History VideoGame / DonkeyKong94

14th Mar '16 8:44:53 PM IndirectActiveTransport
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%% * AdaptationExpansion

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%% * AdaptationExpansionAdaptationExpansion: Remember, "94" is a designation mostly used by fans. The additional 99 levels, not to mention the plot elements that come along with them, were slapped onto what was from its title just a game boy version of an arcade classic.



%% * GiantHandsOfDoom

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%% * GiantHandsOfDoomGiantHandsOfDoom: How Donkey Kong primarily attacks during the final showdown.



%% * MakeMyMonsterGrow: The final boss.

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%% * MakeMyMonsterGrow: The final boss.boss, though he seems to make himself grow.



%% * OneHitPointWonder: Mario from hitting just about anything.

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%% * OneHitPointWonder: Mario will die from hitting just about anything.



%% * PuzzlePlatformer

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%% * PuzzlePlatformerPuzzlePlatformer: The final level of the original arcade game already had a puzzle element thrown in and almost every new level after it continues the trend.
2nd Feb '16 11:33:39 AM VenomLancerHae
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* AdaptationExpansion

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%% * AdaptationExpansion



* [[spoiler: DefeatMeansFriendship: After Mario finally defeats DK at the tower, judging by the photo shown in the ending.]]

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* [[spoiler: DefeatMeansFriendship: After [[spoiler:After Mario finally defeats DK at the tower, judging by the photo shown in the ending.]]



* DisneyVillainDeath: This is what happens to Donkey Kong [[spoiler:before turning giant]].

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* DisneyVillainDeath: DisneyVillainDeath:
**
This is what happens to Donkey Kong [[spoiler:before turning giant]].



* GiantHandsOfDoom

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%% * GiantHandsOfDoom



* MakeMyMonsterGrow: The final boss.

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%% * MakeMyMonsterGrow: The final boss.boss.
* TheManyDeathsOfYou:
** Unlike the original ''Donkey Kong'' (and most of the other platforming ''Mario'' games), there's a wide range of death animations for the many, ''many'' ways Mario can [[ExpospeakGag purchase the agricultural facility]]. And most of them have their own little ditty; the original death animation and its corresponding music are still in the game, though.
** For example, if you get too close to DK in the levels he appear in, DK will grab Mario and slam him like a ragdoll several times before chucking his body away.



* NotTheFallThatKillsYou: Mario can die if he falls far enough - unless you can manage to grab a vine in time.
** He also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, he will die though.
* OneHitPointWonder

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* NotTheFallThatKillsYou: NotTheFallThatKillsYou:
**
Mario can die if he falls far enough - unless you can manage to grab a vine in time.
** He Mario also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough. If he completely inverts during the fall, he will die though.
%% * OneHitPointWonderOneHitPointWonder: Mario from hitting just about anything.



* PuzzlePlatformer
* RuleOfThree

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%% * PuzzlePlatformer
* RuleOfThreeRuleOfThree:



**** [[spoiler: Though, those six hits are in 3 waves of 2 hits each. Yay math!]]



* [[StealthSequel Stealth Prequel]]: Depending on your viewpoint, as this ''is'' a retelling of Mario's first adventure, and in the ending sequence, it appears that World 1-1 from the original ''VideoGame/SuperMarioBros'' was on the other side of that tower. Not only that, but it seems Pauline introduces Mario to his first Super Mushroom.

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* [[StealthSequel Stealth Prequel]]: StealthSequel: Depending on your viewpoint, as this ''is'' a retelling of Mario's first adventure, and in the ending sequence, it appears that World 1-1 from the original ''VideoGame/SuperMarioBros'' was on the other side of that tower. Not only that, but it seems Pauline introduces Mario to his first Super Mushroom.



* TheManyDeathsOfYou; Unlike the original ''Donkey Kong'' (and most of the other platforming ''Mario'' games), there's a wide range of death animations for the many, ''many'' ways Mario can [[ExpospeakGag purchase the agricultural facility]]. And most of them have their own little ditty; the original death animation and its corresponding music are still in the game, though.
** For example, if you get too close to DK in the levels he appear in, DK will grab Mario and slam him like a ragdoll several times before chucking his body away.
* ThisIsGonnaSuck: The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for the Iceberg invokes this.

to:

* TheManyDeathsOfYou; Unlike the original ''Donkey Kong'' (and most of the other platforming ''Mario'' games), there's a wide range of death animations for the many, ''many'' ways Mario can [[ExpospeakGag purchase the agricultural facility]]. And most of them have their own little ditty; the original death animation and its corresponding music are still in the game, though.
ThisIsGonnaSuck:
** For example, if you get too close to DK in the levels he appear in, DK will grab Mario and slam him like a ragdoll several times before chucking his body away.
* ThisIsGonnaSuck:
The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for the Iceberg invokes this.



