History VideoGame / DonkeyKong94

21st Jul '17 6:46:57 PM Laniv
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Added DiffLines:

* DramaticDisappearingDisplay: The display completely disappears during the final level, allowing a full view of the final showdown.
6th Apr '17 8:45:32 AM GF93
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** And like the arcade game, Donkey Kong falls to his demise after beating the last of the original four stages, only to get back up and kidnap Pauline again.

to:

** And like the arcade game, Donkey Kong falls appears to fall to his demise after beating the last of the original four stages, only to get right back up and kidnap Pauline again.



** For example, if you get too close to Donkey Kong in the levels he appear in, Donkey Kong will grab Mario by the head and shake him several times before chucking his body away like a ragdoll.

to:

** For example, example-- touching fire or magma immediately causes Mario to burn to a crisp, and if you get too close to Donkey Kong in the levels he appear appears in, Donkey Kong the ape will grab Mario by the head and shake bash him against the floor several times times, before chucking his body him away like a ragdoll.



* MetronomicManMashing: Donkey Kong himself does a one-sided version of this to Mario if you're foolish enough to touch him.

to:

* MetronomicManMashing: Donkey Kong himself does a one-sided version of this to Mario if you're foolish enough to touch him.get too close to him in the levels he appears in.



** Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, he will die though.

to:

** Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, fall though, he will die though.land on his head and die.



* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Crusher block, by being pushed into a wall by a Sir Shovalot, or being crushed by [[spoiler:Giant Donkey Kong's fists]].

to:

* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Crusher block, by being pushed into a wall by a Sir Shovalot, or being crushed flattened by [[spoiler:Giant Donkey Kong's fists]].



** DownInTheDumps: A few City stages.

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** DownInTheDumps: A few City Big-City stages.



** OneTimeDungeon: Every stage is this and thus cannot be revisited once beaten.

to:

** OneTimeDungeon: Every stage is this and thus cannot be revisited once beaten.beaten...unless you choose to start from it on the file menu.
5th Apr '17 1:38:01 PM Prinzenick
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Added DiffLines:

* SequenceBreaking: The game has one instance of this in Forest Level 3. Instead of climbing up to activate a lever to gain access to the exit door, simply run to the left and use the summonable ladder to block the lock from closing, grab the key next to you and run off. Not a great effect, but still useful.
24th Feb '17 4:35:04 PM Sammettik
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* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the changes from a grumpy frown to a SlasherSmile before the FinalBoss.

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* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the Tower changes from a grumpy frown to a SlasherSmile before the FinalBoss.
24th Feb '17 4:34:39 PM Sammettik
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* BossRemix: The final boss theme is basically an extension of the jingle that played in the original arcade version when Donkey Kong climbed the ladder; it's played in this game when a boss level is selected

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* BossRemix: The final boss theme is basically an extension of the jingle that played in the original arcade version when Donkey Kong climbed the ladder; it's played in this game when a boss level is selectedselected.



* CreepyChangingPainting: The huge head in Donkey Kong's likeness that sits atop the changes from a grumpy frown to a SlasherSmile before the FinalBoss.



* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the Tower? [[spoiler:It's not part of the Tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]
26th Jan '17 2:05:28 PM Splurdge
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* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Junior'' - [[spoiler:In fact, Stage 9-4 is basically ''Donkey Kong Junior'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears.]]

to:

* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Junior'' - [[spoiler:In fact, Stage 9-4 is basically ''Donkey Kong Junior'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears. Stage 9-5 is also a full remake of 25m.]]
26th Jan '17 1:55:41 PM Splurdge
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[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_94_main_illustration_9527.PNG]]

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[[quoteright:301:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_94_main_illustration_9527.PNG]]
org/pmwiki/pub/images/bu1rakny6rllptqaoakirvxp8he3vsg7lpht4aaaaasuvork5cyii.png]]
14th Aug '16 5:00:01 AM MissConception
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* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the Tower? [[spoiler:It's not part of the tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]

to:

* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the Tower? [[spoiler:It's not part of the tower.Tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]
14th Aug '16 4:50:44 AM MissConception
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''Donkey Kong '94'' ( Or GAME BOY Donkey Kong, as the title screen says) is one name for a PuzzlePlatformer released on Nintendo's UsefulNotes/GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here--Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.

