Follow TV Tropes

Following

History VideoGame / DonaldDuckGoinQuackers

Go To

OR

Is there an issue? Send a MessageReason:
Added example to Mythology Gag


* MythologyGag: The game is essentially a big love letter to the Donald Duck franchise. Characters from the Disney Duck Comics universe appear (including Gladstone Gander, Gyro Gearloose, and Magica De Spell), Daisy is a news reporter as she was in WesternAnimation/QuackPack, and Humphrey the Bear is even featured in the GBC and GBA versions.

to:

* MythologyGag: The game is essentially a big love letter to the Donald Duck franchise. Characters from the Disney Duck Comics universe appear (including Gladstone Gander, Gyro Gearloose, and Magica De Spell), Daisy is a news reporter as she was in WesternAnimation/QuackPack, and Humphrey the Bear is even featured in the GBC and GBA versions. In the "Urban High-Rises" section of Duckburg (N64/PC versions) you can even see Scrooge's Money bin in the background at one point, although Scrooge himself is ''[[AbsenteeActor nowhere]]'' ''[[TheGhost to be seen]]''
Is there an issue? Send a MessageReason:
None


* ReformulatedGame: The GBC and GBA version are completely 2D, of course. Both versions have unique level design and a slighty different plot. And then the game got remade for the PS2 and Game Cube.

to:

* ReformulatedGame: The GBC and GBA version are completely 2D, of course. Both versions have unique level design and a slighty different plot. And then the game got remade for the PS2 [=PS2=] and Game Cube.



* WolfpackBoss: The remake for PS2 and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys instead of just one. In both cases, each individual Beagle Boy is taken out in one hit like any regular non-boss enemy.

to:

* WolfpackBoss: The remake for PS2 [=PS2=] and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys instead of just one. In both cases, each individual Beagle Boy is taken out in one hit like any regular non-boss enemy.
Is there an issue? Send a MessageReason:
None


** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/Playstation PSX]] version.

to:

** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/Playstation [[UsefulNotes/{{PlayStation}} PSX]] version.

Added: 215

Changed: 37

Is there an issue? Send a MessageReason:
None


When Daisy, who is a reporter as in ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

to:

When Daisy, who is a reporter as in ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.



** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [=PSX=] version.

to:

** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [=PSX=] [[UsefulNotes/Playstation PSX]] version.


Added DiffLines:

* ShoutOut: Some versions of this game are highly similar to the [=PSX=] ''Franchise/CrashBandicoot'' games, the power orbs act as crystals, there are 3D/2D sections in console versions, aswell as a time trial mode.
Is there an issue? Send a MessageReason:
None


''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
Is there an issue? Send a MessageReason:
None


* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.

to:

* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[SuperSmashBros ([[VideoGame/SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.
Is there an issue? Send a MessageReason:
None


* AmericanKirbyisHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.

to:

* AmericanKirbyisHardcore: AmericanKirbyIsHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmericanKirbyisHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.
Is there an issue? Send a MessageReason:
None


''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast, Sony PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo UsefulNotes/{{Nintendo 64}}, SegaDreamcast, UsefulNotes/SegaDreamcast, Sony PlayStation, UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
Is there an issue? Send a MessageReason:
None


When Daisy, who is a reporter as in ''QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

to:

When Daisy, who is a reporter as in ''QuackPack'', ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.
Is there an issue? Send a MessageReason:
Watched a German Let\'s Play of the PC version. Editing version differences accordingly.


* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 and Dreamcast versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.

to:

* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 64, Sega Dreamcast, and Dreamcast PC versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.



* AshFace: Happens to Magica after she is defeated in the Nintendo 64 and Dreamcast versions.

to:

* AshFace: Happens to Magica after she is defeated in the Nintendo 64 64, Sega Dreamcast, and Dreamcast PC versions.



** In the Nintendo 64 and Sega Dreamcast versions of the final battle against Merlock, you are only able to win thanks to activating three switches, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.

to:

** In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions of the final battle against Merlock, you are only able to win thanks to activating three switches, switches to briefly immobilize Merlock by electrocuting him, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.



** In the Nintendo 64, Dreamcast, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.

to:

** In the Nintendo 64, Dreamcast, PC, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.



* GetBackHereBoss: Magica De Spell in the Nintendo 64 and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.

to:

* GetBackHereBoss: Magica De Spell in the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, as Donald chases her in between the segments where he is able to hurt her.



** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the Sega Dreamcast version and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].

to:

** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the 64, Sega Dreamcast version Dreamcast, and PC versions and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].



* OneWingedAngel: In the Nintendo 64 and Sega Dreamcast versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.

to:

* OneWingedAngel: In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.



* VillainExitStageLeft: In the Nintendo 64 and Sega Dreamcast versions, after Merlock is defeated, he makes himself disappear.

to:

* VillainExitStageLeft: In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, after Merlock is defeated, he makes himself disappear.



* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, and Sony [=PlayStation=] versions.

to:

* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, PC, and Sony [=PlayStation=] versions.
Is there an issue? Send a MessageReason:
None


''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and Sony PlayStation, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and SegaDreamcast, Sony PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
Is there an issue? Send a MessageReason:
None


''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and Sony PlayStation, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the GameCube.

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and Sony PlayStation, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the GameCube.
[[UsefulNotes/NintendoGameCube GameCube]].

Added: 611

Removed: 611

Is there an issue? Send a MessageReason:
Oops. Not in alphabetical order.


* RoguesGalleryTransplant: Merlock serves as the main villain of a Donald Duck game after menacing Scrooge [=McDuck=] and his grandnephews Huey, Dewey, and Louie in ''WesternAnimation/DuckTalesTheMovieTreasureOfTheLostLamp''.
* RoleReprisal: Aside from Tony Anselmo, Tress [=MacNeille=], and Russi Taylor obviously reprising their roles as Donald Duck, Daisy Duck, and Donald's nephews Huey, Dewey, and Louie, Creator/JuneForay reprises her ''WesternAnimation/DuckTales'' role as Magica De Spell and the Beagle Boy faced in the Duckburg boss fight is voiced by Creator/FrankWelker using his Bigtime Beagle voice.


Added DiffLines:

* RoguesGalleryTransplant: Merlock serves as the main villain of a Donald Duck game after menacing Scrooge [=McDuck=] and his grandnephews Huey, Dewey, and Louie in ''WesternAnimation/DuckTalesTheMovieTreasureOfTheLostLamp''.
* RoleReprisal: Aside from Tony Anselmo, Tress [=MacNeille=], and Russi Taylor obviously reprising their roles as Donald Duck, Daisy Duck, and Donald's nephews Huey, Dewey, and Louie, Creator/JuneForay reprises her ''WesternAnimation/DuckTales'' role as Magica De Spell and the Beagle Boy faced in the Duckburg boss fight is voiced by Creator/FrankWelker using his Bigtime Beagle voice.
Is there an issue? Send a MessageReason:
Adding an entry for Rocky Roll Call

Added DiffLines:

* RockyRollCall: Such an exchange occurs in the [=PlayStation=] 2 and [=GameCube=] versions during the cutscene prior to the final boss fight.
-->'''Daisy:''' Donald!
-->'''Donald:''' Daisy!
-->'''Merlock:''' Donald!
-->'''Daisy:''' Merlock!
-->'''Gladstone:''' Daisy!
-->'''Donald:''' Gladstone!
-->'''Merlock:''' Daisy!
-->'''Donald:''' Merlock!
-->'''Daisy:''' Gladstone!
-->'''Gladstone:''' Merlock!
-->'''Merlock:''' That's enough! Quiet!
-->'''Donald:''' [[TheLastOfTheseIsNotLikeTheOthers Gyro]]!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameOverMan: In some versions of the game, losing all your lives results in Merlock cackling evilly before the words "Game Over" appear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneWingedAngel: In the Nintendo 64 and Sega Dreamcast versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.
Is there an issue? Send a MessageReason:
Adding more tropes to this underrated game.

Added DiffLines:

* TheGhost: Donald's uncle Scrooge [=McDuck=] is briefly mentioned by Magica in the remake, but he otherwise isn't present in the game.


Added DiffLines:

* LoneWolfBoss: Zig-zagged depending on the version. In most versions, Bernadette the Bird (or Humphrey the Bear), the Beagle Boy(s), and Magica are depicted as independent threats that merely serve as obstacles to prevent Donald from rescuing Daisy immediately, but the [=PlayStation=] 2 and [=GameCube=] versions have the Beagle Boys and Magica imply that Merlock ordered them to attack Donald.