* YourPrincessIsInAnotherCastle: The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and the arcade ending is subverted. Then [[UnexpectedGameplayChange everything changes.]]

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* YourPrincessIsInAnotherCastle: YourPrincessIsInAnotherCastle:
**
The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and the arcade ending is subverted. Then [[UnexpectedGameplayChange everything changes.]]
1st Feb '16 5:29:00 AM HeraldAlberich
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''Donkey Kong '94'' ( Or GAME BOY Donkey Kong, as the title screen says) is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.

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''Donkey Kong '94'' ( Or GAME BOY Donkey Kong, as the title screen says) is one name for a PuzzlePlatformer released on Nintendo's GameBoy UsefulNotes/GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey here--Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.



''MarioVsDonkeyKong'' for the GameBoyAdvance [[WhatCouldHaveBeen was originally planned]] as an UpdatedRerelease of this game; the working title was ''Donkey Kong Plus'' and it was to include a level editor.

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''MarioVsDonkeyKong'' ''VideoGame/MarioVsDonkeyKong'' for the GameBoyAdvance UsefulNotes/GameBoyAdvance [[WhatCouldHaveBeen was originally planned]] as an UpdatedRerelease of this game; the working title was ''Donkey Kong Plus'' and it was to include a level editor.



It was also the first game to have SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.

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It was also the first game to have SuperGameBoy UsefulNotes/SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.cabinet.



!Donkey Kong '94 provides examples of:

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!Donkey !!''Donkey Kong '94 '94'' provides examples of:
4th Jan '16 5:08:55 PM technickal
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* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the tower? It's not part of the tower. [[spoiler: [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]

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* ThatsNoMoon: That huge head in Donkey Kong's likeness that sits atop the tower? It's [[spoiler:It's not part of the tower. [[spoiler: [[AttackOfTheFiftyFootWhatever It's Donkey Kong himself.]]]]
4th Jan '16 5:07:25 PM technickal
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* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further before dying. Consequently, it's much easier to clear the first four levels than it was in the original game.
** The first four levels have also been made much easier than their original counterparts. A level in the Tower is much closer to the actual 25m, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.

to:

* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further before dying. Consequently, it's much easier to clear the first four levels than it was in the original game.
** The first four levels have also been made much easier than their original counterparts.
game. A level in the Tower is much closer to the actual 25m, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.
2nd Dec '15 8:28:34 PM RyanSilberman
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Added DiffLines:

* UpToEleven: AND HOW! Not only is Mario more acrobatic than usual, but upon completing the stages from the arcade original, Donkey Kong hops back up to capture Pauline again and from that point onward the game turns into a much more fully-fledged puzzle-platformer.
25th Jun '15 4:08:57 PM pgj1997
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!Donkey Kong 94 provides examples of:

to:

!Donkey Kong 94 '94 provides examples of:
18th May '15 4:08:05 PM BobRiddle
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Added DiffLines:

* OneHitPointWonder
21st Apr '15 9:04:25 AM ComanderX
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''Donkey Kong '94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.

to:

''Donkey Kong '94'' ( Or GAME BOY Donkey Kong, as the title screen says) is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and [[Franchise/SuperMarioBros Mario]] must chase him down.
14th Apr '15 4:46:29 PM Saurubiker
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* MeaninglessLives: Almost every level has a OneUp floating around somewhere. In addition to this, every four levels you get one extra life for every hundred points made in those levels (usually at least five), and then there's the bonus games at the end of each level if you collect all of Pauline's things. To top it all off, the game saves your progress every four levels, and since levels are quite short, it's usually not a huge loss to get a game over.

to:

* MeaninglessLives: Almost every level has a OneUp floating around somewhere. In addition to this, every four levels you get one extra life for every hundred points made in those levels (usually at least five), and then there's the bonus games at the end of each level if you collect all of Pauline's things.accessories. To top it all off, the game saves your progress every four levels, and since levels are quite short, it's usually not a huge loss to get a game over.
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