The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is [[YourPrincessIsInAnotherCastle immediately subverted]] when DK comes to and takes Pauline back. What follows is 97 levels of {{lock and key puzzle}}s spread across 9 worlds.[[note]]The arcade stages are considered world zero.[[/note]]

Every four levels, you face off against DK himself. The last stage of each world is a barrel fight.

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''Donkey Kong '94'' ( Or GAME BOY '94''[[note]]tentative title used in development for differentiation, as it is officially known as "''[[RecycledTitle Donkey Kong, as Kong]]''" and alternatively referred to on the title screen says) and Japanese logo as "''GAME BOY Donkey Kong''"[[/note]] is one name for a PuzzlePlatformer released on Nintendo's UsefulNotes/GameBoy handheld in 1994. It is the first game to have UsefulNotes/SuperGameBoy enhancements: color support, some enhanced audio, and a custom border designed to look like an arcade cabinet.

The game is essentially an starts with the pretense of being a straight UpdatedRerelease of the [[VideoGame/DonkeyKong original 1981 arcade game. 1981]] UsefulNotes/ArcadeGame. The exact same ExcusePlot is used here--Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.

down. The game even opens with the same four levels of the original. But original, but after the fourth level is beaten, the arcade ending begins, and is [[YourPrincessIsInAnotherCastle immediately subverted]] when DK Donkey Kong comes to and takes Pauline back. What follows is 97 levels of {{lock and key puzzle}}s spread across 9 worlds.[[note]]The arcade stages are considered world zero.[[/note]]

nine more worlds.

Every four levels, you face off against DK Donkey Kong himself. The last stage of each world is a barrel fight.



''VideoGame/MarioVsDonkeyKong'' for the UsefulNotes/GameBoyAdvance [[WhatCouldHaveBeen was originally planned]] as an UpdatedRerelease of this game; the working title was ''Donkey Kong Plus'' and it was to include a level editor.

It was also the first game to have UsefulNotes/SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.

to:

''VideoGame/MarioVsDonkeyKong'' for the UsefulNotes/GameBoyAdvance [[WhatCouldHaveBeen was originally planned]] as an UpdatedRerelease of this game; the working title was ''Donkey Kong Plus'' Plus'', and it was to include a level editor.

It was also the first game to have UsefulNotes/SuperGameBoy enhancements: Color support, some enhanced audio,
feature UsefulNotes/NintendoGameCube connectivity and a custom border designed to look like a Donkey Kong arcade cabinet.
LevelEditor.



* {{Acrofatic}}: While high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe. His gymnastics here may have been the inspiration for his abilities in {{Super Mario 64}}.

to:

* {{Acrofatic}}: While high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe. His gymnastics here may have been the inspiration for his abilities in {{Super Mario 64}}.''VideoGame/SuperMario64''.



* AdaptationExpansion: Remember, "94" is a designation mostly used by fans. The additional 99 levels, not to mention the plot elements that come along with them, were slapped onto what was from its title just a game boy version of an arcade classic.
* ArtEvolution: Donkey Kong is given his trademarked red tie in this game which was carried over to ''VideoGame/DonkeyKongCountry'' (although technically it's still the future Cranky Kong in this game), while Pauline now sports her current [[AdaptationDyeJob brunette look]].
* AttackOfThe50FootWhatever: Perhaps as an {{Homage}} to the original ''VideoGame/DonkeyKong'' / ''Film/KingKong'' trademark infringement lawsuit, the final boss [[spoiler: is Donkey Kong grown to giant size attacking Mario]].