Added DiffLines:

* RhymesOnADime: Magica De Spell's pre-boss fight cutscene has her speaking in rhyme in the original game, but the remake has her instead gloat about being told by Merlock to defeat Donald and how easy it was for her to find him.
Is there an issue? Send a MessageReason:
Fixing another overlooked erro.r


** In he Game Boy Color version, Magica De Spell can only be harmed by jumping on the chandeliers above her when their candles are not lit. Also, Humphrey the Bear is beaten by feeding him drops of honey, which come from the hives on the platforms above Humphrey when you jump on them.

to:

** In he the Game Boy Color version, Magica De Spell can only be harmed by jumping on the chandeliers above her when their candles are not lit. Also, Humphrey the Bear is beaten by feeding him drops of honey, which come from the hives on the platforms above Humphrey when you jump on them.
Is there an issue? Send a MessageReason:
Missed that word from an earlier revision.


* GetBackHereBoss: Magica De Spell in the Nintendo 64 version and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.

to:

* GetBackHereBoss: Magica De Spell in the Nintendo 64 version and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.
Is there an issue? Send a MessageReason:
None


* DisneyVillainDeath: The fate of some bosses, depending of the version.

to:

* DisneyVillainDeath: The fate of some bosses, depending of on the version.

Added: 1056

Changed: 79

Is there an issue? Send a MessageReason:
None


* BossArenaIdiocy: Present in some versions.
** In the Nintendo 64 and Sega Dreamcast versions of the final battle against Merlock, you are only able to win thanks to activating three switches, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.
** In he Game Boy Color version, Magica De Spell can only be harmed by jumping on the chandeliers above her when their candles are not lit. Also, Humphrey the Bear is beaten by feeding him drops of honey, which come from the hives on the platforms above Humphrey when you jump on them.



** All console versions have the Beagle Boy/Beagle Boys fall from the wrecking ball that they were using to attack Donald.

to:

** All console versions have the Beagle Boy/Beagle Boys fall from the wrecking ball that they were using to attack Donald.his/their doom after Donald defeats him/them.


Added DiffLines:

* TacticalSuicideBoss: In the console versions, pretty much every boss is doomed to failure because one part of their attack pattern has them deliberately leaving themselves open to attack. One notable example is the Beagle Boy(s) boss fight, which, depending on the version of the game, either has Donald toss a piece of dynamite thrown at him back to the Beagle Boy before its time runs out or baits the wrecking ball into knocking one of the Beagle Boys into the fray.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RoleReprisal: Aside from Tony Anselmo, Tress [=MacNeille=], and Russi Taylor obviously reprising their roles as Donald Duck, Daisy Duck, and Donald's nephews Huey, Dewey, and Louie, Creator/JuneForay reprises her ''WesternAnimation/DuckTales'' role as Magica De Spell and the Beagle Boy faced in the Duckburg boss fight is voiced by Creator/FrankWelker using his Bigtime Beagle voice.
Is there an issue? Send a MessageReason:
Revising more of the information now that I have compared the boss fights in all versions of the game.


* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 version involves Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, one for each unit of Merlock's health.

to:

* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 version involves and Dreamcast versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, one once for each unit of Merlock's health.



* AshFace: Happens to Magica after she is defeated in the Nintendo 64 version.

to:

* AshFace: Happens to Magica after she is defeated in the Nintendo 64 version.and Dreamcast versions.



** In the Nintendo 64 and [=PSX=] versions, Magica falls from her broomstick after she is beaten.

to:

** In the Nintendo 64 64, Dreamcast, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.



* GetBackHereBoss: Magica De Spell in the Nintendo 64 version, as Donald chases her in between the segments where he is able to hurt her.

to:

* GetBackHereBoss: Magica De Spell in the Nintendo 64 version, version and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.



** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].

to:

** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the Sega Dreamcast version and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].



* PuzzleBoss: In the remake, Magica De Spell is not directly beaten and instead loses health whenever you defeat one of the skeletons she summons.

to:

* PuzzleBoss: In the remake, Magica De Spell is not directly beaten and instead loses health whenever you defeat one of the skeletons she summons.summons while she is flying over it.



* SuperTitle64Advance: ''Donald Duck "Adv@nce"!*#''.

to:

* SuperTitle64Advance: The Game Boy Advance version is called ''Donald Duck "Adv@nce"!*#''.



