average. That doesn't sound too bad, but keep in mind, this game is NintendoHard. You didn't necessarily have to reach a save point before you could save; technically you could use Funky Kong to fly back to save points in previous levels, but it still made saving more of a hassle than it should have been.
been. This became even worse in ''[=DKC2=]'', which not only has the same problem as ''[=DKC=]'', but saving your game after saving for the first time at Wrinkly's Kong College costs 2 Banana coins. This may not sound so bad, but the coin total will ''reset to 0'' after you have saved and turned off the console. This was finally fixed in ''[=DKC3=]'', which has a save point that can be accessed at any time, and saving the game no longer costs any coins.
* ScavengersAreScum: Neckys, Neckies and Mini-Neckies, the vultures, are villainous enemies.



** In [=DKC2=], Cranky mentions wanting to play ''VideoGame/KillerInstinct'', yet also gripes that it must be a bad game simply because he is not in it. ''Donkey Kong Land III'' also features a mill level called "[[{{Pun}} Miller Instinct]]".

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** In [=DKC2=], ''[=DKC2=]'', Cranky mentions wanting to play ''VideoGame/KillerInstinct'', yet also gripes that it must be a bad game simply because he is not in it. ''Donkey Kong Land III'' also features a mill level called "[[{{Pun}} Miller Instinct]]".



** Also, when you start a bonus stage in [=DKC3=], the music starts by going "BAH-BAH doo, BAH-BAH doo"... quite similar to the main theme to a popular spy movie series, the latest of which was being [[VideoGame/GoldenEye1997 adapted to a video game]] by Rare at the time [=DKC3=] came out...
** After you destroy KAOS in 3, K. Rool says "He was my ticket to world domination... and I would have gotten away with it too, [[Franchise/ScoobyDoo if it wasn't for you meddling kids]]!"
* SlippySlideyIceWorld: There's one of these in practically every game. In [=DKC3=], there are enemies in these areas called Slippa, who literally slip and slide around the area trying to run into you (though you yourself do not slide).
* TheSmurfettePrinciple: Candy Kong is the only female Kong in the first game, and the closest thing to a female enemy being Queen B. Later games included a few more female characters, such as Dixie and Wrinkly in the second and third games (with Candy not appearing in those) and Tiny Kong in 64. Even bird characters who could lay/spit eggs were male, if gender was specified at all. Ellie is the only female [[PowerupMount animal buddy]] in the whole series, if ''VideoGame/DonkeyKongJungleBeat'' is ignored. Kass and Kalypso in ''Barrel Blast'' are not only the only playable female Kremlings, but ''the'' only female Kremlings to currently exist.
* SoundtrackDissonance: Ripsaw Rage from [=DKC3=] contains a giant saw slowly creeping up a treehouse level as calm music plays. The new happy-go-lucky music in the GBA version is even more dissonant.

to:

** Also, when you start a bonus stage in [=DKC3=], ''[=DKC3=]'', the music starts by going "BAH-BAH doo, BAH-BAH doo"... quite similar to the main theme to a popular spy movie series, the latest of which was being [[VideoGame/GoldenEye1997 adapted to a video game]] by Rare at the time [=DKC3=] ''[=DKC3=]'' came out...
** After you destroy KAOS in 3, ''3'', K. Rool says "He was my ticket to world domination... and I would have gotten away with it too, [[Franchise/ScoobyDoo if it wasn't for you meddling kids]]!"
* SlippySlideyIceWorld: There's one of these in practically every game. In [=DKC3=], ''[=DKC3=]'', there are enemies in these areas called Slippa, Skidda, who literally slip skid and slide around the area trying to run into you (though you yourself do not slide).
* TheSmurfettePrinciple: Candy Kong is the only female Kong in the first game, and the closest thing to a female enemy being Queen B. Later games included a few more female characters, such as Dixie and Wrinkly in the second and third games (with Candy not appearing in those) and Tiny Kong in 64.''[=DK64=]''. Even bird characters who could lay/spit eggs were male, if gender was specified at all. Ellie is the only female [[PowerupMount animal buddy]] in the whole series, if ''VideoGame/DonkeyKongJungleBeat'' is ignored. Kass and Kalypso in ''Barrel Blast'' are not only the only playable female Kremlings, but Blast''are ''the'' only female Kremlings to currently exist.
* SoundtrackDissonance: Ripsaw Rage from [=DKC3=] ''[=DKC3=]'' contains a giant saw slowly creeping up a treehouse level as calm music plays. The new happy-go-lucky music in the GBA version is even more dissonant.



** Red Zingers and Buzzes take it UpToEleven, being completely invulnerable except to TNT barrels.
** [=DKC2=] has an enemy actually called Spiny, and it fits the trope, while [=DKC3=] has an enemy called Bristles. The only way to kill them is to roll into them head on or just throw a barrel at them.

to:

** Red Zingers and Buzzes take it UpToEleven, being completely invulnerable except to TNT barrels.
barrels or invincibility.
** [=DKC2=] ''[=DKC2=]'' has an enemy actually called Spiny, and it fits the trope, while [=DKC3=] ''[=DKC3=]'' has an enemy called Bristles. The only way to kill them is to roll into them head on or just throw a barrel at them.



