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* GiantHandsOfDoom


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* SquashedFlat: Mario
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* AdaptationDyeJob: Pauline was changed from a blonde to a brunette, which is now her current looks.

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* AdaptationDyeJob: Pauline was changed from a blonde to a brunette, which is now brunette for her current looks.look, presumably to differentiate her from Princess Peach..

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crosswiking.


* DropTheWashtub: In most of the boss battles, DK pounds the ground and causes debris to fall from the sky, including tires, barbells, 16t weights, and washtubs. Unlike with barrels, doing a handstand will not protect you from getting crushed by any of them.



** He also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough.
* PoisonMushroom: Donkey Kong and Jr will throw these at you on rare occasions.

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** He also has a rolling maneuver if he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough.
enough. If he completely inverts during the fall, he will die though.
* PoisonMushroom: Donkey Kong and Jr will throw these at you on rare occasions. [[spoiler: In fact, these mushrooms are a power up to DK himself.]]
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* The hammer from the arcade DonkeyKong is still here. This is the only way to kill {{Mook}}s besides throwing stuff at them.

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* The hammer from the arcade DonkeyKong ''VideoGame/DonkeyKong'' is still here. This is the only way to kill {{Mook}}s besides throwing stuff at them.
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fixing a typo


** He also has a rolling maneuver if he' moving diagonally, which prevents him from being stunned like he normally would if he falls far enough.

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** He also has a rolling maneuver if he' he's moving diagonally, which prevents him from being stunned like he normally would if he falls far enough.
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* HalfTruth: Page 8 of the game's manual claimed that "Mario cannot use some of these new actions at first, but as he continues along the quest, he will acquire the skills to use them." This would seem to imply that some of Mario's moves had to be unlocked; in reality, all the moves are usable from the beginning, and the only things you can't do involve level elements (e.g. levers) that don't show up until later.

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* HalfTruth: Page 8 of the game's manual claimed that "Mario cannot use some of these new actions at first, but as he continues along the quest, he will acquire the skills to use them." This would seem to imply that some of Mario's moves had to be unlocked; in reality, all the moves are usable from the beginning, and the only things you can't do involve level elements (e.g. levers) that don't show up until later. Most likely, the manual's writer was tripped up by the existence of cutscenes that illustrate moves being shown every few levels, which might make one think that you can't use those moves until you've seen them in the cutscenes, even though that's not the case.
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It was also the first game to have SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.

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It was also the first game to have SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet. cabinet.



* AttackOfTheFortyFootWhatever: The final boss.

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* AttackOfTheFortyFootWhatever: AttackOfThe50FootWhatever: The final boss.



* GoingThroughTheMotions: It has a few more than a player might expect for this type of game

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* GoingThroughTheMotions: It has a few more than a player might expect for this type of gamegame.


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* AttackOfTheFortyFootWhatever: The final boss.
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* DisneyVillainDeath: This is what happens to Donkey Kong [[spoiler:before turning giant]].
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* ArtEvolution: Donkey Kong is given his trademarked red tie in this game which was carried over to ''DonkeyKongCountry'' (although technically it's still the future Cranky Kong in this game), while Pauline now sports her current [[AdaptationDyeJob brunette look]].

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* ArtEvolution: Donkey Kong is given his trademarked red tie in this game which was carried over to ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' (although technically it's still the future Cranky Kong in this game), while Pauline now sports her current [[AdaptationDyeJob brunette look]].
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** He also has a rolling maneuver if he' moving diagonally, which prevents him from being stunned like he normally if he falls far enough.

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** He also has a rolling maneuver if he' moving diagonally, which prevents him from being stunned like he normally would if he falls far enough.
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** He also has a rolling maneuver if he' moving diagonally, which prevents him from being stunned like he normally if he falls far enough.

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* StalactiteSpite: Icicles that only fall when Mario passes under them

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** The first four levels have also been made much easier than their original counterparts. A level in the Tower is much closer to the actual 25m, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.
* StalactiteSpite: Icicles that only fall when Mario passes under themthem.

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* DropTheHammer: Gets more uses in puzzles here than in the original

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* DropTheHammer: Gets more uses in puzzles here than in the originaloriginal.


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* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further before dying. Consequently, it's much easier to clear the first four levels than it was in the original game.
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* {{Acrofatic}}: while high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe.

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* {{Acrofatic}}: while high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe. His gymnastics here may have been the inspiration for his abilities in {{Super Mario 64}}.
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''Donkey Kong '94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario must chase him down.

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''Donkey Kong '94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario [[Franchise/SuperMarioBros Mario]] must chase him down.
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It was also the first game to have SuperGameBoy enhancements: Color support, and a custom border designed to look like a Donkey Kong arcade cabinet.

