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* AdaptationalBadass: Donkey Kong is much more persistent compared to the arcade version. Here, it takes chasing him through ten worlds and fighting him in ten boss fights before he's finally defeated.

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* AdaptationalBadass: AdaptationalBadass:
**
Donkey Kong is much more persistent compared to the arcade version. Here, it takes chasing him through ten worlds and fighting him in ten boss fights before he's finally defeated.defeated.
** While Mario still is a OneHitPointWonder, he can survive falls from greater heights compared to the original game.
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* LikeFatherLikeSon: Though Donkey Kong Jr. isn't as good at antagonizing Mario.
* LockAndKeyPuzzle: Pretty much the entire point of the game.
* LostWoods: The "Forest".
* MakeMyMonsterGrow: The final boss, though he seems to make himself grow.

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* LikeFatherLikeSon: Though Although Donkey Kong Jr. isn't as good at antagonizing Mario.
* %%* LockAndKeyPuzzle: Pretty much the entire point of the game.
* LostWoods: %%* TheLostWoods: The "Forest".
* %%* MakeMyMonsterGrow: The final boss, though although he seems to make himself grow.
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Every four levels, you face off against Donkey Kong himself, sometimes accompanied by Donkey Kong Junior. The last stage of each world is a direct boss battle against the big guy where you get to throw the barrels ''back'' at him.

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Every four levels, you face off against Donkey Kong himself, sometimes occasionally accompanied by Donkey Kong Junior. The last stage of each world is a direct boss battle against the big guy where you get to throw the barrels ''back'' at him.
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Every four levels, you face off against Donkey Kong himself. The last stage of each world is a direct boss battle against the big guy where you get to throw the barrels ''back'' at him.

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Every four levels, you face off against Donkey Kong himself.himself, sometimes accompanied by Donkey Kong Junior. The last stage of each world is a direct boss battle against the big guy where you get to throw the barrels ''back'' at him.
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* SpiritualSuccessor: ''VideoGame/MarioVsDonkeyKong'' was originally meant to be a [[VideoGameRemake remake]] of this game, but was decided to become this instead.
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* CallForward: Mario, Donkey Kong, Junior, and Pauline all end up in the [[VideoGame/SuperMarioBros1 Mushroom Kingdom]].

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* CallForward: Mario, Donkey Kong, Junior, and Pauline all end up in the [[VideoGame/SuperMarioBros1 Mushroom Kingdom]]. DK uses a bunch of Super Mushrooms to [[MakeMyMonsterGrow make himself grow]] in the final battle, and Mario takes one for himself in the ending cutscene.
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* EndOfAnEra: This would prove to be the last "classic" ''Donkey Kong'' game prior to Creator/{{Rare}} radically revamping his appearance and character later the same year with the release of ''VideoGame/DonkeyKongCountry''.

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* EndOfAnEra: This would prove to be the last "classic" ''Donkey Kong'' game prior to Creator/{{Rare}} radically revamping his appearance and character later the same year with the release of ''VideoGame/DonkeyKongCountry''. He's been consistently portrayed in his new appearance since the latter game, and is typically the star of his own games rather than an antagonist to Mario, save for some deliberate throwbacks such as the first ''VideoGame/MarioVsDonkeyKong''.
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* EndOfAnEra: This would prove to be the last "classic" ''Donkey Kong'' game prior to Creator/{{Rare}} radically revamping his appearance and character later the same year with the release of ''VideoGame/DonkeyKongCountry''.
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* TechDemoGame: It was the first game to support special functionality for the UsefulNotes/SuperGameBoy, and it goes all out with it. Not only does it include the usual custom border, it also features dynamic color palettes that avert the usual ColorWash problem the add on was known for (the palettes tend to have four distinct colors instead of just four shades of the same color), Pauline's cries for help are played through the SNES instead of the Game Boy so they come in much clearer, and the world maps are all individually colored with more than four colors using the tricks the system was capable of.
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* FragileSpeedster: While Mario is faster, more nimble and resists falls better than he did in the [[VideoGame/DonkeyKong original game]], he's still defenseless against enemies if he has nothing to throw on them and one well-placed projectile [[OneHitPointWonder can steal him a life]].