to:

* AdaptationExpansion: Remember, "94" "''94''" is a designation mostly used by fans. The fans -- it need not be confused with the arcade original due to the sheer amount of additional 99 levels, not to mention the plot elements that come along with them, were slapped onto what was from its title just a game boy version of an arcade classic.
level content.
* ArtEvolution: Donkey Kong is given his trademarked red "DK" tie in this game which was carried over to ''VideoGame/DonkeyKongCountry'' (although technically it's still the future Cranky Kong in this game), while Pauline now sports her current [[AdaptationDyeJob brunette look]].
* AttackOfThe50FootWhatever: Perhaps as an {{Homage}} to the original ''VideoGame/DonkeyKong'' / ''Film/KingKong'' trademark infringement lawsuit, the final boss [[spoiler: is [[spoiler:is Donkey Kong grown to giant size attacking Mario]].



* CallForward: Mario, DK, Junior and Pauline all end up in the Mushroom Kingdom, where the events of the first ''VideoGame/SuperMarioBros'' takes place.

to:

* CallForward: Mario, DK, Junior Donkey Kong, Junior, and Pauline all end up in the [[VideoGame/SuperMarioBros1 Mushroom Kingdom, where the events of the first ''VideoGame/SuperMarioBros'' takes place.Kingdom]].



* DamnYouMuscleMemory: Although the button layout is what a veteran of {{Mario}} games is used to, the game engine is similar to the original ''VideoGame/DonkeyKong'', so Mario's movement is different (particularly relating to stopping from a run) than in the ''Super Mario Bros.'' games. He also lacks the ability to [[NotTheFallThatKillsYou safely land from falls of any height]], although he can fall further safely than he could in the original game.
* DefeatMeansFriendship: [[spoiler:After Mario finally defeats DK at the tower, judging by the photo shown in the ending.]]
* DifficultySpike: The game really starts to get hard around the iceberg level.

to:

* DamnYouMuscleMemory: Although the button layout is what a veteran of {{Mario}} ''[[Franchise/SuperMarioBros Mario]]'' games is used to, the game engine is similar to the original ''VideoGame/DonkeyKong'', so Mario's movement is different (particularly relating to stopping from a run) than in the ''Super Mario Bros.'' games. He also lacks the ability to [[NotTheFallThatKillsYou safely land from falls of any height]], although he can fall further safely than he could in the original arcade game.
* DefeatMeansFriendship: [[spoiler:After Mario finally defeats DK Donkey Kong at the tower, Tower, judging by the photo shown in the ending.]]
* DifficultySpike: The game really starts to get hard around the iceberg level.Iceberg.



** And like the original game, Donkey Kong falls to his demise after beating the last of the original four stages, only to get back up and kidnap Pauline again.

to:

** And like the original arcade game, Donkey Kong falls to his demise after beating the last of the original four stages, only to get back up and kidnap Pauline again.



* DropTheWashtub: In most of the boss battles, DK pounds the ground and causes debris to fall from the sky, including tires, barbells, 16t weights, and washtubs. Like with barrels, doing a handstand will protect you from getting crushed by any of them.

to:

* DropTheWashtub: In most of the boss battles, DK Donkey Kong pounds the ground and causes debris to fall from the sky, including tires, barbells, 16t weights, and washtubs. Like with barrels, doing a handstand will protect you from getting crushed by any of them.