* SuperDrowningSkills: In ''Donkey Kong Land 3'', there is at least one section where the Kongs transform into Squitter and must travel through water-filled caves. Touching the water causes Squitter to lose one of his two hit points.
* SuperNotDrowningSkills: Played straight in the N64 and in the Country/Land trilogy. The Kongs can stay underwater indefinitely without needing air. Averted in ''VideoGame/DonkeyKongCountryReturns'', where both Donkey and Diddy Kong [[SuperDrowningSkills drown the moment they fall into water]]. Also averted in the Gyrocopter missions in the GBA version of [=DKC2=], which have an air meter.

to:

* SuperDrowningSkills: In ''Donkey Kong Land 3'', III'', there is at least one section where the Kongs transform into Squitter and must travel through water-filled caves. Touching the water causes Squitter to lose one of his two hit points.
* SuperNotDrowningSkills: Played straight in the N64 and in the Country/Land trilogy. The Kongs can stay underwater indefinitely without needing air. Averted in ''VideoGame/DonkeyKongCountryReturns'', where both Donkey and Diddy Kong [[SuperDrowningSkills drown the moment they fall into water]]. Also averted in the Gyrocopter missions in the GBA version of [=DKC2=], ''[=DKC2=]'', which have an air meter.



* TenSecondFlashlight: Gleamin' Bream in the third game. Poking him with Enguarde will get him to light the area around him for a few seconds. Also applies to the barrels that temporarily lights up the screen in Glimmer's Galleon in Donkey Kong Land 2.

to:

* TenSecondFlashlight: Gleamin' Bream in the third game. Poking him with Enguarde will get him to light the area around him for a few seconds. Also applies to the barrels that temporarily lights up the screen in Glimmer's Galleon in Donkey ''Donkey Kong Land 2.2''.



** Krackshot is (apparently) the enemy who shoots from offscreen in [=DKC3's=] level bearing his name.
** [[EliteMooks Krusha, Kruncha, and Krumple]] are far too brawny to be harmed by certain basic attacks. If you forget, Krusha and Krumple will remind you with a [[LampshadeHanging mocking chuckle]], while Kruncha will [[TurnsRed turn red]] with anger, roaring as he does.

to:

** Krackshot is (apparently) the enemy who shoots from offscreen in [=DKC3's=] ''[=DKC3's=]'' level bearing his name.
** [[EliteMooks Krusha, Kruncha, and Krumple]] are far too brawny muscular to be harmed by certain basic attacks. If you forget, Krusha and Krumple will remind you with a [[LampshadeHanging mocking chuckle]], while Kruncha will [[TurnsRed turn red]] with anger, roaring as he does.



* UniqueEnemy: Numerous times, especially in [=DKC3=]; see trope article for examples.

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* UniqueEnemy: Numerous times, especially in [=DKC3=]; ''[=DKC3=]''; see trope article for examples.
10th Sep '16 11:09:16 PM DustSnitch
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* ItsAWonderfulFailure: In [=DKC1=], you are treated to a depressing screen of Donkey Kong and Diddy Kong in bandages when you get a game over. In [=DKC2=], Diddy and Dixie are locked away in a prison cell and then the screen turns red... suggesting that a terrible fate was brought about [[TakeThatAudience by your failure]]. In [=DKC3=], players are treated to a [[NightmareFuel somewhat disturbing]] scene of Dixie and Kiddy locked away [[FateWorseThanDeath in a baby's crib inside a dark room]].

to:

* ItsAWonderfulFailure: In [=DKC1=], you are treated to a depressing screen of Donkey Kong and Diddy Kong in bandages when you get a game over. In [=DKC2=], Diddy and Dixie are locked away in a prison cell and then the screen turns red... suggesting that a terrible fate was brought about [[TakeThatAudience by your failure]]. In [=DKC3=], players are treated to a [[NightmareFuel somewhat disturbing]] disturbing scene of Dixie and Kiddy locked away [[FateWorseThanDeath in a baby's crib inside a dark room]].
4th Sep '16 10:11:21 AM Ferot_Dreadnaught
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* GenreSavvy: After a short while of playing any of these games, an observant player will be able to ''correctly'' guess where some of the secret areas and items are hidden, even without (entirely) relying on [[TrialAndErrorGameplay checking every possible wall or pit]].
2nd Sep '16 12:42:31 AM Deadbeatloser22
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-->-- [[http://www.youtube.com/watch?v=TmuiZKVZeRY The original commercial for the game]]

to:

-->-- [[http://www.youtube.com/watch?v=TmuiZKVZeRY com/watch?v=SbHL8-XkXMA The original commercial for the game]]
16th Aug '16 8:11:55 PM Gingerkitteh
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* SchmuckBait: Yes, some of those bunches of bananas can be grabbed... if you don't mind [[BottomlessPits redoing]] the level. Inverted with lone bananas, invariably [[ViolationOfCommonSense a bottomless pit with a single banana (or sometimes no bananas!) will leads to a]] BonusStage or something. However, in ''[=DKC2=]'' and ''[=DKC3=]'', you can have your partner mount your shoulders by tapping the A button and throw him/her at the banana hovering at the bottomless pit. Don't worry. He/she'll come back.

to:

* SchmuckBait: Yes, some of those bunches of bananas can be grabbed... if you don't mind [[BottomlessPits redoing]] the level. Inverted with lone bananas, invariably [[ViolationOfCommonSense a bottomless pit with a single banana (or sometimes no bananas!) will leads lead to a]] BonusStage or something. However, in ''[=DKC2=]'' and ''[=DKC3=]'', you can have your partner mount your shoulders by tapping the A button and throw him/her at the banana hovering at the bottomless pit. Don't worry. He/she'll come back.
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