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* FragileSpeedster: While Mario is faster, more nimble and resists falls better than he did in the [[VideoGame/DonkeyKong original game]], he's still defenseless against enemies if he has nothing without [[DropTheHammer a hammer]] to hit them or without any barrel or key to throw on them them, and because this game doesn't have any powerups, touching these enemies or failing to dodge one well-placed projectile of their projectiles [[OneHitPointWonder can steal steals him a life]].

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* DeathMountain: The Rocky Valley is the penultimate world before the Tower.

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* DeathMountain: The Rocky Valley "Rocky Valley" is the penultimate world before and the Tower.one revolving around the final "[[EvilTowerOfOminousness Tower]]".



** This is what happens to Donkey Kong [[spoiler:before turning giant]].
** And like the arcade game, Donkey Kong appears to fall to his demise after beating the last of the original four stages, only to get right back up and kidnap Pauline again.

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** This is what happens to Donkey Kong [[spoiler:before turning giant]].
** And like
Like the arcade game, Donkey Kong appears to fall to his demise after beating the last of the original four stages, only to get right back up and kidnap Pauline again.again.
** This is what happens to Donkey Kong at the end of 9-8 battle [[spoiler:before turning giant]].



* FragileSpeedster: While Mario is faster, more nimble and resists falls better, he's still defenseless against enemies if he has nothing to throw on them and one well-placed projectile [[OneHitPointWonder can steal him a life]].

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* FragileSpeedster: While Mario is faster, more nimble and resists falls better, better than he did in the [[VideoGame/DonkeyKong original game]], he's still defenseless against enemies if he has nothing to throw on them and one well-placed projectile [[OneHitPointWonder can steal him a life]].



* JungleJapes: The simply named Jungle world.

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* JungleJapes: The simply named Jungle world.fourth world of the game, the Jungle, also seems to be Donkey Kong's living considering Junior starts to help him from here.



* LostWoods: The "Forest".



* SlippySlideyIceWorld: The appropriately named Iceberg world.

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* ShiftingSandLand: The "Desert".
* SlippySlideyIceWorld: The appropriately named Iceberg world."Iceberg".
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* DeathMountain: The Rocky Valley is the penultimate world before the Tower.


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* FragileSpeedster: While Mario is faster, more nimble and resists falls better, he's still defenseless against enemies if he has nothing to throw on them and one well-placed projectile [[OneHitPointWonder can steal him a life]].


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* JockDadNerdSon: While Donkey Kong uses his physical strength and barrels to antagonize Mario, Junior manipulates conveyor belts and throws {{Poison Mushroom}}s on strategic places.
* JungleJapes: The simply named Jungle world.


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* SlippySlideyIceWorld: The appropriately named Iceberg world.
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Never Mind.

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* PushyMooks: The fittingly-named Sir Shovalot charges at Mario with its shield as soon as it sees him. While they can be useful to get through tight gaps, if they push Mario against a wall, he'll be SquashedFlat and lose a life.
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Overdue Rogue Launched Trope


* PushyMooks: The fittingly-named Sir Shovalot charges at Mario with its shield as soon as it sees him. While they can be useful to get through tight gaps, if they push Mario against a wall, he'll be SquashedFlat and lose a life.
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* PushyMooks: The fittingly-named Sir Shovalot charges at Mario with its shield as soon as it sees him. While they can be useful to get through tight gaps, if they push Mario against a wall, he'll be SquashedFlat and lose a life.
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Video Game Settings is an index, not a trope.


* VideoGameSettings: Mario chases Donkey Kong through quite a lot of scenery:
** BossOnlyLevel: Every fourth stage, and Tower stages. Also the trope picture.
** BubblyClouds: A few Airplane stages and one Tower stage.
** BuildLikeAnEgyptian: Desert.
** DeathMountain: The penultimate location, Rocky-Valley. Also the longest with '''16 levels'''.
** DownInTheDumps: A few Big-City stages.
** EternalEngine: At least one Airplane stage.
** GangplankGalleon: Ship.
** GreenHillZone: Forest.
** GustyGlade: A few Airplane stages.
** ItsAllUpstairsFromHere: Tower.
** JungleJapes: Jungle.
** LethalLavaLand: A few Rocky-Valley stages.
** LevelsTakeFlight: Airplane.
** TheLostWoods: Forest and Jungle.
** NoobCave: The Construction Site, where the first 4 levels take place. It apparently isn't even counted as a world, as World 1 is the one after it.
** NostalgiaLevel: The first four stages are straight from the arcade.
** OneTimeDungeon: Every stage is this and thus cannot be revisited once beaten...unless you choose to start from it on the file menu.
** ShiftingSandLand: Desert.
** SlippySlideyIceWorld: Iceberg.
** TheVeryDefinitelyFinalDungeon: Tower.
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* SaveThePrincess: [[CompletelyMissingThePoint Pauline isn't actually a princess]], but still.