* VillainExitStageLeft: In the Nintendo 64 version, after Merlock is defeated, he makes himself disappear.

to:

* VillainExitStageLeft: In the Nintendo 64 version, and Sega Dreamcast versions, after Merlock is defeated, he makes himself disappear.



* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the PSX and N64 versions.
* WolfpackBoss: The remake for PS2 and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys controlling the crane instead of just one.

to:

* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the PSX Nintendo 64, Sega Dreamcast, and N64 Sony [=PlayStation=] versions.
* WolfpackBoss: The remake for PS2 and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys controlling the crane instead of just one.one. In both cases, each individual Beagle Boy is taken out in one hit like any regular non-boss enemy.

Added: 468

Changed: 118

Is there an issue? Send a MessageReason:
None


** Bernadette the Bird falls to her doom after being defeated in the remake for [=PlayStation=] 2 and [=GameCube=].
** All console versions have the Beagle Boy/Beagle Boys fall from the wrecking ball that they were using to attack Donald.
** In the Nintendo 64 and [=PSX=] versions, Magica falls from her broomstick after she is beaten.
** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [=PSX=] version.



* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the PSX and N64 versions. In the remake for PS2 and [=GameCube=], she gets a DisneyVillainDeath instead.
* WolfpackBoss: The remake for PS2 and Game Cube has the Duckburg boss fight be against three Beagle Boys controlling the crane instead of just one.

to:

* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the PSX and N64 versions. In the remake for PS2 and [=GameCube=], she gets a DisneyVillainDeath instead.
versions.
* WolfpackBoss: The remake for PS2 and Game Cube has and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys controlling the crane instead of just one.
Is there an issue? Send a MessageReason:
None


* AshFace: Happens to Magica after she is defeated in the original version of the game.

to:

* AshFace: Happens to Magica after she is defeated in the original version of the game.Nintendo 64 version.



* GetBackHereBoss: Magica De Spell in the original version of the game, as Donald chases her in between the segments where he is able to hurt her.

to:

* GetBackHereBoss: Magica De Spell in the original version of the game, Nintendo 64 version, as Donald chases her in between the segments where he is able to hurt her.



** Magica can summon normal enemies during her boss fight, summoning pumpkin monsters in the original version and skeletons in the remake.

to:

** Magica can summon normal enemies during her boss fight, fight in some versions, summoning pumpkin monsters in the original Nintendo 64 version and skeletons in the remake.remake for [=PlayStation=] 2 and [=GameCube=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainExitStageLeft: In the Nintendo 64 version, after Merlock is defeated, he makes himself disappear.

Added: 365

Changed: 273

Is there an issue? Send a MessageReason:
None


* BottomlessPits

to:

* BottomlessPitsBottomlessPits: Some areas have pits that Donald must avoid.



* MookMaker: Magica can summon normal enemies during her boss fight, summoning pumpkin monsters in the original version and skeletons in the remake.

to:

* MissionControl: Gyro Gearloose serves this role, as he is the inventor of the teleport system that Donald uses to travel through the levels and also narrates the tutorial.
* MookMaker: The console version has two bosses capable of this.
** The first boss of the game, Bernadette the Bird, throws eggs during her boss fight. Some of the eggs will hatch into baby birds that will rush to attack Donald.
**
Magica can summon normal enemies during her boss fight, summoning pumpkin monsters in the original version and skeletons in the remake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GettingCrapPastTheRadar: Not in the game itself, but the page of the instruction booklet that explains how the plot involves Daisy being kidnapped by Merlock features an image where Daisy is lying on her chest in a seductive pose.

Added: 150

Changed: 27

Is there an issue? Send a MessageReason:
Oops. I almost forgot to revise some sentences to match the newly-identified boss.


* AlliterativeName: Bernadette the Bird, though the only way you'd know her name would be [[AllThereInTheManual if you read the instruction booklet]].



* WingedSoulFliesOffAtDeath: The chicken boss dies this way in the PSX and N64 versions. In the remake for PS2 and [=GameCube=], she gets a DisneyVillainDeath instead.

to:

* WingedSoulFliesOffAtDeath: The chicken boss Bernadette the Bird dies this way in the PSX and N64 versions. In the remake for PS2 and [=GameCube=], she gets a DisneyVillainDeath instead.

Top