* ItsAllUpstairsFromHere: You only go up in the last tower.
* LikeFatherLikeSon: Though Jr. isn't as good at antagonizing Mario

to:

* ItsAllUpstairsFromHere: You only go up in the last tower.
Tower.
* LikeFatherLikeSon: Though Donkey Kong Jr. isn't as good at antagonizing Mario



** For example, if you get too close to DK in the levels he appear in, DK will grab Mario and slam him like a ragdoll several times before chucking his body away.
* MeaninglessLives: Almost every level has a OneUp floating around somewhere. In addition to this, every four levels you get one extra life for every hundred points made in those levels (usually at least five), and then there's the bonus games at the end of each level if you collect all of Pauline's accessories. To top it all off, the game saves your progress every four levels, and since levels are quite short, it's usually not a huge loss to get a game over.

to:

** For example, if you get too close to DK Donkey Kong in the levels he appear in, DK Donkey Kong will grab Mario by the head and slam shake him like a ragdoll several times before chucking his body away.
away like a ragdoll.
* MeaninglessLives: Almost every level has a OneUp Heart floating around somewhere. In addition to this, every four levels you get one extra life for every hundred points made in those levels (usually at least five), and then there's the bonus games at the end of each level if you collect all of Pauline's accessories. To top it all off, the game saves your progress every four levels, and since levels are quite short, it's usually not a huge loss to get a game over.GameOver.



* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Jr'' - [[spoiler: In fact, stage 9-4 is basically ''Donkey Kong Jr'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears.]]

to:

* NostalgiaLevel: In addition to the first four levels, the game contains stages designed to resemble the levels from ''Donkey Kong Jr'' Junior'' - [[spoiler: In [[spoiler:In fact, stage Stage 9-4 is basically ''Donkey Kong Jr'''s Junior'''s final stage - except the keys are locking Junior in the cage. As you might guess, it's the last stage where he appears.]]



* PoisonMushroom: Donkey Kong and Jr will throw these at you on rare occasions. [[spoiler: In fact, these mushrooms are a power up to DK himself.]]

to:

* PoisonMushroom: Donkey Kong and Jr son will throw these at you on rare occasions. [[spoiler: In [[spoiler:In fact, these mushrooms are a power up to DK Donkey Kong himself.]]



*** [[spoiler: Except in the final battle, where it's six hits.]]

to:

*** [[spoiler: Except [[spoiler:Except in the final battle, where it's six hits.]]



* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Thwomp Block, by being pushed into a wall by a Sir Shovalot, or being crushed by [[spoiler: Giant Donkey Kong's fists]].

to:

* SquashedFlat: One of the many ways Mario can die. In fact, there's three ways this can happen; being crushed by a Thwomp Block, Crusher block, by being pushed into a wall by a Sir Shovalot, or being crushed by [[spoiler: Giant [[spoiler:Giant Donkey Kong's fists]].



* StealthSequel: Depending on your viewpoint, as this ''is'' a retelling of Mario's first adventure, and in the ending sequence, it appears that World 1-1 from the original ''VideoGame/SuperMarioBros'' was on the other side of that tower. Not only that, but it seems Pauline introduces Mario to his first Super Mushroom.

to:

* StealthSequel: Depending on your viewpoint, as this ''is'' a retelling of Mario's first adventure, and in the ending sequence, it appears that World 1-1 from the original ''VideoGame/SuperMarioBros'' ''VideoGame/{{Super Mario Bros|1}}'' was on the other side of that tower. Tower. Not only that, but it seems Pauline introduces Mario to his first a Super Mushroom.



* TacticalSuicideBoss: It made sense in the original game, when Mario could only barely clear them, to constantly throw barrels at the plumber. But now that he can jump higher and CatchAndReturn them? Not DK's best move. Of course, since he's merely a gorilla, and Mario still goes down instantly if a barrel actually hits him, it's at least justifiable.
* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the tower? [[spoiler:It's not part of the tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]

to:

* TacticalSuicideBoss: It made sense in the original game, when Mario could only barely clear them, to constantly throw barrels at the plumber. But now that he can jump higher and CatchAndReturn them? Not DK's Donkey Kong's best move. Of course, since he's merely a gorilla, and Mario still goes down instantly if a barrel actually hits him, it's at least justifiable.
* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the tower? Tower? [[spoiler:It's not part of the tower. [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]



** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for the Iceberg invokes this.

to:

** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for the Iceberg invokes this.



** BossOnlyLevel: Every 4th level, and all levels in the tower. Also the trope picture.
** BubblyClouds: A few levels of the airplane and one in the tower.
** BuildLikeAnEgyptian: In the desert.
** DeathMountain: The second-to-last location. Also the longest with '''16 levels'''.
** DownInTheDumps: A few levels in the city.
** EternalEngine: At least one level in the airplane.
** GangplankGalleon: The ship region.
** GreenHillZone: Comes after the city.
** GustyGlade: The airplane features a few such levels.
** ItsAllUpstairsFromHere: The tower.
** JungleJapes: The jungle region.
** LethalLavaLand: A few levels in the mountain feature lava.
** LevelsTakeFlight: The whole airplane region.
** TheLostWoods: Come after the city. Also featured in the jungle.
** NostalgiaLevel: The first 4 levels are straight from the arcade.
** OneTimeDungeon: Every level is this and thus cannot be revisited once beaten.
** ShiftingSandLand: Of course the desert.
** SlippySlideyIceWorld: The iceberg region.
** TheVeryDefinitelyFinalDungeon: The tower.

to:

** BossOnlyLevel: Every 4th level, fourth stage, and all levels in the tower.Tower stages. Also the trope picture.
** BubblyClouds: A few levels of the airplane Airplane stages and one in the tower.
Tower stage.
** BuildLikeAnEgyptian: In the desert.
Desert.
** DeathMountain: The second-to-last location.penultimate location, Rocky-Valley. Also the longest with '''16 levels'''.
** DownInTheDumps: A few levels in the city.
City stages.
** EternalEngine: At least one level in the airplane.
Airplane stage.
** GangplankGalleon: The ship region.
Ship.
** GreenHillZone: Comes after the city.
Forest.
** GustyGlade: The airplane features a A few such levels.
Airplane stages.
** ItsAllUpstairsFromHere: The tower.
Tower.
** JungleJapes: The jungle region.
Jungle.
** LethalLavaLand: A few levels in the mountain feature lava.
Rocky-Valley stages.
** LevelsTakeFlight: The whole airplane region.
Airplane.
** TheLostWoods: Come after the city. Also featured in the jungle.
Forest and Jungle.
** NostalgiaLevel: The first 4 levels four stages are straight from the arcade.
** OneTimeDungeon: Every level stage is this and thus cannot be revisited once beaten.
** ShiftingSandLand: Of course the desert.
Desert.
** SlippySlideyIceWorld: The iceberg region.
Iceberg.
** TheVeryDefinitelyFinalDungeon: The tower.Tower.



** Yet another one after Stage 9-8. [[spoiler: Wait, Stage 9-9? Oh dear...]]

to:

** Yet another one after Stage 9-8. [[spoiler: Wait, [[spoiler:Wait, Stage 9-9? Oh dear...]]
14th Mar '16 8:44:53 PM IndirectActiveTransport
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%% * AdaptationExpansion

to:

%% * AdaptationExpansionAdaptationExpansion: Remember, "94" is a designation mostly used by fans. The additional 99 levels, not to mention the plot elements that come along with them, were slapped onto what was from its title just a game boy version of an arcade classic.



%% * GiantHandsOfDoom

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%% * GiantHandsOfDoomGiantHandsOfDoom: How Donkey Kong primarily attacks during the final showdown.



%% * MakeMyMonsterGrow: The final boss.

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%% * MakeMyMonsterGrow: The final boss.boss, though he seems to make himself grow.



%% * OneHitPointWonder: Mario from hitting just about anything.

to:

%% * OneHitPointWonder: Mario will die from hitting just about anything.



%% * PuzzlePlatformer

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%% * PuzzlePlatformerPuzzlePlatformer: The final level of the original arcade game already had a puzzle element thrown in and almost every new level after it continues the trend.
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