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* SaveThePrincess: [[CompletelyMissingThePoint [[ComicallyMissingThePoint Pauline isn't actually a princess]], but still.
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* FakeOutOpening: The first four levels make you think the game is just another port of the original arcade game -- but then the arcade version's ending is undone and the game keeps going.
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* RecurringBoss: Donkey Kong is the only boss fought in the entire game, and he has ten boss fights.
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** Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall though, he will land on his head and die.

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** Mario also has a rolling maneuver manoeuvre if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall though, he will land on his head and die.die immediately on impact.
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* FamilyUnfriendlyDeath: Like in the original Donkey Kong, Mario can get killed if he drops from too far high up (though the distance to do so has significantly increased). If you don't swerve and turn it into a roll (which helps negate the fall damage), you get the grisly image of Mario ''cracking his skull'' before he enters his classic death pose (with a unique jingle just to rub it in).

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* FamilyUnfriendlyDeath: Like in the original Donkey Kong, Mario can get killed if he drops from too far high up (though up, though the distance to do so has significantly increased). increased. If you don't swerve and turn it into a roll (which -- which helps negate the fall damage), damage -- you get the grisly image of Mario ''cracking ''smashing his skull'' head on the ground'' before he enters his classic death pose (with pose; [[MoodWhiplash with a unique comedic jingle just to rub it in).in]].
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* AdaptationalVillainy: Donkey Kong Junior. Justified, as you're playing as Mario this time around.
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* FamilyUnfriendlyDeath: Like in the original Donkey Kong, Mario can get killed if he drops from too far high up (though the distance to do so has significantly increased). If you don't swerve and turn it into a roll (which helps negate the fall damage), you get the grisly image of Mario ''cracking his skull'' before he enters his classic death pose (with a unique jingle just to rub it in).
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* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further before dying. Consequently, it's much easier to clear the first four levels than it was in the original game. A level in the Tower is much closer to the actual 25m, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.
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* DifficultySpike: The game really starts to get hard around Iceberg.
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Dead link.


** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for Iceberg invokes this.

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** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] music for Iceberg invokes this.
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* BloodsuckingBats: It's implied that the bat enemy is vampiric, as it makes a "suck-suck" noise when it touches Mario.

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* BloodsuckingBats: It's implied that the bat enemy is vampiric, as it makes a "suck-suck" sucking noise when it touches Mario.
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The game starts with the pretense of being a straight UpdatedRerelease of the [[VideoGame/DonkeyKong original 1981]] UsefulNotes/ArcadeGame. The exact same ExcusePlot is used here--Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down. The game even opens with the same four levels of the original, but after the fourth level is beaten, the arcade ending begins, and is [[YourPrincessIsInAnotherCastle immediately subverted]] when Donkey Kong comes to and takes Pauline back. What follows is 97 levels of {{lock and key puzzle}}s spread across nine more worlds.

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The game starts with the pretense of being a straight UpdatedRerelease of the [[VideoGame/DonkeyKong original 1981]] UsefulNotes/ArcadeGame. The exact same ExcusePlot is used here--Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down. The game even opens with the same four levels of the original, but after the fourth level is beaten, the arcade ending begins, and is [[YourPrincessIsInAnotherCastle immediately subverted]] when Donkey Kong comes to back and takes Pauline back.again. What follows is 97 levels of {{lock and key puzzle}}s spread across nine more worlds.
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* CollapsingCeilingBoss: A few battles against Donkey Kong have DK cause debris to rain from the sky, which Mario must dodge as he climbs his way to DK and Pauline.
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Every four levels, you face off against Donkey Kong himself. The last stage of each world is a barrel fight.

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Every four levels, you face off against Donkey Kong himself. The last stage of each world is a barrel fight.
direct boss battle against the big guy where you get to throw the barrels ''back'' at him.

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