History VideoGame / DonkeyKong94

8th Dec '17 3:00:20 PM rwe1138
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* LikeFatherLikeSon: Though Donkey Kong Jr. isn't as good at antagonizing Mario

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* LikeFatherLikeSon: Though Donkey Kong Jr. isn't as good at antagonizing MarioMario.
29th Nov '17 6:01:02 PM Kadorhal
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** Donkey Kong takes three hits with barrels to defeat.
*** [[spoiler:Except in the final battle, where it's six hits.]]

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** Donkey Kong takes three hits with barrels to defeat.
***
defeat. [[spoiler:Except in the final battle, where it's six hits.]]



* SequenceBreaking: The game has one instance of this in Forest Level 3. Instead of climbing up to activate a lever to gain access to the exit door, simply run to the left and use the summonable ladder to block the lock from closing, grab the key next to you and run off. Not a great effect, but still useful.

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* SequenceBreaking: The game has one instance of this in Forest Level 3. Instead of climbing up to activate a lever to gain access You start right next to the exit door, simply run to the left and use the summonable ladder to block the lock from closing, grab door with the key to it also in easy access, but a lock closes in front of it, requiring you to go through the whole level to unlock it before grabbing the key and then leaving. Thing is, there's ''also'' one of the summon-able ladders right next to you as well. You're supposed to use it to start on the path up through the level towards the unlock switch... but you start so close to it that you can just as well place it in the path of the lock before it closes, keeping it from closing for a few seconds while you grab the key, scoot on through, and run off. Not end a great effect, but still useful.three-minute level in three seconds.
26th Sep '17 1:44:08 PM barberbarberjoe
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** The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and the arcade ending is subverted. Then [[UnexpectedGameplayChange everything changes.]]

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** The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and [[WhamShot the arcade ending is subverted.subverted]]. Then [[UnexpectedGameplayChange everything changes.]]
21st Jul '17 6:46:57 PM Laniv
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Added DiffLines:

* DramaticDisappearingDisplay: The display completely disappears during the final level, allowing a full view of the final showdown.
6th Apr '17 8:45:32 AM GF93
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** And like the arcade game, Donkey Kong falls to his demise after beating the last of the original four stages, only to get back up and kidnap Pauline again.

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** And like the arcade game, Donkey Kong falls appears to fall to his demise after beating the last of the original four stages, only to get right back up and kidnap Pauline again.



** For example, if you get too close to Donkey Kong in the levels he appear in, Donkey Kong will grab Mario by the head and shake him several times before chucking his body away like a ragdoll.

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** For example, example-- touching fire or magma immediately causes Mario to burn to a crisp, and if you get too close to Donkey Kong in the levels he appear appears in, Donkey Kong the ape will grab Mario by the head and shake bash him against the floor several times times, before chucking his body him away like a ragdoll.



* MetronomicManMashing: Donkey Kong himself does a one-sided version of this to Mario if you're foolish enough to touch him.

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* MetronomicManMashing: Donkey Kong himself does a one-sided version of this to Mario if you're foolish enough to touch him.get too close to him in the levels he appears in.



** Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, he will die though.

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** Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, fall though, he will die though.land on his head and die.



* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Crusher block, by being pushed into a wall by a Sir Shovalot, or being crushed by [[spoiler:Giant Donkey Kong's fists]].

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* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Crusher block, by being pushed into a wall by a Sir Shovalot, or being crushed flattened by [[spoiler:Giant Donkey Kong's fists]].



** DownInTheDumps: A few City stages.

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** DownInTheDumps: A few City Big-City stages.



** OneTimeDungeon: Every stage is this and thus cannot be revisited once beaten.

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** OneTimeDungeon: Every stage is this and thus cannot be revisited once beaten.beaten...unless you choose to start from it on the file menu.
5th Apr '17 1:38:01 PM Prinzenick
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Added DiffLines:

* SequenceBreaking: The game has one instance of this in Forest Level 3. Instead of climbing up to activate a lever to gain access to the exit door, simply run to the left and use the summonable ladder to block the lock from closing, grab the key next to you and run off. Not a great effect, but still useful.
24th Feb '17 4:35:04 PM Sammettik
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* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the changes from a grumpy frown to a SlasherSmile before the FinalBoss.

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* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the Tower changes from a grumpy frown to a SlasherSmile before the FinalBoss.
24th Feb '17 4:34:39 PM Sammettik
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* BossRemix: The final boss theme is basically an extension of the jingle that played in the original arcade version when Donkey Kong climbed the ladder; it's played in this game when a boss level is selected

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* BossRemix: The final boss theme is basically an extension of the jingle that played in the original arcade version when Donkey Kong climbed the ladder; it's played in this game when a boss level is selectedselected.



* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the changes from a grumpy frown to a SlasherSmile before the FinalBoss.



* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the Tower? [[spoiler:It's not part of the Tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]
26th Jan '17 2:05:28 PM Splurdge
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* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Junior'' - [[spoiler:In fact, Stage 9-4 is basically ''Donkey Kong Junior'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears.]]

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* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Junior'' - [[spoiler:In fact, Stage 9-4 is basically ''Donkey Kong Junior'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears. Stage 9-5 is also a full remake of 25m.]]
26th Jan '17 1:55:41 PM Splurdge
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[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_94_main_illustration_9527.PNG]]

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[[quoteright:301:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_94_main_illustration_9527.PNG]]
org/pmwiki/pub/images/bu1rakny6rllptqaoakirvxp8he3vsg7lpht4aaaaasuvork5cyii.png]]
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