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It was also the first game to have SuperGameBoy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_94_title_6406.PNG]]

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[[quoteright:160:http://static.[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_94_title_6406.org/pmwiki/pub/images/Donkey_Kong_94_main_illustration_9527.PNG]]
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* AdaptationDyeJob: Pauline was changed from a blonde to a brunette, which is now her current looks.
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**** [[spoiler: Though, those six hits are in 3 waves of 2 hits each. Yay math!}

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**** [[spoiler: Though, those six hits are in 3 waves of 2 hits each. Yay math!}math!]]
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****[[spoiler: Though, those six hits are in 3 waves of 2 hits each. Yay math!}
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* CatchAndReturn: If Mario is doing a handstand, a barrel that hits his feet will land harmlessly to the side, allowing him to pick up the barrel and throw it back.


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* DamnYouMuscleMemory: Although the button layout is what a veteran of {{Mario}} games is used to, the game engine is similar to the original ''VideoGame/DonkeyKong'', so Mario's movement is different (particularly relating to stopping from a run) than in the ''Super Mario Bros.'' games. He also lacks the ability to [[NotTheFallThatKillsYou safely land from falls of any height]], although he can fall further safely than he could in the original game.


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* NotTheFallThatKillsYou: Mario can die if he falls far enough - unless you can manage to grab a ladder or vine in time.


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* TacticalSuicideBoss: It made sense in the original game, when Mario could only barely clear them, to constantly throw barrels at the plumber. But now that he can jump higher and CatchAndReturn them? Not DK's best move. Of course, since he's merely a gorilla, it's at least justifiable.
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And then I found an even-numbered world with four sets.


** Every even-numbered world has three sets of four levels. Every set of levels has three normal levels, punctuated by one boss level.

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** Every even-numbered world has three sets of four levels. Every set of levels has three normal levels, punctuated by one boss level.

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* GrievousHarmWithABody: Among the aforementioned stuff thrown at mooks to kill them is other mooks.



* PoisonMushroom: Donkey Kong and Jr will throw these at you

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* PoisonMushroom: Donkey Kong and Jr will throw these at youyou on rare occasions.



** Every even-numbered world has three sets of four levels. Every set of levels has three normal levels, punctuated by one boss level.



* ThrowABarrelAtIt: Donkey Kong uses this even more and Mario does too
* WallCrawl: Many enemies can do this

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* ThrowABarrelAtIt: Donkey Kong uses this even more and Mario does too
too.
* WallCrawl: Many enemies can do thisthis. Occasionally you need to [[CraniumRide stand on top of them]] to get where you need to go.
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* Acrofatic: while high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe.

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* Acrofatic: {{Acrofatic}}: while high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe.
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* Acrofatic: while high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe.
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None

Added DiffLines:

* HalfTruth: Page 8 of the game's manual claimed that "Mario cannot use some of these new actions at first, but as he continues along the quest, he will acquire the skills to use them." This would seem to imply that some of Mario's moves had to be unlocked; in reality, all the moves are usable from the beginning, and the only things you can't do involve level elements (e.g. levers) that don't show up until later.
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''Donkey Kong 94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario must chase him down.

to:

''Donkey Kong 94'' '94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario must chase him down.

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The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is [[NotSoFastBucko immediately subverted]] when DK comes to and takes Pauline back. What follows is 97 levels of {{lock and key puzzle}}s spread across 9 worlds. [[hottip:*:The arcade stages are considered world zero.]]

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The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is [[NotSoFastBucko [[YourPrincessIsInAnotherCastle immediately subverted]] when DK comes to and takes Pauline back. What follows is 97 levels of {{lock and key puzzle}}s spread across 9 worlds. [[hottip:*:The arcade stages are considered world zero.]]



* NotSoFastBucko: The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and the arcade ending is subverted. Then [[UnexpectedGameplayChange everything changes.]]
** Yet another one after Stage 9-8. [[spoiler: Wait, Stage 9-9? Oh dear...]]


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* YourPrincessIsInAnotherCastle: The game opens with the four levels from the original arcade game, leading players to believe that it's just an ordinary port. Until one beats the fourth level and the arcade ending is subverted. Then [[UnexpectedGameplayChange everything changes.]]
** Yet another one after Stage 9-8. [[spoiler: Wait, Stage 9-9? Oh dear...]]
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Jumpman IS Mario. They just hadn\'t named him that yet


''Donkey Kong 94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario (filling the role of Jumpman from the original) must chase him down.

to:

''Donkey Kong 94'' is one name for a PuzzlePlatformer released on Nintendo's GameBoy handheld in 1994. The game is essentially an UpdatedRerelease of the original 1981 arcade game. The exact same ExcusePlot is used here -- Donkey Kong has kidnapped [[DamselInDistress Pauline]], and Mario (filling the role of Jumpman from the original) must chase him down.

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